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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Division announced, is an online, open-world Tom Clancy RPG [update: 2014, trailers]]]></title><link>http://www.joystiq.com/2013/06/10/the-division/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/10/the-division/</guid><comments>http://www.joystiq.com/2013/06/10/the-division/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/division.png" /><iframe frameborder="0" height="318" id="viddler-9bad7fdf" mozallowfullscreen="true" src="http://www.viddler.com/embed/9bad7fdf/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=35129996&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div>
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Massive Entertainment is bringing <em>The Division</em>, an online open-world RPG set in the Tom Clancy universe, to the Xbox One and PS4. Ubisoft unveiled the game at its E3 conference.<br />
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The setting is New York, in a world three weeks deep into a global pandemic which began on Black Friday. Players take on the role of <em>'</em>The Division,' a group of "self-supported tactical agents." A gameplay video showed a player in third-person view co-operating with other agents to infiltrate and secure a police station, and then loot its armory, before suddenly entering into a standoff with other players.<br />
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<b>Update: </b>A press release reveals <em>The Division</em> is due next year. Also, we've got both the announcement trailer (above) and gameplay demo (below the break).<p><a href="http://www.joystiq.com/2013/06/10/the-division/" rel="bookmark">Continue reading <em>The Division announced, is an online, open-world Tom Clancy RPG [update: 2014, trailers]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/10/the-division/">The Division announced, is an online, open-world Tom Clancy RPG [update: 2014, trailers]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jun 2013 19:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/10/the-division/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20608318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/10/the-division/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>massive-entertainment</category><category>the-division</category><category>ubisoft</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 10 Jun 2013 19:16:00 EST</pubDate></item><item><title><![CDATA[Far Cry 3 free PS3-exclusive 'High Tides' DLC lands January 15]]></title><link>http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/</guid><comments>http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/farcry3gc2012-03_530x298.jpg" /></a></div>Free '<a href="http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/">High Tides</a>' co-op content for <a href="http://www.joystiq.com/tag/far-cry-3"><em>Far Cry 3</em></a> is washing up on PlayStation Network shores on Tuesday, January 15. The PS3-exclusive DLC includes two chapters, Jailbreak and Redemption, that tell the epilogue of the game's co-op campaign.<br /><br />Multiplayer-focused developer Massive Entertainment <a href="http://blog.us.playstation.com/2012/12/04/far-cry-3s-high-tides-dlc-sails-to-ps3-in-january/">says</a> High Tides features the "final moments" of the co-op campaign's quartet and their adventure on the island. Going by the description of "tougher fights," "bigger competitions," and "explosive moments unlike anything you've seen before," we suspect it won't chronicle a long day of struggling to nap on a rock-solid airport couch, which is how our island adventures usually end.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/">Far Cry 3 free PS3-exclusive 'High Tides' DLC lands January 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jan 2013 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20426515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/11/far-cry-3-free-ps3-exclusive-high-tides-dlc-lands-january-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>far-cry-3</category><category>high-tides</category><category>massive-entertainment</category><category>playstation</category><category>ps3</category><category>PSN</category><category>ubisoft</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 11 Jan 2013 12:15:00 EST</pubDate></item><item><title><![CDATA[Free Far Cry 3 'High Tides' co-op DLC reaches PS3's shores in January]]></title><link>http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/</guid><comments>http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/farcry3gc2012-03_530x298.jpg" /></a></div>Two additional <a href="http://www.joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a> co-op chapters will be available for download on PS3 starting in January and you won't even have to break out the metal detector. Titled Jailbreak and Redemption, these free DLC chapters will be exclusive to Sony's platform and document events following the conclusion of <a href="http://www.joystiq.com/2012/11/27/far-cry-3s-co-op-campaign-features-4-players-1-brogue/">the co-op campaign</a>.<br /><br />Over on the <a href="http://blog.us.playstation.com/2012/12/04/far-cry-3s-high-tides-dlc-sails-to-ps3-in-january/">PlayStation Blog</a>, Meghan Watt from multiplayer side developer Massive Entertainment describes these additional chapters as "the final moments" of the four co-op campaign survivors. So a lot of lounging around and sipping on cocktails inside of coconuts? That's how we'd spend our "final moments" on a tropical island.