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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Totilo: Lost Odyssey is a slow-paced, well-written game]]></title><link>http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/</guid><comments>http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/lostodysseyfeb12na.jpg" /></a></div>
MTV's Stephen Totilo describes himself as a guy "who played <em>Fire Emblem</em> with the battle animations turned off." This is just so we're clear on <a href="http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/">his impressions</a> of a pre-release build of 360 epic RPG <em>Lost Odyssey</em>. According to Totilo, it's a slow-moving game which suffers from long load-times, but benefits from its <a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">"Thousand-Year Dream" sequences</a>, well-written short stories which appear as on-screen text throughout the game.<br />
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That's right. Like the <a href="http://www.joystiq.com/2008/01/11/warning-youve-got-to-read-to-play-harvey-birdman/">recent <em>Harvey Birdman</em> game</a>, you'll definitely need the ability to read to play through <a href="http://www.joystiq.com/tag/mistwalker">Mistwalker</a>'s epic tale (<a href="http://www.joystiq.com/2008/01/10/npr-takes-a-condescending-look-at-stories-in-games/">gamers read, right?</a>). For Totilo, it's these text sequences that set <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a> apart from the <a href="http://www.joystiq.com/tag/finalfantasy"><em>Final Fantasy</em></a> series, to which he draws many comparisons.<br />
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Ultimately, however, it seems <em>Lost Odyssey</em> will require a lot of patience, with the first non-tutorial fighting sequence not occurring until two hours in to the game. We'll have to see come <a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/">February 12</a> whether gamers have the attention span for the four-disc, 50-hour adventure.<br />
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[Via <a href="http://www.xbox360fanboy.com/2008/01/15/lost-odyssey-the-best-game-youll-ever-read-1/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/">Totilo: Lost Odyssey is a slow-paced, well-written game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 09:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/01/14/lost-odyssey-impressions-on-the-xbox-360-a-final-fantasy-clone-thats-fun-to-read/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/totilo-lost-odyssey-is-a-slow-paced-well-written-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>stories</category><category>writing</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 16 Jan 2008 09:14:00 EST</pubDate></item><item><title><![CDATA[Wii Fit step, step, steps its way atop Japanese charts]]></title><link>http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/</guid><comments>http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=16620"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/wii-fit-legs.jpg" alt="" /></a><br /></div>
Brawn has finally triumphed over its nerdy nemesis <em>brain</em>, with Nintendo's balancercise board bullying <a href="http://www.joystiq.com/tag/professor-layton"><em>Professor Layton</em></a> away from <a href="http://www.joystiq.com/2007/12/06/professor-layton-spoils-wii-fit-debut/">the top spot</a> in the Japanese software sales chart. In its second week, <em><a href="http://www.joystiq.com/tag/WiiFit/">Wii Fit</a></em> sold 150,000 units at retail, making for a grand total of approximately 411,000. Less easy to calculate: the amount of damage Japanese exergamers have incurred while knocking things over in their teeny tiny apartments. <br /><br />Another notable entry in last week's chart is Hironobu Sakaguchi's post-<em>Final Fantasy</em> Xbox 360 epic, <em><a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a></em>. It debuted in seventh position with 55,000, a number pointed out by <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16620">Gamasutra</a> to be over 25,000 less than <em>Blue Dragon</em>'s opening week last year. Though the JRPG still fared much better than most Xbox 360 games (what with it actually breaking into the top ten), even Assassin's Creed managed a modest 41,000 units during its first week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/">Wii Fit step, step, steps its way atop Japanese charts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16620>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/wii-fit-step-step-steps-its-way-atop-japanese-charts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Sakaguchi</category><category>Wii</category><category>Wii-Fit</category><category>WiiFit</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 13 Dec 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey gets found in North America Feb. 12; free DLC with pre-order]]></title><link>http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/</guid><comments>http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/50324"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/lostodysseyfeb12na.jpg" alt="" /></a></div>
Microsoft has <a href="http://www.shacknews.com/onearticle.x/50324">officially confirmed</a> the North American release date of <em>Lost Odyssey</em> -- <a href="http://www.joystiq.com/tag/mistwalker">Mistwalker</a>'s Xbox 360-exclusive RPG -- as February 12, Shacknews reports today. The <a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/">massive, 4-disc, 50-hour</a> RPG follows the amnesiac immortal Kaim, and tells the thousand-year story of his life, all penned by award-winning novelist Kiyoshi Shigematsu.<br />
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Pre-orders for <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a> from participating retailers will include a special download code, giving players access to a new mission and unlockable weapon. The downloadable content will eventually be made available to everyone, but will remain exclusive to pre-orders for a short while.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/">Lost Odyssey gets found in North America Feb. 12; free DLC with pre-order</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/50324>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/lost-odyssey-gets-found-in-north-america-feb-12-free-dlc-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>microsoft</category><category>mistwalker</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 11 Dec 2007 20:30:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey's wordy little secret]]></title><link>http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/</guid><comments>http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/824/824004p1.html"><img width="225" vspace="4" hspace="4" height="250" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/lo_glasses.gif" /></a>Looking forward to <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a>, the next big thing from <a href="http://www.joystiq.com/tag/Mistwalker/">Mistwalker</a>? Hope you enjoy reading then, because you'll be doing a lot of it according to <a href="http://xbox360.ign.com/articles/824/824004p1.html">IGN</a>. Kaim, the game's protagonist, often has flashbacks to moments in his past. Considering he can't die, he's been alive for a very long time, which means he has a long history to look back upon. However, instead of letting the players journey back and actually experience these flashbacks through gameplay, they are played out entirely through text. The flashbacks are actually short stories penned by famed Japanese author Kiyoshi Shigematsu, and <em>Lost Odyssey</em> director Hironobu Sakaguchi decided to let players experience them in their "purest" form. All in all, there are 34 of these flashbacks, each taking 5-10 minutes to read. We have to wonder if these flashbacks are considered gameplay, because Sakaguchi has noted that fully half of <em>Lost Odyssey</em>'s 40 hours of gameplay will be taken up by cutscenes.<br />
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Japanese gamers will find out when the game is released on December 6th, while the rest of us will have to wait until February of next year.<br />
