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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massive ad tech to be rolled into Microsoft first-party business]]></title><link>http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/</guid><comments>http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/massive-logo-dissolved-530w-1287766770.jpg" /></a></div>
Microsoft has confirmed the <a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/">reported closure</a> of its Massive in-game ad company and the dissolution of the brand name. Posting on the <a href="http://community.microsoftadvertising.com/blogs/advertising/archive/2010/10/20/microsoft-redeploys-massive-technology.aspx">Microsoft Advertising Blog</a>, corporate ad VP Rik van der Kooi explained that the Massive technology would be integrated into Microsoft's first-party ad business, "focusing initially on gaming," including the Xbox Live and MSN Games properties. He added, "This also means that Microsoft will wind-down Massive's third-party in-game ad business and sunset the Massive brand name at year-end."<br />
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Microsoft <a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">purchased</a> Massive Inc. in 2006 for between $200 and $400 million. Last year, the business <a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">suffered</a> significant layoffs despite recording <a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">soaring</a> revenues. Microsoft will retain a Massive skeleton crew to wrap up ad campaigns running through the end of 2010. "We will make the wind-down process as seamless as possible for them," Kooi said -- for the clients, that is. No word yet on whether any Massive employees will be transferred to the first-party ad division.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/">Massive ad tech to be rolled into Microsoft first-party business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/massive-ad-tech-to-be-rolled-into-microsoft-first-party-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>in-game-advertising</category><category>interactive-entertainment-business</category><category>massive</category><category>microsoft</category><category>mobile</category><category>msn-games</category><category>pc</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 22 Oct 2010 14:50:00 EST</pubDate></item><item><title><![CDATA[Report: Microsoft shutting down Massive in-game marketing firm]]></title><link>http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/</guid><comments>http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gammassivelogo530.jpg" alt="" /></a></div>
<a href="http://www.adweek.com/aw/content_display/news/nontraditional/e3i09837ee3d3a16facea11a66bf53fc419">Adweek reports</a> that inside sources at Microsoft have confirmed that <a href="http://www.joystiq.com/tag/massive">Massive Inc.</a>, a Microsoft-owned advertising firm with a focus on in-game marketing, will be shut down by its parent company before the end of the month. The reasons for Massive's waning business are apparently twofold: Apparently, Microsoft favors advertising directly on the Xbox Live dashboard, as the company keeps all of the ad revenue, while Massive must split its revenue with publishers. In addition, sources told Adweek that EA's recent decision to keep in-game ads in-house stripped Massive of some of its largest clients.<br />
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The price at which Microsoft <a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">purchased Massive Inc.</a> in 2006 is estimated to be between $200 million and $400 million, both of which are a <em>great deal </em>of money. The firm faced its fair share of hardships last year, when its parent company <a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">laid off</a> more than one quarter of its staff. We've contacted Microsoft for a comment on the report.<br />
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<strong>Update: </strong>A Microsoft spokesperson responded to our query with a boilerplate "Microsoft does not comment on rumors or speculation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/">Report: Microsoft shutting down Massive in-game marketing firm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Oct 2010 16:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19667136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/08/report-microsoft-shutting-down-massive-in-game-marketing-firm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>closure</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><category>microsoft</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 08 Oct 2010 16:36:00 EST</pubDate></item><item><title><![CDATA[EA shifting ad sales in-house starting with Madden NFL 11]]></title><link>http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/</guid><comments>http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ingameads580px.jpg" alt="" /></a></div>
EA's been <a href="http://www.joystiq.com/2006/08/31/ea-jumps-on-the-in-game-ad-bandwagon/">keen on in-game advertising</a> since 2006, and, two years ago, signed <a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/">a pretty big deal</a> with in-game ad provider Massive. Apparently, though, EA won't be re-upping that agreement. As <a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66">Mediaweek</a> reports, the publisher has instead decided to take it upon itself to coordinate in-game ad sales starting with <em>Madden NFL 11</em>. <br />
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Elizabeth Harz from EA's global media sales division says it's basically a situation in which EA is cutting out the middle man. "Fundamentally, [EA sales execs] are talking about these gaming audiences everyday already," meaning that EA is already discussing who's playing and what products would best target those audiences.On its own, EA can create more diverse and specific advertising packages, with increased ability to personalize packages based on the potential advertisers' targeted demographic. Exciting stuff, we know.<br />
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[Via <a href="http://www.gamepolitics.com/2010/03/10/ea-brings-game-ad-sales-house">Game Politics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/">EA shifting ad sales in-house starting with Madden NFL 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mediaweek.com/mw/content_display/news/digital-downloads/gaming/e3i5c964e4d188f5581954055e7742b7b66>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19391966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/ea-shifting-ad-sales-in-house-starting-with-madden-nfl-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>ea</category><category>electronic-arts</category><category>in-game-ads</category><category>in-game-advertising</category><category>madden</category><category>madden-11</category><category>massive</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 11 Mar 2010 02:30:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell Conviction to feature in-game advertising during torture scenes]]></title><link>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</guid><comments>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/massive-ads-scell.jpg" /></div>
