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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dream Fishing will make your day better]]></title><link>http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/</guid><comments>http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-immediately-make-your-day-better/" target="_self"><img alt="Dream Fishing will immediately make your day better" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/dreamfishing.png" /></a></center>
<em>Dream Fishing</em> is a first-person fishing game built in Unity. It runs <a href="http://www.sophiehoulden.com/games/dreamfishing/">in browser</a> or as a client on <a href="http://www.freeindiegam.es/2013/05/dream-fishing-sophie-houlden/">PCs, Macs and Linux</a> machines, and was built by <a href="http://www.sophiehoulden.com/games/">Sophie Houlden</a> over the course of 48 hours for the most recent <a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=36">Ludum Dare</a>. In unspecific terms, <em>Dream Fishing</em> is the gaming equivalent of a warm mug of chai tea, or a blanket fresh from the dryer.<br />
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Players navigate a glowing, peaceful pond in first person, catching helpful fish that dispense homespun wisdom and non sequiturs as quaint piano sounds punctuate their footsteps. Just, don't listen to the grey-and-black fish. He isn't as helpful or as uplifting as the rest of them.<br />
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A time lapse video of Houlden's 48-hour creative process, including crucial Azumanga Daioh breaks, has been tucked away <a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-immediately-make-your-day-better/#continued">after the jump</a>.<p><a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/" rel="bookmark">Continue reading <em>Dream Fishing will make your day better</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/">Dream Fishing will make your day better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20555385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/dream-fishing-will-make-your-day-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-fishing</category><category>indie</category><category>linux</category><category>ludum-dare</category><category>mac</category><category>pc</category><category>Sophie-Houlden</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 01 May 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[George Broussard goes minimalist in Ludum Dare entry 'The Road']]></title><link>http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/</guid><comments>http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/"><img alt="George Broussard goes minimalist in Ludum Dare entry 'The Road'" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/road.jpg" /></a></center>
Industry veteran and outspoken <i>Duke Nukem</i> co-creator George Broussard sets his sights on the indie-focused Ludum Dare competition with <a href="http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&amp;uid=8631">The Road</a>, a side-scrolling browser game that reflects on the futility of existence.<br />
<br />
Ludum Dare is an online game jam held every four months in which indie creators are given 48 hours to create a game based on an assigned prompt. Designed around the theme "minimalism," <i>The Road</i> challenges players to survive endless waves of falling objects and ground hazards in the hopes of living a long, fulfilling life.<br />
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In an interesting twist, the player's squarish avatar grows into a tall rectangle as it ages, making it more difficult to survive as the game progresses. After each death, players are given a brief (and often morbid) summary of how they made their fate. Broussard challenges players to survive past the age of 20; be warned that you'll likely suffer many deaths before you reach your teenage years.<br />
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Personally, I made it to age 19 before I died of explosive diarrhea. <i>Harsh.</i><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/">George Broussard goes minimalist in Ludum Dare entry 'The Road'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/george-broussard-goes-minimalist-in-ludum-dare-entry-the-road/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>george-broussard</category><category>ludum-dare</category><category>pc</category><category>the-road</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 30 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Team Meat grants Mew-Genics Steam support, details project history]]></title><link>http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/</guid><comments>http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/" target="_self"><img alt="Team Meat grants MewGenics Steam support, details project history " data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/mew-genics-steam.jpg" /></a></div>As one of Team Meat's "<a href="http://www.joystiq.com/tag/caturday">Caturday</a>" teasers, the team announced Steam support for <a href="http://www.joystiq.com/tag/mew-genics"><em>Mew-Genics</em></a>. The game was previously announced for <a href="http://www.joystiq.com/2012/12/23/mew-genics-is-multi-platform-one-of-which-is-ios/">iOS</a>.