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[Via <a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/">Lost Odyssey's wordy little secret</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824004p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odysseys-wordy-little-secret/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost-odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 02 Oct 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey will require patience, reading glasses]]></title><link>http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/</guid><comments>http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://xbox360.ign.com/articles/824/824004p1.html"><img vspace="0" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/lo_glasses.gif" alt="" /></a>The Xbox 360 exclusive <a href="http://www.joystiq.com/tag/LostOdyssey/"><em>Lost Odyssey</em></a> may be a beacon of hope for the console's anemic Japanese user base, but that success will come at a price -- your <em>eyes</em>. According to <em>Lost Odyssey</em> architect <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, the upcoming plot-heavy RPG will feature several "1000 Year Dream" sequences, 34 to be precise, each designed to flesh out the narrative penned by Japanese author Kiyoshi Shigematsu; and each told <em>not </em>through cut scenes, but rather with pop-up text, taking upwards of 5 to 10 minutes to read. <br />
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Sakaguchi admits that he once entertained the idea of using voice overs for the sequences, but opted instead to make the player experience Shigematsu's work in its '<em>purest form</em>', namely written word. <em>You mean, we have to read?!</em> The idea of spending 4 or more hours scrolling through text on the screen is not our idea of fun, and we immediately feel sympathy for those players without bionic vision, or just those playing on smaller than average sets. <br />
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We'd like to think that there's a method to Sakaguchi's madness, though his admission that <em>Lost Odyssey</em> will clock in at 40 hours, with 20 of these devoted to non-interactive story sequences, seems to stretch the boundaries of what can be considered a <em>game</em>, rather than just an <em>interactive storybook</em>. Nevertheless, Japanese Xbox 360 owners can pick up <em>Lost Odyssey</em> on December 6, while those in North America and Europe will <a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/">have to wait</a> until February to <em>go blind</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/">Lost Odyssey will require patience, reading glasses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 11:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824004p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/lost-odyssey-will-require-patience-reading-glasses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyes</category><category>feelplus</category><category>Hironobu Sakaguchi</category><category>HironobuSakaguchi</category><category>Kiyoshi Shigematsu</category><category>KiyoshiShigematsu</category><category>Lost Odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 02 Oct 2007 11:27:00 EST</pubDate></item><item><title><![CDATA[TGS07: Lost Odyssey is crazy big: 4 DVDs, 50 hours]]></title><link>http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/</guid><comments>http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><a href="http://xbox360.ign.com/articles/821/821317p1.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lostodyssey4dvds.jpg" /></a></div>
Japanese developer Mistwalker apparently looks at larger storage capacities as some sort of challenge. Unsatisfied by the three discs of DVD content filled with their previous RPG <a href="http://www.joystiq.com/tag/bluedragon"><em>Blue Dragon</em></a>, Mistwalker has announced that the upcoming epic <em>Lost Odyssey</em> <a href="http://xbox360.ign.com/articles/821/821317p1.html">will span four DVDs</a>, reminding us that <a href="http://www.theonion.com/content/node/33930">razor blades</a> aren't the only medium that benefits from a steady increase in quantity.<br />
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The four discs are stuffed with a 40-to-50-hour RPG adventure, told using a mixture of CG and real-time cutscenes. Also contributing to the bloating are separate audio tracks for Japanese and English voices, allowing us to switch to the Japanese languages when we inevitably grow tired of the awful anglicized voice-acting (see also: <a href="http://www.joystiq.com/2007/09/20/tgs07-soul-calibur-iv-trailer-fully-clothed/"><em>Soul Calibur</em></a>). <em>Lost Odyssey</em> is due out in Japan in early December, with the North American and European releases pushed to February 2008. <br />
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[Via <a href="http://360.advancedmn.com/article.php?artid=11367">AMN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/">TGS07: Lost Odyssey is crazy big: 4 DVDs, 50 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/821/821317p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-lost-odyssey-is-crazy-big-4-dvds-50-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloating</category><category>dvd</category><category>feelplus</category><category>Lost-Odyssey</category><category>lostodyssey</category><category>Microsoft</category><category>mistwalker</category><category>RPG</category><category>TGS</category><category>tgs07</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 20 Sep 2007 20:20:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey journeys through 4 DVDs]]></title><link>http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/</guid><comments>http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/821/821317p1.html"><img width="415" vspace="4" hspace="4" height="217" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostodyssey-small.jpg" alt="" /></a><br />
Speaking to <a href="http://xbox360.ign.com/articles/821/821317p1.html">IGN</a> in behind-closed-doors meeting at <a href="http://www.joystiq.com/tag/tgs07">TGS</a>, <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, head of Mistwalker, intimated that the upcoming RPG <em><a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a></em> will span 4 DVDs. Considering Mistwalker's previous title, <em><a href="http://www.joystiq.com/tag/BlueDragon/">Blue Dragon</a><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em> managed to hit retail on 3 DVDs, this isn't exactly surprising. Still, in the dark circles of the internet, the announcement is still likely to spark up the Blu-Ray / DVD debate yet again. Note to 360 defenders: the galaxy-trekking <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em> fits quite nicely on one DVD.<br />
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In less flame-worthy news, Sakaguchi also announced that <em>Lost Odyssey</em> will ship with multiple language options including English and Japanese, though facial animations will be synced to the English dialogue. Sakaguchi explains that many western movies are shown in Japan and that English lip sync is more or less a sign of gratitude to the support of Mistwalker's western audience.<br />
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[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=36420">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/">Lost Odyssey journeys through 4 DVDs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/821/821317p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/lost-odyssey-journeys-through-4-dvds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>mgs</category><category>Microsoft</category><category>microsoft-game-studios</category><category>microsoftgamestudios</category><category>mistwalker</category><category>RPG</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Sep 2007 16:45:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey delayed to 2008 in US]]></title><link>http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/</guid><comments>http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/pre-tgs-briefing-3.jpg" /></a></div>
<a href="http://en.wikipedia.org/wiki/Lorne_Lanning">Lorne Lanning</a>! If you're reading this, be sure to note our continued frustration at typing "Oddysee" instead of "Odyssey" <em>every single time</em> we discuss Hironobu Sakaguchi's upcoming Xbox 360 RPG. The cumulative seconds wasted in correcting every article must surely extend beyond 2008 by now -- much like the English version of <em>Lost <strike>Oddysee</strike> Odyssey</em>. Confound it!<br />
