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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Compare The Conduit's graphics to other Wii FPS titles [update]]]></title><link>http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/</guid><comments>http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/conduitgraphicscompare_580.jpg" /><br /></div>
<strong>Update:</strong> Apparently neither Sega or High Voltage approved this video, and it was uploaded by accident. At the request of Sega and High Voltage, we've removed it from the post.<br /><br />High Voltage <em>dares you</em>. This isn't some kind of silly kid's dare, though. No, this is a <a href="http://www.youtube.com/watch?v=8XlPwsmkPHI"><em>triple dog-dare</em></a>, the coup de grace of all dares. And, after watching the video past the break, which compares <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a> to the likes of other Wii FPS games such as <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime 3</em></a>, <a href="http://www.joystiq.com/tag/red-steel"><em>Red Steel</em></a>, and <a href="http://www.joystiq.com/tag/@wii,call-of-duty-world-at-war"><em>Call of Duty: World at War</em></a>, we'd say High Voltage has certainly made its case. What do you all think? <br /><br />[Via <a href="http://gonintendo.com/?p=80742">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/">Compare The Conduit's graphics to other Wii FPS titles [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1531834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/29/compare-the-conduits-graphics-to-other-wii-fps-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-world-at-war</category><category>fps</category><category>high-voltage</category><category>high-voltage-software</category><category>metroid-prime-3</category><category>metroidprime3</category><category>red-steel</category><category>the-conduit</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[New Play Control Metroid Prime games get Corruption's token system]]></title><link>http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/</guid><comments>http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendoworldreport.com/impressionsArt.cfm?artid=17786"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/girlscoutsamus580alt.jpg" /></a><br /></div>
If you played through any significant portion of <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime 3</em></a>, then you likely encountered <a href="http://www.joystiq.com/2007/08/20/mp3-tokens-award-in-game-tasks/">a colorful token or two</a> during your progression through the game. These tokens were awarded for a variety of reasons and were a lot of fun to compare with your friends, so it's nice to see them being utilized in the <a href="http://www.joystiq.com/tag/new-play-control">New Play Control</a> versions of <em>Metroid Prime</em> and <em>Metroid Prime: Echoes</em>. Anything adding replay value to these great games is just fine by us!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/">New Play Control Metroid Prime games get Corruption's token system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendoworldreport.com/impressionsArt.cfm?artid=17786>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1468724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/23/new-play-control-metroid-prime-games-get-corruptions-token-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>metroid</category><category>metroid-prime-3</category><category>metroidprime3</category><category>new-play-control</category><category>retro</category><category>retro-studios</category><category>token</category><category>tokens</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 23 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Metroid Prime senior engineer passes away]]></title><link>http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/</guid><comments>http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://uk.wii.ign.com/articles/845/845934p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/mark_metroid_prime_dev_sm.jpg"  alt="" /></a>Unless you're the type of person who carefully analyzes a game's credits upon completion (we only know <a href="http://www.joystiq.com/2006/09/26/blogger-bio-ludwig-kietzmann/">one such man</a>), you probably don't know who Mark Haigh-Hutchinson is. His most recent achievement is the titles in the <a href="http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/"><em>Metroid Prime</em></a> series, where he served as senior engineer and created the camera system for the game. His other past projects include <em>Zombies Ate My Neighbors</em> (who doesn't love this one?!), <em>Paperboy </em>and <em>Star Wars: Rebel Assault</em>.<br /><br />Mark passed away on Tuesday at the age of 43 due to pancreatic cancer. He is survived by his wife and two daughters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/">Metroid Prime senior engineer passes away</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wii.ign.com/articles/845/845934p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1089471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/17/metroid-prime-senior-engineer-passes-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mark-haigh-hutchinson</category><category>metroid</category><category>metroid-prime</category><category>metroidprime</category><category>metroidprime3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 17 Jan 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Ludwig's picks of 2007]]></title><link>http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/</guid><comments>http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><strong style="font-style: italic;"><img hspace="0" height="343" border="1" width="490" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/zack-and-wiki-huh-490.jpg" /></strong></div>
<strong style="font-style: italic;">Zack &amp; Wiki: Quest for Barbaros' Treasure</strong> (Wii)<br />
<br />
Though its puzzles may occasionally infuriate, the real source of frustration regarding<em> Zack &amp; Wiki</em> stems from the fact that <em>nobody bought it</em>. Every year has its share of titles that deserve an audience yet never find one, and in this regard, <em>Zack &amp; Wiki</em> is easily one of the most tragic games to put an uncontrollable smile on your face. Relentlessly charming and beautifully presented, the debut of Capcom's choc-chomping pirate and his simian sidekick challenges the mind and warms that cynical, meh-spouting lump in your chest. How refreshing it was to overcome obstacles and bosses by choosing the power of the mind over an impossibly large bazooka.<p><a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/" rel="bookmark">Continue reading <em>Best of the Rest: Ludwig's picks of 2007</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/">Best of the Rest: Ludwig's picks of 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jan 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1074643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/02/best-of-the-rest-ludwigs-picks-of-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Best-of-the-rest-2007</category><category>BlueDragon</category><category>Dirt</category><category>DS</category><category>GOTY-2007</category><category>Metroid-Prime</category><category>MetroidPrime3</category><category>Pac-Man</category><category>PC</category><category>Phantom-Hourglass</category><category>PhantomHourglass</category><category>Phoenix-Wright</category><category>PhoenixWright</category><category>PS3</category><category>Stranglehold</category><category>SuperPaperMario</category><category>TheDarkness</category><category>Tomb-Raider</category><category>Tomb-Raider-Anniversary</category><category>Uncharted</category><category>Wii</category><category>Xbox-360</category><category>Zack-and-Wiki</category><category>Zack-and-Wiki-Quest-for-Barbaros-Treasure</category><category>Zelda</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 02 Jan 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[Best of 2007: First-party games [update]]]></title><link>http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/</guid><comments>http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-fanboy-poll/" rel="tag">Wii Fanboy poll</a></p><div align="center"><img hspace="4" border="0" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/wii_best_of_07_img_lg.jpg" alt="" /></div>
With the end of 2007 approaching at near lightning-fast speed, we thought it would be nice to check out what you, the excellent reader, thought about the games of this year. First up, we have the obvious: first-party games. We have a good idea which game you're going to say, but in the name of healthy debate, check out all of the choices past the break.<p><a href="http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/" rel="bookmark">Continue reading <em>Best of 2007: First-party games [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/">Best of 2007: First-party games [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/best-of-2007-first-party-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-2007</category><category>bigbrainacademy</category><category>bwii</category><category>Fire-Emblem</category><category>Fire-Emblem-Radiant-Dawn</category><category>first-party</category><category>Intelligent-Systems</category><category>marioparty8</category><category>mariostrikerscharged</category><category>metroidprime3</category><category>mp3</category><category>Nintendo</category><category>pokemon</category><category>RPG</category><category>Strategy</category><category>supermariogalaxy</category><category>superpapermario</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Dec 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Despite Wii's success abroad, Nintendo to keep development in Japan]]></title><link>http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/</guid><comments>http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.wired.com/games/2007/11/nintendo-no-pla.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/nintendo_e3_stage_lg.jpg"  alt="" /></a><br /></div>
