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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>inXile founds SparkWorkz, former Microsoft exec to head</title><link>http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/</guid><comments>http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.sparkworkz.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lineridercomingsummer2008yo.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/inxile-entertainment/">inXile Entertainment</a>, the developer behind 2004's tongue-in-cheek RPG <em>The Bard's Tale</em>, has announced the founding of a new online-focused division called SparkWorkz, with former Microsoft exec David Heeley tapped to call the shots. According to inXile, SparkWorkz will "build an online network and community" for showing off user-generated content.<br /><br />All of this sounds a bit like inXile is attempting to recapture YouTube's lightning in a bottle, as inXile CEO Brian Fargo notes that the company's goal is to create an "online destination for people to show off their creative talents across a number of different game and non-game media environments." Among other things, players can expect to use the network to create and share content created using the company's upcoming Wii and DS adaptations of <a href="http://www.joystiq.com/tag/linerider/"><em>Line Rider</em></a>, giving us another reason to look forward to the cult Flash time waster's launch <a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/">this summer</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.sparkworkz.com/>Read</a> | <a href="http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1189185/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/08/inxile-founds-sparkworkz-former-microsoft-exec-to-head/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>inxile-entertainment</category><category>inxileentertainment</category><category>line-rider</category><category>linerider</category><category>sparkworkz</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-08T01:00:00+00:00</dc:date></item><item><title>Line Rider coming to PC, Wii, DS this summer</title><link>http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/</guid><comments>http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/lineridercomingsummer2008yo.jpg" /></a><br /></div>
It's been a while since we talked about the cult flash physics game <em>Line Rider</em>. Last we heard, developer InXile Entertainment <a href="http://www.joystiq.com/2006/12/19/line-rider-adaptation-for-wii-ds/">snatched up the rights to the project</a>, with the intent to release it on DS and Wii. Now, industry newbie Genius Products has <a href="http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games">announced intentions to publish the game</a> on the DS, Wii, and PC, with all three versions due out this summer.<br /><br />Genius Products has up to now specialized in the distribution of home entertainment products like DVDs. With <a href="http://www.joystiq.com/tag/linerider"><em>Line Rider</em></a>, the Weinstein Holdings company is moving into the game publishing market, hopefully with a hit product. The retail versions of <em>Line Rider</em> will include a level creator mode with the ability to share creations online, but will also feature a single player puzzle mode with, inconceivably enough, a storyline. <br /><br />As Bosh -- the "clever and cunning" protagonist -- players must traverse over forty sled-riding puzzles to reclaim their true love Bailey from the hands of the "sled-stealing scumbag" Chaz (seriously). The pre-made <em>Line Rider</em> levels were notably designed by TechDawg, the #1 <em>Line Rider</em> player in the world. Let's hope this big(ger)-budget, plot-driven version of the freeware classic is still, above all else, fun.<br /><br />[Via <a href="http://www.dsfanboy.com/2008/03/10/genius-products-pencilling-in-line-rider-for-summer/">DS Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mcvuk.com/press-releases/35629/Genius-Products-LLC-Expands-Its-Offering-With-Publishing-And-Distribution-Of-Video-Games>Read</a> | <a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1136966/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/11/line-rider-coming-to-pc-wii-ds-this-summer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>flash</category><category>genius-products</category><category>inxile</category><category>inxile-entertainment</category><category>line-rider</category><category>linerider</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-03-11T09:00:00+00:00</dc:date></item><item><title>Today's line rideriest video: Line Rider Super Mario Bros. 1 - 1</title><link>http://www.joystiq.com/2007/06/03/todays-line-rideriest-video-line-rider-super-mario-bros-1-1/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/03/todays-line-rideriest-video-line-rider-super-mario-bros-1-1/</guid><comments>http://www.joystiq.com/2007/06/03/todays-line-rideriest-video-line-rider-super-mario-bros-1-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center> <object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/rn8ULJGboOE" type="application/x-shockwave-flash" wmode="transparent"></embed></object> </center> <br /> Lovingly re-rendered in line form, watch the lone Line Rider (could Mario be in there?) as he traverses world 1 - 1. Complete with sound effects, the theme song, and some flips, this isn't your old school Mario, even though the graphics are ultra-retro.