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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Metareview: Far Cry 3: Blood Dragon]]></title><link>http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/</guid><comments>http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/#comments</comments><description><![CDATA[<div style="text-align: center;">
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<div style="text-align: center;"><a href="http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/"><img alt="Far Cry 3 Blood Dragon welcomes you to the retro party" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/blooddragon.jpg" /></a></div>
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Turn your brain off and let <em><a href="http://joystiq.com/tag/far-cry-3">Far Cry 3</a></em>'s standalone expansion <em>Blood Dragon</em> bathe you in neon and take you away to a decade long past. Are you thinking about it? No,<em> wrong</em>! What did we say? Brain = off. We called <em>Blood Dragon</em> a "hilarious, accessible dollop of nostalgia, coated in the mechanics that made <em>Far Cry 3</em> great" in our <a href="http://www.joystiq.com/2013/04/30/far-cry-3-blood-dragon-review/">review</a>.

<ul>
	<li><a href="http://www.eurogamer.net/articles/2013-04-30-far-cry-3-blood-dragon-review">Eurogamer</a> <strong>(90/100</strong>): "I still don't really know what Blood Dragon is, or how it relates to Far Cry 3, but more to the point: I don't care. If only more blockbusters had this much fun with their legacy."</li>
	<li><a href="http://www.gameinformer.com/games/far_cry_3_blood_dragon/b/xbox360/archive/2013/04/30/ubisoft-loves-the-39-80s.aspx">Game Informer</a> <strong>(85/100</strong>): "<span>Far Cry 3: Blood Dragon has the potential to alienate people with its crass sense of humor and repetitive one-liners. But if you long for an era when smart-mouthed badasses were more concerned with making things go boom than catering to social sensitivities, Rex Power Colt is your man, and Blood Dragon is your game.</span>"</li>
	<li><a href="http://www.gamespot.com/far-cry-3-blood-dragon/reviews/far-cry-3-blood-dragon-review-6407627/">GameSpot</a> <strong>(85/100</strong>): "You don't have to love the decade of Rubik's Cubes and Pac-Man Fever to get a kick out of Blood Dragon. But if you do, then all the better: this action-packed shooter will strike all the right synth-pop power chords."</li>
	<li><a href="http://www.edge-online.com/review/far-cry-3-blood-dragon-review/">Edge</a> <strong>(70/100)</strong>: "This isn't Far Cry 3 at its best mechanically, but it's definitely the game at its most charismatic. Because as a bunch of well-worn VHS tapes at Ubisoft Montreal undoubtedly prove, the '80s knew how to do personality."</li>
	<li><a href="http://www.destructoid.com/review-far-cry-3-blood-dragon-251865.phtml">Destructoid</a> <strong>(70/100</strong>): "I'd rather have <em>Blood Dragon</em> exist as it does than not exist at all. A game this delightfully stupid can only make the world a better place, and I sincerely hope this isn't the last we see of Rex Colt."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/">Metareview: Far Cry 3: Blood Dragon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/metareview-far-cry-3-blood-dragon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-3-blood-dragon</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft-montreal</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 30 Apr 2013 17:45:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Island: Riptide]]></title><link>http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/</guid><comments>http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center;">  <a href="http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/"><img alt="Dead Island Riptide puts some spring back in zombies' steps" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/deadislandriptide530.jpg" /></a></div></div><a href="http://joystiq.com/game/dead-island-riptide"><em>Dead Island: Riptide</em></a>, the pseudo sequel to paradise-gone-wrong simulator <em><a href="http://www.joystiq.com/game/dead-island">Dead Island</a></em>, shares one clear trait with its predecessor. No, not zombies (but, yeah, those are in there). It's that reviews are all over the place for the game's launch. The original <em>Dead Island</em> entered into a similarly hostile critical climate, but went on to <a href="http://www.joystiq.com/2013/02/05/dead-island-sales-pass-5-million/">sell 5 million units globally</a>. Our <em>Riptide</em> review will be available later this week.<br /><ul> <li>  <a href="http://www.gameinformer.com/games/dead_island_riptide/b/pc/archive/2013/04/22/zombie-killing-bliss-with-some-rough-edges.aspx">Game Informer</a> <strong>(80/100</strong>): "<em>Riptide</em>'s flaws are many, but they couldn't hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like <em>Dead Island</em>. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, <em>Riptide</em> hits the same high notes as the original."</li> <li>  <a href="http://www.ign.com/articles/2013/04/22/dead-island-riptide-review">IGN</a> <strong>(72/100</strong>): "Technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It's a fun time, but there are no surprises or killer new features to make it an impressive package."</li> <li>  <a href="http://www.eurogamer.net/articles/2013-04-22-dead-island-riptide-review">Eurogamer</a> <strong>(60/100</strong>): "What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humor, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game."</li> <li>  <a href="http://www.videogamer.com/reviews/dead_island_riptide_review.html">VideoGamer</a> <strong>(50/100)</strong>: "On the whole however <em>Riptide</em> is yet another missed opportunity, and just too painfully average, wonky and padded out with filler to truly recommend."</li> <li>  <a href="http://www.gamespot.com/dead-island-riptide/reviews/dead-island-riptide-review-6407250/?tag=Topslot;DeadIslandRiptideReview;DeadIslandRiptideRevi">Gamespot</a> <strong>(40/100</strong>): "<em>Riptide</em> is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother? "</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/">Metareview: Dead Island: Riptide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Apr 2013 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20546766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/22/metareview-dead-island-riptide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-island-riptide</category><category>Deep-silver</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Apr 2013 11:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: BioShock Infinite]]></title><link>http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/</guid><comments>http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/"><img alt="Metareview BioShock Infinite" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/bioshockinfinitehappy530.jpg" /></a></div>It's a good day for the team at <em><a href="http://www.joystiq.com/game/bioshock-infinite">BioShock Infinite</a></em> developer Irrational Games, with the game receiving nearly universal praise. <a href="http://www.joystiq.com/2013/03/25/bioshock-infinite-review/">Our review</a> couldn't help gushing either, saying <em>Infinite</em> is "undoubtedly the finest game crafted by Irrational Games" and "one of the best told stories of this generation. It simply cannot be missed."<ul> <li>  <a href="http://www.eurogamer.net/articles/2013-03-25-bioshock-infinite-review">Eurogamer</a> <strong>(100/100</strong>): "<em>BioShock Infinite</em> doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember. "</li> <li>  <a href="http://www.gameinformer.com/games/bioshock_infinite/b/pc/archive/2013/03/25/enjoying-the-view-from-above.aspx">Game Informer</a> <strong>(100/100</strong>): "<em>Infinite</em> is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end."</li> <li>  <a href="http://www.pcgamer.com/review/bioshock-infinite-review/">PC Gamer</a> <strong>(91/100</strong>): "Elizabeth herself is nice. I liked her. If you were hoping for something more - perhaps even the fabled Strong Female Character[TM] - you might be disappointed. When you're together, she's relegated to the role of caddy, limited to passing you a new weapon when you run out of ammo, and only ever using her own abilities when you command her to."</li> <li>  <a href="http://www.edge-online.com/review/bioshock-infinite-review/">Edge</a> <strong>(90/100)</strong>: "Sadly, as the combat opens up, the story begins to slowly unravel. There's no golf club moment, no singular twist around which the tale turns. Instead, Infinite provides a series of revelations that have you replaying earlier sections with a more enlightened, inquisitive eye."</li> <li>  <a href="http://www.videogamer.com/reviews/bioshock_infinite_review.html">VideoGamer</a> <strong>(80/100</strong>): "It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open the franchise up to a multitude of different ideas and interpretations, <em>BioShock Infinite</em> can feel curiously limited."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/">Metareview: BioShock Infinite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Mar 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20516504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/25/metareview-bioshock-infinite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>irrational</category><category>Irrational-Games</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 25 Mar 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: SimCity]]></title><link>http://www.joystiq.com/2013/03/18/metareview-simcity/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/18/metareview-simcity/</guid><comments>http://www.joystiq.com/2013/03/18/metareview-simcity/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/18/metareview-simcity/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/simcitydaylightcityjune27_530x298.jpg" /></a></div>Well, it's been two weeks since the calamitous launch of the <a href="http://www.joystiq.com/game/simcity-2013/"><em>SimCity</em></a> reboot and the game currently has a Metacritic score lower than the <a href="http://www.metacritic.com/game/xbox-360/resident-evil-6">abysmal</a> <em><a href="http://www.joystiq.com/game/resident-evil-6">Resident Evil 6</a></em>. A small blessing for developer Maxis? <em>SimCity</em> dodges being the highest profile stinker of this still burgeoning year thanks to the <a href="http://www.metacritic.com/game/xbox-360/aliens-colonial-marines/critic-reviews">dishonor</a> of the utterly broken <em><a href="http://www.joystiq.com/game/aliens-colonial-marines/">Aliens: Colonial Marines</a></em>.<br /><ul> <li>  <a href="http://www.gametrailers.com/reviews/d9c3kh/simcity-review">GameTrailers</a> <strong>(80/100</strong>): "Aside from some issues with its online requirements, bugs, and restrictions on city size, it's still a satisfying and addicting simulator that will grant dozens of hours of entertainment with one well-designed city alone."</li> <li>  <a href="http://www.giantbomb.com/reviews/simcity-review/1900-563/">GiantBomb</a> <strong>(60/100</strong>): "And while I expect many will fall head-over-heels in love with this <em>SimCity</em>'s cooperative design, at its best, the game feels more like a really thoughtfully designed multiplayer mode for a larger, single-player capable game that, sadly, doesn't exist."</li> <li>  <a href="http://www.gamespot.com/simcity/reviews/simcity-review-6405012/">Gamespot</a> <strong>(50/100</strong>): "The bugs will probably be fixed, the wrinkles smoothed, and the online problems sorted out. What hurts most, though, is that it didn't have to be this way. <em>SimCity</em>'s makers looked to MMOGs for ideas on how to bring players together, but didn't absorb the lessons MMOG developers learned long ago on how to implement practical online play."</li> <li>  <a href="http://www.eurogamer.net/articles/2013-03-15-simcity-review">Eurogamer</a> <strong>(40/100)</strong>: "There was a time, perhaps eight or nine hours in, when I wondered why <em>SimCity</em> was so easy. Nobody ever complained about the air pollution, while using my depot to sell my recycling netted me endless profits. I kept playing because, back then, I kept having fun, I kept trying new things and I kept convincing myself that I was a good Mayor. Now I know that it was never really down to me."</li> <li>  <a href="http://www.destructoid.com/review-simcity-248039.phtml">Destructoid</a> <strong>(40/100</strong>): "I wanted to like this game, I really did. At first I started to enjoy it, but soon all I found was frustration. I can't recommend this game to anyone, and I don't want to play it anymore myself because I am afraid of seeing all my efforts lost due to server issues."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/18/metareview-simcity/">Metareview: SimCity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Mar 2013 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/18/metareview-simcity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20507931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/18/metareview-simcity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>maxis</category><category>Metareview</category><category>metareviews</category><category>pc</category><category>simcity-2013</category><category>simcity-5</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 18 Mar 2013 15:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: Ridiculous Fishing]]></title><link>http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/</guid><comments>http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/#comments</comments><description><![CDATA[<div style="text-align: center;"> <center>  <a href="http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/"><img alt="Ridiculous Fishing review Acute angler" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ridic-1363214371.jpg" /></a></center> <div style="text-align: left;">  <a href="http://www.joystiq.com/2011/09/07/a-ridiculous-fishing-story-reel-talk-from-vlambeer-and-gamenaut/">Clone victim</a> <em>Ridiculous Fishing</em> is angling for attention and, as we noted in <a href="http://www.joystiq.com/2013/03/14/ridiculous-fishing-review/">our review</a>, it is certainly ridiculous. We aren't the only ones who think so.</div></div><ul> <li>  <a href="http://toucharcade.com/2013/03/13/ridiculous-fishing-review-ridiculous-fishing-more-like-ridiculous-amounts-of-fun/">Touch Arcade</a> <strong>(100/100</strong>): "<em>Ridiculous Fishing</em> is such a complete package that it's an effortless recommendation. It totally captures that gameplay niche of a game you can load up and play for a few minutes while providing a feel of progression that also makes the title suitable for substantially longer play sessions."</li> <li>  <a href="http://www.edge-online.com/review/ridiculous-fishing-review/">Edge</a> <strong>(90/100</strong>): "This is, ultimately, a simple little smartphone title, modest in its ambitions. That isn't to say it's a minor release, merely that it's a much smaller game than the story surrounding it."</li> <li>  <a href="http://www.ign.com/articles/2013/03/14/ridiculous-fishing-review">IGN</a> <strong>(80/100</strong>): "Ridiculous Fishing could have probably been made even more ridiculous. The four fishing spots don't really feel distinct from one another. The geometric, almost cubist design is absolutely gorgeous, but it contributes to the feeling that you're seeing the same sights repeatedly. Lure and gun upgrades spice up the gameplay somewhat, but they don't really change the fact that this is a simple arcade experience with beautiful audiovisual design."</li> <li>  <a href="http://www.eurogamer.net/articles/2013-03-14-ridiculous-fishing-review">Eurogamer</a> <strong>(80/100)</strong>: "And the moral of the story? A great game design can always be ripped off, sadly, but talent will out in the end. You can't cut-and-paste the artistry and attitude that Vlambeer has brought to this extravagant bit of disposable nonsense. You can't copy a true original - even before it's out."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/">Metareview: Ridiculous Fishing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Mar 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20506158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/15/metareview-ridiculous-fishing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>Metareview</category><category>metareviews</category><category>mobile</category><category>ridiculous-fishing</category><category>vlambeer</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 15 Mar 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: God of War: Ascension]]></title><link>http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/</guid><comments>http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/"><img alt="Metareview God of War Ascension" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/godofwarascensiondog530.jpg" /></a></div><em>God of War: Now With Multiplayer </em>is what <em>Ascension</em> could have been called. Much like <a href="http://www.joystiq.com/2013/03/11/god-of-war-ascension-review-spectacle-slipstream/">our review</a>, other outlets found the single-player campaign satisfactory. It's in the multiplayer portion of <em>Ascension</em> where opinions begin to differ and scores diverge based on how much importance was placed on this evolution of the franchise.<br /><ul> <li>  <a href="http://www.destructoid.com/review-god-of-war-ascension-247532.phtml">Destructoid</a> <strong>(90/100</strong>): "<em>God of War</em> has never looked or played better than this. Kratos has never been as deep or interesting as this. They've set the bar so high that I have no idea how they'll be able to follow this one up. Sony Santa Monica should be proud. Series fans should be proud."