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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EA to buy Pandemic Studios and BioWare]]></title><link>http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/</guid><comments>http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/mass-effect/" rel="tag">Mass Effect</a></p><a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb"><img width="225" vspace="4" hspace="4" height="154" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/electronicartslogo.jpg" /></a><a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a> has <a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb">announced</a> today that it will acquire VG Holding Corp. from Elevation Partners. VG Holding owns both <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic Studios</a> and <a href="http://www.joystiq.com/tag/BioWare/">BioWare</a>, which means the deal nabs both developers for EA. Electronic Arts will be paying up to $650 million in cash to the stockholders of VG Holding, with up to $155 million being paid in equity to specific employees. Pandemic is currently hard at work on the excessively violent sandbox title, <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2</em></a>, which is being published by EA. The deal raises questions about BioWare, as the company is currently developing the galaxy hopping RPG <a href="http://www.joystiq.com/tag/masseffect"><em>Mass Effect</em></a> for Microsoft Game Studios. As the game is set to be a trilogy, we have to wonder what this deal means for the next two installments.<br /><br />We'd love to make some sort of <em>Madden</em> RPG joke here (<em>Madden Effect</em>, perhaps?), but we just don't have the energy. Hit the "read" link for the full press release.<br /><br />[Via <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/">EA to buy Pandemic Studios and BioWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>mass-effect</category><category>masseffect</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><category>pandemic-studios</category><category>pandemicstudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Oct 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 designer explains delay]]></title><link>http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/</guid><comments>http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://xbox360.ign.com/articles/822/822226p1.html"><img width="490" vspace="4" hspace="0" height="209" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/merc2main.jpg"  alt="" /></a><br /></div>
Pandemic Studios is ready to explain why <em>Mercenaries 2: World in Flames </em>was <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">delayed until 2008</a>. In an IGN <a href="http://xbox360.ign.com/articles/822/822226p1.html">interview</a>, Pandemic pres. Josh Resnick says they delayed the game so that "every corner of our vast, open-world, highly explosive gameplay is completely polished." He says they are not adding anything else to the game but are merely fixing bugs "to make gamers proud that they own a copy of <em>Mercenaries 2</em> by making the highest quality next-gen open-world experience the world has ever seen." Well, hopefully Pandemic can own that title for a while before <em>GTA IV</em> comes out around the same time.<br /><br />Did the multi-platform development cause the delay? Resnick says , "Not at all." He says that all the different version are "shaping up nicely." He also says that the delay has not affected the development of <em><a href="http://pc.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/">Saboteur</a></em> and it's still planned for 2008. There's a lot of fluff in the interview, but at least the developers have spoken on the issue instead of just letting the fanboys <a href="http://www.joystiq.com/2007/08/03/playstation-3-responsible-for-gta-iv-delay-surmises-pachter/">blame the PS3</a> for every game with multi-platform development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/">Mercenaries 2 designer explains delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/822/822226p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/996942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/mercenaries-2-designer-explains-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>merc2</category><category>mercenaries2</category><category>pandemic</category><category>PC</category><category>PS2</category><category>PS3</category><category>saboteur</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 24 Sep 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 bitten by the delay bug]]></title><link>http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/</guid><comments>http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/822/822226p1.html"><img hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/merc2threewaituntil.jpg" align="right" vspace="4" border="0" alt="" /></a>Online retailers have been hinting at it for a while and now developer Pandemic is fessing up announcing that <em>Mercenaries 2: World in Flames</em> has officially been <a href="http://xbox360.ign.com/articles/822/822226p1.html">delayed</a> into early 2008. In an interview with IGN, president of Pandemic Josh Resnick stated that <em>Mercenaries 2</em> fell back to a Q1 2008 release because they need some more development time and that the studio doesn't "<em>want to slop out a game just to meet a deadline</em>". Kudos for being frank and honest Mr. Resnick, sometimes games need to cook in the oven a bit longer to bring out their subtle flavors and lovely texture. We'll be ready and willing to snack on destruction next year.<br /><br />[Thanks, todd]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/">Mercenaries 2 bitten by the delay bug</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/822/822226p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/996956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/24/mercenaries-2-bitten-by-the-delay-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>mercenaries-2-world-in-flames</category><category>mercenaries2</category><category>pandemic</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 24 Sep 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 misses 2007 mark, targets 2008]]></title><link>http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/</guid><comments>http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.totalvideogames.com/news/EA_Pushes_Mercs_2_Into_2008_12073_6491_0.htm"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/204993524_1ef3930ee5_o.jpg" alt="" /></a></center>This is a case of <a href="http://www.joystiq.com/2007/06/13/dark-sector-slices-calendar-up-forgets-about-2007-release/">what happened with <em>Dark Sector</em></a>, we believe. See, this holiday season already has such a large lineup of games situated for release that to increase chances of scoring sales, some of the titles with lower expectations (we don't think less of them, the publishers just think they can't compete with bigger titles) are getting shoved into an early 2008 release window. <em>Mercenaries 2: World in Flames</em>, long scheduled for a 2007 release, has recently gotten nudged into that early '08 slot for reasons unknown, besides our own theory, of course.<br /><br />The thing is, games like <em>Mercenaries 2</em> and to a lesser extent, <em>Dark Sector</em>, aren't bad looking games. They could probably hold their own if released over the holidays, but to really increase their chances of being runaway hits, holding off until next year is a pretty safe alternative. So for those of you itching to get your sandbox-destruction on, we're sorry, but you'll have to find another way to enjoy explosions, since <em>Mercenaries 2</em> has been pushed back.<br /><br />[via <a href="http://www.n4g.com/News-65190.aspx">N4G</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/">Mercenaries 2 misses 2007 mark, targets 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2007 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.totalvideogames.com/news/EA_Pushes_Mercs_2_Into_2008_12073_6491_0.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/980829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/04/mercenaries-2-misses-2007-mark-targets-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries2</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 04 Sep 2007 22:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 slips to '08 -- happy delay]]></title><link>http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/</guid><comments>http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="209" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/merc2main.jpg"  alt="" /><br /></div>
