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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Anarchy Reigns trailer (re)introduces Leo]]></title><link>http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/</guid><comments>http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/#continued"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/anarchyleo530pxdph.jpg" vspace="4" /></a></div>
Fans of <a href="http://www.joystiq.com/game/madworld"><em>MadWorld<em> </em></em></a>may have some questions about the inclusion of Leo in <em>Anarchy Reigns</em>, but Sega isn't talking. Initially thought to be dead, it seems Leo survived and was rebuilt as a cyborg, with some sweet, <a href="http://en.wikipedia.org/wiki/Bio_Booster_Armor_Guyver">Guyver-like arm-blades</a>.<p><a href="http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/" rel="bookmark">Continue reading <em>Anarchy Reigns trailer (re)introduces Leo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/">Anarchy Reigns trailer (re)introduces Leo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 May 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19948948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/24/anarchy-reigns-trailer-re-introduces-leo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-reigns</category><category>leo</category><category>madworld</category><category>microsoft</category><category>platinum-games</category><category>playstation</category><category>ps3</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 24 May 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[See the madman of MadWorld in Anarchy Reigns]]></title><link>http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/</guid><comments>http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/jack24.jpg" /></a></center>And now, here's the <em><a href="http://joystiq.com/game/anarchy-reigns">Anarchy Reigns</a></em> character video you've been waiting to see: the one that introduces a character you already know. After the break, get reacquainted with <em><a href="http://joystiq.com/game/madworld">MadWorld's</a></em> chainsaw wielding slab of a protagonist, Jack. He's in color now!<p><a href="http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/" rel="bookmark">Continue reading <em>See the madman of MadWorld in Anarchy Reigns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/">See the madman of MadWorld in Anarchy Reigns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Feb 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19829501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/05/see-the-madman-of-madworld-in-anarchy-reigns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-reigns</category><category>madworld</category><category>microsoft</category><category>platinum-games</category><category>playstation</category><category>ps3</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 05 Feb 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[MadWorld director joins Shinji Mikami's Tango studio]]></title><link>http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/</guid><comments>http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/#comments</comments><description><![CDATA[<center><a href="https://twitter.com/PG_kamiya/status/13638464299"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/mw510.jpg" /></a></center>Even as work progresses on Shinji Mikami's <em><a href="http://joystiq.com/tag/vanquish">Vanquish</a> </em>for Platinum Games, Mikami's own studio, <a href="http://www.joystiq.com/2010/03/17/shinji-mikami-opening-new-tokyo-based-studio-tango/">Tango</a>, is growing toward Mikami's stated goal of around 100 staffers. Platinum's Hideki Kamiya revealed via <a href="https://twitter.com/PG_kamiya/status/13638464299">Twitter</a> that <a href="http://nintendo.joystiq.com/2008/05/23/platinums-shigenori-nishikawa-on-madworlds-over-the-top-violen/">Shigenori Nishikawa</a>, who directed <em><a href="http://joystiq.com/tag/madworld">MadWorld</a></em> for Platinum and did design work on <em>Resident Evil 4 </em>and <em>Dino Crisis 2</em> and <em>3</em> at Capcom, has left Platinum for Tango. Nishikawa was one of the founders of Platinum.<br />
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Nishikawa will join former <a href="http://joystiq.com/tag/grasshopper-manufacture">Grasshopper Manufacture</a> sound director Masafumi Takada and art directors Ryosuke Kaiba and Naoki Katakai at Tango. The new studio has yet to announce any projects.<br />
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[Via <a href="http://www.develop-online.net/news/34766/Platinum-Games-Nishikawa-joins-new-Mikami-studio">Develop</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/">MadWorld director joins Shinji Mikami's Tango studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://twitter.com/PG_kamiya/status/13638464299>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/madworld-director-joins-shinji-mikamis-tango-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>Platinum-Games</category><category>platinumgames</category><category>shigenori-nishikawa</category><category>shinji-mikami</category><category>tango</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Sega: MadWorld on Wii a 'mismatch;' Platinum Games needs power of 360, PS3]]></title><link>http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/</guid><comments>http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=239411"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/madworld04052010.jpg" /></a></div>
Apparently, the lack of commercial success for <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> wasn't due to the game being bad or anything -- it was just that it was on Wii. Sega's Mike Hayes told <a href="http://www.computerandvideogames.com/article.php?id=239411">CVG</a> that the game was a "mismatch with the Wii audience," citing that Sega underestimated the amount of Wii owners who also own other consoles. To him, most gamers looking to experience a Mature-rated game are going to do so on the Xbox 360, PS3 and PC ... not the Wii. <br />
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Hayes was still proud of Platinum's attempt to strike bloody gold on Nintendo's console, but thinks the developer needs the power of the Xbox 360 and PS3 to "realize what they actually want to do." He points to <a href="http://www.joystiq.com/tag/bayonetta"><em>Bayonetta</em></a> as an example of this, calling it a "very high-quality standard." <br />
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And by "very high-quality standard," we think Hayes meant "in <em>Bayonetta</em>, you can <a href="http://www.joystiq.com/2009/04/10/video-in-bayonetta-you-can-suplex-a-dragon/"><em>suplex a damn dragon</em></a>."<br />
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[Via <a href="http://www.industrygamers.com/news/wii-audience-a-mismatch-for-madworld-says-seg a-west-president/">Industry Gamers</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/">Sega: MadWorld on Wii a 'mismatch;' Platinum Games needs power of 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Apr 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=239411>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19426676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/sega-madworld-on-wii-a-mismatch-platinum-games-needs-power-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bayonetta</category><category>madworld</category><category>Microsoft</category><category>mike-hayes</category><category>Nintendo</category><category>platinum-games</category><category>sega</category><category>vanquish</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 05 Apr 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[MadWorld for an insanely low $10]]></title><link>http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/</guid><comments>http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16878142038"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/madworldbox.jpg" /></a></div>
Look, we don't like giving out ultimatums here; people are free to do what they want and we wouldn't dare dream of interfering. But we feel like we just can't go on if you don't own a copy of Platinum Games' <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> -- or have at least <em>played it</em> -- at this point in time.<br />
<br />
So, we'd like to point out this sale over at <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16878142038">Newegg</a>. The game will only set you back a double sawbuck ($10) and even has free shipping -- there's really no excuse for you to refuse our request. <em>Fine</em>, you don't even have to play it. Just give it to a friend and hang out while they enjoy the over-the-top carnage and hilarious commentating duo of Greg Proops and John Di Maggio. Relationships are give and take, so work with us here, guys!<br />
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[Via <a href="http://www.cheapcollegegamers.com/forum/showthread.php?t=6265">Cheap College Gamers</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/">MadWorld for an insanely low $10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newegg.com/Product/Product.aspx?Item=N82E16878142038>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19384085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/madworld-for-an-insanely-low-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>deals</category><category>madworld</category><category>newegg</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Mar 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[MadWorld director 'definitely' interested in doing a sequel]]></title><link>http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/</guid><comments>http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/#comments</comments><description><![CDATA[<div style="text-align: center;"><span class="text_article_body"><a href="http://www.officialnintendomagazine.co.uk/article.php?id=14462"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/jacktirepuns580a.jpg" alt="" /></a><br />
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<span class="text_article_body">Platinum Games' Shigenori Nishikawa, the director on <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> for the Wii, has told <a href="http://www.officialnintendomagazine.co.uk/article.php?id=14462">Official Nintendo Magazine</a> that he wouldn't mind taking a second crack at the violent Wii game. </span><span class="text_article_body"> "I think MadWorld was very well received and was acknowledged for its innovative graphical style and gameplay," Nishikawa said in Friday's upcoming issue. "We would definitely be interested in making a sequel in the future."<br />
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Of course, you might have a tough time believing that Sega would also be on board. The company has said <a href="http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/">it would probably not</a> be interested in more mature Wii games, which means Platinum Games would have to shop around for a new publisher first.<br />
<br />
