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Posts tagged masahiro-sakurai

Here's some wonderful Smash Bros. whiteboard art from Sakurai's team

We don't know how far in development Super Smash Bros. for 3DS and Wii U is, but we know for a fact that the staff at Sora Ltd. is at least thinking about the series. And by "thinking" we mean "doodling on a whiteboard." Studio head Masahiro Sakurai tweeted the above whiteboard portrait, explaining...

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Namco's Smash Bros. team includes Tekken, Tales, Soulcalibur staff

A pair of statements on Nintendo of America's Nintendo Direct site offers more detail on Namco Bandai Studios' involvement with the next Super Smash Bros. game, coming to Wii U and 3DS. Director and Sora studio head Masahiro Sakurai (who appears to have gotten even younger) said that the team...

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Kid Icarus: Uprising sequel not likely, Sakurai says

Despite strong sales and positive reception, it seems a Kid Icarus: Uprising sequel just isn't in the cards right now. Masahiro Sakurai, the game's director, has said that it's possible we could see another Kid Icarus game in the next 25 years, but not from his studio, Project Sora. "If by 'lasting...

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Sakurai explains Kid Icarus: Uprising's contentious controls

The thing about Kid Icarus: Uprising is that, even though it induces carpal-tunnel syndrome, it's just so gosh-darned fun. Developer Project Sora's director Masahiro Sakurai has offered some insight into the control scheme and some tips for a more comfortable gaming experience – beyond "use...

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Sakurai: 3DS/Wii U 'dual support' is 'key' for next Super Smash Bros.

The Smash Bros. franchise has remained relatively unchanged for the most part since 1999. Each iteration adds new stages, characters and graphical improvements, but the core gameplay remains effectively identical in almost every way that counts. This strategy has worked well enough over the last 13...

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Kid Icarus: Uprising prototype began on Wii and PC

Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way...

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Thank Kojima's son for getting Snake into Smash Bros. Brawl

Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing Super Smash Bros. Melee for...

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Kid Icarus: Uprising gets left-handed mode with Circle Pad Pro

The Circle Pad Pro is expanding its leftward reach to include Kid Icarus: Uprising on the 3DS. Without the Circle Pad Pro, Uprising players will use the stylus to aim and rotate the camera (generally with their right hands) and the 3DS' built-in circle pad to move Pit on land. The Circle Pad Pro...

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Smash Bros. for Wii U and 3DS 'several years' away, Sakurai says

When Nintendo announced that Smash Bros. was en route to its Wii U and 3DS systems, longtime fans of the fighting series may have, in elation, momentarily forgotten how much time elapses during the announcement and launch. As creative lead Masahiro Sakurai explains in his weekly Famitsu column...

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Kid Icarus: Uprising gameplay fresh from Nintendo World

One of the highlights of this weekend's Nintendo World 2011 event was a Kid Icarus: Uprising presentation, during which producer Masahiro Sakurai demonstrated the game live on stage. If you'd like to see that entire half-hour presentation, Nintendo has posted it on Ustream. If you'd prefer to...

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