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/">Free Far Cry 3 'High Tides' co-op DLC reaches PS3's shores in January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/free-far-cry-3-high-tides-co-op-dlc-reaches-ps3s-shores-in-ja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>dlc</category><category>far-cry-3</category><category>high-tides</category><category>massive-entertainment</category><category>playstation</category><category>ps3</category><category>ubisoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 04 Dec 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Massive co-founder worries effects of PS3 piracy could be worse than handhelds' plight]]></title><link>http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/</guid><comments>http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/geohot112.png" alt="" /></a></div>
Wondering why there's such a hullabaloo over <a href="http://www.joystiq.com/tag/geohot">that PS3 security breach</a>? According to Martin Walfisz, who co-founded Massive Entertainment (but <a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/">left the company</a> shortly after its purchase by Ubisoft to focus on development of new DRM strategies), it's because it's the <em>end of the world</em>. Well, okay, maybe it's not that bad -- but Walfisz paints a pretty grim picture for Sony, telling <a href="http://www.gamesindustry.biz/articles/2011-01-13-playstation-3-could-suffer-more-piracy-than-psp">GamesIndustry.biz</a>, "If that hack works as reported, I don't believe that Sony can regain any control."<br />
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Walfisz predicts that Sony could employ a system similar to Microsoft's anti-piracy measures through Xbox Live, blocking hacked PS3s from connecting to the PlayStation Network; though if the hack works as reported, and doesn't require a mod chip to function, Walfisz worries Sony won't be able to detect which users are playing pirated games -- though Sony claims it can <em>and will</em> <a href="http://www.joystiq.com/2011/01/11/report-sony-could-remotely-disable-jailbroken-ps3s/">shut down "jailbroken" consoles</a>. What's worse, Walfisz adds, "I would assume that pirated copies can be stored on the HDD as well, making it so easy to use that PS3 piracy, given time, might even surpass the handhelds." Piracy is pernicious enough on exposed systems, but <em>super convenient</em> piracy? Yikes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/">Massive co-founder worries effects of PS3 piracy could be worse than handhelds' plight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jan 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19801357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/14/massive-co-founder-worries-effects-of-ps3-piracy-could-be-worse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>fail0verflow</category><category>geohot</category><category>hack</category><category>jailbreak</category><category>martin-walfisz</category><category>Massive-Entertainment</category><category>mod</category><category>piracy</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 Jan 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft's 'Massive' studio 'teaming up' on an Assassin's Creed project]]></title><link>http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/</guid><comments>http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-is-teaming-up-on-an-assassins-cree/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/aclogo530pxdph.jpg" /></a></div>
Back in 2008, <a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/">Ubisoft picked up Massive Entertainment</a>, along with the rights to the studio's acclaimed <em>World in Conflict</em> series. Shortly afterward, the studio's founder <a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/">departed</a> and that was the last we heard of the studio ... until today. Ubisoft's official Twitter account <a href="http://twitter.com/#%21/Ubisoft/status/17248988705071104">revealed</a> that the Swedish studio is "teaming up on a project for <em>Assassin's Creed</em>." <br />
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A new <em>Assassin's Creed</em> game is <a href="http://www.joystiq.com/2010/01/13/new-assassins-creed-due-by-april-2011/">due next year</a>, despite the <a href="http://www.joystiq.com/2010/07/08/one-vote-at-ubisoft-for-giving-the-assassins-creed-franchise-a/">objections</a> of some -- could Massive be working on that? Are they working on <a href="http://www.joystiq.com/2010/06/15/heres-the-list-of-every-3ds-game-in-development/">the upcoming 3DS game</a>, <em>Assassin's Creed: Lost Legacy</em>? Job openings on Ubisoft's employment site suggest <a href="https://sjobs.brassring.com/1033/ASP/TG/cim_searchresults.asp?ref=1224201013710&amp;SID=^OEjeXSP7WolbEKIoRr0ZeI1k8FtVRBc8aKWsbeVSDWW7mrYtf_slp_rhc_VYX5svkOt3w00C">an MMORPG is currently in development at Massive</a>, but there really aren't any other details to go on at this time. We've followed up with Ubisoft for comment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/">Ubisoft's 'Massive' studio 'teaming up' on an Assassin's Creed project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19776525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/24/ubisofts-massive-studio-teaming-up-on-an-assassins-creed-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>Massive-Entertainment</category><category>ubisoft</category><category>ubisoft-massive</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Massive