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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sons of Anarchy getting a 'real' console title, rather than browser-based multiplayer]]></title><link>http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/</guid><comments>http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/09/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ronperlman.jpg" style="margin: 0px; width: 530px; height: 358px; border-width: 0px; border-style: solid;" /></a></div>Kurt Sutter, the creator of the FX TV series, <em>Sons of Anarchy</em>, said a little while back <a href="http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/">there was a game in progress</a>, based on the series' rowdy biker family exploits. It was set to be "a high-end browser-based" title, but a recent tweet from Sutter says that's all changed. Instead, FX and Fox have agreed to "<a href="https://twitter.com/#!/sutterink/status/200254195381714945">do a REAL game</a>. Console based. Not some slapcrap browser [multiplayer] thing," according to Sutter. He admits it'll take a long time to put together, but since <a href="https://twitter.com/#!/sutterink/status/200253756191948800">the browser game "felt rushed and unsatisfying,"</a> he wants the property treated right.<br /><br />That's good news for <em>Sons of Anarchy</em> fans ready for a full console experience based on their show. As for us, as long as <a href="http://en.wikipedia.org/wiki/Clay_Morrow">Ron Perlman's Clay Morrow</a> is playable somehow, we're happy with whatever SAMCRO-based experience we can get.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/">Sons of Anarchy getting a 'real' console title, rather than browser-based multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/sons-of-anarchy-getting-a-real-console-title-rather-than-brow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>fox</category><category>fx</category><category>ken-sutter</category><category>licensed</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sons-of-anarchy</category><category>tv</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 11 May 2012 13:15:00 EST</pubDate></item><item><title><![CDATA[Sideway preview: Spray-on can]]></title><link>http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/</guid><comments>http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/sidewayheader.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
We already knew a little something about most of the games seen at Comic-Con this year, from the well-traveled <em><a href="http://www.joystiq.com/game/gears-of-war-3">Gears of War 3</a></em> to the  just-announced <em><a href="http://joystiq.com/game/ultimate-marvel-vs-capcom-3">Ultimate Marvel vs. Capcom 3</a>, </em>but <em>Sideway</em> stands alone as the only brand-new title playable on the show floor. It's a platformer coming to PSN with an interesting origin, and a premise that literally turns the genre on its side.<br />
<br />
The game (which was referred to as <em>Sideway: New York</em> on promotional posters at the con) is part of a property <a href="http://www.fuelentertainment.com/sideway/">developed by Fuel Entertainment</a>, a creative house that's also working on a deal to turn the idea into a TV cartoon. They teamed up with <a href="http://www.playbrains.com/index.php">fellow Ottawa, Ontario-based developers Playbrains</a> to handle the development and Sony Online Entertainment to handle publishing; the PSN title will serve as an introduction to what the team hopes becomes a larger universe.<br />
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That universe centers around Nox, a graffiti tagger who himself is turned into art by a rival tagger named Spray. The game sends Nox around 15 different platforming levels, each one of which is painted on the side of a building, essentially placing his 2D action in a projection on a 3D world.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sideway-psn-pc/">Sideway (PSN/PC)</a></strong></p><a href="http://www.joystiq.com/photos/sideway-psn-pc/#4311458"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/psnsidewayscreenshots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sideway-psn-pc/#4311459"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/psnsidewayscreenshots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sideway-psn-pc/#4311460"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/psnsidewayscreenshots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sideway-psn-pc/#4311461"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/psnsidewayscreenshots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sideway-psn-pc/#4311462"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/sideway1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/" rel="bookmark">Continue reading <em>Sideway preview: Spray-on can</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/">Sideway preview: Spray-on can</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jul 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/25/sideway-preview-spray-on-can/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fuel-entertainment</category><category>licensed</category><category>pc</category><category>playbrain</category><category>playstation</category><category>property</category><category>ps3</category><category>psn</category><category>sideway</category><category>tv</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 25 Jul 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Modern Warfare 3 headsets coming from Turtle Beach with custom audio presets]]></title><link>http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/</guid><comments>http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/deltaheadsetstandright01_530x500.jpg" style="width: 530px; height: 500px; " /></a></div>
Gaming headset outfit Turtle Beach has snagged itself the exclusive license for <em>Call of Duty: <a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3">Modern Warfare 3</a></em> headsets and it's planning on taking full advantage of that license by shipping not one but <em>four</em> MW3-themed 'sets this October, in advance of the game's November 8 release. In addition to the normal branding (see above: logos!) some of the Turtle Beach headsets will distinguish themselves in one key way: They come with custom MW3 presets, designed by the teams at Infinity Ward and Sledgehammer Games. Want an audio preset that makes it really easy to hear footsteps? We're guessing that's in there.<br />
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The Ear Force Delta is targeting console gamers with a a wireless headset, Bluetooth chat (with <a href="http://www.joystiq.com/2011/07/07/turtle-beachs-xbox-360-bluetooth-chat-adapter-hands-on-or-one/2">XBA adapter for Xbox 360</a>), an MW3 carrying case, the aforementioned presets, and a $300 asking price. The Bravo wireless headset comes with the same presets as the Delta and a much lower $150 price tag. The Charlie wired headset is MW3 "optimized" but there's no mention of custom audio presets in this one. At $130, you'll save a whopping $20 on this PC-focused headset. Lastly, the Foxtrot is another "optimized" headset, packing "several key features to set it apart." Since they're not saying, we're guessing that its $100 price tag is one of the most notable features.<br />
