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Posts tagged metal-gear-solid-5

Metal Gear Solid 5: The Phantom Pain, Ground Zeroes coming to Steam

Update: In a video featuring Snake sneaking around in a box stamped with the Steam logo, Hideo Kojima has officially announced Metal Gear Sold 5: The Phantom Pain and Ground Zeroes is coming to PC. The announcement was made during Konami's special Metal Gear Preview Party, broadcast on Twitch. No...

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Old box learns new tricks in Metal Gear Solid: Phantom Pain

The cardboard box has been a Metal Gear mainstay for decades, but in Metal Gear Solid 5: The Phantom Pain the corrugated gadget has picked up a few new tricks. Metal Gear Solid director Hideo Kojima took the stage at Sony's Gamescom press conference to demonstrate a few of the new tactics Snake...

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Catch the Metal Gear Solid 5 preview at the Gamescom gala

In a powerful demonstration of the mantra "go big or go home," Konami will be previewing Metal Gear Solid 5: The Phantom Pain not on a show floor, but at a special gala event in Cologne, Germany, the company has announced. The celebration will take place at the Cologne Musical Dome at 8 p.m. CET on...

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Watch Metal Gear Solid 5: The Phantom Pain's E3 demo

Snake? Yo, Snake? Snake! Oh, there you are. Hey Snake, check it: You've read our E3 preview of Metal Gear Solid 5: The Phantom Pain and its animal-ballooning hijinks. Now watch all 30 minutes of the E3 demo for yourself in this recorded Konami stream. [Image: Konami]...

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Seen@E3: A visual history of Metal Gear

The walls outside the theater of Konami's E3 2014 detail a visual history of one of the company's most famous franchises. One poster showcases the evolution of Snake from his days as a bundle of pixels on the MSX to the gruff, high-res hero in Kojima's upcoming Metal Gear Solid 5: The Phantom Pain....

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Recruiting goats and researching cardboard in Metal Gear Solid 5: The Phantom Pain

The in-game demo of Metal Gear Solid V: The Phantom Pain features an impressive array of technology, from Fox Engine's fantastic character models and dynamic weather effects to its day and night cycle and open-world locales. Oh, and also, you have the ability to attach a surface-to-air recovery...

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Metal Gear Solid must reflect the era in which it's made, Kojima says

Following a demo of Metal Gear Solid V: The Phantom Pain, prominent game designer Hideo Kojima told Joystiq, through a translator, that it's important for media to reflect the era in which it is developed. Games with authorship tell a story beyond what appears within the product's narrative, he...

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Sony 'in talks' with Metal Gear Solid movie director

Sony Pictures has finally infiltrated movie development hell on a sneaking mission to make its Metal Gear Solid movie. A Tuesday report in Deadline said the studio is in talks with director Jordan Vogt-Roberts to bring Hideo Kojima's tale of espionage and nuclear missile firing bipedal tanks to the...

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Konami net income half of last year's despite 'solid' game sales

Konami has released its financial report for fiscal year 2014, which ended March 31. The company's overall net income for 2014 was 6.2 billion yen ($60.9 million), down from 13.2 billion yen in 2013. Net revenue also dipped, though not as much: 217.6 billion yen ($2.1 billion) in 2014, down from...

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Joystiq Weekly: GDC 2014, Infamous, Metal Gear Solid and more

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. We saw many great games and met with many great people...

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