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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Destiny dev: DLC mistakes won't be repeated]]></title><link>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</guid><comments>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/bb912ca234ae2a76f6175bf1cf542170/201264184/crota_world_first.jpg" /></a></div>
<a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a <a href="http://www.neogaf.com/forum/showpost.php?p=148984121&amp;postcount=3062">NeoGAF</a> thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset.<br />
<br />
"Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for <em>Destiny</em> in <a href="http://www.joystiq.com/2014/12/17/destiny-hot-fix-tweaks-crotas-end-raid-drops/">December</a> to boost the drop rates for the Crota's End raid mission.

<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/">Destiny dev: DLC mistakes won't be repeated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2015 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21134836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>add-on</category><category>bungie</category><category>crotas-end</category><category>destiny</category><category>dlc</category><category>downloadable-content</category><category>drop-rates</category><category>first-person-shooter</category><category>fps</category><category>issues</category><category>luke-smith</category><category>microsoft</category><category>mistakes</category><category>playstation</category><category>problems</category><category>ps3</category><category>ps4</category><category>update</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 26 Jan 2015 17:30:00 EST</pubDate></item><item><title><![CDATA[Molyneux: 'The industry is growing up,' wants to stay out later on weekends]]></title><link>http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/</guid><comments>http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/interviews/428/Lions-Head-Part-2"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/molyneuxeditedwtext.jpg" alt="" /></a><br /></div>
Peter Molyneux has grown up. In fact, he told <a href="http://www.developmag.com/interviews/428/Lions-Head-Part-2">Develop</a> this past week that he believes the whole industry has matured. "We're growing up ... when I first started in this industry we were like six year-olds," Molyneaux says, speaking to the enormous development team sizes for games like <a href="http://www.joystiq.com/tag/lionhead-studios">Lionhead Studios</a>' most recent foray, <a href="http://www.joystiq.com/tag/fable-2">Fable II</a>, and lamenting the industry's past arrogance towards structure of, well, <em>any</em> kind. "My feeling is that if you're making mistakes when you've got 100 people, that's a really big mistake," Molyneux says, adding, "You'd better make sure that you're making the mistakes when you're a ten or 20 person team; If you're doing that with 100 people, you are throwing millions of pounds down the toilet."<br /><br />That being said, his position on what Lionhead Studios is doing other than <em>Fable</em>-related properties remains ... loose ... to say the least. "There are lots of things I would like to show you now; Within ten feet of you right now is possibly the most exciting thing I've ever seen," Molyneux teased Develop. What could it be?! We may never know, nor may you, as Molyneux remains surprisingly coy in his description. Lionhead has confirmed work on <a href="http://www.joystiq.com/2009/03/12/more-dlc-confirmed-for-fable-ii/">more <em>Fable II</em> DLC,</a> so for the time being, we'll just have to be content with that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/">Molyneux: 'The industry is growing up,' wants to stay out later on weekends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Mar 2009 19:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1495072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/22/molyneux-the-industry-is-growing-up-wants-to-stay-out-later/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>develop</category><category>development</category><category>fable-II</category><category>industry</category><category>Lionhead</category><category>lionhead-studios</category><category>mgs</category><category>Microsoft</category><category>microsoft-game-studios</category><category>mistakes</category><category>peter-molyneux</category><category>RPG</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 22 Mar 2009 19:45:00 EST</pubDate></item><item><title><![CDATA[Ubisoft admits to over-porting Wii]]></title><link>http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/</guid><comments>http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://uk.wii.ign.com/articles/792/792772p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/farcryvengeance.jpg"  alt="" /></a>While EA was <a href="http://www.joystiq.com/2007/04/09/ea-struggles-to-meet-demand-for-wii-games/">caught off guard</a> by the Wii, Ubisoft ended up <a href="http://www.joystiq.com/2006/10/06/ubisoft-wii-will-beat-ea/">over-saturating</a>. Ubisoft CEO Yves Guillemot now admits that "mistakes" were made in just porting games with tacked-on controls. Although many can debate the quality of original titles like <em>Rayman Raving Rabbids</em> and <em>Red Steel </em>(both reached the million sold mark)<em></em>, it's not so easy to be kind about sloppy ports <em>FarCry: Vengeance</em> and <em>Prince of Persia: Rival Swords</em>. Speaking with German &uuml;ber magazine <em>Spiegel</em>, Guillemot <a href="http://uk.wii.ign.com/articles/792/792772p1.html">admits</a> that they sacrificed quality in their haste to capitalize on the Wii.