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Turtle Beach is promising more info leading up to the launch of the headsets but, until then, you can take a look at the four units just after the break, or find the high-resolution versions in our gallery.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-3-turtle-beach-ear-force-headsets/">Call of Duty: Modern Warfare 3 (Turtle Beach Ear Force headsets)</a></strong></p><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-3-turtle-beach-ear-force-headsets/#4303175"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bravoheadsetamp01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-3-turtle-beach-ear-force-headsets/#4303169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/charlieheadsetleft01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-3-turtle-beach-ear-force-headsets/#4303166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/deltaheadsetstandright01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-modern-warfare-3-turtle-beach-ear-force-headsets/#4303164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/foxtrotheadsetamp02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/" rel="bookmark">Continue reading <em>Call of Duty: Modern Warfare 3 headsets coming from Turtle Beach with custom audio presets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/">Call of Duty: Modern Warfare 3 headsets coming from Turtle Beach with custom audio presets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jul 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19993961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/19/call-of-duty-modern-warfare-3-headsets-coming-from-turtle-beach/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-modern-warfare-3</category><category>headsets</category><category>infinity-ward</category><category>licensed</category><category>modern-warfare-3</category><category>peripherals</category><category>sledgehammer-games</category><category>turtle-beach</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 19 Jul 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Toy Story 3: The Video Game (PS3)]]></title><link>http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/</guid><comments>http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory3header.jpg" alt="" /></a></div>
<a href="http://joystiq.com/tag/disney-interactive-studios">Disney Interactive Studios</a> has been <a href="http://www.joystiq.com/2010/02/27/disney-wants-to-take-epic-mickey-to-nintendo-levels-on-the-wii/">making a lot of noise</a> about refining and improving its approach to licensed games, and while <a href="http://joystiq.com/tag/toy-story-3-the-video-game"><em>Toy Story 3: The Video Game</em></a> is still meant for the younger members of Pixar's vast following, it's the best evidence yet that Disney is serious about trying to use licenses right.<br />
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I got to play the game at a recent pre-E3 event, and it was a solid, kid-friendly experience, with bright and beautiful graphics surrounding intuitive racing and platforming mechanics. With innovative features like a very dynamic difficulty system and lots and lots of collectibles and game modes, Disney's <a href="http://joystiq.com/tag/avalanche-studios">Avalanche Studios</a> has created something here that you, as someone who enjoys fine game design, can actually be proud to have your kids play.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/">Toy Story 3: The Video Game (Pre-E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/#3001402"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory320_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/#3001403"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory319_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/#3001404"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory318_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/#3001405"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory317_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/toy-story-3-the-video-game-pre-e3-2010/#3001406"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/toystory316_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/" rel="bookmark">Continue reading <em>Hands-on: Toy Story 3: The Video Game (PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/">Hands-on: Toy Story 3: The Video Game (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19484578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/hands-on-toy-story-3-the-video-game-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avalanche-studios</category><category>customization</category><category>disney</category><category>disney-interactive</category><category>e3-2010</category><category>enchanted-glen</category><category>john-ratzenberger</category><category>kristen-schaal</category><category>licensed</category><category>Microsoft</category><category>movie</category><category>Nintendo</category><category>pixar</category><category>porkshop</category><category>pre-e3</category><category>rainbow</category><category>sacred-cow</category><category>tim-allen</category><category>tom-hanks</category><category>toy-story-3</category><category>toy-story-3-the-video-game</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 20 May 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Despicable Me games coming to Wii, DS, PS2 and PSP in July]]></title><link>http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/</guid><comments>http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100426005809&amp;newsLang=en"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/despicable-meconsole-04-4262010-580px.jpg" /></a></div>
D3Publisher has announced details on its upcoming batch of <em><a href="http://www.joystiq.com/tag/despicable-me">Despicable Me</a></em> games, coming to Wii, DS, PS2 and PSP this July. Coinciding with the animated film's debut and mirroring its premise of a supervillain (voiced by Steve Carell) plotting to steal the moon, <em>Despicable Me: The Game</em> lets you "experience the thrill of being downright despicable" and purchasing a licensed movie game. <br />
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You'll assume the role of supervillain Gru, who must use various gadgets, weapons and an army of minions to solve puzzles, pull off "the biggest heist in history" and best his rival, Vector. (Presumably, the game is over when Vector has been <a href="http://en.wikipedia.org/wiki/Grue_(monster)">beaten by, uh, Gru</a>.) <br />
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<em>Despicable Me: The Game</em> will launch on the Wii, PlayStation 2 and PlayStation Portable -- courtesy of Monkey Bar Games -- while a separate title, <em>Despicable Me: The Game - Minion Mayhem </em>is being cooked up (<em>Fillet Minion</em> joke goes here) just for DS by the increasingly visible <a href="http://www.joystiq.com/tag/wayforward">WayForward</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/">Despicable Me: The Game - Minion Mayhem</a></strong></p><a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/#2930499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/image0009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/#2930500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/image0030_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/#2930501"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/image0054_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/#2930502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/image0088_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game-minion-mayhem/#2930503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/image0097_thumbnail.jpg" alt="" title="" /></a></div><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/despicable-me-the-game/">Despicable