For 250 MS Points (an awkward $3.125), the Jjaro Map Pack will net you 12 new multiplayer environments, playable in King of the Hill, Kill the Man with the Ball and Tag modes, and two achievements worth a combined 30 gamer points. If the game's infamously sickening motion doesn't make you throw up, be sure to grab the content just in case Marathon gets thrown off Xbox Live Arcade.
Marathon 2 map pack thrown up on Wednesday
Yes, we know, you've been clamoring for more multiplayer maps like an irate, "plz sir can I hav sum moar" Oliver Twist. You yearn for more of Bungie's first-person shootery, dreaming of running and gunning down corridors you haven't been through countless times already. It'll genuinely make your day to see new downloadable content pop up on the Xbox Live Marketplace, but until a new Halo 3 map pack is announced, that day is still quite a ways off. But here, have some Marathon 2: Durandal stuff in the meantime.
For 250 MS Points (an awkward $3.125), the Jjaro Map Pack will net you 12 new multiplayer environments, playable in King of the Hill, Kill the Man with the Ball and Tag modes, and two achievements worth a combined 30 gamer points. If the game's infamously sickening motion doesn't make you throw up, be sure to grab the content just in case Marathon gets thrown off Xbox Live Arcade.
For 250 MS Points (an awkward $3.125), the Jjaro Map Pack will net you 12 new multiplayer environments, playable in King of the Hill, Kill the Man with the Ball and Tag modes, and two achievements worth a combined 30 gamer points. If the game's infamously sickening motion doesn't make you throw up, be sure to grab the content just in case Marathon gets thrown off Xbox Live Arcade.
Poll Results: Poker best, Shrek worst of XBLA chopping block titles
Over the last few days, we asked you to pick the best and worst of the Xbox Live Arcade titles that are potentially up for delisting. We've now tallied the votes and the results are in:
Best:
Best:
- Texas Hold 'Em (12.77%)
- Marathon: Durandal (12.48%)
- Contra (9.18%)
- Shrek N Roll (12.00%)
- Yie Ar Kung-Fu (8.37%)
- Screwjumper! (6.48%)
Bungie's next game is like, 'totally different'
One of Bungie's many skills is to talk up future projects without saying much at all, with the latest edition of the now independent company's podcast providing a sterling example of vague vocalizing. In a discussion between Luke Smith, Frank 'O Connor, Brian Gerrard and lead designer Christian Allen, we learn that Bungie's next title will be "totally different" to what you may have envisioned.
Though it's early days yet, we're assured the work-in-progress is looking "very cool." As an adventure involving armor-clad tough guys gallivanting across mysterious space hoops is almost certainly ruled out (we're not mad about it), what do you think is nestled within Bungie's chiffon sleeve?
[Via Eurogamer]
Though it's early days yet, we're assured the work-in-progress is looking "very cool." As an adventure involving armor-clad tough guys gallivanting across mysterious space hoops is almost certainly ruled out (we're not mad about it), what do you think is nestled within Bungie's chiffon sleeve?
[Via Eurogamer]
Four48 crew takes on the world in Resident Evil 4 race

With three marathon gaming sessions neatly tucked under their belts, the Four48 crew are starting to get a little overzealous. Attempting to beat four Zelda games in forty-eight hours was a lofty enough goal -- but for their latest effort to raise cash for Child's Play, they're attempting to establish global domination by besting seven other teams in a race through Resident Evil 4.
The first team to cross the finish line (via jet ski, if memory serves) nets themselves a copy of No More Heroes, along with bragging rights in the rapidly expanding competitive marathon gaming scene. As always, you can watch their live webstream to see if the Four48ers can back up their boasts -- that is, if you can stand ten straight hours of listening to the death rattles of Spanish pseudo-zombies.
Four48 crew tackling Paper Mario for weekend Child's Play marathon

Remember those wacky kids who tried to beat the four 3D Zelda games in a single two day sitting, and failed miserably due to technical difficulties and general overzealousness? Well, they're back, comically tiny TV and all, to take on the N64 cult classic Paper Mario, in an attempt to raise more donations for Child's Play (their first outing netted a total of $1200 for the charity).
