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Popular Science explains the making of Project Natal

Vaunted science magazine Popular Science got to check out Project Natal at CES, and has posted its own take on the project over on its site. While most of the coverage we've seen of Microsoft's motion controller has been from the gaming press, Pop Sci comes at it from a software engineering perspective. Essentially, Microsoft is trying to build a sophisticated AI that can look at video of what you're doing in front of a camera, and translate that to information the game can use.

To accomplish that, the coders behind Natal took lots and lots of reference pictures and videos, and they're still "teaching" the software what it looks like when you try to hit a soccer ball or wave at Milo. It's fascinating stuff -- thirty "guesses" per second at your body's location and movement based on what the computer "knows" about what bodies look like and how they move, and lots of calculations based on that data. Hopefully by the time it's supposed to release later this year, Natal will have figured out what it looks like when we melee with a battle rifle.

[Thanks, Wonderflex!]

Job listing points to unannounced Lionhead project

Most would think that Lionhead is already plenty busy with both Fable III and Milo & Kate, both of which will support Project Natal. Apparently that's not busy enough for Peter Molyneux & Co., as Lionhead has posted a job listing for a network programmer who will take part "developing and maintaining the network code of an unannounced title." The listing gives no clues as to what the game might be, though it does ask that potential candidates be familiar with both the Xbox 360 and PC. With any luck, maybe we'll see the mystery project alongside next month's Fable III reveal. We're not counting on it though.

What the game is -- if it's even a full game -- is anyone's guess. A new Populous, perhaps? A Fable application similar to Halo Waypoint? Our best guess: Peter Molyneux's Hype.

[Via VG247]

Molyneux: Milo will boast collective object recognition, accept half-eaten fruit


From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth -- that's the path Peter Molyneux has taken in his quest to find life within technology. "Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?" the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft's Project Natal, Molyneux hopes to breathe that life into a young boy -- or girl! -- named Milo (or Millie!). While he admits that much of it is "smoke and mirrors and tricks," he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won't just recognize you (his imaginary, otherworldly friend), but everyday objects as well. "Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple," the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

"Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills." If his plans come to fruition, Molyneux envisions "all the Milos that will be released" feeding their observations into a centralized recognition of "everything in the world."

To Skynet alarmists: Have you seen this boy?

Project Natal: How Dimitri met Milo


In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on "Dimitri," an "experimental thing" which he claimed was given life by a mysterious discovery. "And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that," he said at the time. "I think that discovery is so significant ... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines."

According to Microsoft Game Studios head Phil Spencer, the discovery was actually "the right platform for an ambitious software idea" -- namely Project Natal, Microsoft's forthcoming motion control system for the Xbox 360. "Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago," Spencer recently told Develop. "He focused on what people want to do in this environment, and that's where a project of Lionhead's, called Dimitri, become Milo – the team's previous idea took on a whole new lease of life with Natal."

Now that we've become acquainted with "Dimitri" in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux's enthusiastic words. Though we're undecided on Milo's future as a Popular Mechanics cover model, we're fairly confident he'll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?

IGN shows us Milo's future


Concept and execution are two totally different worlds. Although the concept and initial presentation of Lionhead Studios' Milo blew everyone away at E3 2009, what does fate have in store for the little digital boy's longterm execution? IGN attempts to answer that question in a little sketch they put together. We all know Milo will lose his innocence once he's in the hands of normal people, but just how bad will it become? Check out the video after the break.

Continued →

E3 2009 highlights: The Xbox roundup

E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed yourself to the brink of your own dark void. That's where Joystiq comes in; to crackdown on the madness; to reach out ... with conviction -- phew! Crysis averted.

We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.

Continued →

Taking a walk with Milo, Molyneux's Project Natal 'game'


Tonight, I got an incredibly brief chance to test out Microsoft's Project Natal camera technology with Peter Molyneux's "Milo," along with three other E3 judges. In the brief time allotted to the group, we experienced many of the same moments shown during Microsoft's keynote earlier in the day: introducing ourselves to Milo, being recognized by Milo, taking a brief walk to the pier, donning a pair of goggles, and running our fingers through the water. Before any of us would interact with Milo, Lionhead's Claire – seen above in a still from the E3 Milo video – had a brief, but natural, exchange with Milo. It began with Milo recognizing her face and addressing her by name.

Once Claire's portion was over, we took Milo out for a spin. For my part, I walked with Milo over to the pier, grabbed the goggles that he threw at me, performatively snatching at the air, having already seen the video during the earlier keynote presentation. To put them "on" I had to make loops with my thumbs and pointer fingers and wrap them around my eyes. A guide on the bottom of the screen instructed me to make them just so. Goggles on, I leaned over the pier and splashed a reflection of myself in the water. I could drag a finger around or make a larger splash with my hand. I could even ripple the water by "lowering" my head towards the screen. And that was about it for my section (see above: brief!). But the most impressive thing I saw happened next.

Continued →

See how badly Japan wants the Bape DS Lite

There's no doubt in our minds that the Bape DS is a hot little number, but we'd never wait on a line like this for one. At first, the line seems somewhat modest, but then the camera keeps on turning around more and more corners. We should have guessed as much, seeing how the video is over two minutes long.

To see exactly how much Japanese gamers love special edition DSes, check out the clip embedded above for yourselves.

[Via GameLife]

Also hot on the streets: Bape DS Lites



"Haters get mad 'cause I got me some Bathin' Apes (DSes)."

If its shoes are any indication of how much these custom DSes will cost, it's safe to assume that you'll need to spend about a billion dollars to procure one of these Mario-and-Milo-patterned handhelds. Mario's slackjawed expression? Chalk it up to him seeing this package's price tag.

According to High Snobiety, Japanese clothing company A Bathing Ape plans to sell the "Bape x Nintendo DS Lites" in Japan starting April 1st. The systems will be available in white and, naturally, gold. Of course, you can expect this to be a very limited edition run.

See also: Hot on the streets: Black and white DS Lite

[Thanks, Juan!]

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