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Liveblogging the 2007 Video Game Awards


"I must have one of those Arby's subs."

And with that, Griffin and I begin our live blog. Hello everyone, it's Justin McElroy, and for the next two hours my brother and I will be your guides for "Samuel L. Jackson No-So-Subtly Judges Everyone in the Room," or, as it's being advertised, "The Spike 2007 Video Game Awards."

The live blog begins after the break. Come, join us.

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Austin GDC: Live at the Minho Kim keynote


If you haven't heard of Minho Kim, I'll forgive you -- I hadn't heard of him either until the name showed up in the list of keynote presentations at the Austin Game Developers Conference. Kim is Nexon America's director of game operations, and while Nexon hasn't made a big impact in North American markets, their free-to-play, micro-transaction driven online games (the best known of which is probably MapleStory) are a hit in Asia and Europe. Kim's keynote launches the final day of the conference with a discussion of micro-transactions. Joystiq is on-site waiting for festivities to begin, so keep reading for a play-by-play.

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Liveblogging Microsoft's "The Evolution of RPG Development" panel


We're at Microsoft's "The Evolution of RPG Development" panel, ready to liveblog the goings on. The panelists are Ray Muzyka (Bioware, Mass Effect), Hironobu Sakaguchi (Mistwalker, Blue Dragon), and Peter Molyneux (Lionhead, Fable 2) and is moderated by GameHead's Geoff Keighley. Stick with us as we update this post.

4:35pm PT - Keighley starts by asking these RPG icons what the difference is between older and newer RPGs, and how they've evolved.

Sakaguchi: The graphics allow for players to see the true emotion behind the character.

Molyneux: RPGs are the first game I ever played, Wizardry on the Apple. I lost my first girlfriend to it. The graphics have changed. It's not simple and is much more significant, though the structure has not changed. There have been some evolutions but they're still recognizable back then and now. There are opportunities for changes. "I don't know who's going to do it."

Continue reading Liveblogging Microsoft's "The Evolution of RPG Development" panel

Nintendo's Wii event pre-game coverage!

11:05 am - We're live at the Kodak Theater in downtown Hollywood, it's the usual who's-who of the videogame journalism world. We actually just saw Miyamoto cruising around amongst the herd, but we heard he vanished down a warp pipe.

11:25 am - The crowd's obviously getting a little anxious. We're just a few of minutes away now.

11:29 am - We're shuffling in now, about to find our seats. Stay tuned as we get prepped and ready to liveblog.

11:47 am - We're in, standing in holding. They've admitted us to the theater but they're not yet seating. More to come.

12:05 pm - Still waiting ... no word yet when the delays will end and we can get seated but they have some video feeds in the hall and it looks like it shouldn't be long. Looks like Microsoft is going to have delays of their own, being that almost all of the press here is going to head over.

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