Imagine this: you're playing one of <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell Conviction</em></a>'s many "choose your own torture" sequences, as described by Ubisoft's Jeffrey Dickstein. As you're slamming a terrorist's face into a urinal, you might ask yourself, "is this the new Degree deodorant I should buy?" (Seriously, these are his words.)<br /> <br /> This is actually the pitch Ubisoft delivered at Microsoft Advertising's Gaming Upfront presentation in New York this evening. <a href="http://www.joystiq.com/tag/in-game-advertising/">In-game advertising</a> is rapidly <a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">growing</a>, but has typically been relegated to sports and racing games. <em>Splinter Cell Conviction </em>breaks convention by being neither. Expect both static and video ads to appear throughout the environment -- including during the game's <a href="http://www.joystiq.com/2009/10/15/splinter-cell-conviction-walkthrough-video-brings-out-the-brutal/">lengthy torture sequences</a>. Perhaps they should take it one step further: Sam Fisher should grab a Coca-Cola bottle, smash it, and use the broken glass to kill a guy. Talk about refreshing!<br /> <br /> In addition, Ubisoft showed potential advertisers the "heat maps" they created whilst developing the game. These maps highlight likely places players will go while playing. Advertisers will be able to place their ads in high-density areas, in order to ensure maximum exposure to their brands while in the game world. Considering <em>Splinter Cell </em>is a <em>stealth</em> game, don't be too surprised to see ads inside of the conveniently accessible (not to mention remarkably roomy!) air ducts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/">Splinter Cell Conviction to feature in-game advertising during torture scenes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>in-game-advertising</category><category>massive</category><category>Microsoft</category><category>microsoft-advertising</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[Massive sees 'double-digit' in-game ad revenue growth in 2009]]></title><link>http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/</guid><comments>http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div style="text-align: center;"><a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx"><img width="580" vspace="0" hspace="0" height="302" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/massive-ads-scell.jpg" /></a></div>
<div style="text-align: left;">On the <a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx">Microsoft Advertising Blog</a>, J.J. Richards, head of <a href="http://joystiq.com/tag/massive">Massive Incorporated</a>, decided to dispel some rumors surrounding the in-game ad industry. Specifically, Richards noted that the in-game ad industry is "thriving." He adds that in fiscal 2009 Massive has seen "double-digit year-on-year revenue growth in the face of one of the worst economic crises of the last century," and that the company has surpassed its first quarter sales target by over 100 percent.<br />
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Richards spends the rest of the post explaining that in-game ads work, are easy to implement and, the kicker, gamers actually <em>like</em> them. He notes that all ads are placed with an eye toward realism, saying that "gamer satisfaction" is paramount and that all ads go through testing before being added to a game. Furthermore, he suggests that ads actually <em>enhance</em> the experience, contributing to realistic immersion.<br />
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Regardless of your feelings toward game ads, one thing is clear: They aren't going anywhere. Massive has already announced a fairly, well, <em>massive</em> <a href="http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/">lineup for this fall</a>. Let's just hope Massive keeps the ads unobtrusive, unlike some <a href="http://www.joystiq.com/2009/08/03/double-fusion-slows-down-wipeout-hd-with-ads/"><em>other</em> in-game ad companies</a>.<br />
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[Via <a href="http://www.edge-online.com/news/microsoft%E2%80%99s-massive-in-game-advertising-thriving%E2%80%9D">Edge</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">Massive sees 'double-digit' in-game ad revenue growth in 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 17:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.microsoftadvertising.com/blogs/analytics/archive/2009/10/05/in-game-advertising-facts-are-stubborn-things.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19186521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 06 Oct 2009 17:36:00 EST</pubDate></item><item><title><![CDATA[Massive announces fall in-game ad lineup]]></title><link>http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/</guid><comments>http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/08/25/massive-s-in-game-advertising-season-kick-off.aspx"><img hspace="0" height="190" border="0" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/massiveinc580px.jpg" alt="" /></a></div>
Microsoft's in-game ad company, <a href="http://joystiq.com/tag/massive">Massive</a>, has <a href="http://community.microsoftadvertising.com/blogs/analytics/archive/2009/08/25/massive-s-in-game-advertising-season-kick-off.aspx">announced</a> that it will be providing ads for several major publishers this fall, namely THQ, EA and Activision. Massive will supply ads for EA's sports lineup -- including <em>Madden NFL 10</em> -- and <em>Need for Speed: Shift</em>. For Activision, the company will provide ads for the many upcoming <em>Hero</em> games, including <em>Guitar Hero 5</em>, <em>DJ Hero</em> and <em>Band Hero</em>, as well as <em>Tony Hawk Ride</em> and<span style="font-style: italic;"> <em>Blur</em>.</span> There will also be ads in THQ's <em>MX vs ATV Reflex </em>as well as its smash hit <a href="http://www.joystiq.com/2009/07/28/ufc-2009-and-red-faction-guerrilla-bolster-thq-profits/"><em>UFC 2009: Undisputed</em></a>. Also, expect ads in Ubisoft's <a href="http://joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> -- projected on the walls, perhaps -- when it launches next year.<br />
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Perhaps most important of all, Massive will be the exclusive provider of advertisements on Blizzard's <a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/">revamped Battle.Net</a> when it launches alongside <a href="http://joystiq.com/tag/starcraft-2"><em>StarCraft II</em></a>. That's not much of a leap, as the company is the sole provider for the current Battle.Net as well. Still, we're just <em>guessing</em> that there will be more than a few eyeballs pointed at Blizzard's online playground whenever <em>StarCraft II</em> graces the world with its presence.<br />
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[Via <a href="http://www.edge-online.com/news/in-game-ads-coming-to-new-ea-activision-and-thq-titles">Edge</a>]<br />
<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/">Massive announces fall in-game ad lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Sep 2009 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.microsoftadvertising.com/blogs/analytics/archive/2009/08/25/massive-s-in-game-advertising-season-kick-off.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/01/massive-announces-fall-in-game-ad-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>business</category><category>massive</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 01 Sep 2009 04:00:00 EST</pubDate></item><item><title><![CDATA[Epic Games Korea opens to work closely with local devs]]></title><link>http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/</guid><comments>http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/32260/Epic-Games-opens-new-Korean-subsidiary"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/epickorea580.png" alt="" /></a><br /></div>