We should really start marking every delay with a "happy delay" or "sad delay". <em>Mercenaries 2: World in Flames</em> being pushed to 2008 is a <a href="http://www.computerandvideogames.com/article.php?id=171390">happy delay</a>. We've already discovered that this holiday season is already so disgustingly jam-packed with games that we'll take any delays we can get -- unless it's <a href="http://www.joystiq.com/2007/08/30/mass-effect-goes-into-effect-nov-20/">something major</a> we can no longer wait for. <em>Merc 2</em>, not so major, gives them time to polish -- happy delay.<br /><br />EA hasn't given an official reason for the delay, that's fine. Add some more explosions, get the AI working properly -- whatever, take your time Pandemic, no rush. The game is expected for PC, Xbox 360, PS3 and PS2. As long as <a href="http://www.joystiq.com/tag/mercenaries2/"><em>Mercenaries 2</em></a> brings the destruction of the first one back with <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/">more polish</a>, it'll be a nice mindless title of joy in the vein of <em>Crackdown</em> to get us through early '08.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2/">Mercenaries 2</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2/#177229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif1_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif5_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177231"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif4_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177232"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif2_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif3_800x600.shkl_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">Mercenaries 2 slips to '08 -- happy delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=171390>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/980807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delay</category><category>merc2</category><category>mercenaries2</category><category>pandemic</category><category>PC</category><category>PS2</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 04 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Mercenaries 2]]></title><link>http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/</guid><comments>http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><img vspace="4" hspace="4" border="0" alt="mercs 2" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mercs2-xbox-art.jpg" /></center>Pandemic describes <em>Mercenaries 2</em> as "Bruckheimer meets Tarantino," drawing a distinction between its sequel and the narratively drab original. <em>Mercs 2</em> is "sexy" and campy, and wildly destructive. "I'm just hooked on the destruction!" shouted a developer into a Canadian cameraman's lens. Bridges and building burst into flames and debris (and then respawn later), only to be demolished again.<br /><br />Much like <em>Burnout Paradise</em>, <em>Mercs 2</em> is played in a virtual sandbox that feels lonesome, even boring without the company of a human co-player. Luckily, Pandemic will include full co-op support (though unlike the <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/" target="_blank">E3 <em>Burnout</em> preview</a>, this feature was not on display). Without the promised structure of a hearty narrative and "three-dimensional" characters, our demo felt like long stretches of the first <em>Mercenaries</em> game, as we leveled structures and mowed down unsophisticated AI combatants with little purpose.<br /><br />The danger of many open-world titles is the possibility of wondering off onto redundant tangents that don't offer much to discover, just more to destroy. Ironically, as much ballooned, generic action as <em>Mercs 2</em> provides, it feels like a niche game. A fun buddy romp for sure, but <em>Mercs</em> has now slid out to the peripheral of our radar, no longer a must-look-for during this year's rich holiday season. <br /><br />Note: Xbox 360 box art is used above to reflect that Pandemic and EA are currently previewing <em>Mercenaries 2</em> on Xbox 360 only.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2/">Mercenaries 2</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2/#177229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif1_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif5_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177231"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif4_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177232"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif2_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif3_800x600.shkl_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/">Joystiq impressions: Mercenaries 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jul 2007 14:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-mercenaries-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>ea</category><category>Electronic-Arts</category><category>handson</category><category>impressions</category><category>mercenaries2</category><category>mercs2</category><category>pandemic</category><category>PC</category><category>ps2</category><category>ps3</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 12 Jul 2007 14:58:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 lets you destroy just about anything]]></title><link>http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/</guid><comments>http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/802/802293p1.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mercenaries_3screenshot_viewer_medium.jpg" alt="" /></a></center>We are a gaming news site, after all. Let's move away from all the <a href="http://www.joystiq.com/2007/07/09/possible-european-price-cut-on-the-horizon-scee-to-have-a-big-a/">juicy new info</a> and give you a preview of a game we're still in the air about. Some may dislike it, but the loyal fanbase of the original <em>Mercenaries</em> title are ready for more and we've got some hands-on impressions <a href="http://ps3.ign.com/articles/802/802293p1.html?RSSwhen2007-07-09_002600&amp;RSSid=802293">from IGN</a> to keep you worked up. Let's make a list.<br />
<ul>
    <li>Everything is destructible, so set those trees on fire and watch the blaze spread. The fire is claimed to be the best-looking thing in the early build of the game. So either it looks really good or the game looks kinda bland.</li>
    <li>Did we mention everything is destructible? Every building, vehicle, other person, whatever -- all can meet their doom thanks to you.</li>
    <li>There are thirty weapons in <em>Mercs 2</em> and over 200 vehicles. The fun lies in the vehicles, though. You won't necessarily have to pull a <em>Grand Theft Auto</em> and take a 20 minute jog to get the perfect vehicle, though. As you kick ass, you earn cash. This cash can be traded in for special weapons, attacks (air strikes), or vehicles to be delivered on the spot. Want a Wave Runner on that small lake? You got it!</li>
    <li>Stealing a tank from an enemy involves a more <em>God of War</em> inspired button-pressing sequence, whereas other vehicles will only require one press of the action button to oust whoever else happened to be driving it.</li>
</ul>
