Posts with tag Maxis
by Christopher Grant Jul 1st 2008 1:55PM
Filed under: Mac, PC
click to enter gallery
As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like
Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course).
Before being lead into a private demo area with a half-dozen high-end gaming rigs outfitted with the latest build of
Spore, Will Wright – along with what seemed to be every other team at EA – gave a short presentation covering ... well, he covered a lot (see above). I was able to extract two fascinating details from my furiously scribbled notes.
First: Wright (and EA we presume) was hoping to have 100,000 creatures created by the time the game ships in September; of course, they beat that in the first couple hours. In fact, they had announced the night before that
250,000 creatures were created and, after getting a quick real-time check during his presentation, estimated they would hit half a million before the end of the day's event. (They did).
Second: Wright told us that they expected to "exceed the world population of 3D models in Spore" within the first couple months. If we heard him right, that means there would be more 3D models in the Sporepedia than every other game, movie, you-name-it combined. And, wrapped in the embrace of Will Wright's own special reality distortion field that afternoon,
nothing seemed more plausible.
Continue reading Joystiq hands-on: Spore (the whole thing)
by Ross Miller Jun 20th 2008 8:30AM
Filed under: Arcade, Mac, PC, Online, Simulations, Galleries
In our quest to familiarize ourselves with the laws of nature (and subsequently defy them),
this week we're going to share at least five abominations, one each day, that we've concocted in
Spore Creature Creator. You can keep track of this our progress via our various profile pages:
For the
final day, we tried to commit ourselves to pulling out all the stops, but a
very long day of blogging left us with some epic failures that will never see the light of day (e.g. Big Bird). We do feel, however, that we have a much better understanding of
Spore's limitations. (You can read about them in
our gallery.) You can see all the creatures from the week
starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
Put your skills to the test and win some gear. BigDownload is offering BigPrizes to see your Spore
creations. by Alexander Sliwinski Jun 19th 2008 12:00PM
Filed under: Culture, Mac, PC, Business, Casual
Electronic Arts
announced late last night that 250,000 new creatures had been uploaded to the Sporepedia since the program got into various Sporeophile's
hands mandibles. The company claims two creatures are being shared every second, with the latest data from our
Spore page (image after the break) showing that 377,200 creatures have been created since those numbers were last updated on Spore.com.
Quick math break: 377,200 - 78,762 penis creatures =
298,438
actual creatures.
We've certainly been
having fun around here making our adorable animals, ready to rule the galaxy on
Sept. 7. The
Spore Creature Creator demo (with about 25% of the retail content) and the full $10 version are available now.
Continue reading 250,000 Spore creatures shared, interstellar plague to follow
by Ross Miller Jun 19th 2008 7:00AM
Filed under: Culture, Mac, PC, Simulations
In our quest to familiarize ourselves with the laws of nature (and subsequently defy them), this week we're going to share at least five abominations, one each day, that we've concocted in
Spore Creature Creator. You can keep track of this our progress via our various profile pages:
Today's highlights include a living guitar, a chocobo and a failed attempt at recreating the faun from
Pan's Labyrinth. You can see all the creatures from the week
starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
Put your skills to the test and win some gear. BigDownload is offering BigPrizes to see your Spore
creations.
by Ross Miller Jun 18th 2008 7:00AM
Filed under: Features, PC, Simulations, Galleries
In our quest to familiarize ourselves with the laws of nature (and subsequently defy them), this week we're going to share at least five abominations, one each day, that we've concocted in
Spore Creature Creator. You can keep track of this our progress via our various profile pages:
For day two (
new entries start here), we've got an elated peppermint, an attentive dinosaur, and a hiphopapotamous with flows that glow like phosphorous. You can see all the creatures from the week
starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
by Justin McElroy Jun 17th 2008 7:30PM
Filed under: PC
In the future, there will be no game developers. Well, to be more accurate, there will be no
paid videogame developers, just a legion of unpaid game slaves, toiling away for a chance at e-stardom. Today, the inevitable future looms just a bit closer with
The Sims Carnival going into open beta.
Right now, you can play some of the offerings from closed beta folks, who've come up with some really bizarre entries like
this terrible take on Mario Kart and
this brûlée caramelizing sim. You can also design your own games for the general populace to partake of, enjoy and never,
ever pay you for.
by Christopher Grant May 28th 2008 12:26PM
Filed under: PC
click to enlarge
EA just dropped a handful of screens and a short recap of
Spore's second stage – the Creature Stage – into our laps (we have a hand there ... and some eyes ... and mandibles). Of course, they did the
same thing last week for the opening "Cell Stage" and we presume they'll keep doing so in the coming weeks; we've still got Tribal, Civilization, and Space to look forward to.