Epic Games has opened <a href="http://www.developmag.com/news/32260/Epic-Games-opens-new-Korean-subsidiary">a new subsidiary</a> in Seoul, Korea, with plans to provide licensing services and support resources to development teams using its Unreal Engine. Epic Games Korea will be led by Ray Park, formerly the business and strategy development manager for Microsoft's in-game advertising company, <a href="http://www.joystiq.com/tag/Massive">Massive, Inc</a>.<br /><br />While <a href="http://www.joystiq.com/tag/EpicGames/">Epic Games</a> has provided its Unreal Engine to teams in the territory for over five years, Park states the opening of a Korean subsidiary signifies Epic's "desire to collaborate more closely with the [local] game development community." Jay Wilbur, Epic Games' vice president of business development, noted Epic Games Korea would serve as "a hub for Unreal Engine access, knowledge and support in the Korean marketplace."<br /><br />Rumors of developer Silicon Knights moving to Korea in search of the support it <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">claims to have never received</a> from Epic Games could not be confirmed ... because we made it up for the sake of a bad joke.<br /><br />
<div align="right">[Image Credit: <a href="http://www.nanopaprika.eu">Nanopaprika</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/">Epic Games Korea opens to work closely with local devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Jun 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/32260/Epic-Games-opens-new-Korean-subsidiary>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19081700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/29/epic-games-korea-opens-to-work-closely-with-local-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>epic-games-korea</category><category>korea</category><category>massive</category><category>ray-park</category><category>seoul</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 29 Jun 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft lays off 28 percent of Massive]]></title><link>http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/</guid><comments>http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/massiveinc580px.jpg" alt="" /><br /></div>
It seems as though the reports coming in this morning regarding <a href="http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/">Microsoft layoffs at its in-game advertising</a> department, <a href="http://www.joystiq.com/tag/massive">Massive</a>, were more than a tad overstated. A Microsoft spokesperson, as well as Cassandra Nuttall, head of marketing at Massive, confirmed to us this afternoon that, "In total, the Massive business unit will see a headcount reduction of 28 percent." <br /><br />Earlier today we reported that a variety of outlets, relying on "anonymous sources," were told that the layoffs at Massive were as high as 75 percent. "While yesterday's job eliminations included full-time employees who work for Massive," the spokesperson told us, "the reports of a 75 percent workforce reduction are inaccurate." Citing the "global economic downturn" for the staff cuts, Ms. Nuttall also insures us that the company "foresee[s] no disruption whatsoever [in its] current relationships with global, blue chip brands and leading game publishers." To those of you laid off, we wish you the best in the coming months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">Microsoft lays off 28 percent of Massive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1538799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>cassandra-nuttall</category><category>economy</category><category>layoffs</category><category>massive</category><category>microsoft</category><category>recession</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft continues layoffs, Massive allegedly hit the worst [update]]]></title><link>http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/</guid><comments>http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/massiveinc580px.jpg" alt="" /><br /></div>
According to multiple reports this morning, the <a href="http://www.joystiq.com/2009/05/05/second-phase-of-microsoft-staff-cuts-start-today/">second round of Microsoft layoffs</a> has affected Microsoft's in-game advertising arm, Massive. Apparently as much as 75 percent of the staff has been cut, according to anonymous sources at <a href="http://venturebeat.com/2009/05/05/microsofts-massive-in-game-ad-business-takes-hits-in-layoffs/">VentureBeat</a>. <br /><br />"As part of the plan we announced in January to reduce costs and increase efficiencies, today we are eliminating additional positions across several areas of the company ... Microsoft is not breaking out layoff figures by divisions," a rep for Microsoft told <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23497">Gamasutra</a>. We've contacted Massive and Microsoft for confirmation of the layoff numbers and will update this story when we hear more. If you were affected by the layoffs and want to speak with us (anonymously or otherwise), please feel free to <a href="mailto:ben@joystiq.com,tips@joystiq.com">shoot us an email</a>.<br /><br /><strong>Update:</strong> <a href="http://www.joystiq.com/2009/05/06/microsoft-lays-off-28-percent-of-massive/">Microsoft and Massive have responded</a> to our emails and corrected reports from this morning.<br /><br /><br /><a href="http://www.gamasutra.com/php-bin/news_index.php?story=23497">Source 1</a> - Gamasutra<br /><a href="http://venturebeat.com/2009/05/05/microsofts-massive-in-game-ad-business-takes-hits-in-layoffs/">Source 2</a> - VentureBeat<br /><a href="http://news.bigdownload.com/2009/05/06/report-massive-layoffs-hit-microsoft-in-game-ad-division-massiv/">Source 3</a> - BigDownload<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/">Microsoft continues layoffs, Massive allegedly hit the worst [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 May 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1538475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/microsoft-continues-layoffs-massive-allegedly-hit-the-worst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>economy</category><category>gamasutra</category><category>layoffs</category><category>massive</category><category>microsoft</category><category>venturebeat</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 06 May 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Deadliest Catch giving away free MS points ... don't get too excited]]></title><link>http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/</guid><comments>http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/#comments</comments><description><![CDATA[<div align="left"><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/04-13-2009/0005004580&amp;EDATE="><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/deadliestcatchsweep.jpg" alt="" /></a><br /></div>