founder's new company making MMO quiz game]]></title><link>http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/</guid><comments>http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/#comments</comments><description><![CDATA[<center><a href="http://blog.planeto.com/index.php/2009/11/17/planeto-unveils-worlds-first-massively-multiplayer-online-quiz-game/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/planeto1117.jpg" alt="" /></a></center><a href="http://www.joystiq.com/tag/massive-entertainment">Massive Entertainment</a> founder Martin Walfisz, who <a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/">left</a> the <em>World in Conflict</em> developer following its absorption into the Ubisphere, has given Joystiq details of his new company's first project -- something that is designed to be, yes, massive entertainment. His company, Planeto, announced a new "Massively Multiplayer Online Quiz Game" called <em>Planeto Quiz</em>, which is currently in closed beta.<br />
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Combining aspects of <em>WoW </em>with basic quiz games, <em>Planeto Quiz</em> allows players to level up an avatar and earn items through successful performance in quizzes. Items will affect probability of certain kinds of questions or affect awards for correct answers, and other status effects. <br />
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The free-to-play game is planned for the web, mobile platforms and game consoles, and will support not just its own accounts, but Facebook, MySpace, Google, and OpenID logins as well -- the idea seems to be making the game as accessible as possible.<br />
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"In our game there is no need to run around wielding a sword and killing orcs," Walfisz said. "<em>World of Warcraft</em> and similar games are great fun but mainly cater to a niche audience interested in fantasy role-playing. Planeto Quiz gives our players the same depth, but in a much more accessible and inclusive environment." <br />
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[Screen via <a href="http://www.arcticstartup.com/2009/11/17/first-screenshot-of-planeto-stealth-mode-online-quiz-game/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+ArcticStartup+(ArcticStartup)">ArcticStartup</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/">Massive founder's new company making MMO quiz game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.planeto.com/index.php/2009/11/17/planeto-unveils-worlds-first-massively-multiplayer-online-quiz-game/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19243445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/massive-founders-new-company-making-mmo-quiz-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>martin-walfisz</category><category>massive-entertainment</category><category>planeto</category><category>planeto-quiz</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Nov 2009 20:45:00 EST</pubDate></item><item><title><![CDATA[Massive founder leaves four months after Ubisoft purchase [update]]]></title><link>http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/</guid><comments>http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/massive-entertainment-founder-leaves-studi"><img align="top" hspace="0" height="347" border="1" width="580" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/worldconflictsad3.jpg" alt="" /></a></div>
Martin Walfisz, founder of <a href="http://joystiq.com/tag/massive-entertainment">Massive Entertainment</a>, has left the studio, according to Ubisoft. <a href="http://www.gamesindustry.biz/articles/massive-entertainment-founder-leaves-studi">GI.biz</a> reports that the publisher confirmed the information and stated it was "saddened," wishing Walfisz all the best in his future projects. No explanation was given for the departure.<br />
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Ubisoft <a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/">picked up the company</a> last November after Activision Blizzard was <a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/">no longer interested</a> in the studio, known for RTS titles <em><a href="http://joystiq.com/tag/world-in-conflict">World in Conflict</a></em> and<em> Ground Control</em>. There's no word yet as to what Walfisz is doing next but, if he's staying in the game space, he's run a successful studio for over ten years with 120 employees -- that's got to look good on paper to someone out there.<br />
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<strong>Update</strong>: We received a statement from Martin Walfisz. We've placed it after the break.