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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Finding a new dimension for gaming at the 3D Gaming Summit]]></title><link>http://www.joystiq.com/2010/04/24/3d-gaming-summit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/24/3d-gaming-summit/</guid><comments>http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/3dgamingsummit-1271968175.jpg" alt="" /></div>
A small crowd of movie and game producers met this week at Universal City in Los Angeles for the first-ever <a href="http://www.3dgamingsummit.com/index.html">3D Gaming Summit</a>, to sit down and discuss the trend of 3D imaging in gaming and film. Much of the talk at the summit was speculative -- with almost no actual consumer devices on the market and nearly none within price range of the average consumer anyway, gaming in 3D isn't much more than an idea at this point. Most of the technology companies in attendance are still working to get content producers to use their systems to create games and films rather than selling hardware directly to consumers.<br />
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Still, the panels and discussions at the summit offered an interesting look at what many believe to be the eventual future of the industry. From a lunchtime interview with <em>Mortal Kombat </em>and <em>Resident Evil</em> director Paul W.S. Anderson to a Playstation Move demo (and a panel moderated by a Joystiq editor), the 3D Gaming Summit showed off a lot of guesswork, a few interesting demos, and a few big holes that will need to be filled if 3D gaming is going to ever take off.<p><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark">Continue reading <em>Finding a new dimension for gaming at the 3D Gaming Summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/">Finding a new dimension for gaming at the 3D Gaming Summit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19449564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/24/3d-gaming-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-gaming-summit</category><category>3d-gaming-summit-2010</category><category>batman-arkham-asylum</category><category>dave-perry</category><category>david-coombes</category><category>DS</category><category>epic-games</category><category>everquest-2</category><category>gran-turismo</category><category>insomniac</category><category>luis-giglioti</category><category>majesco-entertainment</category><category>mark-rein</category><category>metro-2033</category><category>michael-pachter</category><category>mike-acton</category><category>mlb-10-the-show</category><category>mortal-kombat</category><category>Nintendo</category><category>nintendo-3ds</category><category>paul-ws-anderson</category><category>playstation-3</category><category>resident-evil</category><category>sony</category><category>thq</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 24 Apr 2010 15:00:00 EST</pubDate></item></channel></rss>