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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dream Theater adding even more metal to God of War III soundtrack]]></title><link>http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/</guid><comments>http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.dreamtheater.net/news_dreamtheater.php#forecast"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_dreamtheater2_580.jpg"  alt="" /></a></div>
Dream Theater, a heavy metal band best known for creating songs that are <a href="http://www.youtube.com/watch?v=nM2ub52m4-I"><em>impossible </em>to play in <em>Rock Band</em></a> -- and, based on the image above, for serving as the artistic inspiration for <a href="http://www.youtube.com/watch?v=q3uyq7YK4XI"><em>Metalocalypse</em>'s Dethklok</a> -- has chosen to lend its potent rock powers to the soundtrack of <a href="http://www.joystiq.com/tag/god-of-war-iii"><em>God of War III</em></a>. This announcement was made by Theater drummer Mike Portnoy, who <a href="http://www.dreamtheater.net/news_dreamtheater.php#forecast">mentioned on the band's blog</a>, "we will then enter the studio right after New Year's to write and record a brand new instrumental track for inclusion on the upcoming <em>Gods</em> [<em>sic</em>] <em>Of War 3</em> soundtrack."<br />
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Between the inclusion of this track and the exclusive Trivium song (which was <a href="http://playstation.joystiq.com/2009/10/21/trivium-to-rock-god-of-war-3-with-exclusive-tune/">announced late last month</a>), we appreciate the metallic infusion Sony's trying to introduce to the title. However, if it doesn't culminate in an unlockable electric guitar weapon, then you can expect us to be stricken with grief for a few months after the game's release.<br />
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[Via <a href="http://www.vg247.com/2009/11/13/dream-theater-recording-instrumental-track-for-god-of-war-3/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/">Dream Theater adding even more metal to God of War III soundtrack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Nov 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dreamtheater.net/news_dreamtheater.php#forecast>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19239699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/dream-theater-adding-even-more-metal-to-god-of-war-iii-soundtrac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-theater</category><category>god-of-war</category><category>god-of-war-iii</category><category>metal</category><category>rock</category><category>scea</category><category>sony-computer-entertainment</category><category>Sony-Computer-Entertainment-America</category><category>soundtrack</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 14 Nov 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[Rock Band: Metal Track Pack to feature Motorhead, Nazareth, more]]></title><link>http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/</guid><comments>http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=26988"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/rockbandconsoleless.jpg" /></a></div>
A <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=26988">recent addition</a> to the ESRB ratings list reveals an upcoming "Metal" track pack for <a href="http://www.joystiq.com/tag/rock-band-2"><em>Rock Band</em></a> for PS2, PS3, Wii and 360. The ESRB rated the expansion with a "Teen" rating due to the upcoming pack's inclusion of songs with expletives "as well as <em>allusions</em> to violence." It's a good thing the game doesn't make <em>detailed references</em> to violence!<br /><br />Example lyrics given by the ESRB reveal two of the track pack's songs: "<a href="http://www.rockband.com/songs/doa">D.O.A.</a>" by Haunted and "Transmaniacon MC" by Blue Oyster Cult, a brand new addition to the <em>Rock Band</em> franchise. A <a href="http://www.succesfull.fr/index.php?option=com_succesfull&amp;Itemid=6&amp;l=en&amp;JeuID=611">leaked achievement list</a> also reveals "Killed by Death" by Motorhead, "Hair of the Dog" by Nazareth, and "Master of the Universe" by Hawkwind as new songs exclusive to the pack. Considering the <a href="http://www.joystiq.com/2009/06/15/rock-band-country-track-pack-debuts-13-new-songs-for-franchise/">last <em>Rock Band</em> track pack</a> debuted 13 new songs unavailable as DLC, we're confident that this new addition will do the same.<br /><br /><em>Rock Band: Metal Track Pack</em> hasn't been announced yet, but considering the <a href="http://www.joystiq.com/2009/02/28/esrb-reveals-rock-band-classic-rock-track-pack/">reliability</a> of the ESRB's ratings, we expect EA and MTV Games to announce the full track list, along with the track pack itself, within the next few weeks.<br /><br />[Thanks, Justin R.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/">Rock Band: Metal Track Pack to feature Motorhead, Nazareth, more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Aug 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=26988>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19120033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/rock-band-metal-track-pack-to-feature-motorhead-nazareth-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-oyster-cult</category><category>haunted</category><category>hawkwind</category><category>metal</category><category>Microsoft</category><category>motorhead</category><category>nazareth</category><category>Nintendo</category><category>rock-band</category><category>rock-band-metal-track-pack</category><category>rock-band-track-pack</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 05 Aug 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Brutal Legend]]></title><link>http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/</guid><comments>http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/1469149/full/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/brutal-legend-gdc-preview-screens_8-422009-580px.jpg" /></a><br /><span style="font-style: italic;"><font size="1">click to make brutally large!</font></span><br />
