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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Capybara, Metanet helping to develop Sound Shapes]]></title><link>http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/</guid><comments>http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundscapesheaderimg530px21412412.jpg" /></a></div>
This morning, while thoroughly enjoying a preview of Queasy Games' next project, <a href="http://www.joystiq.com/game/sound-shapes"><em>Sound Shapes</em></a> for the PlayStation Vita, I had a chance to chat with project leads Jonathan Mak and Shaw-Han Liem. Given Mak's past with game development (<a href="http://www.joystiq.com/game/everyday-shooter"><em>Everyday Shooter</em></a>), I wondered how much his team had grown since its first Sony game -- and accidentally stumbled on a really exciting detail about the forthcoming music/platformer. "It started with us two, then there were four of us, then there were six, then there were eight," Liem told me.<br />
<br />
"We have some people helping, on contract," said Mak. "Capybara Games is helping us, Metanet is helping us. We're all friends in Toronto." It seems that, beyond the small group of people employed under the "Queasy Games" umbrella, folks from acclaimed indie dev houses Capybara Games (<a href="http://www.joystiq.com/game/critter-crunch"><em>Critter Crunch</em></a>) and Metanet (<a href="http://www.joystiq.com/game/n-plus"><em>N+</em></a>) are putting work into <em>Sound Shapes</em>.<br />
<br />
Mak further noted, "A lof of these levels are actually Capy," referencing the levels I played in the preview build on-hand. He also explained to me that the folks at Queasy iterate on the levels before they make it into the game. Which isn't to say that the only folks working on <em>Sound Shapes</em> are Queasy Games and the aforementioned duo of dev houses.<br />
<br />
"All the indie game companies in Toronto hang out together and help each other out," Liem explained. "For us, I think a lot of the stuff that we're doing is new to us, or stuff that we're doing for the first time. So to be able to draw upon the people who've gone through it before is really great."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/">Sound Shapes (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199874"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapesmarket1level3-1307452810_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199875"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapesmarket1level4-1307452811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sound-shapes-e3-2011/#4199876"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/soundshapessqrunninglevel1-1307452811_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/">Capybara, Metanet helping to develop Sound Shapes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/capybara-metanet-helping-develop-sound-shapes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capybara-games</category><category>metanet</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>queasy-games</category><category>sony</category><category>sound-shapes</category><category>toronto</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 20 Jul 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[N+ dev announces 'Office Yeti,' Robotology 'nowhere near complete']]></title><link>http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/</guid><comments>http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metanetsoftware.com/blog/?p=351"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/officeyetilogo580px.jpg" /></a></div>
We're pretty big fans of indie developer Metanet Software's first offering, <a href="http://www.joystiq.com/tag/n+"><em>N+</em></a>. That may explain why we were so excited for the announcement of a second currently-in-development title on <a href="http://www.metanetsoftware.com/blog/?p=351">the company's blog</a> -- <em>Office Yeti</em>. Another explanation could be that the game is <em>about a freakin' yeti in an office</em>. The game is still early in development and was only being worked on "part-time" until recently. Metanet teases <em>Rampage</em> and <em>Skool Daze</em>-inspired gameplay, calling it: "A single-player action/puzzle/simulation game in which players assume control of a yeti who works in an office." Magical!<br />
<br />
Unfortunately, it appears that we won't be seeing anything new on <a href="http://www.joystiq.com/tag/robotology"><em>Robotology</em></a> in the near future, as the developer is still working hard on having a playable entry for the <a href="http://www.joystiq.com/tag/igf">IGF</a> deadline this November. "Despite months and months of work, it's still nowhere near complete, but at the same time we've managed to get most of the vital parts figured out," <a href="http://www.metanetsoftware.com/blog/?p=499">Metanet says</a>. Aside from the teasing of possible screenshots coming soon, it looks like we're not going to get anything new this year to play. Sometimes a taste of honey is worse than none at all.<br />
<br />
<a href="http://www.metanetsoftware.com/blog/?p=351">Source 1</a> - Metanet<br />
<a href="http://www.metanetsoftware.com/blog/?p=499">Source 2</a> - Metanet<br />
<br />
[Via <a href="http://www.offworld.com/2009/09/beastly-business-n-devs-metane.html">Offworld</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/">N+ dev announces 'Office Yeti,' Robotology 'nowhere near complete'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19159251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/12/n-dev-announces-office-yeti-robotology-nowhere-near-complet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>igf</category><category>metanet</category><category>metanet-software</category><category>n</category><category>office-yeti</category><category>rampage</category><category>robotology</category><category>skool-daze</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 12 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Jump for joy: N+ is XBLM Deal of the Week]]></title><link>http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/</guid><comments>http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/#comments</comments><description><![CDATA[<div align="center"><a href="http://majornelson.com/archive/2009/07/06/deal-of-the-week-n.aspx"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/npluseuroepee.jpg" alt="" /></a><br /></div>
This week's Xbox Live "<a href="http://www.joystiq.com/tag/deal-of-the-week">Deal of the Week</a>" is Metanet's <a href="http://joystiq.com/tag/n+"><em>N+</em></a> for <span class="album_title">560<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($7). This confirms Friday's post by Metanet that the game ....<br /><br /><em>wait a second</em>.<br /><br />Metanet <a href="http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/">stated</a> that the game would be </span>"<a href="http://www.metanetsoftware.com/blog/?p=334">50% off</a>," which means that the game, regularly priced at <span class="album_title">800<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($10), should be </span><span class="album_title">400<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($5)! Back up our mathematicals here, people. Did someone change the rules of percentages over the weekend and not send out a memo?<br /><br /><strong>Update</strong>: OK, now it's</span><span class="album_title"> </span><span class="album_title">400<img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($5).</span><br /><span class="album_title"><br /></span><a href="http://marketplace.xbox.com/games/offers/00000001-0000-4000-8000-00005841085c?cid=MajorNelson&amp;partner=MajorNelson" target="_blank">Add N+ to your Xbox 360 download queue</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/">Jump for joy: N+ is XBLM Deal of the Week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2009/07/06/deal-of-the-week-n.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19087604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/jump-for-joy-n-is-xblm-deal-of-the-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal-of-the-week</category><category>metanet</category><category>n </category><category>xbla</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 06 Jul 2009 10:15:00 EST</pubDate></item><item><title><![CDATA[Metanet: N+ next week's Xbox Live deal]]></title><link>http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/</guid><comments>http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/#comments</comments><description><![CDATA[<a href="http://www.metanetsoftware.com/blog/?p=334"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/npluseuroepee.jpg" /></a><br />Developer Metanet has <a href="http://www.metanetsoftware.com/blog/?p=334">revealed</a> that its excellent platformer, <a href="http://joystiq.com/tag/n+"><em>N</em>+</a>, will be XBLA's <a href="http://joystiq.com/tag/deal-of-the-week">Deal of the Week</a> for July 6-12. The developer states that the title will be sold at 50 percent off, making it <span class="album_title">400<img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5) and a must buy.<br /><br />Of course, as we've learned countless times, nothing is official until Microsoft says so on Monday. Check back next week for final confirmation -- and loads of sad emoticons if the company decides otherwise.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/">Metanet: N+ next week's Xbox Live deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jul 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=334>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19086171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/03/metanet-n-next-weeks-xbox-live-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal-of-the-week</category><category>metanet</category><category>n </category><category>xbla</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jul 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[Free N+ level pack leaps onto XBLM]]></title><link>http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/</guid><comments>http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=128"><img width="415" vspace="4" hspace="4" height="325" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/nplus-custom.jpg" alt="" /></a><br /></div>