Me: The Game</a></strong></p><a href="http://www.joystiq.com/photos/despicable-me-the-game/#2930523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/despicable-meconsole-01-4262010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game/#2930524"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/despicable-meconsole-02-4262010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game/#2930526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/despicable-meconsole-03-4262010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game/#2930527"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/despicable-meconsole-04-4262010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/despicable-me-the-game/#2930528"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/wiibank-of-evil-minion-stack-4262010-5_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/">Despicable Me games coming to Wii, DS, PS2 and PSP in July</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100426005809&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19454637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/26/despicable-me-games-coming-to-wii-ds-ps2-and-psp-in-july/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3publisher</category><category>despicable-me</category><category>Despicable-Me-Minion-Mayhem</category><category>DS</category><category>licensed</category><category>monkey-bar-games</category><category>Nintendo</category><category>puzzle</category><category>wayforward</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Clash of the Titans screens highlight multi-headed beasts]]></title><link>http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/</guid><comments>http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/full/#2789047"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clash03102010post580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small><em>Click image to fetch some more screens</em></small></div>
<br />
If you think <a href="http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/">our last batch of screens</a> depicted some ugly creatures from Namco Bandai's upcoming <a href="http://www.joystiq.com/tag/clash-of-the-titans"><em>Clash of the Titans</em></a>, then we guess this latest round of shots are par for the course. Featuring several screens of the multi-headed nasty you see above, our gallery below is a veritable playground of potential nightmare inducers. This beast is like a smaller, more nimble version of <a href="http://media.photobucket.com/image/cerberus%20devil%20may%20cry%203/sesshomaru_enemy_4/Devil%20May%20Cry/devil_may_cry_3_60.jpg?o=4">Cerberus</a> from <em>Devil May Cry 3</em>. Maybe a bit less chilly, too.<br />
<br />
Anyway, feel free to hit up the gallery below for the new screens. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/">Clash of the Titans (3/10/2010)</a></strong></p><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage1-1268258122_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789046"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage2-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789047"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage3-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage4-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage5-1268258124_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/">Clash of the Titans screens highlight multi-headed beasts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>bandai</category><category>brash</category><category>clash-of-the-titans</category><category>game-republic</category><category>licensed</category><category>movies</category><category>namco</category><category>namco-bandai</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 11 Mar 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Mad Catz making Wii, DS peripherals with licensed characters]]></title><link>http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/</guid><comments>http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendocastofchar580.jpg" alt="" /><br /> </div>
Third-party accessory developer <a href="http://www.joystiq.com/tag/MadCatz/">Mad Catz</a> has announced a non-exclusive agreement with Nintendo to create and market licensed accessories for the Wii, DS and DSi which include the "select use of Nintendo's intellectual property." According to a press release, the new Mad Catz line will include cameos from Nintendo's beloved stable of characters, such as Donkey Kong, Zelda, Link, Mario, Luigi, Wario, Yoshi, Bowser, Toad, Princess Peach and <em>Metroid</em>'s Samus Aran. No further details on the upcoming products are available, but we're currently preparing a petition for a Philips takeover of Mad Catz and a <a href="http://en.wikipedia.org/wiki/CD-i">CD-i revival</a>. We're kidding; that would signify the end of times.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/">Mad Catz making Wii, DS peripherals with licensed characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Aug 2009 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19135994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/20/mad-catz-making-wii-ds-perhipherals-with-licensed-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>licensed</category><category>mad-catz</category><category>mario</category><category>nintendo</category><category>peripherals</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 20 Aug 2009 20:45:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai announces Clash of the Titans for 2010]]></title><link>http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/</guid><comments>http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/orsmgod.jpg" /></div>
First off, welcome to all you Harry Hamlin fans who've been brought to our site by the headline! Unfortunately, we'll have to disappoint you: Namco Bandai's newly announced <em><a href="http://www.joystiq.com/tag/clash-of-the-titans">Clash of the Titans</a> </em>game is based on the upcoming film remake, not the HarHam-starring classic that you've come to love.<br /> <br /> The <a href="http://www.joystiq.com/tag/games-republic">Games Republic</a>-developed action game, which should arrive near the new film's spring 2010 opening, features 100 different enemies, and was originally tied to now-defunct movie-to-game factory Brash, but we'll try not to hold that against it. Expect more news and media regarding this title later today.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/">Namco Bandai announces Clash of the Titans for 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 11:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19134020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/namco-bandai-announces-clash-of-the-titans-for-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brash</category><category>clash-of-the-titans</category><category>gamescom</category><category>licensed</category><category>movies</category><category>namco-bandai</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 19 Aug 2009 11:41:00 EST</pubDate></item><item><title><![CDATA[Star Trek D-A-C hits XBLA in May, new screens hit right now]]></title><link>http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/</guid><comments>http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/dac_star_07_580px.jpg" /><br /></div>