Psst, we may know <a href="http://www.joystiq.com/tag/ubisoft">a publisher</a> that isn't afraid to put out <a href="http://www.joystiq.com/tag/no-more-heroes-2-desperate-struggle">unique, mature games</a> on the Wii.<br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/">MadWorld director 'definitely' interested in doing a sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jan 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=14462>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19311864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/11/madworld-director-definitely-interested-in-doing-a-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>madworld-2</category><category>Nintendo</category><category>platinum-games</category><category>sega</category><category>sequel</category><category>shigenori-nishikawa</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 11 Jan 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[Sega 'probably not' making more hardcore Wii games]]></title><link>http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/</guid><comments>http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.1up.com/do/minisite?cId=3176640"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/houseofthesad.jpg" /></a></div>
Sega gave it the old college try in 2009, reaching out to "mature" gamers with the likes of <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>, <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a> and <a href="http://www.joystiq.com/tag/house-of-the-dead-overkill"><em>House of the Dead: Overkill</em></a>. But after none of those made much of an NPDent, it would seem the publisher may be abandoning the practice. While speaking on the performance of those games during the <a href="http://www.1up.com/do/minisite?cId=3176640">4 Guys 1UP</a> podcast, Sega of America studio director Constantine Hantzopoulos said, "That begets the question, you know, are we gonna do more mature titles for the Wii and it's like ... probably not." <br />
<br />
Hantzopoulos then pointed to the poor performance of <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a> on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "<a href="http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/">be a little more arrogant</a>" as its New Year's resolution.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/">Sega 'probably not' making more hardcore Wii games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jan 2010 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/minisite?cId=3176640>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19301652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/04/sega-probably-not-making-more-hardcore-wii-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hardcore</category><category>house-of-the-dead-overkill</category><category>madworld</category><category>mature</category><category>Nintendo</category><category>sales</category><category>sega</category><category>the-conduit</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 04 Jan 2010 09:40:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Dave's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/re5dphbotr_010110.jpg" alt="" /></div>
<a href="http://www.joystiq.com/tag/resident-evil-5"><em><strong>Resident Evil 5</strong></em></a><br />
I've long been a fan of the <em>Resident Evil </em>series, and while the campaign here has problems and should <em>never</em> be played solo, the Mercenaries mode is what kept me coming back. Those action-packed levels spent trying to survive while running low on ammo and health were some of my most chaotic, yet highly enjoyable, experiences of 2009.<p><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Dave's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/">Best of the Rest: Dave's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jan 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-daves-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-the-rest-2009</category><category>blazblue</category><category>BlazBlue-Calamity-Trigger</category><category>board-games</category><category>capcom</category><category>DS</category><category>FEAR</category><category>FEAR-2</category><category>FEAR-2-Project-Origin</category><category>FPS</category><category>gears-of-war-2</category><category>king-of-fighters</category><category>king-of-fighters-xii</category><category>left-4-dead-2</category><category>madworld</category><category>mario-and-luigi</category><category>mario-and-luigi-bowsers-inside-story</category><category>Microsoft</category><category>Monolith</category><category>Monolith-Productions</category><category>Nintendo</category><category>noby-noby-boy</category><category>resident-evil</category><category>resident-evil-5</category><category>skate-2</category><category>torchlight</category><category>Warner-Bros</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><category>wet</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Jan 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[MadWorld headed to Japan, not being published by Sega]]></title><link>http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/</guid><comments>http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.famitsu.com/game/coming/1227465_1407.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/madworldtc580.jpg" /></a><br /></div>
Even though Sega was <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">kinda proud</a> of <em><a href="http://www.joystiq.com/tag/madworld">MadWorld</a>'s </em>initial sales performance, the company has decided it won't handle publishing duties for a Japanese version of the game. <a href="http://www.famitsu.com/game/coming/1227465_1407.html">Famitsu</a> reports that the game will be available in Japan sometime this Winter courtesy of Spike, a company well-versed in violent video games. Hopefully it won't get a crash course in <em>lackluster sales</em>. <br /><br />[Via <a href="http://gonintendo.com/viewstory.php?id=96359">Go Nintendo</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/">MadWorld headed to Japan, not being published by Sega</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Sep 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/1227465_1407.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19158856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/11/madworld-headed-to-japan-not-being-published-by-sega/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>famitsu</category><category>madworld</category><category>platinum-games</category><category>sega</category><category>spike</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 11 Sep 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[Some stuff is too violent even for MadWorld]]></title><link>http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/</guid><comments>http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gametrailers.com/player/usermovies/327619.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/madworld580censored081709.jpg" /></a></div>
We're sure we don't have to tell you how violent <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> is. But, what you may not know is that some of the over-the-top violence originally conceptualized was a bit <em>too</em> violent for the game disc that's <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">not</a> been spinning in your Wii for the last few months. Past the break, you'll find a deleted finishing move, one we must warn you is one of the most violent things you will ever see. We know the majority of <em>MadWorld</em> is tongue-in-cheek, but this is like tongue-in-meat-grinder-while-being-stabbed kind of gruesome. Don't say we didn't warn you!<br />
<br />
[Via <a href="http://www.seganerds.com/2009/08/17/madworld-finisher-that-was-too-violent-for-retail/">Sega Nerds</a>]<br />
<br /><p><a href="http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/" rel="bookmark">Continue reading <em>Some stuff is too violent even for MadWorld</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/">Some stuff is too violent even for MadWorld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Aug 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/usermovies/327619.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19131863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/17/even-some-stuff-is-too-violent-for-madworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatality</category><category>madworld</category><category>platinum-games</category><category>violence</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Aug 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[Sega: Giving up on hardcore Wii games would be 'arrogant']]></title><link>http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/</guid><comments>http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/#comments</comments><description><![CDATA[<center><a href="http://www.wired.com/gamelife/2009/08/mike-hayes-interview/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/madworld0813.jpg" alt="" /></a></center>Sega's Mike Hayes assured <a href="http://www.wired.com/gamelife/2009/08/mike-hayes-interview/">Wired</a> that the company still plans to make "core" games for the Wii, despite the relative lack of success of <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/"><em>MadWorld</em></a>. For one thing, its other games are doing well, in his opinion. "We actually regard <em><a href="http://www.joystiq.com/2009/08/05/sega-clarifies-first-week-sales-numbers-for-the-conduit/">The Conduit</a> </em>as a success," he said. "We shipped 300,000 units, sold through half of those and now it's at the point where it's selling consistently at a time when Wii sales are generally depressed in the marketplace."<br /><br />Despite somewhat disappointing sales Stateside, Hayes also told Wired that <a href="http://www.joystiq.com/tag/House-of-the-Dead-Overkill/"><em>The House of the Dead: Overkill</em></a> "did really well in Europe." As for <em>MadWorld</em>, Hayes doesn't think one game's failure is enough to close up shop on the Wii. "The thing that we're saying is, Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, Those kind of games don't sell on that platform.'"<br /><br />Quite a change from the Blast Processing / "Genesis Does What Nintendon't" days when Sega was extremely, <em>demonstrably</em>, arrogant.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/">Sega: Giving up on hardcore Wii games would be 'arrogant'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Aug 2009 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/08/mike-hayes-interview/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19128578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/sega-giving-up-on-hardcore-wii-games-would-be-arrogant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead-overkill</category><category>madworld</category><category>mike-hayes</category><category>Nintendo</category><category>sega</category><category>the-conduit</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Aug 2009 19:40:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Kaigler: Hardcore Wii game sales could go long tail  ... maybe]]></title><link>http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/</guid><comments>http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.wired.com/gamelife/2009/07/denise-kaigler-interview/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/kaiglerheader580pximg.jpg" /></a><br /></div>