Tiny ninja fans rejoice! A new level pack for the high jumpin', wall slidin' platformer <a href="http://www.joystiq.com/tag/n+"><em>N+</em></a> is now available on <a href="http://www.joystiq.com/tag/xbox-live-marketplace">Xbox Live Marketplace</a>. Oh, but that's not all. It's also 100% completely, totally free! So, that's pretty cool right? The folks at Metanet have also annoucned a new "contesque" in which you could win a copy of <em>N+</em> on your platform of choice. All you have to do is send a picture of an <em>N+</em> related <a href="http://www.metanetsoftware.com/N+/PDLC/Zap_drone.jpg">costume</a> or craft, or a piece of digital art. Head over to <a href="http://www.metanetsoftware.com/blog/?p=128">Metanet</a> for full details, and go get that level pack!<br /><br />[Thanks, Brian. Via <a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/">Free N+ level pack leaps onto XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=128>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-leaps-onto-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>live-arcade</category><category>live-marketplace</category><category>marketplace</category><category>metanet</category><category>n </category><category>xbla</category><category>xblm</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 15 Oct 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Free N+ level pack now available on XBLM]]></title><link>http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/</guid><comments>http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=128"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/n_xbla_run.jpg" alt="" /></a><br /></div>
It's a testament to the excellent platforming of <em><a href="http://www.joystiq.com/tag/n+">N+</a></em> that we haven't gotten sick of playing it yet. And by that, we mean we haven't grown tired of plummeting to our dooms and watching our lithe ninja bodies succumb to gravity in the worst of bone-crunching, limb-mangling ways. <br /><br />Though developer Metanet suggests it has "tried to tone down the difficulty" in the free level pack hitting Xbox Live Arcade today, we're certain millions of gruesome fates await us in the 150 new single-player levels, 50 new race levels and 50 new co-op levels. That's a lot of new for nothing, no?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/">Free N+ level pack now available on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=128>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/free-n-level-pack-now-available-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>Metanet</category><category>N </category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 15 Oct 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Bury the Shovelware: N+]]></title><link>http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/</guid><comments>http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/bury-the-shovelware/" rel="tag">Bury the Shovelware</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/category/bury-the-shovelware/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bts_nplus_20080924.jpg" /></a><br /><br /></div> Man, it must feel like I'm just trying to <a href="http://www.joystiq.com/2008/09/22/top-5-mega-man-games/">pick fights</a> this week. Allow me to explain myself: I love <em>n+</em>. It's incredibly fun, elegant, and well-made. <a href="http://www.joystiq.com/bloggers/jc-fletcher">JC</a> gave the game a <a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/">9.5 / 10</a>, and I'd say that's a pretty fair score. So how on earth does a <em>good</em> game get picked for Bury the Shovelware? <br /><br /> Throughout the duration of this column, we've learned a lot about shovelware. We've examined the <a href="http://www.joystiq.com/2008/07/09/bury-the-shovelware-ping-pals/">sharing of blame</a> between the publisher and developer, the <a href="http://www.joystiq.com/2008/08/27/bury-the-shovelware-peter-jacksons-king-kong/">curse of a license</a>, the effects of critics' <a href="http://www.joystiq.com/2008/08/06/bury-the-shovelware-superman-returns/">perception</a>, and <a href="http://www.joystiq.com/category/bury-the-shovelware/">much more</a>. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who <a href="http://www.joystiq.com/2008/09/01/2-your-retro-guilty-pleasure/">might not know any better</a>, cognizance is everything. <br /><br /> Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling <em>n+</em> as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.<br /><p><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/" rel="bookmark">Continue reading <em>Bury the Shovelware: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/">Bury the Shovelware: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1322327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>metanet</category><category>metanet-software</category><category>n </category><category>n-plus</category><category>platform</category><category>platformer</category><category>shovelware</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[N+ and Buku Sudoku DLC release this Wed.]]></title><link>http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/</guid><comments>http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ninjafight2nd.jpg" /></a>Sneakily tucked in towards the end of this week's XBLA <a href="http://www.joystiq.com/2008/09/08/an-xbla-threefer-rocketbowl-samurai-shodown-2-and-shotest-shog/">game release announcement</a> is news that <a href="http://www.joystiq.com/tag/n-plus"><em>N+</em></a> and <a href="http://www.joystiq.com/tag/buku-sudoku"><em>Buku Sudoku</em></a> will both be receiving new (and paid) downloadable content this Wednesday.<br /><br />Metanet is releasing a 200 MS point <em>N+</em> Levelpack that's packed with 150 single player levels, 50 multiplayer race levels and 25 multiplayer survival levels. While you're at it, feel free to pick up <em>N+</em>'s <a href="http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/">July DLC</a> as well. If number puzzles are more your thing, then the new 200 MS point <em>Buku Sudoku </em>Puzzle Pack may just be the DLC you've been looking for. It adds 1200 additional <em>Sudoku </em>puzzles to the mix which the Gamerscore Blog crew kindly broke down to being "six new puzzles for one Microsoft Point!" If taken further, that breaks down to one puzzle for every 0.167 MS points or $0.0020875. See, math can be fun!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/">N+ and Buku Sudoku DLC release this Wed.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1307919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buku-sudoku</category><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 08 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy review: N+]]></title><link>http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/</guid><comments>http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/n/" rel="tag">N</a></p><div style="text-align: center;"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/413vuxiqybl._ss400_.jpg" alt="" /><br /></div>
Beneath its simple exterior lies a cruel, sadistic gaming beast. <em>N+</em> is known for its brutally simple, addictive, ninja-inspired platforming. The goal of the game is ridiculously simple: get to the exit. However, each level in this challenging title will test your nerve and will push you to that strange land where frustration and euphoria meet.<br /><br />There are a number of obstacles that can get in your way -- all of them deadly. Whether it be explosive mines, homing missiles, or heat-seaking lasers, death lurks in almost every inch of <em>N+</em>. The combination of clever level designs and obstacle placements make each level like a puzzle: players must think of interesting ways to get to the goal. Players will be able to perform incredible feats of acrobatics, bouncing off walls, racing past rockets, and jumping past deadly lasers. Players must learn how momentum works, as many of the levels require pixel-perfect jumps.<br /><br /><p><a href="http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/" rel="bookmark">Continue reading <em>PSP Fanboy review: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/">PSP Fanboy review: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1297222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/28/psp-fanboy-review-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>joystiqfeatures</category><category>metanet</category><category>metanet-software</category><category>n</category><category>review</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy Review: N+]]></title><link>http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/</guid><comments>http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/nbox082108.jpg" />Metanet's <em>N </em>is a game in which the player is tasked with running <em>very quickly</em> through obstacles and jumping with high levels of precision in order to reach the exit door. It takes place in small, self-contained levels, uses simple, clean graphics, and has no real story to remember. <br /><br />Though it first appeared as a freeware PC game and was then remade and enhanced as an Xbox Live Arcade game, there is no denying that <em>N</em> is an ideal handheld game. You really couldn't come up with a better design for an on-the-go game. <br /><br /><a href="http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/"><em>N+</em></a> from Atari is basically <em>N,</em> on the DS, with new levels. So, naturally, it works out pretty well.<br /><br /><p><a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/" rel="bookmark">Continue reading <em>DS Fanboy Review: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/">DS Fanboy Review: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1291255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>joystiqfeatures</category><category>metanet</category><category>n</category><category>platform</category><category>silverbirch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Portable N+ subtracts $10, adds delay]]></title><link>http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/</guid><comments>http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/tag/n-plus"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/n.ninja.jump.2.490.jpg"  alt="" /><br /></a></div>