We already told you as much as we knew about <a href="http://www.joystiq.com/tag/star-trek-dac/"><em>Star Trek DAC</em></a> when we <a href="http://www.joystiq.com/2009/03/24/gdc09-star-trek-dac-details-and-no-we-dont-know-what-it-stan/">grilled the game's senior producer</a> and some folks from the film back at <a href="http://www.joystiq.com/tag/GDC-2009/">GDC 2009</a>. Unfortunately, today's "new" information on the game from  Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment (that's a mouthful!) did little to bolster our knowledge banks.<br /><br />We do, however, have a batch of new screens from the upcoming game coming to XBLA next month (and PSN/PC "shortly thereafter"), featuring gameplay with some very <em>Star Trekkian</em> vistas. The movie hits theaters on May 8, so expect to see the game appear on XBLA "near" the film's launch.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/">Star Trek: D-A-C</a></strong></p><a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/#1514417"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/dac_star_08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/#1535776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/startrekdac05050901_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/#1535777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/startrekdac05050910_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/#1535778"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/startrekdac05050914_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-trek-d-a-c-1/#1535779"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/startrekdac05050905_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/">Star Trek D-A-C hits XBLA in May, new screens hit right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Apr 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1526470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/star-trek-d-a-c-hits-xbla-in-may-new-screens-hit-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-robot</category><category>cbs</category><category>licensed</category><category>Microsoft</category><category>naked-sky-entertainment</category><category>paramount</category><category>psn</category><category>star-trek</category><category>star-trek-dac</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 23 Apr 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[EA to launch G.I. Joe game alongside movie]]></title><link>http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/</guid><comments>http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20090211005416&amp;newsLang=en"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gijoegametease.jpg" alt="" /></a><br /></div>
We've known for a year now that EA has <a href="http://www.joystiq.com/2008/02/12/yo-joe-eas-hasbro-deal-includes-g-i-joe/">had the rights</a> to toy favorites G.I. Joe, so perhaps we shouldn't be surprised that they'll be rolling out their take on the license alongside this summer's tent pole film, <em>G.I. Joe: The Rise of Cobra</em>. EA's not talking gameplay at this point but we know (1) you'll get control of 12 different Joes (2) single-screen co-op and (3) it's basically coming to every platform.<br /><br />The game's story will apparently pick up at the end of the movie's (it's going to have a <em>story</em>?) and allow you to "re-create and re-live the greatest moments from the film, cartoon series and action figure toy line". From that last bit, we can only assume there's going to be a level where the Joes dry hump giant Barbie dolls and get their faces melted after lying under skyscraper-sized radiators.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/">EA to launch G.I. Joe game alongside movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Feb 2009 08:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&amp;ndmConfigId=1012492&amp;newsId=20090211005416&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1456842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/11/ea-to-launch-g-i-joe-game-alongside-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>ea</category><category>Electronic-Arts</category><category>gi-joe</category><category>gi-joe-the-rise-of-cobra</category><category>licensed</category><category>Microsoft</category><category>movies</category><category>Nintendo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Feb 2009 08:36:00 EST</pubDate></item><item><title><![CDATA[Top 5: Licensed Games That Don't Stink]]></title><link>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/</guid><comments>http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/top5_licensedgames_20081215.jpg" /> </a> </div> <br /> Apparently, happy is the new angry (Uggh, I apologize; I hate the "X is the new Y" phrase as much as anyone). While the <a href="http://www.joystiq.com/2008/11/26/wii-fanboy-interviews-the-angry-video-game-nerd/"><em>Angry Video Game Nerd</em></a> series continues to grow in popularity, a legion of imitators -- err, "inspir&eacute;es" -- have arisen from the depths of YouTube. While most appear to simply swap "Angry Video Game Nerd" with a few synonyms and reduce the effort, quality, and obtainable entertainment of the video, one manages to make the formula something completely his own. Alaskan native Derek, AKA <a href="http://www.youtube.com/user/lophatjello">lophatjello</a>, has created the "Happy Video Game Nerd." While the self-explanatory premise may sound eye-roll-inducing, one would be hard-pressed to ignore his passion for the retro games he highlights after watching a video of his. And that is a quality which I value greatly: unbridled passion and optimism for gaming. We're too often deluged by a flood of pessimism and jaded cynicism from the gaming world. <br /><br />Very recently, Derek covered the NES semi-classic <a href="http://www.youtube.com/watch?v=nigaqFqg5cw"><em>Ducktales</em></a>. He labels it as a "kick-ass licensed game." This is a notable statement, as conventional gaming knowledge tells us that a license is often indicative of a terrible game. While there are always exceptions to rules, I feel confident that most who are reading this post can agree that licenses are too often a kiss of death. Yet the HVGN is correct; <em>Ducktales</em> is a pretty awesome licensed game. Here, in my humble opinion, are the Top 5 games based on popular film and television. <br /><br /> </div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/12/15/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" vspace="4" border="1" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/">Top 5: Licensed Games That Don't Stink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1400837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/15/top-5-licensed-games-that-dont-stink/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-video-game-nerd</category><category>astro-boy</category><category>avgn</category><category>bucky-ohare</category><category>ducktales</category><category>film</category><category>films</category><category>goldeneye</category><category>goldeneye-007</category><category>happy-video-game-nerd</category><category>hvgn</category><category>ip</category><category>joystiqfeatures</category><category>license</category><category>licensed</category><category>licenses</category><category>lord-of-the-rings</category><category>movies</category><category>treaasure</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 15 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Incredible (shrunken) Hulk]]></title><link>http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/</guid><comments>http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ih-top-sm-dsf.jpg" />It just seems wrong to take the Incredible Hulk and make him somewhat less incredible, and by that, we mean <em>tiny</em>. Tiny enough to fit on a DS screen -- a single screen, mind you, and he doesn't even fill it up! Look at the example here to the right. More like The <em>Miniscule</em> Hulk, amirite? <br /><br />To see more screens from <a href="http://www.joystiq.com/2008/06/02/ds-releases-for-the-week-of-june-2nd/"><em>The Incredible Hulk</em></a>, Sega's answer to the new film, check out our gigantic gallery of tiny screens.