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Posts tagged metal-gear-solid-5

Recruiting goats and researching cardboard in Metal Gear Solid 5: The Phantom Pain

The in-game demo of Metal Gear Solid V: The Phantom Pain features an impressive array of technology, from Fox Engine's fantastic character models and dynamic weather effects to its day and night cycle and open-world locales. Oh, and also, you have the ability to attach a surface-to-air recovery ...

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Metal Gear Solid must reflect the era in which it's made, Kojima says

Following a demo of Metal Gear Solid V: The Phantom Pain, prominent game designer Hideo Kojima told Joystiq, through a translator, that it's important for media to reflect the era in which it is developed. Games with authorship tell a story beyond what appears within the product's narrative, he sai...

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Sony 'in talks' with Metal Gear Solid movie director

Sony Pictures has finally infiltrated movie development hell on a sneaking mission to make its Metal Gear Solid movie. A Tuesday report in Deadline said the studio is in talks with director Jordan Vogt-Roberts to bring Hideo Kojima's tale of espionage and nuclear missile firing bipedal tanks to the...

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Konami net income half of last year's despite 'solid' game sales

Konami has released its financial report for fiscal year 2014, which ended March 31. The company's overall net income for 2014 was 6.2 billion yen ($60.9 million), down from 13.2 billion yen in 2013. Net revenue also dipped, though not as much: 217.6 billion yen ($2.1 billion) in 2014, down from 22...

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Joystiq Weekly: GDC 2014, Infamous, Metal Gear Solid and more

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. We saw many great games and met with many great people dur...

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Metal Gear creator Kojima talks Snatcher, potential mobile adventures

Though it's not likely that we'll see a Hideo Kojima game on mobile devices in the near future, it is a possibility that the Metal Gear Solid creator has put some thought into. In a interview broadcast via Twitch, Kojima sat down with Geoff Keighley to field questions from the public. When asked...

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MGS5: Ground Zeroes transcends generations in platform comparison video

You've seen the frame-rates and resolutions for Metal Gear Solid 5: Ground Zeroes, now see the frame-rates and resolutions in Konami's new comparison video. Rather than dwell on the differences in p between Xbox One and PS4, it focuses on cross-gen enhancements between PS3 and PS4, and Xbox 360 a...

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Report: MGS5: The Phantom Pain could launch as late as 2015

Translating a conference call from Japan this week, analyst David Gibson reports that Konami's Metal Gear Solid 5: The Phantom Pain could launch as late as December 2015 or as early as October 2014, depending on how development progresses over the coming months. Konami is currently focused on la...

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Hideo Kojima defends MGS: Ground Zeroes' reported two-hour length

Metal Gear Solid series director Hideo Kojima has issued a statement addressing concerns over the length of the coming Metal Gear Solid 5 prologue chapter, Ground Zeroes, assuring that the final product will encourage replay due to its "freedom of approach and play style." A report from the late...

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Report: Metal Gear Solid: Ground Zeroes campaign completed in two hours

If you're expecting Metal Gear Solid 5: Ground Zeroes to eat up time ahead of The Phantom Pain, you may be out of luck. In this month's issue, a Game Informer preview noted the standalone prologue's main campaign was completed in "just less than two hours." "How quickly it takes to complete the ...

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