<div style="text-align: left;">While others were stuck in boring panels or roped into demos of ridiculous new peripherals, we spent an afternoon during last week's Game Developers Conference at Double Fine, the idea factory of <a href="http://en.wikipedia.org/wiki/Tim_Schafer">Tim Schafer</a>, designer of such bona fide classics as <span style="font-style: italic;">Full Throttle</span>, <span style="font-style: italic;">Grim Fandango</span> and <span style="font-style: italic;">Psychonauts</span>. We were there to see his latest, hotly anticipated creation in action for the first time -- a little game you may have heard of called <a href="http://www.joystiq.com/tag/brutal-legend"><span style="font-style: italic;">Br&uuml;tal Legend</span></a>.<br /><br />We went in with a rough idea of what to expect: an action game set in a world inspired by heavy metal, with, we hoped, loads of trademark Schafer humor. We came out having seen a game that honestly exceeded our expectations. <span style="font-style: italic;">Br&uuml;tal Legend</span> is what you'd expect from Double Fine and more. It's not just a one-man crusade; it's a war set to a thunderous soundtrack and filled with surprises.<br /></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/">Brutal Legend (04-03-09)</a></strong></p><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/#1469729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/brutal-legend-gdc-preview-screens_9-422009-9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/#1469167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/eddie-riggs---heavy-metal-thunder-and-lightning-422009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/#1469166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/eddie-riggs---fist-of-rock-422009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/#1469153"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/brutal-legend-gdc-preview-screens_6-422009-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend-04-03-09/#1469152"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/brutal-legend-gdc-preview-screens_5-422009-2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/" rel="bookmark">Continue reading <em>Joystiq impressions: Brutal Legend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/">Joystiq impressions: Brutal Legend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Apr 2009 11:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1506192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/joystiq-impressions-brutal-legend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brutal-legend</category><category>double-fine</category><category>ea</category><category>electronic-arts</category><category>jack-black</category><category>metal</category><category>Microsoft</category><category>tim-schafer</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 03 Apr 2009 11:57:00 EST</pubDate></item><item><title><![CDATA[Detroit Metal City makes for awesome action figures]]></title><link>http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/</guid><comments>http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://news.dengeki.com/elem/000/000/086/86452/index.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/detroit_metal_city_bat_heads_sm.jpg" alt="" /></a>Upon first seeing <em>Detroit Metal City: Death Shout</em>, we came to a conclusion: the game was <a href="http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/">the perfect amount of crazy</a> for us. It's no secret that we enjoy odd things here at DS Fanboy, so we'd like to point out that the game is now getting action figures, allowing you to act out <a href="http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/">scenarios</a> you might not find in the Japanese title.<br /><br />As you can see to the right, Johannes Krauser II came out wonderfully in his action figure. He's not only available as you see him there, but also in another costume. Joining him for this run of action figures is also the band's drummer.<br /><br />So, anybody want to pick these up for us? Our birthday is, uh, soon or something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/">Detroit Metal City makes for awesome action figures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.dengeki.com/elem/000/000/086/86452/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1227911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/detroit-metal-city-makes-for-awesome-action-figures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3</category><category>d3-publisher</category><category>detroit-metal-city</category><category>heavy-metal</category><category>kiss</category><category>manga</category><category>metal</category><category>minigames</category><category>music</category><category>rhythm</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 17 