Posts with tag lost-odyssey
by Justin McElroy May 21st 2008 9:35AM
Filed under: Microsoft Xbox 360, RPGs
We don't know about you, but the list of things we could do for 50 hours and still want more of is an extremely short one. Well, there's breathing, natch. Then there's
the obvious. But for us, the list ends there. Apparently though, there's some people who finished the 50 hours or so of
Lost Odyssey and are still craving more. ... Or, at least, Microsoft's hoping they are. The company will release the Seeker of the Deep dungeon pack on Friday for 400 points ($5).
Is another helping of
Lost Odyssey something you're in the mood for? Or have you moved on to other, more easily locatable expeditions?
[Thanks, zewone]
by Justin McElroy Apr 25th 2008 9:00AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, RPGs
What're 200 points worth to you? Wait, don't answer yet, because a new DLC pack for
Lost Odyssey released today may just change your whole perception of the value of a point. The "Triple Bonus Pack" adds "'Memory Lamp,' which allows you to watch the past event scenes all over again, 'Shattered Bond,' an antique that will bring back the memory of a forgotten dream, and a special ring, 'Killer Machine,'" all for 200 points ($2.50). Now, we don't know what any of those words meant, but they sounded
awesome.
Also, just as a reminder, the "
SSC Challenge" pack for
Army of Two also arrived today for 600 points on XBL or $7.50 on PSN. If you sample any of today's DLC, make sure you let us know if they're worth the digi-dollars in the comments.
by Scott Jon Siegel Feb 29th 2008 10:30AM
Filed under: Microsoft Xbox 360, RPGs
Will the epic Japanese RPG
Lost Odyssey be a one-off piece of gaming history, or is the title destined for franchising and perennial iterations? As much as we wish it were the former, a
brief quote from a Microsoft exec suggests that the "odyssey" may only be getting started.
Speaking with the executive officer for Microsoft Japan's Home & Entertainment division, Nikkei Trendy reports that the company is pleased with the sales of
Lost Odyssey, and expects the popularity of the "series" to grow over time. While this could very well be a miscommunication, it's certainly logical to assume that Microsoft would want to extend the life of one the 360's few JRPGs.
[Via
ALLRPG]
by Justin McElroy Feb 15th 2008 5:00PM
Filed under: Microsoft Xbox 360, RPGs, Metareviews
Judging from what we had seen of
Lost Odyssey before its release, we pretty much figured we had it pegged, and the reviews that have popped up since have only cemented our first impressions. By all accounts, it seems to be a competent, well-polished effort that is extremely traditional, if not derivative of games in the genre before it. But for those who are fans of that genre, it seems to be a solid choice.
- 1UP (80/100): "While Lost Odyssey's overarching tale is effective enough as a generic RPG plot filled with political intrigue, it really only serves to get the player from Point A to Point B. The storytelling is most compelling when dealing with the interaction between characters, whether it's Kaim and Sarah's intriguing relationship, Seth's pirate past, or the sexual tension (?) between Jansen and Queen Ming."
- Eurogamer (80/100): "Given the involvement of hotshot RPG superstars like Final Fantasy creators Hironobu Sakaguchi and Nobuo Uematsu, it should come as no surprise that Lost Odyssey is utterly, utterly traditional. ... Given the involvement of Mistwalker's hotshot superstars, it should come as no surprise to find that it's superbly polished."
- Gamespy (50/100):"While it's certainly playable, it feels like more of a relic than perhaps its creators intended. Basic features and dungeon design are handled with the graceful hand of a master designer, but that doesn't compensate for numerous gameplay, storytelling and technical issues. Fans of old-fashioned Japanese-style RPGs will doubtlessly find aspects to enjoy, but this is not the title that will vault Mistwalker to the triple-A status the studio's hype might suggest."
by Justin McElroy Feb 11th 2008 8:45AM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360
We were fully prepared to make the absolutely delightful-looking
Professor Layton and the Mysterious Village our featured game but we were afraid ... well, we were afraid that you'd make fun of us. There, we said it. So we went with the predictable choice: The sweeping, "no, we swear it's not
Final Fantasy" epic RPG adventure of
Lost Odyssey, which we know will send several of your hearts aflutter this week.
