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Posts tagged mastiff

Renegade Kid wins back rights to DS shooter Moon

Renegade Kid has finally won back all rights to Moon, the studio's atmospheric first-person shooter and exploration game for the DS. Renegade Kid co-founder Jools Watsham confirmed the news on Twitter today. Renegade Kid will pursue a sequel to Moon. Watsham said the developer had always planned...

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Heavy Fire: Shattered Spear advances on Xbox 360, PS3 and PC Jan. 29

The latest entry in Polish development outfit Teyon Games' budget on-rails shooter series Heavy Fire is set to launch on Xbox 360, PS3 and PC next week on January 29. Heavy Fire: Shattered Spear sends soldiers after a captured spy who holds the plans to a secret Iranian nuclear weapons facility. T...

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Go on a Great American Bird Hunt with Mastiff

While we think of Mastiff as the publisher of random niche games like La Pucelle and Technic Beat (and the occasional more mainstream game like Moon), the publisher has started to carve out a little empire in Wii outdoor sports games, with Deer Drive, Shimano Xtreme Fishing and now Remington Great A...

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DS Fanboy Review: Moon

Renegade Kid is doing their damndest to push the DS in a variety of ways. With their games Moon and Dementium, they've attempted to bring a big-console feel to the dual screens, and the two represent a genre outside of the handheld's typical comfort zone. Moon and Dementium aren't so colorful as mos...

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Metareview -- Moon (DS)

Developer Renegade Kid has shown it is quite technically proficient when it comes to making a first-person shooter on the DS. In 2007, it surprised us with Dementium: The Ward, and now the small development team brings Moon to the dual screens of the DS. The early reviews are all across the map in...

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A leisurely drive on the Moon

... at least, this might be called a "leisurely drive" if, say, you really enjoyed an all-terrain, life-threatening romp with lots of gunfire. Which is actually pretty likely if you're interested in Renegade Kid's Moon. The latest from director and co-owner Jools Watsham shows off some of the game...

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Telling stories: The next hurdle for story telling

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. What's next for i...

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Telling stories: The games that got it right

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. It's rare that st...

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Telling stories: How much is that ending in the window?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. Epic Games' Micha...

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Telling stories: What's up with lame endings?

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. While narrative h...

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