Jun 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Detroit Metal City: Death Spank]]></title><link>http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/</guid><comments>http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://watch.impress.co.jp/game/docs/20080530/dmc.htm"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/dmc053008.jpg"  alt="" /></a>New screens of <a href="http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/"><em>Detroit Metal City: Death Shout</em></a> confirm our suspicions that the performance portions of D3's manga-based <em>J-metal</em> game take their inspiration from the <em>Ouendan </em>series: numbered circles appear all over the screen, and the player taps them in order to rock. But that (and, well, the <em>makeup</em> and <em>title</em>) is about the limit of <em>Detroit Metal City'</em>s derivative nature.<br /><br />The "Cult Game" mode is a set of minigames that includes activities like trying to climb Tokyo Tower in a lightning storm, wiping bats away in hell, and spanking a guy in drag <em>until he takes flight</em> -- in a race<em>. </em>Spanking him with the stylus. As if that weren't enough, <em>Detroit Metal City</em> features a shmup game in which you, as Johannes Krauser II's head, shoot at <em>other heads.</em><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/">Detroit Metal City: Death Spank</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://watch.impress.co.jp/game/docs/20080530/dmc.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1210545/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/detroit-metal-city-death-spank/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3</category><category>detroit-metal-city</category><category>metal</category><category>minigames</category><category>rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[All that glitters is gold decal]]></title><link>http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/</guid><comments>http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.dcx.co.kr/item/item_detail.asp?itemcd=000000037960"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/gold1.jpg" /></a><br /></div>
We've showed you some nice DS <a href="http://www.joystiq.com/2007/05/04/sticker-shocking-designs-from-korea/">sticker skins from South Korea before</a>, but we think these decals are a little bit nicer. Why? Because they're 24-karat gold, of course. The <em>SGP Metal</em> pack, which makes the DS shiny and delicious, is being sold in South Korea for 26,200 KRW (approximately $29 USD).<br /><br />Adding metal trim to the DS is apparently all the rage in South Korea, which is fine by us. If we ever make it over there, we'll have to keep an eye out for all the <a href="http://www.joystiq.com/2007/05/03/pretty-much-the-best-ds-lite-mod-ever/">pimped out handhelds</a>.<br /><br />Hit the jump to see what this DS looks like on the inside.<p><a href="http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/" rel="bookmark">Continue reading <em>All that glitters is gold decal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/">All that glitters is gold decal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Oct 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dcx.co.kr/item/item_detail.asp?itemcd=000000037960>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1023459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/27/all-that-glitters-is-gold-decal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Decals</category><category>Gold</category><category>Metal</category><category>SGP-Metal</category><category>Skins</category><category>South-Korea</category><category>Stickers</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 27 Oct 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[DS Lite cover is TOTALLY METAL]]></title><link>http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/</guid><comments>http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/accessories/" rel="tag">Accessories</a></p><div align="center"><img vspace="4" hspace="4" border="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/blackrepshell-metal.jpg" alt="" /><br /></div>
<br />If you're looking for a matte black look for your DS, look no further. Replacement cases are way better than <a href="http://www.joystiq.com/2006/09/25/de-glossing-and-onyx-ds-is-torture-most-foul/">DIY solutions</a>, at least in <em>this</em> instance. This sleek aluminum shell is, frankly, pretty hot, especially with all that white peeking through. And hey -- just in case you harbored a secret desire to replace your soccer ball with a DS Lite one afternoon, this may be just the thing you need. Because it's <em>metal</em>.<br /><br />The black aluminum shell sells for &yen;2,520, or a little more than $20.<br /><br />[Via <a href="http://www.famitsu.com/game/news/2007/06/27/103,1182916767,74057,0,0.html?ref=rss">Famitsu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/">DS Lite cover is TOTALLY METAL</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 16:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.visavis.jp/shop/WebObjects/vv.woa/wa/dpp/4895122126945/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/ds-lite-cover-is-totally-metal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aluminum</category><category>black</category><category>ds lite</category><category>DsLite</category><category>import</category><category>metal</category><category>replacement</category><category>shell</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 27 Jun 2007 16:05:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: When you just can't take any more Dragonball]]></title><link>http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/</guid><comments>http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="ROD" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rodbaby.jpg" /><br /></div>