Also of note this week, we're looking forward to
Wipeout Pulse and (in a sick sort of way)
Jumper, which promises to be the best game based on a movie starring Hayden Christensen in which you do not actually play his character
ever.
Continue reading New games this week: Lost Odyssey edition
by Scott Jon Siegel Jan 16th 2008 9:14AM
Filed under: Microsoft Xbox 360, RPGs
MTV's Stephen Totilo describes himself as a guy "who played
Fire Emblem with the battle animations turned off." This is just so we're clear on
his impressions of a pre-release build of 360 epic RPG
Lost Odyssey. According to Totilo, it's a slow-moving game which suffers from long load-times, but benefits from its
"Thousand-Year Dream" sequences, well-written short stories which appear as on-screen text throughout the game.
That's right. Like the
recent Harvey Birdman game, you'll definitely need the ability to read to play through
Mistwalker's epic tale (
gamers read, right?). For Totilo, it's these text sequences that set
Lost Odyssey apart from the
Final Fantasy series, to which he draws many comparisons.
Ultimately, however, it seems
Lost Odyssey will require a lot of patience, with the first non-tutorial fighting sequence not occurring until two hours in to the game. We'll have to see come
February 12 whether gamers have the attention span for the four-disc, 50-hour adventure.
[Via
X3F]
by Ludwig Kietzmann Dec 13th 2007 2:30PM
Filed under: Nintendo Wii, Microsoft Xbox 360, RPGs, Exergaming
Brawn has finally triumphed over its nerdy nemesis
brain, with Nintendo's balancercise board bullying
Professor Layton away from
the top spot in the Japanese software sales chart. In its second week,
Wii Fit sold 150,000 units at retail, making for a grand total of approximately 411,000. Less easy to calculate: the amount of damage Japanese exergamers have incurred while knocking things over in their teeny tiny apartments.
Another notable entry in last week's chart is Hironobu Sakaguchi's post-
Final Fantasy Xbox 360 epic,
Lost Odyssey. It debuted in seventh position with 55,000, a number pointed out by
Gamasutra to be over 25,000 less than
Blue Dragon's opening week last year. Though the JRPG still fared much better than most Xbox 360 games (what with it actually breaking into the top ten), even Assassin's Creed managed a modest 41,000 units during its first week.
by Scott Jon Siegel Dec 11th 2007 8:30PM
Filed under: Microsoft Xbox 360, RPGs
Microsoft has
officially confirmed the North American release date of
Lost Odyssey --
Mistwalker's Xbox 360-exclusive RPG -- as February 12, Shacknews reports today. The
massive, 4-disc, 50-hour RPG follows the amnesiac immortal Kaim, and tells the thousand-year story of his life, all penned by award-winning novelist Kiyoshi Shigematsu.
Pre-orders for
Lost Odyssey from participating retailers will include a special download code, giving players access to a new mission and unlockable weapon. The downloadable content will eventually be made available to everyone, but will remain exclusive to pre-orders for a short while.
by Ludwig Kietzmann Sep 12th 2007 7:30AM
Filed under: Microsoft Xbox 360, RPGs
Lorne Lanning! If you're reading this, be sure to note our continued frustration at typing "Oddysee" instead of "Odyssey"
every single time we discuss Hironobu Sakaguchi's upcoming Xbox 360 RPG. The cumulative seconds wasted in correcting every article must surely extend beyond 2008 by now -- much like the English version of
Lost Oddysee Odyssey. Confound it!
In
Microsoft's pre-TGS conference held in Japan, Mr.
Final Fantasy announced that his
Unreal-powered tale of turn-based timelessness would be radically altering the meaning of "simultaneous
worldwide release" to be more along the lines of "out in Japan on December 6th, then in North America in February 2008." Judging by the release schedule adopted by Mist Walker's most recent RPG,
Blue Dragon, a European date for this
Odyssey should be found on the same calendar page.