Now, you might want to take a seat before reading this next sentence. The Wii <em>is very popular</em>. Can you <em>believe</em> that? We surely couldn't upon <a href="http://www.joystiq.com/2007/11/19/nintendo-says-theyre-making-1-8-million-wiis-a-month/">reading about it</a> and hearing from others regarding its incredible appeal both in Japan and abroad. So, considering that demand for the console is highest in the U.S., it would make sense for Nintendo to think about focusing some of their development over here, right? Well, Nintendo doesn't have any such plans, apparently.<br /><br />We can understand that first-party titles are most likely going to need to be directly overseen by Iwata or Miyamoto, but what about <a href="http://www.joystiq.com/tag/metroidprime/"><em>Metroid Prime 3</em></a>? It was one of the Wii's biggest titles this year, why wouldn't Nintendo want to make more titles exclusively like it, geared toward the Western gamer? Well, Nintendo thinks that's what third-party developers are for.<br /><br />George Harrison (is he even <a href="http://www.joystiq.com/2007/09/14/harrison-on-the-way-out-taking-beatles-jokes-with-him/">leaving</a> anymore?) commented that "They're [third-party developers] doing a great job both on DS and on Wii. They tend to provide product in categories that we aren't particularly good at doing, like sports or other genres. And since they're Western publishers, they tend to be more in tune with Western tastes." So, for the time being, it looks like Nintendo's first-party development is going to stay confined to the Land of the Rising Fun.<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=176545">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/">Despite Wii's success abroad, Nintendo to keep development in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/11/nintendo-no-pla.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/despite-wiis-success-abroad-nintendo-to-keep-development-in-ja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>harrison</category><category>japan</category><category>metroidprime3</category><category>na</category><category>north-america</category><category>united-states</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 29 Nov 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[N'Gai Croal reimagines the Wiimote for Metroid Prime 3]]></title><link>http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/</guid><comments>http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/02/things-you-may-have-missed-we-redesign-the-wiimote-for-metroid-prime-3.aspx"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ngaimote100307.jpg" alt="" /></a><br /></div>
Newsweek's N'Gai Croal, who you may remember <em>hating</em> for his <a href="http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/">shockingly-worded preference</a> of 2D <em>Metroid</em>, still really likes <em><a href="http://www.joystiq.com/tag/MetroidPrime3/">Metroid Prime 3</a>.</em> In fact, he likes it so much he came up with an alternate button placement on the Wiimote for ideal<em> Prime </em>playing, one that puts the - and + buttons around the A button like the GameCube's layout. He even suggested, during the same discussion that sparked the original outrage, that Nintendo could have shipped such a 'special edition' Wiimote with the game. He backed up this discussion with a Photoshopped Wiimote that Newsweek put together.<br /><br />We think that's a pretty fun idea, despite being a collector's nightmare. If the function of the thing doesn't really change, why <em>not </em>let people spend their money on weird one-off controllers? It's no different than, say, the <em><a href="http://www.joystiq.com/tag/GuitarHero/">Guitar Hero</a> controller</em> or the $200 <a href="http://en.wikipedia.org/wiki/Steel_Batallion"><em>Steel Battalion</em></a> doodad, except that it could still be used with other games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/">N'Gai Croal reimagines the Wiimote for Metroid Prime 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.newsweek.com/blogs/levelup/archive/2007/10/02/things-you-may-have-missed-we-redesign-the-wiimote-for-metroid-prime-3.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/ngai-croal-reimagines-the-wiimote-for-metroid-prime-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>croal</category><category>metroid-prime-3</category><category>metroidprime3</category><category>wiimote</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Oct 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[N'Gai Croal redesigns the Wiimote for Metroid Prime 3]]></title><link>http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/</guid><comments>http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/02/things-you-may-have-missed-we-redesign-the-wiimote-for-metroid-prime-3.aspx"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ngais-metroid-wiimote.jpg" alt="" /></a><br /></div>
Of course, you may want to substitute the word "redesigns" for "fixes," depending on how compulsive your scanning was. In his <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/10/02/things-you-may-have-missed-we-redesign-the-wiimote-for-metroid-prime-3.aspx">Level Up blog</a>, Newsweek's N'Gai Croal has posted a visual illustration of a special Wii remote he would have liked to find in the <a href="http://www.joystiq.com/2007/06/29/metroid-prime-3-box-art-battles-evil-twin/"><em>Metroid Prime 3</em> box</a>. Unhappy with the placement of the plus and minus buttons -- both of which are frequently used in the game -- Croal proposes that the above kidney shaped configuration would add up to less limited controls. As he tells MTV's Stephen Totilo following their <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/09/24/the-complete-vs-mode-on-bioshock-and-metroid-prime-3.aspx">lengthy dissection</a> of the game, "I know you'll agree with me."<br /><br /><em>We </em>certainly do. We reckon the design change would also benefit the games that <em>don't</em> involve intergalactic bounty hunters, eliminating the trek our thumbs embark on every time they leave the safety and security of the A-button. We like the idea so much, we're inclined to forgive Mr. Croal for calling his design the "Metroid Pwiime" remote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/">N'Gai Croal redesigns the Wiimote for Metroid Prime 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.newsweek.com/blogs/levelup/archive/2007/10/02/things-you-may-have-missed-we-redesign-the-wiimote-for-metroid-prime-3.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/ngai-croal-redesigns-the-wiimote-for-metroid-prime-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Metroid-Prime-3</category><category>MetroidPrime3</category><category>N'Gai-Croal</category><category>Newsweek</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 03 Oct 2007 03:15:00 EST</pubDate></item><item><title><![CDATA[Dennis Dyack wonders where Wii will be years from now]]></title><link>http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/</guid><comments>http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.gamasutra.com/view/feature/1918/engaging_audiences_denis_dyack_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/dennis_dyack_chillin_sm.jpg"  alt="" /></a>A lot of the industry folk are concerned with the longevity of the Wii, the latest of which is Silicon Knights' Dennis Dyack. He understands the console is popular right now, thinks it's hip, but wonders if the system can keep it up in the long run. Dyack seems to think the platform isn't capable of providing deep, rich experiences. We guess he didn't get to try <em>Metroid Prime 3</em> yet.<br /><br />But, even if the console only provides <em>Wii Sports</em>-like experiences, if it sells well, is that really a problem? We may not like it in quantity, as we're more than happy to sit down (or stand up, rather) every now and then and throw down in <em>Wii Sports</em>, but overall want more meaningful experiences from the system. But, if we're not happy and a billion grandparents are picking up the system for <em>Wii Sports</em> or other quick, mass-appeal titles, is that really a bad thing?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/">Dennis Dyack wonders where Wii will be years from now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2007 17:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/1918/engaging_audiences_denis_dyack_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/999907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/27/dennis-dyack-wonders-where-wii-will-be-years-from-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis-dyack</category><category>dennisdyack</category><category>metroid-prime-3</category><category>metroidprime3</category><category>silicon-knights</category><category>siliconknights</category><category>wii-sports</category><category>wiisports</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 27 Sep 2007 17:08:00 EST</pubDate></item><item><title><![CDATA[Retro: Metroid Prime 3 was all about proving the controller]]></title><link>http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/</guid><comments>http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.mtv.com/news/articles/1570214/20070920/index.jhtml"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/mp3_wii_commercial_controls_lg.jpg"  alt="" /></a><br /></div>
