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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Speakers for tomorrow's Nintendo press conference revealed</title><link>http://www.joystiq.com/2008/07/14/speakers-for-tomorrows-nintendo-press-conference-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/14/speakers-for-tomorrows-nintendo-press-conference-revealed/</guid><comments>http://www.joystiq.com/2008/07/14/speakers-for-tomorrows-nintendo-press-conference-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=192884"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/speakers.jpg" /></a></div>
Proving that no bit of news is to trivial for E3, Computer and Video Games presents (via a Nintendo press release) a <a href="http://www.computerandvideogames.com/article.php?id=192884">list of the presenters</a> planned for tomorrow's Nintendo press conference. They are:<br />
<ul>
    <li>Nintendo Co Ltd. President <a href="http://www.joystiq.com/tag/satoru-iwata/">Satoru Iwata</a></li>
    <li>Nintendo of America President <a href="http://www.joystiq.com/tag/ReggieFilsAime/">Reggie Fils-Aime</a></li>
    <li>Designer/producer/supervisor/god <a href="http://www.joystiq.com/tag/miyamoto">Shigeru Miyamoto</a></li>
    <li>NOA Executive Vice President of Sales and Marketing <a href="http://www.joystiq.com/2007/11/01/get-to-know-nintendos-new-marketing-chief/">Cammie Dunaway</a></li>
    <li>NOA Vice President of Marketing and Corporate Affairs <a href="http://www.joystiq.com/2008/01/14/nintendo-welcomes-two-new-marketing-execs/">Denise Kaigler</a></li>
</ul>
Exciting, no? Really, there's nothing especially revelatory about this list of speakers. The question remains though, <a href="http://www.joystiq.com/2008/07/11/nintendo-e3-2008-press-conference-lets-play-bingo/">what will they all speak about</a>? We'll find out tomorrow morning at 9 AM Pacific. Until then, of course, rampant speculation is welcome using the comments link below.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=192884>Read</a> | <a href="http://www.joystiq.com/2008/07/14/speakers-for-tomorrows-nintendo-press-conference-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1255535/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/14/speakers-for-tomorrows-nintendo-press-conference-revealed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dunaway</category><category>e3-2008</category><category>iwata</category><category>kaigler</category><category>miyamoto</category><category>Nintendo</category><category>press-conference</category><category>reggie</category><category>speakers</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-07-14T21:00:00+00:00</dc:date></item><item><title>Miyamoto's quality control: Ninten-do what Sega doesn't</title><link>http://www.joystiq.com/2008/06/24/miyamotos-quality-control-ninten-do-what-sega-doesnt/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/miyamotos-quality-control-ninten-do-what-sega-doesnt/</guid><comments>http://www.joystiq.com/2008/06/24/miyamotos-quality-control-ninten-do-what-sega-doesnt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.wired.com/techbiz/media/magazine/16-07/st_15miyamoto"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/shiggy-jiggy-690w.jpg" /></a><br /></div>
Though we usually award it to a particularly irascible commenter, the latest <em><a href="http://www.joystiq.com/2008/05/08/meet-the-team-justin-mcelroy/">Justin T. McElroy</a> Memorial Burn of the Day Award</em> simply cannot be pried from the clutches of one Shigeru Miyamoto, creator of Donkey Kong, Mario, Zelda and just about half of your best childhood memories.<br /><br />Tucked inside <a href="http://www.wired.com/techbiz/media/news/2008/01/st_15index">Wired's 15th Anniversary</a> retrospective, <a href="http://www.wired.com/techbiz/media/magazine/16-07/st_15miyamoto">a quick interview</a> with the renowned developer reveals his secret to maintaining "quality control" in a company as large as Nintendo. "I'm always instructing my game designers on the history of the characters and worlds we've created," says Miyamoto. "Often we're in development and I'll say, 'Oh, this looks like a Sega game. We need to make it look more like Mario.'"<br /><br />Oh my. Not to worry, Sega, at least Mr. Miyamoto <em>knows</em> about your games. He's never even heard of <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/"><em>Ratchet &amp; Whatshisface</em></a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.wired.com/techbiz/media/magazine/16-07/st_15miyamoto>Read</a> | <a href="http://www.joystiq.com/2008/06/24/miyamotos-quality-control-ninten-do-what-sega-doesnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1235527/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/24/miyamotos-quality-control-ninten-do-what-sega-doesnt/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Miyamoto</category><category>Nintendo</category><category>Oh-Snap</category><category>Sega</category><category>Shigeru-Miyamoto</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-24T19:01:00+00:00</dc:date></item><item><title>New York Times talks Miyamoto, Wii Music</title><link>http://www.joystiq.com/2008/05/27/new-york-times-talks-miyamoto-wii-music/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/27/new-york-times-talks-miyamoto-wii-music/</guid><comments>http://www.joystiq.com/2008/05/27/new-york-times-talks-miyamoto-wii-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.nytimes.com/2008/05/25/arts/television/25schi.html?partner=rssuserland&amp;emc=rss&amp;pagewanted=all"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/nytimesinterviewsmiyamoto.jpg" alt="" /></a><br /></div>