There are a lot more impressions about the actual level played in the hands-on treatment, but we'd like to <a href="http://ps3.ign.com/articles/802/802293p2.html">leave that up to you to read</a>. It's pretty entertaining and we're moderately jealous. The game seems to be shaping up nice, but since we haven't heard how their online service will work, we've got our reservations until we see that in action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/">Mercenaries 2 lets you destroy just about anything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/802/802293p1.html?RSSwhen2007-07-09_002600&amp;RSSid=802293>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/935819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic studios</category><category>PandemicStudios</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 09 Jul 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy Theatre: Volume 25]]></title><link>http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/</guid><comments>http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/theatre/" rel="tag">Theatre</a></p><em>PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via <strong>m.pspfanboy.com</strong>.<br /><br /></em><strong><u>Instructions</u>:</strong> Save all movie and thumbnail files to the VIDEO folder. These high resolution 480x272 videos <strong>require firmware 3.30 or above</strong>. (<u>Note</u>: OE custom firmware will also play these videos.)<br /><br /><strong>New for PSP:</strong> Get selected videos delivered automatically to your PSP via our new <a href="http://www.joystiq.com/podcasts/theatre.xml">RSS feed</a>.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/folktpr.jpg" /><br /><strong>Folklore [PS3]</strong><br /><a href="http://www.anyo.org/pspfanboy_com/062307/Folklore.mp4">Download MP4</a> (24.2MB) | <a href="http://www.anyo.org/pspfanboy_com/062307/Folklore.jpg">Download JPG</a><br />
<div align="left"><br />The following videos are featured after the break: <span style="font-style: italic;">Call of Duty 4</span> (PS3, 360), <span style="font-style: italic;">Lair</span> (PS3), <span style="font-style: italic;">Mercenaries 2</span> (PS3, 360), <span style="font-style: italic;">Motorstorm</span> (PS3), <span style="font-style: italic;">Super Stardust HD</span> (PS3), <span style="font-style: italic;">Transformers: The Game</span> (All)<br /></div>
</div><p><a href="http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/" rel="bookmark">Continue reading <em>PSP Fanboy Theatre: Volume 25</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/">PSP Fanboy Theatre: Volume 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jun 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/23/psp-fanboy-theatre-volume-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call of duty 4</category><category>CallOfDuty4</category><category>folklore</category><category>lair</category><category>mercenaries</category><category>mercenaries 2</category><category>Mercenaries2</category><category>motorstorm</category><category>super stardust</category><category>super stardust hd</category><category>SuperStardust</category><category>SuperStardustHd</category><category>transformers</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 23 Jun 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Video: Mercenaries 2 trailer]]></title><link>http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/</guid><comments>http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object width="425" height="362" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param value="sameDomain" name="allowScriptAccess" />
<param value="http://www.gametrailers.com/remote_wrap.php?mid=20574" name="movie" />
<param value="high" name="quality" /> <embed width="425" height="362" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=20574"></embed> </object><br />The debut trailer for <em>Mercenaries 2: World in Flames</em> has been <a href="http://www.gametrailers.com/player.php?id=20574&amp;type=mov&amp;pl=game">released</a> and we have it embedded above for your convenience. The action in the game looks pretty hot, and the graphics aren't too shabby either. The lighting and explosions are really impressive, and the destructive enviroments look really ... breakable? Either way it looks really cool, and a blast to play. Jacking helicopters looks completely crazy. Did you ever get your hands on the first <em>Mercenaries</em>, and are you ready for some new gen flavor?<br /><br />[Thanks, <a href="http://www.gamestooge.com">Jonah Falcon</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/">Video: Mercenaries 2 trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 07:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player.php?id=20574&amp;type=mov&amp;pl=game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/video-mercenaries-2-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E A</category><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Mercenaries</category><category>Mercenaries 2</category><category>Mercenaries 2 World in Flames</category><category>Mercenaries II</category><category>Mercenaries II World in Flames</category><category>Mercenaries2</category><category>Mercenaries2WorldInFlames</category><category>MercenariesIi</category><category>MercenariesIiWorldInFlames</category><category>Pandemic</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 18 Jun 2007 07:15:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 to have no competitive multiplayer]]></title><link>http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/</guid><comments>http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=77057"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/merc.jpg" /></a><br /></div>
Like a long-lost lover seen in our periphery as they board a train to Paris, our dream of teabagging a friend's corpse right after we call an air strike on them continues to flit just out of our reach. Its latest elusion: The <a href="http://www.eurogamer.net/article.php?article_id=77057">exclusion of competitive multiplayer</a> from <em><a href="http://www.joystiq.com/tag/Mercenaries2/">Mercenaries 2</a></em>.<br /><br />Do we take some comfort in the dozens of new weapons mentioned in the Eurogamer interview? The addition of boats? The hundreds of other new vehicles? Sure, some. But it's a cold comfort. And yes, we can already hear you now: "There's cooperative multiplayer, can't you air strike/teabag that way? Isn't that the same?" But that's obviously different. How can you teabag someone without a victory? It's just ... hollow. <br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/">Mercenaries 2 to have no competitive multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=77057>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/mercenaries-2-to-have-no-competive-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries</category><category>mercenaries2</category><category>PC</category><category>ps2</category><category>ps3</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 01 Jun 2007 10:40:00 EST</pubDate></item><item><title><![CDATA[Pandemic talks Mercenaries 2: no vs. multiplayer]]></title><link>http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/</guid><comments>http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=77057"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/merc-2-beard.jpg" alt="" /></a><br /><a href="http://www.eurogamer.net/article.php?article_id=77057">Eurogamer</a> recently sat down with Scott Warner, Pandemic's lead designer for <em><a href="http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/">Mercenaries 2</a></em>. We don't get a ton of new info on the game, but it's interesting nonetheless. One nugget that was revealed is that while most areas will respawn after they've been destroyed, there are certain areas that will remain in tatters after you've blown them to smithereens. The game will feature hundreds of new vehicles including boats, a first for the series. There's bad news for multiplayer fans though, as there are no plans for any competitive multiplayer. <em>Mercenaries 2</em> will, however, feature online co-op. Hit the "read" link for the full interview.<br /><br />There is no mention of <a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/">Bono</a> in the interview by the way, though we expect he was -- as always -- lurking in the shadows.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/">Pandemic talks Mercenaries 2: no vs. multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=77057>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic</category><category>pandemic studio</category><category>pandemic studios</category><category>PandemicStudio</category><category>PandemicStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 May 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 thinks: well, screw U2!]]