The inevitable "Is that a ninja in your pocket?" jokes will have to wait a little while longer - two weeks, to be exact - as Atari has announced a release date set-back for the DS and PSP versions of <a href="http://www.joystiq.com/tag/n-plus"><em>N+</em></a>. The games, which both include features, puzzles, and even screen-scrolling schemes exclusive to their respective platforms, will sneak onto shelves August 26. They were originally slated for August 12.<br /><br />They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of <em>N+</em> (or both) they'll only set you back $19.99. Arigato, Atari!<br /><br /><a href="http://www.dsfanboy.com/2008/08/07/n-minus-10-plus-2-weeks/">Source</a> - DS Fanboy<br /><a href="http://www.pspfanboy.com/2008/08/07/n-release-on-8-26-budget-priced-at-20/">Source</a> - PSP Fanboy<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/">Portable N+ subtracts $10, adds delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Aug 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>delay</category><category>DS</category><category>metanet</category><category>n-plus</category><category>PSP</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 08 Aug 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[XBLA DLC this Wednesday: N+ and Puzzle Quest]]></title><link>http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/</guid><comments>http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=54"><img width="415" vspace="4" hspace="4" height="250" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/npluspqdlc_postable.jpg" alt="" /></a><br /></div>
They've both been quite some time in coming, and this Wednesday will see the release of new downloadable content for games that are themselves downloadable. <em>N+ </em>will be getting a new level pack which contains 150 single player levels, and 50 co-op levels, all for 200pts (which, as<a href="http://www.metanetsoftware.com/blog/?p=54"> the devs point out</a>, equates to a point per level). As for <em>Puzzle Quest,</em> its player named DLC, <em>Revenge of the Plague Lord</em>, will contain 4 new classes, a new map area, 25 new quests, 40 more items and a raise of the level cap. The <em>Puzzle Quest </em>expansion <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19508">will be priced</a> at 700pts. <br /><br />[<a href="http://www.metanetsoftware.com/blog/?p=54">Source</a> <em>N+</em>]<br />[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=19508">Source</a> <em>Puzzle Quest</em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/">XBLA DLC this Wednesday: N+ and Puzzle Quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3</category><category>metanet</category><category>n</category><category>puzzle-quest</category><category>revenge-of-the-plague-lord</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Tue, 22 Jul 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[E308: N+ media leaps deftly into our grasp]]></title><link>http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/</guid><comments>http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/1EHrHL-2O_s"> </param> <embed src="http://www.youtube.com/v/1EHrHL-2O_s" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></div>
In the spirit of <a href="http://www.joystiq.com/tag/n/"><em>N+</em></a> featuring hundreds of <a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/">levels</a>, we've received hundreds (well, lots anyway) of screenshots and two new gameplay videos (head past the break for the second). If there is a limit to how long we can watch a little stick figure bouncing off walls and performing <a href="http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/">gravity-defying stunts</a>, we haven't yet reached the critical threshold. <br /><br />You can start learning about the mind-bending N+ experience with our <a href="http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/">hands-on preview</a>, effectively taking "the best platforming engine in Flash, ever," for a ride. The thing is, no matter how many screens and videos you ogle, there's plenty more brand <a href="http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/">new levels</a> being created constantly. Best of all, the DS version is just as full-featured as any other installment, including a full level creator and Wi-Fi multiplayer. N+ should be a sure-fire hit when it's released in August.<br /><br /><p><a href="http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/" rel="bookmark">Continue reading <em>E308: N+ media leaps deftly into our grasp</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/">E308: N+ media leaps deftly into our grasp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1257871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/e308-n-media-leaps-deftly-into-our-grasp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>atari</category><category>metanet</category><category>n</category><category>ninja</category><category>platformer</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Wed, 16 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[More N+ on the way to XBLA]]></title><link>http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/</guid><comments>http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=51"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/nplus.490.jpg" /></a></div>
A little ninja scampered across our screen to bring news that <a href="http://www.joystiq.com/tag/metanet">Metanet</a>, developer of <em><a href="http://www.joystiq.com/tag/n-plus">N+</a></em>, has three level packs for the Xbox Live Arcade version of the game ready and waiting. According to a post on Metanet's blog, the downloadable content has already been submitted to Microsoft for certification, although it has yet to receive a release date.<br /><br />The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with <em>N+</em>" due to the fact that Metanet has "had more time to learn what works." We know what <em>works</em>: 750 more reasons to love the stylish and seductively simple ninja platformer.<br /><br />[Via <a href="http://www.videogamesblogger.com/2008/07/03/n-downloadable-level-packs-coming-to-xbox-live-arcade-the-new-ds-and-psp-versions-now-set-for-august-2008.htm">Video Games Blogger</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/">More N+ on the way to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=51>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metanet</category><category>n-plus</category><category>xbla</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[N+ DLC has gone out to Microsoft]]></title><link>http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/</guid><comments>http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=51"><img width="415" vspace="4" hspace="4" height="284" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/nplusdlc.jpg" /></a><br /></div>
It certainly has been a while in coming (so much so that we were beginning to wonder if something bad had happened to it), but there's finally some news regarding <em>N+</em>'s downloadable content. In <a href="http://www.metanetsoftware.com/blog/?p=51">a new post</a> over at the Metanet developer blog informs the world that the three DLC packs for<em> N+</em> has been sent off to Microsoft for final certification before release.<br /><br />Of the three packs one will be free, one will be multiplayer maps, and the level total for the whole shebang is over 750. Exactly how those seemingly disparate pieces of info come together for the exact details of each pack is still unknown. However <a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/">we do know</a> that the devs are shooting for 200pts for each of the pay-to-play packs, which seems like the perfect price point to us.<br /><br />[Via <a href="http://www.gamerbytes.com/2008/06/n_downloadable_packs_in_submis.php">Gamerbytes</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/">N+ DLC has gone out to Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=51>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1237315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/n-dlc-has-gone-out-to-microsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metanet</category><category>metanet-software</category><category>n</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Thu, 26 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy Preview: N+]]></title><link>http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/</guid><comments>http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.joystiq.com/photos/n-1/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/np1.jpg" /></a>My eyes glazed as I stared at my Nintendo DS Lite which cased the finished build of <span style="font-style: italic;">N+</span>. N, my <a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-n/">titular</a> ninja avatar, braced his body as he slid halfway down a wall before springing away, using his momentum to snatch three gold coins dangling in midair. I firmly pressed d-pad left, causing him to again shimmy down the wall slowly, carefully, before again leaping for a nearby ledge. Unfortunately, my momentum wasn't enough in this instance. Though little more than a plump stick figure, I had a vision of poor N desperately straining for the tip of the ledge that was at least (at least) a good six feet away before plummeting, plummeting, plummeting -- and eventually exploding in a shower of square-shaped shards as he cratered into the ground.<br /> <br /> I grumbled, but the fault was wholly mine, not the acrobatic N's.<br /> <br /> "You've got what the indie scene will call the best platforming engine in Flash, ever," said David Geudelekian, producer of <a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/">Metanet Software's</a> <span style="font-style: italic;">N+</span>. "What <span style="font-style: italic;">N</span> did really well was it presented this incredible platformer with 1000 levels, it was crazy difficult. N the ninja was this lithe, acrobatic guy with all the things developers had learned from other platformers. You can wall jump, you can press along the wall as you're falling to slow your descent. Because it's a full-featured physics engine, momentum can kill you, but if you use a ramp's natural curvature, you might be able to catapult yourself across the level."<br /><br /><p><a href="http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/" rel="bookmark">Continue reading <em>DS Fanboy Preview: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/">DS Fanboy Preview: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 18:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1232207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/ds-fanboy-preview-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>joystiqfeatures</category><category>metanet</category><category>metanet-software</category><category>n</category><category>platform</category><dc:creator><![CDATA[David Craddock]]></dc:creator><pubDate>Fri, 20 Jun 2008 18:35:00 EST</pubDate></item><item><title><![CDATA[N+ knocks it up a notch with new trailers ... BAM]]></title><link>http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/</guid><comments>http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35330"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35330" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="392"></embed> </object><br />
<div align="left">In the spirit of a true <a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/">ninja master</a>, the perenially popular platformer <a href="http://www.joystiq.com/2008/02/04/2008s-biggest-blips-n/"><em>N+</em></a> is still on its merry way to the DS. Many people out there have tried several adventures of the anonymous little hero on the PC, and are better gamers for it. Put it this way -- N+ levels are really, super easy to make, so the DS version features plenty of <a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/">original creations</a>.<br /><br />You can check out some of the high-flying gameplay in the new trailer above, along with two more after the break. <em>N+</em> hasn't been dumbed-down for <a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/">portable installments</a> at all, and includes a full level editor and <a href="http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/">downloadable content</a>. If you haven't tried <em>N+</em> before, it would be in your best interest to slide down to your nearest store on August 28 and hand over the cash for this bad boy. Ninja-style.<br /> </div>
</div><p><a href="http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/" rel="bookmark">Continue reading <em>N+ knocks it up a notch with new trailers ... BAM</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/">N+ knocks it up a notch with new trailers ... BAM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/5916.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1231440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/n-knocks-it-up-a-notch-with-new-trailers-bam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>atari</category><category>metanet</category><category>metanet-software</category><category>n</category><category>ninja</category><category>platformer</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Fri, 20 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[N+ merchandise is like official fan creations]]></title><link>http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/</guid><comments>http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.etsy.com/shop.php?user_id=5821451"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ncard052108.jpg"  alt="" /></a><br /></div>
This may be a first: Metanet, creators of the original <em>N,</em> the 360 <em>N+, </em>and the levels for the DS <a href="http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/"><em>N+</em></a>, have set up an Etsy shop to sell handmade <em>N+ </em>merchandise. Is it possible for these people to be any cooler? We don't think so, unless they send us some free stuff.<br /><br />For surprisingly reasonable prices,  you can buy ninja t-shirts, really cool-looking stationery sets, and a vinyl cuff (like a big fat bracelet) with an <em>N+</em> screenshot on it. All of it is <em>very</em> limited-edition (because, like the game, just a few people worked on it), and happens to be very attractive due to the <em>N+</em> aesthetic. We're putting <em>serious</em> consideration into a set of cards, but we rarely have call for ninja-mail.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/">N+ merchandise is like official fan creations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.etsy.com/shop.php?user_id=5821451>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/n-merchandise-is-like-official-fan-creations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>etsy</category><category>metanet</category><category>n</category><category>shirts</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[N+ devs working on new game]]></title><link>http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/</guid><comments>http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.x-power.be/?act=artikels&amp;content_id=8304&amp;game_id=749"><img width="185" vspace="4" hspace="4" height="229" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/nnnnnnnnnnplus.jpg" /></a>For those of us who have been following the <em>N+</em> developer debacle, this <a href="http://www.x-power.be/?act=artikels&amp;content_id=8304&amp;game_id=749">newest interview</a> will hold some new information to absorb. If you couldn't care less, then all you need to know is that the creators of <a href="http://www.joystiq.com/tag/n/"><em>N+</em></a> are at work on a new game tentatively called <em>Robotology</em>. The game is a 2D physics-based platformer with grappling hooks and articulated/simulated robots walking around. The graphics are to be similar to <em>N+</em> in terms of style, but more complex overall, and with all plans currently open to change. No platform has yet been announced for <em>Robotology</em>.<br /><br />For those interested in the state of <a href="http://www.joystiq.com/tag/xbla">XBLA</a>, the Metanet guys open up a bit more about their point of view. There's also plenty of question's concerning the development of <em>N+</em> and fans of the game should find some of the questions rather interesting (ever wonder why your game might not always save?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/">N+ devs working on new game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Apr 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.x-power.be/?act=artikels&amp;content_id=8304&amp;game_id=749>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1159197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/05/n-devs-working-on-new-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>n</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Sat, 05 Apr 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Cave shooters denied XBLA release by Microsoft]]></title><link>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</guid><comments>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xblah.net/2008/03/5pb.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodonpachi_dai-oujou.jpg" /></a><br /></div>
Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the <em>Forgotten Worlds</em>-channeling <a href="http://www.joystiq.com/tag/omegafive/"><em>Omega Five</em></a> to monochrome shooter <a href="http://www.joystiq.com/tag/ikaruga/">Ikaruga</a>'s <a href="http://www.joystiq.com/2008/03/28/rumor-ikaruga-polarizing-xbla-april-9/">looming release</a>. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious <em>DoDonPachi </em>series as well as its latest shooter <em>Ketsui </em>to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for <a href="http://www.joystiq.com/tag/shmup">shmups</a>.<br /><br />Echoing N+ developer Metanet's <a href="http://www.joystiq.com/2008/03/21/n-developers-rail-against-glut-of-bad-xbla-games/">recent comments</a> concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of <em>DoDonPachi Dai Ou Jou Black Label X</em> and <em>Ketsui X</em> had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports." <em>Only faithful ones</em>?<br /><br />We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus, <a href="http://www.joystiq.com/2007/11/16/atlus-usa-publishing-spectral-force-3-operation-darkness-for-xb/">are you listening</a>?<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/28/2-of-the-greatest-shmups-rejected-for-xbla-by-ms/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/">Cave shooters denied XBLA release by Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Mar 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xblah.net/2008/03/5pb.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1152809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave</category><category>DoDonPachi</category><category>famitsu</category><category>Ikaruga</category><category>Ketsui</category><category>metanet</category><category>n-plus</category><category>nplus</category><category>omega-five</category><category>omegafive</category><category>port</category><category>shmup</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sun, 30 Mar 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[N+ devs stand behind recent XBLA comments]]></title><link>http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/</guid><comments>http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=42"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/n_xbla_run.jpg" /></a><br /></div>
