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N+ dev announces 'Office Yeti,' Robotology 'nowhere near complete'
We're pretty big fans of indie developer Metanet Software's first offering, N+. That may explain why we were so excited for the announcement of a second currently-in-development title on the company's blog -- Office Yeti. Another explanation could be that the game is about a freakin' yeti in an office. The game is still early in development and was only being worked on "part-time" until recently. Metanet teases Rampage and Skool Daze-inspired gameplay, calling it: "A single-player action/puzzle/simulation game in which players assume control of a yeti who works in an office." Magical!
Unfortunately, it appears that we won't be seeing anything new on Robotology in the near future, as the developer is still working hard on having a playable entry for the IGF deadline this November. "Despite months and months of work, it's still nowhere near complete, but at the same time we've managed to get most of the vital parts figured out," Metanet says. Aside from the teasing of possible screenshots coming soon, it looks like we're not going to get anything new this year to play. Sometimes a taste of honey is worse than none at all.
Source 1 - Metanet
Source 2 - Metanet
[Via Offworld]
Unfortunately, it appears that we won't be seeing anything new on Robotology in the near future, as the developer is still working hard on having a playable entry for the IGF deadline this November. "Despite months and months of work, it's still nowhere near complete, but at the same time we've managed to get most of the vital parts figured out," Metanet says. Aside from the teasing of possible screenshots coming soon, it looks like we're not going to get anything new this year to play. Sometimes a taste of honey is worse than none at all.
Source 1 - Metanet
Source 2 - Metanet
[Via Offworld]
Jump for joy: N+ is XBLM Deal of the Week
This week's Xbox Live "Deal of the Week" is Metanet's N+ for 560
($7). This confirms Friday's post by Metanet that the game ....
wait a second.
Metanet stated that the game would be "50% off," which means that the game, regularly priced at 800
($10), should be 400
($5)! Back up our mathematicals here, people. Did someone change the rules of percentages over the weekend and not send out a memo?
Update: OK, now it's 400
($5).
Add N+ to your Xbox 360 download queue
($7). This confirms Friday's post by Metanet that the game ....wait a second.
Metanet stated that the game would be "50% off," which means that the game, regularly priced at 800
($10), should be 400
($5)! Back up our mathematicals here, people. Did someone change the rules of percentages over the weekend and not send out a memo?Update: OK, now it's 400
($5).Add N+ to your Xbox 360 download queue
Metanet: N+ next week's Xbox Live deal

Developer Metanet has revealed that its excellent platformer, N+, will be XBLA's Deal of the Week for July 6-12. The developer states that the title will be sold at 50 percent off, making it 400
($5) and a must buy.Of course, as we've learned countless times, nothing is official until Microsoft says so on Monday. Check back next week for final confirmation -- and loads of sad emoticons if the company decides otherwise.
Free N+ level pack leaps onto XBLM
Tiny ninja fans rejoice! A new level pack for the high jumpin', wall slidin' platformer N+ is now available on Xbox Live Marketplace. Oh, but that's not all. It's also 100% completely, totally free! So, that's pretty cool right? The folks at Metanet have also annoucned a new "contesque" in which you could win a copy of N+ on your platform of choice. All you have to do is send a picture of an N+ related costume or craft, or a piece of digital art. Head over to Metanet for full details, and go get that level pack!
[Thanks, Brian. Via Joystiq]
[Thanks, Brian. Via Joystiq]
Free N+ level pack now available on XBLM
It's a testament to the excellent platforming of N+ that we haven't gotten sick of playing it yet. And by that, we mean we haven't grown tired of plummeting to our dooms and watching our lithe ninja bodies succumb to gravity in the worst of bone-crunching, limb-mangling ways.
Though developer Metanet suggests it has "tried to tone down the difficulty" in the free level pack hitting Xbox Live Arcade today, we're certain millions of gruesome fates await us in the 150 new single-player levels, 50 new race levels and 50 new co-op levels. That's a lot of new for nothing, no?