></title><link>http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/</guid><comments>http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.maxconsole.net/?mode=news&amp;newsid=15303"><img vspace="4" hspace="12" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mercenaries2.tank.jpg.jpg" /></a>Oh, it was an attempted play on the most <strike>annoying</strike> famous band in the world's name. Political activists have called on various religious leaders to join in creating a petition asking, specifically, Bono (frontman of U2) to <a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php">prevent the release of Pandemic's upcoming sandbox title</a> that just happens to take place in Venezuela. The petition goes thus:<br /><br />"The organization is seeking to gather the signatures of various religious leaders for a letter (PDF format) intended for the one man they feel can and should stop the game from going to market--U2 frontman Bono. The Irish crooner and part-time activist is one of the board members of Elevation Partners, the venture capital firm that is a majority stakeholder in the partnership between Pandemic and BioWare, which brought the two independent game developers together under the name BioWare/Pandemic Studios."<br /><br />Stupid. Nothing annoys this guy more. Especially if you read the humorous take from <a href="http://www.thebestpageintheuniverse.net/c.cgi?u=11worst">Maddox's website on U2</a> -- not to be taken seriously (and not for the young'uns). We should create a petition for people to petition against stupid petitions. Is anyone seriously offended by <em>this</em>, of all games?<br /><br />[also available in <a href="http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/">Joystiq</a> coloring]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/">Mercenaries 2 thinks: well, screw U2!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=15303>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/mercenaries-2-thinks-well-screw-u2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Microsoft</category><category>Pandemic</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>XBox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 22 Mar 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Venezuela enlists Bono to stop Mercs 2]]></title><link>http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/</guid><comments>http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php"><img width="225" vspace="4" hspace="4" height="338" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/bono.jpg" alt="" /></a>A group called Venezuelan Solidarity isn't happy about <em><a href="http://www.joystiq.com/tag/mercenaries2">Mercenaries 2</a> </em>(that sounds awfully <a href="http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/">familiar</a>). Apparently the group isn't so keen on the game's depiction of Venezuelan locales, not to mention the "extremely realistic" violence <em>Mercenaries 2</em> encourages in said locales. In an open letter to Bono, Venezuelan Solidarity asks the U2 singer-cum-activist to pull the support of Elevation Partners -- <a href="http://www.joystiq.com/2007/03/21/rumorang-microsoft-not-buying-take-two/">Bono's investment firm</a> -- from Pandemic Studios, developers of <em>Mercenaries 2</em>. The group pulls at Bono's human rights strings, asking that he "reconsider [his] investment in a company that glorifies violence and militarization." Furthermore, Venezuelan Solidarity implores the rock star to prevent the game from being sold "anywhere." That's a mighty tall order, even for Bono.<br /><br />Whether or not Bono will accept this call to arms remains to be seen. We wait with bated breath.<br /><br />[Via <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">Joystiq</a>. Thanks, Stynk Monkey]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/">Venezuela enlists Bono to stop Mercs 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bono</category><category>elevation partner</category><category>elevation partners</category><category>ElevationPartner</category><category>ElevationPartners</category><category>mercenaries 2</category><category>Mercenaries2</category><category>mercs 2</category><category>Mercs2</category><category>pandemic</category><category>pandemic studios</category><category>PandemicStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Mar 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[U2's Bono called upon to battle Mercenaries]]></title><link>http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/</guid><comments>http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="left"><a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bono_and_bush.jpg" alt="" /></a>More <a href="http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/">Venezuela versus Pandemic</a> news now, with the attack on <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2:</em> <em><strike>Venezuela</strike> World in Flames</em></a> now bolstered by the attempted enlistment of Bono -- charitable human rights rescuer and lead singer for rock group U2. In a pair of <a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php">open letters</a> addressed to religious leaders and the bland-o-rama band frontman, <em>Venezuelan Solidarity </em>humbly asks Bono to use his "considerable influence" to halt development on the game and perhaps invest in a company that <em>doesn't </em>detract "from [his] image as a human rights defender." Does Bono know how to dismantle an anti-static BD-ROM?<br /></div>
<br />The political group's concerns arise from the fact that the "extremely realistic" game allows players to shoot and otherwise demolish people and constructions within the recognizable borders of Venezuela. Their paranoid plea frantically plucks nebulous studies ("research demonstrates that playing violent video games increases the likelihood of aggressive behavior"), bizarre gamer hostility ("the game inevitably will provoke increased tensions between the U.S. and Venezuela) and unfounded fiction fear ("celebration of violence in much of our media, music and video games is poisoning our children") from the air, shortly before rolling everything into a moist ball and splattering it across Bono's front door. <br /><br />In other news, both Sony's David Jaffe and Cory Barlog have been asked to stop their <a href="http://www.joystiq.com/tag/godofwar">rampage against Greece's tourism industry</a>. "We're not all half-naked barbarians and bloodthirsty minotaurs, you know!"<br /><br />[Via <a href="http://gamesindustry.biz/content_page.php?aid=23702">Gamesindustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">U2's Bono called upon to battle Mercenaries</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bono</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Pandemic</category><category>PS2</category><category>PS3</category><category>U2</category><category>Venezuela</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 22 Mar 2007 11:57:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 screenshots go boom!]]></title><link>http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/</guid><comments>http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xboxyde.com/news_4116_en.html"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/merc3boom2.jpg" align="top" vspace="4" border="0" /></a><br />Today, Pandemic released a few <a href="http://www.xboxyde.com/news_4116_en.html">screenshots</a> of their upcoming sequel <em>Mercenaries 2</em>. The graphics look okay, the lighting is fine, and the textures will pass, but there's nothing jaw dropping here. Maybe the in-game explosions will make us wet ourselves, but we don't get the same effect from screenshots. Also, who's enjoying the main character's badass image? Tattoos, stylish hair, tight jeans, and a sleeveless shirt ... he's my idol. Anyone eagerly anticipating <em>Mercenaries 2</em> and want to share your impressions of the new screenshots?<br /><br />[Thanks, un1qu3 n3wy0rk]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/">Mercenaries 2 screenshots go boom!