<br /><br />Well, hopefully Ubisoft learned its lesson and got enough cash from the Wii to put some effort behind the next crop of games. They've already <a href="http://www.joystiq.com/2007/05/24/uber-ubisoft-ubidays-video-roundup/">announced</a> a sequel for the Rabbids at their UbiDays event<a href="http://hacks.joystiq.com/2007/05/22/ubisoft-ceo-guillemot-dismisses-e3-as-only-for-the-us/"></a>, but there really isn't too much else announced in the Ubisoft Wii pipeline. Maybe they'll save the Wii announcements for E3, despite Guillemot's <a href="http://hacks.joystiq.com/2007/05/22/ubisoft-ceo-guillemot-dismisses-e3-as-only-for-the-us/">feelings</a> about the event.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/05/31/ubisoft-on-ubiports-we-made-mistakes/">WiiFanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/">Ubisoft admits to over-porting Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 16:25:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wii.ign.com/articles/792/792772p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/ubisoft-admits-to-over-porting-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillemont</category><category>mistakes</category><category>ubisoft</category><category>wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 May 2007 16:25:00 EST</pubDate></item><item><title><![CDATA[The Top 7 Nintendo Mistakes are sure to offend somebody]]></title><link>http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/</guid><comments>http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/#comments</comments><description><![CDATA[<a href="http://www.gamesradar.com/us/wii/game/features/article.jsp?releaseId=20060308165433320026&amp;articleId=2007040911262588028&amp;sectionId=1003&amp;pageId=20070409112833629059"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/n64041007.jpg" /></a>GamesRadar has just put up their list of historical Nintendo blunders, and ... wow. We hope they're wearing flame-retardant clothing. The list has seemingly noble enough intentions: to analyze how Nintendo went from the absolute biggest name in video games to pretty much third place. Ultimately, it's probably meant to incite arguments, and they'll get plenty of them.<br /><br />But if there's anything we've learned from years of being on the Internet and from specializing in Nintendo discussion, it's that any negative word about Nintendo will summon a cacophony of fanboy hate. Never mind that a lot of the things on the list (with one very <a href="http://nintendo.joystiq.com">notable</a> exception) are <em>definitely</em> huge mistakes and probably <em>did </em>contribute to Nintendo's semi-downfall in the pre-<a href="http://nintendo.joystiq.com">DS</a> days. <br /><br />Let's try to buck the trend here. Let's have an open discussion about Nintendo's missteps, instead of screaming at naysayers and trying to spin the Virtual Boy as a good thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/">The Top 7 Nintendo Mistakes are sure to offend somebody</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/wii/game/features/article.jsp?releaseId=20060308165433320026&amp;articleId=2007040911262588028&amp;sectionId=1003&amp;pageId=20070409112833629059>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/871135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/the-top-7-nintendo-mistakes-are-sure-to-offend-somebody/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamesradar</category><category>mistakes</category><category>n64</category><category>nintendo</category><category>nintendo wii</category><category>nintendo64</category><category>nintendomistakes</category><category>NintendoWii</category><category>playstation</category><category>virtualboy</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Apr 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[The best video game blunders of 2006]]></title><link>http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/</guid><comments>http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4399&amp;Itemid=2&amp;limit=1&amp;limitstart=1"><img height="223" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/batman07-731265.jpg" width="225" align="right" vspace="4" border="1" /></a>Have you been wondering what the biggest screwups in the video game industry were in 2006? Well, you can quit worrying and start reading. This is the sort of stuff we'd like to see covered at things like the Video Game Awards. For an industry that is so good at congratulating itself, they sure don't like to admit their mistakes. So, it's up to someone else to do it for them.