These weekend warriors (called the Four48 crew in honor of their first ambitious marathon) are planning on sitting down with a new game every Saturday morning, and not getting up until the ending credits roll. You can watch their exploits on their video webstream (and donate to a worthy cause) on their site. We highly suggest it -- if watching these guys trudge through classic games doesn't trigger your nostalgia gland, at least it's interesting to watch bedsores develop in real time.
Today in Joystiq: January 17, 2008
More cool t-shirt designs from reader Anthony, whose work we showed off yesterday. For those that don't recognize the above images, that's Assassin's Creed on the left and Marathon on the right. Check out the highlights for today:
Joystiquery
X3F Week in Review: January 11, 2008 - January 17, 2008
News
GameTap Thursday: Gumboy rolls into town
Myst DS landing in US this March
Virtua Fighter 5 update on 360 brings saved replays, pants
PixelJunk Monsters to invade PSN on Jan. 24
Scrabulous under fire from Hasbro, Mattel
FIFA Street 3 demo now on Xbox Live
Meet Apollo Justice: Ace Attorney right here, right now
MotorStorm track pack arrives on PSN today
Alone in the Dark delayed until May, PS3 even later
Paperboy, Metroid Prime programmer dies at 43
Suda 51 wants more No More Heroes
XGen browser game dev throws casual weight behind WiiWare
There's a new trailer for Postal
Infogrames CEO outlines recovery plans for company and Atari
Leisure Suit Larry Box Office Bust coming everywhere Fall '08
Atlus USA reveals 'Rondo of Swords' for DS
Study: A Wii bit of practice before surgery is good
Sony says SingStar store will get updates soon
Gears of War dolls of masculinity available spring '08
December NPD: No wonder you're broke this month
TiVo Alert: Prototype gameplay on X-Play
PSN Thursday: Turok demo shows, PlayStation Eye games watch
Codemasters CEO: We're an attractive acquisition
Rumors & Speculation
Rumor: Devil May Cry 4 demo coming January 31
Rumorang: Crysis '1.5' to PS3, not Xbox 360
Culture & Community
Turner Broadcasting sponsors game design competition
Kindly check the mail: Big Daddies are en route
Video Games Live announces 40 shows across the globe
Ubidays 2008 coming May 28-29 in Paris
Mass Effect 'virtual orgasmic rape' columnist apologizes
Joystiquery
X3F Week in Review: January 11, 2008 - January 17, 2008
News
GameTap Thursday: Gumboy rolls into town
Myst DS landing in US this March
Virtua Fighter 5 update on 360 brings saved replays, pants
PixelJunk Monsters to invade PSN on Jan. 24
Scrabulous under fire from Hasbro, Mattel
FIFA Street 3 demo now on Xbox Live
Meet Apollo Justice: Ace Attorney right here, right now
MotorStorm track pack arrives on PSN today
Alone in the Dark delayed until May, PS3 even later
Paperboy, Metroid Prime programmer dies at 43
Suda 51 wants more No More Heroes
XGen browser game dev throws casual weight behind WiiWare
There's a new trailer for Postal
Infogrames CEO outlines recovery plans for company and Atari
Leisure Suit Larry Box Office Bust coming everywhere Fall '08
Atlus USA reveals 'Rondo of Swords' for DS
Study: A Wii bit of practice before surgery is good
Sony says SingStar store will get updates soon
Gears of War dolls of masculinity available spring '08
December NPD: No wonder you're broke this month
TiVo Alert: Prototype gameplay on X-Play
PSN Thursday: Turok demo shows, PlayStation Eye games watch
Codemasters CEO: We're an attractive acquisition
Rumors & Speculation
Rumor: Devil May Cry 4 demo coming January 31
Rumorang: Crysis '1.5' to PS3, not Xbox 360
Culture & Community
Turner Broadcasting sponsors game design competition
Kindly check the mail: Big Daddies are en route
Video Games Live announces 40 shows across the globe
Ubidays 2008 coming May 28-29 in Paris
Mass Effect 'virtual orgasmic rape' columnist apologizes
Four Zelda games in 48 hours

We've all, at some point, had a game that we decided not to put down until the closing credits. Whether you uncompromisingly soldiered on through a Warcraft III campaign, or decided to topple Bowser before turning in for the day, we're all familiar with marathon gaming. However, a small gathering of Zelda enthusiasts are attempting a seemingly impossible gauntlet of non-stop dungeon raiding -- all four 3D Zelda games (Ocarina of Time, Majora's Mask, Wind Waker, and Twilight Princess) in just 48 hours.