Following Time Magazine's announcement of Shigeru Miyamoto as the <a href="http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/">most influential person of the year</a> (as chosen by <em>you</em>!), The New York Times has a <a href="http://www.nytimes.com/2008/05/25/arts/television/25schi.html?partner=rssuserland&amp;emc=rss&amp;pagewanted=all">lengthy biography</a> of the legendary game designer, focused around a candid talk with the man.<br /><br />Among other things, Miyamoto discusses his emphasis on gameplay over characters (it sounded strange to us too), and Nintendo's transition from fantasy games to those grounded in reality. He also briefly discusses <a href="http://www.joystiq.com/tag/wiimusic"><em>Wii Music</em></a>, Nintendo's original music title, which will emphasize creating original musical compositions, unlike <a href="http://www.joystiq.com/tag/guitar-hero"><em>Guitar Hero</em></a> or <a href="http://www.joystiq.com/tag/rock-band"><em>Rock Band</em></a>. More details on <em>Wii Music</em> are expected this summer.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nytimes.com/2008/05/25/arts/television/25schi.html?partner=rssuserland&amp;emc=rss&amp;pagewanted=all>Read</a> | <a href="http://www.joystiq.com/2008/05/27/new-york-times-talks-miyamoto-wii-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1206967/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/27/new-york-times-talks-miyamoto-wii-music/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>miyamoto</category><category>new-york-times</category><category>nytimes</category><category>shigeru-miyamoto</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-05-27T13:00:00+00:00</dc:date></item><item><title>Miyamoto: 'America has always been better at creating unique products'</title><link>http://www.joystiq.com/2008/05/12/miyamoto-america-has-always-been-better-at-creating-unique-pro/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/12/miyamoto-america-has-always-been-better-at-creating-unique-pro/</guid><comments>http://www.joystiq.com/2008/05/12/miyamoto-america-has-always-been-better-at-creating-unique-pro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://blog.wired.com/games/2008/05/for-wiiware-nin.html"><img width="490" vspace="4" hspace="0" height="393" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/shiggy-jiggy-690w.jpg" alt="" /></a><br /></div>
WiiWare's <a href="http://www.joystiq.com/2008/05/12/wiiware-live-no-virtual-console-update-this-week/">up and running</a> now in North America and not a single one of those games comes from the big N itself. Speaking to <a href="http://blog.wired.com/games/2008/05/for-wiiware-nin.html">Wired</a>, Shigeru Miyamoto, head of Nintendo's game development division, says the company wanted to foster indie games, which are more prolific in the US than Japan, with Wiiware. In fact, Miyamoto says, "I think America has always been better at creating unique products."<br /><br />Excuse us one moment while we crack open a Bud and beat our chests ... OK, back. Miyamoto explains that US indie developers have managed to acquire the skills and hardware needed to "let their own personality and their own kind of unique interests really flourish." Asked if he would ever consider getting involved in making a small-scale game again, the Nintendo guru responded that it might be "fun" to do.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.wired.com/games/2008/05/for-wiiware-nin.html>Read</a> | <a href="http://www.joystiq.com/2008/05/12/miyamoto-america-has-always-been-better-at-creating-unique-pro/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1192884/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/12/miyamoto-america-has-always-been-better-at-creating-unique-pro/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>miyamoto</category><category>wiiware</category><category>wired</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-05-12T11:20:00+00:00</dc:date></item><item><title>Miyamoto voted 'Your' Time Person of the Year</title><link>http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/</guid><comments>http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.time.com/time/specials/2007/article/0,28804,1725112_1726934_1726935,00.html"><img vspace="4" hspace="0" border="0" alt="shiggy" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/shiggy-jiggy-690w.jpg" /></a></div>
You did it! You helped beat out politicians, celebs, scientists, babes, a funny man, and even a weather-oriented Korean pop star. You've nominated <a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/">fitness guru</a> Shigeru Miyamoto as <em>Time's </em>(not officially <em>Time's</em>) most influential person of the year. Sure, this may appear to be just another pointless popularity contest, but never underestimate <a href="http://www.time.com/time/specials/2007/article/0,28804,1725112_1723512_1725872,00.html">free advertising</a> and its potential to sell a few more (million) <a href="http://www.joystiq.com/tag/balance-board">Nintendo-brand scales</a> later <a href="http://www.joystiq.com/2008/04/15/its-official-wii-fit-priced-at-90/">this month</a>.<br /> <br />[Thanks to everyone who sent this in. (Mr. Miyamoto thanks you too!)]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.time.com/time/specials/2007/article/0,28804,1725112_1726934_1726935,00.html>Read</a> | <a href="http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1183480/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/01/miyamoto-voted-your-time-person-of-the-year/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>miyamoto</category><category>shigeru-miyamoto</category><category>time</category><category>wii-fit</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-05-01T14:00:00+00:00</dc:date></item><item><title>Miyamoto begins Wii Fit media blitz</title><link>http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/</guid><comments>http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/"><img width="225" vspace="4" hspace="4" height="300" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/miyamoto-wii-fit-225px.jpg" /></a>Our drinking buddies at GameDaily were invited to an exclusive, two-hour roundtable with Mr. Wii Fit himself, Shigeru Miyamoto yesterday, along with several other industry outlets like IGN. But Miyamoto also <em>stretched</em> his way over to 1UP and MTV News in what we can only imagine is the <em>warmup</em> of a pretty significant <em><a href="http://www.joystiq.com/tag/Wii-Fit/">Wii Fit</a></em> media blitz. While there isn't much you haven't already read in the <a href="http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/">Wii Fit installment of Nintendo's Iwata Asks</a> series, there are a handful of interesting comments. <br /><br />Iwata discussed a Wii Fit game modeled after Sumo wrestling, called "Ultimate Balance Test." It was pulled from the final product for being "too difficult" but, lucky for you Sumo wrestlers out there, will be available as a hidden game. While there's talk of a Wii Fit channel to bring additional content to the game, Miyamoto mentioned they've been "tinkering" with the idea of DS connectivity. He also talked about other uses for the Balance Board peripheral, suggesting they may incorporate it into other games - he pondered a rhythm game where you tap your feet - or even a Mario game, though it wouldn't likely be a requirement in that case.