To some, each subsequent version in Capcom's Monster Hunter series only adds a few new beasts, weapons and gear while maintaining one core concept: Slaying large, ferocious creatures in lengthy quests. As series producer Ryozo Tsujimoto told Joystiq at E3 last week, "you have to keep the key...
Posted on Sep 16th 2014 2:30PM
Posted on Sep 16th 2014 10:00AM
Posted on Sep 12th 2014 8:30PM