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In <a href="http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/">Microsoft's pre-TGS conference</a> held in Japan, Mr. <em><a href="http://www.joystiq.com/tag/FinalFantasy/">Final Fantasy</a></em> announced that his <em>Unreal</em>-powered tale of turn-based timelessness would be radically altering the meaning of "simultaneous <a href="http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/">worldwide release</a>" to be more along the lines of "out in Japan on December 6th, then in North America in February 2008." Judging by the release schedule adopted by Mist Walker's most recent RPG, <em><a href="http://www.joystiq.com/tag/BlueDragon/">Blue Dragon</a></em>, a European date for this <em>Odyssey</em> should be found on the same calendar page.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/">Lost Odyssey delayed to 2008 in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2007 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/09/12/live-at-the-microsoft-pre-tgs-press-briefing/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/987443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/lost-odyssey-delayed-to-2008-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>feelplus</category><category>FinalFantasy</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>Sakaguchi</category><category>TGS07</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 12 Sep 2007 07:30:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey update squeaks out of Famitsu]]></title><link>http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/</guid><comments>http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://xbox360.ign.com/articles/794/794549p1.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/lostodysseys.jpg"  alt="" /></a><br /></div>
Have you ever been awakened with a start, unable to sleep until you check some seemingly insignificant detail? Maybe you needed to see if the front door was locked or make sure the coffee pot was off. We had something exactly like that last night, except we needed to see if the background music for <em><a href="http://www.joystiq.com/tag/LostOdyssey/"><a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a></a></em> had been completed. Thankfully, <a href="http://xbox360.ign.com/articles/794/794549p1.html">IGN was there</a> to cater to our whim and allow us to return to our stacking of Zs. Oh, it has, by the way.<br /><br />Sure, there's other info here, cribbed from a recent issue of Famitsu, like the fact that the game's packaging has also been finished, though Mistwalker is still tweaking gameplay. We're happy to hear that things are moving along, if only because it brings us closer to being able to sleep through the night.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/">Lost Odyssey update squeaks out of Famitsu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/794/794549p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/lost-odyssey-update-squeaks-out-of-famitsu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>ign</category><category>lostodyssey</category><category>music</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 06 Jun 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Sakaguchi gives tiny Lost Odyssey update]]></title><link>http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/</guid><comments>http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/794/794549p1.html"><img width="225" vspace="4" hspace="4" height="183" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostody-clash.jpg" /></a>Details on the progress of <em><a href="http://www.joystiq.com/tag/lostodyssey">Lost Odyssey</a> </em>are few and far between these days, so we'll take what we can get. According to <a href="http://xbox360.ign.com/articles/794/794549p1.html">IGN</a>, <a href="http://www.joystiq.com/tag/HironobuSakaguchi/">Hironobu Sakaguchi</a>, head of <a href="http://www.joystiq.com/tag/Mistwalker/">Mistwalker</a>, has given a small update on <em>Lost Odyssey</em> to Japanese gaming magazine, <em>Famitsu</em>. According to Sakaguchi, the game's background music and packaging are complete. Also, an outside development team known as Feel Plus is currently tweaking the wall system and other gameplay systems. Readers will recall that <em>Lost Odyssey</em> uses a system in which soldiers in the front lines must protect the vulnerable but powerful magic users in the rear.<br />
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Sakaguchi notes that there will be new details revealed in the near future. IGN speculates we may hear more at E3. Considering this is one of Microsoft's biggest projects, we're inclined to agree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/">Sakaguchi gives tiny Lost Odyssey update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/794/794549p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/sakaguchi-gives-tiny-lost-odyssey-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>mgs</category><category>Microsoft</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>mistwalker</category><category>mistwalker studios</category><category>MistwalkerStudios</category><category>nobuo uematsu</category><category>NobuoUematsu</category><category>RPG</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 06 Jun 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Sakaguchi reveals new Lost Odyssey details]]></title><link>http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/</guid><comments>http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/785/785924p1.html"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/lost-odyssey-sword-rm.jpg" alt="" /></a><br />
Speaking to <em>Famitsu</em> (translated by <a href="http://xbox360.ign.com/articles/785/785924p1.html">IGN</a>), Hironobu Sakaguchi reveals new details of Mistwalker's current Xbox 360 project <a href="http://www.joystiq.com/tag/LostOdyssey/">Lost Odyssey</a><em>. </em>The game is now 70% complete, and the development team has reached the "balancing and tuning" phase of production. The music (composed by RPG legend Nobuo Uematsu) is nearly done. Sakaguchi notes that the game's theme focuses on "humanity" and that the music conveys inner emotions. The camera will remain fixed in the game, though there will be cinematic rumbling and focus effects used.<br />
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Finally, Sakaguchi reveals more information about <em>Lost Odyssey</em>'s combat. <em>Lost Odyssey</em> will use a wall system that requires the front lines to defend those in the rear. This is crucial, as magic users cause the most damage and must be protected (this is in line with what Sakaguchi <a href="http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/">told us</a> at <a href="http://www.joystiq.com/tag/GDC07/">GDC</a>) Also revealed, certain items will require skills to equip and the game features a crafting system that binds magical items to weapons.<br />
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More <em>Lost Odyssey</em> details are expected soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/">Sakaguchi reveals new Lost Odyssey details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/785/785924p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-reveals-new-lost-odyssey-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>mistwalker studio</category><category>mistwalker studios</category><category>MistwalkerStudio</category><category>MistwalkerStudios</category><category>RPG</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 May 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Sakaguchi interview reveals new details on Lost Odyssey]]></title><link>http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/</guid><comments>http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://xbox360.ign.com/articles/785/785924p1.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/lost-odyssey-logo.jpg" /></a>In a recent interview with <a href="http://www.joystiq.com/tag/famitsu">Famitsu</a>, <a href="http://www.joystiq.com/tag/mistwalker">Mistwalker</a> founder Hironobu <a href="http://www.joystiq.com/tag/sakaguchi">Sakaguchi</a> said that their latest project, the Xbox 360 RPG <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a>,<em> </em>is 70% complete and that they are currently working on tuning, balancing the gameplay and reducing load times.<br />
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According to Sakaguchi, in a translated transcription provided to IGN by Microsoft, the game will use a fixed camera but will incorporate cinematic techniques such as "camera vibration and focus effects" to provide realism. In terms of content, Sakaguchi said the primary theme is "humanity." The music, by Nobuo Uematsu (<em>Final Fantasy, Chrono Trigger</em>) is reportedly a big change in style from his previous work on <a href="http://www.joystiq.com/tag/bluedragon"><em>Blue Dragon</em></a>.<br />
<br />