<br /><br />A seemingly innocuous comment to 1UP - intended to assuage worries that Nintendo has gone <em>totally casual</em> - has curiously generated the most internet interest though: "The Zelda team is forming again to work on new games!" So, a team of developers that recently shipped a game are working on a new game? Incredible. But seriously folks, we're heartened to hear that too. <br /><br /><br /><a href="http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/">Read</a> - Shigeru Miyamoto on Wii Fit [GameDaily]<br /><a href="http://wii.ign.com/articles/867/867596p1.html">Read</a> - Creator Demos Wii Fit [IGN]<br /><a href="http://www.1up.com/do/newsStory?cId=3167443">Read</a> - Miyamoto on Wii Fit, Hardcore Gamers [1UP]<br /><a href="http://multiplayerblog.mtv.com/2008/04/17/shigeru-miyamoto-mtv-interview-preview-wii-fit-is-indeed-a-game/">Read</a> - Shigeru Miyamoto MTV Interview Preview [MTV Multiplayer]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/>Read</a> | <a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1171370/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>GameDaily</category><category>Miyamoto</category><category>Shigeru-Miyamoto</category><category>Wii-Fit</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-04-18T15:44:00+00:00</dc:date></item><item><title>Iwata asks about the many Wii Wheels of Nintendo</title><link>http://www.joystiq.com/2008/04/04/iwata-asks-about-the-many-wii-wheels-of-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/04/iwata-asks-about-the-many-wii-wheels-of-nintendo/</guid><comments>http://www.joystiq.com/2008/04/04/iwata-asks-about-the-many-wii-wheels-of-nintendo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://us.wii.com/iwata_asks/mariokart/vol1_page3.jsp"><img width="490" vspace="4" hspace="0" height="314" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/wiikartwheelsmain.jpg" /></a><br /></div>
In a new edition of the contrived <a href="http://us.wii.com/iwata_asks/mariokart/vol1_page3.jsp">Iwata Asks</a>, Nintendo's Shigeru Miyamoto and product development guy, Kenichiro Ashida, sit down with president Satoru Iwata to talk about the <a href="http://www.joystiq.com/2008/04/02/non-wiimote-controls-limited-for-mario-kart-wii/">Wii Wheel</a> shipping with <a href="http://www.joystiq.com/tag/Mario-Kart-Wii/"><em>Mario Kart Wii</em></a>. <br /><br />Ashida regales that in early 2007 the product development team got the first build of <em>Mario Kart Wii</em> and started messing around with developing a steering wheel. Some 30 prototypes laters the team had a design that was about the size of a real go-kart steering wheel and added a B button to the underside of the wheel for a child's fingers to reach. <em>Mario Kart Wii</em> drives into stores <a href="http://www.joystiq.com/2008/03/12/mario-kart-wii-snakes-into-stores-april-27/">April 27</a>... coincidentally, two days before that <a href="http://www.joystiq.com/tag/gta-iv">other driving game</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://us.wii.com/iwata_asks/mariokart/vol1_page3.jsp>Read</a> | <a href="http://www.joystiq.com/2008/04/04/iwata-asks-about-the-many-wii-wheels-of-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1159061/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/04/iwata-asks-about-the-many-wii-wheels-of-nintendo/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ashida</category><category>iwata</category><category>mario-kart</category><category>mario-kart-wii</category><category>miyamoto</category><category>nintendo</category><category>wii-wheel</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-04-04T21:30:00+00:00</dc:date></item><item><title>Nintendo's Miyamoto, Iwata discuss Wii Fit origins</title><link>http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/</guid><comments>http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><div align="center"><a href="http://us.wii.com/wii-fit/iwata_asks/vol1_page1.jsp"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/iwata-asks-wii-fit.jpg"  alt="" /></a><br /></div>
In the latest edition of "<a href="http://us.wii.com/wii-fit/iwata_asks/vol1_page1.jsp">Iwata Asks</a>," a series of articles in which Nintendo president and CEO Satoru Iwata interviews colleagues about their recent work, Shigeru Miyamoto finds himself discussing the origins of <em><a href="http://www.joystiq.com/tag/WiiFit/">Wii Fit</a></em>. Much like <em>Pikmin</em> and <em>Nintendogs</em> before it, the <a href="http://www.joystiq.com/2008/02/01/wii-fit-1-in-japan-for-last-four-weeks/">popular balancercise board</a> has its roots in Miyamoto's everyday life. After a hectic work schedule heaped pressure and extra pounds onto the renowned designer's body, he swapped smoking for swimming and steadily grew more conscious of his body and his weight. <br /><br />Next came a special diet which required frequent measurement and recording of body weight. "Personally, I quite enjoy doing things that become habitual, as if it was daily routine work," explains Miyamoto. "I put the scale and graph paper in the bathroom, and after continuing the pattern for a month, it became like a ritual before getting into the bath. I wasn't able to relax without doing it!" Transforming the habitual measurement into something fun was the next step, one that preceded months of prototyping and "upending the tea table" -- a reference to Miyamoto's tendency to make last-minute decisions and cause a panic right before a deadline.