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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony VP in UK and Ireland talks Vita pricing, says bigger memory cards on the way]]></title><link>http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/</guid><comments>http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/vitaad213.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 362px; " /></a></div>Sony's Vice President and Managing Director from the UK and Ireland, Fergal Gara, talked with Eurogamer at the PS Vita launch last night in London, and said <a href="http://www.eurogamer.net/articles/2012-02-22-ps-vita-sony-defends-uncharted-fifa-price-explains-expensive-third-party-digital-games-reveals-larger-memory-cards-are-coming">there's a lot more in store for the new handheld console</a>. The current pricing and memory concerns are the results of "early days."<br /><br />On price, for example, Gara says that the system is priced as low as Sony could get it on launch day, "not a lot above an iPod and a hell of a long way below a good tablet." Given the hardware included, Gara says Sony "priced it as attractively as we could afford to, frankly," with an eye toward creating a lasting product over the next few years.<br /><br />Gara also admitted memory is a concern, with hefty downloadable games filling memory cards up quickly. Having learned from the Japanese Vita release, he says, Sony is already securing memory, chips and deals to release bigger cards in the UK, and presumably in North America as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/">Sony VP in UK and Ireland talks Vita pricing, says bigger memory cards on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Feb 2012 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20177528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/22/sony-vp-in-uk-and-ireland-talks-vita-pricing-says-bigger-memory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fergal-gara</category><category>hardware</category><category>memory</category><category>memory-sticks</category><category>playstation</category><category>playstation-vita</category><category>pricing</category><category>ps-vita</category><category>sony</category><category>uk</category><category>vita</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 22 Feb 2012 23:45:00 EST</pubDate></item><item><title><![CDATA[NGP features two proprietary card slots for memory storage, games]]></title><link>http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/</guid><comments>http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ngp-card-slot-mystery-530w.jpg" alt="" /></a></div>
The NGP's memory storage capabilities are puzzlingly absent from the <a href="http://www.joystiq.com/2011/01/27/psp2-ngp-next-generation-portable/#continued">hardware specifications</a> released by Sony today. During the <a href="http://www.joystiq.com/tag/playstation-meeting-2011">PlayStation Meeting 2011</a> press conference, the company briefly introduced a "new game media" format, a flash memory-based card on which retail titles will be sold (replacing the clunky, power-sucking <a href="http://www.joystiq.com/tag/UMD/">UMD</a>). These SD-looking game cards -- said to be proprietary -- will feature extra storage for relevant data, including games saves and add-ons.<br />
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"NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles," a Sony press release later confirmed. "Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games."<br />
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But where will users store non-game data? The NGP's <a href="http://www.joystiq.com/2011/01/27/ngp-livearea-ui-to-support-trophies-psn-friends-and-messaging/">LiveArea UI</a> suggests that multimedia applications will be integral to the handheld, and many of these apps will obviously require data storage -- not to mention the storage requirements for downloadable games. While Sony has not mentioned an internal flash memory component of the NGP, SCE Worldwide Studios head Shuhei Yoshida revealed to <a href="http://www.gameinformer.com/b/news/archive/2011/01/27/sony-39-s-ngp-uses-flash-media-proprietary-memory-cards-and-trophy-support.aspx">Game Informer</a> that the device will feature "two slots" for memory cards; one for the new game card format (which Yoshida confirmed would be proprietary -- not SD) and a second port for additional storage.<br />
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Whether the additional slot has been designed for Sony's existing proprietary Memory Stick (the "Micro" version is used for <a href="http://www.joystiq.com/tag/psp-go">PSP Go</a> memory expansion) has not been specified. "At this point, all we're saying is it is proprietary storage capabilities," SCEA boss Jack Tretton told <a href="http://www.engadget.com/2011/01/27/engadget-interview-sceas-jack-tretton-talks-sony-ngp-announce/">Engadget</a>, "we're not getting into defining what it is yet." [Update: In an interview with <a href="http://www.gamespot.com/ngp/action/uncharted/video/6287022/next-generation-portable-shuhei-yoshida-interview">GameSpot</a>, Yoshida said that the secondary slot is for "the media card that we are developing" (in addition to the game card), suggesting that NGP might use a proprietary media card other than an existing Memory Stick format.]<p><a href="http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/" rel="bookmark">Continue reading <em>NGP features two proprietary card slots for memory storage, games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/">NGP features two proprietary card slots for memory storage, games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jan 2011 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19818304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/27/ngp-features-two-proprietary-card-slots-for-memory-storage-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card-slot</category><category>flash-memory</category><category>memory</category><category>memory-card</category><category>new-game-media</category><category>ngp</category><category>playstation</category><category>playstation-vita</category><category>proprietary</category><category>psp</category><category>sony</category><category>storage</category><category>vita</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 27 Jan 2011 16:40:00 EST</pubDate></item><item><title><![CDATA[Alleged Kinect hardware specs claim two active player limit]]></title><link>http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/</guid><comments>http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kinecthardware.jpg" /></div>
