Stylistically, it's been compared to Half-Life and Perfect Dark. What games have inspired design choices in The Conduit? Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life,...
Posted on Aug 31st 2014 2:36PM
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM