<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Lumines Supernova to fall this fall on PSN</title><link>http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/</guid><comments>http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016040/"><img vspace="4" hspace="0" border="0" alt="lumines supernova" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.490w.jpg" /></a></div>
We're doubtful the release of <em>Lumines Supernova</em> on PSN this fall will be met with the sort of stellar explosion the game's title implies, but a revered action puzzler -- with "block-dropping beats" to back it up -- can only be a good thing for PlayStation 3's downloadable games service. Still, there's not much about <em>Supernova</em> that could justify a purchase for current owners of one (or more!) of <a href="http://www.joystiq.com/tag/lumines">the franchise's</a> iterations aside from a pair of new modes:<br />
<ul>
    <li>Dig Down Mode: Using the falling blocks, erase squares from a playfield already filled with blocks as you dig down to the bottom. Show off your digging skills as your completion time is ranked based on clearing 20 consecutive stages.</li>
    <li> Sequencer Mode: Create your own background music using the sound loops provided in the "<a href="http://www.joystiq.com/photos/lumines-supernova-1/1016042/">Sound Bank</a>" -- drums, bass, synthesizer 1, synthesizer 2, and effects each come with 20 different loops.</li>
</ul>
In addition, <em>Supernova</em> will feature 40 unlockable skins in Challenge Mode, plus Skin Edit, Time Attack, and Puzzle / Mission modes, and a 2-player versus mode. <a href="http://www.joystiq.com/tag/q-entertainment">Q Entertainment</a> has yet to set a firm release date or price for <em>Lumines Supernova</em>, but it does appear to be a more complete game than the <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">core experience</a> on Xbox Live Arcade.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lumines-supernova-1/">Lumines Supernova</a></strong></p><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016036/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016042/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016044/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016043/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016041/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.07_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1303352/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>lumines</category><category>lumines-supernova</category><category>mizuguchi</category><category>psn</category><category>q-entertainment</category><category>tetsuya-mizuguchi</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-09-03T13:57:00+00:00</dc:date></item><item><title>Rumor: Space Channel 5 coming to Wii, other systems</title><link>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</guid><comments>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><a href="http://the-magicbox.com/gaming.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sc5.jpg"  alt="" /></a><br /></div>
<br />Between <a href="http://www.joystiq.com/2007/12/20/metareview-nights-journey-of-dreams/"><em>Nights</em></a> and the upcoming <a href="http://www.joystiq.com/2007/10/25/sega-gets-around-to-announcing-samba-de-amigo/"><em>Samba de Amigo</em></a>, Sega seems pretty committed to remaking their classic franchises on the Wii. Soon there might be a third series to add to the list, as Japanese news site The Magic Box is <a href="http://the-magicbox.com/gaming.htm">reporting</a> that Sega has announced <em>Space Channel 5.0</em>. The Wii remake of the stylish, rhythmic original will feature licensed songs from series fan Michael Jackson, according to the extremely brief report. The lack of detailed information and a <a href="http://wii.ign.com/articles/847/847656p1.html">Sega denial via IGN</a> make us less than certain on the validity of this information, but we wouldn't be surprised (or sad) if this turns out to be true.<br /><br />Don't own a Wii? Don't lose hope! In an <a href="http://blog.wired.com/games/2008/01/interview-mizug.html">interview with Wired</a>, <em>SC5</em> creator Tetsuya Mizuguchi hinted that he might be interested in bringing the Dreamcast game to modern download services, a la the upcoming <a href="http://www.joystiq.com/2007/12/22/reminder-rez-hd-is-a-trip/"><em>Rez HD</em></a>. "If I had a reason to remake <em>Space Channel 5</em> on the new platforms, I will do that," Mizuguchi said. Of course, for that to work, he'd have to get the rights for the game back from Sega. Maybe if we all <a href="http://www.youtube.com/watch?v=kbXUYiKm198">sing in unison</a> the company will be convinced to make it happen.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://the-magicbox.com/gaming.htm>Read</a> | <a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1097100/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dreamcast</category><category>mizuguchi</category><category>SC5</category><category>sega</category><category>space-channel-5</category><category>ulala</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-01-25T15:30:00+00:00</dc:date></item><item><title>Tetsuya Mizuguchi to build Virtual Tokyo in Second Life</title><link>http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/</guid><comments>http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160793"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/rezmizuguchitokyosl.jpg" /></a><br /></div>