<br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/">The Incredible (shrunken) Hulk</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/the-incredible-shrunken-hulk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>incredible-hulk</category><category>licensed</category><category>movie</category><category>sega</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 05 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[It's a damn Kung Fu Panda]]></title><link>http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/</guid><comments>http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.nwiizone.com/nintendo-wii/nwii/kung-fu-panda-wii-first-images/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/kfp_to_lg18.jpg"  alt="" /></a><br /></div>
These days, it seems that when someone makes an animated film, someone else clearly has to come along and make a game, and even kung fu pandas aren't exempt from this rule. Though, considering that getting your beat on can be pretty fun in games, we hear, it might make sense in this case.<br /><br />There's just one problem. Licensed games? Generally <em>not so great</em>. But that's okay. You can still take a moment to shake your head over these screenshots (or the <a href="http://www.youtube.com/watch?v=dBgxCzMgE9A">movie's trailer</a>), muttering, "It's a damn kung fu panda." Or maybe that was just <em>our </em>reaction.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/">It's a damn Kung Fu Panda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nwiizone.com/nintendo-wii/nwii/kung-fu-panda-wii-first-images/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1090104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/its-a-damn-kung-fu-panda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>kung-fu-panda</category><category>licensed</category><category>movie</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 18 Jan 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Wii ain't afraid of no ghosts]]></title><link>http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/</guid><comments>http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://gameinformer.com/News/Story/200711/N07.1114.1221.16217.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/gi_gscov_nwf_ak.jpg" /></a><br /></div>
Over a year ago, a British magazine compiled what seemed like a joking list of <a href="http://www.joystiq.com/2006/07/27/a-different-sort-of-wii-shlist/">great possible ideas for Wii games</a> -- and one of those is about to become a reality. Not long after a rumor surfaced of a beloved 80s franchise getting remade in gaming form, <em>Game Informer</em> revealed their December cover today, along with the meat behind that rumor: <em>Ghostbusters</em> is returning! And not in the typical lame, useless fashion we usually see with movie-based games, either; the game, which will be multi-platform, is being written by Harold Ramis, Bill Murray, and Dan Aykroyd as a follow-up to <em>Ghostbusters I</em> and <em>II</em>. They'll also be lending their voices to the production. We can't wait to hear more about this one, but for now, we're just going to hope desperately that some tender lovin' care goes into the Wii version, because it could be <em>awesome</em> with motion controls.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/">Wii ain't afraid of no ghosts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/News/Story/200711/N07.1114.1221.16217.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/wii-aint-afraid-of-no-ghosts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-murray</category><category>comedy</category><category>dan-aykroyd</category><category>franchise</category><category>game-informer</category><category>ghostbusters</category><category>harold-ramis</category><category>licensed</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 14 Nov 2007 16:10:00 EST</pubDate></item><item><title><![CDATA[Eidos set to bring more classic cartoons to your DS]]></title><link>http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/</guid><comments>http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=28555"><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/flintstones_eidos_0912.jpg" /></a>We can no longer ignore the signs: classic cartoons are clearly the <a href="http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/">hottest</a> <a href="http://www.joystiq.com/2007/01/08/voltron-forming-on-the-ds/">thing</a> <a href="http://www.joystiq.com/2007/06/27/betty-boop-license-snapped-up/">going</a> for DS developers and publishers lately, and Eidos has announced that they are jumping on the bandwagon. And by "jumping on," we mean "attempting to <em>seriously dominate</em> the new market," as they're planning ten -- yes, <em>ten!</em> -- different titles based on classic Hanna-Barbera 'toons like <em>Yogi Bear</em>, the <em>Flintstones</em>, and the <em>Jetsons</em>. Let's just hope that they all end up looking as good as WayForward's <a href="http://www.joystiq.com/2007/07/18/duck-amuck-this-is-a-close-up/"><em>Duck Amuck</em></a> appears to be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/">Eidos set to bring more classic cartoons to your DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=28555>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/987899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/eidos-set-to-bring-more-classic-cartoons-to-your-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartoon</category><category>Eidos</category><category>Flintstones</category><category>Hanna-Barbera</category><category>Jetsons</category><category>licensed</category><category>Yogi-Bear</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 12 Sep 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Duck Amuck breaks both screens' fourth walls [update 1]]]></title><link>http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/</guid><comments>http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://nintendods.gamingmedia.de/news,id2414,trailer_screens_looney_tunes_duck_amuck.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/amuck0717072.jpg" /></a><br /></div>