Also discussed is the battle system, which IGN described as a wall system that will "require players to ensure that the front guards protect the rear," that enemies will also "use these formations" and that there are plans to incorporate "analog trigger system for physical attacks" to breach the walls. The description is rather ambiguous and confusing; we've contacted Microsoft for a copy of the translated interview.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/">Sakaguchi interview reveals new details on Lost Odyssey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/785/785924p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/sakaguchi-interview-reveals-new-details-on-lost-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>feelplus</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mist walker</category><category>MistWalker</category><category>RPG</category><category>sakaguchi</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 07 May 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Kim "realistic" on 360's performance in Japan]]></title><link>http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/</guid><comments>http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13286"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/dododo.jpg" /></a>Speaking to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13286">Gamasutra</a>, <a href="http://www.joystiq.com/tag/shanekim">Shane Kim</a>, corporate vice president of Microsoft Game Studios, says that Microsoft is "very realistic" about its prospects in Japan. Kim notes that Microsoft's approach was never to "win" Japan, but rather to do better than the original Xbox. Part of this strategy, of course, means recruiting Japanese talent like Hironobu Sakaguchi, who is creating both <a href="http://www.joystiq.com/tag/bluedragon"><em>Blue Dragon</em></a> and <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a> for the console. Kim says the importance of Japan is motivated by more than financial numbers, but also by the amount of talent in the Japanese development community. Titles like <a href="http://www.joystiq.com/2007/03/26/dead-rising-and-lost-planet-staying-exclusive/"><em>Dead Rising </em>and <em>Lost Planet</em></a>, says Kim, are illustrating to Japanese developers that Japanese titles can be financially successful in the west. Finally, Kim asserts that Microsoft's aims in Japan remain "realistic," and while <em>Blue Dragon</em> and <em>Lost Odyssey</em> will be moderately successful in Japan, they will be successful in the west as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/">Kim "realistic" on 360's performance in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13286>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/862342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/kim-realistic-on-360s-performance-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>japan</category><category>lost odyssey</category><category>LostOdyssey</category><category>shane kim</category><category>ShaneKim</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Mar 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Halo 3 in September?]]></title><link>http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/</guid><comments>http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><em><a href="http://www.1up.com/do/newsStory?cId=3158031"><img width="425" vspace="4" hspace="0" height="231" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/halo3iconiclay.jpg" alt="" /></a><br />Halo 3</em> is slated for Fall 2007, as the poster would <a href="http://www.joystiq.com/2007/02/17/halo-3-materials-and-control-scheme-oh-my/">suggest</a>. So, based on past experiences in 2001 and 2004, we can safely narrow that down from "Fall" to "November, duh", right? Well, in our GDC edition of the Fancast, we <a href="http://www.joystiq.com/2007/03/12/xbox-360-fancast-007-behemoth-tastic/">mentioned</a> how Shane Kim said that <em>Halo 3</em> will ship when it's finished and isn't bound to console launches or tattooed biceps. He threw out September as an example, then followed that with how it would ship <em>next week</em> if it was done as a means to cover his tracks. Well, we've got some more food for thought in regards to Microsoft's Fall '07 line up.<br /><br />We're finishing off the year with the <a href="http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/">world-wide release</a> of <em>Lost Odyssey</em> in December, so that month is covered. <em>Grand Theft Auto IV</em> is hitting shelves for both the 360 and PS3 smack dab in the middle of <a href="http://www.joystiq.com/2006/05/10/grand-theft-ms-robs-sony-of-gta-exclusivity/">October</a>, and Microsoft has no intention of releasing anything against that behemoth. So, that leaves <em>Project Gotham Racing 4</em> and <em>Halo 3</em> with either September or November. Using the aforementioned logic, you'd assume that <em>PGR4</em> will hit in September and <em>Halo 3</em> in November. Well, Shane brought up another <a href="http://www.1up.com/do/newsStory?cId=3158031">interesting point</a> in that releasing a game in September doesn't necessarily hurt sales. <em>Fable</em> came out in September, got good initial sales, and then an additional boost in November. He went on to say that <em>Halo 3 </em>could do the same thing, while coming out before <em>GTA IV</em> and "beating it" like the 360 did the PS3.<br /><br />So, place your bets now, which of the two is the most likely month for <em>Halo 3</em>: September or November?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/">Rumor: Halo 3 in September?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3158031>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/853311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/15/rumor-halo-3-in-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>G T A 4</category><category>G T A IV</category><category>Grand Theft Auto 4</category><category>Grand Theft Auto IV</category><category>GrandTheftAuto4</category><category>GrandTheftAutoIv</category><category>GTA4</category><category>GTAIv</category><category>Halo</category><category>Halo 3</category><category>Halo3</category><category>Lost Odyssey</category><category>LostOdyssey</category><category>P G R 4</category><category>PGR4</category><category>Project Gotham Racing 4</category><category>ProjectGothamRacing4</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Thu, 15 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Fancast Xtra -- Q&amp;A with Hironobu Sakaguchi]]></title><link>http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/</guid><comments>http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.joystiq.com/podcasts/fancast-xtra-gdc07-sakaguchi-interview.mp3"><img width="425" vspace="4" hspace="4" height="319" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sakaguchi-gdc07.jpg" alt="" /></a><br />
During our preview of <em><a href="http://www.joystiq.com/2007/03/06/gdc-07-sakaguchi-part-one-blue-dragon/">Blue Dragon</a> </em>and <a href="http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/"><em>Lost Odyssey</em></a> on Tuesday, we were lucky enough to score a little question and answer time with RPG luminary, Hironobu Sakaguchi (and his translator). We learned a few things about <em>Blue Dragon</em>, <em>Lost Odyssey</em>, and the differences between them. We learned about the downloadable content in store for <em>Blue Dragon</em>, too. We also got to ask him about what its like to have his own company now (Mistwalker), what's next after <em>Lost Odyssey</em>, the 360's performance in Japan, and Sakaguchi-san's love for <a href="http://www.joystiq.com/2007/03/08/gdc-awards-gears-takes-home-the-hardware/"><em>Gears of War</em></a>.<br />
<br />
We captured all the audio and now present it for download on <a href="http://www.joystiq.com/podcasts/fancast-xtra-gdc07-sakaguchi-interview.mp3">MP3</a> (<a href="http://www.joystiq.com/tag/fancast">Fancast</a> subscribers will get it automatically). As an added bonus, we also threw in a bit of the music from <em>Lost Odyssey</em>. Download and enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/">Fancast Xtra -- Q&amp;A with Hironobu Sakaguchi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2007 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/podcasts/fancast-xtra-gdc07-sakaguchi-interview.mp3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/08/fancast-xtra-qanda-with-hironobu-sakaguchi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>fancast</category><category>feelplus</category><category>GDC-2007</category><category>gdc07</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mistwalker</category><category>mistwalker studio</category><category>MistwalkerStudio</category><category>RPG</category><category>sakaguchi</category><enclosure url="http://www.joystiq.com/podcasts/fancast-xtra-gdc07-sakaguchi-interview.mp3" length="9542041" type="Audio/MPEG"/><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 08 Mar 2007 20:45:00 EST</pubDate><itunes:subtitle>Fancast Xtra: Q&amp;A with Hironobu Sakaguchi</itunes:subtitle><itunes:author>Richard Mitchell</itunes:author><itunes:duration>19:55</itunes:duration><itunes:keywords>xbox, 360, fancast, fanboy, hironobu, sakaguchi, gdc07, gdc</itunes:keywords></item><item><title><![CDATA[GDC 07: Sakaguchi part 2: Lost Odyssey]]></title><link>http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/</guid><comments>http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="425" vspace="4" hspace="0" height="222" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostodyssey-small.jpg" alt="" /><br />