</li> <li>  <a href="http://www.gamespot.com/god-of-war-ascension/reviews/god-of-war-ascension-review-6404941/">Gamespot</a> <strong>(80/100</strong>): "The single-player is where you should spend your time. No, it doesn't quite reach the audacious and rage-filled moments of God of War: Ascension's predecessors, nor does it move the series forward in any way, but it's skilfully put together, and wonderfully satisfying to play."</li> <li>  <a href="http://www.gamesradar.com/god-of-war-ascension-review/">GamesRadar</a> <strong>(70/100</strong>): "Also somewhat disappointing are the newly added multiplayer features, which are held up by clever level design and strong game modes, but smacked down by uninteresting gameplay. It sounds great in theory, but in practice it turns out there's nothing less fun than being beat up by someone as powerful as Kratos."</li> <li>  <a href="http://www.videogamer.com/reviews/god_of_war_ascension_review.html">VideoGamer</a> <strong>(70/100)</strong>: "The multiplayer component is as fresh as the single-player is familiar. Ask yourself what you're after from a God of War game: if you desire only to step into the boots of gaming's most brutish, then you may find Ascension wanting. If, however, you're open to the idea of taking on the mantle of another Spartan hero, you'll find it a limb-lopping, head-popping delight. Just don't tell Kratos, eh?"</li> <li>  <a href="http://www.edge-online.com/review/god-of-war-ascension-review/2/">Edge</a> <strong>(70/100</strong>): "Consider our expectations defied: this is the star of the show. While this series' singleplayer template is showing its age, there's plenty in Ascension's multiplayer that deserves to survive the transition to PS4."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/">Metareview: God of War: Ascension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20498835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/metareview-god-of-war-ascension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war-ascension</category><category>Metareview</category><category>metareviews</category><category>playstation</category><category>ps3</category><category>sony-santa-monica</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 12 Mar 2013 20:45:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Space 3]]></title><link>http://www.joystiq.com/2013/02/05/metareview-dead-space-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/05/metareview-dead-space-3/</guid><comments>http://www.joystiq.com/2013/02/05/metareview-dead-space-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/05/metareview-dead-space-3/"><img alt="Metareview Dead Space 3" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ds320-1360080429.jpg" /></a></div>Spaceman, I always wanted you to go into space, man. And now that <em>Dead Space 3</em> is here, you can, again. But is it any good? The Joystiq Chief of the Astronaut Office <a href="http://www.joystiq.com/2013/02/05/dead-space-3-review/">certainly thought so</a>, deeming the series' third main entry an "exciting, shocking, and mammoth adventure through the ghostly, unvarnished segments of space."<br /><br />But it's a big old universe with plenty of opinions floating about, and not all of them are so positive. Here's a sampling of a few that popped up on the meta-radar.<br /><div> <ul>  <li>   <a href="http://www.gameinformer.com/games/dead_space_3/b/ps3/archive/2013/02/05/chewed-up-spit-out-and-back-for-more.aspx">Game Informer</a> <strong>(98/100)</strong>: "<em>Dead Space 3</em> is still creepy, but this entry is more action-packed than previous games. That's a good thing. Isaac's intuitive new dodge roll makes avoiding the larger nercromorph attacks more manageable."</li>  <li>   <a href="http://www.polygon.com/game/dead-space-3/2886">Polygon</a> <strong>(95/100)</strong>: "Visceral hasn't just avoided screwing up its game with co-op - it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make <em>Dead Space 3</em> an achievement. But the new crafting system and bigger, more open level structure join co-op to make <em>Dead Space 3</em> one of the best action games in years.</li>  <li>   <a href="http://uk.gamespot.com/dead-space-3/reviews/dead-space-3-review-6403319/">GameSpot</a> <strong>(80/100)</strong>: "This is a game rife with options and flexibility, building on the strengths of the franchise with clever new ideas that let you tailor the experience to your liking. It hits a few sour notes in its story and struggles at times when it steps away from the core combat, but <em>Dead Space 3</em> is a thrilling and worthwhile sequel."</li>  <li>   <a href="http://www.eurogamer.net/articles/2013-02-05-dead-space-3-review">Eurogamer</a> <strong>(70/100)</strong>: "<em>Dead Space 3</em> is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as a poster child for the kitchen-sink development mentality of a console generation in its twilight months."</li>  <li>   <a href="http://www.videogamer.com/reviews/dead_space_3_review.html">Videogamer</a> <strong>(50/100)</strong>: "<em>Dead Space 3</em> is a let down because it's not a very good action game, and a really substandard horror game. It is devoid of ideas, hung up on laborious combat and obsessed with making even the exciting seem boring. In truth, it's a bit of a shocker."</li> </ul></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/05/metareview-dead-space-3/">Metareview: Dead Space 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/05/metareview-dead-space-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20449129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/05/metareview-dead-space-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-3</category><category>EA</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 05 Feb 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Ni no Kuni]]></title><link>http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/</guid><comments>http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/#comments</comments><description><![CDATA[<div style="text-align: center;"> <center>  <a href="http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/ninokuni83.jpg" /></a></center> <div style="text-align: left;">  Level-5's<em> Ni no Kuni: Wrath of the White Witch</em> delivers that Studio Ghibli (<em>Spirited Away, Howl's Moving Castle</em>) animation charm like it's tapped into a <a href="http://www.joystiq.com/2013/01/23/ni-no-kuni-review/">fascination factory</a>. Reviewers were pulled into the game by its engrossing world, but the gameplay they found there is where things begin to vary.</div></div><ul> <li>  <a href="http://www.ign.com/articles/2013/01/15/ni-no-kuni-wrath-of-the-white-witch-review">IGN</a> <strong>(94/100</strong>): "I wanted it to keep going. That's because <em>Ni No Kuni</em> is just that special, and every RPG fan owes it to him or herself to pick it up and see why."</li> <li>  <a href="http://www.gamespot.com/ni-no-kuni-wrath-of-the-white-witch/reviews/ni-no-kuni-wrath-of-the-white-witch-review-6402702/">Gamespot</a> <strong>(90/100</strong>): "<em>Ni no Kuni</em> proudly joins that elite group of games providing such an enticing world that you can't imagine never having visited it. The only problem, of course, is that you may never want to leave."</li> <li>  <a href="http://www.eurogamer.net/articles/2013-01-17-ni-no-kuni-wrath-of-the-white-witch-review">Eurogamer</a> <strong>(90/100</strong>): "<em>Ni no Kun</em>i is rich yet breezy, classic yet modern, exquisitely made and completely sure of itself. Best of all, Level-5 and Ghibli's artists have worked together to create a gorgeous adventure that feels like it belongs to both of them."</li> <li>  <a href="http://www.gameinformer.com/games/ni_no_kuni_wrath_of_the_white_witch/b/ps3/archive/2013/01/22/a-beautiful-frustration.aspx">Game Informer</a> <strong>(70/100)</strong>: "Despite the adrenaline-pumping intensity, the battle system has its frustrations. Sometimes the window to defend passes far too quickly. Not only must you select defend for your character, you must also order the sub-par AI companions to protect themselves as well."</li> <li>  <a href="http://www.polygon.com/game/ni-no-kuni-wrath-of-the-white-witch/3343">Polygon</a> <strong>(65/100</strong>): "I was charmed, but always by stuff surrounding the gameplay - never by the gameplay itself. Level-5 hasn't created a bad game but an inconsistent one that doesn't seem to understand its own strengths and weaknesses. The flashy look and cheerful tone will pull some people through, but at its core, <i>Ni no Kuni: Wrath of the White Witch</i> is missing a chunk of its heart that's hard to ignore. "</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/">Metareview: Ni no Kuni</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20437884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/24/metareview-ni-no-kuni/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Level-5</category><category>Metareview</category><category>metareviews</category><category>ni-no-kuni</category><category>playstation</category><category>ps3</category><category>Studio-Ghibli</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 24 Jan 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Far Cry 3]]></title><link>http://www.joystiq.com/2012/12/04/metareview-far-cry-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/metareview-far-cry-3/</guid><comments>http://www.joystiq.com/2012/12/04/metareview-far-cry-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/04/metareview-far-cry-3/"><img alt="Metareview Far Cry 3" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/farcry3gunfire530.jpg" /></a></div><a href="http://joystiq.com/game/far-cry-3"><em>Far Cry 3</em></a> concludes the 2012 holiday review season for big budget games on a high note. Beyond explaining the game's excellence, our <a href="http://www.joystiq.com/2012/12/04/far-cry-3-review/">review</a> of <em>Far Cry 3</em> also held a valuable life lesson: "Goats ... are not to be trusted."<br /><ul> <li>  <a href="http://www.eurogamer.net/articles/2012-11-21-far-cry-3-review">Eurogamer</a> <strong>(100/100</strong>): "<em>Far Cry 3</em> is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. ... And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions."</li> <li>  <a href="http://www.gamespot.com/far-cry-3/reviews/far-cry-3-review-6400893/">Gamespot</a> <strong>(90/100</strong>): "Stretches of unpredictable exploration and free-form hunting alternate with challenging pirate confrontations, sometimes culminating with a rocket blast to the helicopter hounding you from above. This is an ambitious and finely tuned adventure that gets better and better as you play."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-11-18-hitman-absolution-review">Game Informer</a> <strong>(90/100</strong>): "After two remarkable but uneven offerings, <em>Far Cry </em>finally pulls everything together in the third installment. The diverse open-world action, compelling story, and an alluring environment that begs exploration are all high water marks for the series. This is an island adventure all shooter fans should experience. "</li> <li>  <a href="http://www.ign.com/articles/2012/11/21/far-cry-3-review">IGN</a> <strong>(90/100)</strong>: "<em>Far Cry 3</em> is important for the same reason as <em>Far Cry 2</em>. It's a shooter that considers shooters thoughtfully, both in the way they're designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is. "</li> <li>  <a href="http://www.destructoid.com/review-far-cry-3-239454.phtml">Destructoid</a> <strong>(80/100</strong>): "While riddled with minor gripes, there is no one overwhelming, glaring fault that threatens to drag the whole experience down. With the third installment in the <em>Far Cry</em> series, Ubisoft has managed to deliver a game that provides not one, not two, but three well-crafted experiences that may vary in terms of longevity but all manage to be of uniform quality."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/metareview-far-cry-3/">Metareview: Far Cry 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/metareview-far-cry-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/metareview-far-cry-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 04 Dec 2012 17:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Hitman: Absolution]]></title><link>http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/</guid><comments>http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/"><img alt="Metareview Hitman Absolution" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/hitmandouble530.jpg" /></a></div>Agent 47 is back on the job in <em><a href="http://joystiq.com/game/hitman-absolution">Hitman: Absolution</a></em>, which we said in our <a href="http://www.joystiq.com/2012/11/18/hitman-absolution-review/">review</a> "abandoned some of the ideals of the original games in the series, but it delivers with its own formula." Let's see if others thought this was a hit, man.<br /><ul> <li>  <a href="http://www.ign.com/articles/2012/11/18/hitman-absolution-review">IGN</a> <strong>(90/100</strong>): "Like <em>Dishonored</em> before it, it's actually a true pleasure to play a game that lets you tackle it from multiple angles. After several years of increasingly totalitarian games where you're very much following a pre-determined path, it's nice to have a game that doesn't just encourage improvisation; it requires it."</li> <li>  <a href="http://www.polygon.com/game/hitman-absolution/2716">Polygon</a> <strong>(85/100</strong>): "<i>Hitman: Absolution </i>is a faster, more streamlined game than its predecessors, but that only makes it different, not bad. The dark humor has been toned down, but still peeks through. The same anti-hero menace and professional purpose remains. And more importantly, the core purpose and gameplay that's always driven the Hitman series is still there. It's not as cerebral as <i>Hitman: Blood Money</i>."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-11-18-hitman-absolution-review">Eurogamer</a> <strong>(70/100</strong>): "Reloading some of its best levels, turning off the hints and watching and waiting, it's much easier to remember what it is that makes Agent 47 so special. Hitman is a series to treasure for those moments, even if <em>Absolution</em> isn't its finest hour. Hopefully it won't be another six years before IO Interactive gets another shot at showing us why."</li> <li>  <a href="http://www.edge-online.com/review/hitman-absolution-review/">Edge</a> <strong>(70/100)</strong>: "Contracts redeems <em>Absolution</em>, but it doesn't absolve it. The game has taken a unique formula and diluted it, allowing the fashionable trappings of other stealth titles to intrude upon a series that has always confidently eschewed convention."</li> <li>  <a href="http://www.videogamer.com/reviews/hitman_absolution_review.html">Videogamer</a> <strong>(50/100</strong>): "Occasionally you'll witness flashes of brilliance, glimpses that suggest IO could yet salvage something from this wreckage for its next Hitman game. And then you finish a stage with a tedious quick-time event, snapping the neck of a morbidly obese Danny Trejo-alike in a wrestling match watched by hundreds - astonishingly earning yourself a Silent Assassin rating in the process - and you shake your head sadly and wonder how it all went so badly wrong."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/">Metareview: Hitman: Absolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20383276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/19/metareview-hitman-absolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hitman-5</category><category>hitman-absolution</category><category>IO-Interactive</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 19 Nov 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Medal of Honor: Warfighter]]></title><link>http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/</guid><comments>http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/23/psa-joystiqs-review-of-medal-of-honor-warfighter-coming-soon/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/mohwe3screen008png_530x298.jpg" /></a></div>Thanks to the internet, you don't have to take just take our word that <em>Medal of Honor: Warfighter</em> is a "design-by-committee <a href="http://www.joystiq.com/2012/10/26/medal-of-honor-warfighter-review/">approximation of 'AAA military shooter.</a>"<br /><ul> <li>  <a href="http://www.gameinformer.com/games/medal_of_honor_warfighter/b/xbox360/archive/2012/10/25/a-medal-of-awful.aspx">Game Informer</a> <strong>(50/100</strong>): "The uninspired single-player campaign, uneven multiplayer execution, and rampant presence of glitches undermine <em>Medal of Honor: Warfighter</em>'s efforts to join the Tier 1 of military shooters. If Danger Close keeps executing this poorly, this once-loved series may be dangerously close to being put in a casket."</li> <li>  <a href="http://www.oxmonline.com/medal-honor-warfighter-review">OXM</a> <strong>(50/100</strong>): "You'll also roll your eyes at cloying cutscenes that never bother to introduce a worthwhile villain, and are instead crammed with insulting caricatures of unhappy military wives. We'll acknowledge it takes a rare breed to succeed in the special forces, but the personifications of dutiful male devotion are too one-dimensional to be human, much less heroic."