Posts tagged making-time 
Making Time: Final Fantasy Adventure
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. We all have to start somewhere. Yoshinori Kitase has been, more or less, the man in charge of the Final Fantasy series since 1994. Kitase directed the operatic Final Fantasy ...
Earthbound and children at play
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. Earlier this month, a friend on Twitter asked his followers to name a "perfect game." The resulting conversation was fascinating, as hordes of players listed games while also...
The aging horror of Kenji Eno's D
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. The inspiration to whip up a new column about an old game can come from anywhere, even a sad loss for the video game industry. In February, upon hearing about the death of ...
Getting Dark Souls all wrong
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. When Dark Souls first launched in October 2011, I picked it up immediately. Though that statement may seem to be tied to my love of the game's spiritual predecessor, the truth...
Reliving the controversy of Phantasmagoria
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. I have a confession to make. The only reason this column exists is because I wanted an excuse to write about Phantasmagoria, an adventure game created by industry pioneer Robe...
Vagrant Story: Game of a million swords
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. I'm not sure when it happened, but it must have been sometime in 1999. My friend Stephen and I engaged in a sort of foreign exchange program. We didn't go overseas or anything...
Solving the 3D platforming problem in Jumping Flash
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. I never owned a PlayStation during the 32-bit era. I had a Sega Saturn, which I loved, though that didn't stop me from envying my PlayStation-owning friends. I was lucky enoug...
The overlooked innovation of Zelda 2: The Adventure of Link
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. Choosing the definitive Zelda game is a fool's errand. There are those who say the series peaked with Ocarina of Time. Twilight Princess has its adherents. Others – for ...