Don't get us wrong, we <em>used</em> to like Dragonball Z. When we were, like, twelve. But with the announcement of <a href="http://www.joystiq.com/2007/05/21/more-dragon-ball-z-on-the-wii-tv-show-continues-to-be-old/">yet another DBZ game</a> coming to the Wii, we can't help but think of all the other deserving anime franchises that could use the gaming treatment. The import <a href="http://www.joystiq.com/tag/naruto"><em>Naruto</em></a> titles on the 'Cube were spectacular, and we hear that the <em>Bleach </em>and <em>Full Metal Alchemist</em> titles aren't half bad.<br /><br />You guys probably watch more anime than us, so which series, no matter how obscure, would you have make its way to the Wii? How about <a href="http://en.wikipedia.org/wiki/Read_or_die"><em>Read or Die</em></a>, which could make very interesting use of the Wiimote for the various paper-based powers, or maybe <a href="http://en.wikipedia.org/wiki/Hikaru_no_Go"><em>Hikaru no Go</em></a>, as a cool boardgame/RPG tandem title? <a href="http://www.joystiq.com/tag/wwu">Come forth</a>, otaku, we summon thee!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/">Wii Warm Up: When you just can't take any more Dragonball</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/902031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/23/wii-warm-up-when-you-just-cant-take-anymore-dragonball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alchemist</category><category>anime</category><category>Budokai</category><category>Dragonball</category><category>full</category><category>go</category><category>Gohan</category><category>Goku</category><category>hikaru</category><category>metal</category><category>no</category><category>Read or Die</category><category>ReadOrDie</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 23 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Snake's Revenge]]></title><link>http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/</guid><comments>http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/snake042207.jpg" /><br />Some slightly <a href="http://www.joystiq.com/2007/04/20/friday-video-this-ones-for-all-the-brawlers/">disparaging remarks</a> were made recently on this blog about <em>Metal Gear Solid's </em><a href="http://en.wikipedia.org/wiki/Solid_Snake">Solid Snake</a>. While a certain contingent of our staff may doubt the fighting ability of the son of Big Boss, but we know the truth. Snake is <em>hardcore. </em>He may ask a lot of questions ("<a href="http://www.mega64.com/mgs.htm">Metal Gear?</a>" "A Hind-D?") and he may have a habit of hiding in boxes, but he definitely has the combat prowess required for <a href="http://www.joystiq.com/tag/brawl"><em>Smash Bros.</em></a>, made evident by the fact that he<em> smashed his own brother.<br /><br /></em>This <a href="http://www.joystiq.com/tag/wwu">post</a> is a big "!" for Snake fans. <a href="http://mantisvania.ytmnd.com/">We can hear your thoughts</a>. Come out of hiding and tell us how awesome Solid Snake is!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/">Wii Warm Up: Snake's Revenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gear</category><category>kojima</category><category>metal</category><category>metalgear</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>snake</category><category>solid</category><category>solidsnake</category><category>ssbb</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 22 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Kojima doesn't care about HD, likes Wii]]></title><link>http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/</guid><comments>http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://sennensling.blogspot.com/2007/01/check-this-wicked-stuff-i-snapped.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gamepro_hd_kojima_lg.jpg"  alt="" /></a><br />Taken from a recent issue of Gamepro magazine, <em>Metal Gear</em> guy Hideo Kojima said the following things when asked about HD gaming and the possibility of working with the Wii. Given the past (<em>Metal Gear Solid: Twin Snakes</em>), we think the possibility of a Kojima project, whether it be <em>Metal Gear</em> related or not, is good. <br /><br />What kind of project would you like to see from Kojima on the Wii? Maybe a port of <em>Metal Gear: Portable Ops</em> or perhaps a brand new IP?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/">Kojima doesn't care about HD, likes Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Jan 2007 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sennensling.blogspot.com/2007/01/check-this-wicked-stuff-i-snapped.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/729228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/04/kojima-doesnt-care-about-hd-likes-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gea</category><category>hideokojima</category><category>kojima</category><category>metal</category><category>metalgear</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Jan 2007 14:55:00 EST</pubDate></item><item><title><![CDATA[Metareview: Metal Slug Anthology]]></title><link>http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/</guid><comments>http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><a href="http://www.metacritic.com/games/platforms/wii/metalsluganthology"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/ms_anthology_metareview_lg.jpg" /></a><br />Upon mentioning the name of <em>Metal Slug</em>, gamer ears perk up much like a dog that hears a school bus coming down the block. It's one of, if not the best, 2D side-scrolling shooters in existence. And upon releasing their anthology compilation on the Wii, many wondered how the title could take advantage of the Wii's specific features. According to the critics, the game doesn't really accomplish this, but the fun and replay value of the 7 titles within are enough to make up for it.<br />
