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Posts tagged lionhead

Fable: The Journey could be a rough one

Lionhead designer Ted Timmons says he learned a lesson after showing off Fable: The Journey to the public for the first time at E3 2011. "It's fine to be on rails," he says a year later, at the tail end of E3 2012. The spin-off was famously labeled as "on rails" by the public thanks to an early...

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Lionhead listing for 'MMO-like title for next generation consoles'

Lionhead's latest job post brings up two salient points: That listing for a multiplayer level designer with "a deep understanding of online multiplayer games" may encompass more than a simple FPS title with online capabilities. Microsoft could be looking to bring MMOs to its console market in a...

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Lionhead seeks multiplayer level designer for game development, long walks on beach

Microsoft's Lionhead Studios is looking for a multiplayer level designer with "a deep understanding of online multiplayer games," a job posting reveals. We assume Lionhead also would like any new designer to be adept at making the public forget Fable Heroes ever happened. Lionhead's recent time in...

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XBLA 'Arcade NEXT' promo includes Trials Evolution April 18, Minecraft May 9

How does Microsoft fill the space between "House Party" and "Summer of Arcade?" With a new promotion called "Arcade NEXT," loaded with important XBLA games. How important? Minecraft important. The promotion kicks off with Trials Evolution on April 18. Bloodforge follows on April 25; then Fable...

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Phil Harrison heads to Microsoft as vice prez of Interactive Entertainment Business arm

We've officially turned on the theme song to Welcome Back, Kotter and started growing a lustrous mustache in honor of Phil Harrison's return to Game Industry Executiveland. This morning, reports from Europe indicated that Harrison would head to Microsoft -- Microsoft clarified the news later, which...

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Peter Molyneux leaves Microsoft, off on 'new independent venture'

Fabled game developer Peter Molyneux has left Microsoft and Lionhead Studios for startup 22 Cans. In a statement to Kotaku, the creative lead of Microsoft Studios Europe said he will conclude his work on the latest Fable before going off on the next great adventure. "It is with mixed emotions that...

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Fable: The Journey won't have swords or guns due to lack of feedback

If you tend to stick to the trees of Strength and Skill in the Fable series, you'll be out of your element in the series' Kinect-based installment, Fable: The Journey. In an interview with OXM, Peter Molyneux explained the player's bag of tricks would be limited strictly to magic. He added, "We...

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Molyneux admits Fable 3 wasn't 'all he dreamed it would be'

Young people may choose to rely on new-fangled methods like websites and E3 press conferences for the announcement of new Fable games, but we're far too rooted in tradition for that. No, we learn about the existence of a new Fable game by hearing Peter Molyneux admit there were problems with the...

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Fable tech director leaves Lionhead to start new company

Simon Carter, co-founder of Lionhead satellite studio Big Blue Box and lead technical director on the Fable series, has left Lionhead to found a new team focusing on digitally distributed titles for consoles and PC. He will begin the new venture with his brother, Dene Carter, who is also a...

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Molyneux declares Fable: The Journey 'definitely not on rails'

"My name's Peter Molyneux and I made this horrendous mistake." With that emblematic phrase, Lionhead creative director Peter Molyneux kicks off a hilarious public service announcement he created with the help of OXM UK. According to him, the Fable: The Journey demo he showed off at E3 2011 gave...

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