During E3, PrimeSense, the company behind the <a href="http://joystiq.com/tag/kinect|project-natal">Kinect</a> hardware, <a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/">told Joystiq</a> that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn't confirm at the time that Kinect could only calculate two players, and Microsoft didn't comment further when we asked, but <a href="http://www.electronictheatre.co.uk/index.php/xbox360/xbxo360-news/5162-kinect-technical-specifications-a-xbox-360-requirements-revealed">leaked Kinect technical specifications</a> from a few UK retailers seem to match up with the two "active" player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.<br />
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Other interesting specs have the camera pulling in a video view with a 640x480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to <em>connect</em> Kinect).<br />
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Of course, these specifications aren't yet official, and they're strictly for the hardware -- not every game will support camera output or voice chat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/">Alleged Kinect hardware specs claim two active player limit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jun 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19535992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/30/alleged-kinect-hardware-specs-claim-two-active-player-limit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>drivers</category><category>kinect</category><category>maximum</category><category>memory</category><category>microphone</category><category>microsoft</category><category>specs</category><category>usb</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 30 Jun 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Scrub your gaming console's memory before selling]]></title><link>http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/</guid><comments>http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://arstechnica.com/gaming/guides/2010/01/staying-safe-how-to-protect-yourself-when-selling-a-console.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamconsolecycle580.jpg" alt="" /></a></div>
Usually, when we label a headline as a "PSA," it's in a joking manner; say, "PSA: Bacon is delicious, good for you." However, we're pretty sure this post constitutes a legitimate <em>public service announcement:</em> <a href="http://arstechnica.com/gaming/guides/2010/01/staying-safe-how-to-protect-yourself-when-selling-a-console.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss">Ars Technica</a> recently published an article that the frequent <em>trade-in-ers</em> among us should probably read. In short, if you're not erasing your consoles' hard drives before trading them in, there's a pretty good chance you could be <em>robbed blind</em>. (Or at least robbed astigmatic.)<br />
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Seriously, if you're thinking about trading in or pawning one of your gaming consoles sometime soon, follow the helpful tips provided in the Ars piece. They'll ensure that you don't accidentally leave your credit card information in the system's memory for its next owner to exploit. You also don't want to leave your Avatar, Mii or PlayStation Home account on there, either. That's how e-stalkers get started, <em>donchaknow</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/">PSA: Scrub your gaming console's memory before selling</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/gaming/guides/2010/01/staying-safe-how-to-protect-yourself-when-selling-a-console.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19326294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/psa-scrub-your-gaming-consoles-memory-before-selling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fraud</category><category>gamestop</category><category>hardware</category><category>identity-theft</category><category>memory</category><category>Microsoft</category><category>Nintendo</category><category>pawn</category><category>psa</category><category>safety</category><category>trade-in</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 21 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Datel 'disappointed' by Xbox 360's unofficial memory unit lockout ]]></title><link>http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/</guid><comments>http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.computerandvideogames.com/article.php?id=225782"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/datelmaxmemsad_102109.jpg" /></a><br /></div>
Outlawed off-white accessory news now, with <a href="http://www.computerandvideogames.com/article.php?id=225782">CVG</a> relaying manufacturer Datel's unenthusiastic response to the <a href="http://www.joystiq.com/2009/10/19/video-preview-xbox-live-fall-2009-dashboard-update-facebook-t/">the forthcoming Xbox 360 Dashboard update</a>, which intends to kill support for <a href="http://www.joystiq.com/2009/10/17/upcoming-xbox-360-update-locking-out-unauthorized-memory-units/">unauthorized, third-party memory units</a>. Datel has said that it's <span class="text_article_body">"disappointed" by Microsoft's decision, one that it feels will limit consumers in "exercising their freedom of choice." Specifically, their freedom of choosing a memory solution that doesn't come from Microsoft.<br /><br />What to do if you're the owner of one of these bad boys? Unless you want to stay offline forever, you'll have to back up your data and transfer it to an official memory unit or hard drive. Failing that, you could just <a href="http://www.youtube.com/watch?v=KX61PUZ3xkI">lift anchor in protest and set sail for Redmond</a>, but we wouldn't suggest doing that unless you're English and living in 1983.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/">Datel 'disappointed' by Xbox 360's unofficial memory unit lockout </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Oct 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=225782>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19204013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/21/datel-disappointed-by-xbox-360s-unofficial-memory-unit-lockou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dashboard-update</category><category>dashboard-update-fall-2009</category><category>datel</category><category>memory</category><category>memory-card</category><category>memory-unit</category><category>Microsoft</category><category>update</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 21 Oct 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[NES controller flash drive is Konami Code-protected]]></title><link>http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/</guid><comments>http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.protodojo.com/content/2009/10/retro-gamerdrive/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_nesflashdrive_580.jpg" /></a></div>