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4116_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/856024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 19 Mar 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[GameTrailer's GDC video wrap-up]]></title><link>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/</guid><comments>http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a>, <a href="http://www.joystiq.com/category/the-darkness/" rel="tag">The Darkness</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><a href="http://www.gametrailers.com/gdc2k7.php?p=xb360"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmsft07.jpg" align="right" vspace="4" border="0" /></a>Our 2007 Game Developers Conference has come to an end, we've had a fun ride, but there is still more to see. And the nice folks over at <a href="http://www.gametrailers.com/gdc2k7.php?p=xb360">GameTrailers</a> have their GDC section quarantined off and ready to showcase some of the best Xbox 360 media. You can sit back and watch a new <em><a href="http://www.gametrailers.com/gamepage.php?id=3286">Portal</a></em> video, maybe some <em><a href="http://www.gametrailers.com/gamepage.php?id=2799">Mercenaries 2</a></em>, a <em><a href="http://www.gametrailers.com/gamepage.php?id=2669">Fable 2</a></em> dog demo, or <em><a href="http://www.gametrailers.com/gamepage.php?id=1762">The Darkness</a></em>. It's every video they have to offer from GDC that is Xbox 360 related. And we definitely recommend watching the<em> Fable 2</em> dog demo, because it just might make you think differently about this new "revolutionary" feature. GDC may be over, but your video watching has just begun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/">GameTrailer's GDC video wrap-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Mar 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/gdc2k7.php?p=xb360>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/10/gametrailers-gdc-video-wrap-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable 2</category><category>Fable2</category><category>gdc</category><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><category>mercenaries 2</category><category>Mercenaries2</category><category>portal</category><category>the darkness</category><category>TheDarkness</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 10 Mar 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 World in Flames impressions]]></title><link>http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/</guid><comments>http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/merc-2-logo-425.jpg" alt="" /><br />
<div align="left">At an Electronic Arts event in San Francisco last night, Pandemic showed off an early, pre-alpha build of <em>Mercenaries 2</em>. The demo -- which was of Mr. Mohawk running around a jungle environment -- was being presented by a developer using an Xbox 360, which gave us somewhat of a chuckle considering the effort Pandemic went through to <a href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">keep</a> <a href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/">the Xbox</a> <a href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/">360</a> <a href="http://www.joystiq.com/2007/02/17/oops-game-informer-says-mercenaries-2-xbox-360-exclusive/">version</a> unofficial.<br /></div>
</div>
<br /> As to why they abstained from announcing the Microsoft iteration for so long, Pandemic CEO Andrew Goldman told us it was "just the way we did it." As for future plans and exclusivity, Goldman said that there is one IP they have right now that may go exclusive and will be announced "pretty soon."<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2/">Mercenaries 2</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2/#177229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif1_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif5_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177231"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif4_800x600.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177232"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif2_800x450.shkl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2/#177233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdcmercs2wif3_800x600.shkl_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/" rel="bookmark">Continue reading <em>Mercenaries 2 World in Flames impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/">Mercenaries 2 World in Flames impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 21:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/mercenaries-2-world-in-flames-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>mercenaries</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic</category><category>PS3</category><category>world in flames</category><category>WorldInFlames</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 07 Mar 2007 21:01:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2: confirmed coming to many, many consoles]]></title><link>http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/</guid><comments>http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.computerandvideogames.com/article.php?id=158647"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercenaries2.tank.jpg.jpg"  alt="" /></a>This isn't speculation -- <a href="http://www.computerandvideogames.com/article.php?id=158647">this is official</a>. <em>Mercenaries 2</em> has long been rumored and, in essence, accepted as a 360 title as well as a PlayStation 3 title. Well, it's on 360, we know. But what we were surprised to learn is that the game is also making its way to the PC... and the <em>PlayStation 2</em>. Why the [expletive deleted] would they do that? We don't care if it goes to the 360, PC, Wii, and IMAX or whatever, but the PS2? Come, here is a free ticket for the logic train.<br /><br />Multiplatform titles are all well and good, but we really think enough is enough: no cross-generation games anymore. We're referring to games being released on a "next-gen" console <em>and</em> a "last-gen" console. Sure, you may get more software sales, but you're hindering the adoption rate of next-gen consoles. "Why should I get a PS3 for this game if it's good enough to work on the PS2, also?" This happened with the first wave of XBox 360 titles, so it's not a new trend. Even so, it's aggravating. Keep the "next-gen" games on the next-gen consoles... don't dumb them down for the previous generation of gaming systems. Bah. Rant end... leave your thoughts, though!<br /><br />[via <a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/">Mercenaries 2: confirmed coming to many, many consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=158647>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-confirmed-coming-to-many-many-consoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Microsoft</category><category>PC</category><category>PlayStation 2</category><category>Playstation 3</category><category>Playstation2</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>XBox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 22 Feb 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 on Xbox 360 ... PC &amp; PS2 (this time it's official)]]></title><link>http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/</guid><comments>http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><em><a href="http://xbox360.ign.com/articles/766/766680p1.html"><img vspace="4" hspace="4" border="0" alt="parity?" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercs2screencomp.jpg" /></a><br />Why was it such a big secret?</em> That's about the only question Pandemic senior producer Jonathan Zamkoff wasn't asked in a lengthy <em>Mercenaries 2</em> <a href="http://xbox360.ign.com/articles/766/766680p1.html" target="_blank">tell-all</a> hosted by IGN. <a target="_blank" href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">Rumblings</a>, <a target="_blank" href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/">reports</a>, and <a target="_blank" href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/">recordings</a> were the evidence leading up to today's confession: <em>Mercs 2</em> <u>is</u> on Xbox 360 -- and oh, by the way, PC and PlayStation 2. "So here's the scoop. We are shooting for true feature parity on the PS3, 360, and PC. There will be small visual differences on those consoles due to platform specific texture compression algorithms and other platform-specific graphics implementation, but to the end-user the game experience will be nearly identical," explained Zamkoff. "For the PS2 we are taking a different tact. We're working extremely closely with Pi studios ... They are using the <em>Mercs 1</em> core engine and toolchain, coupled with modified <em>Mercs 2</em> assets to create the <em>Mercs 2</em> PS2 version."