</li> <li>  <a href="http://www.destructoid.com/review-medal-of-honor-warfighter-237311.phtml">Destructoid</a> <strong>(50/100</strong>): "Charmless, cynical, and uninspired, <em>Warfighter</em> encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers. It will make its money, and keep the FPS factories in business for another year."</li> <li>  <a href="http://www.polygon.com/game/medal-of-honor-warfighter/2686">Polygon</a> <strong>(45/100)</strong>: "While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend <em>Medal of Honor Warfighter</em> over the shooters it wants so desperately to resemble. In an attempt to build a bridge across <em>Battlefield 3</em> and <em>Call of Duty</em>, Danger Close has once again fallen into the hole between them."</li> <li>  <a href="http://darkstation.com/reviews/xbox-360/medal-of-honor-warfighter/">DarkStation</a> <strong>(40/100</strong>): "Here's the aggravating truth: <em>Warfighter</em> is bad. Even given the fact that it's functional and competently designed at its base, the game in no way provides a nutritive and compelling addition to the genre it wants so badly to rule. Its core premise, to provide players an "authentic" special forces warfighter experience, never comes within striking distance due to hazy plot development and abrupt, inorganic pacing."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/">Metareview: Medal of Honor: Warfighter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20361917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/26/metareview-medal-of-honor-warfighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danger-close</category><category>ea</category><category>electronic-arts</category><category>medal-of-honor-warfighter</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 26 Oct 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/"><img alt="Metareview XCOM Enemy Unknown" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomglobe530.jpg" /></a></div><em>XCOM: Enemy Unknown</em>, a turn-based strategy game<em>,</em> is getting pretty high marks across the board. We'll let that "turn-based strategy" bit sink in before we continue.... Okay, so, it is a strategy game from Firaxis, the studio behind the accessible Civilization series, which we said in our <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">review</a> "deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games."<br /><ul> <li>  <a href="http://www.edge-online.com/review/xcom-enemy-unknown-review/">Edge</a> <strong>(90/100</strong>): "Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however - survive the stresses of management, and the strains of aliens - and you'll feel like world's greatest hero."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-10-08-xcom-enemy-unknown-review_3">Eurogamer</a> <strong>(90/100</strong>): "So much craft has gone into its atmosphere, into innumerable small details that together add enormous depth and flavour to the world: the occasional conversations overheard while fiddling around in the base; the mission loading screen, which gives you a view of the troops inside the carrier, fidgeting and tapping their feet in transit; the ridiculously cute touch of soldiers acquiring nicknames like 'Longshot' or 'Odin' after a few missions; the memorial room for fallen warriors, with a cork board of photos on the wall, which records their names - and the fact that visiting it triggers, after a few seconds, the sound of a bagpipe march. "</li> <li>  <a href="http://www.destructoid.com/review-xcom-enemy-unknown-236113.phtml">Destructoid</a> <strong>(90/100</strong>): "I was disappointed <em>EU</em> didn't have a great story, at first. But, somewhere along the way, my own story played out through the game's intense missions and grueling decision making back at the base. My story is about an unlikely group of space heroes. After months of waging a seemingly impossible war, my elite squad of <em>XCOM</em> soldiers died."</li> <li>  <a href="http://www.theverge.com/gaming/2012/10/8/3466432/xcom-enemy-unknown-review">Polygon</a> <strong>(85/100)</strong>: "While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory."</li> <li>  <a href="http://www.ign.com/articles/2012/10/08/xcom-enemy-unknown-review">IGN</a> <strong>(82/100</strong>): "Recently Firaxis has been very willing to try new things with its franchises, and it's great to see both the revival of the XCOM franchise and the extension of strategy games on the consoles. You're still likely to want a bit more depth and surprise in the tactical game, but the campaign is full of tense moments that are sure to keep you coming back for more."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/">Metareview: XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Oct 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Resident Evil 6]]></title><link>http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/</guid><comments>http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/"><img alt="Metareview Resident Evil 6" data-src-height="272" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/residentevil6screen530.jpg" /></a></div>A human's reaction following exposure to a virus is interesting. Now, if we were to say <em>Resident Evil 6</em> is a virus, we'd have an apt analogy going on right now. Review scores are all over the place for Capcom's latest installment in the former survival-horror franchise. For our part, we called the series' latest mutation a "<a href="http://www.joystiq.com/2012/10/01/resident-evil-6-review/">fully-featured, sloppy, frequently frustrating attempt to do well by everyone</a>."<br /><ul> <li>  <a href="http://www.gameinformer.com/games/resident_evil_6/b/xbox360/archive/2012/10/01/incredible-co-op-with-a-few-kinks.aspx">Game Informer</a> <strong>(88/100</strong>): "That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun. The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-10-01-resident-evil-6-review">Eurogamer</a> <strong>(60/100</strong>): "This game is blind to imagination and focus. Capcom's uncertainty about the series' identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns offering different, flawed expressions of that potential. And the inevitable price for this wavering is a lack of coherence."</li> <li>  <a href="http://www.edge-online.com/review/resident-evil-6-review/">Edge</a> <strong>(60/100)</strong>: "In always trying to offer something more, Resident Evil 6 fails to refine what it has already given you. And whatever else you might say about the game, it achieves something that its predecessor never did: it steps out of Resident Evil 4's shadow and becomes its own game. Sadly, it's a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror."</li> <li>  <a href="http://www.gamespot.com/resident-evil-6/reviews/resident-evil-6-review-6397185/">Gamespot</a> <strong>(45/100</strong>): "The Bad: Loads of bad, overlong quick-time events -Excruciating overemphasis on mediocre set piece events -Ruins the pace by constantly ripping control from you - Poorly executed scripted events lead to unavoidable deaths."</li> <li>  <a href="http://www.destructoid.com/review-resident-evil-6-235326.phtml">Destructoid</a> <strong>(30/100</strong>): "It's not enough to say that <em>Resident Evil 6</em> is poor as a <em>Resident Evil</em> game. That alone implies there could be a quality experience if fans can get past their preconceptions and feelings of betrayal. No, <em>Resident Evil 6</em> is poor by the standards of <em>any</em> game, not just the high ones set by its own legacy."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/">Metareview: Resident Evil 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20338020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/01/metareview-resident-evil-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>resident-evil-6</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 01 Oct 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Torchlight 2]]></title><link>http://www.joystiq.com/2012/09/21/metareview-torchlight-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/21/metareview-torchlight-2/</guid><comments>http://www.joystiq.com/2012/09/21/metareview-torchlight-2/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center;">  <div style="text-align: center;">   <a href="http://www.joystiq.com/2012/09/21/metareview-torchlight-2/"><img alt="Metareview Torchlight 2" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlight2out530.jpg" /></a></div>  <div style="text-align: left;">   The running theme in nearly every <a href="http://www.joystiq.com/game/torchlight-2"><em>Torchlight 2</em></a> review is its inescapable comparison to <em>Diablo 3 </em>- heck, even we did it in our <a href="http://www.joystiq.com/2012/09/20/torchlight-2-review/">glowing evaluation of the game</a>. Given launch proximity and that Runic Games CEO Max Schafer co-founded Blizzard North, creating <em>Diablo</em> and <em>Diablo 2</em>, it's only natural. Even with <em>Torchlight 2</em>'s comparison to the behemoth of <em>Diablo 3</em>, with its bottomless budget and army of designers, the $20 title holds its own.</div> </div></div><ul> <li>  <a href="http://pc.gamespy.com/pc/torchlight-ii/1226144p1.html">GameSpy</a> <strong>(5/5</strong>): "Oh yes, there's LAN play, and yes, it works perfectly. I didn't even sign up for the Runic account you need to play online until after I'd tested out a couple of hours of four-player co-op (it supports up to six) over the gold old-fashioned LAN. Dropping in on a friend with an open game is as easy as popping open the server browser -- and when I had to leave, the other three guys kept playing as though the host dropping were no big deal."</li> <li>  <a href="http://www.tentonhammer.com/torchlight-2/review">Ten Ton Hammer</a> <strong>(93/100</strong>): "Easily the richest, lowest wattage, and most fun dungeon crawler experience launched in recent memory, at a third of the box price (and seemingly without the launch frustrations) of <em>Diablo 3</em>. Or just buy the four-pack for the same price of ~$US 60 and introduce or re-introduce someone to this side of PC gaming."</li> <li>  <a href="http://www.ign.com/articles/2012/09/21/torchlight-ii-review">IGN</a> <strong>(91/100</strong>): "<em>Torchlight 2</em> doesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away."</li> <li>  <a href="http://venturebeat.com/2012/09/20/torchlight-ii-review/">GamesBeat</a> <strong>(85/100</strong>): "<em>Torchlight 2</em> is undoubtedly worth the $20 price, and it's high on replay value with new classes to discover. The problems it does have are mostly minor, but it's not for gamers looking for an involved story. And in some places, it could use a little more depth."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/torchlight-2/">Torchlight 2</a></strong></p><a href="http://www.joystiq.com/photos/torchlight-2/#5302816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlighttwo026_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2/#5302817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlighttwo018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2/#5302818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlighttwo019_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2/#5302819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlighttwo020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/torchlight-2/#5302822"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/torchlighttwo022_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/21/metareview-torchlight-2/">Metareview: Torchlight 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Sep 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/21/metareview-torchlight-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20329930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/21/metareview-torchlight-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Metareview</category><category>metareviews</category><category>pc</category><category>runic-games</category><category>torchlight-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 21 Sep 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Darksiders 2]]></title><link>http://www.joystiq.com/2012/08/23/metareview-darksiders-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/23/metareview-darksiders-2/</guid><comments>http://www.joystiq.com/2012/08/23/metareview-darksiders-2/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/08/23/metareview-darksiders-2/"><img alt="Metareview Darksiders 2" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/darksiders2death530.jpg" style="margin:4px" /></a></div>  <div style="text-align: left;">   <a href="http://joystiq.com/game/darksiders-2"><em>Darksiders 2</em></a> is a patchwork of the best in the third-person beat-em-up action genre and that's what makes it comforting. We said in our <a href="http://www.joystiq.com/2012/08/15/darksiders-2-review-scythe-quest/">review</a> that "you're not required to forgive the game's faults," but it does spend more time on the good side than bad. Here's what others thought about their trip with Death.</div> </div></div><ul> <li>  <a href="http://www.gameinformer.com/games/darksiders_ii/b/xbox360/archive/2012/08/14/death-39-s-loving-embrace.aspx">Game Informer</a> (<span style="font-weight: bold;">90</span><strong>/100</strong>): "One of the most polished aspects of the game is environment traversal. Death can run along walls and leap between pillars much like the Prince of Persia. These platforming-like sequences add an element of verticality to exploration, and are used extensively to unearth hidden areas. The overworld is filled with them (including numerous bonus areas and bosses). A handy fast travel ability makes backtracking painless affair."</li> <li>  <a href="http://www.gamespot.com/darksiders-ii/reviews/darksiders-ii-review-6391200/">Gamespot</a> (<span style="font-weight: bold;">85</span><strong>/100</strong>): "Bigger doesn't mean better, of course, but this isn't a "more of the same, just bigger" kind of sequel. The game uses its expansive geography to cultivate a poetic tempo in which your intellectual triumphs are rewarded with the immediate pleasures of fleet-footed platforming and demonic brutality. In <em>Darksiders 2</em>, Death is not an end, but rather, a portal to a memorable saga of snarling brutes and stolen souls. "</li> <li>  <a href="http://www.giantbomb.com/darksiders-ii/61-29941/reviews/">GiantBomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "The adventure has its rough spots and the technical issues are disappointing, but these are relatively small issues in the grand scheme of things. <em>Darksiders 2</em> is an exciting and lengthy adventure with interesting characters and a host of items and features that make its mix of combat and puzzle-solving very attractive. It's better if you also played the original game, but even if you didn't, <em>Darksiders 2</em> is definitely worth looking at."</li> <li>  <a href="http://www.ign.com/articles/2012/08/14/darksiders-ii-review">IGN</a> (<span style="font-weight: bold;">75</span><strong>/100</strong>): "Despite its problems, I was compelled onward in my quest with Death because <em>Darksiders 2</em> is simply a fun game. The RPG elements and to-the-point action all make for some solid gaming, glitches and all. It's a shame so many glaring issues hold such an ambitious endeavor back from the greatness its developers were clearly aiming for. Still, if you love action adventure games, it's certainly worth checking out - but don't expect it to rival the masterpieces it will inevitably call to mind."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/">Darksiders 2 (8/14/12)</a></strong></p><a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/#5212675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/7315darksidersiionlinereviewevade_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/#5212676"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/7316darksidersiionlinereviewhighendarmor_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/#5212677"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/7317darksidersiionlinereviewlilith_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/#5212678"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/7318darksidersiionlinereviewsamael_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-8-14-12/#5212679"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/7319darksidersiionlinereviewscribe_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/23/metareview-darksiders-2/">Metareview: Darksiders 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/23/metareview-darksiders-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20307627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/23/metareview-darksiders-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darksiders-2</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>THQ</category><category>Vigil-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 23 Aug 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Steel Battalion: Heavy Armor]]></title><link>http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/</guid><comments>http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/"><img alt="Metareview Steel Battalion Heavy Armor" height="320" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/steelbattallionrun530.jpg" style="margin:4px" width="530" /></a></div>  <div style="text-align: left;">   Only the majestic tone of the illustrious George Takei could sum up <em><a href="http://www.joystiq.com/game/steel-battalion-heavy-armor/">Steel Battalion: Heavy Armor</a></em>'s reviews so far: "<a href="http://www.youtube.com/watch?v=u2ALsvU50wQ">Oh my</a>!" In our <a href="http://www.joystiq.com/2012/06/19/steel-battalion-heavy-armor-review/">two-star review</a> we retreated back to the Kinect game classic "It's great, <em>when it works</em>," but at least we seem to have scraped some functionality out of the game. Prepare thyself, for only darkness is found beyond here.