Up, up, down, down, left, right, left, right, B, A, Start. It's a powerful string of commands capable of garnering its invoker thirty lives, a gaggle of power-ups or other potent in-game bonuses. However, <a href="http://www.protodojo.com/content/2009/10/retro-gamerdrive/">a technomancer from ProtoDojo.com</a> has figured out a way to give the <a href="http://www.joystiq.com/tag/konami-code">Konami Code</a> practical applications in real life -- it can now be used to unlock one gigabyte of LOLCat JPEGs, German techno covers of Billy Ocean songs or, well, <em>smut</em>. <br /> <br /> This little slice of realized magic is possible due to a 1GB flash drive embedded into a hollowed-out NES controller. Entering the Konami Code into the controller unlocks it, allowing you to browse its contents on your compy. To see how this technological feat was made possible, watch the video after the jump. After that, start pondering what this guy could put into a Power Glove. Perhaps -- dare we say it -- a <em>two</em> gigabyte flash drive?<br /> <br /> [Via <a href="http://www.thetanooki.com/2009/10/12/konami-code-locked-nintendo-flash-drive-takes-memory-storage-to-even-nerdier-heights/">The Tanooki</a>]<p><a href="http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/" rel="bookmark">Continue reading <em>NES controller flash drive is Konami Code-protected</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/">NES controller flash drive is Konami Code-protected</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Oct 2009 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.protodojo.com/content/2009/10/retro-gamerdrive/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19195522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/nes-controller-flash-drive-is-konami-code-protected/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash-drive</category><category>hack</category><category>konami-code</category><category>memory</category><category>mod</category><category>nes</category><category>storage</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 15 Oct 2009 03:30:00 EST</pubDate></item><item><title><![CDATA[Sony: Downloadable PSP titles will average around 700MB]]></title><link>http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/</guid><comments>http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/580_psp-go-closeup-1.jpg" /></div>
As PlayStation Portable morphs into the all-digital <a href="http://www.joystiq.com/tag/psp-go">PSP Go</a> system, many consumers might be wondering just how much space they will need to set aside for each future downloadable title. Sony representative Al de Leon spoke to Joystiq recently at an event in NYC about the storage issue, saying most titles will average around "600-800MB in size." This means, de Leon further added, that the PSP Go's 16GB capacity -- without any additional memory unit -- could hold up to an "average of 17-18 games." Considering the Go can handle an extra 16GB of M2 storage, the number of games could easily be doubled.<br /><br />Although 700MB is the point we should be expecting most games to gravitate towards, there will still be other titles that will be far below this mark or even way above it. Smaller scale titles like <em>Patapon 2</em> (which is less than 400MB) for example, could take as little as half the average footprint. Others, like the recently released PSOne classic <em>Final Fantasy VII</em> (takes up 1.3GB), could be nearly double this number.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/">Sony: Downloadable PSP titles will average around 700MB</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jun 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19078142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/25/sony-downloadable-psp-titles-will-average-around-700mb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>memory</category><category>psn</category><category>psp-go</category><category>storage</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 25 Jun 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: New storage theories]]></title><link>http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/</guid><comments>http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ext-hdd-wwu.jpg"  alt="" />Now that Iwata has said that folks at Nintendo <a href="http://www.joystiq.com/2008/05/01/iwata-were-looking-into-the-flash-memory-situation/2#comments"><em>might</em></a> be considering doing something about the <a href="http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/">storage</a> crisis, it's time to get our speculation on about what will happen. Will we hear an announcement at E3? Perhaps before, or -- gasp -- after? We would hate to wait! And what'll it be? A new model with a built-in hard drive? Considering the continuing difficulty some people have with simply laying hands on a Wii, that seems unlikely, but multiple SKUs have worked for the other systems. Still, that sort of solution seems far, far less likely than an upgrade allowing larger SD cards or additional plug-in flash memory. Do you think we'll see a solution by the end of the year, and do you care to guess just what it might be?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/">Wii Warm Up: New storage theories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1186266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/05/wii-warm-up-new-storage-theories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hard-drive</category><category>memory</category><category>storage</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 05 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Away: Shuffle Memory]]></title><link>http://www.joystiq.com/2008/04/08/away-shuffle-memory/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/08/away-shuffle-memory/</guid><comments>http://www.joystiq.com/2008/04/08/away-shuffle-memory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.aqi.co.jp/product/away/pc/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/away040808.jpg" alt="" /></a><br /></div>