That's four water temples, three Ganondorf confrontations, and a whole mess of heart containers, stretched over a two day period. With nearly thirty hours to go, the CameronBanga.com team have already bested Ocarina of Time, and are currently trudging through the most tedious of all the Zelda titles, Majora's Mask. We can't think of a better way to spend a Saturday night than watching these goons sink into sweet, Hyrulian madness via their live webstream -- but then again, we're what most camp counselors would call "indoor kids".
Freeverse discusses porting Marathon 2 to XBLA
Gamasutra's postmortems are excellent opportunities to look back at certain games, and hear with unabashed honesty what went right and wrong throughout the course of development. Such is the case with developer Freeverse's postmortem on their enhanced port of Bungie's classic Marathon 2: Durandal for Xbox Live Arcade.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.
Freeverse employee Mark Levin goes into insane levels of detail describing the arduous task of bringing Marathon 2 -- originally a Macintosh title -- over to the Xbox 360. He discusses the team's decision to re-work the graphics for HD, and the difficulty of bug-testing very old code, but somehow neglects to discuss the game's propensity for causing upset stomachs.
Regardless, it's a great and honest read, with some real insight into the treacherous task of bringing old games to new consoles.
Bungie finds balance between new IPs and Halo
In an interview with Develop, Bungie studio manager Harold Ryan elaborates on what's in store for the Halo developer after it the left the Microsoft fold. The answer being moar Haloz shouldn't elicit a gasp from anyone, but the studio's return to independence now allows it to find a better balance between the guaranteed moneymaker and new intellectual properties. "During the development of Halo and Halo 2, we had other, non-Halo IPs in development and we killed those projects both times," said Ryan. "Both teams were swallowed whole by the Halo team. With Halo 3, that was the first time we know that we couldn't let that happen – it's not an acceptable way out to add 20 people to the project by killing that prototype."
With the prototype having survived and creativity culling quelled, Bungie is now "actively engaged" in exploring worlds of a different kind and quite possibly, a different shape (look for Cubee in 2009). That isn't to say everybody's sick of Master Chief, of course: "We shipped Halo with 45 people and now we're 115, so two thirds of the studio have only shipped one or two games in the Halo series. For the most part they came here because they were really excited to work at Bungie and in the Halo universe. So from that point of view we don't have a shortage of people happy to make Halo games." It's just as well, since we're fairly sure there's no shortage of people happy to play them either.
With the prototype having survived and creativity culling quelled, Bungie is now "actively engaged" in exploring worlds of a different kind and quite possibly, a different shape (look for Cubee in 2009). That isn't to say everybody's sick of Master Chief, of course: "We shipped Halo with 45 people and now we're 115, so two thirds of the studio have only shipped one or two games in the Halo series. For the most part they came here because they were really excited to work at Bungie and in the Halo universe. So from that point of view we don't have a shortage of people happy to make Halo games." It's just as well, since we're fairly sure there's no shortage of people happy to play them either.
Freeverse to offer advice on Marathon: Durandal motion sickness
Perhaps noticing a few of his soldiers dropping like flies, Microsoft's Larry "Major Nelson" Hryb spoke with Freeverse regarding the fits of motion sickness caused by their latest release, Marathon: Durandal. While they're not offering a technical solution just yet, they do plan on giving folks fair warning and a bit of advice. Within the next few days, Freeverse will "implement a [dashboard] message on the download screen to advise users on steps they can take if this affects them and are investigating other options to address the issue."
When we spoke to Marathon:Durandal's project lead, Bruce Morrison, he suggested a simple flip of the "camera bob" option and that seemed to work wonders. With so many folks -- many with no prior history of motion sickness -- getting ill from playing, it may still require an alteration of the game itself.
Marathon: Durandal's bonus feature: motion sickness

The first person shooter genre has always been synonymous with motion sickness, but when the ol' iron guts here at Joystiq started feeling queasy after playing Marathon: Durandal for Xbox Live Arcade, we knew something was wrong. Sure enough, threads began to pop up all over the place and even IGN noted in their official review that four of their editors felt ill while playing. To find out what's to blame for this poké-esque epidemic, we talked to Freeverse's Bruce Morrison, project lead on Marathon: Durandal.