If there's one thing that Nintendo VP of corporate affairs <a href="http://www.joystiq.com/tag/denise-kaigler">Denise Kaigler</a> knows, it's first-party game sales. In a recent <a href="http://www.wired.com/gamelife/2009/07/denise-kaigler-interview/">Wired</a> interview, she happily expounded on the "long tail" that Nintendo first-party games tend to enjoy (we're looking at you, <em>anything</em> with Mario in the title), though couldn't say as much for third-party sales on Wii -- especially those of the "hardcore" variety. <br /><br />When asked about <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">slow</a> <a href="http://www.joystiq.com/2009/07/17/the-conduit-sales-fizzle-in-late-june-debut/">sales</a> of critically acclaimed titles <em><a href="http://www.joystiq.com/tag/madworld">MadWorld</a></em> and <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a>, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned "long tail"), but her comments seemed rooted in speculation. "You know, I don't know ... it could be titles have the same type of sales curve that a lot of Nintendo titles have -- titles [that] don't follow that traditional sales curve where they launch big and then that's it." She said that Nintendo remains "hopeful" that the titles will move more units in the future, calling them both "deep experiences," though we're not sure those kind words will help soothe Sega's assuredly dented coffers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/">Nintendo's Kaigler: Hardcore Wii game sales could go long tail  ... maybe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jul 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/07/denise-kaigler-interview/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19113198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/nintendos-kaigler-hardcore-wii-game-sales-could-go-long-tail-maybe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>denise-kaigler</category><category>interview</category><category>madworld</category><category>Nintendo</category><category>the-conduit</category><category>Wii</category><category>wired</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 29 Jul 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Street Fighter IV, FEAR 2, MadWorld, more for $20 at GameStop]]></title><link>http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/</guid><comments>http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/#comments</comments><description><![CDATA[<div align="left">
<div align="center"><a href="http://www.cheapassgamer.com/?f=1356"><img width="580" vspace="0" hspace="0" height="319" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ryuvssagatsfivstrat_580.jpg" alt="" /></a><br /></div>
Sometimes it's better not to ask questions, which is the approach we're taking with <a href="http://www.joystiq.com/tag/GameStop/">GameStop</a>'s sale on several solid titles for $20 new -- and not <a href="http://www.joystiq.com/2009/04/11/law-of-the-game-lawyer-explores-gamestop-used-vs-new-controve/">GameStop's definition of "new,"</a> but actually <em>new</em>. The sale started today, for both online and stores, and goes until August 2. Highlights include:<br />
<ul>
    <li><em>Street Fighter IV</em> (Xbox 360 and PS3)</li>
    <li><em>FEAR 2: Project Origin</em> (Xbox 360 and PS3)</li>
    <li><em>Silent Hill Homecoming</em> (Xbox 360)</li>
    <li><em>MadWorld</em> (Wii)</li>
    <li><em>Donkey Kong Jungle Beat</em> (Wii)</li>
</ul>
The full list and more nitpicking details about the sale can be found over at <a href="http://www.cheapassgamer.com/?f=1356">CAG</a>. Although many of the titles make sense as part of the sale (<em><a href="http://www.joystiq.com/tag/Lair/">Lair</a></em>), the big question is: Why <em><a href="http://joystiq.com/tag/street-fighter-iv">Street Fighter IV</a></em>? Is Capcom planning to announce a <em>Turbo Hyper Fighting Alpha Remix Championship Beefcake Easy-Bake Snuggie Edition</em>?<br /><br /><strong>Update</strong>: We were curious to know if Capcom was invoved with the price drop. A company rep informed us, "We don't have input into these sales, they're entirely generated by Gamestop."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/">Street Fighter IV, FEAR 2, MadWorld, more for $20 at GameStop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Jul 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cheapassgamer.com/?f=1356>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19111876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/28/street-fighter-iv-fear-2-madworld-more-for-20-at-gamestop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>donkey-kong-jungle-beat</category><category>fear-2</category><category>gamestop</category><category>madworld</category><category>Microsoft</category><category>Nintendo</category><category>silent-hill-homecoming</category><category>street-fighter-iv</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 28 Jul 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Hey, MadWorld is $20 on Amazon]]></title><link>http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/</guid><comments>http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref%255F%3Damb%255Flink%255F6716412%255F1%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madworld042409.jpg" alt="" /></a><br /></div>
If you act fast, you'll be able to grab <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref%255F%3Damb%255Flink%255F6716412%255F1%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957">Amazon's Deal of the Day</a>, <em><a href="http://www.joystiq.com/tag/madworld">MadWorld</a> </em>on the Wii for $20. It's actually a very important moment in our ongoing love affair with you, the reader. Because if you're not willing to drop two sawbucks on what's easily one of the best action games for the Wii (not to mention its <em>most</em> black and white one) then we're not sure this relationship is going anywhere.<br /><br />Don't cry, we can still be friends.<br /><br />[Thanks, Gary!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/">Hey, MadWorld is $20 on Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref%255F%3Damb%255Flink%255F6716412%255F1%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/hey-madworld-is-20-on-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>madworld</category><category>sega</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 21 Jul 2009 12:35:00 EST</pubDate></item><item><title><![CDATA[Sega considering more mature Wii titles, says Overkill was 'profitable']]></title><link>http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/</guid><comments>http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/sega-its-not-game-over-for-mature-wii-titles"><img border="1" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/hotd12909.jpg" alt="" /></a><br /></div>
We loved the mother[expletive deleted] [expletive deleted] out of Sega's recent mature pair of Wii titles, <em><a href="http://www.joystiq.com/tag/House-of-the-Dead-Overkill/">House of the Dead: Overkill</a></em> and <em><a href="http://www.joystiq.com/tag/MadWorld/">MadWorld</a></em> -- unfortunately, the same can't be said for the game purchasing population of the world. The two games' sales <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">were far</a> <a href="http://nintendo.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/">from stellar</a>, but Sega isn't ready to give up on developing family unfriendly titles for Nintendo's home console.<br /><br />In <a href="http://www.gamesindustry.biz/articles/sega-its-not-game-over-for-mature-wii-titles">a recent interview with GamesIndustry.biz</a>, Sega MD of European development, Gary Dunn, explained that the company's outlook on its two grown-up outings is far from grim -- he even claimed that "<em>House of the Dead: Overkill</em> was a profitable title." He went on to explain, "Whilst <em>MadWorld</em> commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega." Hopefully the company's persistence will be rewarded, if only to ensure a few dozen sequels to <em>Overkill</em>. (<em>Overkill 2: Superfluous Murder</em>, <em>Overkill 3: The Overkillinest</em>, etc.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/">Sega considering more mature Wii titles, says Overkill was 'profitable'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Jun 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sega-its-not-game-over-for-mature-wii-titles>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19082734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/30/sega-considering-more-mature-wii-titles-says-overkill-was-prof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead-overkill</category><category>madworld</category><category>mature</category><category>Nintendo</category><category>platinum-games</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 30 Jun 2009 16:15:00 EST</pubDate></item><item><title><![CDATA[MadWorld soundtrack seeing physical, digital release June 30]]></title><link>http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/</guid><comments>http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/#comments</comments><description><![CDATA[<div align="center"><a href="http://platinumgames.com/2009/06/16/madworld-soundtrack-to-be-released/"><img hspace="0" height="350" width="580" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/madworldbox.jpg" /></a><br />
<div align="left">Platinum Games' ultra-violent Wii debut, <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>, has a great soundtrack; it's just hard to hear with all the obscenities being dropped by commentators Greg Proops and John DiMaggio. Soon those who didn't pre-order the game will be able to land a pristine, vulgarity-free version of the soundtrack on CD or via digital distribution. Platinum Games has announced on its official blog that the album will be available to order in both forms on June 30. It'll run $15.99 from <a href="http://www.sumthing.com/">Sumthing.com</a> and include 20 tracks, none of which are "Mad World" by Tears for Fears or the Gary Jules cover featured in <a href="http://en.wikipedia.org/wiki/Donnie_darko#Music"><em>Donnie Darko</em></a>.<br /><br />[Via <a href="http://gonintendo.com/viewstory.php?id=86265">GoNintendo</a>]</div>
<div align="left"> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/">MadWorld soundtrack seeing physical, digital release June 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/06/16/madworld-soundtrack-to-be-released/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/madworld-soundtrack-seeing-physical-digital-release-june-30/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>platinum-games</category><category>sega</category><category>soundtrack</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Jun 2009 19:45:00 EST</pubDate></item><item><title><![CDATA[MadWorld, HotD: Overkill now $30 on Amazon]]></title><link>http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/</guid><comments>http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.cheapassgamer.com/?f=1138"><img width="580" vspace="4" hspace="0" height="350" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/madworldbox.jpg" /></a><br /></div>
Sega's <em>MadWorld</em> and <em>House of the Dead: Overkill</em> are currently being sold at <a href="http://www.cheapassgamer.com/?f=1138">$20 off</a> at <a href="http://www.amazon.com/gp/product/B0019SY1D4?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0019SY1D4">Amazon</a>. It doesn't appear to be a flat-out price drop for the <a href="http://www.cheapassgamer.com/forums/games.php?do=prices&amp;gameid=1071&amp;lows=1">two</a> <a href="http://www.cheapassgamer.com/forums/games.php?do=prices&amp;gameid=5277&amp;lows=1">games</a>, which have sold ... well, that's up for <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">interpretation</a>. We've also noticed that <em><a href="http://joystiq.com/tag/madworld">MadWorld</a></em> is currently <a href="http://www.gamestop.com/gs/weeklyad/current/default.aspx">$30 in-store</a> at GameStop.<br /><br />Remember: Purchasing these titles will get more M-rated games on Wii and further research into splicing wings on pigs.<br /><br /><a href="http://gonintendo.com/?p=82890">Source</a> - Amazon-MadWorld Price Drop [GoNintendo]<br /><a href="http://www.cheapassgamer.com/?f=1138">Source</a> - MadWorld, Overkill $30 on Amazon [CAG]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/">MadWorld, HotD: Overkill now $30 on Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 May 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1549161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/madworld-hotd-overkill-now-30-on-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>house-of-the-dead-overkill</category><category>madworld</category><category>overkill</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 18 May 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Sega swag up for grabs this Friday (includes MadWorld, NiGHTS stuff)]]></title><link>http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/</guid><comments>http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/#comments</comments><description><![CDATA[<div align="center"><a href="http://blogs.sega.com/europe/2009/05/07/this-weeks-freestufffriday-swag-reveal-for-twitter/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/sliwinskisimage.jpg" /></a><br /></div>