The official website for Mistwalker's <a href="http://www.joystiq.com/2008/03/28/new-trademark-hints-at-localized-away-shuffle-dungeon/"><em>Away: Shuffle Dungeon</em></a> is up, with something to help pass the time while waiting for the dungeon crawler's eventual release: a Flash minigame based on <a href="http://en.wikipedia.org/wiki/Concentration_%28game%29">Concentration/Memory</a> (click on the circle with the word "open" on it). <em>Away: Shuffle Minigame</em> (that's the official title!) comprises three levels of Memory played on a 6 x 3 grid, with the goal of flipping matching pairs of cards to reveal portraits of <em>Away's</em> characters.<br /><br />For the first two levels, it's straightforward enough: you have 60 (and then 50) seconds to find all nine pairs, just like any other Memory game. In the third level, all the cards are blank but three: one pair to match, and one card that resets the locations of those two cards. Oh, and the rows of cards are constantly moving around. At the end, you're awarded with a desktop wallpaper. Have fun! Or just download the wallpaper here (<a href="http://www.joystiq.com/photos/away-shuffle-dungeon/740705/">1024x768</a>, <a href="http://www.joystiq.com/photos/away-shuffle-dungeon/740706/">1280x1024</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/08/away-shuffle-memory/">Away: Shuffle Memory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Apr 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aqi.co.jp/product/away/pc/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/away-shuffle-memory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1161590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/away-shuffle-memory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aq-interactive</category><category>away</category><category>dungeon</category><category>memory</category><category>minigame</category><category>mistwalker</category><category>rpg</category><category>wallpaper</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 08 Apr 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Channel surfin']]></title><link>http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/</guid><comments>http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wii_channel_face_old_lg.jpg"  alt="" /><br /></div>
We were intrigued by not only a comment on the <a href="http://www.joystiq.com/2008/02/11/vc-monday-madness-video-wrap-up-2-11-08/">VC Monday Madness video wrap-up</a> this week, but also the weekly chore (for this blogger, at least) of rearranging Channels and moving content to and from the SD card. The Wii may have some internal memory, but it's not enough for a console that has to download every Virtual Console game.<br /><br />So, we thought about moving Channels around, which we've affectionately dubbed "Channel surfin'" for ease of conversation. How often do you need to drag stuff around on your Wii? Never? Not the type to load your Wii with content that isn't on a retail disc?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/">Wii Warm Up: Channel surfin'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113364/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/wii-warm-up-channel-surfin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>channel-surfin</category><category>memory</category><category>sd</category><category>sd-card</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 13 Feb 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Sony's new $300, 16GB Memory Stick]]></title><link>http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/</guid><comments>http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/16gbmemstick.jpg" alt="" /></a><br /><br />
<div align="left">The march of progress continues unabated as Sony has unveiled a <a href="http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/">new 16GB Memory Stick Pro Duo</a> at <a href="http://www.joystiq.com/tag/ces-2008">CES</a>. The PSP- and PS3-compatible proprietary storage solution will cost a whopping $300 when it comes out in March. That might seem a little steep, especially when similarly sized SD cards are <a href="http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=3503095&amp;Sku=P33-7020&amp;SRCCODE=GOOGLEBASE&amp;CMP=OTC-GOOGLEBASE">half the price</a> and available now. Still, it could be worse -- <a href="http://www.littletechshoppe.com/ns1625/winchest.html">back in 1956</a>, you'd have to pay <strike>$10,000</strike> $50,000 (Edit: whoops. Typo) for a 5MB hard drive. So, really, this new card is a bargain!<br /><br />[Via <a href="http://www.pspfanboy.com/2008/01/06/16gb-of-love-the-new-300-memory-stick/">PSPFanboy</a>]<br /> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/">Sony's new $300, 16GB Memory Stick</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadgetmobile.com/2008/01/06/sony-intros-16gb-memory-stick-duo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1080100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/sonys-new-300-16gb-memory-stick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>16gb</category><category>ces-2008</category><category>GB</category><category>memory</category><category>memory-stick</category><category>memory-stick-duo</category><category>MemoryStick</category><category>PS3</category><category>PSP</category><category>Sony</category><category>storage</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 07 Jan 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Mammary memory]]></title><link>http://www.joystiq.com/2007/12/31/mammary-memory/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/31/mammary-memory/</guid><comments>http://www.joystiq.com/2007/12/31/mammary-memory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a></p><a href="http://pouet.net/prod.php?which=34548"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/mammary-advance-0a-dsf.gif" alt="" /></a>Created in one day with softcore images of naked women "shamelessly stolen from the teh intarnets," <em>Mammary Advance</em> is a homebrew <em>Memory</em> game for the GBA in which you flip two <a href="http://www.joystiq.com/tag/card">cards</a> to literally match a pair. Interestingly, you're tasked with matching photos of left and right breasts instead of two identical images. This twist adds a lot more challenge to the simple game than you'd expect!