<p><a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/" rel="bookmark">Continue reading <em>Massive founder leaves four months after Ubisoft purchase [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/">Massive founder leaves four months after Ubisoft purchase [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/massive-entertainment-founder-leaves-studi>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/massive-founder-leaves-four-months-after-ubisoft-purchase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>martin-walfiz</category><category>massive-entertainment</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 Mar 2009 00:01:00 EST</pubDate></item><item><title><![CDATA[Ubisoft cans World in Conflict's console release plans]]></title><link>http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/</guid><comments>http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/#comments</comments><description><![CDATA[<center><a href="http://xbox360.ign.com/articles/958/958671p1.html"><img vspace="0" hspace="0" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/worldconflictsad3.jpg" /></a></center>Ubisoft has informed <a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/">IGN</a> that it has no plans to release <em><a href="http://www.joystiq.com/tag/world-in-conflict">World in Conflict: Soviet Assault</a> </em>to any console platform this month or anytime in the future. The PC version remains unaffected and will see a release later this month.<em><br /><br />Soviet Assault</em>'s Xbox 360 and PS3 cancellation may be surprising for some, but for us, we questioned the project's console plans as of late. After the big <a href="http://www.joystiq.com/2007/12/02/activision-and-vivendi-merge-in-18-billion-deal/">Vivendi / Activision merger</a>, <a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/">Massive Entertainment's recent history</a> and <em>Soviet Assault</em>'s <a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/">early delay</a>, we knew something was up. We call it "game-cancellation-intuition." Not very catchy, we know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/">Ubisoft cans World in Conflict's console release plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/958/958671p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/ubisoft-cans-world-in-conflicts-console-release-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>massive-entertainment</category><category>Microsoft</category><category>soviet-assault</category><category>ubisoft</category><category>world-in-conflict</category><category>world-in-conflict-soviet-assault</category><category>Xbox-360</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 03 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft gets bigger by picking up Massive Entertainment]]></title><link>http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/</guid><comments>http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1"><img width="490" vspace="4" hspace="0" height="272" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/massiveentertainment2.jpg" alt="" /></a><br /></div>
Massive Entertainment, developers of <a href="http://www.joystiq.com/tag/World-In-Conflict/"><em>World in Conflict</em></a> and the <em>Ground Control</em> series, have a <a href="http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1">new home</a> at publisher Ubisoft. The Swedish studio was <a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/">let go</a> by Activision Blizzard following "<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">The Merger</a>." Clearly, despite Massive's quality work, <em>WiC</em> and the studio's RTS proficiency lacked the "<a href="http://www.joystiq.com/2008/11/06/activision-blizzard-ceo-kotick-vivendi-franchises-lacked-poten/">potential to be exploited</a>" by Blizzavision.<br /><br />Neither the teams next project nor the details of the financial transaction were disclosed by the publisher. Last we'd heard, Blizzavision still owned the rights to <em>World in Conflict</em>, but we've contacted Ubi to find out if it took the rights in the transaction. If it didn't, expect a new RTS franchise (unless the studio totally goes in a new direction) the next time Massive announces what game it's working on.<br /><br /><strong>Update</strong>: Ubi confirmed with us that it did receive the <em>World in Conflict</em> rights in the acquisition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/">Ubisoft gets bigger by picking up Massive Entertainment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Nov 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1367727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>massive</category><category>massive-entertainment</category><category>PC</category><category>ubisoft</category><category>world-in-conflict</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 10 Nov 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Massive Entertainment seeks new corporate overlords]]></title><link>http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/</guid><comments>http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.videogaming247.com/2008/08/06/vivendi-puts-massive-up-for-sale-we-have-plenty-of-options-says-walfisz/"><img align="top" hspace="0" height="272" border="0" width="490" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/massiveentertainment2.jpg" /></a></div>
Massive Entertainment, makers of competent RTS games like <em>World in Conflict</em> and (personal favorite) the <em>Ground Contro</em>l series, looks like it's going to land on its feet as <a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">Actilizzard cleans house of many Sierra properties</a>. The Swedish developer tells <a href="http://www.videogaming247.com/2008/08/06/vivendi-puts-massive-up-for-sale-we-have-plenty-of-options-says-walfisz/">VG247</a> that it seems to have "plenty of options" and that it's had some good meetings, but it is currently in limbo.<br />