Prepare thy selves, Twitter fiends, as <a href="http://twitter.com/sega">@SEGA</a> is <a href="http://blogs.sega.com/europe/2009/05/07/this-weeks-freestufffriday-swag-reveal-for-twitter/">giving away goodies</a> as part of its #FreeStuffFriday. The items up for the taking are: <br />
<ul>
    <li><em><a href="http://joystiq.com/tag/madworld">MadWorld</a></em> Wii decal set, soundtrack CD and poster signed by the PlatinumGames team.</li>
    <li><em>OutRun Online Arcade</em> t-shirt (size large) and free game code.</li>
    <li><a href="http://joystiq.com/tag/bleach"><em>Bleach</em></a> Kon plushie and Nintendo DS stylus.</li>
    <li><em>Nights: Journey of Dreams</em> soundtrack CD sampler, wristband and a SEGA sweet.</li>
    <li><em>Football Manager</em> "Gameplay &gt; Polygons" t-shirt (size large) and a SEGA lip balm.</li>
    <li>A grow-your-own venus fly trap plant and a SEGA lip balm.</li>
</ul>
<p>To win the items, Twitter users need to follow @SEGA, which will follow them in return. During Friday, the account will announce the package, along with a "special code phrase." The first follower to direct-message the phrase will win the pack. Sounds simple enough ... unless the "<a href="http://www.readwriteweb.com/archives/the_story_of_the_fail_whale.php">fail whale</a>" shows up.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/">Sega swag up for grabs this Friday (includes MadWorld, NiGHTS stuff)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 May 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/europe/2009/05/07/this-weeks-freestufffriday-swag-reveal-for-twitter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1539198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/07/sega-swag-up-for-grabs-this-friday-includes-madworld-nights-stuff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bleach</category><category>freestufffriday</category><category>madworld</category><category>outrun-online-arcade</category><category>sega</category><category>venus-fly-traps</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 07 May 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[MadWorld places relationship between online hype and actual sales in doubt]]></title><link>http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/</guid><comments>http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/#comments</comments><description><![CDATA[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=23400"><img vspace="0" hspace="0" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madworldheader.jpg" /></a>Analytics firm <a href="http://www.joystiq.com/tag/otx-research/">OTX Research</a> seems to already be making a name for itself after announcing intentions last month to track game sales. Speaking at the LA Games Conference, OTX's Nick Williams explained the surprisingly weak connection between strong online awareness of a game versus actual, hard sales numbers, citing Sega's recently released <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> as a striking example. <br />
<br />
Noting the game's top position among IGN.com's games with the "highest level of unique interest," <em>MadWorld</em> came in at a paltry number 41 using OTX's "GamePlan" metric, a system that measures "1,000 gamers on a weekly basis, tracking 400 games at any given time." This translates to a bleak eight percent of Wii owners having even heard of the title, much less purchasing it (that's .32 percent according to <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">April's <em>MadWorld</em> sales data</a> compared with the 20 million Wii owners in the US currently). Hmm, we wonder what that data would look like for <a href="http://www.joystiq.com/2009/04/16/gta-chinatown-wars-sells-89k-units-in-march/"><em>Grand Theft Auto</em>'s recent foray</a> onto Nintendo's massively popular handheld!<br />
<br />
It took an awful lot of numbers right there to explain an idea we've all quietly agreed upon for so long now -- hype and marketing in the "hardcore" gaming world doesn't necessarily equal copies moving at retail. Now, if you'll excuse us, we'll be over here playing <a href="http://playstation.joystiq.com/tag/blazblue/"><em>BlazBlue</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/">MadWorld places relationship between online hype and actual sales in doubt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Apr 2009 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23400>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1532051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/madworld-places-relationship-between-online-hype-and-actual-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>gamasutra</category><category>ign</category><category>la-games-conference</category><category>madworld</category><category>metrics</category><category>nick-williams</category><category>Nintendo</category><category>otx</category><category>otx-research</category><category>platinum-games</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 29 Apr 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[Dead Space Extraction producer confident about sales despite GTA: Chinatown Wars]]></title><link>http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/</guid><comments>http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/#comments</comments><description><![CDATA[<center><a href="http://www.vg247.com/2009/04/27/gta-chinatown-wars-struggled-because-of-what-people-are-looking-to-buy-says-dead-space-dev/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/deadspace042709.jpg" alt="" /></a></center>Steve Papoutsis, producer of <a href="http://www.joystiq.com/2009/04/10/joystiq-impressions-dead-space-extraction/"><em>Dead Space Extraction</em></a>, isn't concerned about the disappointing sales of recent Mature-rated games on Nintendo platforms. <br /><br />Talking to <a href="http://www.vg247.com/2009/04/27/gta-chinatown-wars-struggled-because-of-what-people-are-looking-to-buy-says-dead-space-dev/">VG247</a> about <a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/"><em>MadWorld</em></a> on the Wii and <a href="http://www.joystiq.com/2009/04/16/gta-chinatown-wars-sells-89k-units-in-march/"><em>Grand Theft Auto: Chinatown Wars</em></a> on the DS, Papoutsis said, "I think that's happening because of what people are looking to buy, I guess." In contrast, "I think with our game right now I think we're hitting on something that's really interesting and really fun, and we're hitting on the atmosphere and the visuals that people have started to associate with <em>Dead Space</em>." It's hard to believe that <em>Grand Theft Auto</em> just wasn't what people were "looking to buy," and an unexplainable not-really-rail-shooter is, but he could be on to something! Or he could have just decided not to tell VG247 how scared he really was.<br /><br />Papoutsis also extolled the cooperative play found in <em>Extraction:</em> "I love the Wii, I love Nintendo. I love all the platforms, but I really want something that I can play co-operatively on the Wii with a friend that hits that sweet spot I think <em>Dead Space: Extraction</em> is in."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-extraction/">Dead Space: Extraction</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036269"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036268"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/weller01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/railing_jump01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ishimura01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/">Dead Space Extraction producer confident about sales despite GTA: Chinatown Wars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Apr 2009 09:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2009/04/27/gta-chinatown-wars-struggled-because-of-what-people-are-looking-to-buy-says-dead-space-dev/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1529130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/27/dead-space-extraction-producer-confident-about-sales-despite-gta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-extraction</category><category>ea</category><category>Electronic-Arts</category><category>gta-chinatown-wars</category><category>madworld</category><category>Nintendo</category><category>steve-papoutsis</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 27 Apr 2009 09:02:00 EST</pubDate></item><item><title><![CDATA[Lazy waggling could damage your arm]]></title><link>http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/</guid><comments>http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/#comments</comments><description><![CDATA[<center><a href="http://www.nytimes.com/2009/04/21/health/21wii.html?_r=3&amp;em"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madworld042409.jpg" /></a></center>Reading a <a href="http://www.nytimes.com/2009/04/21/health/21wii.html?_r=3&amp;em"><em>New York Times</em> article</a> about repetitive stress injuries caused by the Wii is like taking a little day trip to 2006. In those days, Wii puns had just <em>started</em> to get old, and everyone discovered that repeated activity, <em>even while playing a video game</em>, can sometimes lead to injury.<br /><br />This particular article features an angle we hadn't heard before: it's actually<em> worse</em> for your arms if you <em>don't</em> swing with the proper zeal. According to the article: "... a flick of the wrist is often enough to return a serve or bowl a strike. As several doctors pointed out, that is the exact motion - concentrating the force of a swing in the muscles of the forearm - that can cause tennis elbow."<br /><br />Who knew -- even as you were committing graphic violence against fake dudes in <a href="http://nintendo.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/"><em>MadWorld</em></a>, you were mutilating your own arm?<br /><br />[Via <a href="http://multiplayerblog.mtv.com/2009/04/23/nyt-flicking-wii-remote-instead-of-swinging-may-produce-injuries/">MTV Multiplayer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/">Lazy waggling could damage your arm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Apr 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2009/04/21/health/21wii.html?_r=3&amp;em>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1527298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/24/lazy-waggling-could-damage-your-arm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>injuries</category><category>madworld</category><category>Nintendo</category><category>tennis-elbow</category><category>Wii</category><category>wii-itis</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 24 Apr 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[MadWorld 3D screens (3D glasses not included)]]></title><link>http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/</guid><comments>http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendoeverything.com/?p=14469#more-14469"><img width="580" vspace="0" hspace="0" height="313" border="1" align="middle"  src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madworld-blurry-3d.jpg" alt="" /></a><br />