Microsoft is partnering on some Discovery Channel ad buy to promote <em>Deadliest Catch</em> -- it's a show about crab fisherman and a <a href="http://www.metacritic.com/games/platforms/xbox360/deadliestcatchalaskanstorm">badly reviewed game</a> -- but the only things worth caring about are the free MS points being given away. The campaign will have "a number of click-to-video executions across the Xbox LIVE platform with a call-to-action <em>Deadliest Catch</em> Text to Win Sweepstakes. The sweepstakes provides viewers with a specific mobile SMS code to text for a chance to win Microsoft Points."<br /><br />Microsoft and Discovery will give away a whopping 2 million MS Points to 5,000 winners during the promo ... hey, wait a minute. Let's do the <em>mathematicals</em> on that: 2,000,000 MS points / 5,000 people = 400 MS points. So, they're giving out $5 XBLM redemption codes? Oh well, guess it's $5 those 5,000 folks didn't have before. Full details about the promotion can be found <a href="http://www.3csms.mobi/deadliestcatch/catchpoints/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/">Deadliest Catch giving away free MS points ... don't get too excited</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/04-13-2009/0005004580&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/deadliest-catch-giving-away-free-ms-points-dont-get-too-exc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deadliest-catch</category><category>discovery</category><category>massive</category><category>microsoft-points</category><category>xbox-live</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 13 Apr 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft gets bigger by picking up Massive Entertainment]]></title><link>http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/</guid><comments>http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1"><img width="490" vspace="4" hspace="0" height="272" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/massiveentertainment2.jpg" alt="" /></a><br /></div>
Massive Entertainment, developers of <a href="http://www.joystiq.com/tag/World-In-Conflict/"><em>World in Conflict</em></a> and the <em>Ground Control</em> series, have a <a href="http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1">new home</a> at publisher Ubisoft. The Swedish studio was <a href="http://www.joystiq.com/2008/08/06/massive-entertainment-seeks-new-corporate-overlords/">let go</a> by Activision Blizzard following "<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">The Merger</a>." Clearly, despite Massive's quality work, <em>WiC</em> and the studio's RTS proficiency lacked the "<a href="http://www.joystiq.com/2008/11/06/activision-blizzard-ceo-kotick-vivendi-franchises-lacked-poten/">potential to be exploited</a>" by Blizzavision.<br /><br />Neither the teams next project nor the details of the financial transaction were disclosed by the publisher. Last we'd heard, Blizzavision still owned the rights to <em>World in Conflict</em>, but we've contacted Ubi to find out if it took the rights in the transaction. If it didn't, expect a new RTS franchise (unless the studio totally goes in a new direction) the next time Massive announces what game it's working on.<br /><br /><strong>Update</strong>: Ubi confirmed with us that it did receive the <em>World in Conflict</em> rights in the acquisition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/">Ubisoft gets bigger by picking up Massive Entertainment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Nov 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/ubisoft-acquires-world-in-conflict-developer-massive-entertainment/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1367727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/ubisoft-gets-bigger-by-picking-up-massive-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>massive</category><category>massive-entertainment</category><category>PC</category><category>ubisoft</category><category>world-in-conflict</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 10 Nov 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Obama billed $44.5K for in-game advertising]]></title><link>http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/</guid><comments>http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://www.gamespot.com/news/6200232.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/burnout-obama.jpg" alt="" /></a></div>
How much did it cost 2008 US Presidential Candidate Barack Obama to put <a href="http://www.joystiq.com/2008/10/14/obama-takes-campaign-to-burnouts-paradise-city/ ">ads inside of <em>Burnout Paradise</em></a><em> </em>and other titles? According to a Federal Election Commission filing (via <a href="http://www.gamespot.com/news/6200232.html">Gamespot</a>), Obama's campaign sent $44,465.78 to <a href="http://www.joystiq.com/tag/massive">Massive Incorporated</a> to run in-game advertisements, from October 6 to November 3, in 18 separate titles. The real winner of these in-game ads, of course, was Tim the Paradise City Street Sweeper.<br /><br />Comparatively, the campaign has spent a estimated total of <a href="http://www.cnn.com/2008/POLITICS/10/29/campaign.muscle/?iref=mpstoryview">$205 million on TV ads</a>, about $4 to $5 million of which was for last night's 30-minute infomercial on CBS, NBC, MSNBC, Fox, BET, TV One and Univision. Fun statistic: The amount spent on TV ads was 455,555% higher than in-game advertisement. According to previous statements, Massive had approached the McCain campaign about doing a similar advertising deal, but they had passed on it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/">Obama billed $44.5K for in-game advertising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Oct 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6200232.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1357576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/30/obama-billed-44-5k-for-in-game-advertising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-us-presidential-election</category><category>barack-obama</category><category>burnout</category><category>burnout-paradise</category><category>in-game-advertising</category><category>massive</category><category>massive-inc</category><category>obama</category><category>president</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 30 Oct 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions: World in Conflict: Soviet Assault]]></title><link>http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/</guid><comments>http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img width="200" vspace="4" hspace="4" height="329" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/wicdsci0011.jpg" />Real-time-strategy isn't exactly the largest, most well rounded genre on the 360, and while we have seen <span style="font-style: italic;">Lord of the Rings</span> and <a href="http://www.joystiq.com/tag/candc3"><span style="font-style: italic;">C&amp;C3</span></a> do relatively well on console, there still isn't any kind of breakout hit. While the appropriateness of RTS to consoles is debatable (as is the likelihood of there ever being a breakout hit) the games that choose to go that route are nevertheless getting better. <em>World in Conflict: Soviet Assault </em>will be the next big real-time-strategy release on 360 and it improves on the console-specific tweaks made to past console RTS games.<br /> <br />First and foremost, the game's camera is not controlled like a typical RTS, where the angle is set, and the camera only zooms in or out. The camera is controlled exactly like a first-person-shooter, meaning that the player can aim the camera parallel to the ground if they so wish. It also means that any players who are coming from console FPS play will be able to feel at home much faster than they otherwise might. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/">World in Conflict: Soviet Assault</a></strong></p><a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/#775631"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/04/wicsa_x360_03_massive_demol_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/#775630"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/04/wicsa_x360_03_heli_over_ccc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/#775629"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/04/wicsa_x360_03_fighter_nices_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/#775628"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/04/wicsa_x360_03_artillery_due_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-in-conflict-soviet-assault-1/#775627"><img src="http://www.blogcdn.com/xbox.joystiq.com/media/2008/04/wicsa_x360_03_apcs_forst_co_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/" rel="bookmark">Continue reading <em>X3F Impressions: World in Conflict: Soviet Assault</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/">X3F Impressions: World in Conflict: Soviet Assault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1179212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/x3f-impressions-world-in-conflict-soviet-assault/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>massive</category><category>sierra</category><category>swordfish</category><category>world-in-conflict-soviet-assault</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Mon, 28 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[EA and Massive ink in-game ad extension]]></title><link>http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/</guid><comments>http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.sys-con.com/read/521544.htm"><img width="415" vspace="4" hspace="4" height="233" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/massiveeaaddealheader.jpg"  alt="" /></a><br />In-game advertising. Just saying the words invoke anger to Bruce Banner proportions for some gamers. Today <a href="http://www.ea.com">EA </a>and <a href="http://www.microsoft.com/presspass/press/2006/may06/05-04MassiveIncPR.mspx">Massive</a> announced a two-year extension you should probably go shopping for purple shorts.<br /><br />Bringing advertising to such EA hits as <em>Burnout</em>, <em>Madden</em>, <em>NBA Live</em>, <em>NHL </em>and <em>Nascar </em>to the Xbox 360 and PC means that Microsoft owned <a href="http://www.joystiq.com/tag/in-game-advertising/">in-game ad</a> firm Massive and EA will continue to mask our gaming worlds with ads marketed for 18 to 34 year-old males. Gamers from other consoles shouldn't consider themselves lucky though, soon enough Xbox 360 owners will be able to download the Burger King Whopper Launcher in <em>Army of Two</em> for a mere 250 MS Points*!<br /><br />*Oh, I hope that joke doesn't come back to bite us.<br /><br />[Via <a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/">EA and Massive ink in-game ad extension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sys-con.com/read/521544.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1142945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-and-massive-ink-in-game-ad-extension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>in-game-advertising</category><category>massive</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 18 Mar 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[EA, Massive extend in-game ad deal through next two years]]></title><link>http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/</guid><comments>http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.sys-con.com/read/521544.htm"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/resize_of_bf2142adds_1_.jpg" alt="" /></a><br /></div>
We can expect ads to continue to be shoved down our throats in games from Electronics Arts as the company has extended its deal with Microsoft's in-game ad firm <a href="http://www.joystiq.com/tag/massive">Massive</a> to offer dynamic ads in games for the next two years. <em><br /><br /></em>While Massive will continue to offer in-game ads in existing titles from EA, such as the recently released <em><a href="http://www.joystiq.com/tag/burnoutparadise">Burnout Paradise</a></em>, the new deal will allow more advertisers to continue to hawk wares in existing titles, as well as in upcoming games -- including the next two <em>Madden</em>, <em>NBA Live</em>, <em>Nascar</em>, and <em>NHL </em>releases. According to EA, ads will focus on appealing to guys between the ages of 18 and 34, but interestingly will just be served to versions released for the Xbox 360 and PC. For players on other platforms looking for a similar experience, might we suggest taping up ads from your Sunday circular to the television while playing -- at least that way you have the option to take the nuisances down.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/">EA, Massive extend in-game ad deal through next two years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sys-con.com/read/521544.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1142338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/ea-massive-extend-in-game-ad-deal-through-next-two-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>in-game ads</category><category>in-game advertising</category><category>In-gameAds</category><category>In-gameAdvertising</category><category>massive</category><category>PC</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 18 Mar 2008 09:40:00 EST</pubDate></item><item><title><![CDATA[Guitar Hero, Tony Hawk getting in-game ad treatment]]></title><link>http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/</guid><comments>http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.clickz.com/3627600"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/gh3_rb.jpg" /></a><br /></div>
Anyone who's spent even a little time rocking out to <em>Guitar Hero III</em> has likely noticed the game's heavy-handed approach to product placement, with stages littered with cans of Red Bull and billboards hocking everything from Axe Body Spray to Pontiac. The whole thing feels oppressive and graceless as even the game's underground rock venues are reduced to feeling like props to corporate shilling. And things are likely to get worse before they get better, as Activision today announced that it has inked a deal with Microsoft-owned <a href="http://www.joystiq.com/tag/massive">Massive</a> to provide in-game ads in not only <a href="http://www.joystiq.com/tag/guitarhero3"><em>Guitar Hero III</em></a>, but <a href="http://www.joystiq.com/tag/tonyhawk/"><em>Tony Hawk's Proving Ground</em></a> as well. <br /><br />The two titles have been added to the growing Massive Network advertising collective, which also includes Activision's <em>Transformers </em>adaptation, and will made to include "contextually relevant" dynamic ads. Interestingly, it's unclear if this partnership extends to all versions of the affected (afflicted?) games, or just those for Microsoft's console. What is clear, however, is that as games are now a big business, more and more companies are beginning to get in line for their slice of the money pie, and while game companies and advertisers reap the benefits of this arrangement, gamers are left holding the controller wondering just when their games became interactive commercials.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/">Guitar Hero, Tony Hawk getting in-game ad treatment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.clickz.com/3627600>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/guitar-hero-tony-hawk-getting-in-game-ad-treatment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>ads</category><category>advertising</category><category>guitar hero</category><category>guitar hero 3</category><category>GuitarHero</category><category>GuitarHero3</category><category>in-game ads</category><category>In-gameAds</category><category>marketing</category><category>massive</category><category>proving ground</category><category>ProvingGround</category><category>tony hawk</category><category>TonyHawk</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 14 Nov 2007 11:57:00 EST</pubDate></item><item><title><![CDATA[Our world will not be in conflict until 2008]]></title><link>http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/</guid><comments>http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/824/824042p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/worldinconflictlogo3.jpg" align="right" vspace="4" border="0" /></a>Today, Sierra Entertainment sent word that their Cold War based RTS <em>World in Conflict</em> will not be releasing to the Xbox 360 this year and is instead being <a href="http://xbox360.ign.com/articles/824/824042p1.html">pushed back</a> into 2008.