<em>Duck Amuck</em> is the best concept for a <a href="http://www.joystiq.com/tag/minigame/">minigame</a> collection we've ever seen. It may also be the best concept for a licensed game we've ever seen. It's based on the <a href="http://www.youtube.com/watch?v=4E4tptAbPn0">classic 1951 <em>Merrie Melodie</em></a>, in which a malevolent animator (later revealed to be--SPOILER-- Bugs Bunny) jerks <a href="http://en.wikipedia.org/wiki/Daffy_Duck">Daffy Duck</a> around as the cartoon plays. Locations are changed, Daffy is frequently erased and redrawn, and his attempts to regain control of the cartoon are met with punishment.<br /><br />The concept of "Daffy Duck being dropped into hilariously unfortunate circumstances at the hands of an animator" translates into a DS game well, since gamers are used to manipulating onscreen characters. DS gamers, in particular, are used to doing so with a pen. <br /><br />We watched the trailers and looked at the screenshots, expecting to have our enthusiasm thoroughly dampened. But the screens actually look good, and the trailers are well-animated and <em>funny.</em> What? Humor? In our video games? <strike>Even though we're pretty sure it's all concept art and not real gameplay footage, we're already impressed</strike>. We're also inclined to support WayForward, our new favorite DS developer (pending playtime with <em><a href="http://www.joystiq.com/tag/Contra4/">Contra 4</a>.)<br /></em><br />[Update: A producer at Warner Bros. Games wrote in to confirm that all of the footage is in-game, done with Flash!]<br /><br /><br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=171358">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/">Duck Amuck breaks both screens' fourth walls [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendods.gamingmedia.de/news,id2414,trailer_screens_looney_tunes_duck_amuck.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/942389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/duck-amuck-uses-the-power-of-a-good-license/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amuck</category><category>daffy</category><category>daffy duck</category><category>DaffyDuck</category><category>duck</category><category>duck amuck</category><category>DuckAmuck</category><category>license</category><category>licensed</category><category>looney tunes</category><category>LooneyTunes</category><category>merrie melodies</category><category>MerrieMelodies</category><category>minigame</category><category>minigames</category><category>wayforward</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Jul 2007 13:40:00 EST</pubDate></item><item><title><![CDATA[WayForward licensed to develop for Wii]]></title><link>http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/</guid><comments>http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.thewiire.com/news/737/1/WayForward_Becomes_Wii_Developer"><img width="425" vspace="4" hspace="4" height="71" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wayforward051707.jpg" /></a><br />
<div align="left">Another Western developer has signed on to make Wii games-- hopefully they can get the funding to make some original ones. <a href="http://www.wayforward.com//index.php?option=com_frontpage&amp;Itemid=1">WayForward</a> mostly makes licensed stuff these days, of undetermined quality (we haven't had a chance to test GBA <em>Unfabulous</em>), but they are also responsible for the excellent Game Boy Color platformer <a href="http://en.wikipedia.org/wiki/Shantae"><em>Shantae</em></a> and the clever GBA shooter <em>Sigma Star Saga.</em> Also <em><a href="http://en.wikipedia.org/wiki/Ping_Pals">Ping Pals</a>,</em> but let's not talk about that.<br /></div>
</div>
<strike><em><br /></em></strike>WayForward has actually had a Wii development kit since last year (they got access to some early pre-release <a href="http://www.joystiq.com/2007/03/07/spore-developer-rants-on-wii/">duct tape</a>) and they've been doing research and development since then. We know the licenses are coming, but we're really hoping that WayForward will have the time and resources to do some original stuff too.<br /><br />[Via <a href="http://wii-news.dcemu.co.uk/wayforward-becomes-wii-developer-63370.html">DCEmu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/">WayForward licensed to develop for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thewiire.com/news/737/1/WayForward_Becomes_Wii_Developer>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/wayforward-licensed-to-develop-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developers</category><category>license</category><category>licensed</category><category>licensed game</category><category>LicensedGame</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>ping pals</category><category>PingPals</category><category>saga</category><category>shantae</category><category>sigma</category><category>sigma star saga</category><category>SigmaStarSaga</category><category>star</category><category>unfabulous</category><category>wayforward</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 May 2007 11:35:00 EST</pubDate></item><item><title><![CDATA[Gotta catch em' all with two versions of Transformers DS]]></title><link>http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/</guid><comments>http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.eurogamer.net/article.php?article_id=75704"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/transformers_movieds.jpg" /></a>If robots from the planet Cybertron crash landed in your backyard and asked for your undying allegiance, which side would you choose? The hip-hopping <a href="http://www.optimusrhyme.com/">lyrical masters</a>, the Autobots? Or Team Starscream, otherwise known as the Decepticons? You had better decide before this Summer when the <a href="http://www.joystiq.com/tag/transformers">robots in disguise</a> assault every gaming platform in existence. No, that doesn't mean your <a href="http://en.wikipedia.org/wiki/Zx_spectrum">ZX Spectrum</a>. Stop being difficult.<br /><br />The DS version, other than the usual array of <a href="http://www.youtube.com/watch?v=N9vFcDm6ltE">touch</a> screen controls, will be unique in that <a href="http://www.eurogamer.net/article.php?article_id=75704">two versions</a> will be available -- one for each side of the conflict. The two factions will then square off over Wi-Fi Connect in the "Allspark Wars" mode. <br /><br />Other differences include the typical array of minor, exclusive content as seen in titles of this kind. <a href="http://www.transformersmovie.com/"><em>Michael Bay Presents: a Michael Bay Production: Transformers: The Movie</em></a> hits theaters <a href="http://www.joystiq.com/2006/07/03/transformers-game-releasing-same-day-as-movie/">July 4th</a> along with the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/">Gotta catch em' all with two versions of Transformers DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75704>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/gotta-catch-em-all-with-two-versions-of-transformers-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Licensed</category><category>transformers</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Wed, 25 Apr 2007 15:20:00 EST</pubDate></item><item><title><![CDATA[Powerpuff Girls adapted to anime, anime adapted to minigames]]></title><link>http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/</guid><comments>http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.famitsu.com/game/coming/2007/03/24/104,1174665150,68941,0,0.html"><img vspace="4" hspace="4" border="0" align="right" alt="" id="img4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/powerpuff040507004.png" /></a>This news manages to be both supremely weird and completely banal at the same time. It's interesting conceptually, but mechanically, it's another licensed <a href="http://minigame">minigame</a> set. <span style="font-style: italic;"><a href="http://en.wikipedia.org/wiki/Demashita!_Powerpuff_Girls_Z">Demashita!