<div align="left"><a href="http://www.nintendoeverything.com/?p=14469#more-14469">Nintendo Everything</a> has posted a batch of 3D screenshots of Sega's gore fest, <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>. Now, to be clear, these are not the 3D screenshots that you open on your computer and spin around with your mouse. Nope, you'll need to break out the old red and blue glasses for these. If you happen to have a pair lying around -- and who doesn't? -- Nintendo Everything promises a working 3D experience.<br /><br />If you don't have any 3D glasses, try this: Stick your face directly against your monitor and cross your eyes as hard as you can*. It won't make the image appear three-dimensional, but it's guaranteed to give you one helluva headache.<br /><br /><small><em>*Don't do this. It's bad for your eyes. Seriously.</em></small></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/">MadWorld 3D screens (3D glasses not included)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Apr 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendoeverything.com/?p=14469#more-14469>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1522763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/20/madworld-3d-screens-3d-glasses-not-included/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 20 Apr 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[MadWorld sells 66K in March, Sega oddly pleased]]></title><link>http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/</guid><comments>http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=23255"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/madworldsalesmarchnpd_580.jpg" /></a><br /></div>
Call us crazy, but we always thought that the idea behind making games was to sell <em>tons of copies</em>. Not so for Sega, as it seems weirdly satisfied with <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>'s lackluster sales, based on <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23255">comments to Gamasutra</a>. Debuting early in March, Platinum Games' over-the-top brawler managed to move 66,000 copies, despite <a href="http://www.joystiq.com/2009/03/13/metareview-madworld/">generally positive reviews</a>.<br /><br />Sega's other M-rated title on Wii, <a href="http://nintendo.joystiq.com/tag/house-of-the-dead-overkill/"><em>House of the Dead: Overkill</em></a>, also managed to have <a href="http://nintendo.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/">a sub-par debut</a>, selling 45,000 copies during February. What does this say for <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a>, the third of Sega's big games for Wii? Could Sega's gamble on the mature audience of Wii gamers been a poor move? All signs are pointing to "yes" right about now ... but Sega seems to disagree!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/">MadWorld sells 66K in March, Sega oddly pleased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Apr 2009 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23255>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1520160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/17/madworld-sells-66k-in-march-sega-oddly-pleased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead</category><category>house-of-the-dead-overkill</category><category>madworld</category><category>Nintendo</category><category>platinum-games</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 17 Apr 2009 11:50:00 EST</pubDate></item><item><title><![CDATA[Fanmade MadWorld figurine oozes cool]]></title><link>http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/</guid><comments>http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/#comments</comments><description><![CDATA[<div align="center"><a href="http://ebooze.deviantart.com/gallery/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ebooze_jack_figurine_580.jpg" /></a><br /></div>
There are plenty of things to love about <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>. The over-the-top slapstick action, the hilarious commentators, and fun Blood Bath Challenges are just a few of the things we enjoy in Platinum Games' latest title. Well, deviantART user ebooze loves the game's main character Jack so much that he decided to <a href="http://ebooze.deviantart.com/gallery/">make his own custom figurine</a>, complete with detachable chainsaws of both the bloody <em>and</em> clean variety. Want!<br /><br />[Via <a href="http://gonintendo.com/?p=78275">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/">Fanmade MadWorld figurine oozes cool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Apr 2009 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ebooze.deviantart.com/gallery/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1511737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/08/fanmade-madworld-figurine-oozes-cool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>art</category><category>arts-and-crafts</category><category>crafts</category><category>jack</category><category>madworld</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Apr 2009 14:25:00 EST</pubDate></item><item><title><![CDATA[Sega: Overkill sales 'met expectations,' MadWorld's 'very encouraging']]></title><link>http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/</guid><comments>http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/#comments</comments><description><![CDATA[<div align="center"><a href="http://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/defyingexp.jpg" alt="" /></a><br /></div>
We've kind of assumed that Sega's double shot of M-rated offerings on the Wii underperformed, because ... well, because it's the Wii. But if Sega of America VP Sean Ratcliffe is to be believed, we might just have sneered at <em><a href="http://www.joystiq.com/tag/madworld">MadWorld</a> </em>and <a href="http://www.joystiq.com/tag/house-of-the-dead-overkill"><em>House of the Dead: Overkill</em>'</a>s numbers too soon.<br /><br />Ratcliffe told <a href="http://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi/">VentureBeat</a>, "<em>House of the Dead</em> has done very well and has absolutely met our expectations. The first set of data for <em>MadWorld</em> is very encouraging, as well." We know that <em>Overkill </em><a href="http://nintendo.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/">only sold 45,000 units</a> in February, but if that's good enough for Sega, it's <em>just</em> enough to allow us to keep the hope of an <em>Overkill</em> sequel alive in our hearts without feeling like cockeyed optimists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/">Sega: Overkill sales 'met expectations,' MadWorld's 'very encouraging'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1510253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/sega-overkill-sales-met-expectations-madworlds-very-encour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead-overkill</category><category>madworld</category><category>Nintendo</category><category>sales</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 07 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo talks core, third parties, and DSi ]]></title><link>http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/</guid><comments>http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/#comments</comments><description><![CDATA[<a href="http://gamasutra.com/php-bin/news_index.php?story=22979"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/denisekaigler225pxwide.jpg" /></a>During a recent interview with <a href="http://gamasutra.com/php-bin/news_index.php?story=22979">Gamasutra</a>, Nintendo's <a href="http://www.joystiq.com/tag/denise-kaigler">Denise Kaigler</a> spoke about a slew of subjects sensitive to the Nintendo loyal. <a href="http://www.joystiq.com/2009/03/28/gdc09-joystiq-interviews-nintendos-denise-kaigler-about-ninten/">Core gaming</a>, third-party support, and the new DSi were just a few of the subjects Kaigler touched on. In regards to the core, Kaigler says that developing games for that audience is important for "everybody, the industry, certainly for Nintendo, but most of all, for consumers." She points to <a href="http://www.joystiq.com/tag/zelda-spirit-tracks"><em>Zelda: Spirit Tracks</em></a> as a game for that audience.<br /><br />Moving on to third-party support, we're starting to see more and more third parties recognize Nintendo's platforms. Kaigler says that being able to offer that 150 million user base between the two systems is very enticing to those developers. But, she notes that Nintendo wants to impart its own success on the platform and show these developers how it has achieved success (see: characters with floating, circular hands <em>in everything</em>), which might tie into those poor sales figures for the recent original, mature games <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> and <a href="http://www.joystiq.com/tag/house-of-the-dead-overkill"><em>House of the Dead: Overkill</em></a>.<br /><br />Finally, no interview with a Nintendo exec can skip the company's latest handheld, the <a href="http://www.joystiq.com/tag/nintendo-dsi">Nintendo DSi</a>. Some folks (especially commenters on Joystiq) have felt the handheld doesn't improve enough over the DS Lite, especially for the price it's demanding. Kaigler, however, argues that the new handheld has plenty to offer, pointing out the DSi's popularity on Amazon and at GameStop through pre-order figures, as well as the one feature that we think too many people are overlooking: <a href="http://www.joystiq.com/tag/dsiware">DSiWare</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/">Nintendo talks core, third parties, and DSi </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Apr 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=22979>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1509097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/06/nintendo-talks-core-third-parties-and-dsi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>core</category><category>denise-kaigler</category><category>DS</category><category>dsiware</category><category>house-of-the-dead-overkill</category><category>madworld</category><category>Nintendo</category><category>nintendo-dsi</category><category>sega</category><category>Wii</category><category>zelda-spirit-tracks</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Apr 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[First Bad Company 2 trailer light on gameplay, heavy on death]]></title><link>http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/</guid><comments>http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/player/47329.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/battlefield_badcomp2.jpg" /></a><br /></div>