It seems like dissing the glut of mediocrity on Xbox Live Arcade is <a href="http://www.joystiq.com/2008/03/17/wiiware-dev-xbla-is-full-of-sh-t/">totally in fashion</a> for indie developers, so we weren't particularly surprised by <em>N+</em> developer Metanet's <a href="http://www.joystiq.com/2008/03/21/n-developers-rail-against-glut-of-bad-xbla-games/">recent comments regarding the service</a>. Still, after some backlash from the community, the game's creators decided to address the controversy by <a href="http://www.metanetsoftware.com/blog/?p=42">discussing the service on their blog</a>.<br /><br />It's not exactly an apology, as Metanet still cites a number of problems with XBLA. The developer does go on to state that the criticism is largely meant to be constructive, however, and that there are still plenty of positive aspects to Microsoft's digital distribution service. Prostrating or not, we hope Metanet and Microsoft kiss and make up soon, as we still hope to see <a href="http://www.joystiq.com/tag/robotology"><em>Robotology</em></a> on XBLA sometime in the future.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/">N+ devs stand behind recent XBLA comments</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=42>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 24 Mar 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[N+ creators stand behind their anti-XBLA rant]]></title><link>http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/</guid><comments>http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.metanetsoftware.com/blog/?p=42"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/stewieyousuck333.jpg" /></a>Last Friday, we told you about a <a href="http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/">Gamasutra interview</a> with <a href="http://www.joystiq.com/tag/n"><em>N+</em></a> creators Raigan Burns and Mare Sheppard and how angry they were about the XBLA, how angry they were about the services' crappy games and how angry they were about how Microsoft is handling things. Their opinion was nothing but blunt and to the point. Then, shortly after their harsh comments made the internet media rounds, Burns and Sheppard felt the need to post a response in regards to their remarks on their metanet blog and, well ... they have no apologies.<br /><br />In their <a href="http://www.metanetsoftware.com/blog/?p=42">response blog</a> titled "In Defense of the Apparant Shitstorm", Burns and Sheppard stand behind their anger fueled XBLA rant, but do clarify that they were made prior to <em>N+</em>'s release and right after they learned about Microsoft's new (and less generous) XBLA royalty structure. But like we said, in their response blog team metanet stands behind their earlier comments and actually went on to add to the controversy, saying; "it's not our fault that the vast majority of XBLA games suck! Literally every single person we've ever spoken with is in agreement on this, and yet it's apparently shocking for gamers in general to hear (assuming that's who reads joystiq/kotaku)." There you have it folks. Confirmed. The XBLA has sucky games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/">N+ creators stand behind their anti-XBLA rant</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=42>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>metanet-software</category><category>n</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 24 Mar 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[A pendulous new N+ level]]></title><link>http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/</guid><comments>http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="358" src="http://videomedia.ign.com/ev/ev.swf" all="" flashvars="object_ID=924308&amp;downloadURL=http://dsmovies.ign.com/ds/video/article/861/861155/NPlus_DS_Gameplay2_flvds.flv&amp;allownetworking=" type="application/x-shockwave-flash"></embed></center><br />We won't be too harsh on IGN for billing this video of <em>N+</em> gameplay as the "first <em><a href="http://www.joystiq.com/tag/n">N+</a> </em>DS footage." We'll just casually point over in the direction of, ahem, <a href="http://www.joystiq.com/2008/02/14/n-video-is-jaw-dropping/">last month</a>. Nonetheless, <em>N+ </em>video is always welcome. This short clip of a bizarre new level is no exception.<br /><br />This level's devious design centers around a large open area full of gold that is <em>also</em> guarded, panopticon-style, by a sentry, with a set of switches that forces the player to run back and forth across the area multiple times. You <em>could</em> choose to jump up and grab some of the copious gold, but it may slow you down, and that expanse has nowhere to hide from the targeted lasers. <br /><br />If that's not enough <em>N-Plussery,</em> IGN also has an <a href="http://ds.ign.com/articles/861/861216p1.html">interview</a> up with Metanet that discusses the DS version briefly.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/">A pendulous new N+ level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.ds.ign.com/media/924/924308/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/a-pendulous-new-n-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 Mar 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[N+ DLC on the way]]></title><link>http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/</guid><comments>http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://xbox360.ign.com/articles/859/859034p1.html"><img width="415" vspace="4" hspace="4" height="284" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/nnnnnnnnnnnnnnn.jpg" alt="" /></a><br /> As an XBLA game, N+ is in and of itself downloadable content, so it seems a bit strange to see that it's getting some of it's own. Announced today, Metanet will be releasing a total of <a href="http://xbox360.ign.com/articles/859/859034p1.html">three downloadable content packs</a> for the game, each with around 200 new levels. If we're lucky, the first pack will feature easier levels and some co-op multiplayer and could hit the Marketplace within three weeks. Co-creator of the game, Mare Sheppard, said:<br /> <br /> "The other packs will probably contain harder levels, race and survival multiplayer, and some classic N levels from the original game -- we're just not sure how the content will be distributed among the packs yet,"<br /> <br /> The team is shooting for a price of 200 points per pack, with at least one pack being free. And it seems we weren't the only one's who saw the news about the <a href="http://www.joystiq.com/2008/03/01/n-interview-ms-hates-user-generated-content/">game's user-generated content</a>, as Metanet is working on a title update that would enable level sharing among the community at large, instead of just friends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/">N+ DLC on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/859/859034p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Thu, 13 Mar 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy interview: N+]]></title><link>http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/</guid><comments>http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/nfront031008.jpg" alt="" /><a href="http://www.metanetsoftware.com/">Metanet Software</a> officially consists of two people: Mare Sheppard and Raigan Burns. Together they created the original PC game <span style="font-style: italic;">N</span>, and contributed all of the levels (save the contest-winning user levels) to the DS, PSP, and (self-developed) XBLA versions of <a href="http://www.joystiq.com/2008/02/14/n-video-is-jaw-dropping/"><span style="font-style: italic;">N+</span></a>. <br /><br />Now these two people are in the unique position of seeing their game evolve simultaneously down three different paths (well, <span style="font-style: italic;">almost </span>three, since the DS and PSP games were developed by the same team) on three different consoles. We sent in some questions about this experience, as well as some details about the DS game and its level design -- and they were kind enough to answer those questions! Producer David Geudelekian stepped in in a few cases to answer some questions that went outside Metanet's knowledge (specifics about DS features, for example).<span style="font-style: italic;"></span><br /><br /><p><a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/" rel="bookmark">Continue reading <em>DS Fanboy interview: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/">DS Fanboy interview: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1135450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/ds-fanboy-interview-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>atari</category><category>joystiqfeatures</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Mar 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[N+ coming to PSN, but it'll take 'a while']]></title><link>http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/</guid><comments>http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2008/02/nplusint2.jpg" /><br /></div>
