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Mercenaries 2 demo now on Xbox Live

So, are we posting about a demo for Mercenaries 2 (that just arrived on Xbox Live) solely so we can have an excuse to share "Oh No You Didn't," which somehow, mysteriously, has eluded our grasp for weeks? Possibly. We hope you can forgive us.

If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you're looking for a really meaty taste, you may want to turn to renting.

Mercs 2 gas giveaway causes 'chaos' in London


While a similar publicity stunt in LA went off with relatively little drama, it appears the Mercenaries 2 petrol giveaway in London was "irresponsible and dangerous," according to local residents. The BBC reports that traffic was gridlocked as drivers waited to get their £40-worth ($70) of gratis gas. The promotion started at 6:30AM and ran until police apparently shut it down.

Local residents were quite upset about the traffic and honking the stunt caused in their neighborhood. Lynne Featherstone, MP for the district, stated that while a lucky few got free gas, "hundreds of residents have faced misery." She's demanding an apology. We're sure that EA is real sorry about all the free publicity and we're positive those people with tanks full of free gas are even more sympathetic.

[Thanks to all who sent this in.]

Play with Mercenaries 2 devs, 'catch' an Achievement


One of the more ... interesting Achievements in the Xbox 360 version of Mercenaries 2: World in Flames is the 50-point "Everybody Wants Some," which is earned by playing online with one of the game's developers, or someone who's already played with them. Yep, it's contagious. Actually, it's sort of like the STD of Live Achievements, if you'll pardon the icky analogy.

We think it'd be pretty cool to hear the 360 "Achievement Unlocked" sound in real life every time we came down with a cold or other ailment. Hear that Microsoft? Get on it – after all, you were all about "Live Anywhere." Mercs 2's devs will be playing September 5 through 12 using special easy-to-grok Gamertags, which we've listed after the break. Now, go forth and expose yourself to viral goodness.

Continue reading Play with Mercenaries 2 devs, 'catch' an Achievement

GameTrailers compares 360, PS3 versions of Mercenaries 2


Considering the inflammatory nature of these little side-by-sides, we're not even going to weigh in an opinion on which version of Mercenaries 2 comes out ahead in the GameTrailers comparison video we've put just after the break. Suffice to say: They're both better than the PS2, and that's as far as we're willing to go.

Even if we wanted to express some opinion (which we don't) we're not sure if we could even pick a side, as they seem pretty darn close to parity. Do you have a preference?

Continue reading GameTrailers compares 360, PS3 versions of Mercenaries 2

Metareview - Mercenaries 2: World in Flames


No doubt your eyes have already darted to that score at the bottom, recoiling in shock at the sight of a number so low, it actually manages to spell something: catastrophe. Five out of ten? What happened?

Well, it seems not everybody is blown away by Mercenaries 2 and its highly delayed destructive, open-world gameplay. Most reviews think the game accomplishes what it set out to do (i.e. set charges and blow the world to smoldering smithereens), but there's an undercurrent of dissatisfaction with the supposedly shallow combat, dubious AI, the adherence to the previous game's formula and, of course, the bugs.
  • 1UP (B+): "While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals."
  • IGN (79/100): "For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise."
  • WorthPlaying (76/100): "Cars will flip for no reason, your character's legs will get stuck in the environment, things will explode for no reason, etc. It's impossible to play without encountering bugs on a regular basis."
  • Eurogamer (50/100): "We'd now go a little further than that: apart from some cool explosive effects and solid controls, Mercenaries 2 is utterly mediocre in almost every sense that matters. From the initial sorties onwards it's bogged down by the worst kind of brain-dead cannon fodder enemies, lead-you-by-the-hand level design, arbitrary boundaries, and some technical howlers."

New games this week: Mercenaries 2 edition


We hate to be the ones to break the news to you, but, with the season still three weeks away, the fall onslaught has officially begun. The biggest release is the oft-delayed Mercenaries 2, sure, put you've also got a new Viva Pinata, Trouble in Paradise, and Facebreaker, which ... well, at least it has Snoop Dogg in it.

See the rest of the week's releases right after the jump.

Gallery: Mercenaries 2

Continue reading New games this week: Mercenaries 2 edition

Mercenaries 2 gets a Flash version


If you find yourself unable to wait until the Aug. 31 release of Mercenaries 2: World in Flames, we may have the perfect soothing balm for you: Armor Games and EA's Mercenaries 2: World (Nearly) In Flames. It's exactly like the console versions of Mercenaries 2, except it's free! (And it's made in Flash. And it's two dimensional. But other than that? Exactly the same.)

OK, so maybe it's not as technically impressive, but we could think of many worse ways to kill some time until the real release than with this solid, old-school diversion. Enjoy.

Mercenaries 2 co-op developer walkthrough


We'll be honest: most of the staff at Joystiq has a serious medical condition that makes us physically unable to resist good co-op gameplay. We can't do it. It's a serious condition. There's only two known treatments: 1) massive amounts of mind-altering pharmaceuticals or 2) co-op video games. Sometimes, we're forced to seek out the former when there aren't any co-op games on the ol' release calendar while other times there are games like Mercenaries 2: World in Flames that would appear to provide enough co-op gameplay to keep us drug-free for a long time.