After getting a first hand look at <a href="http://www.joystiq.com/2007/03/06/gdc-07-sakaguchi-part-one-blue-dragon/"><em>Blue Dragon</em></a>, we were informed that we'd also get the first look at the US version of <em>Lost Odyssey</em>. As we've <a href="http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/">noted</a>, <em>Lost Odyssey</em> will launch worldwide this holiday. We were treated to a brief video of the game in action. The section we saw was still a work in progress and some glitches were evident, but it showed promise. Unfortunately, we didn't get to see any gameplay; Sakaguchi told us we'd have to come to Japan for that.<p><a href="http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/" rel="bookmark">Continue reading <em>GDC 07: Sakaguchi part 2: Lost Odyssey</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/">GDC 07: Sakaguchi part 2: Lost Odyssey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/gdc-07-sakaguchi-part-2-lost-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>GDC-2007</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>mist walker</category><category>MistWalker</category><category>RPG</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 07 Mar 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Lost Odyssey 2007 worldwide launch]]></title><link>http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/</guid><comments>http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img width="225" vspace="4" hspace="4" height="183" border="1" align="right" alt="" src="http://www.joystiq.com/media/2007/03/lostody-clash.jpg" />We mentioned it briefly in "<a href="http://www.joystiq.com/2007/03/06/gdc-07-sakaguchi-part-one-blue-dragon/">Sakaguchi part one</a>," but we felt it worthwhile to post separately as well, so here it is: Hironobu Sakaguchi announced today that <em>Lost Odyssey</em> will launch simultaneously worldwide this holiday. That's right, a game that most of us weren't expecting until 2008 will be spinning in our Xboxen before Christmas. Once we shake off the head asploding nightmare that is <a href="http://www.joystiq.com/2007/03/06/liveblogging-microsofts-the-evolution-of-rpg-development-pane/">liveblogging</a>, we'll post our impressions of <em>Lost Odyssey</em> in "Sakaguchi part two."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/">GDC 07: Lost Odyssey 2007 worldwide launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/gdc-07-lost-odyssey-2007-worldwide-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>LostOdyssey</category><category>mistwalker</category><category>sakaguchi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 06 Mar 2007 22:15:00 EST</pubDate></item><item><title><![CDATA[Blue Dragon in US this August, Lost Odyssey worldwide by X-mas]]></title><link>http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/</guid><comments>http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><a href="http://www.1up.com/do/newsStory?cId=3157756"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lostody-clash.jpg" alt="lost odyssey" /></a>1UP recently scored some face time with Mistwalker head Hironobu Sakaguchi, squeezing some vague release dates outta the man who's <strike>brave enough</strike> paid enough to develop rpgs for Xbox 360. Word is, <a target="_blank" href="http://www.joystiq.com/search/?q=Lost+Odyssey"><em>Lost Odyssey</em></a> will launch <strike>simultaneously in Japan and the US 'round Christmas time (mid- to late-December)</strike> worldwide 'round the holidays, a favorable deviation from the release strategy currently being employed for <em>Odyssey's</em> cutesy predecessor <a target="_blank" href="http://www.joystiq.com/search/?q=Blue+Dragon"><em>Blue Dragon</em></a>. While <em>Blue Dragon</em> was <a target="_blank" href="http://www.joystiq.com/2006/12/07/blue-dragon-sets-japan-ablaze/">released in Japan</a> last December, US audiences are still waiting -- and according to Sakaguchi's estimates, they'll be waiting till August. But <em>Lost Odyssey</em> is apparently being developed with an eye toward Western aesthetics; even the lip-syncing will match English voice actors (the Japanese version will be dubbed).<br />
<br />
<strike>As for Europe, well, we didn't forget about y'all, but Sakaguchi must have. No word on when Mistwalker's rpgs will go PAL.</strike> Update: <em>Blue Dragon's</em> European release is scheduled for September. The original Japanese voice tracks will be available in the US release (unconfirmed for PAL version). Sakaguchi has also revealed plans for an unspecified pre-order bonus (more <a target="_blank" href="http://www.joystiq.com/2007/02/06/blue-dragon-paraphernalia-arrives-in-japan/">Zippos</a>?).<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blue-dragon-1/">Blue Dragon</a></strong></p><a href="http://www.joystiq.com/photos/blue-dragon-1/#291618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blue_dragon_009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blue-dragon-1/#291617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blue_dragon_012_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blue-dragon-1/#291616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blue_dragon_014_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blue-dragon-1/#291614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blue_dragon_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blue-dragon-1/#291613"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blue_dragon_001_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lost-odyssey/">Lost Odyssey</a></strong></p><a href="http://www.joystiq.com/photos/lost-odyssey/#175927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lo_pub_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/">Blue Dragon in US this August, Lost Odyssey worldwide by X-mas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 17:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3157756>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/blue-dragon-in-us-this-august-lost-odyssey-worldwide-by-x-mas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>BlueDragon</category><category>breakingnews</category><category>feelplus</category><category>GDC</category><category>gdc07</category><category>HironobuSakaguchi</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>Sakaguchi</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 06 Mar 2007 17:54:00 EST</pubDate></item><item><title><![CDATA[Blue Dragon gets rough North America release date]]></title><link>http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/</guid><comments>http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><em><a href="http://xbox360.ign.com/articles/770/770662p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bbluueedragon.jpg" align="right" vspace="4" border="0" /></a>Blue Dragon</em>, the only Xbox 360 game Japan cares about, will be coming to the Americas later this year. Microsoft just announced that<em> Blue Dragon</em> will see a North America <a href="http://xbox360.ign.com/articles/770/770662p1.html">release</a> sometime in August. We also learned that upcoming RPG <em>Lost Odyssey</em> will have a worldwide release sometime this Fall. And remember kids, our culture isn't as familiar with blue dragons, but it is common knowledge in other parts of the world that they are indeed calm creatures. That is until they are cornered, told they are bad Japanese games, and that the color blue is so last year ... then they will hurt you.<br /><br />[Thanks, <a href="http://dpcough.wordpress.com">dpcough</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/">Blue Dragon gets rough North America release date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/770/770662p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/blue-dragon-gets-rough-north-america-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><category>lost oddyssey</category><category>lost odyssey</category><category>LostOddyssey</category><category>LostOdyssey</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 06 Mar 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Japan: What can Microsoft Do? do? do?]]