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://us.wii.com/wii-fit/iwata_asks/vol1_page1.jsp>Read</a> | <a href="http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1112393/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Iwata</category><category>Miyamoto</category><category>Satoru-Iwata</category><category>Shigeru-Miyamoto</category><category>Wii-Fit</category><category>WiiFit</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-11T22:25:00+00:00</dc:date></item><item><title>Nintendo, Monster Hunter score big in part one of Famitsu's end of year list</title><link>http://www.joystiq.com/2007/12/24/nintendo-monster-hunter-score-big-in-part-one-of-famitsus-end/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/nintendo-monster-hunter-score-big-in-part-one-of-famitsus-end/</guid><comments>http://www.joystiq.com/2007/12/24/nintendo-monster-hunter-score-big-in-part-one-of-famitsus-end/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.1up.com/do/newsStory?cId=3165123"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/japan-overhead-225.jpg" /></a>Famitsu has published (via <a href="http://www.1up.com/do/newsStory?cId=3165123">1UP</a>) the first part of its reader's choice awards looking back at the year in Japanese gaming. A number of gamers and retailers were given a questionnaire by the magazine, and this week's issue debuted the initial results.<br /><br />The major winner is Nintendo, who topped the developer lists for both gamers and stores, the hardware lists (DS for retailers, the Wii for gamers), industry figures (Miyamoto), and even won the category for what kanji character represents 2007 best? (Readers picked "Nin," the first character of Nintendo's Japanese name.)<br /><br />Capcom (thanks in no small part to the <em>Monster Hunter </em>series), Sony and Level 5 (<em>Professor Layton</em>) also placed  high on the lists, and Mistwalker founder Hironobu Sakaguchi tied with Miyamoto on the stores' list of which industry figure put in the best showing. Conspicuously absent from the list? Microsoft. Okay, we're <a href="http://www.joystiq.com/tag/japanesehardwaresales">not that surprised</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3165123>Read</a> | <a href="http://www.joystiq.com/2007/12/24/nintendo-monster-hunter-score-big-in-part-one-of-famitsus-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1070294/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/24/nintendo-monster-hunter-score-big-in-part-one-of-famitsus-end/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>asia</category><category>capcom</category><category>famitsu</category><category>iwata</category><category>japan</category><category>mario</category><category>miyamoto</category><category>monster-hunter</category><category>nintendo</category><category>satoru-iwata</category><category>shigeru-miyamoto</category><category>sony</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-12-24T13:00:00+00:00</dc:date></item><item><title>Miyamoto: 'Ratchet &amp; Clank' who? Lombax what?</title><link>http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/</guid><comments>http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=177554"><img vspace="4" hspace="0" border="0" alt="miyamoto" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/miyamoto-maestro.jpg" /></a></div>
Coy or truly confused, Nintendo's maestro has disputed <a href="http://www.joystiq.com/2007/10/07/insomniac-flattered-by-mario-galaxy-concept/" target="_blank">Insomniac's cry for attention</a>, firmly denying that <em>Super Mario Galaxy's</em> spherical worlds were torn out of a page from the Sony developer's <em>Ratchet &amp; Clank</em> book. Miyamoto claims he and the gang were working to disprove the 'games are flat' theory back on N64, when Insomniac was merely taking its first baby steps into the industry (and, <a href="http://www.joystiq.com/bloggers/ludwig-kietzmann/" target="_blank">Ludwig</a>, years before <em>Sonic Adventure 2</em> pulled off 'the rounded level' - FYI). "I'm sorry but I have to admit that I've never seen the game in question," Miyamoto told <em>Official Nintendo Magazine UK</em> when questioned about<em> Ratchet &amp; Clank</em>, "Is it a PC game?"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=177554>Read</a> | <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1063114/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/14/miyamoto-ratchet-and-clank-who-lombax-what/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>insomniac</category><category>miyamoto</category><category>ratchet-and-clank</category><category>RatchetAndClank</category><category>super-mario-galaxy</category><category>SuperMarioGalaxy</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-12-14T14:57:00+00:00</dc:date></item><item><title>Miyamoto talks Super Mario Galaxy co-op</title><link>http://www.joystiq.com/2007/11/08/miyamoto-talks-super-mario-galaxy-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/08/miyamoto-talks-super-mario-galaxy-co-op/</guid><comments>http://www.joystiq.com/2007/11/08/miyamoto-talks-super-mario-galaxy-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://us.wii.com/iwata_asks_vol4_index.jsp"><img width="490" vspace="4" hspace="0" height="151" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/miyamotomain.jpg" /></a><br /></div>
Nintendo's corporate Wii site has an "interview" between Nintendo president Satoru Iwata and Nintendo guru Shigeru Miyamoto, meaning it's not exactly the most authentic conversation you'll read this decade. There is, however, something interesting about Miyamoto's ideas on co-op in <a href="http://www.joystiq.com/tag/supermariogalaxy/"><em>Super Mario Galaxy</em></a>.<br /><br />Now, if you read it on the American Wii site the headline is "<a href="http://us.wii.com/iwata_asks_vol4_index.jsp">Cooperative Game Play, a Secular Challenge</a>," while on the British site it's "<a href="http://uk.wii.com/software/interviews/mario_galaxy/vol4/index.html">The Old Issue of Two-Player Play.</a>" Either way, Miyamoto explains that <em>Galaxy</em> was originally going to have more cooperative elements (like the second person might have controlled jumping, for instance), but a player would only end up getting in the other's way. By having the second player collecting things on screen and being able to point at objects, Miyamoto envisions parents being able to play with their children and the generations assisting each other in the experience. Considering Mario has always been a solo experience (or a player-at-bat concept), it'll be nice to have a friend or significant other be able to do something other than watch. It's a subtle co-op design choice, but one we can see other games picking up if it works.