<br /><br />Team Meat also took a moment to discuss the history of <em>Mew-Genics</em>, noting that the project has been in development for 18 weeks. It started as a Ludum Dare 24 challenge under the "Evolution" theme, though Team Meat went with the "1,000 kittens" joke theme that the community attempted to <a href="http://www.ludumdare.com/compo/ld-24-theme-voting-round-5-of-5/">vote</a> in. After three days of development in Flash, the development duo realized it had a "monster mashup of many different game genres with an underlying theme [it] hadn't seen done in games before" on its hands. <em>Mew-Genics</em> then became the developer's full-time project.<br /><br />The team also recognizes how obscure the "Caturday" teasers have become, saying it "will only do two more Caturday teasers after this then pull back and focus on getting the game done as well as officially announcing what the game actually is and how it plays."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/">Team Meat grants Mew-Genics Steam support, details project history</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Feb 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20447104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/03/team-meat-grants-mew-genics-steam-support-details-project-histo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Caturday</category><category>ios</category><category>ipad</category><category>iphone</category><category>ludum-dare</category><category>mew-genics</category><category>mobile</category><category>pc</category><category>STEAM</category><category>team-meat</category><category>teaser</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 03 Feb 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Ludum Dare 25 closes out today with some banging indie games]]></title><link>http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/</guid><comments>http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/"><img alt="Ludum Dare finishes up today, devs post finished games here" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/swhp06.jpg" /></a></div>The relaxed version of <a href="http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/">Ludum Dare 25</a> ends today, while the 48-hour game jam closed out yesterday, and all this means that there are some brand spankin' new indie games you can play right now. Most developers are now posting links to their jam games, both in download and browser form, on the <a href="http://www.ludumdare.com/compo/">Ludum Dare blog</a>.<br /><br />A few that take clever advantage of the jam's theme, "You are the villain," are <a href="http://www.ludumdare.com/compo/2012/12/17/213993/"><em>Deadland</em></a>, <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=10851"><em>You Are The Goatman</em></a>, <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=13748"><em>Train Splat</em></a>, <em><a href="http://www.ludumdare.com/compo/2012/12/17/the-world-is-mine/">The World is Mine!</a></em>,<em> <a href="http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;uid=15389">Super Witch Hunter Pro</a> </em>(pictured above)<em> </em>and of course Mike Schramm's (of the <a href="http://www.joystiq.com/editor/mike-schramm">Schramm Joystiqs</a>) <a href="http://mikeschramm.com/spaceliberators/"><em>Space Liberators</em></a>. There are tons of diamonds in the Ludum Dare rough, so browse the <a href="http://www.ludumdare.com/compo/">blog</a> to find your favorite.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/">Ludum Dare 25 closes out today with some banging indie games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20405533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/17/ludum-dare-25-closes-out-today-with-some-banging-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-jam</category><category>Indie</category><category>ludum-dare</category><category>ludum-dare-25</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 17 Dec 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Ludum Dare 25 ends today or tomorrow, relative to devs' daring]]></title><link>http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/</guid><comments>http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/"><img alt="Ludum Dare 25 ends tomorrow, but it's totally on right now" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/lud.jpg" /></a></div>Ludum Dare, a massive online game jam currently on its 25th iteration, is going on right now, but won't be for much longer. Ludum Dare 25 began on December 14 with the theme, "You are the villain" (We didn't want to tell you, but you totally are. Pity, that).<br /><br />Ludum Dare 25 consists of the strict, 48-hour solo competition, which ends today, and the more "relaxed" jam, which ends tomorrow, December 17. Anyone interested in taking a peek behind the <a href="http://www.youtube.com/watch?v=NUdhwYUR8dc">lacy, gently wafting curtain</a> of indie game development can do so on the <a href="http://www.ludumdare.com/compo/">Ludum Dare website</a>, where developers post updates, photos and thoughts for all to see. But be quick - the developers certainly are.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/">Ludum Dare 25 ends today or tomorrow, relative to devs' daring</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Dec 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20404409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/16/ludum-dare-25-ends-today-or-tomorrow-relative-to-devs-daring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>48-hours</category><category>game-jam</category><category>Indie</category><category>ludum-dare</category><category>ludum-dare-25</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 16 Dec 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Fracuum, the game within a game from Closure's Tyler Glaiel]]></title><link>http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/</guid><comments>http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closure-dev-tyler-glaiel/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fracuum.