<ul>
    <li>Nintendo Power (<strong>80/100</strong>) says it's a natural choice for fans of the old-school: "Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology." [Jan. 2007, p.108]</li>
</ul>
<ul>
    <li>Game Informer (<strong>75/100</strong>) points out the flaw in the control options: "The problem is that no matter which [control scheme] you select, you'll sacrifice functionality - either in maneuverability or how you lob grenades." [Jan 2007, p.107]</li>
</ul>
<ul>
    <li><a href="http://wii.ign.com/articles/752/752045p1.html">IGN</a> (<strong>72/100</strong>) tasks us to not get our hopes up if expecting more than just the seven different games: "These are amazing games, and if you want to own them in any form, now's a good chance to do that. Just don't expect a grand fanfare when you boot the game up. It's basically seven titles for $40 bucks. No more, no less."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/">Metareview: Metal Slug Anthology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Dec 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/metalsluganthology>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/722747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/metareview-metal-slug-anthology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metal</category><category>metalslug</category><category>metareview</category><category>nintendo</category><category>nintendowii</category><category>slug</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Dec 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[WRUP: looking for those Elebits edition]]></title><link>http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/</guid><comments>http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><img vspace="4" hspace="4" border="0" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/elebits_logo_lg.jpg" /><br />With a couple of notable <a href="http://www.joystiq.com/2006/12/11/wii-releases-for-the-week-of-december-11th/">releases</a> this week, our pick of the litter obviously goes to <em>Elebits</em>. That's what we're planning on playing, but what about you guys? More interested in <em>Far Cry</em> or perhaps <em>Metal Slug Anthology</em>? Or are you still hung up in <em>Zelda</em> or another game? Or do you, in fact, plan on doing as we are and hunting down all of those <em>little</em> creatures, trashing houses in the process of doing so?<br /> <br /> <strong>Past posts:</strong> <a href="http://www.joystiq.com/tag/wrup"><em>What were you playing?</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/">WRUP: looking for those Elebits edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Dec 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/719438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/15/wrup-looking-for-those-elebits-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cry</category><category>elebits</category><category>far</category><category>farcry</category><category>metal</category><category>nintendo</category><category>nintendowii</category><category>slug</category><category>wii</category><category>wrup</category><category>zelda</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 15 Dec 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[Metal Slug on GBA no more]]></title><link>http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/</guid><comments>http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a></p><a href="http://www.ds-x2.com/index.php?id=5864"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/metal_slug_logo_sm.jpg" id="vimage_1" alt="" /></a>According to the latest issue of Famitsu, by way of DS-x2, four <em>Metal Slug </em>titles slated for released on the GBA have been cancelled. <em>Metal Slug, Metal Slug 2, Metal Slug 3, </em>and <em>Metal Slug X</em> have all been tossed to the garbage. No other information explaining why the titles have been cancelled is available. Could it have something to do with the upcoming release of <em>Metal Slug Anthology</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/">Metal Slug on GBA no more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Oct 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ds-x2.com/index.php?id=5864>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/693901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/metal-slug-on-gba-no-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advance</category><category>boy</category><category>ds</category><category>dslite</category><category>game</category><category>gameboyadvance</category><category>gba</category><category>metal</category><category>metalslug</category><category>nintendo</category><category>nintendods</category><category>slug</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 