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://uk.wii.com/software/interviews/mario_galaxy/vol4/index.html>Read</a> | <a href="http://www.joystiq.com/2007/11/08/miyamoto-talks-super-mario-galaxy-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1034532/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/08/miyamoto-talks-super-mario-galaxy-co-op/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>coop</category><category>iwata</category><category>miyamoto</category><category>super-mario-galaxy</category><category>supermariogalaxy</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-11-08T21:30:00+00:00</dc:date></item><item><title>Miyamoto makes off with Economist award</title><link>http://www.joystiq.com/2007/10/19/miyamoto-makes-off-with-economist-award/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/19/miyamoto-makes-off-with-economist-award/</guid><comments>http://www.joystiq.com/2007/10/19/miyamoto-makes-off-with-economist-award/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.mcvuk.com/news/28630/Miyamoto-picks-up-Economist-award"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/shig.jpg" alt="" /></a><br /></div>
Apologies to hasty readers who initially saw that as "Miyamoto makes <em>out</em> with Economist award." That isn't to say Nintendo's revered game designer is ungrateful to be in the company of an "Innovation Award for Consumer Goods," but his joy isn't likely to extend beyond a hearty smile, <a href="http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/">tinged with concern</a> over just how many of these things that mantelpiece can support.<br /><br />The UK publication <a href="http://www.mcvuk.com/news/28630/Miyamoto-picks-up-Economist-award">announced its recognition</a> of Shigeru Miyamoto's <a href="http://www.joystiq.com/2007/07/18/jeff-bell-asks-message-board-user-and-your-contribution-to-soc/">contribution to society</a> at a ceremony held at London's Science Museum, reports MCV. Tom Standage, business editor at <em>The Economist</em>, added that when it comes to video games, <a href="http://www.joystiq.com/tag/Mario/">Mario</a> and his maker are quite unavoidable. "No one is more identified with modern video games than Shigeru Miyamoto," he said. "His pioneering vision and creativity truly created a new category of entertainment."<br /><br />You won't catch us arguing with that. ('Specially not with the comments section activated.)<br /><br />[Via <a href="http://www.dsfanboy.com/2007/10/19/miyamoto-wins-award-in-london/">DS Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mcvuk.com/news/28630/Miyamoto-picks-up-Economist-award>Read</a> | <a href="http://www.joystiq.com/2007/10/19/miyamoto-makes-off-with-economist-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1017519/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/19/miyamoto-makes-off-with-economist-award/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Awards</category><category>Mario</category><category>Miyamoto</category><category>Shigeru-Miyamoto</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-19T18:35:00+00:00</dc:date></item><item><title>Miyamoto hints at new Nintendo franchise in 2008</title><link>http://www.joystiq.com/2007/07/31/miyamoto-hints-at-new-nintendo-franchise-in-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/31/miyamoto-hints-at-new-nintendo-franchise-in-2008/</guid><comments>http://www.joystiq.com/2007/07/31/miyamoto-hints-at-new-nintendo-franchise-in-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://blogs.mercurynews.com/aei/2007/07/an_interview_with_nintendos_super_game_designer_shigeru_miyamoto.html"><img width="490" vspace="4" hspace="0" height="281" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/shig.jpg" alt="" /></a><br /></div>
In <a href="http://blogs.mercurynews.com/aei/2007/07/an_interview_with_nintendos_super_game_designer_shigeru_miyamoto.html">an interview with Dean Takahashi</a>, Shigeru Miyamoto said that Nintendo may introduce some new characters next year "in the same way [Nintendo] came up with Pikmin when [they] introduced the GameCube." While that's all well and good for getting us pumped for The Next Big Thing, we're more interested in Miyamoto's explanation of why it's taking so long.<br /><br />"I guess I don't necessarily see my job as creating new characters as it is creating new experiences," he said, later adding, "For characters, we came up with the concept of the Miis and that allows people to come up with their own characters." So don't forget you read it here first, the next big Nintendo characters are <a href="http://www.joystiq.com/2007/04/21/todays-chuckiest-video-make-your-own-chuck-norris-mii/">Chuck Norris</a>, <a href="http://www.joystiq.com/2007/06/09/south-parks-kenny-takes-mii-form-is-killed/">Kenny</a>, <a href="http://www.joystiq.com/2007/06/01/how-to-make-a-zoidberg-mii-hooray/">Dr. Zoidberg</a> and, of course, <a href="http://www.joystiq.com/2007/06/21/today-in-joystiq-june-21-2007/">indie rockers Wilco</a>. Wow ... the next <em><a href="http://www.joystiq.com/tag/SmashBros/">Smash Bros.</a></em> is going to be <em>awesome.</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blogs.mercurynews.com/aei/2007/07/an_interview_with_nintendos_super_game_designer_shigeru_miyamoto.html>Read</a> | <a href="http://www.joystiq.com/2007/07/31/miyamoto-hints-at-new-nintendo-franchise-in-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/954454/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/31/miyamoto-hints-at-new-nintendo-franchise-in-2008/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>mii</category><category>miyamoto</category><category>nintendo</category><category>smashbros</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-07-31T12:35:00+00:00</dc:date></item><item><title>Miyamoto more influential than Nelson Mandela: Confirmed</title><link>http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/</guid><comments>http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1612457,00.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/miyamoto_mandela.jpg" /></a><br /></div>