In an interview with <a href="http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/">PSP Fanboy</a>, <em>N+</em> creators Metanet confirmed a PSN version of <em>N+</em> (<a href="http://xbox.joystiq.com/2008/02/20/n-ninja-kicks-its-way-onto-the-xbla/">recently released</a> on Xbox 360) is definitely in the works. However, it will not appear on the service any time soon. "Yes, however due to an exclusivity clause in our XBLA contract, it may not be for a while."<br /><br />A producer at Atari <a href="http://www.joystiq.com/2008/02/29/psp-fanboy-interview-david-geudelekian-n/">noted</a> that they are excited to work on PSN in the future. He pointed out the freedom developers have to create games on the Network. "The PSN has fewer restrictions on their incoming content (likely because it's struggling to catch up to the well-established XBLA) but again, on the PSN right now the indie designer has far more freedom to create the game that they imagine, whatever the size and shape." This kind of flexibility, we hope, is what will draw new exclusive content to the Network. We can't wait.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/">N+ coming to PSN, but it'll take 'a while'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Feb 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1128263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/29/n-coming-to-psn-but-itll-take-a-while/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>n</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 29 Feb 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy interview: Metanet and N+]]></title><link>http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/</guid><comments>http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/n/" rel="tag">N</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/nplus.jpg" /><br /></div>
Metanet's latest game, <em>N+</em>, recently took Xbox Live Arcade by storm. With a pending PSP and DS release, we chatted with the development team about what handheld players can expect from this challenging, community-driven platformer.<br /><br /><strong>The original <em>N</em> was a surprising success. What do you think made it appeal to such a wide audience?</strong><br /><strong>Mare &amp; Raigan:</strong> It's very addictive, in part because it's not easy -- the more you play, the more you learn and the better you get, the more you want to keep playing.  Hundreds of levels provides a lot of options for players, so that if they get stuck on a specific level they just play a different level rather than giving up. Online replays allow them to show off their talents to the world and be competitive. The simple presentation focuses the player's attention on the gameplay and puts the spotlight on the movement of the ninja. <em>N</em> references old school games like <em>Lode Runner</em> and <em>Jumpman</em>, titles that inspire nostalgia in the older gamers, and the injection of modern physics and collision plus the hilarious ragdoll deaths makes it appeal to younger gamers. <em>N </em>has something for everyone!<br /><br /><p><a href="http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/" rel="bookmark">Continue reading <em>PSP Fanboy interview: Metanet and N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/">PSP Fanboy interview: Metanet and N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/psp-fanboy-interview-metanet-and-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>joystiqfeatures</category><category>metanet</category><category>n</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Feb 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[N+ ninja chops the XBLA this Wednesday]]></title><link>http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/</guid><comments>http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.metanetsoftware.com/blog/?p=39"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/nplusninja.jpg" align="right" vspace="4" border="0" /></a>A game that seems to have grown one of the biggest groups of pro-XBLA supporters, <em><a href="http://www.joystiq.com/tag/n+">N+</a></em> has been <a href="http://www.metanetsoftware.com/blog/?p=39">officially confirmed</a> for release to the Xbox Live Arcade this Wednesday, February 20th. Tada, w00t and exclamation points for all!!!<br /><br />Metanet Software <a href="http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/">hinted</a> at its release last week and just made it official today saying that Microsoft made them be hush about its release date, but they just received clearance this morning to confirm its Wednesday debut. <em>N+ </em>will set purchasers back 800 Microsoft points, will come packed full of <a href="http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/">multiplayer</a> greatness and include 450 different levels of gold collecting enjoyment. Metanet also mentioned that they'll be releasing some additional level packs as DLC in the weeks to come.<br /><br />You're getting your long awaited <em>N+</em> fellow fanboys, scream at the top of your lungs and unleash your inner ninja. <a href="http://en.wikipedia.org/wiki/Knifehand_strike">Karate CHOP</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/">N+ ninja chops the XBLA this Wednesday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=39>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1117794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/18/n-ninja-chops-the-xbla-this-wednesday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>metanet-software</category><category>n</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 18 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Metanet on the cost of N+]]></title><link>http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/</guid><comments>http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.siliconera.com/2008/02/15/metanet-and-atari-explain-the-%e2%80%9c%e2%80%9d-in-n/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/n021608.jpg"  alt="" /></a>Siliconera posted a fascinating interview with Mare Sheppard and Raigan Burns of Metanet, as well as <a href="http://www.joystiq.com/2008/02/14/n-video-is-jaw-dropping/"><em>N+</em></a>'s producer at Atari, David Geudelekian. Some new information was revealed -- specifically, that the DS version contains 8 save slots for stages. The point was made, however, that the level server can also be used as storage. It's simply a matter of, in Wii Virtual Console terms, cleaning out the refrigerator.<br /><br />They also addressed something that comes up a lot in our coverage of the game: the fact that it costs money. Many people are of the opinion that because the original game was free, it's ridiculous to pay money for the new one. We would agree if not for the fact that <em>N</em> was <em>fantastic</em> and would have been worth whatever Metanet decided to charge. In their own words: <br /><br />"...the question itself contains the unspoken assumption that a player who enjoyed <em>N </em>is going to be less interested in purchasing <em>N+</em> than someone who's never played the game. Even if <em>N+ </em>was identical to <em>N </em>but featured a new set of levels, I think anyone who's addicted to <em>N</em> would be interested in having those new levels in a portable format. Beyond the hundreds of new levels, we think enough new bits have been added - most importantly the multiplayer modes - to justify the "+" sign."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/">Metanet on the cost of N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/02/15/metanet-and-atari-explain-the-%e2%80%9c%e2%80%9d-in-n/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1116693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/16/metanet-on-the-cost-of-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>atari</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 16 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Freeware N-spirations]]></title><link>http://www.joystiq.com/2008/02/13/freeware-n-spirations/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/freeware-n-spirations/</guid><comments>http://www.joystiq.com/2008/02/13/freeware-n-spirations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://blogs.ign.com/Metanet/2008/02/12/80322/"><span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/superbubbleblob021308.png"  alt="" /></span></a>In their latest IGN blog entry, <em>N</em> creators Metanet listed a bunch of recommended freeware and shareware games. Some of the picks are pointed out as having helped inspire the <em>N</em> game design. The first, <a href="http://www.create-games.com/download.asp?id=2937"><em>Zone Runner</em></a>, is described as "<span id="ctl00_ctl00_cphMainContent_ccThreeColumnContent_ccThreeColumnTwo_cphMainContent_BlogEntryView1_lblMessageBody"> You run, jump, and collect gold. And die. A lot. Sound familiar?" Other games mentioned specifically as inspiring include <a href="http://www.the-underdogs.info/game.php?name=Puchiwara+No+Bouken"><em>Puchiwara no Bouken</em></a> (which looks like the missing link between <em>Lode Runner</em> and <em>N</em>) and <a href="http://www.thegamespage.com/tgp5/games.php?section=mustdl&amp;game=sbb"><em>Super Bubble Blob</em></a>. <br /><br />Since we claim total ignorance of PC freeware games that are not <em>N</em> or <em>Cave Story</em>, we now have some homework ahead of us! As do you. We normally aren't in the position to link to a bunch of freeware PC games, but this time there's evidence of a direct influence on an upcoming (highly anticipated) DS game.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/freeware-n-spirations/">Freeware N-spirations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/Metanet/2008/02/12/80322/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/freeware-n-spirations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/freeware-n-spirations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>freeware</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 13 Feb 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[N+ &amp; N+ &amp; N+]]></title><link>http://www.joystiq.com/2008/02/03/n-and-n-and-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/03/n-and-n-and-n/</guid><comments>http://www.joystiq.com/2008/02/03/n-and-n-and-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.metanetsoftware.com/blog/?p=36"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/n020308.jpg"  alt="" /></a>Metanet Software's <a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/">Mare Sheppard and Raigan Burns</a> are entertaining. <em>Almost</em> as entertaining, in fact, as their game <em>N.