<br /><br />Check out <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4399&amp;Itemid=2">this list </a>of the top ten video game blunders, boners, mistakes and gaffes of 2006 from next-gen.biz, and laugh along at some of the highlights from the past year. The <a href="http://www.joystiq.com/2006/02/22/former-gizmondo-exec-involved-in-ferrari-enzo-crash/">Gizmondo story</a> should have totally been number one, though, as Stefan Eriksson has become the official poster-boy for video game idiocy in action after single-handedly killing a company. And a gorgeous Ferrari.<br /><br />[Thanks, Joe]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/">The best video game blunders of 2006</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Dec 2006 19:55:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4399&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/the-best-video-game-blunders-of-2006/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad idea</category><category>bad ideas</category><category>BadIdea</category><category>BadIdeas</category><category>blunders</category><category>boners</category><category>gaffes</category><category>gizmodo</category><category>mistakes</category><category>Nintendo</category><category>phantom</category><category>PS3</category><category>Sony</category><category>video game industry</category><category>VideoGameIndustry</category><category>Wii</category><category>Wrist-stap</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 21 Dec 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[Target selling pre-bricked 360s?]]></title><link>http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/</guid><comments>http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/#comments</comments><description><![CDATA[<a href="http://weeklyad.target.com/target/listing_detail.asp?storeid=2395790&amp;listingid=-2094540419#"><img width="225" vspace="4" hspace="4" height="225" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/targetredring.jpg" id="vimage_1" alt="" /></a>Target markets the <a href="http://weeklyad.target.com/target/listing_detail.asp?storeid=2395790&amp;listingid=-2094540419#">red ring of death</a> for the "low price" $399.99. Presumably, this is an amusing error on their part and not a new, doorstop-ready SKU.<br /><br />[Thanks <a href="http://www.shindakun.net">Steve</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/">Target selling pre-bricked 360s?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Sep 2006 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weeklyad.target.com/target/listing_detail.asp?storeid=2395790&amp;listingid=-2094540419#>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/663616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/04/target-selling-pre-bricked-360s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>humor</category><category>marketing</category><category>mistakes</category><category>target</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Mon, 04 Sep 2006 16:30:00 EST</pubDate></item><item><title><![CDATA[11 Xbox 360 mistakes to consider]]></title><link>http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/</link><guid isPermaLink="true">http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/</guid><comments>http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/#comments</comments><description><![CDATA[<a href="http://firingsquad.com/hardware/xbox_360_mistakes/page1.asp"><img vspace="4" hspace="4" border="0"align="right" src="http://www.joystiq.com/media/2005/12/lady-detective.gif" alt="" /></a>Another day, anotherlist of things that are wrong with the Xbox 360. This one's from Firing Squad, and enumerates eleven different"mistakes" present in the 360. Most of them seem like fairly minor niggles that don't have much impact--thelack of DivX playback, for example, is annoying but nowhere near a showstopper.<br /> <br /> Similarly, the lack of abundled web browser isn't going to make us take our consoles back to the store and demand a refund. It seems that whenone has to look so closely for errors, maybe Microsoft got the overall design just right.<br /><br />[via <ahref="http://slashdot.org">/.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/">11 Xbox 360 mistakes to consider</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Dec 2005 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://firingsquad.com/hardware/xbox_360_mistakes/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/573686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/12/22/11-xbox-360-mistakes-to-consider/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>mistakes</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 22 Dec 2005 18:00:00 EST</pubDate></item></channel></rss>