</a> Powerpuff Girls Z</span> is the made-for-Japan adaptation of the Cartoon Network show, which was itself inspired by <a href="http://www.joystiq.com/tag/anime">anime</a>. <br /><br />And just like you would expect for any anime, or, for that matter, anything popular in Japan (see also: <a href="http://www.joystiq.com/tag/cooking"><span style="font-style: italic;">food</span></a> and <a href="http://www.joystiq.com/tag/walking"><span style="font-style: italic;">walking</span></a>) <span style="font-style: italic;">Powerpuff Girls Z</span> is getting its own DS game. This has to be the most derivative game <span style="font-style: italic;">ever</span> in terms of source material-- <span style="font-style: italic;">just</span> surpassing the game <a href="http://forums.shoryuken.com/showthread.php?t=125411">adaptation</a> of <span style="font-style: italic;"><a href="http://en.wikipedia.org/wiki/Street_Fighter:_The_Movie_%28video_game%29">Street Fighter: The Movie</a>.</span><p><a href="http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/" rel="bookmark">Continue reading <em>Powerpuff Girls adapted to anime, anime adapted to minigames</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/">Powerpuff Girls adapted to anime, anime adapted to minigames</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/2007/03/24/104,1174665150,68941,0,0.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/powerpuff-girls-adapted-to-anime-anime-adapted-to-minigames/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>board</category><category>boardgames</category><category>cartoon</category><category>demashita</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>game</category><category>girls</category><category>japan</category><category>license</category><category>licensed</category><category>lite</category><category>minigame</category><category>minigames</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>powerpuff</category><category>powerpuffgirls</category><category>powerpuffgirlsz</category><category>z</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Apr 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[One Piece Unlimited Adventure gets stretchy, swingy]]></title><link>http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/</guid><comments>http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.dengekionline.com/data/news/2007/4/5/3e406a744cd70f8bb3454adbd294521d.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/onepiece0405072.jpg" id="img3" alt="" /></a><br /><br />We'll admit to being somewhat negligent in our anime viewing. To put a fine point on it, we don't know the first thing about <em>One Piece</em>. But we know <a href="http://www.joystiq.com/tag/finalfight">brawlers</a>, and any such game where you can play as a <a href="http://www.joystiq.com/tag/bravoman">stretchy-arm</a> guy is okay with us.<br /><br /><span style="font-style: italic;">One Piece Unlimited Adventure</span> uses limited "swing attacks" that are activated by <a href="http://www.joystiq.com/tag/waggle">waggling</a>-- specifically, shaking the <a href="http://www.joystiq.com/tag/wiimote">Wiimote</a><span style="font-style: italic;"><span style="font-style: italic;"></span></span>. The high-speed pummeling shown above is such an attack. Check the link for pictures of all the other (significantly less stretchy) characters and their swing actions, and click the post break for a couple of screens.<p><a href="http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/" rel="bookmark">Continue reading <em>One Piece Unlimited Adventure gets stretchy, swingy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/">One Piece Unlimited Adventure gets stretchy, swingy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 09:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/4/5/3e406a744cd70f8bb3454adbd294521d.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/one-piece-unlimited-adventure-gets-stretchy-swingy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>anime</category><category>fighting</category><category>license</category><category>licensed</category><category>luffy</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>one</category><category>onepiece</category><category>piece</category><category>pirate</category><category>unlimited</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Apr 2007 09:47:00 EST</pubDate></item><item><title><![CDATA[New trailer for Naruto Ninja Council 3]]></title><link>http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/</guid><comments>http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://gonintendo.com/?p=15149"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/narutoscreen032707.jpg" /></a><em><a href="http://www.joystiq.com/tag/naruto">Naruto</a>: Ninja Council 3</em> is approaching its May release, and to promote it, <a href="http://www.d3publisher.us/">D3 Publisher</a> has released a new trailer. The trailer shows a lot of what we expect from <em>Ninja Council </em>games (<em>Naruto-</em>styled brawling), and also what we expect from action games on the DS (<a href="http://www.joystiq.com/tag/stylus">stylus</a> activation of special moves).<br /><br />But what we <em>didn't</em> expect was how varied and weird the touch screen stuff would be! There's all kinds of stuff happening on that bottom screen. Check after the post break for the video, and click the link for a big screenshot-cluster thing.<p><a href="http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/" rel="bookmark">Continue reading <em>New trailer for Naruto Ninja Council 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/">New trailer for Naruto Ninja Council 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=15149>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-trailer-for-naruto-ninja-council-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>brawler</category><category>council</category><category>d3</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>license</category><category>licensed</category><category>lite</category><category>naruto</category><category>ninja</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>video</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Mar 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Adapting anime]]></title><link>http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/</guid><comments>http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/jump[1].jpg" />We recognize that the fanbase for video games and anime overlap quite a bit, and so do a <a href="http://www.joystiq.com/tag/square">lot</a> of <a href="http://www.joystiq.com/tag/bandai">companies</a> out there. It's no surprise, then, that popular anime properties get adapted into game form quite a bit. We've seen it on the DS with <em><a href="http://www.joystiq.com/2006/11/06/dual-videos-from-fullmetal-alchemist-dual-symphony/">Fullmetal</a> Alchemist</em> and <em><a href="http://www.joystiq.com/tag/bleach">Bleach</a></em>, not to mention the ultimate in anime tie-ins: the <a href="http://www.joystiq.com/tag/jump"><em>J</em><em>ump</em></a><em> <a href="http://www.joystiq.com/2006/11/29/jump-ultimate-stars-imported-reviewed/">Super</a> <a href="http://en.wikipedia.org/wiki/Jump_Super_Stars">Stars</a></em> series.