<br /><br />The sexual objectification in <span style="font-style: italic;">Mammary Advance</span> is inescapable -- the only female faces you'll ever see are in the title and developer screens -- and we're, once again, left wondering why we can't have any <em>sophisticated</em> erotic games for our handhelds, but it's amusing to see that these immature releases didn't disappear with the rise of easily-accessible hardcore pornography on the internet.<br /><br /><strong>See also</strong>: <a href="http://www.joystiq.com/2007/05/05/naughtiness-on-the-nintendo-ds/">Naughtiness on the Nintendo DS</a><br /><br />[Via <a href="http://www.dev-fr.org/news/(gba)-mammary-advance/">Dev-fr</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/31/mammary-memory/">Mammary memory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Dec 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pouet.net/prod.php?which=34548>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/31/mammary-memory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1074163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/31/mammary-memory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adult</category><category>mammary-advance</category><category>memory</category><category>metalvotze</category><category>sexual-objectification</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 31 Dec 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Hackers get into Wii, hunt for Angelina Jolie begins]]></title><link>http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/</guid><comments>http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><div align="center"><a href="http://youtube.com/watch?v=H5YB1Mmx7E4"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/wii_code_running_homebrew_lg.jpg" alt="" /></a><br /></div>
It would seem that the hacking community has finally cracked the Wii, as they've figured out a way to get code up and running on the console. It's a feat that hasn't been performed before and was accomplished after many <strike>Bothans</strike> people sacrificed time and energy to complete this task. See, inside of the Wii, the Hollywood chip doesn't just handle graphics, it's got a whole lot to do with authentication (you know, to make sure you've got a valid Wii or GC game disc in there). Well, these hackers have found out that upon booting up a GameCube game, this chip will turn off all of the cool Wii functionality (bluetooth, USB, etc.) and restricts the area of memory you're allowed to access. But, there isn't any kind of encryption dealing with the memory, so this is where the folks knew they should focus.<br /><br />Now, the next part gets too technical for us, but just know that they found a way to get these authentication codes from the memory and trick the Wii into believing it was loading a Wii game (in this case, <a href="http://www.joystiq.com/2007/10/04/star-wars-complete-saga-invasion-of-naboo/"><em>Lego Star Wars</em></a>). This then allowed them to load their own code into the Wii. Judging by the clapping in the video, it's a pretty big deal and means that homebrew on the Wii is that much closer to being a reality.<br /><br />Oh, and if you don't get the Angelina Jolie reference, head past the break.<p><a href="http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/" rel="bookmark">Continue reading <em>Hackers get into Wii, hunt for Angelina Jolie begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/">Hackers get into Wii, hunt for Angelina Jolie begins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Dec 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=H5YB1Mmx7E4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1072805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/28/hackers-get-into-wii-hunt-for-angelina-jolie-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chips</category><category>gamecube</category><category>hackers</category><category>hacking</category><category>hacks</category><category>hollywood</category><category>memory</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 28 Dec 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo finds hard drive unnecessary]]></title><link>http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/</guid><comments>http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15986"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/harddrive.jpg" /></a>Ever since <a href="http://www.joystiq.com/category/wii-ware/">Wii Ware</a> was announced, <a href="http://www.joystiq.com/2007/08/16/wii-warm-up-nintendo-next/">we've been wondering</a> if Nintendo would be introducing a hard drive to help store games. Let's face it, 512 MB is not a lot of memory when it comes to storage space. Add your game saves and virtual console purchases to the mix, and well, things might get pretty tight. We <a href="http://www.joystiq.com/2007/06/27/nintendo-waves-away-hard-drive-rumors/">reported in June</a> that Nintendo UK said "no" to a hard drive. NoA's Public Relations manager Eric Walter recently confirmed this stance, explaining Nintendo's reasoning behind the issue:<br /><br />"... We really don't want people storing every single game they buy on their drive. When you buy a game, it's yours forever, so you can delete it, and go back and get it at any time you want. In a way, we liken it to putting music on your iPod; you listen to it for a while, and then you get tired of it, and you pull it off, and you put some new stuff on."<br /><br />We're disappointed by Nintendo's take on this. We know that we can delete our stuff and redownload it, but it would just be easier to keep it there in the first place. What about you? Do you think a hard drive will become a necessity soon?