<em> World in Conflict </em>is currently available on the PC and was originally slated for a November release on the 360 until today's delay news broke. But the delay may be worth the wait with reviews for <em>World in Conflict</em> generally favorable and it pulling in an average of 91 on <a href="http://www.metacritic.com/games/platforms/pc/worldinconflict">metacritic</a>. So, if Massive Entertainment does a good job of translating this RTS over to the conosle realm then <em>World in Conflict</em> just might be something of interest come 2008.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/">Our world will not be in conflict until 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/824/824042p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1002542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/01/our-world-will-not-be-in-conflict-until-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>massive</category><category>sierra</category><category>world-in-conflict</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 01 Oct 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[World in Conflict not conflicted about 360]]></title><link>http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/</guid><comments>http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3160318"><img width="415" vspace="4" hspace="4" height="312" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/worldinconflict-cloud.jpg"  alt="" /></a><br /><a href="http://www.joystiq.com/2007/06/07/world-in-conflict-may-be-headed-our-way/">Rumored</a> earlier this month, <a href="http://www.joystiq.com/tag/Sierra/">Sierra</a> has <a href="http://www.1up.com/do/newsStory?cId=3160318">confirmed</a> today that the Massive Entertainment RTS, <em>World in Conflict</em>, is heading to the Xbox 360. The PC version is expected in September with the 360 version following sometime after. No date has been given, but an official announcement is expected soon. <em>World In Conflict</em> looks to set itself apart from other RTS games, such as <a href="http://www.joystiq.com/tag/candc3"><em>Command &amp; Conquer 3</em></a>, by doing away with resource management and a fixed camera. 1UP notes that the game also features Tears for Fears (we'll let you guess <a href="http://www.youtube.com/watch?v=FOA4ixV-3jU">which song</a>). Check out the official <em>World in Conflict </em><a href="http://www.worldinconflict.com/main/index.html">website</a> for plenty of images, videos, and info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/">World in Conflict not conflicted about 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160318>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/world-in-conflict-not-conflicted-about-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>massive</category><category>massive entertainment</category><category>MassiveEntertainment</category><category>rts</category><category>sierra</category><category>sierra entertainment</category><category>SierraEntertainment</category><category>world in conflict</category><category>WorldInConflict</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Jun 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Today's overkilliest video: Nerf Druid]]></title><link>http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/</guid><comments>http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/Kl0PQHT34_0" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/Kl0PQHT34_0" type="application/x-shockwave-flash" wmode="transparent"></embed></object> <br /> Finally, some hard video evidence that druids are a bit too overpowered in <em>World of Warcraft</em>. You can't really argue after seeing this video. Could your poor warlock, paladin, or shaman stand up to this? We highly doubt it. Hopefully Blizzard will heed the call and scale back on the druids just a tad, because while some of the other classes are pretty powerful, this one goes to 11.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/">Today's overkilliest video: Nerf Druid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Feb 2007 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Kl0PQHT34_0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/749629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/todays-overkilliest-video-nerf-druid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>damage</category><category>druid</category><category>massive</category><category>nerf</category><category>Nerf Druid</category><category>PC</category><category>video</category><category>World of Warcraft</category><category>WoW</category><category>YouTube</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 07 Feb 2007 02:00:00 EST</pubDate></item><item><title><![CDATA[DIY Xbox 360 controller only slightly bigger than the 'Duke']]></title><link>http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/</guid><comments>http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/massivexboxcontroller.jpg" id="vimage_1" alt="" /></a><br />This controller is just a couple of millimeters larger than the Xbox's original controller, so if you're looking for a throwback to that, or something that can double as the monolith in <em>2001:  A Space Odyssey</em>, then look no further. Sibling site Xbox 360 Fanboy has <a href="http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/">posted</a> a link to instructables.com, where you can learn how to make one of your very own to hold and to love, and to use as a bed.<br /><br />When we say massive, we really mean massive. There is no doubt that they could have also housed a couple of 360s inside this thing, hooked it up to two TVs, and made a <em>Gears of War/Halo 2</em> gaming machine all in one.. A controller at each corner of the box, embedded plasma screens, surround sou ... okay, granted that's taking it a bit too far.<br /><br />In a day and age of miniaturization, it's nice to see someone maximizing things. We'd really like to see a DS Lite this big, aw yeah.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/">DIY Xbox 360 controller only slightly bigger than the 'Duke'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Dec 2006 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/713382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big</category><category>controller</category><category>giant</category><category>hack</category><category>huge</category><category>massive</category><category>original</category><category>wireless</category><category>Xbox</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 05 Dec 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[Nintendo: attack for massive damage!]]