Not only were Retro trying to make a great game in <a href="http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/"><em>Metroid Prime 3</em></a>,  they also set out to prove that the <a href="http://www.joystiq.com/tag/wiimote">Wiimote</a> could be a viable control method for not only the FPS genre, but on the whole, apparently. And, if we had any say in the matter, we'd say they did an excellent job on both counts <em>easily</em>. But, it's not like they didn't run into their fair share of problems.<br /><br />"When we went to Japan and first saw the controller for the first time I got really concerned because there weren't a lot of buttons," says game director Mark Pacini. But, that didn't turn out to be an issue, as most will agree the game controls wonderfully. <br /><br />So, do you think <em>Metroid Prime 3</em> proved that the Wii's control method is a viable solution for genres outside of minigame compilations? Or, do you think that Retro just doesn't settle for anything less than the best in what they do?<br /><br /><strong>See also: </strong><a href="http://www.joystiq.com/2007/09/05/taking-a-stroll-through-retro-studios/">Taking a stroll through Retro Studios</a><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/">Retro: Metroid Prime 3 was all about proving the controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2007 23:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1570214/20070920/index.jhtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/995180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/25/retro-metroid-prime-3-was-all-about-proving-the-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid-prime-3</category><category>metroidprime</category><category>metroidprime3</category><category>retro</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 25 Sep 2007 23:52:00 EST</pubDate></item><item><title><![CDATA[Croal: Metroid should never have gone 3D]]></title><link>http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/</guid><comments>http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2007/09/19/vs-mode-%e2%80%9cbioshock%e2%80%9d-and-%e2%80%9cmetroid-prime-3-corruption%e2%80%9d-%e2%80%94-totilo-v-croal-round-3/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mw-boxart-0-nwf.jpg" alt="" /></a><br /></div>
The latest "Vs. Mode" exchange between Newsweek's N'Gai Croal and MTV's Stephen Totilo compares <em><a href="http://www.joystiq.com/tag/MetroidPrime3/">Metroid Prime 3</a> </em>with <a href="http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/"><em>BioShock</em></a> (a.k.a. <em>the game that people won't stop talking about</em>). They're up to part 3 now, which mostly covers the morality of the two games. Almost in passing, Croal makes the following remark: "'<em>Metroid</em>' is a franchise that should never have made the jump from 2-D third-person to 3-D first-person."<br /><br />He goes on to say that the first-person format works best for games involving <em>forward</em> motion (shoot, go through door, shoot, etc.), and that the <em>Metroid</em> games' trademark backtracking is most easily conceivable in a side-scroller. <br /><br />And even though we can almost hear you rummaging in the closet for your Indignant Commenter hats, we mostly agree. While <em>Metroid Prime </em>is a great series of games, they aren't great <em>Metroid</em> games. The emphasis on storytelling (via scanning) and the reduced platforming required of a first-person game make for a fundamentally different experience from a real <em>Metroid </em>game. We admit we have big problems with the 3D maps, too, which hampers exploration significantly. For Croal, the change is enough to keep him from making progress in <em>Prime</em>; for us, we can enjoy both independently, but at no point do we really feel like we're playing a 3D <em>Metroid.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/">Croal: Metroid should never have gone 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2007/09/19/vs-mode-%e2%80%9cbioshock%e2%80%9d-and-%e2%80%9cmetroid-prime-3-corruption%e2%80%9d-%e2%80%94-totilo-v-croal-round-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/croal-metroid-should-never-have-gone-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>croal</category><category>metroidprime3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 Sep 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Have you regretted the lack of DVD playback?]]></title><link>http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/</guid><comments>http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/hotfuzz_dvd_cover.jpg" alt="" />Some people considered it a big deal when it was confirmed that the Wii would not feature DVD playback on release, but now that you've had one for a while (we hope), has it bothered you? There's been only one time when this blogger lamented the lack: the DVD player had been unhooked temporarily in order to offer up the progressive scan inputs* for <em>Metroid Prime 3</em> (y'know, when we bought this television years ago, we thought the bank of connections on the back looked like more than we'd <em>ever</em> use), and we didn't feel like unhooking anything or putting the DVD into another game system due to the unwieldy DVD controls. For a moment, we discussed how convenient it would be if the Wii featured DVD playback -- after all, it's got a built-in remote! -- but it was a fleeting wish, and changing out the hookups isn't much of a problem. Beyond that single time, we've never even thought about the Wii lacking DVD playback.<br /><br />Have you ever wanted to shove a DVD in there, for whatever reason? <br /><br />*Yes, yes, we could get a switch, but it's rare when we really need all the connections at once ... it was really just the one time! Perhaps it's a sign of changing times, however ....<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/">Wii Warm Up: Have you regretted the lack of DVD playback?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/wii-warm-up-have-you-regretted-the-lack-of-dvd-playback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DVD</category><category>Metroid-Prime-3</category><category>MetroidPrime3</category><category>progressive-scan</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 20 Sep 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[MTV drops new Multiplayer blog (plus BioShock Vs. Mode)]]></title><link>http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/</guid><comments>http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2007/09/17/what-is-the-new-improved-mtv-multiplayer/"><img width="490" vspace="4" hspace="0" height="145" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/multiplayer-blog-header.jpg" alt="" /></a><br /></div>
Everyone here knows we're big fans of MTV's excellent Multiplayer blog. Up until now, what that really meant was that we were fans of MTV News' gaming reporter Stephen Totilo who, until today, ran Multiplayer as a one-man show. From here on out, the Multiplayer blog has been expanded by rolling up MTV's other video game blog GameDrop (yeah, they had two). So that means new design (we like!), new writers (we're not sure yet), and of course, new content from Totilo.<br /><br />First, a new Vs. Mode with Newsweek's N'Gai Croal where the two veteran writers discuss the fall's first blockbuster first-person shooters: <span style="font-style: italic;">BioShock</span> and <span style="font-style: italic;">Metroid Prime 3</span>. <a href="http://multiplayerblog.mtv.com/2007/09/17/vs-mode-bioshock-and-metroid-prime-3-corruption-totilo-v-croal-round-1/">The first installment</a> expounds some 4500 words on <span style="font-style: italic;">BioShock</span>, with Totilo and Croal both praising the shooter-from-the-deep for its atmosphere, sizing up the world of Rapture to other notable video game settings (is it uniquely memorable?).<br /><br />Also included in Multiplayer's pseudo-inaugural outing is the below embedded video detailing <em>precisely</em> how to pronounce <a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft</a>. "Is it YOO-be-soft? Or OO-be-soft?" We won't give the answer away (we'll leave that to Ubisoft's own), but we do want to take this opportunity to say "nyah nyah nyah" to everyone that ever pronounced it wrong. Ever.<p><a href="http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/" rel="bookmark">Continue reading <em>MTV drops new Multiplayer blog (plus BioShock Vs. Mode)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/">MTV drops new Multiplayer blog (plus BioShock Vs. Mode)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2007 17:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2007/09/17/what-is-the-new-improved-mtv-multiplayer/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/mtv-drops-new-multiplayer-blog-plus-bioshock-vs-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>Metroid-Prime-3</category><category>MetroidPrime3</category><category>MTVNews</category><category>Ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 17 Sep 2007 17:17:00 EST</pubDate></item><item><title><![CDATA[August NPD: The view from on high]]></title><link>http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/</guid><comments>http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15495"><img align="right" hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/nintendobus_rollson.jpg" alt="" /></a>Even in a month when hardware sales are down, Nintendo's Straight Up Success bus just keeps on rolling. Let's hope this keeps on challenging Iwata and company to avoid <a href="http://www.joystiq.com/2007/09/13/iwata-on-lack-of-wii-sports-sequel/">"doing the easy."</a> Even the re-priced Xbox 360 couldn't compete with the Nintendo juggernaut. <br />
<ul>
    <li><strong>Nintendo Wii</strong>: 403K</li>
    <li><strong>Nintendo DS</strong>: 383K</li>
    <li>Microsoft Xbox 360: 277K</li>
    <li>Sony PS2: 202K</li>