</div> </div></div><ul> <li>  <a href="http://www.oxmonline.com/steel-battalion-heavy-armor-review">OXM</a> (<span style="font-weight: bold;">75</span><strong>/100</strong>): "<em>Steel Battalion: Heavy Armor</em> isn't for everyone. In fact, some people may be <em>more</em> turned off by the potential for error in its Kinect controls than by the Xbox version's overbearing, multi-button controller ... War has never been this intense, and you should try to take part."</li> <li>  <a href="http://www.destructoid.com/review-steel-battalion-heavy-armor-229691.phtml">Destructoid</a> (<span style="font-weight: bold;">30</span><strong>/100</strong>): "At its core, it's a basic mech game with a "realistic and gritty" feel to it that you've seen a million times before. Maybe at some point, the Kinect requirement can be patched out of it. Until then, piloting these Vertical Tanks even while sober may result in a loss of brain cells."</li> <li>  <a href="http://www.gameinformer.com/games/steel_battalion_heavy_armor/b/xbox360/archive/2012/06/19/gameplay-goes-awol-in-mech-combat-revival.aspx">Game Informer</a> (<span style="font-weight: bold;">30</span><strong>/100</strong>): "The mech-combat genre isn't overflowing with alternatives, but they do exist. Save yourself the aggravation and pick any one of those. You won't do any worse."</li> <li>  <a href="http://www.ign.com/articles/2012/06/19/steel-battalion-heavy-armor-review">IGN</a> (<span style="font-weight: bold;">30</span><strong>/100</strong>): "<em>Heavy Armor</em> might be Kinect's most spectacular failure, but it's precisely because it's so ambitious. ... <em>Steel Battalion: Heavy Armor</em> deserves a lot of credit for sticking its neck out in an effort to craft a fresh videogame experience. It's one of the best ideas on Xbox this year, but ultimately it's also one of the system's worst games."</li> <li>  <a href="http://www.theverge.com/gaming/2012/6/19/3088583/steel-battalion-heavy-armor-review">Polygon</a> (<span style="font-weight: bold;">10</span><strong>/100</strong>): "I was never able to shake the feeling of watching through a window while someone else played <i>Steel Battalion: Heavy Armor</i> as I shouted suggestions and waved frantically, hoping they'd notice me. So, how is <i>Steel Battalion: Heavy Armor</i> as a game? I honestly have no clue. You'd have to ask the guy in the other room."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/">Steel Battalion: Heavy Armor (4/10/12)</a></strong></p><a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/#5103517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/sbhacaptivatescreenshot1bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/#5103518"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/sbhacaptivatescreenshot2bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/#5103519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/sbhacaptivatescreenshot3bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/#5103520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/sbhacaptivatescreenshot4bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/steel-battalion-heavy-armor-4-10-12-0/#5103521"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/sbhacaptivatescreenshot5bmpjpgcopy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/">Metareview: Steel Battalion: Heavy Armor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jun 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20261792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/19/metareview-steel-battalion-heavy-armor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>kinect</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>steel-battalion-heavy-armor</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 19 Jun 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dragon's Dogma]]></title><link>http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/</guid><comments>http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/"><img alt="Image" height="336" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogma530.jpg" style="margin:4px" width="530" /></a></div>  <div style="text-align: left;">   We had some issues with <em><a href="http://www.joystiq.com/game/dragons-dogma">Dragon's Dogma</a></em>. Ok, we had more than a few issues, calling it "<a href="http://www.joystiq.com/2012/05/21/dragons-dogma-review/">50 or so hours of mundane drudgery</a>" in our review. That doesn't mean our opinion is the only one that matters. There's a whole internet out there with glowing reviews. Maybe not "glowing," but certainly more accepting.</div> </div></div><ul> <li>  <a href="http://www.gameinformer.com/games/dragons_dogma/b/xbox360/archive/2012/05/18/capcom-delivers-an-open-world-worth-exploring.aspx">Game Informer</a> (<span style="font-weight: bold;">85</span><strong>/100</strong>): "Combat feels like a necessary part of the game's design, rather than something that was begrudgingly added to provide interaction between cutscenes. I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."</li> <li>  <a href="http://www.destructoid.com/review-dragon-s-dogma-227595.phtml">Destructoid</a> (<span style="font-weight: bold;">75</span><strong>/100</strong>): "Should you play <em>Dragon's Dogma</em>? Yes. The high points are so very worth getting to, and while the main game will be cleared in a number of hours, there are lots of monsters to battle and a dose of end-game content to clear, providing more than enough to rival the <em>Skyrim</em>s and <em>Diablo</em>s of the world."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-05-18-dragons-dogma-review">Eurogamer</a> (<span style="font-weight: bold;">70</span><strong>/100</strong>): "Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles. In this way, the game echoes the adventurous, dragon-hunting spirit of its (second- and third-hand) literary influences: that sense of unpredictable peril that could be lurking in every cave and thicket. "</li> <li>  <a href="http://www.oxmonline.com/dragons-dogma-review">OXM</a> (<span style="font-weight: bold;">60</span><strong>/100</strong>): "<em>Dragon's Dogma </em>has its merits, but for every great idea there's a design fumble that just leaves you scratching your head. Though it's technically sound, the game lacks the spark to elevate it beyond a "sometimes fun, mostly mediocre" experience. Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/">Dragon's Dogma (The Ur-Dragon)</a></strong></p><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014043"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014044"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dragons-dogma-the-ur-dragon/#5014045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dragonsdogmaur-dragon07_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/">Metareview: Dragon's Dogma</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/metareview-dragons-dogma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>dragons-dogma</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 23 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Max Payne 3]]></title><link>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</guid><comments>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3259_530x298.jpg" /></a></div>  <div style="text-align: left;">   Max, dearest of all my friends. So good to have you back. You look a little tired, friend. Is it all that leaping and shooting, or is it something more? Sit down, sip a little vodka and look at what they're saying about you. Joystiq feels you make "<a href="http://www.joystiq.com/2012/05/14/max-payne-3-review/">people die real good</a>." What about everyone else? Take a look...</div> </div></div><ul> <li>  <a href="http://www.g4tv.com/games/xbox-360/61622/max-payne-3/review/">G4</a> (<strong>100/100</strong>): "<span>The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding. Silly distractions aside, <em>Max Payne 3</em> is an action lover's wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It's bullet time...time.</span>"</li> <li>  <a href="http://www.gameinformer.com/games/max_payne_3/b/xbox360/archive/2012/05/14/the-new-same-old-payne.aspx">Game Informer</a> (<span style="font-weight: bold;">9</span><strong>3/100</strong>): "The same great gunplay from the campaign is replicated in the multiplayer modes, and immense depth is tied to the ranking system (with a level cap of 50) and slew of unlockable guns, skins, and items. Rockstar also provides a crew system that tracks world ranks, kill-to-death ratios, and first place finishes for &shy;each &shy;crew."</li> <li>  <a href="http://www.giantbomb.com/max-payne-3/61-23398/reviews/">Giant Bomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "Rockstar has taken a lot of risks in the ways it has reshaped the series with <em>Max Payne 3</em>, and there's something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar."</li> <li>  <a href="http://www.edge-online.com/reviews/max-payne-3-review">Edge</a> (<span style="font-weight: bold;">70</span><strong>/100</strong>): "<em>Max Payne 3</em> might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/">Max Payne 3 (5/14/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3248_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3280_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3288_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3290_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3295_thumbnail.jpg" alt="" title="" /></a></div></li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/">Metareview: Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rockstar</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 14 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Fez]]></title><link>http://www.joystiq.com/2012/04/15/metareview-fez/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/15/metareview-fez/</guid><comments>http://www.joystiq.com/2012/04/15/metareview-fez/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <a href="http://www.joystiq.com/2012/04/15/metareview-fez/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fezheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 369px; " /></a></div></div><a href="http://joystiq.com/game/fez"><em>Fez</em></a> is already on track to be this year's indie darling among critics, like <em>Braid</em>, <em>Limbo</em> or <em>Super Meat Boy</em> before it. Heck, it received <a href="http://www.joystiq.com/2012/03/07/fez-wins-2012-igf-seumas-mcnally-grand-prize/">awards</a> before it ever launched. We called <em>Fez</em> "joyful" and entirely worth its protracted development. We aren't alone.<ul> <li>  <a href="http://www.eurogamer.net/articles/2012-04-12-fez-review">Eurogamer</a> (<strong>100/100</strong>): "It's during this stage that you'll seriously tackle the game's many secrets - all handily marked, but not at all spoiled, on the head-spinning 3D map screen. Think Miyamoto, Kojima or Schafer at their most impish: treasure maps, invisible platforms, secret messages delivered in unexpected ways, puns and tricks of the light."</li> <li>  <a href="http://www.oxmonline.com/fez-review">OXM</a> (<span style="font-weight: bold;">9</span><strong>5/100</strong>): "For an experience that could've drowned in an overreliance on using familiar signposts from what's come before it, <em>Fez</em> succeeds in celebrating the past in a smart, joyous way that has us incredibly excited for gaming's future."</li> <li>  <a href="http://www.edge-online.com/reviews/fez-review">Edge</a> (<span style="font-weight: bold;">90</span><strong>/100</strong>): "Draw lines between distant landmarks; forge connections that reveal the logic of a set piece; untangle the story in short, gleeful bursts. The route you pick through Polytron's floating world is nearly impossible to verbalise, while its puzzles resolve themselves in your mind unexpectedly, in clear, wordless chunks. There's really no language to cover many of the things you get up to in <em>Fez</em>. For a videogame in 2012, that may be the ultimate endorsement."</li> <li>  <a href="http://www.gamespot.com/fez/reviews/fez-review-6371714/">Gamespot</a> (<span style="font-weight: bold;">80</span><strong>/100</strong>): "<em>Fez</em> goes far deeper than the simple platformer it initially appears as, and figuring out the solutions to the many puzzles is an experience that harks back to a time when games weren't scared of taking off the leash and letting you run wild. Invest time in <em>Fez</em>'s colorful world, and enjoy the wealth of incredible ideas buried within. "</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/15/metareview-fez/">Metareview: Fez</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Apr 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/15/metareview-fez/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20215868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/15/metareview-fez/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fez</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>polytron</category><category>polytron-corporation</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sun, 15 Apr 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Ninja Gaiden 3]]></title><link>http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/</guid><comments>http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/ng3ssb2020dubai_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Yikes, talk about a big bloody mess. <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> missed the mark on a lot of the elements veterans expected from the series. Complaints include the game's notorious difficulty being diminished, compromised AI and -- maybe, worst of all -- that it's boring.<br /><ul> <li>  <a href="http://www.gameinformer.com/games/ninja_gaiden_3/b/xbox360/archive/2012/03/21/review.aspx">Game Informer</a> (<strong>60/100</strong>): "<em>Ninja Gaiden 3</em> is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series."</li> <li>  <a href="http://www.gamespot.com/ninja-gaiden-3/reviews/ninja-gaiden-3-review-6367332/">Gamespot</a> (<strong>55/100</strong>): "It does all the hard labor so that you don't have to. This forgettable action game may feed your bloodthirst, but the series' sharp edge has been dulled by Team Ninja's attempt to bring the master to the masses."</li> <li>  <a href="http://www.gamesradar.com/ninja-gaiden-3-review/">Games Radar</a> (<span style="font-weight: bold;">3</span><strong>0/100</strong>): "<em>Ninja Gaiden 3</em> has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series' legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden's difficulty to be a barrier to entry, this game's accessibility won't make it a more attractive option. If anything, it'll leave newcomers wondering what all the fuss was about."</li> <li>  <a href="http://xbox360.ign.com/articles/122/1221032p1.html">IGN</a> (<span style="font-weight: bold;">30</span><strong>/100</strong>): "<em>Ninja Gaiden 3</em> is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans' wants or what a new audience may have enjoyed. It's a nightmare that's as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don't work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck. "</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/">Ninja Gaiden 3 (1/12/12)</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746206"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse20_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-1-12-12/#4746207"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ng3sse21_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/">Metareview: Ninja Gaiden 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/metareview-ninja-gaiden-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>Team-Ninja</category><category>tecmo</category><category>Tecmo-Koei</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 26 Mar 2012 08:45:00 EST</pubDate></item><item><title><![CDATA[Metareview: Mass Effect 3]]></title><link>http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/</guid><comments>http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/masseffect3illusiveman530.jpg" vspace="4" /></a></div><div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center;">   <div style="text-align: left;">    The Reapers have come to Earth and are prepared to reset the galaxy's organic lifecycle once again. Unless, of course, Commander Shepard and the crew of the Normandy can rally sentient life to stop the extinction event. Thankfully, BioWare "<a href="http://www.joystiq.com/2012/03/06/mass-effect-3-single-player-review-this-is-it/">doesn't blow it</a>" in the conclusion to this epic space opera. Let's see what other outlets thought.</div>  </div> </div></div><ul> <li>  <a href="http://www.eurogamer.net/articles/2012-03-06-mass-effect-3-review">Eurogamer</a> (<strong>100/100</strong>): "Taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style."</li> <li>  <a href="http://www.oxmonline.com/mass-effect-3-review">OXM</a> (<strong>95/100</strong>): "From the visceral combat to the excitement of finishing Shepard's 100-hour fight, <em>Mass Effect 3</em> is a rare, magnetically engaging treat that'll compel you to stay up well past your bedtime to do "just one more quest."</li> <li>  <a href="http://www.egmnow.com/articles/reviews/egm-reviewmass-effect-3/">EGM</a> (<strong>90/100</strong>): "Some cover and combat issues remain unsolved, though, and the idea of participation in a completely separate multiplayer mode potentially influencing your single-player ending is mind-boggling."