></title><link>http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/</guid><comments>http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.touchgenerations.com/enGB/games/42_atc/chat.php"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/crab_monsters_sm.jpg" /></a>While Joystiq might not be <a href="http://www.joystiq.com/2006/09/07/comcast-deals-massive-damage-to-giant-enemy-crab-advertisment/">prepared</a> to let go of the whole "attack the crab for massive damage" thing, we're a little more mature. We'd never stoop so low as to kick Sony while they're down, or their fans for that matter. We're mature, thoughtful individuals who treasure our relationship with competing companies. <br /><br />As such, we can't really speak for Nintendo, who took a chance to make fun of Sony through their Touch Generations site for <em>42 All-Time Classics</em>, or <em>Clubhouse Games</em>. In the <a href="http://www.touchgenerations.com/enGB/games/42_atc/chat.php">chat</a> section, a small <a href="http://www.touchgenerations.com/_media/enGB/content/42_atc/42ATC_00_chat.jpg">thumbnail</a> shows that one must "shake the soda for massive damage!" <br /><br />[Thanks <a href="http://nobullet.deviantart.com/">Dennis</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/">Nintendo: attack for massive damage!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Oct 2006 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.touchgenerations.com/enGB/games/42_atc/chat.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/678102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/02/nintendo-attack-for-massive-damage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>42all-timeclassics</category><category>clubhouse</category><category>crab</category><category>damage</category><category>ds</category><category>games</category><category>massive</category><category>nintendo</category><category>nintendods</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 02 Oct 2006 10:55:00 EST</pubDate></item><item><title><![CDATA[Study shows more support for in-game ads]]></title><link>http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/</guid><comments>http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.comscore.com/press/release.asp?press=861"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/05/170506-ingame-matrix.jpg" /></a>According to oddly-capitalised research agency comScore Networks, gamers are a ripe target for marketers. With almost 50% of all Internet users apparently reading game sites, reaching out to these 76 million consumers is big business.<br /><br />The survey also looked at attitudes to <a href="http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/">in-game advertising</a> amongst heavy and light gamers. Heavy gamers are more familiar with the concept of in-game ads, and are also more likely to buy products advertised in-game. The conclusion across all types of gamers leans towards the inevitable -- in-game ads will be a feature of the future.<br /><br />With only 800 gamers surveyed, a larger segment may produce vastly different results, but these statistics are encouraging for firms like <a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">Microsoft's Massive</a> who are working within this market.<br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=9345">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/">Study shows more support for in-game ads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 May 2006 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.comscore.com/press/release.asp?press=861>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/619339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/17/study-shows-more-support-for-in-game-ads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>comscore</category><category>demographic</category><category>in-game ads</category><category>In-gameAds</category><category>market</category><category>market research</category><category>MarketResearch</category><category>massive</category><category>research</category><category>segment</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Wed, 17 May 2006 17:58:00 EST</pubDate></item><item><title><![CDATA[How do ads in games benefit gamers?]]></title><link>http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/</guid><comments>http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><p><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2006/05/massive-ad-splinter-cell.jpg"/><br /></p>
<p>Joystiq reader "Pickypants" asked a great question earlier this morning in our <ahref="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official">post about Microsoft's acquisitionof Massive Inc</a>. </p>
<p>He asked, "how -- specifically in games -- will ads give a benefit to the enduser?" </p>
<p>First, just to get this out of the way: we know that ads <em>can be</em> evil. We'll be the firstto slam anyone that clumsily inserts advertisements into a game in such a way that it hurts the in-game experience.That's a given! But let's move past the issue by assuming for a moment that advertisers, developers and publishers areaware of gamer alarm over the prospect of in-game ads. These parties know that they'd be hurting their businesses ifthey were to bludgeon gamers with ads because the resultant backlash would dampen game sales. </p>
<p>Context laid,let's answer the question:</p><p><a href="http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/" rel="bookmark">Continue reading <em>How do ads in games benefit gamers?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/">How do ads in games benefit gamers?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 May 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/615339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/how-do-ads-in-games-benefit-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mac</category><category>massive</category><category>microsoft</category><category>msft</category><category>PC</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Fri, 05 May 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft's Massive acquisition now official]]></title><link>http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/</guid><comments>http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p><a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/"><img vspace="4" hspace="4" border="1"align="right" src="http://www.joystiq.com/media/2006/05/massive225.jpg" alt="" /></a>Last week's news that <ahref="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/">Microsoft would be acquiring</a> video gameadvertising firm Massive Inc. for between $200 and $400 million was confirmed by Microsoft on Thursday.</p>
<p>According to a <a href="http://www.microsoft.com/presspass/press/2006/may06/05-04MassiveIncPR.mspx">Microsoftpress release</a>, Massive's technology for inserting advertising into games will be integrated across Microsoftproperties including games on MSN and games played within MSN Messenger. (It's a given that certain Windows games willcontinue to incorporate the technology, depending on whether the developers and publishers of those games wish toincorporate it.)</p>