    <li>Sony PSP: 151K</li>
    <li>Sony PS3: 131K</li>
</ul>
In software, however, the story was different. After <em>Metroid Prime 3's</em> <a href="http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/">moment in the spotlight</a>, <em>Bioshock's</em> longer release window won out between those two. Nintendo games barely even struggled into the top five, with <em>Wii Play</em> and its extra controller snapping up that spot. <em>Madden</em>, which is its own juggernaut, dominated sales last month. To see the top ten titles, slip past the break.<p><a href="http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/" rel="bookmark">Continue reading <em>August NPD: The view from on high</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/">August NPD: The view from on high</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Sep 2007 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=15495>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/989363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/14/august-npd-the-view-from-on-high/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>august</category><category>bioshock</category><category>Madden</category><category>Metroid-Prime-3</category><category>MetroidPrime3</category><category>npd</category><category>sales</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 14 Sep 2007 13:35:00 EST</pubDate></item><item><title><![CDATA[WRUP: Finding something to drink in the desert edition]]></title><link>http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/</guid><comments>http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/desert_oasis_lg.jpg"  alt="" /><br /></div>
This week's <a href="http://www.joystiq.com/2007/09/10/wii-releases-for-the-week-of-september-10th/">releases</a> hardly present an opportunity for those of us who want something new to play to enjoy our favorite console. Sure, we could <a href="http://www.joystiq.com/2007/09/10/vc-monday-madness-video-wrap-up-9-10-07/">enjoy <em>Sonic 3</em></a>, but the game isn't something that can't be utterly dominated over the course of a single day. What's a gamer to do?<br /><br />What will you be playing? Going to enjoy some <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a> games this weekend, or will you be enjoying a retail release game? Dare we ask if you still have as of yet to complete <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime 3</em></a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/">WRUP: Finding something to drink in the desert edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Sep 2007 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/989620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/14/wrup-finding-something-to-drink-in-the-desert-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid-prime-3</category><category>metroidprime3</category><category>sega</category><category>sonic3-sonic-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 14 Sep 2007 12:05:00 EST</pubDate></item><item><title><![CDATA[August NPD: Madden and Wii on top, but not together]]></title><link>http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/</guid><comments>http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=17421"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/awesome_pile_o_money.jpg" /></a>While August yields some noteworthy <a href="http://www.joystiq.com/tag/NPD/">NPD</a> data in terms of hardware sales, the games populating the top twenty spots in the software chart provide the most interesting commentary. Before we get to that, however, we should gaze at the gargantuan pile of cash that represents the U.S. game industry. <a href="http://biz.gamedaily.com/industry/feature/?id=17421">GameDaily BIZ</a> reports that total sales climbed to $993 million dollars, a 46% increase over the same month last year, with hardware sales alone reaching $302 million. <br /><br />Nintendo's Wii <a href="http://www.joystiq.com/2007/08/23/july-npd-wii-climbs-to-the-top-ps3-overcomes-100k-hump/">once again</a> sold the most units, followed by the DS and a <a href="http://www.joystiq.com/2007/08/07/its-official-xbox-360-price-drop-coming-this-wednesday/">now cheaper</a> Xbox 360. Microsoft had best hope the jump in sales extends to more of a <em>protracted hover</em>, as it seems the PS3 has already come down to Earth following its July "<a href="http://www.joystiq.com/2007/07/14/ps3-60gb-is-not-a-price-drop-its-a-clearance-sale/">clearance sale</a>."<br />
<ul>
    <li><strong>Nintendo Wii:</strong> 403.6K (4 million total)<br /></li>
    <li><strong>Nintendo DS:</strong> 383.3K (12.7 million total)</li>
    <li><strong>Microsoft Xbox 360: </strong>276.7K (6.3 million)<br /></li>
    <li><strong>Sony PlayStation 2: </strong>202K (39.1 million total)<br /></li>
    <li><span style="font-weight: bold;">Sony PSP:</span> 151.2K (8.3 million total)<br /></li>
    <li><strong>Sony PlayStation 3: </strong>130.6K (1.75 million total)</li>
</ul><p><a href="http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/" rel="bookmark">Continue reading <em>August NPD: Madden and Wii on top, but not together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/">August NPD: Madden and Wii on top, but not together</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 20:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17421>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/989077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/august-npd-madden-and-wii-on-top-but-not-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>BreakingNews</category><category>DS</category><category>Madden</category><category>Metroid-Prime</category><category>MetroidPrime3</category><category>NPD</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 13 Sep 2007 20:12:00 EST</pubDate></item><item><title><![CDATA[Metroid Prime 3: Corrupted]]></title><link>http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/</guid><comments>http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=1fYZwX_BTMw"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/samus_is_error_lg.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo_wii/Metroid_Prime_3_glitch_could_ruin_one_of_the_best_boss_fights_in_the_game'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Reader fatherb sent in this video of his sad encounter with one of the bosses in <em>Metroid Prime 3: Corruption</em>. Apparently, he isn't the only one experiencing this horrible glitch in the game, which we won't go into detail about for those of you who have yet to come into contact with this boss. In fact, since this is <strong><em>chock full of spoilers</em></strong>, we've gone ahead and tucked the video past the break.<br /><br />Watch at your own risk.<p><a href="http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/" rel="bookmark">Continue reading <em>Metroid Prime 3: Corrupted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/">Metroid Prime 3: Corrupted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Sep 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=1fYZwX_BTMw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/986536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/11/metroid-prime-3-corrupted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glitch</category><category>metroid</category><category>metroid-prime-3</category><category>metroidprime3</category><category>samus</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 11 Sep 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[WRUP: Minnesota Fats edition]]></title><link>http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/</guid><comments>http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/hustlerminnesotafats.jpg" alt="" /><br /></div>
With only one game <a href="http://www.joystiq.com/2007/09/03/wii-releases-for-the-week-of-september-3rd/">releasing</a> this week, many of you might be looking to it for something new to play. Or, maybe many of you are still playing <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime 3</em></a>. We'll only know if you bother to <em>tell us</em>.<br /><br />So, what are you playing? As for us, well, we've only been able to scratch the surface of <em>Metroid Prime 3</em>. Maybe if we didn't have to blog all of the time, we might get a chance to give it a play through ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/">WRUP: Minnesota Fats edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/983684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/07/wrup-minnesota-fats-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroidprime3</category><category>minnesotafats</category><category>pool</category><category>poolparty</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 07 Sep 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Hype isn't everything: MP3 punks down BioShock]]></title><link>http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/</guid><comments>http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=171307"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bioshockmetroidmashup.jpg" alt="" /></em></a><br /></div>