</li> <li>  <a href="http://www.giantbomb.com/mass-effect-3/61-29935/reviews/">Giant Bomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it."</li></ul><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/">Mass Effect 3 (Spring Showcase 2012)</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868010"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868011"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868012"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-3-spring-shocase-2012/#4868013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/me3screen5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/">Metareview: Mass Effect 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/metareview-mass-effect-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mass-effect-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: Kingdoms of Amalur: Reckoning]]></title><link>http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/</guid><comments>http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center;">   <div style="text-align: center; ">    <a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/" target="_self"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amalur530random.jpg" vspace="4" /></a></div>   <div style="text-align: left;">    Let's be honest, <em>Kingdoms of Amalur: Reckoning</em>'s quality came as the first nice surprise of 2012. Our quibbles with this first installment in what we hope to be a lasting series didn't detract from it being <a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-review/">a great fantasy RPG</a>. Although other outlets weren't as smitten as us, the RPG from Big Huge Games, a studio that built its rep on real-time strategy series <em>Rise of Nations</em>, is getting some solid reviews.</div>  </div> </div></div><ul> <li>  <a href="http://xbox360.ign.com/articles/121/1218070p1.html">IGN</a> (<strong>90/100</strong>): "Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all."</li> <li>  <a href="http://www.escapistmagazine.com/articles/view/editorials/reviews/9393-Kingdoms-of-Amalur-Reckoning-Review.2">Escapist</a> (<strong>80/100</strong>): "<em>Reckoning</em> surprised me with its energetic combat, rich story, and dazzling visual style. The weight of all its parts threatens to pull it down, but the rigid skeleton holds strong. ... Don't pass on <em>Amalur</em> just because it's a new IP from a new company. Fans of RPGs with a focus on action won't be disappointed."</li> <li>  <a href="http://www.giantbomb.com/kingdoms-of-amalur-reckoning/61-30330/reviews/">Giant Bomb</a> (<strong>80/100</strong>): "But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content. If you finish it fast enough to prevent those doldrums from setting in, you'll have a much better time than the person who digs through every nook and cranny to finish every single side quest."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-02-07-kingdoms-of-amalur-reckoning-review">Eurogamer</a> (<span style="font-weight: bold;">8</span><strong>0/100</strong>): "It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - <em>Kingdoms of Amalur</em> adds a splash of color and a lick of polish to the open-world RPG, and they couldn't be more welcome."</li> <li>  <a href="http://www.edge-online.com/reviews/kingdoms-amalur-reckoning-review">Edge</a> (<strong>60/100</strong>): "At its heart, <em>Reckoning</em> is an interesting tale about disrupting cyclical fate - ironic, considering the game's largely repetitive nature - and when the story gets to shine, 38 Studios and Big Huge Games' friendlier design presents a welcome change of pace."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/">Metareview: Kingdoms of Amalur: Reckoning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/metareview-kingdoms-of-amalur-reckoning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-Studios</category><category>Big-Huge-Games</category><category>kingdoms-of-amalur-reckoning</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Skyrim]]></title><link>http://www.joystiq.com/2011/11/14/metareview-skyrim/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/14/metareview-skyrim/</guid><comments>http://www.joystiq.com/2011/11/14/metareview-skyrim/#comments</comments><description><![CDATA[<div style="text-align: center;">
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				<a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/skyrimlogo530.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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				Our <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> review was delivered in two flavors: the "<a href="http://www.joystiq.com/2011/11/10/skyrim-review/#review">pesky words</a>" edition and the "<a href="http://www.youtube.com/watch?v=QN2KUJgOPBs">too long, didn't read</a>" version. Overall, the game delivers the most immersive experience yet in the Bethesda RPG formula, offering many dozens of hours -- hundreds of hours once all the inevitable DLC is out -- for those ready to experience being Dragonborn.</div>
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<ul>
	<li>
		<a href="http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/reviews/">Giant Bomb</a> (<strong>5/5</strong>): "No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long."</li>
	<li>
		<a href="http://www.gameinformer.com/games/batman_arkham_city/b/xbox360/archive/2011/10/14/the-best-licensed-video-game-ever-made.aspx">Game Informer</a> (<strong>95/100</strong>): "The biggest problem <em>Skyrim</em> runs into has plagued every Bethesda-developed game I've played: It's buggy. Not to the degree that Oblivion was - Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/121/1212136p1.html">IGN</a> (<strong>95/100</strong>): "The changes made since <em>Oblivion</em> are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen."</li>
	<li>
		<a href="http://www.gamespot.com/the-elder-scrolls-v-skyrim/reviews/the-elder-scrolls-v-skyrim-review-6344618?tag=games%3Bgame_title%3B2&amp;page=1">Gamespot</a> (<span style="font-weight: bold;">9</span><strong>0/100</strong>): "Yet The <em>Elder Scrolls V: Skyrim</em> doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it."</li>
	<li>
		<a href="http://www.next-gen.biz/reviews/elder-scrolls-v-skyrim-review">Edge</a> (<strong>95/100</strong>): "You play for the moment a dragon's silhouette fills the sky, backed up against the otherworldly colours of the northern lights. You play for the moment a diary clutched by a desiccated corpse sends you on a country- wide hunt for some ancient, forgotten loot. The illusion frequently falters - and sometimes completely breaks - but when it does you'll want to conspire with the game to pretend you didn't see."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/">Metareview: Skyrim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20105977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/14/metareview-skyrim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 14 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Call of Duty: Modern Warfare 3]]></title><link>http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/</guid><comments>http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3random530.jpg" vspace="4" /></a></div>
<a href="http://www.joystiq.com/2011/11/08/call-of-duty-modern-warfare-3-review-firing-down-the-sights/">We said</a> that "<em>Modern Warfare 3</em> is a great <em>Call of Duty</em> game, just as every other entry in the franchise is a great <em>Call of Duty</em> game." It's not perfect, but it's the best at what it does... and what it does best is make <a href="http://www.joystiq.com/2011/11/08/activision-reports-record-digital-revenue-raises-2011-financial/">a whole ton of money</a>. Here's what others had to say:<br />
<ul>
	<li>
		<a href="http://www.oxmonline.com/call-duty-modern-warfare-3-review?page=0,1">OXM</a> (<strong>95/100</strong>): "Sure, we can come up with a list of things we'd love to see from the series - whether it's a revamped campaign approach or a revitalized game engine and aesthetic - but when everything here is this well-executed and offers so many enduring thrills, it's hard to knock it too much. <em>MW3</em> absolutely delivers."</li>
	<li>
		<a href="http://www.gametrailers.com/gamereview.php?id=14839">Game Trailers</a> (<span style="font-weight: bold;">93</span><strong>/100</strong>): "As attention spans dissipate, games like this strike the sweet spot of time spent versus reward gained. Yet there's also an extremely deep multiplayer experience where the changes seem minimal but pack a big punch. If you're expecting a huge departure from what's come before you'll be disappointed, but fans will get exactly what they're looking for. World War III shouldn't be this fun."</li>
	<li>
		<a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/reviews/call-of-duty-modern-warfare-3-review-6344474?metacritic">Gamespot</a> (<strong>85/100</strong>): "Whatever diversions or innovations may lie in <em>Modern Warfare 3</em>'s future, the competitive multiplayer still offers the same sweet satisfaction you've come to expect from the series. This is some of the best online shooter action around, and with the daunting challenges of Spec Ops and the exciting, globe-trotting campaign, <em>Modern Warfare 3</em> stands tall as another great descendant of the game that changed a generation. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-11-08-call-of-duty-modern-warfare-3-review">Eurogamer</a> (<span style="font-weight: bold;">8</span><strong>0/100</strong>): "Whatever next year's entry brings, some measure of reinvention will be essential. For now, its exuberant blend of testicular bravado and blockbuster gloss ensures that Call of Duty retains its crown as the shooter genre's biggest, boldest rollercoaster ride for at least one more year."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/">Modern Warfare 3 (11/8/2011)</a></strong></p><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590459"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590460"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590461"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590462"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modern-warfare-3-11-8-2011/#4590463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/mw3review4_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/">Metareview: Call of Duty: Modern Warfare 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/metareview-call-of-duty-modern-warfare-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-modern-warfare-3</category><category>Infinity-Ward</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>sledgehammer-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Batman: Arkham City]]></title><link>http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/</guid><comments>http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/#comments</comments><description><![CDATA[<div style="text-align: center;">
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			<a href="http://www.joystiq.com/2011/10/18/metareview-batman-arkham-city/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/batmanpreviewdph530px.jpg" style="width: 530px; height: 298px;" /></a></div>
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The entire gang is back. Developer Rocksteady studios returns to Gotham City, along with Batman scribe Paul Dini, and Mark "Luke Skywalker" Hamill in what he says will be his "<a href="http://www.joystiq.com/2010/05/27/mark-hamill-plans-to-retire-from-joker-role-after-batman-arkham/">last hurrah</a>" as Joker. And the result is that <em>Batman: Arkham City</em> could very well become Joystiq's top game of 2011, something its predecessor was <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-batman-arkham-asylum/">arguably robbed of in 2009</a>.<br />
<br />
Coincidentally, <em>Arkham City</em> sees a similar competitive match-up this year, facing new <em>Assassin's Creed</em> and <em>Uncharted</em> entries, whose sequels were the <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-assassins-creed-2/">two</a> <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/">titles</a> that defeated the dark knight two years ago. At the moment, though, <em>Arkham City</em> is <a href="http://www.joystiq.com/2011/10/14/batman-arkham-city-review/">universally acclaimed</a> as one of the best games of the year.<br />
<ul>
	<li>
		<a href="http://www.giantbomb.com/batman-arkham-city/61-29443/reviews/">Giant Bomb</a> (<strong>5/5</strong>): "Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison."</li>
	<li>
		<a href="http://www.gameinformer.com/games/batman_arkham_city/b/xbox360/archive/2011/10/14/the-best-licensed-video-game-ever-made.aspx">Game Informer</a> (<strong>100/100</strong>): "The size of the game is daunting. I still have a ways to go to reach 100 percent, but I wouldn't be surprised if I have invested over 60 hours so far. Throw in the new game plus and a dizzying number of combat challenges for both Batman and his feline friend and this game could be one of the biggest and most enjoyable time sinks of the year."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/119/1199706p1.html">IGN</a> (<strong>95/100</strong>): "<em>Batman: Arkham City </em>isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored. The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout looking back. I've beaten this thing twice and still want to call in sick and chase Riddler Trophies. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-10-14-batman-arkham-city-review">Eurogamer</a> (<span style="font-weight: bold;">9</span><strong>0/100</strong>): "If it's lacking something, it's surprise. <em>Arkham City</em> has nothing that beats the first game's brilliant unveilings and fourth-wall mind-tricks (although it has a go at an equivalent) and it can't trump the central, crucial realization that somebody had finally made a Batman game that was enriched by its license rather than subtly crippled by it. Instead, though, you get refinement: better bosses, slicker animation, and more to think about on a second-to-second basis."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/batman-arkham-city-1/">Batman: Arkham City</a></strong></p><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity199catwoman-kicking-boot_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity207catwomandive_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525040"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity215catwomanlazers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity222batmanevade_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-city-1/#4525042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/batmanarkhamcity222detectivefreeze_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/">Metareview: Batman: Arkham City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/19/metareview-batman-arkham-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Rocksteady</category><category>Rocksteady-Studios</category><category>Warner-Bros</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Deus Ex: Human Revolution]]></title><link>http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/</guid><comments>http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/deusexmeta530.jpg" vspace="4" /></a></div>
Looks like <a href="http://www.joystiq.com/game/deus-ex-human-revolution-review/"><em>Deus Ex: Human Revolution</em></a> is setting a high bar for the deluge of mega-titles launching between now and the holidays. Our <a href="http://www.joystiq.com/2011/08/22/deus-ex-human-revolution-review/">review</a> called the title "an imperfect, complex and ambitious reminder of what a game can be when it's unafraid." That theme plays out in several other reviews, with the imperfections being far outweighed by the game's considerable execution and ambition.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-08-22-deus-ex-human-revolution-review">Eurogamer</a> <strong>(90/100):</strong> "<em>Deus Ex: Human Revolution</em> is probably not as perfect as I'm making it sound. Some of the rules about what's interactive and not seem quite arbitrary, which is a pretty blatant failing in a game which tries so hard to make you feel like you're not being restricted, and while the level design is clever and varied, the interior design definitely is not, and there's also a lot of repetition in the incidental details."</li>
	<li>
		<a href="http://ps3.ign.com/articles/118/1189592p1.html">IGN</a> <strong>(90/100):</strong> "It's a visionary, considered piece of work, and while my thoughts drift to the things that could have been and the compromises made due to the possibilities of video games in 2011, they're just as quick to consider playing through it again. <em>Human Revolution</em> is a smart, rewarding piece of transhumanist noir that does justice not just to <em>Deus Ex</em>, but to the fiction that inspired it. "</li>
	<li>
		<a href="http://www.gametrailers.com/gamereview.php?id=5780">GameTrailers</a> <strong>(87/100):</strong> "<em>Deus Ex</em> offers a good deal of mischief to get into, and it's all backed up by a great stealth system and a solid shooting game. With its variable story, as well as how it encourages you to alter your approach to obstacles, it's also a game that rewards multiple playthroughs. The future is bleak and at times ugly, but we wouldn't have it any other way."</li>
	<li>
