Posts with tag lindenlabs
by Alexander Sliwinski Mar 14th 2008 4:35PM
Filed under: Culture, PC, Business
Linden Lab's CEO Philip Rosedale, the man behind
Second Life, told
Reuters today that he'll be stepping down from his position and the company will seek someone with more management expertise to replace him. Rosedale will become chairman of the Linden Lab board when a successor is found and he'll stay active at the company in product development and strategy.
Rosedale's replacement will be tasked with
regaining the momentum that Second Life once had when it was the hip thing for academics and business journalists to write and talk about. Although nothing is expected to be announced in the next year, Bill Gurley of Bechmark Capital believes the company could go public "at some point in the future."
[Via
Massively,
GameDaily]
by Alexander Sliwinski Dec 18th 2007 3:45PM
Filed under: PC, Business
Second Life's Chief Technology Officer Cory Ondrejka is leaving the company to "pursue new professional challenges." The
New York Times reports that Ondrejka, who basically oversaw the code which makes
Second Life, will leave his No. 4 position at developer Linden Labs by the end of the year.
Linden Labs CEO Philip Rosedale says the needs of the company are changing and Ondrejka doesn't seem to be part of those needs.
Second Life, according to the
NYT, is suffering from hackers and other intertube related issues. Ondrejka was the man behind
SL users
retaining intellectual property rights to their virtual creations, which created the thriving e-commerce developer Linden Labs currently enjoys with the virtual world.
by Ross Miller Sep 11th 2007 8:53PM
Filed under: Culture, Online, Machinima
Cable channel HBO has picked up the documentary
Molotov's Dispatches in Search of the Creator: a Second Life Odyssey for airing sometime in 2008. The seven webisodes from Douglas Gayeton, totaling 35 minutes in length, showcase the virtual world of
Second Life from the perspective of an in-game avatar.
The documentary is still available on
Molotov Alva's website. As
Animation Magazine notes, the video could be eligible for submission to the Academy of Motion Pictures Arts and Sciences for Best Animated Short (or perhaps Best Documentary). In the setting of machinima, however, who gets credit for the animation: Gayeton,
SL creators Linden Labs, the residents featured in the film? Regardless,
Molotov represents a major step in the field of machinima.
[Via
SL Insider]
by Ludwig Kietzmann Feb 1st 2007 7:25PM
Filed under: PC, MMO

Of course, since there isn't an actual Sweden within the world of
Second Life, the plans for opening a
virtual Swedish embassy (not to be mistaken for the ABBA Club, which is
virtually a Swedish embassy) are really part of an effort to increase tourism to the Nordic country. Illustriously dubbed, "The House of Sweden," the polygonal building will is expected to open its digital doors within the next few weeks and is said to modeled on the newly erected embassy in Washington --
not Sweden's considerably more impressive Turning Torso skyscraper (as seen to the right).
"It will have answers to questions on all aspects of Sweden," explains the Swedish Institute's Olle Wastberg. Indeed, the virtual embassy will likely serve as an enthusiastic and interactive knowledge hub, hoping to lure Second Life users into visiting Sweden in their
first lives.
[Via
Aeropause]
by Blake Snow Jan 22nd 2007 2:57PM
Filed under: Culture, Online, MMO

Blogger
Darren Barefoot has published a clever
Second Life parody at
Get A First Life dot com. The community boast over 6.5 billion residents (not
inflated), free membership, and is the first 3D analog world sans server lag. Linden Labs, creators of
Second Life, even sent the site a "Proceed and Permitted" letter (the opposite of a "Cease and Desist"). Nice to see the company appreciates a sense of humor. Now go outside and enjoy the beauty that is First Life.
[via
Boing Boing]
by Zack Stern Nov 20th 2006 5:25PM
Filed under: Culture, PC, Online, MMO
Second Life was attacked over the weekend by a worm that created self-replicating rings, similar to the ones from
Sonic games. When users touched them, the rings multiplied, clogging the game world with what Linden Labs called "
grey goo." The service was closed briefly to clean up the rings and their nefarious code.
While we don't play much
Second Life, we're fascinated by its culture. We think that that a big part of general society will eventually meet in an MMO world; these interfaces may turn into the next generation of the internet. And the attack reminds us that pranksters -- or worse -- will always be present.
Second Life is still a miniscule scale of what MMOs could become. Will these sorts of hacks prevent MMOs from reaching the general population?
[Via
Slashdot]
by James Ransom-Wiley Aug 2nd 2006 2:05PM
Filed under: Culture, Online, RPGs, MMO

Second Life Insider reports that Linden Labs is working to release a new technology into
Second Life dubbed, "Expressive Puppeteering." With EP, Second Lifers will be able to manipulate their avatars in real time, resulting in unique movements and gestures. These animations can be easily "learned" by avatars and presumably accessed with ease for repeated use. And, as Second Life Insider points out, EP could potentially crown
Second Life the preferred medium for machinima artists.
by Christopher Grant Jul 10th 2006 12:45PM
Filed under: Mac, PC, Meta (about Joystiq), MMO

Spend too much time in Second Life, away from
real life? That's cool but, as part of any healthy, SL regimen, Joystiq recommends you log off every 16 hours to rest your eyes checking blogs about Second Life. To assist you in this endeavor, we've assembled a stellar troupe of Second Lifers to serve as tour guides to your virtual home away from home, including
Aimee Weber,
Akela Talamasca,
Caliandris Pendragon, and our very own
Jennie Lees Local Jezebel. They've been at it for some time, pre-launch, so head
over to Second Life Insider and check out what's been happening.