Above you've got another Mercenaries 2 developer walkthrough, this time sharing the wonders of the game's co-op functionality. Don't mean to brag, but we've already played it. That means you'll want to pay attention, lest you miss things like "drop-in," "drop-out," "campaign," and "explosion." Say, does anyone have an early copy of Castle Crashers, we're really hurting over here ...

Joystiq hands-on: Mercenaries 2 online co-op


Click to enlarge blow up
So many things in life are just that much better when enjoyed with a friend. Ice skating, canoeing, inline skating ... grappling a helicopter to escape the blast of a nuclear bunker buster strike you've just called in. That last scenario – and more! – is exactly what we experienced during a recent game of Mercenaries 2 online co-op with developer Pandemic Studios.

Unfortunately, there's no "Hi-Five!" peripheral (yet) for the 360 or it would have gotten plenty of use during our brazenly over-the-top cooperative mass destruction of a virtual Venezuela.

Gallery: Mercenaries 2 (8-13-08)

Continue reading Joystiq hands-on: Mercenaries 2 online co-op

Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff

We spent some time with the eagerly awaited Mercenaries 2: World in Flames at Electronic Arts recently, and we can safely say that it's a lot of fun blowing crap up in this game. In fact, if they dropped the storyline (you're chasing a druglord) altogether and called this game Blowing Sh*t Up!, we'd still buy it.

Senior Producer Jonathan Zamkoff answered several of our questions about the game after we took a breath to check for scorch marks and shrapnel wounds. We'll be spending a lot more hands-on time with this one at E3, so look for more coverage next week. In the meantime, check after the break to find out why they hope driving won't suck in this one... although they don't explain why this screenshot looks like Motorstorm 2: Save Your Own Ass.

Gallery: Mercenaries 2: 7/10/2008

Continue reading Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff

Mercenaries 2 delivers the goods with 'Improvise' trailer


After what feels like countless delays, the new trailer for Mercenaries 2 rekindles our hope that the latest release date of Aug. 31 for the game actually sticks. The video gives examples of a couple different ways to complete missions within the game, from being all stealth-like to just going in guns blazing.

There's something disturbingly satisfying about the idea that, if a mission goes south while trying to sneak through it, the option of just flipping out and destroying everything is still on the table. Check out the video after the break.

Continue reading Mercenaries 2 delivers the goods with 'Improvise' trailer

Mercenaries 2 blowing up August 31


We already knew that Mercenaries 2: World in Flames was headed for a delay, but now we know exactly how long we're going to have to wait. IGN is reporting today that the new date is August 31. We know! That seems like forever! They might as well make the date Nevervember the 37th.

The waiting isn't made any easier by this new trailer, which caters to that facet of our personalties games so often ignore: The part of us that likes to blow stuff up. ... Listen, we're sorry we got so upset earlier, we don't know what came over us. Just, please, for our sake, no more delays, OK? Please?

[Thanks, Jonah]

Pandemic Studios developing new Lord of the Rings game


An EA analyst report and meeting (via ShackNews) has revealed that Pandemic Studios is developing a new Lord of the Rings title. The studio, which was recently acquired by EA along with BioWare, continues to work on the twice-delayed destruction-fest, Mercenaries 2: World in Flames.

Little is known about Pandemic's journey to Middle-Earth, save for EA CEO John Riccitiello's announcement that it will release during the publisher's 2009 fiscal year -- somewhere between April 1, 2008 and March 31, 2009. You'll know more when we know more.

Mercenaries 2: World in Flames delayed (again)


Shacknews reports that Pandemic Studios' action-packed Venezuela-wrecking shooter, Mercenaries 2: World in Flames, has been struck with another delay, this one sending it careening into publisher EA's 2009 fiscal year. Though the game "is likely to ship this year," the official release period now stretches from April 2008 to March 2009.

The news follows several rumors which suggested that EA would show gamers no Mercenaries until August. We'll let you know as soon as official release date debris details come hurtling through our office window.

Rumor: Mercenaries 2 delayed until August

In the gaming world, a good rule of thumb is that when a game is delayed once, chances are it could be delayed again. See as examples recently announced "follow-up" delays for Super Smash Bros. Brawl, Haze and Age of Conan, to name but a few. Now, after being delayed once to a Feb. 8 target, it seems EA's Mercenaries 2: World in Flames might be looking at a secondary push back to an August release date.

While EA hasn't said anything official yet, the circumstantial evidence is mounting. Exhibit A: A Eurogamer article citing an EA spokesperson as saying we'll see nothing of the game "within the next few months." Exhibit 2: An Aug. 25 release date for the game as listed on Amazon and Gamestop's web sites. Exhibit D: A decided lack of advertising, hype, or review code for a major game that's supposedly roughly two weeks from release.

The verdict? It seems pretty damning, but it's all still inconclusive until we hear something official from EA. We're following up with them and will let you know what we hear.

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