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Impressions: Metro 2033


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It's a strange yet true fact that portions of Moscow's underground Metro transit system were built to withstand a nuclear strike and serve as massive fallout bunkers in the event the Cold War ever got incredibly hot. In Metro 2033, based on the novel of the same name by Russian author Dmitry Glukhovsky, it did. What's left of Moscow's populace has been living in the Metro system for more than two decades, stations have become their own city-states and only the brave (or suicidal) venture to the surface.

We recently got to take a guided tour of THQ and 4A Games' adventure FPS based on the novel and came away with a new appreciation for sunlight, fresh air and the ability for plot-driven, scripted first person games a la Half-Life to still surprise us. We'll recount what we saw after the break.

Gallery: Metro 2033

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THQ announces 'Metro 2033,' a post-apocalyptic FPS

THQ searched high and low, and found a license that will allow the publisher to bring something new and unique to the gaming scene: a post-apocalyptic FPS. Metro 2033 is in development for PC and Xbox 360 and based on the novel of the same name by Russian author Dmitry Glukhovsky.

Ukrainian developer 4A Games' Metro 2033 is set in the subways of a ruined Moscow. You play Artyom, a young man who has never ventured outside of the Vault "Metro Station-City" to which he is loyal. His adventure takes him around the Metro system, home of other factions (some of which are hostile), and to the inhospitable above-ground world.

According to Amazon, a new English printing of the novel will be released in February. While we aren't certain that provides a time frame in which to expect THQ's version (currently slated for "2010"), it does mean that readers will be able to totally spoil the events of the game.

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