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/">Nintendo finds hard drive unnecessary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Oct 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=15986>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1023489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eric-Walter</category><category>Hard-Drive</category><category>Memory</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 27 Oct 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Internal Gamecube memory card mod]]></title><link>http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/</guid><comments>http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a></p><a href="http://forums.maxconsole.net/showthread.php?t=54323"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/wiimemcardhack032107.jpg"  alt="" /></a><br />The genius behind the internal Wavebird receiver <a href="http://www.joystiq.com/category/mods">mod</a> is back to ensure that you have even less reason to open that flap, provided you don't mind opening <em>the whole system.</em><br /><br />This time, the target is the <a href="http://www.joystiq.com/tag/gamecube">Gamecube</a> memory card, which gets not only soldered into the system, but <em>taped onto the motherboard.</em> Electrical engineering is serious business! The modder uses a third-party memory card held together with standard Philips-head screws, but if you want to install your Nintendo brand memory card, you'll need one of those <a href="http://www.play-asia.com/paOS-13-71-1e-49-en-70-1fe.html">triwing</a> screwdrivers to get past Nintendo's proprietary screws.<br /><br />[Thanks, James Smith!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/">Internal Gamecube memory card mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.maxconsole.net/showthread.php?t=54323>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/857204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/internal-gamecube-memory-card-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card</category><category>gamecube</category><category>gc</category><category>gcn</category><category>internal</category><category>memory</category><category>memorycard</category><category>mod</category><category>mods</category><category>ngc</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Mar 2007 09:55:00 EST</pubDate></item><item><title><![CDATA[Trim the fat off PSP flash with Outa-Space homebrew]]></title><link>http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/</guid><comments>http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><a href="http://psp3d.com/homepage-news/13475-outa-space-psp-released.html"><img vspace="4" hspace="4" border="0" align="right" alt="slim down" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/loseweight.jpg" /></a>Your PSP been weighin' down your pocket lately? You know, lookin' kinda bloated? Before you <a href="http://www.joystiq.com/2007/02/20/eb-games-psp-is-passe-ds-lite-is-the-future/" target="_blank">trade for something Lite-er</a>, consider slimming down your portly portable with the new homebrew utility Outa-Space. Get this, it actually removes functionality from PSP's flash memory!<br /><br />Useless fonts? <em>Gone. </em> Photos, Music, and Video menus? <em>Gone, gone, gone.</em> XMB web browser? <em>C'ya!</em> GPS? <em>'Outta here!</em> RSS? <em>What RSS?</em> Network Update? <em>Puh-lease, I gots <a href="http://www.joystiq.com/2007/02/04/dark-alex-releases-psp-custom-firmware-3-10-oe-a/" target="_blank">custom firmware</a> n00b!</em><br /><br />"<em>But why?</em>" you might be asking. Well, Outa-Space supposedly removes up to 4mb of flash memory, freeing up room for -- what else -- an extra-long gameboot clip! FTW! <em>Um, yeah... ftw.</em><br /><br />[Via <a target="_blank" href="http://www.pspfanboy.com/2007/02/20/outa-space-homebrew-lets-you-remove-psp-functionality/">PSP Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/">Trim the fat off PSP flash with Outa-Space homebrew</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 01:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp3d.com/homepage-news/13475-outa-space-psp-released.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/815422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/trim-the-fat-off-psp-flash-with-outa-space-homebrew/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FlashDrive</category><category>Gameboot</category><category>Homebrew</category><category>Memory</category><category>Outa-Space</category><category>PSP</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 21 Feb 2007 01:26:00 EST</pubDate></item><item><title><![CDATA[Bigger 360 Mem Unit resurfaces, forced back down]]></title><link>http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/</guid><comments>http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamestop.com/search.asp?Ntk=TitleKeyword&amp;Ntx=mode%2Bmatchallpartial&amp;Ntt=Microsoft+Xbox+360+Memory+Card+512+MB&amp;N=0&amp;find.x=26&amp;find.y=6&amp;find=Search"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/360memunitfrontflat.jpg" alt="memory unit" /></a>GameStop has quietly removed the "Microsoft Xbox 360 Memory Card 512 MB" item from its website, after offering up the upgraded Memory Unit for pre-order yesterday. With <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/" target="_blank">news</a> that Xbox Live Arcade titles will soon exceed the prior 50MB limit, come expectations for a new Memory Unit model -- an upgrade from 64MB to 256MB was <a href="http://www.joystiq.com/2006/05/11/360s-mem-unit-getting-a-bump-to-256mb/" target="_blank">seemingly confirmed</a> last spring.<br /><br />Either GameStop was acting on a whim, or Microsoft now plans to bump the new MU up to 512MB which, according to the retailer's initial listing could be released as early as March 1 andlikely priced at $49.99. Could that date (early March) also be a clue as to when we can expect <em>Symphony of the Night</em> on XBLA? Don't count on it. But the throwback <em>Castlevania</em> is "<a target="_blank" href="http://www.joystiq.com/2007/01/30/xbox-live-arcade-takes-a-break-but-microsoft-assures-it-wont-b/">approaching</a>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/">Bigger 360 Mem Unit resurfaces, forced back down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3156859>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/bigger-360-mem-unit-resurfaces-forced-back-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>512MB</category><category>Castlevania</category><category>Memory</category><category>Memory Unit</category><category>MemoryUnit</category><category>MU</category><category>Symphony of the Night</category><category>SymphonyOfTheNight</category><category>XBLA</category><category>Xbox 360</category><category>Xbox Live Arcade</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 01 Feb 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[DS Daily: The new book?]]