Light on gameplay but heavy on <em>murder</em> the first trailer for <a href="http://www.joystiq.com/tag/battlefield-bad-company-2/"><em>Battlefield: Bad Company 2</em></a> got "world exclusive" status on this week's <a href="http://www.gametrailers.com/game/5927.html">GameTrailers TV</a> (after the break).<br /><br />Showcasing the cycle of "smoke a cigarette, kill a dude, get killed yourself" in a <em>MadWorld</em>-esque aesthetic, we can't help but wish for actual gameplay footage from the game -- the <a href="http://www.joystiq.com/2009/02/03/ea-confirms-mass-effect-2-and-battlefield-bad-company-sequel/">first <em>Bad Company 2</em> screen</a> was madness! We'll expect to hear more from publisher <a href="http://www.joystiq.com/tag/ea">EA</a> and developer <a href="http://www.joystiq.com/tag/ea-dice">DICE</a> as we near <a href="http://www.joystiq.com/tag/e3-2009">E3 2009</a> in June. More on <em>murder</em>, that is.<p><a href="http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/" rel="bookmark">Continue reading <em>First Bad Company 2 trailer light on gameplay, heavy on death</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/">First Bad Company 2 trailer light on gameplay, heavy on death</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Mar 2009 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/47329.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1501243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/first-bad-company-2-trailer-light-on-gameplay-heavy-on-death/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-company-2</category><category>battlefield</category><category>battlefield-bad-company-2</category><category>dice</category><category>e3-2009</category><category>ea</category><category>ea-dice</category><category>ea-partners</category><category>Electronic-Arts</category><category>gametrailers</category><category>gametrailers-tv</category><category>madworld</category><category>murder</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 28 Mar 2009 21:45:00 EST</pubDate></item><item><title><![CDATA[MadWorld: If you flail, you may fail]]></title><link>http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/</guid><comments>http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/#comments</comments><description><![CDATA[<div align="center"><a href="http://platinumgames.com/2009/03/25/madworld-vs-the-wii-remote/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/wiaftmwithwii.jpg" alt="" /></a><br /> </div>
In a blog post titled <a href="http://platinumgames.com/2009/03/25/madworld-vs-the-wii-remote/"><em>MadWorld</em> vs. The Wii Remote</a>, Shigenori Nishikawa recommends gamers "flick" the controller rather than "flail" in order to get the best experience out of <em><a href="http://www.joystiq.com/tag/MadWorld/">MadWorld</a></em>. Nishikawa, the game's director, wrote the blog to detail the development process behind bringing the bloody <em>MadWorld</em> universe to the Nintendo Wii.<br /> <br /> In order to maintain a consistent tempo between the on-screen action and the motions of the player, Platinum Games "adjusted the way" <em>MadWorld</em> detects swing strength. That means, gamers aren't required to "flail [their] arms around" to unlock maximum carnage. However, Nishikawa isn't stopping gamers from going crazy either, saying, "If you get into the Jack state of mind and want to swing for the fences, you are more than welcome to!" What else are you going to do with that discounted <a href="http://www.youtube.com/watch?v=cvaRGiMWRaE">Wacky Waving Inflatable Arm Flailing Tube Man</a> you bought?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/">MadWorld: If you flail, you may fail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/03/25/madworld-vs-the-wii-remote/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1498341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/madworld-if-you-flail-you-may-fail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>platinum-games</category><category>sega</category><category>wacky-waving-inflatable-arm-flailing-tube-man</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 25 Mar 2009 18:45:00 EST</pubDate></item><item><title><![CDATA[Wanted's Wanat considers Wii development a 'narrow market' [Update]]]></title><link>http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/</guid><comments>http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/player/46982.html?type=flv"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/03/petawanat580eee.jpg" alt="" /></a><br />
<div align="left"><strong>Update:</strong> Pete Wanat joined the team at 1UP and discussed comments made during Invisible Walls during the first GDC episode of ListenUP! (<a href="http://www.podtrac.com/pts/redirect.mp3?http://podcast.the1upnetwork.com/flat/1UPYours/LUP032509.mp3">Download Link</a>). During the conversation Wanat clarified that his comments were taken out of context and the numbers mentioned were simply guesstimations. Simply put, Wanat clarified that he loves games, regardless of platform ... as we all should.</div>
<br /> </div>
<em>Wanted: Weapons of Fate</em> executive producer, Pete Wanat, says Sega -- whom he has no current working connection to -- would need to sell "2-3 million units" to make a sizable profit on <em><a href="http://nintendo.joystiq.com/tag/MadWorld/">MadWorld</a></em>. Wanat doesn't pull his punches during an interview with web show <a href="http://www.gametrailers.com/player/46982.html?type=flv">Invisible Walls</a>, criticizing the Nintendo Wii's development process where spending more than "$350,000 to $500,000" on a game runs the risk of making little to no profit.<br /> <br /> "[Nintendo was] getting their ass handed to them [last generation], trying to compete with hardcore gamers. So they said, 'We're not going to bother, we're going to find our niche audience.'" says <a href="http://www.joystiq.com/tag/pete-Wanat/">Wanat</a>. "[Nintendo] has succeeded overwhelmingly so. But do not expect the rest of the industry to get down on its knees and 'blow' Nintendo to make games for that system when you can no longer use it and the same porting mechanism [when creating multiplatform SKUs on Xbox 360, PS3 and PC]."<br /> <br /> Now Nintendo fans, before you feverishly type a retort, Wanat wants to make it clear that the Wii is home to some "unbelievable experiences" (specifically calling Nintendo's first-party titles, "Awesome"). However, as a third-party developer, "cracking the code" and finding success on the platform doesn't allow a game to be ported to other systems without completely changing the game's unique features, like gesture-based controls. "You're really getting narrowed to that one, narrow market. And what sells there? <a href="http://nintendo.joystiq.com/tag/Nintendo/">Nintendo</a> games." It seems Sega is <a href="http://nintendo.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/">already feeling that sting</a>.<br /><br />[Via <a href="http://www.seganerds.com/2009/03/22/wanat-madworld-needs-to-sell-2-3-million-to-make-profit/">Sega Nerds</a>]<p><a href="http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/" rel="bookmark">Continue reading <em>Wanted's Wanat considers Wii development a 'narrow market' [Update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/">Wanted's Wanat considers Wii development a 'narrow market' [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Mar 2009 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/46982.html?type=flv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/wanted-prod-rolls-out-his-duct-tape-madworld-needs-to-sell-2-3m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>Nintendo</category><category>pete-wanat</category><category>sales</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 23 Mar 2009 16:55:00 EST</pubDate></item><item><title><![CDATA[House of the Dead: Overkill sells 45k in February]]></title><link>http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/</guid><comments>http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.edge-online.com/news/house-dead-overkill-sells-45k"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/grindhousevoverkill.jpg" /></a><br /> </div>
Sega's latest (on rails) shooter -- and <a href="http://www.joystiq.com/2009/03/16/house-of-the-dead-overkill-has-most-swearing-ever/">Guinness World Record</a> holder -- <em><a href="http://www.joystiq.com/tag/House-of-the-Dead-Overkill/">The House of the Dead: Overkill</a></em> sold 45,000 units in February, landing itself 50th place in the month's top 100 titles sold. According to data from the NPD Group (Via <a href="http://www.edge-online.com/news/house-dead-overkill-sells-45k">Edge</a>), <em>Overkill</em> -- which released on February 10 -- joins other third-party Wii titles that have <a href="http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/">failed to capture attention</a> at retail.<br /> <br /> Last year, Sega of America president Simon Jeffery said Western publishers have <a href="http://www.joystiq.com/2008/03/06/sega-hardcore-gamers-shouldnt-be-excommunicated-from-wii/">ignored the hardcore market</a> focusing instead on family friendly titles, in line with the Wii's mainstream image. <a href="http://www.joystiq.com/tag/Sega/">Sega</a> -- who recently released <em><a href="http://www.joystiq.com/tag/MadWorld/">MadWorld</a></em> -- is prepping for a June release of <em><a href="http://www.joystiq.com/tag/The-Conduit/">The Conduit</a></em>, continuing a string of Mature rated titles developed for the top-selling console. Hopefully, it will fare better on store shelves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/">House of the Dead: Overkill sells 45k in February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Mar 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/house-dead-overkill-sells-45k>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1494669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/22/house-of-the-dead-overkill-sells-45k-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead</category><category>house-of-the-dead-overkill</category><category>madworld</category><category>mature</category><category>npd</category><category>sales</category><category>sega</category><category>the-conduit</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sun, 22 Mar 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[It's a mad, MadWorld blooper reel]]></title><link>http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/</guid><comments>http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/player/46688.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/madblooperworld580.jpg" alt="" /></a> </div>
Make no mistake, <em><a href="http://www.joystiq.com/tag/MadWorld/">MadWorld</a></em> is one of the most violent games we've ever seen but it's all wrapped up into a big joke. It's over the top, insane and pretty hilarious. Some of that hilarity is thanks to the one-two commentary punch of <a href="http://en.wikipedia.org/wiki/Greg_Proops">Greg Proops</a> (<em>Whose Line is It, Anyway?</em>) and <a href="http://en.wikipedia.org/wiki/John_DiMaggio">John DiMaggio</a> (Bender from <em>Futurama,</em> among other <a href="http://www.joystiq.com/tag/gears-of-war-2/">things</a>). Unfortunately, the latest trailer for <em>MadWorld</em> doesn't include Proops &amp; DiMaggio but a pair of actors trying desperately to <em>pretend</em> to be hilarious. Maybe we're being overly harsh but you be the judge, check out the <a href="http://www.gametrailers.com/player/46688.html">trailer</a> after the break.<p><a href="http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/" rel="bookmark">Continue reading <em>It's a mad, MadWorld blooper reel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/">It's a mad, MadWorld blooper reel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Mar 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/46688.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1494595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/21/its-a-mad-madworld-blooper-reel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloopers</category><category>madworld</category><category>sega</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sat, 21 Mar 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Fake severed limbs are totally hot right now]]></title><link>http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/</guid><comments>http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.thesun.co.uk/sol/homepage/news/article2329321.ece"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gam_madworldlimbs_580.jpg" alt="" /></a><br /></div>