It seems you're not just <em>Time Magazine</em>'s overall <a href="http://www.time.com/time/magazine/article/0,9171,1569514,00.html">person of the year</a>, you're also the most influential. At least when it comes to <em>influencing</em> a poll on the <a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1612457,00.html">100 most influential people of the year</a>. After being <a href="http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/">nominated</a> for <em>Time'</em>s own top 100, it comes as little surprise to see Nintendo's legendary designer, <a href="http://www.joystiq.com/2007/03/16/who-needs-wii-play-dress-up-with-shigeru-miyamoto/">Shigeru Miyamoto</a>, place highly in the list constructed by internet users. With an average rating of 75 (out of 100) and 129,573 votes, the Mario maestro places 9th and effortlessly defeats the likes of Oprah Winfrey (43rd), George W. Bush (97th), George Clooney (26th) and <em>Nelson Mandela</em> (24th). Sure, the anti-apartheid, pro-democracy Nobel Peace prize winner wasn't involved in the creation of a new video game system this year, but we'd be remiss not to point out the amusing and somewhat bizarre priorities of voters.<br /><br />And what of the list above Miyamoto? There you'll find Kiefer Sutherland (8th), J.K. Rowling (6th), Dane Cook and, nestled snugly in first position, Rain (<a href="http://en.wikipedia.org/wiki/Rain_%28singer%29">who?</a>). <em>Time Magazine</em>'s own list wisely does away with rankings and lumps the designer on <a href="http://www.time.com/time/specials/2007/time100/article/0,28804,1595326_1615737_1615521,00.html">page 92</a>, but not before suffering a critical lapse in sanity and asking Johnathan "<a href="http://en.wikipedia.org/wiki/Fatal1ty">Fatal1ty</a>" Wendel to extend his fingers beyond the WASD keys. Noting that Miyamoto "opened the world" to a host of "people who never even wanted to visit it before" is about all Wendel's article can manage before losing the plot and discussing his 12 championship wins, ultra-performance PCs and how he'll spend the rest of his life "championing video gaming as an equal to pro football or basketball." <br /><br />Good thing he didn't write the Mandela bit, then.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1612457,00.html>Read</a> | <a href="http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/888313/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/03/miyamoto-more-influential-than-nelson-mandela-confirmed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Legend of Zelda</category><category>LegendOfZelda</category><category>Mario</category><category>Miyamoto</category><category>Nelson Mandela</category><category>NelsonMandela</category><category>Nintendo</category><category>Shigeru Miyamoto</category><category>ShigeruMiyamoto</category><category>Super Mario</category><category>SuperMario</category><category>Time</category><category>Zelda</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-05-03T22:34:00+00:00</dc:date></item><item><title>Miyamoto nominated for Time 100</title><link>http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/</guid><comments>http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><img border="1" alt="" src="http://www.engadget.com/media/2006/05/miyamoto1.jpg" /><br /></div>
In 2004 it was <a href="http://www.time.com/time/subscriber/2004/time100/artists/100kutagari.html">Ken Kutaragi</a>. In 2005 it was the <a href="http://www.time.com/time/subscriber/2005/time100/artists/100halo.html"><em>Halo</em> designers</a>. In 2006 it was ... no one.<br /><br />Yes, <em>Time</em>'s last list of the <a href="http://www.time.com/time/2006/time100/">100 most influential people in the world</a> broke from tradition and didn't feel the need to include anyone from the game industry. While nobodies like <a href="http://www.time.com/time/magazine/article/0,9171,1187199,00.html">Nicolas Ghesquiere</a> and <a href="http://www.time.com/time/magazine/article/0,9171,1187264,00.html">Rain</a> got coveted spots on the list, the leaders of a <a href="http://www.joystiq.com/2007/01/11/december-npd-hardware-sales-push-industry-to-new-heights/">$12.5 billion industry</a> got bupkis.<br /><br />Luckily, you can help rectify this situation. Yes, you, as <em>Time</em>'s <a href="http://www.time.com/time/magazine/article/0,9171,1569514,00.html">person of the year</a>, can go independently rate the nearly <a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1612457,00.html">200 candidates</a> who are being considered for the 2007 list, including Nintendo's <a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1610841_1609873,00.html">Shigeru Miyamoto</a>. As of this posting, Miyamoto is ranked 60th, between <a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1610841_1610352,00.html">Indra Nooyi</a> and <a href="http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1610841_1610355,00.html">Albert Osterhaus</a> (a.k.a. two people you've never heard of) with 113 votes and an average rating of 75 out of 100.<br /><br />The ranking system is based on total points accrued, not the average, so more votes equals a better rank. Vote early and vote often -- it's not like you have anything better to do at work.<br /><br />[Thanks hvnlysoldr]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.time.com/time/specials/2007/time100walkup/article/0,28804,1611030_1610841_1609873,00.html>Read</a> | <a href="http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/880378/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/23/miyamoto-industry-snubbed-by-time-100/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>100</category><category>Halo</category><category>industry</category><category>influence</category><category>Kutaragi</category><category>media</category><category>miyamoto</category><category>time</category><category>video games</category><category>VideoGames</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-04-23T14:29:00+00:00</dc:date></item><item><title>Nintendo boosts profit forecast fourth time this fiscal year</title><link>http://www.joystiq.com/2007/04/05/nintendo-boosts-profit-forecast-fourth-time-this-fiscal-year/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/nintendo-boosts-profit-forecast-fourth-time-this-fiscal-year/</guid><comments>http://www.joystiq.com/2007/04/05/nintendo-boosts-profit-forecast-fourth-time-this-fiscal-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://money.cnn.com/2007/04/05/news/international/bc.nintendo.earnings.reut/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/01/DSPrintsMoney.jpg" /></a></div>
