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Posts tagged ludology

A numerical history, and future, of flOw dev That Game Company

On the first floor of Moscone's North hall last Friday, flOw developer That Game Company presented their storied origins. Co-founders Jenova Chen, who took a brief recess from the company to help on the DS version of Will Wright's Spore, and Kellee Santiago, met at the University of Southern...

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A better way to die?

Blogger Tuebit over at WorldIV riffs on a great thread going on at the MMO Round Table forum. The central question: how to handle death in massively multiplayer games? Using Tolkien's universe as a template, Tuebit argues that death should come rarely (if at all). Maybe. The discussion feels too...

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Picture it: top secret game design manual found in dumpster outside big game publisher's HQ

A: Lara Croft Tomb Raider B: Ridge Racer C: Auto Assault D: $mad profit$ Previously: Console ownership; Fanboys fight harder; The first paradox of gaming....

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Flow in Games: an interactive thesis on dynamic difficulty

While already a few months old, this project warrants recognition. For his Masters Thesis at the University of Southern California, Jenova Chen explored the concept of Dynamic Difficulty Adjustment. Chen is a proponent of games that adjust their difficulty based on a player's input, so as to not...

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Colleges band to make anti-bullying game [update 1]

Nine European universities, coordinated by Heriot-Watt University in Edinburgh, have united to create a virtual bully simulator that will help kids cope with bullies and develop strategies to deal with confrontational situations. The program is being headed up by Heriot-Watt computer science...

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Game designers stuck being "Romantic"

Our readers amaze us. In responding to our post about the "perfect" game enemy, reader Brad Lee diagnosed the ailment that afflicts game designers who insist on using the same old slobbering, ugly Zombie-Alien-Nazi enemies. Here's Brad's post, edited for brevity: The problem is that games are...

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Zombies, Aliens, or Nazis? Designing the perfect game enemy.

The net's full of debate about the perfect game protagonist (ninjas, pirates, or robots?) but too little real debate about what makes the perfect in-game enemy. In comments on yesterday's post about upcoming Xbox 360 (Japan) zombie stomper Oneechanbara, Joystiq reader Gimbal posited that risen...

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"Ludology" is now jargon

Wired's monthly Jargon Watch feature has listed ludology as new bit jargon alongside fratire, chassis (in a non-automotive sense) and social jet lag. According to Jonathon Keats of Wired, ludology (from the latin word ludus, meaning "games") is the academic study of videogames. Intellectual sites...

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