</em> Or maybe even a little more. That's why reading about pretty much <em>any</em> subject on their official Metanet blog or their <em>N+</em> developer blog on IGN is a treat. And when the subject actually <em>is</em> <a href="http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/"><em>N+</em></a>, well, so much the better.<br /><br />They've posted discussions on<em> both</em> blogs about the three different versions of <em>N+</em> and how they are, well, different. The Xbox Live Arcade release, in addition to the obvious difference in image quality, is being developed by Slick Entertainment in close collaboration with Metanet themselves and is therefore going to be the most faithful to the original <em>N</em> in terms of feel. The handheld versions will feel slightly different according to the experts: "The style/design (of the DS and PSP versions) in general, as well as the feeling of moving the ninja, are definitely more "influenced by" than "identical to" the flash version," they say. <br /><br />Apparently the developers have made some decisions that Metanet themselves wouldn't agree with. Way back in August, when <a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/">I played an alpha version of DS <em>N+</em></a>, it felt absolutely right. But what do I know? It's a little disheartening to hear that the handheld game isn't <span style="font-style: italic;">exactly</span> as Metanet would want, but we can only hope the changes work out or are so minor that normal folks won't notice.<br /><br />As a happy side effect of the difference in aspect ratio across the systems, each version of the game has completely unique levels -- around 500 of them. That plus the fundamental <em>N-</em>ness makes pretty much any version you can play a good buy. <em>Especially</em> the DS version, which has the benefit of being on the system this website's about.<br /><br /><br /><br />[Via <a href="http://www.gamesetwatch.com/2008/02/gamesetlinks_dont_go_back_to.php">GameSetWatch</a>]<br /><br /><a href="http://www.metanetsoftware.com/blog/?p=36">Read</a> - Metanet Software blog<br /><a href="http://blogs.ign.com/Metanet/">Read</a> - IGN blog<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/03/n-and-n-and-n/">N+ &amp; N+ &amp; N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/03/n-and-n-and-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/03/n-and-n-and-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>atari</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 03 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[N+: The Screens of the Ninja]]></title><link>http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/</guid><comments>http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://wiiz.fr/article.php?a=16185"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/n012808.jpg"  alt="" /></a>Having previously only seen <a href="http://www.1up.com/do/previewPage?cId=3161840">three screenshots</a> <em>ever</em> of Atari's new DS version of Metanet's platformer <em><a href="http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/">N+</a>,</em> we're <em>extremely grateful</em> for any updates we get about the game. Especially when they include screens, and <em>especially</em> when those screens are really cool-looking.<br /><br />One of the most interesting aspects of <em>N</em> is the variety possible in the level designs, both official and fan-made. Some levels are about precise jumps, some about avoiding enemies, and others hinge on moving in one specific path without deviation. Using a very simple set of elements, all kinds of crazy stages can be made.<br /><br />Check out the variety of stages on display in these latest screens. Every level pretty much looks completely unlike any of the others.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/">N+: The Screens of the Ninja</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiiz.fr/article.php?a=16185>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1098585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/n-the-screens-of-the-ninja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>metanet</category><category>n</category><category>platform</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 28 Jan 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[N+ passes cert, online multiplayer confirmed]]></title><link>http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/</guid><comments>http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.achieve360points.com/game/nplus/"><img width="415" vspace="4" hspace="4" height="322" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/n-plus-ha-415.jpg" alt="" /></a><br />It's been a while since we heard much about <em>N+</em> -- a fact we pointed out during the latest edition of <a href="http://www.joystiq.com/2008/01/15/ask-x3f-yet-more-questions-edition/">Ask X3F</a>. The last we heard of the puzzle-platformer, it was set to release sometime during either December or January. That gives us just two more weeks before the game slips into the black hole of "to be announced." We <em>do</em> know he game has <a href="http://www.slickentertainment.com/?page_id=4">passed certification</a> though, so it shouldn't be too long before it's released. Whenever the game <em>does</em> come out, we are happy to report that the multiplayer modes the developers hinted at way back when the game was <a href="http://www.joystiq.com/2007/01/29/n-heads-to-xbox-live-arcade/">announced</a> have been confirmed. The revelation comes by way Achieve360Points which has posted the <a href="http://www.achieve360points.com/game/nplus/">list of achievements</a> for the game. The achievements confirm that there will be both co-op and ranked online play, though it's unclear if co-op will online, local, or both. Either way, it's good news and a reason for fans of <em>N</em> to be excited.<br /><br />[Thanks, <a href="http://dario.zgrablic.googlepages.com/">DjDatz</a>]<br /><br /><a href="http://www.slickentertainment.com/?page_id=4">Read</a> -- <em>N+</em> finished Certification!<br /><a href="http://www.achieve360points.com/game/nplus/">Read</a> -- Achieve360Points.com -- <em>N+</em> -- Xbox 360 Achievemens<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/">N+ passes cert, online multiplayer confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1090447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/n-passes-cert-online-multiplayer-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>metanet-software</category><category>n</category><category>xbla</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 18 Jan 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[N+ boxart wall-jumps out, collects gold]]></title><link>http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/</guid><comments>http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.amazon.com/Atari-N%2B/dp/B000TPTCRS/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1197396235&amp;sr=8-1"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/n121107.jpg" alt="" /></em></a><br /></div>
A rather final-looking boxart has shown up on Amazon for <em><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/">N+</a>,</em> Atari's upgraded remake of <a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/">Metanet Software</a>'s brilliant freeware platformer <em><a href="http://www.harveycartel.org/metanet/n.html">N</a>. </em>It lacks the final ESRB rating, and contains some kind of "FPO" code, but it looks otherwise ready for stores. It features the two most important elements of <em>N+</em>: <em>jumping</em> and <em>gold</em>, and keeps it simple otherwise. The image also appears on <a href="http://www.atari.com/us/games/n_plus/ds">Atari's page</a> for the game, so it's probably safe to look for <em>that</em> picture when you go to buy it.<br /><br />But when can you do that? Amazon and Atari both say March 18th, while Gamestop says February 26th. We're <em>guessing </em>that the later date is the real one, because that's pretty much how it works. That gives us just ... not nearly enough time to finish all the official single-player levels in <em>N.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/">N+ boxart wall-jumps out, collects gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Atari-N%2B/dp/B000TPTCRS/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1197396235&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/n-boxart-wall-jumps-out-collects-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>boxart</category><category>metanet</category><category>n</category><category>platforming</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Dec 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Metanet's Mare Sheppard and Raigan Burns]]></title><link>http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/</guid><comments>http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/nlogo090807.jpg" /><br /></div>