<em>Metroid Prime 3: Corruption</em> and <em>BioShock</em> ... what a pair, eh? Both shooters, both with their own unique spin on the genre, both flagship titles for their respective systems, at least for a while -- since both are followed by even bigger titles soon to come. So what's the difference? Well, one (<em>BioShock</em>) was hyped to the stratosphere, and the other seemed to suffer (according to some) from a <a href="http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/"><em>lack</em> of attention</a> until <a href="http://www.joystiq.com/2007/08/20/wii-warm-up-marketing-metroid-month/">just before</a> release. <em>BioShock's</em> other advantage was that the title "suffered" from controversy over content, which often boosts sales.<br /><br />So which one came out on top in the sales charts last week, when <em>Corruption</em> debuted? The less-hyped <em>Metroid</em> pulled out the top spot. Big Daddies are no challenge for Samus. <br /><br />It looks great for us, and will give the Wii some attention in regard to "hardcore" success, but it's not as simple as outselling a competing title. <em>BioShock</em> had a week's head start and is on two platforms to boot, so it's no surprise that a johnny-come-lately could sneak in and snatch the top spot. It doesn't make <em>Metroid</em> less awesome, but it's not a clear-cut situation. Still, let's take our moment in the sun and spare some time to bask in the Wii's success in <a href="http://www.joystiq.com/2007/09/05/iwata-says-first-party-success-begets-third-party-success/"><em>all</em> markets</a>, casual and traditional.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/">Hype isn't everything: MP3 punks down BioShock</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=171307>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/982090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/06/hype-isnt-everything-mp3-punks-down-bioshock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>Corruption</category><category>MetroidPrime3</category><category>sales</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 06 Sep 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: All things Metroid]]></title><link>http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/</guid><comments>http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/samus_wwu_0902.jpg" />And so <a href="http://www.joystiq.com/tag/metroidweek"><em>Metroid</em> Week</a> comes to an end. For those of you who picked it up, how far along are you now? How are the controls treating you? The difficulty? For us, exploring has really been the only thing we've had a little trouble with -- sometimes it takes a bit to find what we're looking for -- but we haven't found anything difficult otherwise. This is both good and bad.<br /><br />For those who don't have it yet, did you see anything this week that colored your opinion of the title? If nothing else, at least you get to read everyone's reviews first.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/">Wii Warm Up: All things Metroid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2007 10:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/979384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/02/wii-warm-up-all-things-metroid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Corruption</category><category>impressions</category><category>metroid</category><category>MetroidPrime3</category><category>metroidweek</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 02 Sep 2007 10:33:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: New release nostalgia]]></title><link>http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/</guid><comments>http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/mw-boxart-3-nwf090107.jpg"  alt="" /><br /></div>
All this <a href="http://www.joystiq.com/tag/metroidweek">talk</a> about <em><a href="http://www.joystiq.com/tag/MetroidPrime3/">Metroid Prime 3</a></em> made us want nothing more than to get reacquainted with the original NES <em>Metroid.</em> Nothing against <em>Prime</em>, of course-- it's awesome, and we look forward to getting to play it for real-- but this happens a lot. Hype for a new game always instills in us the desire to play through the whole series, or at least our favorite entry. These feelings are often stronger than our desire to play the <em>actual new game.</em><br /><br />Are you like us (in this one specific regard)? Do you ever get pulled towards the back catalog when you hear about a new game? Or is this just another case of this blogger's intractable retrogaming tendencies getting in the way of logical behavior?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/">Wii Warm Up: New release nostalgia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/978852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/01/wii-warm-up-new-release-nostalgia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><category>retrogaming</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 01 Sep 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Retro taking time off from Samus]]></title><link>http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/</guid><comments>http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&amp;cl=3873449"><em><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/retro083107.jpg"  alt="" /></em></a><br /></div>
According to an interview with Retro Studios' Mark Pacini, the developer of all three <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime</em></a> games, <a href="http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/"><em>Corruption</em></a> will have to satisfy you for a while, because there won't be another <em>Prime </em>for a bit. Or, if there is, it <a href="http://www.joystiq.com/tag/metroidprimehunters">won't </a><a href="http://en.wikipedia.org/wiki/Metroid_Prime_Pinball">be</a> a Retro Studios game. <br /><br />According to Pacini, "We are taking a break from the <em>Metroid </em>series and from Samus. I think that there will be other titles created. But as far as Retro Studios is concerned, we'll take a break for a little bit."<br /><br />Does anyone else find it weird to have actual <em>news</em> in a softball mainstream-media interview like this one from Yahoo? Also, does anyone think this will be like all those times Hideo Kojima quit <em>Metal Gear?</em><br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=185556">NeoGAF</a>]<br /> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/">Retro taking time off from Samus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&amp;cl=3873449>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/978006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/retro-taking-time-off-from-samus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroidprime3</category><category>retrostudios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 Aug 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[WRUP: The greatest mystery edition]]></title><link>http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/</guid><comments>http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/what-are-you-playing/" rel="tag">What are you playing?</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/sherlock_solves_mystery_sm.png"  alt="" />OK, we're sure if we put our heads together, we can figure this out. Of all the <a href="http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/">releases</a> this week, what could you possibly be playing? Before we can attempt to answer the question, we must look at the line-up.<em><br /><br />Tiger Woods PGA Tour 08</em>? Nah, doesn't seem like your kind of game. <em>Carnival Games</em>? Maybe, but not likely as you're almost fed up with minigames on the Wii. Oh, maybe it's this game starring some kind of arm cannon-wielding person with a large green visor?<br /><br />Yeah, maybe you're playing that? We just have one question to ask: what is a <em><a href="http://www.joystiq.com/tag/metroidweek">Metroid Prime</a>?</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/">WRUP: The greatest mystery edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/wrup-the-greatest-mystery-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carnivalgames</category><category>metroidprime3</category><category>tigerwoodspgatour08</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 31 Aug 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Has Metroid set the standard?]]></title><link>http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/</guid><comments>http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp3_bb_scr_tp.jpg"  alt="" /><br /></div>
We're willing to go on record stating the <em>Metroid Prime 3: Corruption</em> is about the best thing we've slipped into our Wii so far. <em>Wii Sports</em> was a great introduction to the console, and certainly made great use of the motion controls, but we have to go with the richer, fuller experience the latest <em>Metroid</em> has to offer. <br /><br />In fact, now that we've seen something so fantastic, our standards are likely to be a little higher. Are we alone in this? Fun is fun, certainly, so we'll still love anything that's a good time, but for anything that claims an epic experience, <em>Corruption</em> is setting the bar pretty high.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/">Wii Warm Up: Has Metroid set the standard?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/978110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/wii-warm-up-has-metroid-set-the-standard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best</category><category>Corruption</category><category>MetroidPrime3</category><category>metroidweek</category><category>standards</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 31 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Retro Studios taking a Metroid break]]></title><link>http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/</guid><comments>http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&amp;cl=3873449"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/samus.jpg"  alt="" /></a><br /></div>
