Stylistically, it's been compared to Half-Life and Perfect Dark. What games have inspired design choices in The Conduit? Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life, rece...
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM
Posted on Jan 23rd 2015 7:00PM