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The developer is currently working on the Xbox 360 and PS3 version of <em>World in Conflict</em>, called <em><a href="http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/">Soviet Assault</a></em>, but Activision now owns the franchise, so there are some delicate issues that sound like they still need to be worked out. Well, we wish the studio the best, they've brought us many hours of gaming enjoyment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/">Massive Entertainment seeks new corporate overlords</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Aug 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/08/06/vivendi-puts-massive-up-for-sale-we-have-plenty-of-options-says-walfisz/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1277615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>massive-entertainment</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 06 Aug 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more]]></title><link>http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/</guid><comments>http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div align="center"><a href="http://biz.yahoo.com/prnews/080728/lam083.html?.v=101"><img hspace="0" height="197" border="0" width="490" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/blizzavision-no-sierra.jpg" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Blizzavision_keeps_Crash_Spyro_etc_loses_Brutal_Legend'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> One of the major <a href="http://www.joystiq.com/2008/03/19/variety-sierra-devs-need-to-justify-games-after-activision-merg/">outstanding questions</a> surrounding the <a href="http://www.joystiq.com/tag/Activision-Blizzard/">Activision Blizzard</a> merger was: "What the hell is going to happen to Vivendi's <em>other</em> video game division, Sierra?" The new super-publisher announced it will be keeping five of Sierra's franchises total: <em>Crash Bandicoot</em>, <em>Ice Age</em>, <em>Spyro</em>, the still-in-development <em>Prototype</em>, and another as-yet-unannounced title. We're currently looking into the fate of Sierra's other publishing arrangements: Tim Schafer's <em>Br&uuml;tal Legend</em> (oh, <em>Br&uuml;tal Legend</em>, we're <em>so</em> sorry!), <em>Ghostbusters: The Video Game</em>, <em>WET</em>, and <em>Chronicles of Riddick: Assault on Dark Athena</em>. <br />
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Activision Blizzard is also reviewing Sierra's other properties that they will not be publishing: think <em>Bourne</em>, <em>50 Cent: Blood on the Sand</em>, <em>World in Conflict</em>, et al. Activision Publishing CEO Mike Griffith says, "We are reviewing our options regarding those titles that we will not be publishing." Those games won't be published by Blizzavision because they're not "a strong fit with [Activision Blizzard's] long-term product strategy." No word on the fate of Sierra's classic adventure games like <em>King's Quest</em>, <em>Leisure Suit Larry</em>, etc. <br />
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As for the status of Sierra's in-house developers, Blizzavision will "realign staffing at Radical Entertainment and High Moon Studios" - the developers of <em>Prototype</em> and <em>The Bourne Conspiracy</em> respectively - while "exploring options regarding Massive Entertainment and Swordfish Studios" - the devs behind <em>World in Conflict</em> and <em>50 Cent: Blood on the Sand</em>, respectively. Those "options" include "the possibility of divestiture." Also potentially up for sale: Vivendi Games Mobile and Sierra Online, the latter notably responsible for a large amount of XBLA and PSN games. More on this story as it inevitably unfolds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">Blizzavision keeps Crash, Spyro, Ice Age, Prototype; loses Brutal Legend, Ghostbusters, and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jul 2008 19:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/080728/lam083.html?.v=101>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1269232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Activision-Blizzard</category><category>Atari</category><category>BreakingNews</category><category>Brutal-Legend</category><category>DS</category><category>Ghostbusters</category><category>Ghostbusters-The-Video-Game</category><category>High-Moon-Studios</category><category>Massive-Entertainment</category><category>Microsoft</category><category>Nintendo</category><category>Prototype</category><category>Radical-Entertainment</category><category>Red-Fly</category><category>Red-Fly-Studios</category><category>Sierra</category><category>Swordfish-Studios</category><category>Terminal-Reality</category><category>Wii</category><category>Xbox-360</category><category>Zen-Studios</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 28 Jul 2008 19:57:00 EST</pubDate></item><item><title><![CDATA[World in Conflict console 'reinvention' subtitled Soviet Assault]]></title><link>http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/</guid><comments>http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://games.tiscali.cz/news/news.asp?id=26729"><img width="490" vspace="4" hspace="0" height="230" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/world-in-conflict-soviet-assault.jpg" alt="" /></a><br /></div>