></title><link>http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/</guid><comments>http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=12601"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/dododo.jpg" alt="" /></a>While those in the west see the Xbox 360 a definite <a href="http://www.joystiq.com/2007/01/12/holiday-06-360-outsells-ps3-wii-combined/">success</a> (<a href="http://www.joystiq.com/2007/01/26/reduced-360-target-causes-vg-stock-dip/">so far</a>), Japan is a completely different story. Having only sold 300,000 units throughout the first year in its lifespan, the 360 has a <em>long</em> way to go in the land of the rising sun. <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12601">Gamasutra</a> sits down with a localization specialist and Kotaku's Japanese correspondent to discuss Microsoft's prospects in Japan. The prognosis: it needs work. While the two disagree on a few points (the localization director sees the glass half-empty, whereas the other sees it half-full) the overall picture is somewhat grim. The Xbox 360 has been gaining some ground in the past few months. Titles like <a href="http://www.joystiq.com/2007/01/22/gamestop-blue-dragon-roars-in-june/"><em>Blue Dragon</em></a> (and to a lesser extent <a href="http://www.joystiq.com/2007/01/25/gow-chainsaws-its-way-into-japans-top-ten/"><em>Gears of War</em></a>) have helped generate 360 sales, but it's not nearly enough to gain a decent market share. Microsoft's biggest hurdle will be penetrating the culture barrier and understanding Japanese consumers (and apparently <a href="http://www.youtube.com/watch?v=gZYREbW6RJI">Do! do! do!</a> isn't cutting it).<br /><br />With more Japanese titles on the way (namely <em>Lost Odyssey</em>), Microsoft better get its marketing crew in gear if they want to stand a chance in Japan. If MS can get a foothold in Japan, it means more variety for everyone, and that's always a good thing.<br /><br />[Via <a href="http://www.xbox-scene.com/index.php?newsview=1#newsitemEEZpkyZkFklZvVXTvg">Xbox-Scene</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/">Japan: What can Microsoft Do? do? do?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=12601>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/japan-what-can-microsoft-do-do-do/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>console wars</category><category>ConsoleWars</category><category>japan</category><category>lost odyssey</category><category>LostOdyssey</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 31 Jan 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Square Enix (almost) bares all at Jump Festa]]></title><link>http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/</guid><comments>http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.1up.com/do/newsStory?cId=3155953"><img vspace="4" hspace="4" border="0" align="right" alt="Jump Festa" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/jumpfest07se.jpg" /></a>1UP has again braved the bands of manga-fiending young'ns to investigate the happenings at this year's Jump Festa jumpoff. While all major Japanese publishers (and Microsoft) were present, Square Enix was reppin' in full force, offering playable versions of <em>Crisis Core: Final Fantasy VII</em> (PSP), and <em>Seiken Densetsu: Heroes of Mana</em> and <em>Final Fantasy Crystal Chronicles: Ring of Fates</em> (both for DS). Trailers for additional titles were also on display (see embedded videos below).<br />
<br />
In a private theater, Square Enix previewed more new footage from its upcoming 2007 lineup, including a glimpse at <em>Final Fantasy Versus XIII</em> (PS3). The montage concluded with a brief flash of an armored man, grimacing as he stood on what appeared to be a battlefield. The teaser shot was followed by the words: "And something new coming in 2007."<p><a href="http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/" rel="bookmark">Continue reading <em>Square Enix (almost) bares all at Jump Festa</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/">Square Enix (almost) bares all at Jump Festa</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Dec 2006 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3155953>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/720071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/16/square-enix-bares-all-at-jump-festa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Bandai Namco</category><category>BandaiNamco</category><category>Blue Dragon</category><category>BlueDragon</category><category>Capcom</category><category>Dissidia</category><category>Dissidia-Final-Fantasy</category><category>Dragon Ball</category><category>Dragon Quest</category><category>DragonBall</category><category>DragonQuest</category><category>DS</category><category>Fighting</category><category>Final Fantasy</category><category>Final-Fantasy</category><category>Japan</category><category>Jump Festa</category><category>JumpFesta</category><category>Konami</category><category>Lost Odyssey</category><category>LostOdyssey</category><category>Mobile</category><category>Monster Hunter</category><category>MonsterHunter</category><category>Naruto</category><category>PS3</category><category>PSP</category><category>Square Enix</category><category>Square-Enix</category><category>Wii</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><category>Yu-Gi-Oh</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sat, 16 Dec 2006 20:15:00 EST</pubDate></item><item><title><![CDATA[Video, Lost in a boring Odyssey]]></title><link>http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/</guid><comments>http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xboxyde.com/stream_3306_en.html"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/lost-odyssey-boring.jpg" /></a>Okay, first thing's first: we apologize. Yesterday, we <a href="http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/">lamented</a> that the <em>Lost Odyssey </em>demo was exclusive to Japan and isn't available to the rest of the world. Having watched a long, <em>long</em> video of the demo on <a href="http://www.xboxyde.com/stream_3306_en.html">Xboxyde</a>, we take it back. Of course, we'll reserve final judgment for the game proper, but this video is bo-ring. The graphics are nice enough, the CG is incredible, and for all we know the story is great, but the <em>combat </em>... ick. Sure, not everybody likes turn-based combat, but this is a stretch even for fans. Whoever played this demo almost completely avoided anything that would make the combat interesting. In the entire video, he uses <em>one</em> spell -- though he does stop for some hot trash can kicking action later. <em>Lost Odyssey</em> is obviously designed with <em>Final Fantasy </em>fans in mind, and it probably won't disappoint them. Honestly though, <a href="http://www.joystiq.com/2006/11/02/blue-boy-walking-new-blue-dragon-videos/"><em>Blue Dragon</em></a> looks more interesting at this point. If you can manage to sit through this video, tell us what you think. Will it scratch your RPG itch, or will this disc never hit the tray?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/">Video, Lost in a boring Odyssey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Nov 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/stream_3306_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/03/video-lost-in-a-boring-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feelplus</category><category>final fantasy</category><category>FinalFantasy</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mistwalker</category><category>mistwalker studio</category><category>MistwalkerStudio</category><category>RPG</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 03 Nov 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Lost Odyssey hits Japan, demo-style]]></title><link>http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/</guid><comments>http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.xbox360fanboy.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/lostodysseydemodisc.jpg"  alt="Lost Odyssey" /></a>The latest issue of <em>Famitsu</em> sports a bonus <em>Lost Odyssey</em> demo disc, arriving fashionably later than <a href="http://www.joystiq.com/2005/12/22/lost-odyssey-demo-in-mid-2006-at-least-in-japan/" target="_blank">expected</a>. We're assuming this is a playable version of the brief scenario that was <a href="http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/" target="_blank">previewed</a> at Tokyo Games Show and <a href="http://www.joystiq.com/2006/09/24/tgs-best-in-show-award-microsoft-sony-nintendo-all-win/" target="_blank">not selected</a> for best-in-show. Maybe a more intimate look will convince Japanese consumers (if they've even got a Box to play it on).