<br /><br /><a href="http://www.joystiq.com/tag/dsd">If</a> you like anime, does this kind of thing have any influence on you? Do you get excited hearing about a game version of your favorite show, despite the years of punishment licensed games have dealt us? Or do you get worried that a game will somehow tarnish the reputation of the source material? And if you don't like anime, have you run across any anime-based games that you love separate from the license? The GBA slot in our DS is often occupied by <a href="http://www.joystiq.com/tag/sega">Sega</a> and Treasure's brilliant <em>Astro Boy: The Omega Factor</em> despite our not being the most devoted <em>Astro Boy </em>fans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/">DS Daily: Adapting anime</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/18/ds-daily-adapting-anime/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>bleach</category><category>ds</category><category>ds lite</category><category>dsd</category><category>dslite</category><category>fullmetal</category><category>jump</category><category>jumpsuperstars</category><category>licensed</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>nintendods</category><category>stars</category><category>super</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[HOT PXL really takes advantage of the PSP]]></title><link>http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/</guid><comments>http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hot-pxl/" rel="tag">HOT PIXEL</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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<em>Wario Ware</em>-styled games seem to be all the rage these days. We had a look at <em>WTF</em> <a href="http://www.joystiq.com/2006/08/13/wtf-fun-in-english/">a few days ago</a>, and although <em>HOT PXL</em> also uses an all-capitalized abbreviated title, it has an interesting feature set that may help distinguish it from its competitor. Firstly, it has a 150 game off the bat, and is one of the few games that takes advantage of one of PSP's greatest features: <strong>downloadable levels</strong>. Atari plans on making at least <em>fifty</em> available to download. In addition, Atari is going to leverage the weight of its incredible catalog of games, and will bring out some quick retro remakes of their classic titles.<br /><br />Not only does <em>HOT PXL</em> feature an incredible breadth of game content, but it appears like it will feature tons of multimedia content as well. In addition to an original licensed soundtrack, the game will feature videos, and some kind of podcasting ability. I'm not exactly sure what that means, but it appears like this game will finally utilize all of PSP's unique capabilities. Unfortunately, the game won't be available until <a href="http://www.amazon.com/exec/obidos/ASIN/B000GJTAQ0/prey0f?creative=327641&amp;camp=14573&amp;adid=1H8PQ2T7WVBDNEQPD94B&amp;link_code=as1">next February</a>, so <em>WTF </em>may have to satiate you until then.<br /><br /><a href="http://www.gamespot.com/psp/puzzle/hotpxl/news.html?page=1&amp;sid=6155739&amp;part=rss&amp;tag=gs_psp&amp;subj=6155739">Read</a> - Gamespot's Hands-On<br /><a href="http://psp.advancedmn.com/article.php?artid=3374">Read</a> - AMN's Hands-On<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/">HOT PXL really takes advantage of the PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Aug 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/14/hot-pxl-really-takes-advantage-of-the-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downloadable</category><category>hot pxl</category><category>HotPxl</category><category>licensed</category><category>multimedia</category><category>podcast</category><category>soundtrack</category><category>wario ware</category><category>WarioWare</category><category>wtf</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 14 Aug 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Saints Row soundtrack lays the beat down]]></title><link>http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/</guid><comments>http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/saints-row/" rel="tag">Saints Row</a></p><a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1636"><img width="225" vspace="4" hspace="4" height="318" border="1" align="right" alt="" id="vimage_3" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/saintspack.jpg" /></a>I heard you got the fever for the flavor ... of THQ's licensed music. Here's the <a href="http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1636">full list</a> of the songs you'll do drive-bys to <em>Saints Row, </em>including such classics as Wagner's <em> Twilight of the Gods</em> and <em>Seventeen </em>by Winger. There's alot of obscure stuff here -- maybe too obscure -- and it lacks a cohesive theme like <em>Vice City</em> and <em>San Andreas</em>. However, I can tell you that the Black Sheep track that opens up the demo brought back some cherished white suburban wannabe rapper memories.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/">Saints Row soundtrack lays the beat down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Aug 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1636>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/651177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/05/saints-row-soundtrack-lays-the-beat-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>licensed</category><category>music</category><category>saints row</category><category>SaintsRow</category><category>soundtrack</category><category>thq</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 05 Aug 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: game based on TV's Lost this fall for consoles]]></title><link>http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/</guid><comments>http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><img width="225" vspace="4" hspace="4" height="167" border="1" align="right"src="http://www.joystiq.com/media/2006/03/Lost_logo_and_cast.jpg" alt="Lost logo and cast" /><em>EGM</em>'s April 2006issue sports a short entry under its monthly Rumor Mill section telling readers to expect a <em>Lost</em> video gamethis fall for unspecified consoles.<br /><br />The Q also claims that the playable adaptation will "even featurean online multiplayer mode called something like 'Passengers versus The Others.'" Predicting possible genres issketchy at this point, but one could imagine modes such as Capture the Hatch, Pregnant Woman Rescue, and Team Freak-outpopping up like a season or two's stranded passenger hallucinations. (Then again, maybe not...)<p><a href="http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/" rel="bookmark">Continue reading <em>Rumor: game based on TV's Lost this fall for consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/">Rumor: game based on TV's Lost this fall for consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Mar 2006 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/603265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/28/rumor-game-based-on-tvs-lost-this-fall-for-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ABC</category><category>adaptation</category><category>April Fools'</category><category>AprilFools'</category><category>ARG</category><category>Capture the Hatch</category><category>CaptureTheHatch</category><category>console</category><category>EGM</category><category>episodic</category><category>GameCube</category><category>licensed</category><category>Lost</category><category>passenger hallucinations</category><category>PassengerHallucinations</category><category>Passengers versus The Others</category><category>PassengersVersusTheOthers</category><category>possible genres</category><category>PossibleGenres</category><category>Pregnant Woman Rescue</category><category>PregnantWomanRescue</category><category>PS2</category><category>Team Freak-out</category><category>TeamFreak-out</category><category>The Q</category><category>TheQ</category><category>TV show</category><category>TvShow</category><category>viral game</category><category>ViralGame</category><category>Xbox</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Tue, 28 Mar 2006 02:00:00 EST</pubDate></item></channel></rss>