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Posts tagged level-design

Watch the evolution of Titanfall's DLC map 'Swampland'

Respawn Entertainment's first DLC pack for Titanfall is due this month, and offered insight on the creation of the game's new multiplayer levels. Designer Chris Dionne elaborated on the development of one of the Expedition levels called "Swampland" in a recent blog, which features a large cluster...

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Two Tribes invites seven-year-old to design Edge level, warms hearts

Two Tribes received a request for EDGE swag (Two Tribes made the PC/Mac version of the iOS game) from the father of a six-year-old superfan about to turn seven. Instead of simply handing over some material, however, the developer invited Zias to come in and build a level in Lego, which would then b...

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Torchlight 2 level design illuminated

As the latest in a series of Torchlight 2 teases leading up to E3, Runic has posted a detailed look at the game's level design. Levels in Torchlight 2 will be much larger than in the original game, and, for the first time, there will be large outdoor environments to explore. To give an idea of th...

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Hey, you got your BioShock in my Doom 2!

Professional level designer J.P. LeBreton's creativity can't just be contained by the BioShock franchise which his work has appeared in for the last three years. So, he recently exercised his craft in a fairly peculiar way -- by designing a Doom 2 map modeled after the two areas on which he served ...

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BioWare to discuss Mass Effect 2 level design at GDC '09

Though the game has yet to be formally announced (much less as part of a trilogy), BioWare's Mass Effect 2 is set to feature in a 60-minute lecture at 2009's Game Developers Conference, due to be held at the end of March in San Francisco. BioWare project manager, Corey Andruko, and lead technical ...

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