The Creature Stage jumps from Cell's 2D world into three dimensions, where you'll gather DNA points which you can use in the Creature Creator (check out our
hands-ons and meet Sporky) to expand your critter's abilities. Here you'll encounter other strange species as you explore your world – "all of them created by other players" – and you'll "race" to "become the first sentient being" on your planet. It's like massively single-player online gaming.
Continue reading Spore: Creature Stage wanders onto land, into blog post
by Jason Dobson May 22nd 2008 10:00PM
Filed under: Adventure, Business
It's been more than three years since we last frolicked about in
Oddworld: Stranger's Wrath, but according to Maxis co-founder Jeff Braun a new game set in Lorne Lanning's
Oddworld universe is currently in the works. According to Wilfrid Laurier University student newspaper
The Cord Weekly, Braun confirmed his involvement with developers Oddworld Inhabitants on the project during a presentation at the school earlier this week.
Few details were revealed about the upcoming game, though Braun noted that the title will feature a "revolutionary new 3-D animation system" and "cinematic quality on a '1 to 1 scale' to that of computer-generated motion pictures," adding that the same assets could be used to create both a video game and film version in parallel.
This isn't the first time talk of CG features and
Oddworld have been mentioned in the same breath, with Lorne Lanning himself
refocusing his company in 2005 to create both games and accompanying CG movies, the first of which
was announced a year later as
Citizen Siege. However, as that title has yet to see the light of day, it doesn't exactly surprise us that Braun admits that the next
Oddworld release could be "years" away from seeing retail shelves, and may even be released in an episodic format when it's all said and done.
by James Ransom-Wiley May 20th 2008 2:30PM
Filed under: PC, Simulations
click to magnify
EA today passed out some new media of
Spore's first stage, the "Cell Phase," a top-down 2D minigame that looks a lot like
flOw (but, you know, maybe, actually ...
fun). Perhaps not coincidentally,
flOw's original designer
Jenova Chen was briefly employed by Maxis, suggesting that
Spore's Cell Phase may be a direct evolution of Chen's elegant Flash-based creation. Like its predecessor, Cell Phase features a player-driven microorganism, a little fish in the primordial ooze, which can be designated as herbivore, carnivore or omnivore before crashing into the ocean by way of immaculate meteor. The primary objective is to eat -- and not be eaten -- as you "earn DNA" and collect parts to enhance your creature's abilities (read: grow legs and get on to the good parts). Everybody's gotta start somewhere, eh?
Don't miss the Cell Phase trailer posted after the break!
Continue reading Spore 'Cell Phase' flOwts into view
by Ross Miller Apr 21st 2008 10:15AM
Filed under: Mac, PC, Simulations
While reaffirming
Spore's September 7 release date, VP of Marketing at Maxis Patrick Buechner has
told IGN that both trial (free) and retail (premium) versions of the
creature editor are coming in June. The trial version will be available for download and in
The SimCity Box, while the retail version should be available in stores around the same time
Box launches.
"The free Creature Creator has about 25-percent of the creature making parts from Spore. The retail version will have 100-percent," said Buechner. Any creations you conjure can be shared online via the upcoming Sporepedia, and they will be compatible with
Spore once it's released. No price was given for the retail version, and it wasn't mentioned whether any discount would be given to those who pay a premium to be teased about Will Wright's evolutionary time sink.
by Scott Jon Siegel Apr 15th 2008 4:00PM
Filed under: PC, Strategy
Ever since EA
announced the early release of Spore's Creature Creator, we've been wondering how the company planned on distributing the pre-game title. Fingers were crossed for a free demo, but now it seems that EA would rather entice players into buying their
SimCity Box, which will reportedly include the Creature Creator amongst its lineup of classic
SimCity titles.
On the game's
Amazon product page, the box art indicates the presence of the "Creature Creator Trial Version" as a bonus feature. This same bonus is stated in the product description. If Amazon is to be trusted, we still don't know whether the "trial version" indicates a limited demo of the soon-to-be-released creature editor, or whether the editor is considered to be a "trial version" of
Spore.
We also don't know if this is EA's only intended method of distribution for the Creature Creator. We've contacted EA for further clarification, and will let you know once we have a few more facts.
[Via
GamerTell]
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