<p>Approximately 60% of Xbox 360s are connected to Microsoft's Xbox Live service. If thatconnection ratio stays constant even as the number of Xbox 360s sold increases, Microsoft will be able to promiseadvertisers the ability to deliver ads to millions (if not tens of millions, depending on how Microsoft fares versusthe PS3 and Wii) of net-connected console gamers. </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/">Microsoft's Massive acquisition now official</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 May 2006 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/615162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/microsofts-massive-acquisition-now-official/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>Mac</category><category>massive</category><category>microsoft</category><category>msft</category><category>PC</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Fri, 05 May 2006 02:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft munches Massive Inc.]]></title><link>http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/</guid><comments>http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p>Just when you thought Microsoft could get no more massive, <em>The Wall Street Journal</em> <ahref="http://online.wsj.com/public/article/SB114601180751335960.html?mod=rss_free">reports</a> that Microsoft isacquiring New York-based video game advertising company Massive Inc. for between $200 million and $400 million.<br/><br />We're not sure what took the <em>Journal</em> so long. We totally saw this one coming, <ahref="http://www.joystiq.com/2006/01/31/ad-supported-xbox-360-live-yay-or-nay-a-joystiq-poll/">like, four monthsago</a>.  <br /><br />What's that sound? It's a cash register ringing up revenue stream #17 for Microsoft's growinggaming business.  <br /><br />Don't remember the others? Here's a refresher on just the Xbox-related streams: (1) XboxLive subscriptions; (2) royalties from <ahref="http://www.joystiq.com/2006/03/27/geometry-wars-unprecedented-success/">Xbox Live Arcade titles</a> (directdigital distribution 4TW); (3) <ahref="http://www.joystiq.com/2006/03/31/free-xbox-live-gold-weekend-is-a-happenin-now/">Xbox Live sponsoredweekends</a>; (4) <ahref="http://www.joystiq.com/2006/04/10/xbox-360-quick-charge-kit-rocks-and-shocks/">Peripherals</a>; (5) That"artist of the month" music video distribution deal that we've never bothered to write about but that you canbe sure Microsoft is getting paid handsomely for; (6) royalties on every Xbox 360 game sold; (7) direct revenues fromfirst-party game sales; (8) Movie trailers (surely, Microsoft's not paying movie theaters to place trailers on the360); (9) <a href="http://www.joystiq.com/2006/02/17/directv-blade-coming-to-360-dashboard/">DirecTV</a> on the 360;(10) <a href="http://www.xboxgearstore.com/sunriseidcart/pc/homepage.asp">Xbox gear</a>; (11) <ahref="http://www.joystiq.com/2006/03/15/rare-to-unleash-pinatas-on-360s-this-holiday-season/">game-to-movieroyalties</a>; (12) <ahref="http://www.amazon.com/gp/product/B00067RF6E/ref=pd_sr_ec_ir_b/002-1240486-9860067?n=5174">Sound tracks</a>; (13)<ahref="http://www.amazon.com/gp/product/1593978820/qid=1146024746/sr=1-1/ref=sr_1_1/002-1240486-9860067?s=books&amp;v=glance&amp;n=283155">booksbased on games</a>; (14) digital tchotchkes purchased with Microsoft points; (15) royalties on <ahref="http://www.joystiq.com/2006/04/03/download-oblivions-horse-armor-for-a-price/">content packs</a> and episodicgame content (16) sales of the consoles themselves...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/">Microsoft munches Massive Inc.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Apr 2006 00:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://online.wsj.com/public/article/SB114601180751335960.html?mod=rss_free>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/611948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/26/microsoft-munches-massive-inc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads in games</category><category>advertising</category><category>Mac</category><category>massive</category><category>media</category><category>PC</category><category>PS3</category><category>Wii</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Wed, 26 Apr 2006 00:16:00 EST</pubDate></item><item><title><![CDATA[Massive Auto Assault in-game ads announced]]></title><link>http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/</guid><comments>http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=15346"><img vspace="4" hspace="4" border="1" align="top"src="http://www.joystiq.com/media/2006/03/140306-autoassault.jpg" alt="" /></a><br />Several Joystiq readers areanticipating NCsoft's upcoming clich&eacute;-busting MMO <ahref="http://www.joystiq.com/2006/01/25/massively-multiplayer-games-branch-out/"><em>Auto Assault</em></a>, but thisnews might come as a shock. NCsoft have teamed up with in-game advertising firm <ahref="http://www.joystiq.com/2005/04/11/new-york-times-on-in-game-advertising-trends/">Massive Incorporated</a>, whowill be bringing "real-life advertising" into the post-apocalyptic world of <em>Auto Assault</em>.<br /><br/>While NCsoft's Dorothy Ferguson seems confident that the ads will fit within the game environment, the futuristicfeel of the game doesn't immediately strike us as a suitable setting for modern-day adverts. No word has been releasedyet on this partnership's effect on pricing; it may drive the monthly subscription cost down, but don't bet on it.<br/><br />For those interested in experiencing the world of <em>Auto Assault </em>ad-free, there's an open beta <ahref="https://secure.plaync.com/cgi-bin/free_trial.pl?partner=7">(US link)</a> <ahref="http://eu.autoassault.com/openbeta/">(European link)</a> this weekend, marking the final phase of beta fornon-preorder customers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/">Massive Auto Assault in-game ads announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Mar 2006 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=15346>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/14/massive-auto-assault-in-game-ads-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>auto assault</category><category>AutoAssault</category><category>massive</category><category>mmorpg</category><category>ncsoft</category><category>netdevil</category><category>PC</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Tue, 14 Mar 2006 18:30:00 EST</pubDate></item><item><title><![CDATA[In-game ad network says 'stay in school']]></title><link>http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/</guid><comments>http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2199&amp;Itemid=2"><img vspace="4"hspace="4" border="1" align="top" src="http://www.joystiq.com/media/2006/02/060206-massiveinc.jpg" alt="" /></a><br/>In-game advertising is <a href="http://www.joystiq.com/2006/01/24/advergaming-to-be-worth-4-billion-in-2008/">on therise</a>, and while most ads you might see in games are reasonably well placed, there are some ad campaigns that pander<a href="http://www.joystiq.com/2006/01/20/the-subway-story/">more to the advertiser</a> than the specific game setting.This latest development is along the same lines -- Next Gen brings word that Massive Inc. will be teaming up with the AdCouncil and US Army to bring public service announcements about staying in school to a game near you.<br /><br />Thisseems to be a better cause than just advertising sandwiches, and it's an interesting partnership. Given that <ahref="http://www.joystiq.com/2006/01/26/bbc-release-full-stats-on-uk-gamers/">most kids play games</a>, game-basedadvertising is a sensible way to reach them, but might the boundary between reality and fiction be too blurred for theads to sink in? This might open the floodgates for a variety of less wholesome "public service"-flavouredads, but on the other hand, it could prove beneficial all round.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/">In-game ad network says 'stay in school'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Feb 2006 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=2199&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/588470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/06/in-game-ad-network-says-stay-in-school/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>in-game advertising</category><category>In-gameAdvertising</category><category>massive</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Mon, 06 Feb 2006 20:00:00 EST</pubDate></item></channel></rss>