<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Destiny dev: DLC mistakes won't be repeated]]></title><link>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</guid><comments>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/bb912ca234ae2a76f6175bf1cf542170/201264184/crota_world_first.jpg" /></a></div>
<a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a <a href="http://www.neogaf.com/forum/showpost.php?p=148984121&amp;postcount=3062">NeoGAF</a> thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset.<br />
<br />
"Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for <em>Destiny</em> in <a href="http://www.joystiq.com/2014/12/17/destiny-hot-fix-tweaks-crotas-end-raid-drops/">December</a> to boost the drop rates for the Crota's End raid mission.

<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/">Destiny dev: DLC mistakes won't be repeated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2015 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21134836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>add-on</category><category>bungie</category><category>crotas-end</category><category>destiny</category><category>dlc</category><category>downloadable-content</category><category>drop-rates</category><category>first-person-shooter</category><category>fps</category><category>issues</category><category>luke-smith</category><category>microsoft</category><category>mistakes</category><category>playstation</category><category>problems</category><category>ps3</category><category>ps4</category><category>update</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 26 Jan 2015 17:30:00 EST</pubDate></item><item><title><![CDATA[Destiny endgame raids will have six players, no matchmaking]]></title><link>http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/</guid><comments>http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/#comments</comments><description><![CDATA[<div style="text-align: center;"></div>
<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/db0dab248a2ac301df2ef0a1868184fc/200494056/moonmission.jpg" /></a></div>
Bungie's <a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> is not an MMO (or is it? We're <a href="http://www.joystiq.com/2014/07/23/destiny-beta-roundtable-breakdown-with-the-joystiq-staff/">somewhat split</a> on the issue) but it nonetheless uses some terms very familiar to MMO players to describe some of its gameplay. Case in point: raids. In an MMO, raids could typically be described as massive dungeon crawls that can take several hours to complete, where 20-plus players band together to take down otherwise-impossible foes. <em>Destiny</em>, however, will be scaling things down quite a bit.<br />
<br />
In an <a href="http://www.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first">interview</a> with IGN, Bungie writer Luke Smith says that raids will be six-player missions that open up at level 20; they lack waypoints to tell you where to go and what to do. According to IGN, they're also friends-only, no matchmaking. Smith also promises monsters and situations that "demand of you things you've never even really been asked to do in a shooter before." Think <a href="http://www.joystiq.com/game/halo-3-odst"><em>Halo 3: ODST</em></a>'s Firefight mode meets <a href="http://www.joystiq.com/game/world-of-warcraft"><em>World of Warcraft</em></a>'s Ulduar (or Naxxramas, or Icecrown Citadel, or &lt;insert your favorite raid here&gt;).<br />
<br />
"I think the E3 <a href="http://www.joystiq.com/2014/06/11/destinys-e3-trailer-experience/">experience video</a> had the narrator talking about the hardest thing we've ever built and we showed a jumping puzzle," Smith told IGN. "Like, the hardest thing we've ever built is a jumping puzzle? The jumping puzzle is just one part but it's this interesting representation of the philosophy behind a bunch of the raiding which is taking something simple, something that you've done, you understand, and then asking six of you to do it together. In a nutshell, that's some of the philosophy that was driving raid design as we were building the first raid in <em>Destiny</em>."<br />
<br />
You heard the man: call up your friends and tell them you've got jumping puzzles to solve and monsters to shoot on <a href="http://www.joystiq.com/2013/12/06/destiny-launches-worldwide-on-september-9-2014/">September 9</a>. After all, you don't want to face your <em>Destiny</em> alone.