Though developer Metanet suggests it has "tried to tone down the difficulty" in the free level pack hitting Xbox Live Arcade today, we're certain millions of gruesome fates await us in the 150 new single-player levels, 50 new race levels and 50 new co-op levels. That's a lot of new for nothing, no?
Bury the Shovelware: N+
Man, it must feel like I'm just trying to pick fights this week. Allow me to explain myself: I love n+. It's incredibly fun, elegant, and well-made. JC gave the game a 9.5 / 10, and I'd say that's a pretty fair score. So how on earth does a good game get picked for Bury the Shovelware?
Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
N+ and Buku Sudoku DLC release this Wed.
Sneakily tucked in towards the end of this week's XBLA game release announcement is news that N+ and Buku Sudoku will both be receiving new (and paid) downloadable content this Wednesday.Metanet is releasing a 200 MS point N+ Levelpack that's packed with 150 single player levels, 50 multiplayer race levels and 25 multiplayer survival levels. While you're at it, feel free to pick up N+'s July DLC as well. If number puzzles are more your thing, then the new 200 MS point Buku Sudoku Puzzle Pack may just be the DLC you've been looking for. It adds 1200 additional Sudoku puzzles to the mix which the Gamerscore Blog crew kindly broke down to being "six new puzzles for one Microsoft Point!" If taken further, that breaks down to one puzzle for every 0.167 MS points or $0.0020875. See, math can be fun!
PSP Fanboy review: N+

There are a number of obstacles that can get in your way -- all of them deadly. Whether it be explosive mines, homing missiles, or heat-seaking lasers, death lurks in almost every inch of N+. The combination of clever level designs and obstacle placements make each level like a puzzle: players must think of interesting ways to get to the goal. Players will be able to perform incredible feats of acrobatics, bouncing off walls, racing past rockets, and jumping past deadly lasers. Players must learn how momentum works, as many of the levels require pixel-perfect jumps.
Gallery: N+
DS Fanboy Review: N+
Metanet's N is a game in which the player is tasked with running very quickly through obstacles and jumping with high levels of precision in order to reach the exit door. It takes place in small, self-contained levels, uses simple, clean graphics, and has no real story to remember. Though it first appeared as a freeware PC game and was then remade and enhanced as an Xbox Live Arcade game, there is no denying that N is an ideal handheld game. You really couldn't come up with a better design for an on-the-go game.
N+ from Atari is basically N, on the DS, with new levels. So, naturally, it works out pretty well.
Gallery: N+
Portable N+ subtracts $10, adds delay
The inevitable "Is that a ninja in your pocket?" jokes will have to wait a little while longer – two weeks, to be exact – as Atari has announced a release date set-back for the DS and PSP versions of N+. The games, which both include features, puzzles, and even screen-scrolling schemes exclusive to their respective platforms, will sneak onto shelves August 26. They were originally slated for August 12.
They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of N+ (or both) they'll only set you back $19.99. Arigato, Atari!
Source – DS Fanboy
Source – PSP Fanboy
They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of N+ (or both) they'll only set you back $19.99. Arigato, Atari!
Source – DS Fanboy
Source – PSP Fanboy
XBLA DLC this Wednesday: N+ and Puzzle Quest
They've both been quite some time in coming, and this Wednesday will see the release of new downloadable content for games that are themselves downloadable. N+ will be getting a new level pack which contains 150 single player levels, and 50 co-op levels, all for 200pts (which, as the devs point out, equates to a point per level). As for Puzzle Quest, its player named DLC, Revenge of the Plague Lord, will contain 4 new classes, a new map area, 25 new quests, 40 more items and a raise of the level cap. The Puzzle Quest expansion will be priced at 700pts.