31 Oct 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[TGS 06: More Metal Slug Anthology screens uncovered]]></title><link>http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/</guid><comments>http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/metal-slug-anthology/" rel="tag">Metal Slug Anthology</a></p><a target="_self" href="http://www.gamespot.com/psp/action/metalsluganthology/screenindex.html?sid=6158255"><img width="425" vspace="4" hspace="4" height="298" border="1" align="middle" alt="TGS 06: More Metal Slug Anthology screens uncovered" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/metalslug.jpg" /></a><br />I don't think I can ever get bored of <em>Metal Slug's</em> super expressive and detailed sprites dying ultra-violent deaths, and this year's <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> kicking off today, Gamespot has uncovered a cache of new screens for us all to drool over.<br /><br />Now, in case you don't already know, <a href="http://www.joystiq.com/category/metal-slug-collection/"><em>Metal Slug Anthology</em></a> is a collection of six previous <em>Metal Slug </em>games. It is <span id="objectDescription">set to ship Nov. 7, 2006 and will support two-player wireless multi-player.<br /><br />God, I love this franchise and to think we get six games in one really gets me excited.<br /><br />(Via <a href="http://gamespot.com">Gamespot</a>)</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/">TGS 06: More Metal Slug Anthology screens uncovered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Sep 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/metalsluganthology/screenindex.html?sid=6158255>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/22/tgs-06-more-metal-slug-anthology-screens-uncovered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>06</category><category>2006</category><category>2d</category><category>anthology</category><category>collection</category><category>games</category><category>gamespot</category><category>metal</category><category>multiplayer</category><category>show</category><category>sidescroller</category><category>slug</category><category>tgs</category><category>tokyo</category><category>wireless</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Fri, 22 Sep 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[Gaming Nexus interviews Killzone director]]></title><link>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</guid><comments>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195" target="_self"><img width="425" vspace="4" hspace="4" height="241" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/killzone.jpg" id="vimage_1" alt="GamingNexus interviews Killzone director" /></a><br />The <em>Killzone</em> posts keep rolling in. We first <a href="http://www.joystiq.com/2006/09/12/killzone-demo-umds-spotted/">spotted the demo</a>, found out the <a href="http://www.joystiq.com/2006/09/16/november-opm-to-feature-killzone-demo/">November OPM will feature it</a> and have reviewed even <a href="http://www.joystiq.com/2006/09/15/psp-fanboy-review-killzone-liberation-demo/">reviewed the demo</a>, but now here's an <a href="http://www.gamingnexus.com">Gaming Nexus</a> interview with Mathijs de Jonge, the games lead designer and director.<br /><br />In the interview, Mathijs explains how the game ties in with its predecessor, how many levels to expect, vehicle use and says the game is nothing like <em>Metal Gear Solid</em>. It's kind of funny because I even made mention of the two game's looking very similar in my review.<br /><br />
<div style="margin: 0in 0in 0pt; line-height: 12pt;"><strong><span style="color: black;">GamingNexus: Killzone: Liberation is quite a departure from the original Killzone on the PlayStation 2. Why did you decide to switch from a first-person shooter to an overhead shooter?</span></strong></div>
<div style="margin: 0in 0in 0pt; line-height: 12pt;">MdJ : We wanted to create a new experience within the <em>Killzone </em>Universe. Pulling out the camera to a third person perspective was the thing that we thought would change the experience most. So when we started working on this game this was the very first we tried. Then we decided to stick with it as it gave us a lot of inspiration for new mechanics and areas of focus such as improving the AI system.<br /><br />(Via <a href="http://www.gamingnexus.com">Gaming Nexus</a>)<br /><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/">Gaming Nexus interviews Killzone director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Sep 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming</category><category>gear</category><category>interviews</category><category>killzone</category><category>liberation</category><category>metal</category><category>nexus</category><category>opm</category><category>solid</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sat, 16 Sep 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros Dojo update: Snaaaaaaaaaake!]]></title><link>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</guid><comments>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.smashbros.com/en/characters/chara5/index.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2006/06/snaaaaaaake.JPG" /></a><br />Honestly, how good does the above screenshot make you feel? <br /><br />The Dojo has updated us with a Snake "bio," which only reveals that Snake's attacks will primarily revolve around the use of explosives rather than realistic firearms. The thought of sneaking behind someone and snapping their neck, while in execution during gameplay is more than likely not all that practical, is a keen prospect nonetheless.