		<a href="http://www.1up.com/reviews/review-deus-human-revolution-best-stealth-action-mgs">1UP</a> <strong>(A):</strong> "<span class="articleText">I don't normally replay games, but there are exceptions: I've probably played through <em>Metal Gear Solid 3</em> a dozen times and <em>Deus Ex</em> about four. I have a feeling that <em>DEHR</em> is going to be one of those games. I'm loving the sheer amount of choice I have because it's up to me to discover it. </span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/">Deus Ex: Human Revolution (8/22/11)</a></strong></p><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadameliza_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamathisdesk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamlistening_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotadamstealthyapproach_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deus-ex-human-revolution-8-22-11/#4384839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/dxhrscreenshotfedorova_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/">Metareview: Deus Ex: Human Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/metareview-deus-ex-human-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deus-ex-human-revolution</category><category>Eidos-Montreal</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Aug 2011 17:58:00 EST</pubDate></item><item><title><![CDATA[Metareview: Child of Eden]]></title><link>http://www.joystiq.com/2011/06/15/metareview-child-of-eden/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/15/metareview-child-of-eden/</guid><comments>http://www.joystiq.com/2011/06/15/metareview-child-of-eden/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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		<a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/childofedenblob530.jpg" vspace="4" /></a></div>
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<em>Child of Eden</em> delivers a compelling, "<a href="http://www.joystiq.com/2011/06/14/child-of-eden-review/">stirring</a>" experience that'll leave you wanting more when it suddenly stops. Q Entertainment's mini masterpiece is praised for being "better with Kinect," receiving acclaim across the board for its use of Microsoft's motion tracking peripheral. If there's one criticism that pops up over and over again it's the game's length, but <em>Child of Eden</em> is apparently a grand introduction to the next generation of Kinect titles.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-06-14-child-of-eden-review">Eurogamer</a> <strong>(90/100):</strong> "If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines. "</li>
	<li>
		<a href="http://xbox360.ign.com/articles/117/1176177p1.html">IGN</a> <strong>(85/100):</strong> "It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect. "</li>
	<li>
		<a href="http://www.gamespot.com/xbox360/action/child-of-eden/review.html">Gamespot</a> <strong>(85/100):</strong> "Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. "</li>
	<li>
		<a href="http://www.gameinformer.com/games/child_of_eden/b/xbox360/archive/2011/06/14/review.aspx">Game Informer</a> <strong>(80/100):</strong> "A few unlockables give Child of Eden replay value, including an additional challenge mode level, art and video galleries, and decorations for Lumi's garden in the main menu screen. However the most valuable prize is new visual effects. Selecting a different cosmetic effect drastically changes the aesthetic of each archive, giving the levels a whole new feel. Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon." <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/">Child of Eden (9/27/2010)</a></strong></p><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400019"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea008evolution_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400020"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea010matrix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400021"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea011evolution_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoes006matrix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/child-of-eden-tgs-2010-0/#3400024"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoes008matrix_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/">Metareview: Child of Eden</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jun 2011 23:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19967503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/15/metareview-child-of-eden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child-of-eden</category><category>Kinect</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>Q-Entertainment</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Jun 2011 23:01:00 EST</pubDate></item><item><title><![CDATA[Metareview: Duke Nukem Forever]]></title><link>http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/</guid><comments>http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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		<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dnfvegas1_530x298.jpg" /></div>
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The world has changed, but Duke Nukem remains the same ... for better or for worse, or for <a href="http://www.joystiq.com/2011/06/10/duke-nukem-forever-review-fail-to-the-king-baby/">worserer</a>. The legendary development of <em><a href="http://www.joystiq.com/game/duke-nukem-forever">Duke Nukem Forever</a></em> has come to an end and it would seem that, unless you're mainlining nostalgia, the almost decade-and-a-half wait hasn't been worth it:<br />
<ul>
	<li>
		<a href="http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/">PC Gamer</a> <strong>(80/100):</strong> "I'm sure that years of anticipation will spoil <em>Duke Nukem Forever </em>for some-there's no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/117/1175639p1.html">IGN</a> <strong>(55/100):</strong> "<em>Duke Nukem Forever</em> isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design."</li>
	<li>
		<a href="http://www.guardian.co.uk/technology/gamesblog/2011/jun/10/duke-nukem-forever-game-review">Guardian</a> <strong>(40/100):</strong> "A mark for nostalgia then - it's the Duke, after all - and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months."</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review">Eurogamer</a> <strong>(30/100):</strong> "For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo. The appeal of Duke Nukem lives on. But your time and money would be better spent reliving his iconic past than bearing witness to this gruesomely mangled resurrection." <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/">Duke Nukem Forever (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3come-get-some_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3dam_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211707"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3forklift_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3gonna-stomp-you_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/duke-nukem-forever-e3-2011/#4211709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dukeforevere3minecave_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/">Metareview: Duke Nukem Forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Jun 2011 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>duke-nukem-forever</category><category>gearbox</category><category>gearbox-software</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 13 Jun 2011 11:40:00 EST</pubDate></item><item><title><![CDATA[Metareview: L.A. Noire]]></title><link>http://www.joystiq.com/2011/05/17/metareview-la-noire/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/17/metareview-la-noire/</guid><comments>http://www.joystiq.com/2011/05/17/metareview-la-noire/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/lanoirehomicideimage9x_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
<a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a> is the game we found "<a href="http://www.joystiq.com/2011/05/16/la-noire-review/">too interesting to ignore</a>." As for other folks?<br />
<ul>
	<li>
		<a href="http://www.giantbomb.com/la-noire/61-21500/reviews/">Giant Bomb</a> <strong>(5/5):</strong> "The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed."</li>
	<li>
		<a href="http://www.1up.com/reviews/la-noire-review">1UP</a> <strong>(A):</strong> "<span class="articleText">Despite the shortcomings of the combat, it still doesn't detract from the overall experience of <em>L.A. Noire</em>. By the end of the game, I felt like a seasoned gumshoe with years of experience under my belt. The evidence-gathering gameplay, and conversation-based puzzles requiring actual logic took me completely by surprise -- not just because of how "real" it seemed, but by how entertained I was just doing it all.</span>"</li>
	<li>
		<a href="http://www.gamespot.com/ps3/adventure/lanoire/review.html?tag=topslot;title;1">Gamespot</a> <strong>(90/100):</strong> "<em>L.A. Noire</em> is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun. "</li>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review">Eurogamer</a> <strong>(80/100):</strong> "But where <em>Ace Attorney</em> carries you through on winning characterization and a swift interface, <em>L.A. Noire</em>'s realistic, low-key style gives this process a very different pace and flavor. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/">L.A. Noire (4/1/11)</a></strong></p><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/144_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022057"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/145_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022058"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/146_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/147_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/l-a-noire-4-1-11/#4022060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/148_thumbnail.jpg" alt="" title="" /></a></div></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/">Metareview: L.A. Noire</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 May 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19942699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/17/metareview-la-noire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LA-Noire</category><category>metacritic</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>Team-Bondi</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 17 May 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Portal 2]]></title><link>http://www.joystiq.com/2011/04/21/metareview-portal-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/21/metareview-portal-2/</guid><comments>http://www.joystiq.com/2011/04/21/metareview-portal-2/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<div style="text-align: center;">
		<a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/portal2boxmain530.jpg" vspace="4" /></a></div>
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It appears GLaDOS <em>was</em> still alive after the conclusion of the first game!? What a twist! Our summer crush with the original <em>Portal</em> has now evolved into a full-blown relationship with <em>Portal 2</em>, and <a href="http://www.joystiq.com/2011/04/20/portal-2-review/">we aren't disappointed</a>. Actually, it seems hardly anyone is ... well, except for the <a href="http://www.metacritic.com/game/pc/portal-2/user-reviews">users who didn't appreciate</a> Valve's conclusion to its <a href="http://www.joystiq.com/tag/portal-2,arg">ARG marketing stunt</a>.<br />
<ul>
	<li>
		<a href="http://www.eurogamer.net/articles/2011-04-19-portal-2-review">Eurogamer</a> <strong>(100/100):</strong> "<em>Portal</em> is perfect. <em>Portal 2</em> is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece. "</li>
	<li>
		<a href="http://xbox360.ign.com/articles/116/1162433p1.html">IGN</a> <strong>(95/100):</strong> "<em>Portal 2</em> makes the original look like the prototype it was. It's filled with a larger cast of characters vividly brought to life through brilliant writing and some of the best voice acting in video games. Its puzzles are challenging without being unreasonable, and, once you're finished with the single-player mode, one of the best co-operative experiences on the market awaits."</li>
	<li>
		<a href="http://www.gamespot.com/pc/action/portal-2/review.html">Gamespot</a> <strong>(90/100):</strong> "As you journey through the massive Aperture facility, it becomes clear that <em>Portal 2</em> does not merely come after Portal. Instead, it radiates outward from its predecessor, simultaneously illuminating the world that gave rise to <em>Portal</em> and continuing the adventure that began there. The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how <em>Portal 2</em> manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans."</li>
	<li>
		<a href="http://www.next-gen.biz/features/portal-2-review">Edge</a> <strong>(90/100):</strong> "Valve has a pretty good record with the number two, but attempting to inflate <em>Portal</em>'s perfectly formed package could easily have been a disaster. Naturally, the sequel doesn't feel as bracingly fresh as the 2007 game, but it's precisely the sort of dizzying follow-up the original deserves."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/">Metareview: Portal 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Apr 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19920074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/21/metareview-portal-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>Valve</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 21 Apr 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: Homefront]]></title><link>http://www.joystiq.com/2011/03/17/metareview-homefront/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/metareview-homefront/</guid><comments>http://www.joystiq.com/2011/03/17/metareview-homefront/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/17/metareview-homefront/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/homefrontface530.jpg" vspace="4" /></a></div>
There is definitely a war going on in <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a>, especially in the game's review scores. We <a href="http://www.joystiq.com/2011/03/15/homefront-review/">weren't exactly keen on the game</a>, but hardly anybody seems to be. The general consensus has the game taking significant lambasting by outlets over the short, mediocre single-player campaign, tempered by what the title has going on in multiplayer:<br />
<ul>
	<li>
		<a href="http://www.gamepro.com/article/reviews/218513/homefront">GamePro</a> <strong>(4/5):</strong> "<em>Homefront</em> does a whole lot right, delivering powerful imagery and actions on the single-player side, as well as interesting multiplayer alterations, but neither end feels fully realized. ... Should Kaos expand on this promising start with meaningful and memorable additions in a sequel, <em>Homefront</em> may prove a potent franchise in no time at all."</li>
	<li>
		<a href="http://www.gameinformer.com/games/homefront/b/xbox360/archive/2011/03/15/homefront-review-a-worthy-fight-undermined-by-lack-of-polish.aspx">Game Informer</a> <strong>(70/100):</strong> "Thanks to some well-crafted maps and a unique in-game economy, the multiplayer fares better than the campaign. Rather than give each team a set number of vehicles at the start of the match, <em>Homefront</em> rewards you with Battle Points for each kill, assist, or flag capture."</li>
	<li>
		<a href="http://xbox360.ign.com/articles/115/1155414p1.html">IGN</a> <strong>(70/100):</strong> "[<em>Homefront</em>] controls and feels like a typical shooter, looks like a game that's several years old, and most importantly, has an inexcusably brief campaign. Multiplayer is <em>Homefront</em>'s redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. "</li>
	<li>
		<a href="http://www.1up.com/reviews/homefront-review">1UP</a> <strong>(B-):</strong> "<span class="articleText">Kaos Studios has made a competent shooter to accompany an engrossing story, one I'm more than willing to finish (assuming a sequel will be made). Multiplayer is where the game's real value lies, and it's certainly more than competent. There's a polish to the online mode that speaks to the developer's true talent.</span>"</li>
	<li>
		<a href="http://www.giantbomb.com/homefront/61-26633/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "Whether or not you decide to pick up <em>Homefront</em> should rely entirely on how much you want to play its multiplayer. It's not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it's a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game's single-player campaign proves to be."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/homefront-multiplayer/">Homefront (multiplayer)</a></strong></p><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/homefront-multiplayer/#3438393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/thq-homefront-multiplayer-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/metareview-homefront/">Metareview: Homefront</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/metareview-homefront/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19883110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/metareview-homefront/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homefront</category><category>Kaos</category><category>kaos-studios</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>THQ</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 17 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Assassin's Creed: Brotherhood]]></title><link>http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/</guid><comments>http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ac-bros-110410-530w.jpg" /></a></div>