After we played the excellent pre-alpha <a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/">DS version</a> of <a href="http://www.joystiq.com/tag/n+"><em>N+</em></a>, we were asked by the game's producer, David Geudelekian, if we wanted to meet <a href="http://www.harveycartel.org/metanet/">Metanet</a>, the creators of the original <em><a href="http://www.harveycartel.org/metanet/n.html">N</a>.</em> It's sort of a strange feeling, to play a game and then be escorted directly to the people responsible for it, by another person responsible for it. Or, at least, it would have been, had Metanet's Mare Sheppard and Raigan Burns, as well as David, not been so genial. Metanet was at <a href="http://www.joystiq.com/tag/PAX07/">PAX</a> promoting the Xbox Live Arcade <em>N+</em>, which they are developing along with <a href="http://www.slickentertainment.com/">Slick Entertainment</a>.<br /><br />Metanet's <a href="http://www.metanetsoftware.com/N+/pax/pages/setup.html"><em>N+</em> booth</a>, hidden behind Atari's in the corner of the exhibition hall, was as indie as the game, featuring a <a href="http://www.slickentertainment.com/?page_id=9">custom-built 360 display unit</a> <strike>accessible only after a series of wall jumps and guarded by automated machine gun turrets</strike>; Mare and Raigan took a break from challenging convention-goers to multiplayer <em>N+ </em>(victors got t-shirts) to take part in an impromptu chat about the new multiplatform adaptation of their <a href="http://www.gamasutra.com/php-bin/news_index.php?story=5097">Independent Games Festival Audience Award</a>-winning Flash game, its platforming influences, and even about their mysterious new game, <em>Robotology</em>. The interview continued via email afterward, when we <em>weren't </em>in one of the world's loudest places.<p><a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/" rel="bookmark">Continue reading <em>Joystiq interviews Metanet's Mare Sheppard and Raigan Burns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/">Joystiq interviews Metanet's Mare Sheppard and Raigan Burns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 13:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/joystiq-interviews-metanets-mare-sheppard-and-raigan-burns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Mac</category><category>metanet</category><category>n</category><category>pax07</category><category>PC</category><category>PSP</category><category>robotology</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 10 Sep 2007 13:59:00 EST</pubDate></item><item><title><![CDATA[PAX 07 hands-on: N+ (DS)]]></title><link>http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/</guid><comments>http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/n082407.jpg" /><br /></div>
<div style="text-align: left;">I was lucky enough to meet with producer David Geudelekian and get a quick run-through of a pre-alpha build of Atari's <a href="http://www.joystiq.com/2007/05/24/ninja-based-indie-platformer-coming-to-psp/"><em>N+</em></a> for the DS, and it's-- well, let's say it's "pre-awesome." It will be awesome. Real platformers on <span style="font-style: italic;">any</span> system are basically a Godsend, and this one is pure platforming.<br /></div>
<br />The game is basically <em>N</em>, on the DS, with new levels. That's really all it needs to be -- there are no Touch!! minigames or training exercises. David told me that the physics were all in place with the exception of the ragdoll explosions, but when I died (a bunch of times) I fell into a pile of limbs <em>just fine.</em><p><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/" rel="bookmark">Continue reading <em>PAX 07 hands-on: N+ (DS)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/">PAX 07 hands-on: N+ (DS)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Aug 2007 04:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/973567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-n-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>DS</category><category>metanet</category><category>n</category><category>pax07</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 25 Aug 2007 04:15:00 EST</pubDate></item><item><title><![CDATA[Online level sharing in N+]]></title><link>http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/</guid><comments>http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/previewPage?cId=3161840"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/n080907.jpg"  alt="" /></a>In a 1up interview, <a href="http://www.joystiq.com/tag/Atari/">Atari</a>'s Tavit Geudelekian described the level-sharing capabilities of the DS and PSP versions of <a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/"><em>N+</em></a>: "the DS and PSP [versions] will support a full level editor that will allow players to build their own stages and share them locally via ad hoc connection or upload them through an infrastructure connection to a database of user-created levels online." <br /><br />Unfortunately, because the DS lacks any kind of permanent storage, you'll only be able to download a few levels at a time, and they'll be lost when you turn the system off. We'd love to see the interface for designing levels, but none of the three new screens of the DS version highlight that feature.<br /><br /><em>N+</em> features a Pure mode, which is a direct port of the PC version, and a Plus mode, with new graphics and enemies. Also new to the handheld remakes: multiplayer, in both cooperative and competitive modes!<br /><br />[Via <a href="http://gonintendo.com/?p=22666">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/">Online level sharing in N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3161840>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/961427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/online-level-sharing-in-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>metanet</category><category>n</category><category>platforming</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 09 Aug 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[User-created content in N+]]></title><link>http://www.joystiq.com/2007/07/09/user-created-content-in-n/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/user-created-content-in-n/</guid><comments>http://www.joystiq.com/2007/07/09/user-created-content-in-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.metanetsoftware.com/sublime/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/n070907.jpg" /></a><br /></div>
Metanet just announced the winners of their SUBLIME (Submit Unique and Brilliant Levels to Metanet Event) competition, in which they asked fans to <strike>do their work for them</strike> design new levels for the DS, PSP, and XBox Live Arcade versions of <em><a href="http://www.joystiq.com/tag/N/">N+</a>. </em>29 user-created levels made the cut for the DS version, including "Endless Flight?" seen above. User-created levels on the retail cartridge? <em>So awesome.</em><br /><br />In addition to the honor of having their level in the game, winners get a free copy of <em>N+. </em>As cool as this contest is, we hope it isn't a substitute for an in-game level editor.<br /><br />[Via <a href="http://www.gamesetwatch.com/2007/07/inside_ns_sublime_usercreated.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/">User-created content in N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 13:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/sublime/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/user-created-content-in-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>level</category><category>levels</category><category>lite</category><category>metanet</category><category>n</category><category>nintendo</category><category>user created content</category><category>UserCreatedContent</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Jul 2007 13:10:00 EST</pubDate></item><item><title><![CDATA[N+ probably coming out in Europe]]></title><link>http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/</guid><comments>http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.metanetsoftware.com/blog/?p=14"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/n060607%5B1%5D.gif" /></a>European DS players who want some <a href="http://www.joystiq.com/2007/05/25/flash-game-n-getting-official-ds-release/">physics-platforming</a> may not have to import after all. Metanet stated on their blog that Eurogamer was mistaken about the <a href="http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/">US-only status</a> of <em>N+</em>, stating "We're happy to announce that N+ will indeed be released in Europe." In their tongue-in-cheek correction of Eurogamer, they also confirmed that N+ would indeed be released in Canada as well, not that there was any question. <br /><br />However, Eurogamer responded by saying that they didn't inaccurately report on the release plans. Apparently, publisher Atari told them that they currently had no plans to release <em>N+ </em>in Europe. Perhaps Atari and Metanet need to have a small discussion.<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=78370">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/">N+ probably coming out in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=14>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/n-probably-coming-out-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>europe</category><category>flash</category><category>lite</category><category>metanet</category><category>n</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Jun 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Non-US gamers: subtract N+ from your shopping lists]]></title><link>http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/</guid><comments>http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=77346"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2007/06/n060607.gif" alt="" /></a>Well, this is lame. Not for us, because we live in the good old US of A, but for other people, and we're practicing our <em>empathy.</em> <br /><br /><a href="http://www.joystiq.com/tag/Atari/">Atari</a> told Eurogamer that there were no plans to release the DS and PSP remakes of the Flash platformer <em><a href="http://www.joystiq.com/2007/05/25/flash-game-n-getting-official-ds-release/">N+</a> </em>outside the US. Of course, the DS <em>is</em> region-free. And what's even <em>more</em> region-free is the free Flash version, which you can <a href="http://www.harveycartel.org/metanet/downloads.html">download right now</a> regardless of region.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/">Non-US gamers: subtract N+ from your shopping lists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=77346>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/non-us-gamers-subtract-n-from-your-shopping-lists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>ds</category><category>europe</category><category>metanet</category><category>n</category><category>nintendo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jun 2007 17:40:00 EST</pubDate></item></channel></rss>