<br /><br />The big addition to <em>Mercs 2</em> is online co-op, which will be nixed from the PS2 version, but intact on PS3. "We have no intention to provide one feature for one system that the other one doesn't have. So, yes, both [Xbox 360 &amp; PS3] will have cooperative multiplayer -- online cooperative multiplayer," confirmed Zamkoff, adding, "We started from scratch to program for the multiprocessors on both machines. They were both in mind when we were writing the text, so we didn't want to create a PS3 engine, which was and has been, and is, our lead SKU, but we didn't want to ignore the Xbox 360. Even though we're just now announcing the 360 version, we have been working on it for quite some time ... In terms of timing, both games are within a week of each other in development." Pandemic is tentatively set on a fall 2007 release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/">Mercenaries 2 on Xbox 360 ... PC &amp; PS2 (this time it's official)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/766/766680p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-on-xbox-360-pc-and-ps2-this-time-its-official/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Co-op</category><category>EA</category><category>Electronic-Arts</category><category>Mercenaries2</category><category>Mercs2</category><category>Pandemic</category><category>PC</category><category>PlayStationNetwork</category><category>PS2</category><category>PS3</category><category>Xbox-360</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 22 Feb 2007 10:55:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 for 360 is official]]></title><link>http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/</guid><comments>http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.ign.com/articles/766/766680p1.html"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/merc-2-beard.jpg"  alt="" /></a><br />Looks like we need a new "worst kept secret" in the game industry, as <a href="http://www.mercs2.com/"><em>Mercenaries 2</em></a> has finally been officially <a href="http://xbox360.ign.com/articles/766/766680p1.html">announced</a> for the Xbox 360. Following <a href="http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/">months</a> of <a href="http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/">speculation</a>, the news breaks from IGN during an interview with Pandemic. The game is set to feature a large, streaming world. To put it in perspective, the world of <em>Mercenaries 2</em> is the size of all the maps in <em>Mercenaries 1</em> put together. The game will also feature oh-so-trendy online co-op (system link is still being considered). The game is set to include plenty of vehicles, including jets and watercraft. Finally, <em>Mercenaries 2</em> is expected to release this fall. Hit the "read" link for screens and more details on gameplay.<br /><br />[Thanks, Machiavelli 420 # 2]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/">Mercenaries 2 for 360 is official</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/766/766680p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/mercenaries-2-for-360-is-official/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>mercenaries 2</category><category>Mercenaries2</category><category>mercs 2</category><category>Mercs2</category><category>pandemic</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Feb 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Electronic Arts' GDC game lineup]]></title><link>http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/</guid><comments>http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><p><a href="http://www.eurogamer.net/article.php?article_id=73233"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ea__electronic_arts_244921m.jpg"  alt="" /></a>Among other things, EA is bringing some pretty big guns to GDC in March. They'll be speaking about <em>Sims</em> on the Wii, seeking new IPs and other stuff. Aside from those, though, the following are listed as confirmed to show up:</p>
<ul>
    <li><em>Crysis</em></li>
    <li><em>Hellgate: London</em></li>
    <li><em>Mercenaries 2: World in Flames</em></li>
    <li><em>The Orange Box</em> (this has <em>Half-Life 2: Episode 2, Portal </em>and <em>Team Fortress 2</em> in it)</li>
</ul>
<p>Oh, did we mention? These won't be on the show floor. Seems they're only for super-secret, special people. Oh well. We're sure stuff will get leaked about them no matter who is or isn't allowed.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/">Electronic Arts' GDC game lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=73233>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/816261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Hellgate: London</category><category>Hellgate:London</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>The orange box</category><category>TheOrangeBox</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 21 Feb 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 co-op and grappling hook revealed!]]></title><link>http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/</guid><comments>http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=20070212162629265057&amp;releaseId=2006050318192311016"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercs07--screenshot_viewer_medium.jpg" alt="" /></a></center>The other week, we wrote up a little ditty on <em>Mercenaries 2: World in Flames</em> and we talked about <a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/">what you could expect</a> when the game hits shelves later this year. What we couldn't tell you were the online plans for the title and certain gameplay elements that were being kept mum. Well, apparently there's been a leak in the system and we've learned a bit about both.<br /><br />As far as online gaming goes, there will be an online co-op mode similar to <em>Gears of War</em> where one player invites another into an existing game and they tackle campaign missions together. You can still recruit NPC's for extra support, so don't feel like it's a two-man mission... even though that would make it more exciting.<br /><br />A new gameplay element, the grappling hook, has been revealed also. This little puppy has a multitude of uses: flooring enemies, scaling buildings, hijacking cars, commandeer helicopters, shoot it on a speeding boat and go skiing... you name it.<br /><br />That's all else we've learned for now. We'll keep bringing you more information as it surfaces. Oh, wait... there are pirates. They sell you stuff. Pirates are always welcome in any game. Along with ninjas... but never together.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/">Mercenaries 2 co-op and grappling hook revealed!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Feb 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=20070212162629265057&amp;releaseId=2006050318192311016>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/753713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/14/mercenaries-2-co-op-and-grappling-hook-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 14 Feb 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2: some questions, some answers]]></title><link>http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/</guid><comments>http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.eurogamer.net/article.php?article_id=72635"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercenaries2.tank.jpg.jpg"  alt="" /></a>So, we're aware that <em>Mercenaries 2</em> has found a publisher in Electronic Arts, moving away from their original publisher, LucasArts. At least they're staying "Arts"-y. Yeah, that one was bad... apologies. Anyway, a recent Q&amp;A was put into action about the new title. Here's what's worth knowing:<br /><br />
<ul>