We may still be unsure if <em>Assassin's Creed: Brotherhood</em> is a sequel or expansion, but the game is so good we're not gonna get too wrapped up in trying to classify it. Our <a href="http://www.joystiq.com/2010/11/16/assassins-creed-brotherhood-review/">assessment</a> of the <em>Assassin</em> sequel seems to be in line with the <em>sharp</em> reviews from other outlets:<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-11-16-assassins-creed-brotherhood-review">Eurogamer</a> <strong>(100/100):</strong> "It's one of many finishing touches to a game that started life as what sounded suspiciously like a fund-raising stopgap conceived on the back of an overdrawn chequebook and blurted out during a conference call. <em>Assassin's Creed: Brotherhood</em> is anything but that, however - it's one of the best games of 2010. "</li>
    <li><a href="http://gameinformer.com/games/assassins_creed_brotherhood/b/xbox360/archive/2010/11/16/review.aspx">Game Informer</a> <strong>(93/100):</strong> "Filled with new gameplay, storylines, mechanical improvements, and multiplayer, <em>Assassin's Creed: Brotherhood</em> is far more than an expansion. Though <em>Brotherhood</em> lacks some of the sense of discovery and newness that characterized <em>Assassin's Creed II</em>, if you look past the surface similarities you'll uncover a host of new thrills."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3182399&amp;p=4">1Up</a> <strong>(A-):</strong> "<span class="articleText">There are still so many other small details I could talk about, but they all hammer home the same point: this is a great game.</span>"</li>
    <li><a href="http://www.gamespot.com/xbox360/action/assassinscreedbrotherhood/review.html">Gamespot</a> <strong>(85/100):</strong> "You may never have thought that <em>Assassin's Creed</em> begged for a multiplayer component, but <em>Brotherhood</em> introduces one nevertheless. ... The measured tempo won't be appealing to those who thrive on ceaseless thrills, but <em>Brotherhood's</em> tense tug-of-war pacing makes it an appealing alternative that rewards you for careful and clever assassinations. "</li>
    <li><a href="http://xbox360.ign.com/articles/113/1134822p1.html">IGN</a> <strong>(80/100):</strong> "It also introduces an innovative multiplayer suite, for which the team(s) should be applauded. At the end of the day, it depends what you're looking for. If you're new to <em>Assassin's Creed</em>, this is a solid entry, but picking up the threads of the convoluted story may be a challenge. If you're an experienced assassin, on the other hand, expect to tread pretty similar ground to the last title. "</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/">Assassin's Creed: Brotherhood (10/19/10)</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479301"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps22palazziosmugglerchasessoldier_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps23palazzioharlequinkillsengineer_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479303"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps34venicealliancemodesmugglerco-opassassination_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbmps35palaziowantedmodefootpadassassination_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-10-19-2010/#3479305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/acbsps24guncounter_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/">Metareview: Assassin's Creed: Brotherhood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Nov 2010 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/16/metareview-assassins-creed-brotherhood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-Brotherhood</category><category>Assassins-Creed-Multiplayer</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 16 Nov 2010 19:55:00 EST</pubDate></item><item><title><![CDATA[Metareview: Medal of Honor]]></title><link>http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/</guid><comments>http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/moh530main.jpg" /></a></div>
In our <a href="http://www.joystiq.com/2010/10/12/medal-of-honor-review/">review of <em>Medal of Honor</em></a> we said the "campaign is an exceptional experience, but the total package simply doesn't beat <em>Call of Duty</em>." The real drag was the game's "unremarkable" multiplayer, developed by DICE, not standing up to the single-player campaign or being able to headshot <em>Call of Duty</em>'s twitch-based multiplayer, its clear inspiration and competition. Critical opinion of <em>Medal of Honor</em> is definitely mixed.<br />
<ul>
    <li><a href="http://www.eurogamer.net/articles/2010-10-12-medal-of-honor-review">Eurogamer</a> <strong>(80/100):</strong> "As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, <em>Medal of Honor</em> is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to <em>Bad Company 2</em>."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181860&amp;p=4">1Up</a> <strong>(B):</strong> "<span class="articleText">But while the multiplayer is very much a worthwhile experience, it lacks the scope and grandeur of <em>Modern Warfare 2</em>, let alone the upcoming <em>Black Ops</em>. By comparison, the number of play modes and customization/rank options seem quite limited, and it's hard to believe fevered <em>Call of Duty</em> or <em>Bad Company 2</em> players will break from their current favorites to dedicate themselves to <em>Medal of Honor</em>.</span>"</li>
    <li><a href="http://gameinformer.com/games/medal_of_honor/b/xbox360/archive/2010/10/12/ea-s-reboot-fails-to-polish-tarnished-medal-of-honor-franchise.aspx">Game Informer</a> <strong>(70/100):</strong> "All the parts for a great multiplayer experience are here - class unlocks, a variety of familiar modes, lots of guns - but they don't come together in a way that makes <em>Medal of Honor</em> a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out."</li>
    <li><a href="http://xbox360.ign.com/articles/112/1127285p1.html">IGN</a> <strong>(60/100):</strong> "Swinging wildly between the horrors and danger of war and unrealistic action movie moments and hampered by a surplus of boring scripted sequences, not even DICE's talented multiplayer designers are able to elevate <em>Medal of Honor</em> to something memorable."</li>
    <li><a href="http://www.giantbomb.com/medal-of-honor/61-29336/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. <em>Medal of Honor</em> alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd."</li>
</ul>
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/medal-of-honor-10-12/">Medal of Honor (10/12/10)</a></strong></p><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458343"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458344"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458345"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/medal-of-honor-10-12/#3458346"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/jsmohscreen-20_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/">Metareview: Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Oct 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19671376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/13/metareview-medal-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DICE</category><category>EA</category><category>Electronic-Arts</category><category>Medal-of-Honor</category><category>Medal-of-Honor-2010</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 13 Oct 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Castlevania: Lords of Shadow]]></title><link>http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/</guid><comments>http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/castlevanialos530-1.jpg" /><br />
</a></div>
Now that you've read <a href="http://www.joystiq.com/2010/10/06/castlevania-lords-of-shadow-review/">our review</a> of <em><a href="http://www.joystiq.com/game/castlevania-lords-of-shadow">Castlevania: Lords of Shadow</a> -- </em>you have, <em>haven't you</em>? -- let's find out what other outlets thought of the series' latest stab at a 3D interpretation. Turns out, it would seem there are some issues reconciling this as a "Castlevania" game. If we had control of space and time (and, believe, we're working on it), we'd totally want to see the scores if <em>Castlevania</em> was completely removed from the title and the game was released just as <em>Lords of Shadow</em>. It may have scored just a little higher.<br />
<ul>
    <li><a href="http://gameinformer.com/games/castlevania_lords_of_shadow/b/ps3/archive/2010/09/28/castlevania-lords-of-shadow-review.aspx">Game Informer</a> <strong>(90/100):</strong> "This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D <em>Castlevania</em>, but also what talented developer MercurySteam does next. Don't let the deluge of fall releases or the 3D <em>Castlevania</em> stigma keep you from this amazing quest."</li>
    <li><a href="http://www.eurogamer.net/articles/2010-09-28-castlevania-lords-of-shadow-review?page=1">Eurogamer</a> <strong>(80/100):</strong> "In the future, we can only hope that a developer finds a way to deliver more of the core series components - of buildings that you piece together through exploration, of back-tracking that never seems like a chore. For now, though, even with a missing piece of that magnitude, MercurySteam has managed to deliver a game that's heartfelt, handsome, and quietly distinct."</li>
    <li><a href="http://www.gamespot.com/ps3/action/lordsofshadow/review.html">Gamespot</a> <strong>(75/100):</strong> "The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when <em>Castlevania</em> ignores what it does so well (action) for the sake of creating a more diverse experience."</li>
    <li><a href="http://ps3.ign.com/articles/112/1124315p1.html">IGN</a> <strong>(75/100):</strong> "Pretty much anything you would expect to find in a <em>Castlevania</em> game is not to be found here. But fans of combat-heavy action adventure games will have fun if they can excuse a lot of mindless button mashing and a couple technical issues."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181679&amp;p=37">1UP</a> <strong>(B):</strong> "<span class="articleText">This won't replace <em>Symphony of the Night</em> as the oft-argued greatest <em>Castlevania</em>, but it should finally at least put to rest complaints that there are no good 3D <em>Castlevania</em> games. If <em>Lords of Shadow</em> sees a sequel, there are lots of important, obvious improvements that need to be made, but Mercury Steam proves that they're at least on the right track.</span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/">Castlevania: Lords of Shadow (TGS 2010)</a></strong></p><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375355"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375356"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375357"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castlevania-lords-of-shadow-tgs-2010/#3375358"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/clostgs005_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/">Metareview: Castlevania: Lords of Shadow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Oct 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19663339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/06/metareview-castlevania-lords-of-shadow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Castlevania-Lords-of-Shadow</category><category>Konami</category><category>Lords-of-Shadow</category><category>Mercury-Steam</category><category>MercurySteam</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 06 Oct 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Rising 2]]></title><link>http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/</guid><comments>http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/deadrising2cover530.jpg" /></a></div>
In <a href="http://www.joystiq.com/2010/09/28/dead-rising-2-review/">our review</a> of <a href="http://joystiq.com/tag/dead-rising-2"><em>Dead Rising 2</em></a> we said the game "doesn't stray from the core principle of the original." That's a running theme in many reviews. If you thought the original <em>Dead Rising</em> just needed more of everything (pus-filled zombie warts and all), with the addition of a weapon creation system, it seems your purchase of the game is good to go.<br />
<ul>
    <li><a href="http://gameinformer.com/games/dead_rising_2/b/xbox360/archive/2010/09/24/the-apocalypse-shouldn-t-be-this-much-fun.aspx">Game Informer</a> <strong>(95/100):</strong> "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. ... This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/deadrising2/review.html">Gamespot</a> <strong>(85/100):</strong> "<em>Dead Rising 2</em> delicately balances wanton destruction with thoughtful objectives. Just about every aspect of this game is entertaining, ensuring that you're having a good time whether you're fighting psychopaths, rescuing survivors, or just trying to find hidden secrets."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3181612&amp;p=4">1UP</a> <strong>(B+):</strong> "<em><span class="articleText">Dead Rising 2</span></em><span class="articleText"> has annoying technical flaws and uninteresting boss battles. But the ability to jump into a friend's game while wearing a Borat-inspired mankini and a Servbot helmet with a lawnmower blade strapped on top help you quickly forget those problems.</span>"</li>
    <li><a href="http://www.eurogamer.net/articles/2010-09-24-dead-rising-2-review">Eurogamer</a> <strong>(80/100):</strong> "Despite the low-level irritations, <em>Dead Rising 2</em>'s focus and determination win you over. Its assured grasp of what the game is and what it isn't is worth celebrating. The harder edges of the first game have been softened a little, no doubt thanks to the involvement of a Western studio."</li>
    <li><a href="http://www.giantbomb.com/dead-rising-2/61-25187/reviews/">Giant Bomb</a> <strong>(3/5):</strong> "But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/">ZQ (Dead Rising 2 review guide)</a></strong></p><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/01-zqcovermahg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426924"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/02-trpaybackscan_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426925"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/03-zombrexscan_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zq-dead-rising-2-review-guide/#3426926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/04-healthandsafetyscandr2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/">Metareview: Dead Rising 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Oct 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19657058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/01/metareview-dead-rising-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blue-Castle-Games</category><category>capcom</category><category>dead-rising-2</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 01 Oct 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: StarCraft 2: Wings of Liberty]]></title><link>http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/</guid><comments>http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img width="530" vspace="4" hspace="0" height="350" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/starcraft2raynor530.jpg" /></div>
Okay, so we called <a href="http://www.joystiq.com/game/starcraft-ii-wings-of-liberty"><em>StarCraft 2: Wings of Liberty</em></a> "timeless" in our <a href="http://www.joystiq.com/2010/07/28/starcraft-2-review/">review</a>. Considering 12 years, 3 months, 28 days passed since the first game's release, those 108,048 hours were probably felt by some folks ... certainly not us, though, not at all -- we weren't even aware that 6,482,880 minutes had passed. Did other outlets think the 4,502 day wait was also worth it? <em>Did they even feel every one of those agonizing 388,972,800 seconds?!</em>
<ul>
    <li><a href="http://www.videogamer.com/pc/starcraft_2/review.html">VideoGamer</a> <strong>(100/100</strong>): "<em>StarCraft II </em>can be daunting, distressing and demanding but it's one of the richest and most expertly produced video games of recent years. <em>StarCraft II</em> is a shot in the arm for the RTS genre, filling a void that's been left dormant for far too long - about 12 years, actually. <em> StarCraft</em> is dead. Long live <em>StarCraft</em>."</li>
    <li><a href="http://www.giantbomb.com/starcraft-ii-wings-of-liberty/61-20674/reviews/">GiantBomb</a> <strong>(5/5</strong>): "<em>StarCraft II</em> expertly walks the line between remaining faithful to its design legacy and evolving everything about itself that <i>can</i> evolve without fundamentally changing what the game is. ... There's a good reason the original <em>StarCraft</em> persisted for over a decade, and its sequel is fully equipped to pick up the torch and carry on for at least as long. "</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=4868">GameTrailers</a> (<strong>95/100</strong>): "If judged solely on its failure to resolve its story, <em>Wings of Liberty</em> could have been a disappointment. But with a production so carefully thought out, masterfully designed, and flawlessly executed, it's impossible to come away from the game with a negative impression. <em>Starcraft II</em> is the sequel that we've been waiting for."</li>