<br /><br />[Thanks, Kevin]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=rn8ULJGboOE>Read</a> | <a href="http://www.joystiq.com/2007/06/03/todays-line-rideriest-video-line-rider-super-mario-bros-1-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/909357/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/03/todays-line-rideriest-video-line-rider-super-mario-bros-1-1/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Line Rider</category><category>LineRider</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2007-06-03T00:03:00+00:00</dc:date></item><item><title>Indies and consoles: an imperfect system</title><link>http://www.joystiq.com/2007/05/31/indies-and-consoles-an-imperfect-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/indies-and-consoles-an-imperfect-system/</guid><comments>http://www.joystiq.com/2007/05/31/indies-and-consoles-an-imperfect-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/02/alien_800points.jpg" />According to Gamasutra's Simon Carless, the independent scene is facing an uphill battle when developing for consoles, specifically in the realm of digital distribution. Carless argues that the difficulty in bringing a title across all platforms, both for technological and business reasons.<br /><br />Other than some retro titles (e.g. <a href="http://www.joystiq.com/tag/joust"><em>Joust</em></a>), a very small number of downloadable title are appearing on both Xbox Live and <a href="http://www.joystiq.com/tag/PlayStationNetwork/">PlayStation Network</a>. Capcom's <em>Super Puzzle Fighter II Turbo HD Remix</em> is one of the few exceptions, and Capcom's Christian Svensson said <a href="http://www.joystiq.com/2007/05/17/puzzle-fighter-to-be-priced-the-same-for-xbox-live-psn/">it required</a> "considerable coordination" to get the titles on both consoles, which indicates to us that less established independent houses would have insurmountable difficulty.<br /><br />Carless notes that Sony's collection, retro games aside, are predominantly first party (though we should note that <a href="http://www.joystiq.com/tag/flow"><em>flOw</em></a> went to Sony because they <a href="http://www.joystiq.com/2007/03/09/flow-almost-was-a-wii-title/">actively sought out</a> the independent title). Nintendo has always talked about bringing original games to the Wii, and there have been murmurings of a <a href="http://www.joystiq.com/2007/05/22/new-wii-download-service-not-vc-coming-hints-impossible-missi/">Game Channel</a>, but so far all the only tangible indication of a non-Virtual Console title is <em><a href="http://www.joystiq.com/tag/impossiblemission">Impossible Mission</a>.<br /><br /></em>Carless' analogy to the film industry (three separate formats for theatre chains), though admittedly ham-fisted, does not account for industry history. It may be unfair to the independent developer, but there hasn't been a time when gaming was controlled by a single format. Sure, development teams are now much larger and require a bigger budget, but that hasn't stopped smaller teams from succeeding with <em>Geometry Wars</em>, <em>Ragdoll Kung-Fu, </em>and <em>Alien Hominid</em> (pictured). The state of indie games isn't ideal, but it seems to be getting better. We say keep on fighting, Simon.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14152>Read</a> | <a href="http://www.joystiq.com/2007/05/31/indies-and-consoles-an-imperfect-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/908206/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/31/indies-and-consoles-an-imperfect-system/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>alien hominid</category><category>AlienHominid</category><category>capcom</category><category>flow</category><category>game channel</category><category>GameChannel</category><category>geometry wars</category><category>GeometryWars</category><category>impossible mission</category><category>ImpossibleMission</category><category>independent</category><category>indie</category><category>line rider</category><category>LineRider</category><category>playstation network</category><category>PlaystationNetwork</category><category>psn</category><category>puzzle fighter</category><category>PuzzleFighter</category><category>rag doll kung fu</category><category>RagDollKungFu</category><category>xbla</category><category>xbox live</category><category>XboxLive</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-31T22:56:00+00:00</dc:date></item><item><title>Stargate Atlantis lovingly rendered in Line Rider</title><link>http://www.joystiq.com/2007/05/28/stargate-atlantis-lovingly-rendered-in-line-rider/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/28/stargate-atlantis-lovingly-rendered-in-line-rider/</guid><comments>http://www.joystiq.com/2007/05/28/stargate-atlantis-lovingly-rendered-in-line-rider/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><object width="425" height="350">
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The unassuming webtoy created by Bostjan Cadez, <a href="http://linerider.com/"><em>Line Rider</em></a>, has inspired thousands of creative gamers to construct unique/crazy/inane tracks for the tiny sledder to skate through. This latest video from YouTube member unconed shows a surprisingly detailed track <a href="http://www.joystiq.com/2006/01/31/stargate-worlds-announced/">based on <em>Stargate Atlantis</em></a>. It's also one of the most impressive theme-based <em>Line Rider</em> worlds we've seen to date. The stage makes extensive use of the background drawing tool while the sledder's path runs smoothly through isometric scenery. We barely have the patience to draw a successful half-pipe, let alone decorate dozens of screens with background art. Check out a more abstract and artistic video after the jump.<br /><br /><em>Line Rider</em> is a <a href="http://www.joystiq.com/tag/flash">free Flash game</a> anyone can play around with, and publisher inXile recently announced it will <a href="http://www.joystiq.com/2006/12/19/line-rider-adaptation-for-wii-ds/">bring the game to the Wii and DS systems</a> later this year.<br />
<div align="center"> <object width="425" height="350">
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