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/">Lost Odyssey hits Japan, demo-style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/lost-odyssey-hits-japan-demo-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>demo disc</category><category>DemoDisc</category><category>Famitsu</category><category>feelplus</category><category>Lost Odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>TGS</category><category>Tokyo Games Show</category><category>TokyoGamesShow</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Nov 2006 19:15:00 EST</pubDate></item><item><title><![CDATA[Japan gets Lost Odyssey demo, we get squat]]></title><link>http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/</guid><comments>http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="www.gamertagradio.com/vbportal/forums/showthread.php?t=2574"><img width="225" vspace="4" hspace="4" height="244" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/lostodysseydisc.jpg" /></a>Godfree over at Gamertag Radio sent us a note that a demo of <em>Lost Odyssey</em> was <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=2574">available</a> in Japan. Eager to try it out, we went and fired up our Japanese Live account to download it. After minutes of frantic searching, we gave up; it wasn't there. That's about the time that we finished reading the note. It turns out that a <em>Lost Odyssey</em> demo <em>disc</em> is available in the latest <em>Famitsu</em>. It's not known whether or not an English demo is in the works. Still, the fact that it's far enough along to release a demo bodes well for an early 2007 release.<br /><br />We don't really understand the aversion to putting big titles on Marketplace in Japan (they did the same thing with <em>Ninety-Nine Nights</em>). Does having it on a physical disc make it special somehow, like a collector's item? Would any of our readers in Japan care to comment?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/">Japan gets Lost Odyssey demo, we get squat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertagradio.com/vbportal/forums/showthread.php?t=2574>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/japan-gets-lost-odyssey-demo-we-get-squat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira toriyama</category><category>AkiraToriyama</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>LostOdyssey</category><category>mistwalker</category><category>mistwalker studio</category><category>MistwalkerStudio</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Nov 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Bringing home a barrage of Xbox 360 trailers]]></title><link>http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/</guid><comments>http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/banjo_achooie.jpg"  alt="" /></a>Major Nelson has once again <a href="http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx">updated</a> his blog with a convenient list of X06 additions to the Xbox Live marketplace. If you're in any way enamored with glitzy trailers, pre-rendered footage or relentless teasing, you'd best switch on your console and start downloading some of these clips:<strong><br />
</strong>
<ul>
    <li><em>Call of Duty 3 </em></li>
    <li><em>Banjo Kazooie</em></li>
    <li><em>Marvel Ultimate Online</em></li>
    <li><em>Viva Pinata</em></li>
    <li><em>Assassin's Creed</em></li>
    <li><em>Splinter Cell: Double Agent</em></li>
    <li><em>Blue Dragon</em></li>
    <li><em>Lost Odyssey</em></li>
    <li><em>Bioshock</em></li>
    <li><em>FIFA 07</em></li>
    <li><em>Rainbow Six Vegas</em></li>
    <li><em>Halo Wars</em></li>
</ul>
If you're a more <em>traditional</em> gamer and actually enjoy interactive forms of entertainment, you'll be pleased to learn that several of our readers have spied <em>F.E.A.R</em>. and <a href="http://www.xbox360fanboy.com/2006/09/27/sonic-demo-is-craptastic/"><em>Sonic the Hedgehog</em></a> demos scurrying about in the marketplace. Be sure to let us know what you think of them, but not before viewing the embedded video (after the break) and answering one simple question: What the hell is going on with <em>that nose</em>?<p><a href="http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/" rel="bookmark">Continue reading <em>Bringing home a barrage of Xbox 360 trailers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/">Bringing home a barrage of Xbox 360 trailers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Sep 2006 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/09/27/Bringing-it-Home-Day-8-_2800_con_2700_t_2900_.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/bringing-home-a-barrage-of-xbox-360-trailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Banjo Kazooie</category><category>BanjoKazooie</category><category>Bioshock</category><category>Bue Dragon</category><category>BueDragon</category><category>Halo</category><category>Halo Wars</category><category>HaloWars</category><category>Lost Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>MSFT</category><category>Rainbow Six</category><category>RainbowSix</category><category>Rare</category><category>X06</category><category>XBL</category><category>XBLM</category><category>Xbox Live</category><category>Xbox Live Marketplace</category><category>Xbox-360</category><category>XboxLive</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 27 Sep 2006 21:25:00 EST</pubDate></item><item><title><![CDATA[Tons of new X06 Marketplace content]]></title><link>http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/</guid><comments>http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/bring_it_home_banner.jpg" alt="" /><br />Following today's press briefing, there is now a boatload of new trailers on Marketplace. They are, in no particular order:<br /><strong><br /></strong><em>Assassin's Creed<br />Blue Dragon<br />Lost Odyssey<br />Halo Wars<br />Viva Pi&ntilde;ata<br />Call of Duty 3<br />Marvel Universe<br />Banjo-Kazooie<br />PGR4<br />Splinter Cell: Double Agent<br />Bioshock<br />FIFA 07<br /><br /></em>All this and a bag of <a href="http://www.joystiq.com/2006/09/27/doom-possesses-xbox-live-arcade/"><em>DOOM</em></a>. We have to wonder, though: what the hell will we get next? They've got two more days to fill after all. Any predictions?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/">Tons of new X06 Marketplace content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Sep 2006 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/tons-of-new-x06-marketplace-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo kazooie</category><category>banjo-kazooie</category><category>BanjoKazooie</category><category>bioshock</category><category>blue dragon</category><category>BlueDragon</category><category>bringing it home</category><category>BringingItHome</category><category>call of duty 3</category><category>CallOfDuty3</category><category>fifa 07</category><category>Fifa07</category><category>halo wars</category><category>HaloWars</category><category>lost odyssey</category><category>LostOdyssey</category><category>marvel universe</category><category>MarvelUniverse</category><category>pgr4</category><category>project gotham racing 4</category><category>ProjectGothamRacing4</category><category>rainbow six vegas</category><category>RainbowSixVegas</category><category>splinter cell double agent</category><category>SplinterCellDoubleAgent</category><category>viva pinata</category><category>VivaPinata</category><category>x06</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 27 Sep 2006 17:50:00 EST</pubDate></item><item><title><![CDATA[HD Blue Dragon and Lost Odyssey tomorrow]]></title><link>http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/</guid><comments>http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.xbox.com/en-US/community/news/2006/0925-bringhomebluedragonandlostodyssey.htm"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/blue_dragon_gameplay.jpg" alt="" /></a><br />YouTube shaky cam be damned! Microsoft is set to bring us the <em>real</em> <a href="http://www.xbox.com/en-US/community/news/2006/0925-bringhomebluedragonandlostodyssey.htm">goods</a> on both <em>Blue Dragon</em> and <em>Lost Odyssey</em> tomorrow. That is to say, we'll be getting big, beautiful high definition trailers for both games on Marketplace. Make sure you grab 'em tomorrow and soak up the high resolution goodness. <br /><br />Makes us wish the 360 could queue up scheduled downloads, Tivo style.<br /><br />[Thanks, <a href="http://www.360-hq.com/article-1052--0-0.html">Sjohn</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/">HD Blue Dragon and Lost Odyssey tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Sep 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2006/0925-bringhomebluedragonandlostodyssey.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/675290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/hd-blue-dragon-and-lost-odyssey-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>akira toriyama</category><category>AkiraToriyama</category><category>blue dragon</category><category>BlueDragon</category><category>bringing it home</category><category>BringingItHome</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>LostOdyssey</category><category>mistwalker</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Sep 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Tokyo Game Show videos aplenty [update 1]]]></title><link>http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/</guid><comments>http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><img vspace="4" hspace="4" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/lost-odyssey-20060920005149485.jpg" /><br />