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!
"Marathon's obvious popularity, the sudden forum 'meme' of it making you sick, and the wealth of really excellent hurl jokes ... I think that explains a lot of it." teases Bruce. In all seriousness, he explains, "No one at Freeverse, Microsoft, Bungie, VMC or our testing and localization partners reported any motion sickness issues and many of us have logged hundreds of hours of playtime. So we really don't believe the problem is universal. However, a good number of people will experience motion sickness with any FPS."
While Freeverse is planning on investigating this matter, Bruce does have some suggestions. First, try playing with the "camera bob" option set to on as the lack of default motion tends to make things appear smoother than they already are. Also, if your mother never told you better, try adjusting your seating position. You may be sitting far too close to your set for this odd, stomach churning experience.
Having taken his advice, we can now enjoy this remastered classic with only a mild headache as the side effect. Thanks, camera bob!
Marathon and Halo -- Closer than ever before thanks to the gamepad
With the 2001 release of Halo, Bungie proved that not only were high quality, console-centric FPS titles possible, but they could be controlled just as well with a gamepad as with a keyboard and mouse. Since then, just about every FPS title to grace a console has attempted to replicate the precision and familiarity of Halo's scheme. So when it came time to bring a legendary Bungie title, Marathon: Durandal, to Xbox Live Arcade, the folks at Freeverse saw fit to keep it in the family.
"In moving the original, which was a keyboard [and] mouse game, we had to translate all the original behavior to the Xbox controller -- sticks and range of feedback instead of binary key hits." tells Ian Lynch Smith, president of Freeverse. "What we ended up doing is getting the actual curves and math that Halo 2 uses, so in those respects Marathon Durandal's controls have the exact same feel as Halo 2."
We can already hear the collective cry of the Marathon community. "Hold it! Doesn't injecting Marathon with bits of Halo compromise the integrity of the original?" Not so, according to Freeverse's Bruce Morrison as Marathon: Durandal still plays exactly the same.
"If it took 10 seconds to get from point a to point b on the original it will in ours."
Get a feel for the slick new controls yourself when Marathon: Durandal is released tomorrow on Xbox Live Arcade.
This Wednesday: XBLA runs Marathon (and Board Games) in HD
We tried working both of this week's Xbox Live Arcade games into an unbearably witty headline, but unless you're a particularly ill-natured loser, guns and board games generally don't go together. As you may have already concluded, the first day of August will see the release of a newly remastered edition of Bungie's classic first-person shooter, Marathon: Durandal. Aside from updated graphics and multiplayer combat, the AI's Gone Wild epic boasts an 800 MS Point ($10) price tag.
If mercilessly blasting aliens doesn't float your cup of tea (why do you hate freedom?), perhaps you'd prefer SpyGlass Board Games, a collection of titles you may have enjoyed playing in the bizarre physical realms: Chess, Checkers, Mancala, and Reversi. All support use of the Xbox Live Vision camera and together require an investment of 400 MS Points ($5).
If mercilessly blasting aliens doesn't float your cup of tea (why do you hate freedom?), perhaps you'd prefer SpyGlass Board Games, a collection of titles you may have enjoyed playing in the bizarre physical realms: Chess, Checkers, Mancala, and Reversi. All support use of the Xbox Live Vision camera and together require an investment of 400 MS Points ($5).
Continue reading This Wednesday: XBLA runs Marathon (and Board Games) in HD
Everything you ever wanted to know about Marathon: Durandal for XBLA

Bungie has conducted an interview of their own with Freeverse, the folks behind Marathon: Durandal for Xbox Live Arcade. We've already gone hands-on with it ourselves and even gave you a friendly reminder as to how you can experience the original masterpiece. Now it's time to find out exactly what makes this release special.
The most prominent of the features is the brand-new 3D engine that allows Marathon: Durandal to run at 60 frames per second, compared to the 30 frames of the original. As you can clearly see in the image above, the leap in quality is tremendous. The jump from using a keyboard and mouse to the Xbox 360 controller has already been bemoaned by some, but the developers at Freeverse have been aided by Bungie in their pursuit of FPS perfection. Online play will have a huge role in Durandal with support for up to 8 players in both cooperative and competitive modes.