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Tyler Glaiel, creator of <a href="http://joystiq.com/game/closure"><em>Closure</em></a>, likes to stay busy, apparently. The developer banged out a game in 48 hours for the <a href="http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=12633">23rd Ludum Dare 48 competition</a>, which went down from April 20-23. Entitled <em>Fracuum</em>, the game tasks players with navigating a cube through a maze of traps and hazards. Graphically, it's not terribly different from early efforts on the Atari 2600, though it comes packing a twist.<br /><br />Taking on the Ludum Dare 23 theme of "Tiny World," each level of <em>Fracuum</em> has another level embedded inside of it, creating a loop of levels within levels and a mild case of tunnel vision. It's easier to play than it is to explain, so just head over to <a href="http://www.glaielgames.com/LD48/fracuum.html">Glaiel's website</a> and try it out. Ludum Dare 48 voting closes in just under a week.<br /><br />[Thanks, Cal.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/">Fracuum, the game within a game from Closure's Tyler Glaiel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20232652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/07/fracuum-the-game-within-a-game-from-closures-tyler-glaiel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fracuum</category><category>ludum-dare</category><category>ludum-dare-23</category><category>mac</category><category>pc</category><category>tyler-glaiel</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Ludum Dare hosting anti-SOPA game jam, Notch is in]]></title><link>http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/</guid><comments>http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/stopsopagamejam.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Wikipedia and <a href="http://www.reddit.com/r/SOPA/comments/ofh9n/can_we_get_a_list_of_all_the_websites_confirmed/">a few other sites around the Internet</a> will be going under a blackout on Wednesday to protest SOPA, PIPA, and any other legislation that threatens to shut down parts of the Internet for the interests of a few in power. But shutting down for the day is a less creative way to go about it, so Ludum Dare has a better idea: Why not make some indie games instead?<br />
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The famous indie game competition is <a href="http://www.ludumdare.com/compo/2012/01/13/stop-sopa-game-jam-january-18/">hosting a virtual game jam throughout</a> the day, asking indie game developers (or anyone off from usual work) to make games inspired by the fight against SOPA. There are <a href="http://www.ludumdare.com/compo/sopajam/?action=preview">already a few submitted</a>, and you can make and add your own, or see what other developers have done throughout the day. It's just a freeform jam, so there aren't any real prizes to be had, except that we all get some fun (or crazy, or hastily designed) indie games to play afterwards.<br />
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The <a href="https://twitter.com/#!/search?q=%23sopajam">#sopajam</a> hashtag is being used to follow the conversation on Twitter, and at least <a href="https://twitter.com/#!/notch/status/158261632051589120">one major indie developer</a> has taken up the cause himself. Last time Notch jammed on a game it <a href="http://www.joystiq.com/2012/01/01/notchs-48-hour-game-gets-a-new-name-minitale/">turned into a real Mojang release</a>, so who knows what we'll get this time?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/">Ludum Dare hosting anti-SOPA game jam, Notch is in</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20150707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/17/ludum-dare-hosting-anti-sopa-game-jam-notch-is-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blackout</category><category>game-jam</category><category>ludum-dare</category><category>notch</category><category>pc</category><category>pipa</category><category>sopa</category><category>sopa-blackout</category><category>sopajam</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 17 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Notch creates 'Minicraft' in less than 48 hours, you can play it now]]></title><link>http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/</guid><comments>http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/"><img alt="What, no diamonds?" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/minicraft.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 308px; " /></a></div>