Occasionally, the gaming industry gets hooked on the most bizarre marketing trends, such as <a href="http://www.joystiq.com/tag/arg">ARGs</a>, and <a href="http://www.joystiq.com/2006/12/11/sony-marketers-are-horrible-liars-pretend-to-run-fansite/">laughably unbelievable product enthusiasts</a>. However, even with our usually spot-on industry clairvoyance, we didn't see this one coming -- for the <a href="http://www.joystiq.com/2009/03/12/capcom-publicity-stunt-loses-realistic-fake-limbs-in-london/">second time in a month</a>, a developer used fake severed limbs to attract attention to their ultraviolent title. Sega, promoting <em><a href="http://www.joystiq.com/tag/MadWorld/">MadWorld</a></em>, recently <a href="http://www.thesun.co.uk/sol/homepage/news/article2329321.ece">scattered monotone severed arms</a> (all holding copies of the game) across London. Man, Londonites have got to be getting sick of these shenanigans.<br /><br />We hope this trend comes to a grinding halt before other companies can hop on the bandwagon. The thought of a major metropolitan city whose desensitized residents shrug nonchalantly when they notice <em>human gristle</em> littering their streets makes us a tad uncomfortable.<br /><br />[Thanks, Tagg.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/">Fake severed limbs are totally hot right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thesun.co.uk/sol/homepage/news/article2329321.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1494563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/21/fake-severed-limbs-are-totally-hot-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>limbs</category><category>london</category><category>madworld</category><category>marketing</category><category>publicity-stunt</category><category>resident-evil-5</category><category>sega</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 21 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[SEGA offers advice, creates MadWorld must-do list]]></title><link>http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/</guid><comments>http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/#comments</comments><description><![CDATA[<center><a href="http://multiplayerblog.mtv.com/2009/03/13/madworld-must-do-list/"><img vspace="0" hspace="0" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/angryworldangrey3.jpg" /></a></center>Platinum Games' <a href="http://www.joystiq.com/2009/03/13/metareview-madworld/">well received</a> <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a> has been abusing and roughing up the Wii for few days and SEGA decided its the opportune time to give game advice. Only because the publisher wants to make sure everyone is getting the most brutal experience possible.<br />
<br />
The top ten <a href="http://multiplayerblog.mtv.com/2009/03/13/madworld-must-do-list/"><em>MadWorld </em>must-do list</a> is what SEGA came up with and is (interestingly enough) penned by the company's own senior localization producer, Patrick Riley. The list includes a few gameplay tips, some Challenge tricks and various insightful nuggets of information, like the fact that Jack can impale foes with a total of five, yes five caution signs. Yes sir ... <a href="http://www.themoreyouknow.com/">the more you know.<br />
</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/">SEGA offers advice, creates MadWorld must-do list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Mar 2009 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/03/13/madworld-must-do-list/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1487933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/15/sega-offers-advice-creates-madworld-must-do-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>mad-world</category><category>madworld</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 15 Mar 2009 19:10:00 EST</pubDate></item><item><title><![CDATA[Touch Ruminations: It's a MadWorld out there]]></title><link>http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/</guid><comments>http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/touch_ruminations_logo_580.jpg" alt="" /><br /></div>
<font size="1"><em>In <a href="http://www.joystiq.com/tag/touch-ruminations">Touch Ruminations</a>, former DS and Wii Fanboy Lead <a href="http://www.joystiq.com/bloggers/david-hinkle/">David Hinkle</a> talks about whatever he feels like. He's a jerk like that. This week, it's all about Jack and his crazy romp through Varrigan City's Death Watch in <a href="http://www.joystiq.com/tag/madworld">MadWorld</a>. The opinions expressed here belong to the author and don't necessarily reflect those of Joystiq, Weblogs Inc. or its affiliates.</em></font><br /><br /><em>MadWorld</em> has been the biggest game on my radar for awhile, both professionally and personally. As a big fan of <a href="http://en.wikipedia.org/wiki/God_hand"><em>God Hand</em></a>, I immediately compared <span style="font-style: italic;">MadWorld</span> to that and expected it to carry over a lot of the things that game did so well: memorably goofy characters, ridiculously over-the-top combat, and an inspired, memorable setting. I'm glad to say that <em>MadWorld</em> has all of these things so far (I've only gotten through the first 3 stages, so that could change; my copy only arrived yesterday morning).<br /><p><a href="http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/" rel="bookmark">Continue reading <em>Touch Ruminations: It's a MadWorld out there</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/">Touch Ruminations: It's a MadWorld out there</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1485538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/touch-ruminations-its-a-madworld-out-there/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>platinum-games</category><category>sega</category><category>touch-ruminations</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview -- MadWorld]]></title><link>http://www.joystiq.com/2009/03/13/metareview-madworld/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/13/metareview-madworld/</guid><comments>http://www.joystiq.com/2009/03/13/metareview-madworld/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/games/platforms/wii/madworld?q=madworld"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/madworldtc580.jpg" /></a><br /> </div>
You may not realize this, but <em><a href="http://www.joystiq.com/tag/Madworld/">MadWorld</a></em> is a scathing look into the future of reality television. On today's shows we have survivors attempting to avoid madness and starvation, people who think they can dance and survivors who must dance to avoid madness and starvation (maybe we mixed that one up). <em>MadWorld</em> ups the ante by throwing players into a game show called <em>Death Watch</em> -- where winning puts $150 million in your pocket and losing puts you in the morgue. <a href="http://www.imdb.com/title/tt0093894/">Arnold Schwarzenegger</a> tried to warn us television would go this route ... now, it's Sega's turn.<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3173196&amp;p=44">1UP</a> <strong>(A-)</strong>: "The design constraints of Nintendo's system forced the developers at Platinum Games to be creative, and they followed through on their creativity by putting together a thoroughly enjoyable brawler with just the right amount of the ultra-violence."</li>
    <li><a href="http://www.gamepro.com/article/reviews/209136/madworld/">GamePro</a> <strong>(90/100)</strong>: "Dark, brutal and hilarious in just the right way, <em>MadWorld</em> is a title that has rocketed to the top of every staff member's must buy list. Don't let the fact that it's on a "kiddie console" fool you-this is one title every "hardcore" gamer needs to play, provided you're over eighteen years old, of course."</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=6774">GameTrailers</a> <strong>(85/100)</strong>: "One of the most eye-catching games to come along in a while, <em>MadWorld</em> is stylish, bloody, and a great fit for the Wii's controls. Though there's a surprising amount of incentive to replay it, it's barely seven hours long, so if you aren't persuaded by the novelty of extreme violence buy with caution."</li>
    <li><a href="http://www.eurogamer.net/articles/madworld-review">Eurogamer</a> <strong>(70/100)</strong>: "No matter how much the schoolboy-humour commentary grates, no matter how repetitive the bits in between the set-pieces start to feel and no matter how frustrating the later levels become, <em>MadWorld</em> provides a rush of blood to the head almost as often as it provides a rush of blood to the pavement."</li>
</ul>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/13/metareview-madworld/">Metareview -- MadWorld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Mar 2009 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/madworld?q=madworld>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/metareview-madworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/metareview-madworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>metareview</category><category>Nintendo</category><category>platinum-games</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 13 Mar 2009 06:00:00 EST</pubDate></item><item><title><![CDATA[This week on the Nintendo Channel: Celebrities, Mac and Cheese]]></title><link>http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/</guid><comments>http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="464" id="viddler_8129dc40"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/8129dc40/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/8129dc40/" width="580" height="464" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_8129dc40" wmode="transparent"></embed></object></center>Another Monday means another Nintendo Channel update, and this week we've got a boatload of new video content, as well as some new DS content to love. On the demo side, there are two piping hot samples, one of which is <span style="font-style: italic;">Personal Trainer</span>, and the other <a href="http://www.joystiq.com/tag/trackmania"><span style="font-style: italic;">TrackMania DS</span></a>. Check the full list of demos after the break.<br /><br />On the video side, there's plenty of new content to watch. You can check out some footage from <a href="http://www.joystiq.com/tag/pokemon-platinum"><span style="font-style: italic;">Pok</span>e<span style="font-style: italic;">mon Platinum</span></a>, as well a nice developer chat with the folks behind <a href="http://www.joystiq.com/tag/world-of-goo"><span style="font-style: italic;">World of Goo</span></a>, and some footage from Sega titles <a href="http://www.joystiq.com/tag/house-of-the-dead-overkill" style=""><span style="font-style: italic;">House of the Dead: Overkill</span></a> and <a href="http://www.joystiq.com/tag/madworld"><span style="font-style: italic;">MadWorld</span></a>.