The <a href="http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/">delayed</a> (and <a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/">further delayed</a>) console port of <em><a href="http://www.joystiq.com/tag/World-in-Conflict/">World in Conflict</a></em> is evidently making headway, ready to trade in its "just a PC-port" reputation for a shiny new subtitle. Allow us to introduce ... <em>World in Conflict: Soviet Assault</em>. But this ain't no simple re-titling. <br /><br />As shown off in the latest issue of <em>Official Xbox Magazine</em> (Czech edition ... what, you're not a subscriber?), developer Massive Entertainment has managed to teach <em>WiC: SA</em> some new tricks. Of course, mapping the PC's mouse and keyboard controls to a gamepad is a given (and being handled by porting developer Swordfish Studios), but what about a new campaign (play as the Russians, tovarish), more multiplayer maps, and some shiny new cut-scenes? That's what the bean counters call a "value add." In case you've already invested in that PC version, you can <em>add some value</em> to it with an expansion pack. That pack, as well as the Xbox 360 and PS3 releases, are scheduled to assault the nation's (world's?) retailers this Fall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/">World in Conflict console 'reinvention' subtitled Soviet Assault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2008 15:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.tiscali.cz/news/news.asp?id=26729>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/world-in-conflict-console-reinvention-subtitled-soviet-assault/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aspyr</category><category>Massive-Entertainment</category><category>PC</category><category>PS3</category><category>Soviet-Assault</category><category>World-In-Conflict</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 27 Mar 2008 15:28:00 EST</pubDate></item><item><title><![CDATA[World in Conflict console delay extends to Fall '08]]></title><link>http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/</guid><comments>http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=33146"><img width="490" vspace="4" hspace="0" height="351" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/world-in-conflict-logo.jpg" alt="World in Conflict logo" /></a><br /></div>
Sierra just announced that their already delayed console port of PC real-time strategy <em>slash</em> tactical game <em><a href="http://www.joystiq.com/tag/WorldinConflict/">World in Conflict</a></em> would indeed be coming in 2008, <a href="http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/">as promised</a>, but long after the originally planned November '07 release. The Xbox 360 and PS3 ports will be released this Fall (yup, that's one year later than you expected) with new single- and multiplayer content looking to make up for some of that delay. If it makes you feel any better, Martin Tremblay, president of worldwide studios, Sierra Entertainment, says the "franchise" is being "reinvented" for consoles. We're not really surprised they're planning to make more, but <a href="http://www.joystiq.com/2007/09/10/bioshock-franchise-ships-1-5m-units-l-a-noire-bumped-from-fi/">we still love</a> when they call singular releases "franchises."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/">World in Conflict PAX party</a></strong></p><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368603"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368601"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368602"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368610"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/">World in Conflict console delay extends to Fall '08</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2008 10:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=33146>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1115075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/world-in-conflict-console-delay-extends-to-fall-08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Massive-Entertainment</category><category>PS3</category><category>Sierra</category><category>Swordfish-Studios</category><category>World-In-Conflict</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 14 Feb 2008 10:38:00 EST</pubDate></item><item><title><![CDATA[World in Conflict for Xbox 360 pushed into 2008]]></title><link>http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/</guid><comments>http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://xbox360.ign.com/articles/824/824042p1.html"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/wic.jpg" alt="" /></a></div>
Sierra has confirmed that the Xbox 360 port of Cold War era real-time strategy game <a href="http://www.joystiq.com/tag/worldinconflict/"><em>World in Conflict</em></a> won't surface until sometime in 2008. The game, which is currently available for the PC, was originally planned for release on the console this November. The jury is wide open to speculation as to the reason for the date change, though Sierra has offered no official reason for the delay. <br />
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Interestingly, the shift follows last month's PC ship date announcement, which <a href="http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/">if you'll recall</a> completely ignored the existence of the Xbox 360 alternative, though when pressed Sierra did tell us that the game "is still scheduled for this year," information that we know to be <em>erroneous</em>. Still, the PC version has been garnering <a href="http://www.gamerankings.com/htmlpages2/932462.asp?q=world%20in%20conflict">impressive reviews</a> so far, so we continue to hold out hope that Sierra's internal studio Swordfish, which is handling the console port, will deliver the goods <em>someday</em>. <br />