Lest you missed the <a href="http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/">live stream</a>, Notch has finished his creation for the Ludum Dare 22 competition. Created in less than 48 hours, <em>Minicraft</em> strikes a <a href="http://joystiq.com/game/minecraft">familiar</a>, albeit pixelated chord. Kill monsters, collect resources, build stuff. You can check out the browser game for yourself right <a href="https://s3.amazonaws.com/ld48/ld22/index.html">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/">Notch creates 'Minicraft' in less than 48 hours, you can play it now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Dec 2011 12:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20130909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/19/notch-creates-minicraft-in-less-than-48-hours-you-can-play-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ludum-dare</category><category>ludum-dare-22</category><category>mac</category><category>minicraft</category><category>mojang</category><category>notch</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 19 Dec 2011 12:57:00 EST</pubDate></item><item><title><![CDATA[Notch live-streams making a game in 48 hours, listens to dubstep*]]></title><link>http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/</guid><comments>http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/#comments</comments><description><![CDATA[<center>
	<object bgcolor="#000000" data="http://www.twitch.tv/widgets/live_embed_player.swf?channel=notch" height="300" id="live_embed_player_flash" type="application/x-shockwave-flash" width="530"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.twitch.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="hostname=www.twitch.tv&amp;channel=notch&amp;auto_play=false&amp;start_volume=25" /></object></center>
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/notch.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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Notch is participating in <a href="http://www.ludumdare.com/compo/">Ludum Dare 22</a>, a 48-hour programming competition that challenges developers to create an entire game from scratch based on community suggestions, and he's live-streaming all of it -- including the dubstep blasting from his desktop. There are more than eight hours left in this weekend's competition, so if you have the time, settle in and watch an indie master at work.<br />
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If you mute the video (or if you enjoy aural torment of the <em>womp womp</em> variety), you can still marvel at the speed and obvious practice this man has put into game programming, though you may miss the cute things Notch says every now and then in response to the streaming comments.<br />
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In a previous 48-hour challenge, Notch made <a href="http://www.mojang.com/notch/j4k/l4kd/"><em>Left 4k Dead</em></a>, a <a href="http://www.joystiq.com/tag/left-4k-dead/">terrifying zombie romp</a> inspired by Zynga's <em><a href="http://www.joystiq.com/game/farmville">Farmville</a> </em>-- er,<em> </em>Valve's Left 4 Dead series. Also, he uses MS Paint to create his objects. How adorable.<br />
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<small>* Depending on when you begin watching Notch's live-stream, he may not in fact be listening to dubstep, but to jazzy songstresses or Disney music instead. But he was listening to dubstep at one point, trust us. We can't forget it.</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/">Notch live-streams making a game in 48 hours, listens to dubstep*</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Dec 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20130498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/18/notch-live-streams-making-a-game-in-48-hours-listens-to-dubstep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>left-4k-dead</category><category>ludum-dare</category><category>Ludum-Dare-22</category><category>Minecraft</category><category>notch</category><category>pc</category><category>programming</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 18 Dec 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Play the game Notch made in 48 hours]]></title><link>http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/</guid><comments>http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/prelude822.jpg" vspace="4" /></a></center>
This weekend's iteration of the occasional <a href="http://www.ludumdare.com/compo/">Ludum Dare</a> game-making marathon, in which entrants have 48 hours to create a game from scratch, had a celebrity participant: <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> creator Markus "Notch" Persson, who spent the weekend developing a first-person dungeon crawler called <em>Prelude of the Chambered</em>.<br />
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If you'd like to see what happens when Notch rushes (in contrast to the still unfinished <em>Minecraft</em>) you can play the game in a browser window. Like, right now. Here's the <a href="http://s3.amazonaws.com/ld48/index.html">link</a>. "It takes about 20-30 minutes to beat the game," said Notch, suggesting you might be able to get back to work today. Of course, he immediately followed with "if you die, you need to start over from the beginning," throwing your workday back into question.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/">Play the game Notch made in 48 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/play-the-game-notch-made-in-48-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-game</category><category>java</category><category>ludum-dare</category><category>notch</category><category>pc</category><category>prelude-of-the-chambered</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Aug 2011 15:00:00 EST</pubDate></item></channel></rss>