Videos have started hitting the net from the Tokyo Game Show 2006, and they're already impressing us. It's nice to see so many new RPGs coming out. Here are some of the best for your viewing pleasure.<p><a href="http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/" rel="bookmark">Continue reading <em>Tokyo Game Show videos aplenty [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/">Tokyo Game Show videos aplenty [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/tokyo-game-show-videos-aplenty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue Dragon</category><category>BlueDragon</category><category>Dead or Alive Xtreme 2</category><category>DeadOrAliveXtreme2</category><category>Eternal-Sonata</category><category>God Hand</category><category>GodHand</category><category>JRPG</category><category>Lost Odyssey</category><category>Lost Planet</category><category>LostOdyssey</category><category>LostPlanet</category><category>Microsoft</category><category>Namco-Bandai</category><category>PS3</category><category>RPG</category><category>TGS06</category><category>Tri-Crescendo</category><category>Trusty-Bell</category><category>Xbox 360 HD-DVD</category><category>Xbox-360</category><category>Xbox360Hd-dvd</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 20 Sep 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[TGS: Lost Odyssey intro video]]></title><link>http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/</guid><comments>http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="425" vspace="4" hspace="4" height="239" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/lost_odyssey.jpg" /><br />
Yet more cinematic RPG goodness from the Tokyo Game Show, this time from the <span style="font-style: italic;">other</span> Mistwalker game, <em>Lost Odyssey</em>. <em>Lost Odyssey </em>is a game about a man who has lived for over a thousand years. If this intro video is any indication, he apparently lived that long by kicking ass. Check out the video after the break. Be sure and watch the very end when the intro snaps right into real time play. Very slick.<p><a href="http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/" rel="bookmark">Continue reading <em>TGS: Lost Odyssey intro video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/">TGS: Lost Odyssey intro video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/tgs-lost-odyssey-intro-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue dragon</category><category>BlueDragon</category><category>feelplus</category><category>hironobu sakaguchi</category><category>HironobuSakaguchi</category><category>lost odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>mistwalker</category><category>mistwalker studio</category><category>MistwalkerStudio</category><category>RPG</category><category>tgs</category><category>tokyo game show</category><category>TokyoGameShow</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Sep 2006 18:45:00 EST</pubDate></item><item><title><![CDATA[TGS: Blue Dragon = Dragon Quest + Chrono Trigger + Grandia]]></title><link>http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/</guid><comments>http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><a href="http://blog.wired.com/games/index.blog?entry_id=1559905"><img vspace="4" hspace="4" border="0" align="right" alt="Blue Dragon"  src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/bluedragshadow.jpg" /></a>Wired's Game|Life blog has posted an early, albeit vague, impression of Hironobu Sakaguchi's pair of upcoming Xbox 360 RPGs, <em>Blue Dragon</em> &amp; <em>Lost Odyssey</em>. During today's media briefing in Shibuya, Japan, Sakaguchi took the stage and demoed (read: picked up controller and played) his studio's new projects.<br />
<br />
While Game|Life doesn't provide many specifics, its post does draw some big comparisons, describing<em> Blue Dragon</em> as a fusion of <em>Dragon Quest </em>and <em>Chrono Trigger</em>, with "maybe" a dose of <em>Grandia</em>. Game|Life notes that enemies are on-screen (i.e. no random battles) and that the Job Change system (from <em>Final Fantasy V</em>) is featured in <em>Blue Dragon</em>.<br />
<br />
Game|Life's description of <em>Lost Odyssey</em> is even more provocative, as it declares the game to look like a "much more dramatic" <em>Final Fantasy</em>. We're sure that Microsoft has its fingers crossed that this impression will stick -- and spread. We'll hit you with our own from the show floor in the coming days.<br />
<br />
In the meantime, see for yourself:<br />
<ul>
    <li><a target="_blank" href="http://gamevideos.com/video/id/6148"><em>Blue Dragon</em></a></li>
    <li><em><a target="_blank" href="http://gamevideos.com/video/id/6161">Lost Odyssey</a></em></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/">TGS: Blue Dragon = Dragon Quest + Chrono Trigger + Grandia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/index.blog?entry_id=1559905>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/672157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/tgs-blue-dragon-dragon-quest-chrono-trigger-grandia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue Dragon</category><category>BlueDragon</category><category>Chrono Trigger</category><category>ChronoTrigger</category><category>Dragon Quest</category><category>DragonQuest</category><category>feelplus</category><category>Grandia</category><category>Hironobu Sakaguchi</category><category>HironobuSakaguchi</category><category>Japan</category><category>Lost Odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mist Walker</category><category>MistWalker</category><category>RPG</category><category>TGS</category><category>TGS06</category><category>Tokyo Game Show</category><category>TokyoGameShow</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 20 Sep 2006 16:25:00 EST</pubDate></item><item><title><![CDATA[Delays galore! Dead Rising, Top Spin 2, Lost Odyssey]]></title><link>http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/</guid><comments>http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/top-spin-2/" rel="tag">Top Spin 2</a></p><img width="225" vspace="4" hspace="4" height="264" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/01/delayed_titles.jpg" />Sorry for being the bearer of bad news, but <a href="http://www.joystiq.com/2006/01/12/frame-city-killer-not-killing-until-summer/">Frame City Killer</a> wasn't the only game to get delayed this week. <br />
<ul>
    <li>Originally supposed to launch at the end of January, Capcom's <span style="font-style: italic;">Dead Rising</span> has been <a href="http://xbox360.ign.com/articles/680/680589p1.html">pushed back </a>to May 2. Joystiq's <a href="http://www.joystiq.com/2006/01/06/ces-hands-on-with-dead-rising/">hands-on</a> with the title at CES left us thinking the title needed a little more work.</li>
    <li>2K Sports tennis-sim <span style="font-style: italic;">Top Spin 2</span> has been <a href="http://xbox360.ign.com/articles/680/680808p1.html">pushed back</a> until April.</li>
    <li>Hironobu Sakaguchi's much anticipated RPG <span style="font-style: italic;">Lost Odyssey</span> has not so much been <a href="http://xbox360.ign.com/articles/680/680865p1.html">pushed back</a>, as its release date is just unknown. Using the often inaccurate sales data gleaned from Internet retailers, IGN extracted that the release date has been pushed back.</li>
</ul>
This Spring will have plenty of great titles being released for the 360; unfortunately, the period between now and then may prove pretty dry. Another round of <span style="font-style: italic;">Geometry Wars</span> anyone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/">Delays galore! Dead Rising, Top Spin 2, Lost Odyssey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/580935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/01/13/delays-galore-dead-rising-top-spin-2-lost-odyssey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Capcom-Production-Studio-1</category><category>Dead-Rising</category><category>feelplus</category><category>Lost Odyssey</category><category>Lost-Odyssey</category><category>LostOdyssey</category><category>Microsoft</category><category>Mistwalker</category><category>RPG</category><category>Survival-Horror</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 13 Jan 2006 09:00:00 EST</pubDate></item></channel></rss>