We hope you forgive us for wondering aloud about this exact subject during the podcast going up today, we're going to seem positively <em>out of the loop</em>. Despite our pride, we wanted to tell you that Retro Studios, which just finished up the excellent <em><a href="http://www.joystiq.com/search/?q=Metroid%20Prime%203%3A%20Corruption">Metroid Prime 3: Corruption</a></em>, is taking a break from the series.<br /><br />As the game's director Mark Pacini told Yahoo in <a href="http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&amp;cl=3873449">this video interview</a>, "We are taking a break from the <em>Metroid</em> series and from Samus, I'm sure there will be other titles created, but, as far as Retro Studios is concerned, we're taking a break for a little bit." Listen Retro, we're sad to hear it, but you just made three games, we understand. In slightly more chuckle-inducing news, can you believe the team didn't know about the Wii control scheme until they were 9 months into development? Oh, what we would have given to be a fly on that wall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/">Retro Studios taking a Metroid break</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&amp;cl=3873449>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/978253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/retro-studios-taking-a-metroid-break/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroidprime3</category><category>nintendo</category><category>retrostudios</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 31 Aug 2007 08:15:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: The best and the worst]]></title><link>http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/</guid><comments>http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp3_manual_controls.jpg"  alt="" /><br /></div>
Are you <a href="http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/">playing <em>Metroid</em></a>? If so, then by now, there's surely something you like about the game. We want to know what you think the very best part of the game is so far ... and if you have complaints, we want to hear those, too. Overall, we've found the controls to be amazingly smooth (though the way the actions were mapped to A and B at first seemed backwards) and easy to adapt to for lengthy play sessions. Our only complaint thus far feels like a nitpick: what's up with the doors? Sometimes we've already turned away when they decide to open. Maybe we're just impatient. It hasn't stopped us from getting our game on with ferocity, however.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/">Wii Warm Up: The best and the worst</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/wii-warm-up-the-best-and-the-worst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bestqualities</category><category>Corruption</category><category>Metroid</category><category>MetroidPrime3</category><category>metroidweek</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 30 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Enjoy Metroid Prime 3; Iwata sacrificed his weight for it]]></title><link>http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/</guid><comments>http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/FTSLDsRE2Os"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FTSLDsRE2Os" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<div align="left">We have yet to test this, but apparently Nintendo president Satoru Iwata left <a href="http://www.joystiq.com/tag/metroidprime3"><em>Metroid Prime 3: Corruption</em></a> players a secret message, accessed through the cockpit of Samus's ship. A GoNintendo reader <a href="http://gonintendo.com/?p=23898">translated the message</a>, and our kinda-okay Japanese language skills are sufficient to verify its accuracy.<br /><br />"Hello, this is Iwata from Nintendo. You may not know from an outsider's point of view, but being a director is really hard! When things are really busy and stressful we (us directors) may look tired and sick, then people may feel sorry for us! But in my case, it's the opposite, I get fatter and fatter, so then people don't think I'm stressed at all!"<br /><br />We're pretty sure he's talking either about running Nintendo or about his sympathy for the <em>Metroid Prime 3</em> director, because we don't think Iwata was personally involved with the creation of this particular game. Maybe <em>felt</em> so involved that he reached for the <a href="http://www.asianfoodgrocer.com/index.asp?PageAction=VIEWPROD&amp;ProdID=2414">Hello Panda</a>. We have a little giggle when we think about Iwata working on <em><a href="http://www.joystiq.com/tag/Kirby/">Kirby</a></em> games and <em>starting to look like Kirby.</em> <br /><strong></strong></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/">Enjoy Metroid Prime 3; Iwata sacrificed his weight for it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bomb-omb.com/content/?p=215>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/976855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/enjoy-metroid-prime-3-iwata-sacrificed-his-weight-for-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>easteregg</category><category>iwata</category><category>metroidprime3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 29 Aug 2007 15:45:00 EST</pubDate></item><item><title><![CDATA[Metareview: Metroid Prime 3]]></title><link>http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/</guid><comments>http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp3_boxart_lg.jpg" /><br /></div>
Finally, the game we've all been waiting for has arrived and boy has it been well-received. Seriously, just about every review of the title lauds it for its control scheme and graphics. But, you probably already know the control scheme and graphics are great. <br /><br />Anyway, let's get to the scores:<br />
<ul>
    <li>Nintendo Power (<strong>100/100</strong>) says it's perfect: "The stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is ready for the mainstream gamer." [Oct 2007, p.86]</li>
</ul>
<ul>
    <li><a href="http://wii.ign.com/articles/815/815424p1.html">IGN</a> (<strong>95/100</strong>) finds the title to be a melting pot of excellence: "Not only do the new controls respond quicker and with more precision than any dual-analog-helmed FPS ever created, but the gesture system works brilliantly, too. Meanwhile, the title delivers everything a Metroid fan could hope for, including spectacular environmental puzzles, epic boss fights and intense combat, all wrapped up in a package that spans multiple worlds and is filled with re-traversal exploration."</li>
</ul>
<ul>
    <li><a href="http://www.gameinformer.com/NR/exeres/E0969E35-7F22-459A-A443-12C8D7CE047C.htm">Game Informer</a> (<strong>95/100</strong>) says it's the best <em>Prime</em> to date: "Corruption isn't just the best-looking Wii game to date; it's the best Metroid Prime game period. This is due in large part to the fluid controls. The highly debated, stubborn lock-on aiming system has been replaced with something far better. You can finally look around while moving by aiming the Wii remote."</li>
</ul>
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3162330">1UP</a> (<strong>90/100</strong>) found the game to play up the Wii's strengths and play down its weaknesses: "<span class="publication"></span>
    <div class="quote">On the whole, Corruption takes advantage of the Wii's biggest strength (with its unique controls), and minimizes its greatest weakness (through astounding art direction), while otherwise maintaining or improving upon the high standards and overall polish the series is known for."</div>
    </li>
</ul>
<ul>
    <li><a href="http://www.gamespot.com/wii/action/metroidprime3/review.html?sid=6177714">GameSpot</a> (<strong>85/100</strong>) found fault only in the lack of multiplayer: "It's got exactly what you would expect from the last in an acclaimed trilogy of titles: great boss battles, involved environmental puzzles, and a smooth control scheme that cements exactly how FPS controls should work on the platform...While the lack of multiplayer is disappointing, the single-player campaign won't leave you wanting."</li>
</ul>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/">Metareview: Metroid Prime 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/metareview-metroid-prime-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Aug 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Samus gets a secret call from Iwata]]></title><link>http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/</guid><comments>http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/FTSLDsRE2Os"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/FTSLDsRE2Os" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>Of the things you were wondering about today, the size of Nintendo president Satoru Iwata's waistline was probably not high on your list. Now, imagine if you had to worry about getting killed by Metroids and piloting a starship. Pretty much falls off the list all together, doesn't it?<br /><br />But did that stop Iwata from calling and leaving that exact information on Samus' answering machine? Of course it didn't. According to <a href="http://gonintendo.com/?p=23898">Go Nintendo's translation</a>, he says "Hello, this is Iwata from Nintendo. You may not know from an outsiders point of view, but being a director is really hard! When things are really busy and stressful we (us directors) may look tired and sick, then people may feel sorry for us! But in my case, it's the opposite, I get fatter and fatter, so then people don't think I'm stressed at all!" <br /><br />That's great, boss. Can we get back to saving the world now?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/">Samus gets a secret call from Iwata</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=23898>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/976592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/samus-gets-a-secret-call-from-iwata/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eastereggs</category><category>iwata</category><category>metroidprime3</category><category>nintendo</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 29 Aug 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: How many hours have you sunk in so far?]]></title><link>http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/</guid><comments>http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metroid_prime_3_corruption_logo_bl_lg.jpg"  alt="" /><br /></div>