<br /><p><a href="http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/" rel="bookmark">Continue reading <em>This week on the Nintendo Channel: Celebrities, Mac and Cheese</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/">This week on the Nintendo Channel: Celebrities, Mac and Cheese</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1482814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/this-week-on-the-nintendo-channel-celebrities-mac-and-cheese/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>house-of-the-dead-overkill</category><category>lisa-kudrow</category><category>madworld</category><category>nintendo-channel</category><category>trackmania</category><category>world-of-goo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 09 Mar 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[MadWorld: Just Hot Enough for TV]]></title><link>http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/</guid><comments>http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/#comments</comments><description><![CDATA[<center><a href="http://blogs.sega.com/usa/2009/03/08/madworld-countdown-the-madworld-tv-ad/"><img hspace="0" vspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/madworld30909.jpg" /></a></center><a href="http://www.joystiq.com/tag/Sega/">Sega</a> is taking a somewhat rare step (for a third-party Wii game) in its advertising campaign for <a href="http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/"><span style="font-style: italic;">MadWorld</span></a>: a TV commercial. We hardly <span style="font-style: italic;">ever</span> see ads for Wii games on TV, and Sega has been responsible for two lately: this one, and the previous <span style="font-style: italic;">House of the Dead: Overkill</span> <a href="http://www.youtube.com/watch?v=v0YQ5FljJQU">spot</a>, which <span style="font-style: italic;">also</span> mentioned <span style="font-style: italic;">MadWorld.</span><br /><br />Despite its graphic violence (which can only be hinted at on television), Platinum Games' brawler is an excellent candidate for a TV campaign: we believe that the amazing high-contrast graphical style alone can sell copies, and thus putting it in front of more people is a great thing. We also think that not all Wii owners are in the audience for game blogs, and as such may not have even <em>known</em> that they needed <em>MadWorld</em>. And now they will!<br /><p><a href="http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/" rel="bookmark">Continue reading <em>MadWorld: Just Hot Enough for TV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/">MadWorld: Just Hot Enough for TV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/usa/2009/03/08/madworld-countdown-the-madworld-tv-ad/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1482737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/madworld-just-hot-enough-for-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>advertising</category><category>madworld</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Yasumi Matsuno resurfaces to discuss work on MadWorld]]></title><link>http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/</guid><comments>http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/#comments</comments><description><![CDATA[<center><a href="http://blogs.ign.com/SEGA_MadWorld/2009/03/04/114151/"><img hspace="0" vspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/madworld30509.jpg" /></a></center><em><a href="http://www.joystiq.com/2009/03/02/vc-in-brief-ogre-battle-snes/">Ogre Battle</a>, Final Fantasy Tactics</em>, and <em>Vagrant Story</em> creator Yasumi Matsuno left his position as director of <em>Final Fantasy XII</em> in the middle of development, and has been quiet ever since -- until <a href="http://www.gamespot.com/wii/action/madworld/news.html?sid=6204717">last month</a>, when the (weird) news came out that he had been contracted to write for ... <em><a href="http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/">MadWorld</a>.</em><br /><br />On the IGN <em>MadWorld </em>blog, Matsuno posted about the narrative for the brawler. Under contradictory advice from the producer and the development team, Matsuno came up with the game show idea. The development team wanted a world where violence was accepted -- but the producer (not named, but probably Atsushi Inaba) wanted a world where "<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">Violence should ultimately be denied in the end."</span> To comply with both of those ideas, Matsuno devised DeathWatch. <br /><br />"<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">In the extraordinary world of the DeathWatch games," Matsuno explains, "violence and brutality is not only required, but accepted. However, once you step out of the show, the world outside is ruled by normal conventions. In the conclusion of the post, Matsuno says that "</span><span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody">it may be a little difficult to catch everything in the story by only playing the game once." We're happy to hear about some replay value!<br /><br />For more from the <em>World:</em> Over on the Platinum Games <em>MadWorld</em> site (which can now be viewed <a href="http://platinumgames.com/2009/03/05/platinumgamescom-for-mobile-devices/">on the iPhone</a>!), director Shigenori Nishikawa <a href="http://platinumgames.com/2009/03/05/what-madworld-still-lacked/">explains</a> the motivation for adding the comedic narration to the game.<br /><br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/">Yasumi Matsuno resurfaces to discuss work on MadWorld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Mar 2009 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/SEGA_MadWorld/2009/03/04/114151/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1479740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/05/yasumi-matsuno-resurfaces-to-discuss-work-on-madworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>madworld</category><category>platinum-games</category><category>sega</category><category>yasumi-matsuno</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Mar 2009 12:20:00 EST</pubDate></item><item><title><![CDATA[Capcom's Inafune: Xbox was only way into overseas market]]></title><link>http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/</guid><comments>http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/keijiinafune_leighalexander.jpg" alt="" /><br /></div>
Capcom's Head of Research &amp; Development Management Group and Online Business (breath) <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> is <em>all about</em> the Western game market. In an internal <a href="http://ir.capcom.co.jp/english/interview/vol09/index.html">interview on Capcom's website</a> published earlier today, Inafune makes a variety of comments regarding Capcom's changing attitude with regards to the Western market. "I think I can only get away with saying this now, but I really thought that using the Xbox was the only way to break into overseas markets, and I took that hypothesis all the way," Inafune says in the piece, citing <a href="http://www.joystiq.com/tag/lost-planet"><em>Lost Planet</em></a> and <a href="http://www.joystiq.com/tag/dead-rising"><em>Dead Rising</em></a> as two prime examples of games targeted at Western audiences that were successful.<br /><br />Speaking to the state of the video game industry and Capcom's relevance within it, he continues, "Up until now, we made games in Japan, and it was merely coincidental that those games sold overseas. But overseas game makers in regions like North America and Europe have gained strength, and it has become clear that this is the direction the game industry is going." We've heard statements like this before from <a href="http://www.joystiq.com/2009/02/20/inaba-western-devs-superior-to-japanese-devs/"><em>MadWorld</em> creator Atsushi Inaba</a>, but never from such an influential and powerful figure<strike>head</strike> within the Japanese development community. Considering the online multiplayer focus of the company's cadre of games both released and on the horizon, we think Capcom is putting its money where its mouth is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/">Capcom's Inafune: Xbox was only way into overseas market</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 12:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.capcom.co.jp/english/interview/vol09/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/capcoms-inafune-xbox-was-only-way-into-overseas-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atsushi-inaba</category><category>capcom</category><category>dead-rising</category><category>economy</category><category>interview</category><category>keiji-inafune</category><category>lost-planet</category><category>Lost-Planet-Extreme-Condition</category><category>madworld</category><category>western-audience</category><category>western-development</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 03 Mar 2009 12:57:00 EST</pubDate></item><item><title><![CDATA[Platinum Games discusses enemy AI in MadWorld]]></title><link>http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/</guid><comments>http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/#comments</comments><description><![CDATA[<div align="center"><a href="http://platinumgames.com/2009/03/03/the-enemies-of-madworld/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/brightbulbmadworld580.jpg" alt="" /></a><br /></div>
Bless <a href="http://platinumgames.com/2009/03/03/the-enemies-of-madworld/">the Platinum Games blog</a>, as it's been <a href="http://www.joystiq.com/2009/03/02/platinum-games-doesnt-find-madworlds-violence-so-funny-actual/">a wonderful source</a> of <a href="http://www.joystiq.com/2009/02/17/the-black-and-white-evolution-of-madworlds-graphics/">interesting stuff</a> leading up to next week's release of <a href="http://www.joystiq.com/tag/madworld"><em>MadWorld</em></a>. Today, Hirono Sato takes over the driver's seat and talks about his role in the game: player interactions and the three different AIs governing enemies. <br /><br />He breaks the enemy units down to "grunt," "grunt leader," and "boss." Sato explains that the "grunts" are essentially pushovers and the challenge they present is not simply just to defeat them, but to defeat them in the most stylish way possible, for the most points possible. Sato says that in a game "where running around killing all the enemies is supposed to be fun, making them so hard that you can't kill them wouldn't be fun at all."<br /><br />However, for those that crave difficult combat, the "grunt leader" is always on hand to provide an ample spanking. This guy is a bit tougher to battle, so it's not as much about getting the most points possible as it is about just surviving his attacks. Then, there are the "bosses," which are pretty self-explanatory.<br /><br />Sato also tells us of a cool in-game item called the "Money Grubber," a briefcase stuffed with money that you throw at enemies. Once the "grunts" see it, they'll start clawing for it, and eventually fight each other over the money. While they're busy, Sato offers a few ideas, including tossing "a drum filled with gasoline their way" and even  tossing the case "onto some busy train tracks." <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/">Platinum Games discusses enemy AI in MadWorld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://platinumgames.com/2009/03/03/the-enemies-of-madworld/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/platinum-games-discusses-enemy-ai-in-madworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>jack</category><category>madworld</category><category>platinum-games</category><category>sega</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Mar 2009 12:30:00 EST</pubDate></item></channel></rss>