    <li><a href="http://www.computerandvideogames.com/article.php?id=257857">CVG</a> (<span style="font-weight: bold;">93</span><strong>/100</strong>): "<span class="text_article_body">Minor niggles such as a slightly dated look and a smaller scale than we've seen elsewhere are the price of such smooth-running gameplay - and the micromanagement that allows room for interpretation and playing style is a treat. Ultimately, it's a price worth paying. As one of the most anticipated games of all time, Blizzard had a great deal on its shoulders with this. We're pleased to say it doesn't disappoint.</span>"</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/starcraft-2-concept-art/">StarCraft 2 (concept art)</a></strong></p><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss18-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss105-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss63-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss92-hires_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/starcraft-2-concept-art/#3214504"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ss57-hires_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/">Metareview: StarCraft 2: Wings of Liberty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19572347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/02/metareview-starcraft-2-wings-of-liberty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>Metareview</category><category>metareviews</category><category>pc</category><category>Starcraft-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 02 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dark Void]]></title><link>http://www.joystiq.com/2010/01/20/metareview-dark-void/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/metareview-dark-void/</guid><comments>http://www.joystiq.com/2010/01/20/metareview-dark-void/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=%22dark+void%22&amp;ty=3&amp;x=0&amp;y=0"><img hspace="0" height="350" width="580" vspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/darkvoid580punch.jpg" /></a></div>
We <a href="http://www.joystiq.com/2010/01/19/review-dark-void/">didn't love <em>Dark Void</em></a>, but with an average <a href="http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=%22dark+void%22&amp;ty=3&amp;x=0&amp;y=0">metacritic score of 59</a>, it looks like the review sites just laid into Capcom's latest franchise attempt, despite its cool premise. The highest score so far actually comes from <em>Playstation: The Official Magazine</em>, which gave the game an 80. Here's what other outlets thought of <em>Dark Void</em>:
<ul>
    <li>Game Informer <strong>(70/100)</strong>: "Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through." [Feb 2010, p.95]</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3177649&amp;p=37">1UP</a> <strong>(C+)</strong>: "It begins with a fantastic introduction to flight, and ends with an all-out aerial dogfight followed by a suitably epic boss battle. ... It's just a damn shame that the nigh-amazing <span style="font-style: italic;">'</span><i>The Rocketeer</i> versus UFOs' premise crashes hard into 'tepid Gears of Uncharted knock-off' ground."</li>
    <li><a href="http://ps3.ign.com/articles/106/1061885p1.html">IGN</a> <strong>(50/100)</strong>: "I don't hate<em> Dark Void</em>, but I don't care for it, either. This is one of those titles that just exists; I doubt few will remember it this time next year."</li>
    <li><a href="http://www.wired.com/gamelife/2010/01/dark-void-review/">Wired</a> <strong>(40/100)</strong>: "Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, <cite>Dark Void</cite> is a pretty short game with an anticlimactic ending that does little more than set up a sequel ... In all other respects, <cite>Dark Void</cite> was an ambitious project that just didn't make it off the ground."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/metareview-dark-void/">Metareview: Dark Void</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=%22dark+void%22&amp;ty=3&amp;x=0&amp;y=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/metareview-dark-void/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19323995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/metareview-dark-void/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>capcom</category><category>dark-void</category><category>Metareview</category><category>metareviews</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 20 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Borderlands]]></title><link>http://www.joystiq.com/2009/10/20/metareview-borderlands/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/metareview-borderlands/</guid><comments>http://www.joystiq.com/2009/10/20/metareview-borderlands/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/search/process?sort=relevance&amp;termtype=all&amp;ts=%22borderlands%22&amp;ty=3&amp;button=search"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/borderlandsfinal580212.jpg" /></a></div>
Initial reviews of Gearbox's<em> <a href="http://www.joystiq.com/tag/Borderlands/">Borderlands</a></em> (<a href="http://www.joystiq.com/2009/10/19/now-playing-october-19-25-2009/#top">out this week</a>) have been fairly positive. There's some crosstalk about how to define <em>Borderlands'</em> genre, but it might be most simply described as a <em>Diablo</em>-esque shooter. While you can take the game on alone, the online and couch co-op modes seem to be universally praised for their ability to melt away the bland elements of <em>Borderlands</em>. It's much better with friends, apparently.<br />
<ul>
    <li><a href="http://gameinformer.com/games/borderlands/b/xbox360/archive/2009/10/19/borderlands-review.aspx">Game Informer</a> (<strong>93/100</strong>): "<em>Borderlands</em> attempts many things, which in this medium can often end with a laundry list of features but no fully-developed ones. This is one of the rare occasions where all of the new experiences a game brings to the table work out splendidly, especially when viewed as an entire package. Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality."</li>
    <li><a href="http://xbox360.ign.com/articles/103/1035922p1.html">IGN</a> (<strong>88/100</strong>): "Gearbox's <em>Borderlands</em> is without a doubt a slick, satisfying hybrid title for those who know what to expect. If you're a shooter fan curious what the world of Pandora is all about, then you should know that this is a product built on a foundation of statistical progression, character customization, and one that holds item acquisition high above interesting quest structure and narrative. At the same time, it plays like a shooter, requiring twitch skills to dominate the droves of enemies that stand in between you and your search for a mysterious vault."</li>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=5366">GameTrailers</a> (<strong>84/100</strong>): "<em>Borderlands</em> is a bit of a grind-fest, but that's part of the fun, as you take on tougher enemies and hunt for bigger and badder gear. The co-op play is integrated seamlessly, and there's a huge world to explore with friends or on your own."</li>
    <li><a href="http://www.giantbomb.com/brutal-legend/61-20700/reviews/">Giant Bomb</a> (<strong>4/5</strong>): "The structure of <em>Borderlands</em> makes it feel like an MMO game that doesn't require you to rely on groups of other players to enjoy. Though it's probably better when you're playing online with friends, playing alone is still perfectly fine. It's also one of those games that's so strong in parts that its shortcomings become almost glaring by comparison. As such, the game's barebones story, lackluster AI, and insufficient player trading options are real disappointments that prevent the game from reaching its full potential."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/borderlands-1/">Borderlands</a></strong></p><a href="http://www.joystiq.com/photos/borderlands-1/#2171502"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/borderlands_hands-on-preview---3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-1/#2171501"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/borderlands_hands-on-preview---5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-1/#2171500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/borderlands_hands-on-preview---4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-1/#2171499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/borderlands_hands-on-preview---2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-1/#2171498"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/borderlands_hands-on-preview---1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/metareview-borderlands/">Metareview: Borderlands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/search/process?sort=relevance&amp;termtype=all&amp;ts=%22borderlands%22&amp;ty=3&amp;button=search>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/metareview-borderlands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19202872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/metareview-borderlands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>borderlands</category><category>gearbox</category><category>metareview</category><category>metareviews</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 20 Oct 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Brutal Legend]]></title><link>http://www.joystiq.com/2009/10/14/metareview-brutal-legend/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/14/metareview-brutal-legend/</guid><comments>http://www.joystiq.com/2009/10/14/metareview-brutal-legend/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=%22brutal+legend%22&amp;ty=3&amp;x=0&amp;y=0"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/eddie-and-ironheade-10122009-580px.jpg" /></a><br /></div>
Our take on Tim Schafer's <em>Br&uuml;tal Legend</em> was <a href="http://www.joystiq.com/2009/10/13/review-brutal-legend/">less-than-brutal</a>, but what about all those other reviewers out there tapping away at their keyboards -- what did they think? Turns out that Schafer maintains his visionary golden boy status, even if his latest game hits a couple sour chords.<br />
<ul>
    <li><a href="http://xbox360.ign.com/articles/103/1033952p1.html">IGN</a> (<strong>90/100</strong>): "<em>Br</em><em>&uuml;</em><em>tal Legend</em> isn't quite perfect and there is room for improvement (it's a little short, side quests are repetitive...), but when the credits roll you'll find yourself hoping for a sophomore release. Double Fine created a rich heavy metal universe and backstory full of great characters and creatures, with potential for an out-of-this-world sequel. Here's hoping Schafer and company get a chance to take us there."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/brutallegend/review.html">Gamespot</a> (<strong>85/100</strong>): "<em>Br</em><em>&uuml;</em><em>tal Legend</em> is a game that continually surprises, and it does so in a genuinely fun and interesting way. And Double Fine deserves some major respect for keeping so many aspects of the game closely tied to its subject matter. Of course, <em>Br</em><em>&uuml;</em><em>tal Legend</em> also has some shortcomings. The secondary missions are weak and the single-player campaign lasts about seven hours if you're not too keen on unlocking every single last shrine or secret item. In that respect, it's unfortunate that there's just not more of the good stuff, such as the on-foot missions with boss battles or more fleshed-out side quests."</li>
    <li><a href="http://www.wired.com/gamelife/2009/10/brutal-legend-review/">Game Life</a> (<strong>70/100</strong>): "<em>Br&uuml;tal Legend</em> does a lot of things wonderfully: It's a technically adept, graphically beautiful game with a surprisingly good story and a great soundtrack. The hybrid gameplay just doesn't meet these high standards."</li>
    <li><a href="http://www.giantbomb.com/brutal-legend/61-20700/reviews/">Giant Bomb</a> (<strong>60/100</strong>): "The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, <em>Br&uuml;tal Legend</em> will rock you. Hard."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/brutal-legend/">Brutal Legend</a></strong></p><a href="http://www.joystiq.com/photos/brutal-legend/#1347182"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/brütal-legend-screens-2-10-09_4-2102009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend/#1347181"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/brütal-legend-screens-2-10-09_3-2102009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend/#1347180"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/brütal-legend-screens-2-10-09_2-2102009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend/#1347179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/brütal-legend-screens-2-10-09_1-2102009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/brutal-legend/#1270028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/brutal-legend-logo_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/14/metareview-brutal-legend/">Metareview: Brutal Legend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Oct 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=%22brutal+legend%22&amp;ty=3&amp;x=0&amp;y=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/14/metareview-brutal-legend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19196142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/14/metareview-brutal-legend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brutal-legend</category><category>double-fine</category><category>ea</category><category>electronic-arts</category><category>metareview</category><category>metareviews</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 14 Oct 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[Metareview: Marvel Ultimate Alliance 2]]></title><link>http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/</guid><comments>http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=marvel+ultimate+alliance+2&amp;ty=0&amp;x=0&amp;y=0"><img width="580" vspace="4" hspace="0" height="326" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/marvelultimatealliance580.jpg" alt="" /></a><br /></div>
While Marvel's <em>Ultimate Alliance</em> of heroes doesn't appear to BIFF POW much new ground in Activision's new sequel, reviews describe the game as a solid effort that's likely to appeal to fans of the original outing. Even better, it features  the return of any comic book lover's greatest nemesis: the Marvel trivia minigame.
<ul>
    <li><a href="http://www.gamedaily.com/games/marvel-ultimate-alliance-2/xbox-360/game-reviews/review/7434/2337/">GameDaily</a> (<strong>80/100</strong>): "<em>Marvel Ultimate Alliance 2</em> may seem like more of the same, dig a little deeper and you'll reap its rewards. A great storyline, satisfying beat-em-up action, nifty Fusion attacks and a cornucopia of familiar and new characters make this a very friendly Alliance."</li>
    <li><a href="http://xbox360.ign.com/articles/102/1024746p1.html">IGN</a> (<strong>77/100</strong>): "I'd be remiss if I didn't mention that the trivia game and mission simulator are back and welcome distractions, but they're presented in the same way as the original game. It eventually gets to the point where you have to scratch your head and wonder why this game took three years to produce when it's so similar to the last one."</li>
    <li><a href="http://www.gamespot.com/xbox360/rpg/marvelultimateallianceiifusion/review.html">Gamespot</a> (<strong>75/100</strong>): "Not only will the campaign last you around 15 hours or so, but the branching story gives you a good reason to return. ... While <em>Marvel: Ultimate Alliance 2</em> may not take the series in a big and bold new direction, or benefit from the kind of refinement you would look for in a sequel, it does deliver the button-mashing, power-flinging, over-the-top action fans of the original would expect. And it's just good fun, even if you don't know Iron Man from Iron Fist."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3176029&amp;p=4">1UP</a> (<strong>B-</strong>): "It's still satisfying to have some buddies hop into a game and take out robots together. And I still smile when I answer a bunch of dorky Marvel Universe trivia questions in a row. I just hope that for the next <em>Marvel Ultimate Alliance</em> (or whatever they call it, maybe <em>Ultimate Marvel Amalgamation</em> or something), either Raven returns as the developer, or Vicarious Visions learns from its missteps and crafts a better game."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/">Marvel Ultimate Alliance 2</a></strong></p><a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/#2024161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/deadpool_fullbody_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/#2024162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/deadpool-big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/#2161599"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mua2_sdcc_on10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/#2161600"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mua2_sdcc_on5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/marvel-ultimate-alliance-2/#2161601"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mua2_sdcc_on8_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/">Metareview: Marvel Ultimate Alliance 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Sep 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/search/process?sb=0&amp;tfs=all&amp;ts=marvel+ultimate+alliance+2&amp;ty=0&amp;x=0&amp;y=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19163523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/metareview-marvel-ultimate-alliance-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>marvel</category><category>marvel-ultimate-alliance-2</category><category>metareview</category><category>metareviews</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 16 Sep 2009 22:00:00 EST</pubDate></item></channel></rss>