    <li>A completely new next-gen engine was built for this sequel. Also, as Pandemic Studios President Josh Resnick gracefully put it: "Aside from dealing with the scale and detail of next generation games, the engine has a fundamentally different architecture to deliver a much bigger open-world experience. The sheer number of things that you can grab, shoot, drive, fly and blow-the-crap-out-of is astonishing."</li>
    <li>The original "deck of 52" device used in the first game has been set aside, opting for a new story and mission progression system.</li>
    <li>Pandemic Studios is remaining mum on online multiplayer! It hurts!</li>
    <li>Pandemic plans to have a more challenging title this go around and will keep actual gameplay time up to snuff with competing "open-world" titles.</li>
    <li>The setting? Venezuela.</li>
</ul>
<br />That's it for now. This seems like it'll be a pretty fun title, so long as it doesn't become a generic <em>Grand Theft Auto</em> meets <em>Burnout</em> meets <em>Crackdown</em> meets that atrocious Domino movie. Absolutely awful.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/">Mercenaries 2: some questions, some answers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Feb 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=72635>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/749243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Pandemic Studios</category><category>PandemicStudios</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 07 Feb 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[EA to publish Mercenaries 2, still PS3-only]]></title><link>http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/</guid><comments>http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/6165144.html"><img vspace="4" hspace="4" border="0" align="right" alt="ea to the rescue!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercs2catchinride.jpg" /></a>How long was Pandemic's <em>Mercenaries 2</em> to press on without a publisher? After LucasArts tapped out following a <a href="http://www.joystiq.com/2005/01/11/mercenaries-getting-the-love/" target="_blank">promising first round</a>, it looked as if the BioWare-Pandemic conglomerate might go it alone, but then, from above, a bulging mass cast its thick shadow over the bustling Los Angeles studio. Megapublisher EA had arrived. It was time.<br /><br />Pandemic has announced that EA will publish <em>Mercenaries 2</em> through its EA Partners program. The game has been tossed into a tentative holiday 2007 release window and remains confirmed for PlayStation 3 only -- despite a growing <a target="_blank" href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">archive</a> <a target="_blank" href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/">of</a> <a target="_blank" href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/">evidence</a> that suggests otherwise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/">EA to publish Mercenaries 2, still PS3-only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6165144.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/ea-to-publish-mercenaries-2-still-ps3-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>Mercenaries2</category><category>Pandemic</category><category>PS3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 01 Feb 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 on Xbox 360? IGN thought so, but changed mind]]></title><link>http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/</guid><comments>http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.xbox360fanboy.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/"><img vspace="4" hspace="4" border="0" align="right" alt="..." src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/drevilquizzical.jpg" /></a>Pandemic won't come out and say it -- but <a target="_blank" href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/">the tape</a> displayed it. And now IGN has inflated <em>it</em>. "It" being the rumor that <em>Mercenaries 2</em> is also being developed for Xbox 360 (the game's already confirmed for PlayStation 3).<em> Are we still calling <a target="_blank" href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">this</a> a rumor?</em><br /><br />At the end of its <a target="_blank" href="http://xbox360.ign.com/articles/756/756135p1.html">roundtable discussion</a> with Pandemic, IGN posted the obligatory plug for the developer's forthcoming game, originally writing (as captured by Xbox 360 Fanboy), "Keep an eye out for their next release, <em>Mercenaries 2</em>, <strong>coming to Xbox 360</strong> and PS3, as well as some cool announcements in the coming months." IGN has since revised that sentence to read: "Keep an eye out for their next release, <em>Mercenaries 2</em>, as well as some cool announcements in the coming months." So was the original posting a typo? Or had IGN accidentally blown the lid off one of those "cool announcements"?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/">Mercenaries 2 on Xbox 360? IGN thought so, but changed mind</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Jan 2007 00:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/738599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/19/mercenaries-2-on-xbox-360-ign-thought-so-but-changed-mind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Mercs 2</category><category>Mercs2</category><category>Pandemic</category><category>PS3</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 19 Jan 2007 00:25:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 for 360, more from Pandemic [update 2]]]></title><link>http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/</guid><comments>http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://xbox360.ign.com/articles/756/756135p1.html"><img width="425" vspace="4" hspace="0" height="286" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/merc2.jpg" /></a><br /><font color="red">Update 2</font>: IGN has revised the paragraph again, and has reinserted the phrase claiming the title is coming to both PS3 and Xbox 360. What's going on over there?<br /><font color="red"><br />Update 1</font>: Looks like someone at IGN spoke a little too soon. The paragraph claiming that <em>Mercenaries</em> 2 is coming to the Xbox 360 has been removed.<br /><br />After noticing some 360 peripherals in the latest Pandemic developer video, many were <a href="http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/">led to believe</a> that <em>Mercenaries 2</em> was headed to the Xbox 360. Pandemic hasn't been shy about the possibility, but as yet no official announcements have been made. We're not sure if this is official, but <a href="http://xbox360.ign.com/articles/756/756135p1.html">IGN</a> has now stated that the game is definitely headed to the Xbox 360. The remark is located at the tail end of an interview with Pandemic: "Keep an eye out for [Pandemic's] next release, <em>Mercenaries 2</em>, coming to Xbox 360 and PS3, as well as some cool announcements in the coming months." IGN may have made a mistake there, but we doubt it. So there you have it, it looks like <em>Mercenaries 2</em> is definitely headed to our favorite <a href="http://www.joystiq.com/2007/01/16/thats-one-curvaceous-media-storage-unit/">curvy</a>, white box.<br /><br />The interview itself is actually pretty interesting, too. The subject is the importance -- or lack thereof -- of graphics in new gen games. 360 fanboys will quickly zero in on a quote concerning the PS3 vs. the Xbox 360. Coming from Pandemic's Morgan Jaffit, "If you look at the on-paper specs, the PS3 doesn't have this mythical, untapped reservoir of power. There's been a lot of talk about that, but it doesn't seem to be there." He does, however, go on to say that it's possible that the PS3 may eventually have an advantage (apparently he didn't talk to <a href="http://www.joystiq.com/2007/01/11/gates-ps3-will-never-have-graphics-advantage/">Mr. Gates</a>)<br /><br />But let's not dwell on fanboy bickering. The important thing is that <em>Mercenaries 2</em> is coming to 360. It's <em>Mercenaries 2!</em> Hooray, <em>Mercenaries 2</em>!