Posts tagged maxime-beland 
Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some
"I'm not going to go into the whole story," says Splinter Cell: Blacklist creative director Maxime Béland during an interview with Joystiq at PAX 2012, "but Conviction was kind of a rescue job for me." As the last game in the Splinter Cell series (that also served as a more action-oriented r...
Ten whole minutes of Splinter Cell: Blacklist gameplay
Allow Splinter Cell: Blacklist creative director Maxime Beland (and his soothing accent) to walk you through 10 full minutes of Blacklist gameplay, as Sam Fisher infiltrates a terrorist cell on the Iraq/Iran border....
Maxime Beland on the ghosts and panthers of Splinter Cell: Blacklist
Are you a ghost or a panther? Maxime Beland, Creative Director on Splinter Cell: Blacklist, explains the game's cross-mode currency system, how Ubisoft Toronto remains cognizant of different player types, and where Blacklist's style fits between Splinter Cell: Conviction and fan favorite Splinter ...
Splinter Cell dev defends Ubisoft's 'always on' DRM
Though public opinion is almost unanimously against Ubisoft's current DRM solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, Splinter Cell: Conviction creative director Max Béland recently voiced his support for the ...
Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours
Splinter Cell: Conviction will take 12 hours to complete on normal says the game's creative director, Maxime Beland, in the latest issue of OXM. There will certainly be a harder difficultly level for folks that are into trial and error for 30 hours, but the "normal gamers" will get a well-sized ad...
