Posts tagged masahiro-sakurai 
Smash Bros. director says Wii U version will be familiar and focused
Masahiro Sakurai, who is overseeing the upcoming Namco-created iteration of Smash Bros. on the Wii U and 3DS, says the goal for the game will be to keep things focused and fresh, rather than blowing out either the mechanics or the character list. Sakurai told IGN that because the franchise is so ...
Kid Icarus: Uprising studio Project Sora closed
Project Sora, the studio responsible for Kid Icarus: Uprising, has closed its doors. A short message on the studio's website, translated by Andriasang, states that the company was closed on June 30 and that the website will shut down on July 31. Project Sora was started by Masahiro Sakurai, the ...
Here's some wonderful Smash Bros. whiteboard art from Sakurai's team
We don't know how far in development Super Smash Bros. for 3DS and Wii U is, but we know for a fact that the staff at Sora Ltd. is at least thinking about the series. And by "thinking" we mean "doodling on a whiteboard." Studio head Masahiro Sakurai tweeted the above whiteboard portrait, explaining ...
Namco's Smash Bros. team includes Tekken, Tales, Soulcalibur staff
A pair of statements on Nintendo of America's Nintendo Direct site offers more detail on Namco Bandai Studios' involvement with the next Super Smash Bros. game, coming to Wii U and 3DS. Director and Sora studio head Masahiro Sakurai (who appears to have gotten even younger) said that the team ...
Kid Icarus: Uprising sequel not likely, Sakurai says
Despite strong sales and positive reception, it seems a Kid Icarus: Uprising sequel just isn't in the cards right now. Masahiro Sakurai, the game's director, has said that it's possible we could see another Kid Icarus game in the next 25 years, but not from his studio, Project Sora. "If by 'lasting ...
Sakurai explains Kid Icarus: Uprising's contentious controls
The thing about Kid Icarus: Uprising is that, even though it induces carpal-tunnel syndrome, it's just so gosh-darned fun. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience – beyond "use ...
Sakurai: 3DS/Wii U 'dual support' is 'key' for next Super Smash Bros.
The Smash Bros. franchise has remained relatively unchanged for the most part since 1999. Each iteration adds new stages, characters and graphical improvements, but the core gameplay remains effectively identical in almost every way that counts. This strategy has worked well enough over the last 13 ...
Kid Icarus: Uprising prototype began on Wii and PC
Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way ...
Thank Kojima's son for getting Snake into Smash Bros. Brawl
Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing Super Smash Bros. Melee for ...
Kid Icarus: Uprising gets left-handed mode with Circle Pad Pro
The Circle Pad Pro is expanding its leftward reach to include Kid Icarus: Uprising on the 3DS. Without the Circle Pad Pro, Uprising players will use the stylus to aim and rotate the camera (generally with their right hands) and the 3DS' built-in circle pad to move Pit on land. The Circle Pad Pro ...
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Super Joystiq Podcast 050: Magic 2014, Ace Patrol, Gran Turismo 6, Nvidia Shield
Posted on May 17th 2013 12:00PM