<br /><br />[Thanks, Ricardo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/">Mercenaries 2 for 360, more from Pandemic [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jan 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/756/756135p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/738594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/mercenaries-2-for-360-more-from-pandemic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 18 Jan 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 devs spotted with 360 gear]]></title><link>http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/</guid><comments>http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.mercs2.com/videoblogs.php?movie_id=17"><img width="425" vspace="4" hspace="0" height="286" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/merc2.jpg" alt="" /></a><br />Back in July, there was a <a href="http://www.joystiq.com/2006/07/15/merc-2-rumored-for-360-venezuelans-pissed-at-bono/">rumor</a> going around that <em>Mercenaries 2</em> (only announced for PS3) would be heading to the Xbox 360. Via our friends at <a href="http://www.xboxygen.com/index.php?file=News&amp;op=index_comment&amp;news_id=3065">Xboxygen</a>, we have uncovered more fuel for that particular fire. In Pandemic's latest <em>Mercenaries 2</em> <a href="http://www.mercs2.com/videoblogs.php?movie_id=17">developer blog video</a>, there are clear shots of both an Xbox 360 dev kit -- look for the 360 with a huge hard drive in the background -- and a developer holding a 360 controller. Of course, it's possible that the developers are working on some other secret project for the 360. However, given their previous open minded <a href="http://xbox360.ign.com/articles/717/717150p1.html">statements</a>, we think it's fairly safe to assume <em>Mercenaries 2</em> is going multiplatform. Hit the "read" link to watch the video, and remember to keep your eyes peeled.<br /><br />[Via <a href="http://www.xboxygen.com/index.php?file=News&amp;op=index_comment&amp;news_id=3065">Xboxygen</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/">Mercenaries 2 devs spotted with 360 gear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Dec 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mercs2.com/videoblogs.php?movie_id=17>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/mercenaries-2-devs-spotted-with-360-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mercenaries</category><category>mercenaries 2</category><category>Mercenaries2</category><category>mercs 2</category><category>Mercs2</category><category>pandemic</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 22 Dec 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 on Xbox 360: a tale of the tape]]></title><link>http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/</guid><comments>http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.mercs2.com/videoblogs.php"><img vspace="4" hspace="4" border="0" alt="would this hold up in court?" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/mercs2teamx360.jpg" /></a><br />Either the developers of <em>Mercenaries 2</em> play a lot of Xbox 360 in their downtime, or Pandemic is bringing its sandbox sequel to Microsoft's console. The chances are strong, even <a target="_blank" href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">by admission</a>, but <em>Mercs 2</em> remains exclusively tied to PlayStation 3 -- for now. So guys, care to explain all the 360 equipment cluttering the office in your latest video blog? Perhaps it's time for the official announcement...<br /><br />[Via <a target="_blank" href="http://www.gamersreports.com/news/4647/">GamersReports</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/">Mercenaries 2 on Xbox 360: a tale of the tape</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Dec 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mercs2.com/videoblogs.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/22/mercenaries-2-on-xbox-360-a-tale-of-the-tape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Exclusive</category><category>Exclusivity</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Mercs 2</category><category>Mercs2</category><category>Pandemic</category><category>PS3</category><category>Video blog</category><category>VideoBlog</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 22 Dec 2006 13:25:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 uses 30% of PS3, but is that a surprise?]]></title><link>http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/</guid><comments>http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.mercs2.com/forum/showthread.php?t=136&amp;page=27"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/mercenaries-2.boat.jpg.jpg" id="vimage_1" alt="" /></a>The official <em>Mercenaries 2 </em>board has been hopping lately and the lead designer, Scott Warner, has addressed many question, a few of which are interesting. The first to strike a "hmm, neat" chord was this tidbit: " There will be an initial load when you pop the Mercs 2 disc in but there will be no loading in the game world itself." Hooray! Loading sucks. Especially when trying to cross to a different side of the city in, say, the Grand Theft Auto games. No load times is good news. While unrelated, the only other game boasting little or no load times is the PS2 RPG, <em>Rogue Galaxy</em>. Looks neat for those <em>Skies of Arcadia</em> lovers (imagine... pirates, but this time, in <em>space</em>!).<br /><br />Now to address the subject line. Scott has admitted, "We estimate that we are currently only tapping around 30% of the PS3's potential power." But... Mercenaries 2 looks pretty nice already! Is this really news, though? Look at the first titles on most any system and compare them to titles a year later. There's a huge difference. Heck, just compare <em>Final Fantasy 7 </em>to <em>Final Fantasy 8</em>. Or... <em>Halo</em> to <em>Halo 2</em>? Not as good an example... whatever. The point is -- Sony's initial titles are already on par with competition graphically and a year behind. Granted the 360 isn't at optimum potential (usually happens at the end of a console's life), but with so much room to improve, we're all in for a treat! And a war! Look for <em>Mercenaries 2</em> sometime in 2007.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/">Mercenaries 2 uses 30% of PS3, but is that a surprise?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jul 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mercs2.com/forum/showthread.php?t=136&amp;page=27>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/26/mercenaries-2-uses-30-of-ps3-but-is-that-a-surprise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Scott Warner</category><category>ScottWarner</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 26 Jul 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[Pandemic "definitely considering" Mercenaries 2 for Xbox 360]]></title><link>http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/</guid><comments>http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://xbox360.ign.com/articles/717/717150p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="Mercenaries 2" id="vimage_1" src="http://www.joystiq.com/media/2006/07/mercenaries-2_dude.jpg" /></a>In a recent conversation with IGN, Pandemic spoke about the possibility of <em>Mercenaries 2: World in Flames</em> coming to Xbox 360. "Right now, we have PS3 development kits and it's on PS3, and there is no announcement, but we're definitely considering Xbox 360. There is still a lot of time and we haven't ruled the Xbox 360 out," a representative told IGN.<br /><br />Interestingly, Pandemic still has not secured a publisher for its sandbox sequel. Perhaps the asking price (for publishing rights) is too high for an IP that Pandemic will continue to own and a game that -- for the time being -- is only destined for one platform. Expect an official announcement in the coming months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/">Pandemic "definitely considering" Mercenaries 2 for Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/717/717150p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/pandemic-definitely-considering-mercenaries-2-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Pandemic</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 10 Jul 2006 15:55:00 EST</pubDate></item></channel></rss>