></title><link>http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/</guid><comments>http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/readingnowai.jpg" alt="Read!" />The adventure genre peaked in the early to mid 90's. And then it crashed. Hard. As it trudged along through the years, essentially dead but for rare gems like <em>The Longest Journey</em>, it slowly faded from the minds of modern gamers.<br /><br />The point-and-click capabilities of the DS have certainly given the once-zombified genre a much-needed jolt. We've seen excellent offerings, including the superlative <em>Phoenix Wright</em> series, the soon-to-be-released <em>Hotel Dusk: Room 215, Trace Memory, Lost in Blue</em>, and a few others (let's not even mention the <a href="http://scummvm.drunkencoders.com/">ScummVM homebrew project</a>). But the DS gives these games something they could have never had in the nineties: absolute portability. It's almost as though these games compete directly with the classic novel, something which has never really been seen even amongst the myriad of gadgets anyone can go out and readily purchase.<a href="http://dsfanboy.com/tag/dsd"><br /></a><br /><a href="http://dsfanboy.com/tag/dsd">Our question is this</a>: how does a DS adventure game compare to that of a classic book? What would you rather whip out on the way to work? <em>Phoenix Wright</em> <em>2 </em>has had our hearts and minds in a legal grip for days on end. You may not look as smart as those punks reading Vonnegut, but that's okay. You look <em>cooler</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/">DS Daily: The new book?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/ds-daily-the-new-book/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>215</category><category>Adventure</category><category>Blue</category><category>Book</category><category>dsd</category><category>Dusk</category><category>Genre</category><category>Hotel</category><category>Hotel Dusk</category><category>HotelDusk</category><category>Lost</category><category>Memory</category><category>Phoenix</category><category>Phoenix Wright</category><category>PhoenixWright</category><category>Room</category><category>Trace</category><category>Vonnegut</category><category>Wright</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 23 Jan 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Miis on the go]]></title><link>http://www.joystiq.com/2006/10/18/miis-on-the-go/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/18/miis-on-the-go/</guid><comments>http://www.joystiq.com/2006/10/18/miis-on-the-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.play-nintendo.com/news/06101703.html"><img vspace="4" hspace="4" border="0" align="right" alt="Shiggy-san?" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/mii1018.jpg" /></a>From some leaked developer documents some time ago, it was revealed that each Wiimote would have around 6 kb of memory <a href="http://www.engadget.com/2006/07/17/more-wiimote-details-revealed/">built right in</a>. Some believed it to be purely for the internal speaker, while others had crazier ideas: personalized settings, content, and once the Mii system was unveiled, perhaps even the storing of one's own digital avatar. Is it true? You bet your gold coins it is. Straight from the <a href="http://www.play-nintendo.com/news/06101703.html">mouth of George Harrison</a>, each Wiimote will be able to store up to 10 Mii creations for those on-the-go fixes of Wii Tennis.<br /><br />Nintendo seems to be fostering the concept of a personalized Wiimote for each player, something never before attempted. If one can indeed store some settings (and a saved game or two? Maybe the internal memory was increased since then), the feeling would only increase. Get ready to show off your creations!<br /><br />[Thanks, Jrathert!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/18/miis-on-the-go/">Miis on the go</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Oct 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-nintendo.com/news/06101703.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/miis-on-the-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/686700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/18/miis-on-the-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Memory</category><category>Play Nintendo</category><category>PlayNintendo</category><category>Samuel Jackson</category><category>SamuelJackson</category><category>Shiggy</category><category>Store</category><category>Travel</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 18 Oct 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii accessories list, courtesy of Gamestop [Update 1]]]></title><link>http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/</guid><comments>http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamestop.com/search.asp?cookie%5Ftest=1&amp;keyword=&amp;lookin=platform&amp;rangeFrom=0&amp;rangeTo=ALL&amp;sortby=default&amp;OrderAscDesc=Asc&amp;searchtype=quicksearch&amp;selection=ALL&amp;filter=0&amp;platform=34&amp;statcd=&amp;esrb=&amp;publisher=&amp;title=&amp;genre=2"><strong><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/wiipowerglove.jpg" id="vimage_1" alt="It's so bad." /></strong></a>EB Games/Gamestop/EB Gamestop or whatever they're called these days occasionally gets some inside information before the press. (I say occasionally; please hold off on the "my local EB Games employee told you the Wii was coming out December 17th" tips.) A quick search of Gamestop's online store in the accessories section yields some interesting results, shows as follows:<br /><br />Wii Controller Glove 9.99<br /> Wii G-Pak Travel Case 29.99<br /> Wii Game Wallet 9.99<br /> Wii HD Premium Component Cable 59.99<br /> Wii Memory SD 1.0GB 59.99<br /> Wii Memory SD 512MB 39.99<br /> Wii S-Video Premium AV Cable 39.99<br /> Wii Sling Bag 29.99<br /> Wii Storage &amp; Protection 1.0GB Kit 69.99<br /><br />We knew about the <a href="http://www.joystiq.com/2006/08/17/oh-snap-its-the-power-glove/">Power Glove</a>, but the SD cards just seem like a convenient excuse for Gamestop to take people's money; the prices are quite high. The premium component cable is insanely expensive, but hey, it's <em>premium</em>. Other than that, your classic game-toting sling-bag take-it-anywhere-but-not-really-because-no-one-ever-does-that accessories are on the list. With the immediate need for extra controllers, memory, and games at launch, is anyone going to pick up any of these other things?