Still not content with forecasting massive already profits, Nintendo has raised its sales forecast a fourth time for the fiscal year that ended March 31. Total sales are now said to be &yen;966 billion (US $8.1 billion), up from the previous estimation of &yen;900 billion (US $7.5 billion). Nintendo said they also expected their profit to beat expectations, which they set at a record &yen;185 billion operating profit and &yen;120 billion (just over US $1 billion) net profit.<br /><br />Actual figures will be announced April 26. In the meantime, Nintendo will be busy constructing a life size version of Super Mario World with a twelve-foot naked, chocolate Miyamoto effigy in the middle of the world. Don't worry, we hear mint leaves will cover up his <a href="http://www.joystiq.com/2007/03/16/who-needs-wii-play-dress-up-with-shigeru-miyamoto/">naughty bits</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://money.cnn.com/2007/04/05/news/international/bc.nintendo.earnings.reut/>Read</a> | <a href="http://www.joystiq.com/2007/04/05/nintendo-boosts-profit-forecast-fourth-time-this-fiscal-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/868271/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/05/nintendo-boosts-profit-forecast-fourth-time-this-fiscal-year/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>it prints money</category><category>ItPrintsMoney</category><category>iwata</category><category>miyamoto</category><category>nintendo</category><category>wii</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-04-05T19:55:00+00:00</dc:date></item><item><title>Molyneux becomes French knight, farts in our general direction</title><link>http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/</guid><comments>http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="www.gamesindustry.biz/content_page.php?aid=24017"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/frenchknight-225.jpg" /></a>Peter Molyneux, responsible for such mixed blessings as <em><a href="http://www.joystiq.com/search/?q=fable">Fable</a>, <a href="http://www.joystiq.com/search/?q=black+and+white">Black and White</a>,</em> and <em><a href="http://www.joystiq.com/2006/02/08/the-movies-still-coming-soon-to-a-console-near-you/">The Movies</a></em>, has received the Chevalier de l'Ordre des Arts et de Lettres award from the French government, just like Mario mastermind <a href="http://www.joystiq.com/2006/03/07/shigeru-miyamoto-to-receive-french-honour/">Shigeru Miyamoto</a> did last year. The award makes both gentlemen honorary French knights. No word on whether they get to prance about in suits of armor, but we'll keep you posted.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=24017>Read</a> | <a href="http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/868080/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/05/molyneux-becomes-french-knight-farts-in-our-general-direction/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>knight</category><category>miyamoto</category><category>molyneux</category><dc:creator>Tony Carnevale</dc:creator><dc:date>2007-04-05T15:54:00+00:00</dc:date></item><item><title>Time to reinvent Sonic the Hedgehog, says Sega</title><link>http://www.joystiq.com/2007/03/29/time-to-reinvent-sonic-the-hedgehog-says-sega/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/time-to-reinvent-sonic-the-hedgehog-says-sega/</guid><comments>http://www.joystiq.com/2007/03/29/time-to-reinvent-sonic-the-hedgehog-says-sega/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://ncroal.talk.newsweek.com/default.asp?item=546590"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/mariosonicolympic.jpg" alt="" /></a><br /></div>
So, we agree then. In speaking to Newsweek's N'Gai Croal about the <a href="http://www.joystiq.com/2007/03/28/sonic-and-mario-team-up-for-the-olympics/">Olympic pairing of Sonic and Mario</a>, Sega of America president, Simon Jeffery, <a href="http://ncroal.talk.newsweek.com/default.asp?item=546590">echoes a widespread sentiment</a> that it's time to give Sonic a bit of a reboot. "We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character," says Jeffery. "Sonic on the Wii is probably the first product that's come to market that reflects that. We're not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again."<br /><br />If <em>Sonic and the Secret Rings</em> <strong>was</strong> the first step in revitalizing a franchise gone astray, it certainly wasn't a very good one. In fact, it turned out to be more like a drunken waddle out of bed before careening down a flight of stairs. Still, it's reassuring to see that Sega is, at the very least, attempting to reestablish their fallen mascot as a character that could convince you to buy his game. Unless, of course, that's still happening...<br /><br />"At the same time, even the recent 360 and Playstation 3 games have sold extremely well," continues Jeffery. "Sonic is still an extremely endearing character; there's still a lot of love for Sonic out there in consumerland." If gamers are trying to send Sega a message, it's getting garbled in <em>consumerland</em>'s confusing postal network. If we truly want a <a href="http://www.joystiq.com/tag/sonic">Sonic</a> reboot, we'll have to stay away from the hedgehog until he gets his 3D act together. Perhaps a little help from Mario and Miyamoto will set him back on track by the time the 2008 Olympics arrive.