The new Survival mode is laid out and described by Freeverse's Bruce Morrison as, "a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done." Expect to be faced with wave after wave of enemies by the dozen in a desperate struggle to conquer the leader boards.
One feature from the original Marathon 2 getting the axe is saved films. A prominent piece of the Halo 3 puzzle, saved films simply wouldn't work out in the XBLA release of Durandal due to both the new network code and lack of online storage afforded to a game of its kind.
As to why Marathon 2 and not the original, Bruce Morrison from Freeverse gives two answers, though the non-technical of which is easier to digest. Should they have been faced with the worst case scenario of only being able to release one title from the series, Durandal simply made the most sense due to its comprehensive campaign, richer story and technical superiority over the original.
The most prominent of the features is the brand-new 3D engine that allows Marathon: Durandal to run at 60 frames per second, compared to the 30 frames of the original. As you can clearly see in the image above, the leap in quality is tremendous. The jump from using a keyboard and mouse to the Xbox 360 controller has already been bemoaned by some, but the developers at Freeverse have been aided by Bungie in their pursuit of FPS perfection. Online play will have a huge role in Durandal with support for up to 8 players in both cooperative and competitive modes.
The new Survival mode is laid out and described by Freeverse's Bruce Morrison as, "a giant truck that pulls up to your house one day, where a platoon of alien commandos jump out, kidnap you, and wail on you until you're dead. And then the truck explodes, just to make sure the job gets done." Expect to be faced with wave after wave of enemies by the dozen in a desperate struggle to conquer the leader boards.
One feature from the original Marathon 2 getting the axe is saved films. A prominent piece of the Halo 3 puzzle, saved films simply wouldn't work out in the XBLA release of Durandal due to both the new network code and lack of online storage afforded to a game of its kind.
As to why Marathon 2 and not the original, Bruce Morrison from Freeverse gives two answers, though the non-technical of which is easier to digest. Should they have been faced with the worst case scenario of only being able to release one title from the series, Durandal simply made the most sense due to its comprehensive campaign, richer story and technical superiority over the original.
Get to know Marathon: Durandal for free before the XBLA release
When it comes to Joystiq and Bungie's seminal shooter, Marathon, you can always count on two things: unbridled praise from us and someone mentioning it's complete lack of cost. Back in January 2005, the entire trilogy went freeware, opening the floodgates to a whole new generation of gamers enraptured by the seemingly parallel universe of Halo.
This past week at E3, Marathon: Durandal was officially announced for Xbox Live Arcade, complete with online co-operative, as well as competitive play. Of course, none of this is actually new to the game itself and there are still folks playing it online to this day. Just last night we casted away the shackles of Santa Monica and stood up well past our bedtime just to "kill the guy with the ball." We blame our need for a Marathon fix on our brief time with the XBLA version.
Naturally, the question is still "why buy the cow when you can get the milk for free?" Getting Marathon up and running on your PC or Mac isn't the most terribly accessible, nor convenient feat in the world, especially when taking online play into account. And while the community has taken it upon themselves to upgrade the graphics over the years, it's still not as nice as what we're seeing with the XBLA version.
So take the ol' girl out for a good time and should you be willing to settle down, you can come courting when it arrives later this Summer on Xbox Live Arcade.
This past week at E3, Marathon: Durandal was officially announced for Xbox Live Arcade, complete with online co-operative, as well as competitive play. Of course, none of this is actually new to the game itself and there are still folks playing it online to this day. Just last night we casted away the shackles of Santa Monica and stood up well past our bedtime just to "kill the guy with the ball." We blame our need for a Marathon fix on our brief time with the XBLA version.
Naturally, the question is still "why buy the cow when you can get the milk for free?" Getting Marathon up and running on your PC or Mac isn't the most terribly accessible, nor convenient feat in the world, especially when taking online play into account. And while the community has taken it upon themselves to upgrade the graphics over the years, it's still not as nice as what we're seeing with the XBLA version.
So take the ol' girl out for a good time and should you be willing to settle down, you can come courting when it arrives later this Summer on Xbox Live Arcade.
























