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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some]]></title><link>http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/</guid><comments>http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/07/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/"><img alt="Splinter Cell Blacklist aims to take Conviction's promise to the next level and then some" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/samfisherblacklist.jpg" /></a></center>"I'm not going to go into the whole story," says <a href="http://joystiq.com/game/splinter-cell-blacklist"><em>Splinter Cell: Blacklist</em></a> creative director Maxime B&eacute;land during an interview with Joystiq at PAX 2012, "but <em>Conviction</em> was kind of a rescue job for me." As the last game in the <em>Splinter Cell</em> series (that also served as a more action-oriented reboot), <em>Conviction</em> ended up <a href="http://www.joystiq.com/2010/04/19/splinter-cell-takes-top-uk-sales-spot-with-conviction/">doing fairly well at retail</a>. But B&eacute;land says that he and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So <em>Conviction</em> is very sweet and sour for me."<br /><br />Soon after <em>Conviction's</em> release, B&eacute;land says he and his team sat down to put together a spreadsheet, going through over 80 reviews of the game and marking out what features were most mentioned, and which were most positively or negatively received. The black-and-white graphics during gameplay weren't well liked, so this past E3 when <a href="http://www.joystiq.com/2012/06/04/splinter-cell-blacklist-revealed-for-xbox/">B&eacute;land announced <em>Blacklist</em></a>, one of the first things he said was that black-and-white was out.<br /><br />Players felt the single-player part of <em>Conviction</em> "was too short, and the scope of the game wasn't big enough," so growing the world of Sam Fisher has become a priority for <em>Blacklist</em>. And the least-liked feature of <em>Blacklist</em>? Fans really missed the spy vs. mercs competitive gameplay mode. That's why for <em>Blacklist</em>, it's implemented right back in there. "Easiest decision of my life," says B&eacute;land.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/">Splinter Cell: Blacklist (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066192"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066193"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/splinter-cell-blacklist-e3-2012/#5066194"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/" rel="bookmark">Continue reading <em>Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/">Splinter Cell: Blacklist aims to take Conviction's promise to the next level and then some</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20318296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/11/splinter-cell-blacklist-aims-to-take-convictions-promise-to-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghost</category><category>interview</category><category>maxime-beland</category><category>microsoft</category><category>panther</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-blacklist</category><category>tank</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 11 Sep 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Ten whole minutes of Splinter Cell: Blacklist gameplay]]></title><link>http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/</guid><comments>http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/" target="_self"><img alt="Ten whole minutes of Splinter Cell Blacklist gameplay" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/blacklist.png" style="margin: 4px; display:none;" /></a><iframe frameborder="0" height="357" id="viddler-6083e5f0" mozallowfullscreen="true" src="http://www.viddler.com/embed/6083e5f0/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=66251080&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />Allow <em><a href="http://www.joystiq.com/game/splinter-cell-blacklist">Splinter Cell: Blacklist</a> </em>creative director Maxime Beland (and his soothing accent) to walk you through 10 full minutes of <em>Blacklist</em> gameplay, as Sam Fisher infiltrates a terrorist cell on the Iraq/Iran border.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/">Ten whole minutes of Splinter Cell: Blacklist gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/ten-whole-minutes-of-splinter-cell-blacklist-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>gamescom-2012</category><category>maxime-beland</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-blacklist</category><category>Ubisoft</category><category>ubisoft-toronto</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 17 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Maxime Beland on the ghosts and panthers of Splinter Cell: Blacklist]]></title><link>http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/</guid><comments>http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/12060411amscblscspfdo01_530x330.jpg" style="border-top-width: 0px; display:none; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /><iframe frameborder="0" height="318" id="viddler-ee1623e8" mozallowfullscreen="true" src="http://www.viddler.com/embed/ee1623e8/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=92876992&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Are you a ghost or a panther? Maxime Beland, Creative Director on <a href="http://joystiq.com/game/splinter-cell-blacklist"><em>Splinter Cell: Blacklist</em></a>, explains the game's cross-mode currency system, how Ubisoft Toronto remains cognizant of different player types, and where <em>Blacklist's </em>style fits between <em>Splinter Cell: Conviction </em>and fan favorite <em>Splinter Cell: Chaos Theory</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/">Maxime Beland on the ghosts and panthers of Splinter Cell: Blacklist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jun 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20255052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/11/maxime-beland-on-the-ghosts-and-panthers-of-splinter-cell-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>maxime-beland</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-blacklist</category><category>stealth</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 11 Jun 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell dev defends Ubisoft's 'always on' DRM]]></title><link>http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/</guid><comments>http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/convicted.jpg" /></a></div>
Though public opinion is almost unanimously against <a href="http://www.joystiq.com/tag/ubisoft, drm">Ubisoft's current DRM</a> solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> creative director Max B&eacute;land recently voiced his support for the anti-piracy protocols. "We consider that protecting our PC games is vital to our business and will allow us to continue investing in the development of creative and innovative games on the PC platform," B&eacute;land explained <a href="http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/">in an interview with VG247</a>.<br />
<br />
To B&eacute;land's credit, Ubisoft's new DRM<em> </em>scheme -- which <em>Conviction</em> will implement when its PC iteration hits store shelves April 27 -- has proven very effective at "protecting" the company's PC games. Seriously, we hear they're hard to get into. Like, <a href="http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/">really hard</a>. <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/"><em>Really, really hard</em></a>.<br />
<br />
[Via <a href="http://news.bigdownload.com/2010/04/16/ubisoft-continues-to-defend-always-on-pc-drm-set-up/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/">Splinter Cell dev defends Ubisoft's 'always on' DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19443290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>max-beland</category><category>maxime-beland</category><category>piracy</category><category>protection</category><category>Splinter-Cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 16 Apr 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours]]></title><link>http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/</guid><comments>http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.oxm.co.uk/article.php?id=11388"><img width="580" vspace="4" hspace="0" height="326" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/conviction580random.jpg" /></a><br /></div>
<em><a href="http://joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em> will take 12 hours to complete on normal says the game's creative director, Maxime Beland, in the latest issue of <a href="http://www.oxm.co.uk/article.php?id=11388">OXM</a>. There will certainly be a harder difficultly level for folks that are into trial and error for 30 hours, but the "normal gamers" will get a well-sized adventure. Beland says this was done because he wants people to actually finish the game. That's quite a good idea.<br /><br />Also, at around 12 hours of gameplay, <em><a href="http://www.joystiq.com/2009/06/02/watch-sam-fisher-kill-lots-of-people-in-splinter-cell-convictio/">Badass: The Game</a></em> won't wear out its welcome -- if it keeps the action going. Of course, there'll be multiplayer to extend the experience, but we likely won't be able to crack skulls in urinals there ... or maybe we will, which would then confirm <em>Splinter Cell</em> as game of the year.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3175048">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/">Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jul 2009 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.oxm.co.uk/article.php?id=11388>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19085592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>maxime-beland</category><category>Microsoft</category><category>oxm</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Jul 2009 17:45:00 EST</pubDate></item></channel></rss>