Posts tagged middleware 
Ubisoft brings online middleware dev Quazal into its brotherhood
On a bit of a spending spree this week, Ubisoft today added Montreal-based Quazal Technologies to the family. Creator of multiplayer middleware and services, Quazal has worked with Ubisoft for a number of years, and its products power components in a range of the publisher's titles, including this ...
PlayStation Move requires 1-2 MB of system memory
Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latenc...
Sony's free PhyreEngine expands to PSP
In what's becoming a GDC tradition, Sony today announced an update concerning the PhyreEngine, a free, cross-platform middleware tool offered to developers interested in creating PS3 games. First introduced in 2008, the PhyreEngine has since been utilized in games like Critter Crunch, Shatter and F...
PSP load times cut in half with File Majik Pro software
Perhaps the most significant complaint against early PSP games was about lengthy load times. Modern PSP games have largely alleviated this problem, sometimes with the help of a middleware solution from CRI called "File Majik Pro." If that sounds familiar, its because the same tech was made availabl...
Square Enix explains The Last Remnant's technical shortcomings
The Last Remnant represented a major experiment for Square Enix. Not only was it one of the company's first Xbox 360 games, it utilized the Unreal Engine, a first for the Japanese publisher. Unfortunately, the experiment wasn't quite successful, with critics calling it "a technical mess." Thankfull...
Havok announces discount program for indie devs
Havok, developer and distributor of the powerful middleware engine of the same name, recently announced a new, altruistic initiative that should fill indie devs with gallons of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Hav...
Ready at Dawn's game engine to 'support all console systems'
Yesterday's announcement that Daxter, God of War: Chains of Olympus and Wii Okami developer Ready at Dawn would be releasing its own game engine was missing something. Specifically: Mention of Nintendo Wii as a supported platform. We found the omission a little odd, considering the studio has don...
Ready at Dawn releasing self-titled middleware engine
Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will ...
TimeShift dev taps Havok for 'several' upcoming games
Developer Saber Interactive has been keeping to itself since its time-bending shooter, TimeShift, first bored critics in 2007. Employees have been spending their hours competing in weekly dance-offs doing the Time Warp, a heated competition that'll likely be put on hold now that the company has a n...
GDC09: Havok gets smart, announces Havok AI
Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're n...