<br /><br />[Thanks, Randy!]<br /><br />[Update 1: Clarified that the SD cards are not officially from Nintendo, and realized that you can in fact get SD cards for far cheaper.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/">Wii accessories list, courtesy of Gamestop [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestop.com/search.asp?cookie%5Ftest=1&amp;keyword=&amp;lookin=platform&amp;rangeFrom=0&amp;rangeTo=ALL&amp;sortby=default&amp;OrderAscDesc=Asc&amp;searchtype=quicksearch&amp;selection=ALL&amp;filter=0&amp;platform=34&amp;statcd=&amp;esrb=&amp;publisher=&amp;title=&amp;genre=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/wii-accessories-list-courtesy-of-gamestop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Accessory</category><category>Cable</category><category>EB Games</category><category>EbGames</category><category>Gamestop</category><category>Glove</category><category>Memory</category><category>Premium</category><category>Protection</category><category>SD</category><category>Sling</category><category>Storage</category><category>Travel</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 07 Sep 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[Another Wii mystery port spotted]]></title><link>http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/</guid><comments>http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://theboard.zogdog.com/index.php?s=b9698915e58a62a50fc67c5fdbb482cc&amp;automodule=blog&amp;blogid=11&amp;showentry=1863"><img vspace="4" hspace="4" border="1" align="right" alt="Nintendo Wii" id="vimage_1" src="http://www.joystiq.com/media/2006/07/wii-side-port.jpg" /></a>A member of the Spanish gaming forum <a target="_blank" href="http://www.canalnintendo.com/foro/showthread.php?t=216&amp;page=4">Canal Nintendo</a> has posted an image that appears to feature another mystery port located near the bottom of the left side of Wii.<br /><br />Last month, Nintendo's <a href="http://www.joystiq.com/2006/06/26/wiis-final-secret-reggie-opens-mystery-flap/" target="_blank">Reggie Fils-Aime debunked rumors</a> that the front flap concealed anything more than a SD card port, adding that Wii will be compatible with several memory options. If this newly discovered detail is indeed another port, could it just be another expansion slot? ... Probably.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/">Another Wii mystery port spotted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://theboard.zogdog.com/index.php?s=b9698915e58a62a50fc67c5fdbb482cc&amp;automodule=blog&amp;blogid=11&amp;showentry=1863>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/another-wii-mystery-port-spotted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>memory</category><category>port</category><category>Reggie Fils-Aime</category><category>ReggieFils-aime</category><category>SD card</category><category>SdCard</category><category>slot</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 10 Jul 2006 12:55:00 EST</pubDate></item><item><title><![CDATA[1GB Pro Duo on the cheap]]></title><link>http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/</guid><comments>http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><a href="http://www.buy.com/retail/product.asp?sku=10398736&amp;adid=17662"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/05/mem_stick.JPG" alt="" /></a>If you swing on over to online retailer Buy.com, you can acquire a 1GB Pro Duo for your PSP for the very reasonable sum of $24.95 U.S. after a mail-in rebate.&nbsp; Offer is only valid until the 4th of June, so if you've been holding off on shelling out some dough for a larger memory stick, now seems about as good a time as any to upgrade.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/">1GB Pro Duo on the cheap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 May 2006 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.buy.com/retail/product.asp?sku=10398736&amp;adid=17662>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/30/1gb-pro-duo-on-the-cheap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>duo</category><category>memory</category><category>playstation</category><category>portable</category><category>pro</category><category>psp</category><category>sandisk</category><category>sony</category><category>stick</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 30 May 2006 09:10:00 EST</pubDate></item><item><title><![CDATA[Samsung debuts new 32GB Flash drive]]></title><link>http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/</guid><comments>http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.teamxbox.com/xbox/10522/Samsung-Launches-32GB-NAND-Flash-Solid-State-Disk/"><img vspace="4"hspace="4" border="0" align="right" alt="Samsung NAND flash drive"src="http://www.joystiq.com/media/2006/03/samsung_NAND_flash_drive.jpg" /></a>Back in September, Samsung Electronics <ahref="http://www.samsung.com/PressCenter/PressRelease/PressRelease.asp?seq=20050912_0000192003">introduced</a> the first16GB NAND Flash-based memory device. Today, at the Samsung Mobile Solution Forum in Taipei, the South Korean-basedmanufacturer demonstrated a 32GB notebook version of the solid state disk.<br /><br />These mini marvels require only5% of the power needed for today's hard disk drives, and are projected to hit storage capacities of 100GB by next year.They also read data three times faster than hard disks, which will make them appealing to desktop and console gamers, aswell as road warriors.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/">Samsung debuts new 32GB Flash drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Mar 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/10522/Samsung-Launches-32GB-NAND-Flash-Solid-State-Disk/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/601467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/samsung-debuts-new-32gb-flash-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash</category><category>memory</category><category>nand</category><category>PC</category><category>samsung</category><category>solid state disk</category><category>ssd</category><category>storage</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 21 Mar 2006 19:00:00 EST</pubDate></item></channel></rss>
