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Posts tagged mike-bithell

Thomas Was Alone review: Mastering the inverted fall

On the surface, Thomas Was Alone appears unremarkable. It breaks platforming mechanics down to their most basic levels, quite literally, replacing characters with colored rectangles and environments with precarious arrangements of black rectangles. To reiterate: Thomas Was Alone is a platformer...

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PS Plus for EU ambles into April with Thomas Was Alone, The Cave, more

The April update for PlayStation Plus in Europe not only slings another slew of Instant Collection games our way, but also a brand new one in Thomas Was Alone. The European launch of the indie minimalist platformer will see it be free for Plus subscribers on the continent. Curve just announced...

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Minimalist platformer Thomas Was Alone comes to PS3 and Vita

Thomas Was Alone on PC, but now he'll have company on PS3 and PS Vita. Developer Mike Bithell is bringing his minimalist platformer, about the coordinated escape of a rectangle and his new friends the, um, other rectangles, to Sony platforms with Cross Buy this spring. As you go through the levels,...

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Thomas Was Alone, and then he launched on Steam for 10% off

Thomas Was Alone isn't above paying for some new friends – it just launched on Steam and is 10 percent off now through November 19, for $9. Thomas Was Alone is a minimalist platformer that follows a group of sentient rectangles as they attempt to exit each environment with their diverse sets...

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Monstermind: Bossa's first game lets you lay waste to Facebook friends

If you know Bossa Studios at all, it's likely for lead designer Mike Bithell who made the thoughtful Thomas Was Alone and conceptualized a Source Code game. But after today, the studio will likely be synonymous with its first project: A Facebook release called Monstermind that goes into open...

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Mike Bithell conceptualizes a game based on Source Code

Bossa Studios lead designer Mike Bithell, whom you may remember as the creator of the 24-hour project Thomas Was Alone, knows a thing or two about coming up with compelling game concepts. We're not surprised that he recently turned his sights on gameifying one of our favorite movies of 2011 so...

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