The game released yesterday. You picked it up. We <a href="http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/">picked</a> it up. Everyone is happy.<br /><br />But, without stating any spoilers, we'd like to know how far along you are. How many hours have you put into the game already? How much fun have you had with it so far?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/">Wii Warm Up: How many hours have you sunk in so far?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/976347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/wii-warm-up-how-many-hours-have-you-sunk-in-so-far/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><category>metroidweek</category><category>samus</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Amazon delays shipping copies of Metroid Prime 3]]></title><link>http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/</guid><comments>http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.amazon.com/Nintendo-Metroid-Prime-3-Corruption/dp/B000FQBPDU/ref=pd_bbs_sr_1/002-4580486-9996812?ie=UTF8&amp;s=videogames&amp;qid=1188305197&amp;sr=8-1"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/samus_late_sm.jpg" /></a>If you were one of the folks who pre-ordered their copy of <em>Metroid Prime 3</em> from Amazon, then you've likely already received an email telling you that the game will not be arriving on your doorstep on time. Pushed back to September 2nd, it looks like you Amazon users are left up a creek lacking a paddle. That, we must say, really <em>bites</em>.<br /><br />So, have any of you chosen a refund and decided to go and track it down out in the real world, at a brick and mortar retail location? Or will you wait around for Amazon to ship your copy to you?<br /><br />[Thanks, Eric!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/">Amazon delays shipping copies of Metroid Prime 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/Nintendo-Metroid-Prime-3-Corruption/dp/B000FQBPDU/ref=pd_bbs_sr_1/002-4580486-9996812?ie=UTF8&amp;s=videogames&amp;qid=1188305197&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/amazon-delays-shipping-copies-of-metroid-prime-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>metroidprime3</category><category>samus</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Aug 2007 13:35:00 EST</pubDate></item><item><title><![CDATA[I just bought Metroid and now they want it back?]]></title><link>http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/</guid><comments>http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp3_trade_in_lg.jpg" alt="" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo_wii/I_just_bought_Metroid_and_now_they_want_it_back'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> In walking out of the local GameStop and removing my copy of <em>Metroid Prime 3</em> from its plastic bag prison, we noticed it felt kind of <em>off</em> when picking it up. That was because there is the large slip of paper you see above on the back. It's not enough that GameStop <a href="http://www.joystiq.com/2007/02/16/gamestop-wants-your-twilight-princess-we-hate-them-that-much-mo/">calls you</a> during dinner asking for the game you bought from them back and even <a href="http://www.joystiq.com/2007/04/09/gamestop-wants-to-spoil-the-game-for-you/">ruins the story</a> to games while you're in the store, but now they're giving us trash to throw away when we buy games from them?<br /><br />Maybe we're making too big a deal about a small slip of paper, but considering they have a monopoly in this town as far as release day games go, we're often forced to choke down their practices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/">I just bought Metroid and now they want it back?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/i-just-bought-metroid-and-now-they-want-it-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>metroid</category><category>metroidprime3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Aug 2007 12:05:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Are you in or are you out?]]></title><link>http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/</guid><comments>http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metroid_buyingit_ques.jpg" />Not long ago, we <a href="http://www.joystiq.com/2007/07/29/wii-warm-up-on-metroid/">asked</a> you if you were picking up <em>Metroid Prime 3: Corruption</em>; this was not long after the clarification came down about the lack of <a href="http://www.joystiq.com/2007/07/04/wii-warm-up-a-question-of-multiplayer/">online multiplayer</a>, and a lot of feathers were ruffled. But a month has passed, we've seen more from the game, and the hype train has left the station. If you were planning on simply renting or borrowing the latest <em>Metroid</em> -- or even skipping it altogether! -- have you changed your mind? If you were already planning on picking up the game, are you getting it today, or waiting a while?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/">Wii Warm Up: Are you in or are you out?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/wii-warm-up-are-you-in-or-are-you-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corruption</category><category>metroidprime3</category><category>metroidweek</category><category>release</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 28 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo World Store Metroid Prime 3 goodies]]></title><link>http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/</guid><comments>http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://gonintendo.com/?p=23756"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metroid_prime_3_tshirt_nws_lg.jpg" /></a><br /></div>
The lucky first 100 people to pick up <em>Metroid Prime 3 Corruption</em> were given a few goodies. Aside from this completely awesome shirt you see above, there is also some kind of <a href="http://gonintendo.com/wp-content/photos/DSC00553.jpg">pin</a> that was given. If we weren't so (how do we say it?) <em>large</em>, we'd hit up some kind of online auction site to acquire.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/">Nintendo World Store Metroid Prime 3 goodies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=23756>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/nintendo-world-store-metroid-prime-3-goodies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 27 Aug 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Metroid Dread 'nearing completion', hidden Metroid Prime 3 message teases]]></title><link>http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/</guid><comments>http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://ds.ign.com/articles/815/815899p1.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/samus-lean-aim.jpg" alt="samus" /></a></div>
Despite being <a target="_blank" href="http://www.joystiq.com/2005/11/27/2d-metroid-dread-cancelled/">unofficially canned</a> in November 2005, <em>Metroid Dread</em>, the <a target="_blank" href="http://www.joystiq.com/2005/05/14/nintendo-ds-gets-more-mario-metroid-and-golf/">rumored</a> 2D-throwback project for DS, is back on the radar. New evidence has been uncovered by <a href="http://ds.ign.com/articles/815/815899p1.html" target="_blank">IGN</a> (and other privileged <em><a href="http://www.joystiq.com/tag/MetroidPrime3/">Metroid Prime 3</a></em> reviewers) while scanning a certain panel found mid-game in <a href="http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/" target="_blank">this week's Wii release</a>. Using Samus's scan visor, the message reads:<br /> <br /><em>"Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion."</em><br /><br />Is <em>Dread</em> back from the dead? Maybe -- or perhaps <em>MP3</em> developer Retro is just pulling an insider's gag. It's time for Nintendo to fess up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/">Metroid Dread 'nearing completion', hidden Metroid Prime 3 message teases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2007 12:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/815/815899p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/metroid-dread-nearing-completion-hidden-metroid-prime-3-messa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>metroid</category><category>MetroidDread</category><category>MetroidPrime3</category><category>MP3</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 27 Aug 2007 12:58:00 EST</pubDate></item><item><title><![CDATA[Wii releases for the week of August 27th]]></title><link>http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/</guid><comments>http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp3_boxart_lg.jpg" alt="" /><br /></div>
There are plenty of games to choose from on the Wii this week (even one that was supposed to release last week), but there's only one that we here at Wii Fanboy care about. Yup, that's none other than <em>Metroid Prime 3. </em>While we sadly live on the eastern coast of the U.S. and must wait until tomorrow before we can play it, those of you on the western side of the states ... well, just don't rub it in that you're probably going to be playing the game in a few hours.<br /><br />This week's releases include:<br />
<ul>
    <li><em>Metroid Prime 3: Corruption</em></li>
    <li><em>Brunswick Pro Bowling</em></li>
    <li><em>Carnival Games</em></li>
    <li><em>Tiger Woods PGA Tour 08</em></li>
</ul>