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[Via <a href="http://www.xbox360fanboy.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/">World in Conflict for Xbox 360 pushed into 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 15:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824042p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/world-in-conflict-for-xbox-360-pushed-into-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delays</category><category>Massive-Entertainment</category><category>microsoft</category><category>rts</category><category>Sierra</category><category>Sierra-Entertainment</category><category>Ubisoft</category><category>vivendi</category><category>World-in-Conflict</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 02 Oct 2007 15:51:00 EST</pubDate></item><item><title><![CDATA[PAX 07: The World in Conflict party]]></title><link>http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/</guid><comments>http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/"><img align="middle" hspace="0" height="276" border="1" width="490" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict-party-490.jpg" alt="" /></a></div>
Sure, we had a lot of blogging to catch up on, but we couldn't help but stop by Sierra's splashy Word in Conflict party last night if only to play our favorite game: "How Much Do You Bet This All Cost?" Alongside what appeared to be real military vehicles (they're scary looking in Real Life) and Communist propaganda were the requisite "booth" (party?) babes and overpriced drinks. How overpriced? How does upwards of $7 or $8 sound? It's a good thing anyways, we'd have just drank too much, riflebutted a guard, then drove one of those tank-things out of the building and through downtown Seattle. <br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/">World in Conflict PAX party</a></strong></p><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368603"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368601"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368602"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-pax-party/#368610"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/world-in-conflict---05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/">PAX 07: The World in Conflict party</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 26 Aug 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/26/pax-07-the-world-in-conflict-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Massive-Entertainment</category><category>PAX</category><category>PAX07</category><category>Sierra</category><category>Sierra-Entertainment</category><category>World-in-Conflict</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 26 Aug 2007 20:30:00 EST</pubDate></item><item><title><![CDATA[World in Conflict declares war on PC Sept. 18]]></title><link>http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/</guid><comments>http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img align="top" hspace="0" height="694" border="1" width="490" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/wicboxart.jpg" /></div>
On September 18, Sierra's <span style="font-style: italic;">World in Conflict</span> is ready to go all alternate timeline, and make us experience what could've happened if the Cold War had gone hawt. The game will retail at $49.99 for the normal box and $59.99 for the <a href="http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/">collector's edition</a>. Our time with the game was <a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/">so-so</a>, but we definitely enjoy the Magnum P.I. trailer that was put together (which can be found after the break).<br />
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But what about the <a href="http://www.xbox360fanboy.com/2007/06/14/world-in-conflict-not-conflicted-about-360/">Xbox 360 version</a>, you may ask? Being completely ignored on the press release, we called up Sierra and it turns out that the game "is still scheduled for this year." Although you can expect to purchase the Xbox 360 version at the "collector's edition" price of $59.99 -- minus the History Channel DVD and piece of the Berlin Wall.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-in-conflict/">World in Conflict</a></strong></p><a href="http://www.joystiq.com/photos/world-in-conflict/#314299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_attacking_european_soil_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/us_napalm_strike_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_units_attacking_europe_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_heli_exploding_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/us_heli_in_danger_zone_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/" rel="bookmark">Continue reading <em>World in Conflict declares war on PC Sept. 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/">World in Conflict declares war on PC Sept. 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Aug 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/962631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/world-in-conflict-declares-war-on-pc-sept-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Games-for-Windows</category><category>Massive-Entertainment</category><category>PC</category><category>Sierra</category><category>Sierra-Entertainment</category><category>Ubisoft</category><category>World-in-Conflict</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 10 Aug 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: World in Conflict]]></title><link>http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/</guid><comments>http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/world-in-conflict-460-e3.jpg" alt="" /></div>