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ncroal.talk.newsweek.com/default.asp?item=546590>Read</a> | <a href="http://www.joystiq.com/2007/03/29/time-to-reinvent-sonic-the-hedgehog-says-sega/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/863359/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/29/time-to-reinvent-sonic-the-hedgehog-says-sega/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Mario</category><category>Miyamoto</category><category>Nintendo</category><category>Sega</category><category>Shigeru Miyamoto</category><category>ShigeruMiyamoto</category><category>Sonic</category><category>Sonic the Hedgehog</category><category>SonicTheHedgehog</category><category>Super Mario</category><category>SuperMario</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-03-29T21:14:00+00:00</dc:date></item><item><title>Miyamoto talks user-generated content, critical of PS Home [update 1]</title><link>http://www.joystiq.com/2007/03/19/miyamoto-talks-user-generated-content-critical-of-ps-home/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/miyamoto-talks-user-generated-content-critical-of-ps-home/</guid><comments>http://www.joystiq.com/2007/03/19/miyamoto-talks-user-generated-content-critical-of-ps-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://blogs.mercurynews.com/aei/2007/03/qa_one-on-one_with_shigeru_miyamoto.html"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/miyamoto-with-wii-remote.jpg" /></a>Speaking to <em>The Mercury News' </em>Dean Takahashi, designer Shigeru Miyamoto gave a slight jab to the PlayStation Home for its familiarity. <br /><br />"What they're doing already exists in one form on the PC," he said. "Our focus [with Miis] is always to be different and do something that's different." Miyamoto furthers his opinion by expressing how the Mii system embraces but isn't focused on the internet, while noting that the <a href="http://www.joystiq.com/2007/03/18/mii-channel-began-as-a-ds-project/">character system</a> took 20 years to "come to fruition." We assume much of that time was just Miyamoto circling the idea in his head, as his GDC keynote places the Mii conception alongside the Nintendo 64 era.<br /><br />"We are trying to do something that is different and create something that hasn't been there before," he said. <br /><br />A caricature creation system may not have been done explicitly on consoles before, but we still wouldn't call it an entirely new concept. Nor would we give the same honor to Home, but their integration is indeed a first for game consoles.<br /><br />Miyamoto went on to address the idea the user-generated content, citing it as an inevitability. "It's not simply the question of whether there is a game editor," he said. "It is what form does that editor take." We have <a href="http://www.joystiq.com/tag/spore">some idea</a>.<br /><br />Also of note, Miyamoto gave the obvious revelation that a Wii fitness game, tentatively titled <em>health pack</em> or <em>Wii Fit</em>, is underway to ride the <a href="http://www.1up.com/do/newsStory?cId=3158061">wave of success</a> of Wii minigame collections <em>Wii Play</em> and <em>Wii Sports</em>.<br /><br />[Update 1: There was some confusion as to what Miyamoto said in the third line and what we added following the quote. The editorial has been given its own paragraph so as to alleviate some confusion.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blogs.mercurynews.com/aei/2007/03/qa_one-on-one_with_shigeru_miyamoto.html>Read</a> | <a href="http://www.joystiq.com/2007/03/19/miyamoto-talks-user-generated-content-critical-of-ps-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/856101/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/19/miyamoto-talks-user-generated-content-critical-of-ps-home/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dean takahashi</category><category>DeanTakahashi</category><category>home</category><category>mercury news</category><category>MercuryNews</category><category>mii</category><category>miyamoto</category><category>nintendo</category><category>ps home</category><category>PsHome</category><category>shigeru miyamoto</category><category>ShigeruMiyamoto</category><category>sony</category><category>takahashi</category><category>wii</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-03-19T18:21:00+00:00</dc:date></item><item><title>Mega 64's "ruined" Mario skit</title><link>http://www.joystiq.com/2007/03/12/mega-64s-ruined-mario-skit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/mega-64s-ruined-mario-skit/</guid><comments>http://www.joystiq.com/2007/03/12/mega-64s-ruined-mario-skit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><a href="http://www.mega64.com/smb.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/03/mega64-doing-mario-at-gdc_425.jpg" /></a></div>
<span style="display: none;" id="vidDescBegin">A skit that went great until some guy... 			</span>Mega64 contributed a few new skits to the <a href="http://adventure.joystiq.com/2007/03/08/joystiq-not-so-live-coverage-of-the-igf-and-gdca-awards/">Game Developers Choice Awards</a> last week to much applause and laughter, including a pretty poignant piece on <span style="font-style: italic;">Feel the Magic XX / XY </span>(we're still waiting for that one to pop up on the internet). One in particular made the crowd scream more than anything else that night. The YouTube description reads thusly: 				<span style="display: inline;" id="vidDescRemain">"A skit that went great until some guy made it all awkward." <br /><br />We won't spoil the rest, so check out the video after the break.<br /></span><br /><br /><center><object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/hQ-xsBZ_Nqo" type="application/x-shockwave-flash" wmode="transparent"></embed></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mega64.com/smb.htm>Read</a> | <a href="http://www.joystiq.com/2007/03/12/mega-64s-ruined-mario-skit/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/851280/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/12/mega-64s-ruined-mario-skit/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gdc</category><category>gdc 07</category><category>Gdc07</category><category>gdca</category><category>mega 64</category><category>Mega64</category><category>miyamoto</category><category>shigeru miyamoto</category><category>ShigeruMiyamoto</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-03-12T19:59:00+00:00</dc:date></item></channel></rss>