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/">Smash Bros Dojo update: Snaaaaaaaaaake!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en/characters/chara5/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>gear</category><category>link</category><category>metal</category><category>smash</category><category>snake</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Jun 2006 14:41:00 EST</pubDate></item><item><title><![CDATA[PSP impressions: Metal Gear Digital Graphic Novel]]></title><link>http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/</guid><comments>http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-graphic-novel/" rel="tag">Metal Gear: Graphic Novel</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/metal_gear_comic.JPG" />My timing on snatching up a good 5 minutes with the <em>Metal Gear Digital Graphic Novel </em>was impeccable. Situated directly across the walkway of the Tecmo booth and next to Atlus' wonderful booth, the seat on the white bench called to me with the strength of a siren's song. I didn't think I would be able to hear anything from the unit, yet surprisingly there was little traffic there for the 5 minutes leading up to the Tecmo girls strutting out for their annual thing while I watched the digital comic unfold.<br /><br />As for the artwork and voice work on the E3 build I was privileged enough to spend some time with, they were both very good. The panning was tastefully executed and Ocelot's dialogue, which took up most of what little time I had for the demo, was rich and powerful. Their pistol dual re-enacted from <em>Metal Gear Solid </em>was incredible. Overall the package seemed to be on par with, if not better than, <em>The Silent Hill Experience</em> UMD and has easily made my list of 'must buy' when it releases next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/">PSP impressions: Metal Gear Digital Graphic Novel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital</category><category>e3</category><category>gear</category><category>graphic</category><category>metal</category><category>novel</category><category>playstation</category><category>portable</category><category>psp</category><category>solid</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 25 May 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear: Portable Ops info]]></title><link>http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/</guid><comments>http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><a href="http://www.gamespot.com/e3/e3story.html?sid=6151188&amp;pid=932978"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/metal-gear-portable.JPG" /></a>With the announcement of a true <em>Metal Gear Solid </em>title hitting the PSP at E3, it was on my list of most desirable games that just <em>had</em> to be played. Sadly, time did not permit this and I was forced to leave the floor without getting my hands on it that Friday afternoon. Lacking the information I most desired (see: how the controls worked), Gamespot managed to swoop in to fill that void of information in my cranium and even went on to discuss the multiplayer modes that will be available in the final product during E3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/">Metal Gear: Portable Ops info</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 May 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/e3/e3story.html?sid=6151188&amp;pid=932978>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gear</category><category>metal</category><category>ops</category><category>playstation</category><category>portable</category><category>psp</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 24 May 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Metal Slug Anthology to release for the Wii]]></title><link>http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/</guid><comments>http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img alt="" hspace="4" src="http://www.revolutionfanboy.com/media/2006/05/metal_slug.JPG" align="right" vspace="4"border="0" />An email erupted from the SNK Playmore USA offices earlier today in which one of the company's mostpopular franchises, <em>Metal Slug</em>,&nbsp;was announced to be on track for a release on the console. As sad as itis that this title will not be a brand-new one, the realization that it is a complete arcade compilation should turnthat frown upside down. SNK Playmore did not comment in the press release to what effect we could see extra featuresintegrated, but Ben Herman, President of SNK Playmore USA, did say "The Wii controller will be used in a new andunique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebrationbegin."<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/">Metal Slug Anthology to release for the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 May 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/614066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/02/metal-slug-anthology-to-release-for-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metal</category><category>nintendo</category><category>playmore</category><category>revolution</category><category>slug</category><category>snk</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 May 2006 15:00:00 EST</pubDate></item></channel></rss>