<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Ask Joystiq: hunting, singing, hating, saving</title><link>http://www.joystiq.com/2008/03/28/ask-joystiq-hunting-singing-hating-saving/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/28/ask-joystiq-hunting-singing-hating-saving/</guid><comments>http://www.joystiq.com/2008/03/28/ask-joystiq-hunting-singing-hating-saving/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.joystiq.com/tag/ask-joystiq"><strong><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/ask-joystiq-ii-490.jpg"  alt="" /></strong></a><br /></div>
This week on <a href="http://www.joystiq.com/tag/ask-joystiq">Ask Joystiq</a>, we tackle <em>Smash Bros Brawl</em>'s quirky saving preferences, universal disdain for <em>Metroid II</em>, the <em>Smash Bros Brawl</em> theme song, and the hunt for a classic Apple II platformer.<br /><br />If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at <strong>ask AAT joystiq DAWT com</strong> (and yes, we write it that way for a reason).<strong><br /><br />Q: If you haven't noticed by now, you cannot save your [<em>Super Smash Bros. Brawl</em>] game save to an SD card. However, you can save Vault data (Replays, Snapshots, and Custom Maps) to an external SD card. What gives?<br /></strong><em>-Andy<br /><br /></em>We asked Nintendo the same thing and got a predictable no comment, but we expect the answer has something to do with forcing players to unlock the game's myriad characters, stages, trophies and stickers on their own. This seems a little overbearing to us, though ... what does Nintendo care if we want to just unlock everything outright? This isn't like Xbox Live, where <a href="http://www.joystiq.com/2008/03/25/cheaters-branded-on-xbox-live-gamerscore-reset/">cheaters get an unfair advantage</a> on the Gamerscore boards -- with <em>SSBB</em>, the only person a cheater is cheating is themselves.<br /><br /><br /><strong>Q: Why all the hate for <em>Metroid II</em>? I think it's pretty awesome IMO.<br /></strong><em>- M2Fan</em><strong><br /><br /></strong>We won't disagree with you there, M2Fan, but <em>Metroid II: Return of Samus</em> on Game Boy has always taken a lot of flak from the gaming community. A <a href="http://www.1up.com/do/reviewPage?cId=3118295&amp;p=17">particularly seething review</a> from 1UP's Jeremy Parish breaks down the hate quite nicely: stiff controls, repetitive background art, artificially constrained level design, and a soundtrack that pales in comparison to Hiroo "Hip" Tanaka's scores for the original NES title.<br /><br />Of course, we feel that there's still a lot to love about <em>Metroid II</em>. The title introduced some of Samus's most integral weapons, such as the Spring Ball and Space Jump, and nobody can deny that the evolving Metroid designs were quite inspired. What's more, <em>Metroid II</em> brought us more <em>Metroid</em> (on a portable, no less!), and set up the story for the universally-acclaimed <em>Super Metroid</em>. It definitely holds a <a href="http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/">special place in our hearts</a>.<br /><strong><br />Q: Back in 1995 or so, I used to play a platforming game on an old Apple computer, and I can't seem to track it down. You controlled a little pixelated man in a hat, collecting coins in an underground maze. The further down you went, the creepier the rooms got. The rooms had conveyor belts, rolling skulls and lots of ladders. Please help me find this missing piece of my childhood!<br /></strong><em>- Nostalgic Gamer<br /></em><br />We had to put on our thinking caps for this one. If the Apple computer was "old" back in 1995, our best guess is that it was the Apple II, which had a number of classic platforming titles. Our first guess was <em>Lode Runner</em>, but the little man was lacking a hat, and there were no rolling skulls to be found. Next we stumbled upon <em>Miner 2049er</em>, which starred the hat-wearing Bounty Bob, but lacked the type of downward-moving gameplay described.<br /><br />Luckily, we think we've found the game you're looking for: <a href="http://en.wikipedia.org/wiki/Montezuma%27s_Revenge_%28video_game%29"><em><strong>Montezuma's Revenge</strong></em></a>. The unfortunately-titled platformer has players collecting jewels through the labyrinthine maze of Montezuma's tomb. It's got ladders, conveyor belts and, yes, even skulls that roll. Enjoy.<br /> <br /> <strong>Q. I really love the <em>Smash Bros Brawl </em>song at the beginning that sounds like an opera, but what are they singing?</strong><br /> - <em>James G<br /> <br /> </em>The song is actually in Latin, the lyrics and translation you find out after beating Subspace Emissary. For a more accessible reference, <a href="http://www.brawlcentral.com/forums/viewtopic.php?f=47&amp;t=6043">Brawl Central</a> has the lyrics broken down into Latin, Japanese, and English (both a translation and a reprinting of the game's interpretation). Of course, you could always just trust the helpful (and sometimes humorous) "translations" <a href="http://www.collegehumor.com/video:1808778">found elsewhere online</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/28/ask-joystiq-hunting-singing-hating-saving/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1149390/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/28/ask-joystiq-hunting-singing-hating-saving/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>apple</category><category>apple-ii</category><category>ask-joystiq</category><category>metroid</category><category>metroid-2</category><category>montezumas-revenge</category><category>nintendo</category><category>smash-bros-brawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-03-28T12:00:00+00:00</dc:date></item><item><title>Awesome Metroid II fan remake three years in the making</title><link>http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/</guid><comments>http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center> <object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/4wkr8samEBQ&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4wkr8samEBQ&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object> </center> <em><br />Metroid II: Return of Samus</em> often gets a bad rap from Nintendo fans for being the "worst" of the early <a href="http://www.joystiq.com/tag/metroid"><em>Metroid</em></a> games. We're happy, however, that some still regard it as a seminal part of the <em>Metroid </em>timeline. In the spirit of <em>Metroid: Zero Mission</em>, one intrepid fan has been building a <a href="http://metroid2remake.blogspot.com/">full remake of the classic Game Boy title</a>, and so far we're impressed with what we've seen.<br /><br />Using Game Maker 7, DoctorM64 has been lovingly recreating planet SR-388 using graphics from <em>Zero Mission</em> and <em>Metroid Fusion</em>. He's even gone the extra mile and recreated many of the original Game Boy enemy sprites in full color. The project has been in development for three years, but has recently ramped up, with a newly released gameplay trailer (seen above), and a fully playable tech demo.<br /><br />We're looking forward to seeing more of this project, and hoping that <a href="http://www.joystiq.com/tag/nintendo">Nintendo</a> doesn't swoop in and do what they do best. The PC-only tech demo is available on the project's blog, but check out a video of the tech demo in action after the break.<br /><br /> <center> <object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/owSldu1CRSo&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/owSldu1CRSo&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object> </center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://metroid2remake.blogspot.com/>Read</a> | <a href="http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1145751/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/21/awesome-metroid-ii-fan-remake-three-years-in-the-making/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>game-boy</category><category>metroid</category><category>metroid-2</category><category>metroid-ii</category><category>nintendo</category><category>remake</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-03-21T08:30:00+00:00</dc:date></item></channel></rss>