<div style="text-align: right;"><small>[Image: Activision]</small></div>

<div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/">Destiny endgame raids will have six players, no matchmaking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Aug 2014 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20940983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/02/destiny-endgame-raids-will-have-six-players-no-matchmaking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bungie</category><category>destiny</category><category>luke-smith</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sat, 02 Aug 2014 17:30:00 EST</pubDate></item><item><title><![CDATA[TGS 08: Bungie details Halo 3: Recon]]></title><link>http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/</guid><comments>http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="368" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/halo-3-recon.jpg" alt="" /><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/TGS_08_Bungie_details_Halo_3_Recon'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> After several months of unplanned silence ("This was the project <a href="http://www.joystiq.com/2008/07/15/bungie-e3-game-announcement-pulled-by-publisher/">we originally were intending to announce at E3,</a>" they say), Bungie finally revealed <em><a href="http://www.joystiq.com/tag/Halo-3-Recon/">Halo 3: Recon</a></em> at TGS. We had an opportunity to talk with Luke Smith and Brian Jerrard during a group meeting in Tokyo this morning and Jerrard briefly addressed some of the more obvious questions we were bound to have:<br />
<ul>
    <li>"It will be a standalone disc sold in stores in boxes next Fall. It's also going to include some multiplayer maps."</li>
    <li>"It is a first-person shooter still ... It's not a squad-based shooter."</li>
    <li>"As an ODST, compared to playing as in invulnerable Spartan, you are going to have to sort of pick and choose your encounters a little bit differently."</li>
    <li>"It is going to very much feel like Halo. Full feature parity."</li>
</ul>
That out of the way, Jerrard explained that <span style="font-style: italic;">Recon</span> isn't the only thing Bungie's been up to since <a href="http://www.joystiq.com/2007/10/05/its-official-bungie-branches-off-from-microsoft/">jumping off the Microsoft Express this time last year</a>: "This is one of a few projects that we're currently working on. This is the first time at Bungie we've actually had multiple things happening at once and not just, every three years, doing the massive game release." In order to develop <span style="font-style: italic;">Recon</span>, Bungie used a "small agile team" made up of a "bunch of elders" who started the <em>Halo: Combat Evolved</em> franchise some seven years ago (that doesn't sound like <a href="http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/">ex-GRAWer Christian Allen</a> to us). Who better than to deliver a "bit of a departure" from the last three titles? <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-3-recon-1/">Halo 3: ODST Controller &amp; Pack Shots</a></strong></p><a href="http://www.joystiq.com/photos/halo-3-recon-1/#1088234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/halo.recon.box.2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3-recon-1/#2048991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/halo3_wl_controller_01-cx-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3-recon-1/#1086681"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/1280x1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3-recon-1/#1086682"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/a_halo3_recon-04-layered_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-3-recon-1/#1086683"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/a_halo3_recon-03-layered_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/" rel="bookmark">Continue reading <em>TGS 08: Bungie details Halo 3: Recon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/">TGS 08: Bungie details Halo 3: Recon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 00:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/tgs-08-bungie-details-halo-3-recon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Bungie</category><category>Halo-3-ODST</category><category>Halo-3-Recon</category><category>Luke-Smith</category><category>TGS</category><category>TGS-2008</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 10 Oct 2008 00:30:00 EST</pubDate></item><item><title><![CDATA[E308: Bungie responds to 'hoax' speculation]]></title><link>http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/</guid><comments>http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=14782"><img width="415" vspace="4" hspace="4" height="202" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bungietalkse3.jpg" alt="" /></a><br /></div>
Bungie.net has been updated. No, nothing was announced. That was <a href="http://www.joystiq.com/2008/07/15/e308-bungie-net-revealed-countdown-cancelled/">canceled</a>, but the update has come in the form of a quick-n-dirty Q&amp;A regarding the situation. Responding specifically to internet claims that Bungie was masterminding a plot to trick fans only to later reveal an 'OMG-megaton,' Bungie's <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=14782">Luke Smith posted an update today </a>-- and please, really listen.<br /> <br /> "As much as fans wanted to believe otherwise, this is in fact, the truth and not a cruel hoax or prank. E3 is winding down and there are no plans to make a surprise announcement later this week," Smith wrote.<br /> <br /> Smith does assure fans that everyone at Bungie is aware of their disappointment and even share in it as "a metric ton" of work was done to create and showcase something special at 7:07am this morning. Smith also does well by the community by answering some of the more controversial questions later last night.<br /> <br /> Smith revealed that Bungie learned of the postponement near 7pm and for the sake of tradition timed the release that that time. The splash image was not removed for people who were not online during the situation and went to Bungie the next morning looking for details. Finally, Luke Smith assured fans that former tester Harold Ryan is the current president of <a href="http://www.bungie.net">Bungie LLC</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/">E308: Bungie responds to 'hoax' speculation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jul 2008 15:58:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=14782>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1258234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/e308-bungie-answers-hoax-speculation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>E3</category><category>e3-08</category><category>e3-2008</category><category>e308</category><category>halo</category><category>halo-3</category><category>halo-chronicles</category><category>luke-smith</category><category>superintendent</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 16 Jul 2008 15:58:00 EST</pubDate></item></channel></rss>