[Source N+]
[Source Puzzle Quest]
[Source N+]
[Source Puzzle Quest]
E308: N+ media leaps deftly into our grasp
In the spirit of N+ featuring hundreds of levels, we've received hundreds (well, lots anyway) of screenshots and two new gameplay videos (head past the break for the second). If there is a limit to how long we can watch a little stick figure bouncing off walls and performing gravity-defying stunts, we haven't yet reached the critical threshold.
You can start learning about the mind-bending N+ experience with our hands-on preview, effectively taking "the best platforming engine in Flash, ever," for a ride. The thing is, no matter how many screens and videos you ogle, there's plenty more brand new levels being created constantly. Best of all, the DS version is just as full-featured as any other installment, including a full level creator and Wi-Fi multiplayer. N+ should be a sure-fire hit when it's released in August.
You can start learning about the mind-bending N+ experience with our hands-on preview, effectively taking "the best platforming engine in Flash, ever," for a ride. The thing is, no matter how many screens and videos you ogle, there's plenty more brand new levels being created constantly. Best of all, the DS version is just as full-featured as any other installment, including a full level creator and Wi-Fi multiplayer. N+ should be a sure-fire hit when it's released in August.
Gallery: N+
More N+ on the way to XBLA
A little ninja scampered across our screen to bring news that Metanet, developer of N+, has three level packs for the Xbox Live Arcade version of the game ready and waiting. According to a post on Metanet's blog, the downloadable content has already been submitted to Microsoft for certification, although it has yet to receive a release date.
The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with N+" due to the fact that Metanet has "had more time to learn what works." We know what works: 750 more reasons to love the stylish and seductively simple ninja platformer.
[Via Video Games Blogger]
The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with N+" due to the fact that Metanet has "had more time to learn what works." We know what works: 750 more reasons to love the stylish and seductively simple ninja platformer.
[Via Video Games Blogger]
N+ DLC has gone out to Microsoft
It certainly has been a while in coming (so much so that we were beginning to wonder if something bad had happened to it), but there's finally some news regarding N+'s downloadable content. In a new post over at the Metanet developer blog informs the world that the three DLC packs for N+ has been sent off to Microsoft for final certification before release.
Of the three packs one will be free, one will be multiplayer maps, and the level total for the whole shebang is over 750. Exactly how those seemingly disparate pieces of info come together for the exact details of each pack is still unknown. However we do know that the devs are shooting for 200pts for each of the pay-to-play packs, which seems like the perfect price point to us.
[Via Gamerbytes]
Of the three packs one will be free, one will be multiplayer maps, and the level total for the whole shebang is over 750. Exactly how those seemingly disparate pieces of info come together for the exact details of each pack is still unknown. However we do know that the devs are shooting for 200pts for each of the pay-to-play packs, which seems like the perfect price point to us.
[Via Gamerbytes]
DS Fanboy Preview: N+
My eyes glazed as I stared at my Nintendo DS Lite which cased the finished build of N+. N, my titular ninja avatar, braced his body as he slid halfway down a wall before springing away, using his momentum to snatch three gold coins dangling in midair. I firmly pressed d-pad left, causing him to again shimmy down the wall slowly, carefully, before again leaping for a nearby ledge. Unfortunately, my momentum wasn't enough in this instance. Though little more than a plump stick figure, I had a vision of poor N desperately straining for the tip of the ledge that was at least (at least) a good six feet away before plummeting, plummeting, plummeting -- and eventually exploding in a shower of square-shaped shards as he cratered into the ground.I grumbled, but the fault was wholly mine, not the acrobatic N's.
"You've got what the indie scene will call the best platforming engine in Flash, ever," said David Geudelekian, producer of Metanet Software's N+. "What N did really well was it presented this incredible platformer with 1000 levels, it was crazy difficult. N the ninja was this lithe, acrobatic guy with all the things developers had learned from other platformers. You can wall jump, you can press along the wall as you're falling to slow your descent. Because it's a full-featured physics engine, momentum can kill you, but if you use a ramp's natural curvature, you might be able to catapult yourself across the level."


















