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Sounds of Fable 2 covered in latest dev. diary


Lionhead Studios' latest developer diary hits a high note covering the audio of Fable 2. Music and sound effects are detailed for most of the piece, but the last section features British actors using those adorable accents of theirs. Prolific actor Stephen Fry, who is also the narrator of LittleBigPlanet, makes an appearance in there, and you may recognize some of the other actors as well. Check it out after the break.

[Via X3F]

Continue reading Sounds of Fable 2 covered in latest dev. diary

Fable 2 Collector's Edition now cheaper, less desirable


Curse you, "supply chain issues!" You can blame them for the undignified nerfing of the Fable 2 Limited Collector's Edition, which will now ship sans Fate Cards, adorable Hobbe figure and splendid, premium box. Thankfully, the reduction also affects the package's price, which will go down by $10 to $69.99 (£39.99 for our UK chums). It will still include a "making-of" DVD and the bonus in-game dungeon, weapon and Spartan armor.

To make up for the loss, Lionhead Studios has offered a downloadable Fable soundtrack. To obtain the tunes, visit sumthingdigital as of October 6th and enter "FableCollection" as a promotion code.

Fable 2 goes gold, now seeks platinum


Lionhead Studios announced earlier today that Fable II has gone gold, which means that everything appears to be on track for a release Oct. 21 in NA, Oct. 24 in Europe.

To celebrate, the Lionhead team went to the pub last night and got a little tipsy. No word yet if anyone cheated at any games -- or if it was all part of Molyneux's master plan.

[Thanks, Rooshma]

Fable 2 Pub Games receives patch, gold exploit fixed


It appears that the "intentional" money-grubbing exploit in Fable 2 Pub Games was a limited time offer -- the game's development team has followed through on their promise of an update for the XBLA companion to Lionhead's upcoming action-RPG, removing the gold-garnering glitch and resetting the Fortune's Tower (the aforementioned glitched game mode) leaderboards. Mercifully, they've apparently allowed the title's nefariously wealthy exploiters to keep their piles of loot. We'll see if it was worth it when their Fable 2 characters are mysteriously stricken with an incurable case of dysentery -- provided Molyneux's threat wasn't just a bluff.

A trio of Fable 2 Molyneux walkthroughs


We realize that not everybody was fortunate enough to attend E3 last week, and therefore, missed out on their first chance to get their hands on some of the expo's much-anticipated titles. This group will have to settle with living vicariously through those lucky enough to actually get some facetime with these upcoming blockbusters -- really, though, who's a better candidate to serve up a slice of secondhand gaming than the notorious creator of one of these aforementioned high profile releases?

GameTrailers recently posted three Fable 2 walkthroughs given by the title's ambitious creator, Peter Molyneux. The first of which, posted above, gives a brief demo of the combat, followed by a preview of your hero/antihero's canine companion. In the second and third parts, posted after the break, Molyneux discusses contraception and murder, respectively. We'll be looking forward to getting our hands on this dog training/sexual health/township massacring simulator when it drops in October.

Continue reading A trio of Fable 2 Molyneux walkthroughs

Fable 2 won't have heads-up display, pre-rendered cut scenes


Heads-up displays? Pre-rendered cut scenes? Those are so 2004. Realistic visual indicators of your character's status and interactive cut scenes are all the rage in the salons, and most trendy developers have included one of these features into their recent blockbuster titles. Lionhead Studios, however, have elected to include both in their upcoming canine-friendly adventure, Fable 2. They're like the Isaac Mizrahi of video game development.

This report comes from OXM, who recently got a chance to play a content-complete version of the much-anticipated title. According to them, Lionhead has eschewed the inclusion of the standard action-RPG health and mana/magic/energy bars in favor of a screen uncluttered. They also claim that "non-interactive cinematics take up less than five minutes" of Fable 2, making us wonder if Peter Molyneux is actually the Bizarro World version of Hideo Kojima.

Lionhead's Molyneux open to revisiting his past catalog


Though his vision usually outstrips his games' technical prowess, super developer Peter Molyneux is still responsible for some the most unique gaming experiences ever put to code. He's let us soar through the air on an enchanted rug, mow down civilians in a near-future dystopia, and has even let us play god once or twice.

Unfortunately, after having the distinct 'pleasure' of being absorbed by larger studios on two separate occasions, many of his most memorable creations have since been left to the pages of history. Even so, while Molyneux is currently courting players with his canine-friendly Fable 2, he recently told Shacknews that he's open to revisiting his earlier games, particularly Syndicate.

"I really would love to redo a version of Syndicate," he commented, adding that while he has not been given the go ahead to knock the dust off his past achievements, "one day, I'm sure that opportunity is going to come up and I'd love to do it." Of course, he's said this all before, but we continue to hold out hope. In a world filled with one mundane first-person shooter after the next, we could really use another Magic Carpet.

GDC08: No gold drops in Fable 2, new co-op details


In a soon to be published interview with X3F, Fable 2 creator Peter Molyneux revealed some new details concerning Fable 2 co-op and how players will earn money in the game. First and foremost, Molyneux noted that there are no gold drops in Fable 2. In other words, monsters don't drop large bags of cash when they die (which is somewhat more realistic really). Instead, Fable 2 will have players earn money the old fashioned way: working for it. There are a range of jobs available to players such as being a blacksmith, assassin or woodsman. There is also one other job which specifically concerns cooperative play: henchman. Co-op players will become the henchman when they visit the worlds of other players. How exactly a player earns money as a henchman wasn't discussed. It raises some interesting questions such as whether or not the main player will actually have to pay henchmen, for example. Finally, when asked about whether or not male characters will be able to impregnate their female co-op partners, Molyneux noted "it's certainly an interesting idea," adding, "no promises." We hope the feature makes it into the game, because we're dying to have CliffyB's digital baby.

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