Think of a real-time strategy game session as a bell curve. At the lower end is the beginning, when there's a lot of resource-gathering and scouting. In the middle and the higher portion, there's lots of action. As the battle winds down, so does the action. Massive Entertainment's <em>World in Conflict</em> was described to us as a strategy game with the lower ends of the bell curve cut off, and from what we saw at the Sierra suite, it's a pretty accurate description.<br />
<br />
The story of <em>World in Conflict</em> is based in an alternate future where the Berlin wall didn't fall and the Cold War went hot. At the beginning of the battle, the player is given 6,000 in currency that can be used to purchase and deploy troops. Once a troop is destroyed, its value is returned to the player for purchasing more troops, keeping the intensity up.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-in-conflict/">World in Conflict</a></strong></p><a href="http://www.joystiq.com/photos/world-in-conflict/#314299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_attacking_european_soil_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/us_napalm_strike_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_units_attacking_europe_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ussr_heli_exploding_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict/#314293"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/us_heli_in_danger_zone_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/" rel="bookmark">Continue reading <em>Joystiq impressions: World in Conflict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/">Joystiq impressions: World in Conflict</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 14:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-world-in-conflict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e307</category><category>handson</category><category>impressions</category><category>Massive-Entertainment</category><category>PC</category><category>Sierra</category><category>Sierra-Entertainment</category><category>Ubisoft</category><category>World-in-Conflict</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 16 Jul 2007 14:26:00 EST</pubDate></item><item><title><![CDATA[World in Conflict Collector's Edition to include piece of Berlin Wall]]></title><link>http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/</guid><comments>http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><a href="http://www.broadcastnewsroom.com/articles/viewarticle.jsp?id=155000"><img align="right" hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/thehoff_berlinwall.jpg" alt="" /></a>What is a publisher to do when <a href="http://www.joystiq.com/2007/04/24/whos-your-big-daddy-bioshock-limited-edition-deets/">everyone</a> <a href="http://www.joystiq.com/2007/03/16/halo-3-legendary-edition-to-command-a-legendary-130-pricetag/">and</a> <a href="http://www.joystiq.com/2007/04/30/new-games-this-week-spider-man-3-edition/">their</a> <a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/">mother</a> is offering up a "collectors edition" of their game? You fill it with history is what. Sierra Entertainment must have been particularly inspired when they decided to include an "authentic piece of the <location>Berlin</location> Wall" with the <a href="http://www.broadcastnewsroom.com/articles/viewarticle.jsp?id=155000">special edition</a> of their upcoming strategy title, <a href="http://www.worldinconflict.com/index.html"><em>World in Conflict</em></a>.<br />
<br />
Though the <a href="http://www.xbox360fanboy.com/2007/06/14/world-in-conflict-not-conflicted-about-360/">recently announced</a> 360 version of the title is not mentioned, the PC's collectors edition contains not only a chunk of the <a href="http://en.wikipedia.org/wiki/Cold_war">Cold War</a> era, but a bonus DVD from the History Channel as well. We're willing to award Sierra with a well deserved golf clap for their ingenuity, but at the same time it does feel odd to commercialize a historic world event with a video game about Russian forces invading US soil, <a href="http://en.wikipedia.org/wiki/Red_dawn">Red Dawn</a> style.<br />
<br />
For those curious about the game itself, 1UP <a href="http://gamevideos.com/video/id/12463">previewed</a> <em>World in Conflict</em> today in this weeks episode of <a href="http://www.1up.com/do/minisite?cId=3145462">The 1UP Show</a>.<br />
<br />
[via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&amp;amp;boardid=1&amp;amp;id=0&amp;amp;threadid=78754">Blues News</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/">World in Conflict Collector's Edition to include piece of Berlin Wall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 21:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.broadcastnewsroom.com/articles/viewarticle.jsp?id=155000>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/world-in-conflict-collectors-edition-to-include-piece-of-berlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Massive-Entertainment</category><category>PC</category><category>Sierra</category><category>Sierra-Entertainment</category><category>Ubisoft</category><category>World-in-Conflict</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Fri, 22 Jun 2007 21:41:00 EST</pubDate></item></channel></rss>