So, how do you plan on getting your game on? Did you take off work or ditch any other responsibilities for the releases of <em>Metroid Prime 3: Corruption</em>? Hey, don't act like you didn't think about it!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/">Wii releases for the week of August 27th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/wii-releases-for-the-week-of-august-27th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><category>releases</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 27 Aug 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Was it enough?]]></title><link>http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/</guid><comments>http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/mp_samus_0827.jpg" />Prior to <a href="http://www.joystiq.com/2007/08/11/wii-warm-up-happy-metroid-month/">"<em>Metroid</em> month"</a> (and perhaps even after), some people were complaining that Nintendo wasn't spending enough time or money <a href="http://www.joystiq.com/2007/08/20/wii-warm-up-marketing-metroid-month/">hyping and advertising</a> <em>MP3: Corruption</em>. Of course, after that, Nintendo showed up with the videos and commercials -- but was it enough? Do you feel that the latest <em>Metroid</em> received the attention that it deserves? Will it sell well? The title has made a fair showing on Amazon so far, which is not bad, considering that <em>Bioshock</em>'s release and <em>Halo 3</em> preorders are competing for the shooting spotlight. <br /><br />Our thoughts were best summed up in this recent <a href="http://www.penny-arcade.com/2007/08/22">Penny Arcade news post</a>: most of the people muttering about a lack of hype on <em>Metroid</em> not only knew about the game, but whether or not they would buy it. But hey, we're only one opinion in a sea of Nintendo fans. What's yours?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/">Wii Warm Up: Was it enough?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/wii-warm-up-was-it-enough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Corruption</category><category>hype</category><category>marketing</category><category>Metroid</category><category>MetroidPrime3</category><category>metroidweek</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 27 Aug 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[New games this week: Metroid Prime 3: Corruption edition]]></title><link>http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/</guid><comments>http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><img alt="" src="file:///C:/DOCUME~1/Justin/LOCALS~1/Temp/moz-screenshot-9.jpg" /><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metroidprime3.jpg" /><br />
<div style="text-align: left;">We've knocked on every single piece of wood we could find, and we now feel relatively confident about proclaiming the game drought officially over. And it's not just the release of <span style="font-style: italic;"><a href="http://www.joystiq.com/search/?q=Metroid%20Prime%203%3A%20Corruption">Metroid Prime 3: Corruption</a>, </span>though this drought has hit Wii owners the hardest. Xbox 360 owners are getting <a href="http://www.joystiq.com/search/?q=Stuntman%20Ignition" style="font-style: italic;">Stuntman Ignition</a> and <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/BlueDragon/">Blue Dragon</a> </span>this week, and your PS3 will be able to download <em><a href="http://www.joystiq.com/tag/Warhawk/">Warhawk</a></em> or you could buy it at a store, if you still remember where your local game store is. Check out the full list after the jump.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metroid-prime-3/">Metroid Prime 3</a></strong></p><a href="http://www.joystiq.com/photos/metroid-prime-3/#313281"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mp3_e3_2007_15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metroid-prime-3/#313280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mp3_e3_2007_10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metroid-prime-3/#313279"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mp3_e3_2007_07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metroid-prime-3/#313278"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mp3_e3_2007_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metroid-prime-3/#313277"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mp3_e3_2007_03_thumbnail.jpg" alt="" title="" /></a></div></div>
</div><p><a href="http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/" rel="bookmark">Continue reading <em>New games this week: Metroid Prime 3: Corruption edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/">New games this week: Metroid Prime 3: Corruption edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerdeals.net/blogs/cheap-video-game-deals-news/archive/2007/08/25/preview-of-new-releases-for-the-week-of-august-27-2007.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/974640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/27/new-games-this-week-metroid-prime-3-corruption-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>MetroidPrime3</category><category>newgames</category><category>PC</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 27 Aug 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[PAX 07 hands-on: Metroid Prime 3]]></title><link>http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/</guid><comments>http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/metroidstation082507.jpg"  alt="" /><br /></div>
I spent a few delightful minutes at the Nintendo booth playing <em><a href="http://www.joystiq.com/tag/metroidprime3/">Metroid Prime 3: Corruption</a>,</em> and displaying my poor sense of direction to a crowd of onlookers. I got just enough playtime to test out the controls (I didn't need to beat the game or anything!) I can safely say that after about five seconds of fantastically awkward movement, I felt not only comfortable playing the game, but, like with <a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-zelda-ph-will-make-you-love-zelda-life-again/"><em>Zelda: Phantom Hourglass</em></a>, I was enjoying just messing around.<br /><br />The controls are exactly the same in normal or expert mode, with the exception of Wiimote sensitivity. Expert mode is <em>way</em> more sensitive, and requires much subtler movements. It also enables quicker motion. Looking around and turning with the Wiimote was awkward at first, but it <em>immediately </em>clicked and I was ready to run and jump around. Shooting, of course, is mapped to A, and jumping to B, so there was no problem there. Z on the Nunchuk locks on, and C activates the morph ball. Down on the D-pad shoots missiles. All of these worked well and intuitively. The only exception is scanning: I never <em>quite</em> got it, but it basically involved holding Z, moving the Wiimote to point at an area in the corner of the screen, then holding Z again. It's the only part that I can honestly say takes getting used to.<br /><br />The <em>best</em> part of the controls is easily the grapple beam, which involves targeting a grapple point and making a lasso motion with the Nunchuk, then pulling back. Once I started doing that unconsciously, I felt pretty cool (I wasn't.) It seems that Nintendo has finally found a "hardcore" equivalent to <em>Wii Sports</em>: if not in popularity, at least in deriving actual enjoyment from the basic control scheme.<br /><br />Oh, and, in case you were wondering, the game looks <em>hot, </em>especially on those big fancy screens Nintendo was using at their demo stations. We should all get some of those.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/">PAX 07 hands-on: Metroid Prime 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Aug 2007 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/973980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/25/pax-07-hands-on-metroid-prime-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metroid</category><category>metroidprime3</category><category>pax07</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 25 Aug 2007 17:10:00 EST</pubDate></item><item><title><![CDATA[New Metroid Prime 3: Corruption ad seems dangerous]]></title><link>http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/</guid><comments>http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/Y-CtXa6DMBU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Y-CtXa6DMBU" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>We know that you're dying to play <em><a href="http://www.joystiq.com/search/?q=Metroid%20Prime%203%3A%20Corruption%20">Metroid Prime 3: Corruption</a></em> right now, and who can blame you? The thing looks great. And if you're stranded in airport and two kindly Japanese men offered you the chance to play the game early, we wouldn't be mad at you for being tempted. What better way to pass the hours? We've got a better way: Not getting arrested.<br /><br />We're not Homeland Security experts, but we're pretty sure that swinging an unusual wand connected via a cord to another device in an airport is a bad idea. And we're <em>positive</em> that pretending to fire this contraption would ... well, let's just say you'd miss your flight. That said, the game looks good enough that we're wondering if we'd be able to resist. Click the read link for a higher quality version.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/">New Metroid Prime 3: Corruption ad seems dangerous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2007 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/973004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/24/new-metroid-prime-3-corruption-ad-seems-dangerous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>corruption</category><category>metroidprime3</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 24 Aug 2007 09:35:00 EST</pubDate></item></channel></rss>