Like everyone else, we're pretty sick of all the <em><a href="http://www.joystiq.com/tag/secondlife">Second Life</a></em> coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when <a href="http://www.joystiq.com/2007/02/15/mercedes-benz-gas-brakes-and-dips-into-second-life/">Mercedes sets up a virtual dealership</a>, and a very different matter when <em>Lumines</em> and <em>Rez</em>'s Tetsuya Mizuguchi <a href="http://www.1up.com/do/newsStory?cId=3160793">decides to build a re-imagined Tokyo</a> for the denizens of Linden Labs' mammoth world.<br /><br />What makes Mizuguchi's Tokyo different than other architectural projects in <em>Second Life</em> is his intent in building the city. 1UP reports that rather than building an exact replica of the Japanese city, Mizuguchi wants to fashion his facsimile based on the perceptions of both locals and visitors. Speaking to 1UP, he states his hope that the project, which is a collaboration between himself and advertising firm Dentsu, can become a "museum of Japanese pop culture." We might need to dust off our <em>Second Life </em>avatars just to check it out when it launches.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3160793>Read</a> | <a href="http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/933286/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>japan</category><category>lumines</category><category>mizuguchi</category><category>rez</category><category>secondlife</category><category>tetsuyamizuguchi</category><category>tokyo</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2007-07-05T08:30:00+00:00</dc:date></item><item><title>Download new Lumines Live! content, save the world</title><link>http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/</guid><comments>http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/lumineslive.jpg" /></em><br /></div>
<a href="http://www.joystiq.com/tag/lumineslive"><em>Lumines Live!</em></a> (that's the name, we're not shouting) debuted on Xbox Live Arcade last <a href="http://www.joystiq.com/2006/10/17/stop-crying-lumines-live-hits-xbla-tomorrow/">October</a> in a <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">fragmented state</a>, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child for monstrous microtransactions. If <a href="http://www.joystiq.com/2007/01/18/new-lumines-live-content-out-next-wednesday/">you still feel that way</a>, look away before we discuss two new downloadable content packs, one of which is designed to <em>save the Earth</em>.<br /><br />Q Entertainment has announced that purchases of the <em>SOS Charity Campaign Pack </em>made between June 27th and July 17th will go towards climate protection organizations and causes. A remix of <a href="http://www.joystiq.com/2006/12/15/heavenly-star-from-lumines-ii-to-itunes/">"Heavenly Star"</a>, the embarrassingly catchy tune by Japanese group Genki Rockets, is included in the pack as a celebration of the group's upcoming appearance at Al Gore's <a href="http://liveearth.msn.com/">Live Earth</a> musical event. If you haven't heard the song yet, consider that <em>Lumines</em> and <em><a href="http://www.joystiq.com/tag/Rez/">Rez</a></em> designer <a href="http://www.joystiq.com/search/?q=Tetsuya%20Mizuguchi">Tetsuya Mizuguchi</a> came up with it as an answer to the question, "What kind of song would a 17-year old girl from outer space who has never landed on Earth sing to those living on Earth?" <br /><br />For 350 MS Points (a rather awkward $4 and 37 and a half cents), you'll also receive "House66" by Sugiurumn, "Cosmic Humming" by Muku and the excellent "4x4 Bricks" by Techriders. Joining the <em>SOS Charity Campaign</em> pack on June 27th is the <em>Booster Pack</em>, more suited to those happy to sit in front of the TV and rearrange squares while the world outside <em>melts</em>. The <em>Booster Pack</em> contains 20 additional skins and features a "must-see" collaboration between <em>Lumines</em>, "Bloomy Girls" and Japanese "visual artist/musician" Masakatsu Takagi. It'll set you back 600 MS Points, or $7.50 in your pre-apocalyptic Earth money.<br /><br />[via Q Entertainment press release]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/924154/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Lumines</category><category>Lumines II</category><category>Lumines Live</category><category>LuminesIi</category><category>LuminesLive</category><category>Mizuguchi</category><category>Q</category><category>Q Entertainment</category><category>QEntertainment</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><category>XBLA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-06-22T12:59:00+00:00</dc:date></item><item><title>Mizuguchi working on Al Gore environmentalism project</title><link>http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/</guid><comments>http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3158755"><img vspace="4" hspace="4" border="0" alt="inconvenient truth" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/gore-inconvenient-truth.jpg" /></a></center>On stage to discuss the game development process during <a target="_blank" href="http://www.joystiq.com/tag/grasshopper">Grasshopper Manufacture's</a> 'Snake vs Zombie Vol. 2' event Saturday, <a href="http://www.joystiq.com/tag/lumines" target="_blank"><em>Lumines</em></a> producer <a href="http://www.joystiq.com/tag/mizuguchi" target="_blank">Tetsuya Mizuguchi</a> was instead questioned about his rumored involvement in an unannounced Al Gore project. Coy about details, Mizuguchi did confirm, "It's not going to be a video game. The concept derives from video games, and its something which the gaming generation will appreciate."<br /><br />Like last year's film <a href="http://en.wikipedia.org/wiki/An_inconvenient_truth" target="_blank"><em>An Inconvenient Truth</em></a>, the project will focus on environmental issues, including <a target="_blank" href="http://www.joystiq.com/2006/06/02/joystiq-readers-are-environmentally-friendly/">energy conservation</a>. Mizuguchi hinted that the effort will play on our perspective of Earth. "I think that we would need to see our own planet from outer space. We see that there are no borderlines between the countries and simply notice how beautiful it is. And maybe then, we will be more conscious about the environment. It's about gaining a new perspective, like when we moved from 2D to 3D," suggested Mizuguchi.<p>In an era when industry professionals have been <a target="_blank" href="http://www.joystiq.com/2007/02/22/is-the-industry-betraying-its-games/">accused of being apathetic</a> toward their own works, it's refreshing -- no matter which side of the environmental debate you stand on -- to see Mizuguchi devoting his talents to an issue he is so deeply concerned about ... or, perhaps you disagree. For those that do, fear not, Mizuguchi ain't just about huggin' trees. If <em>your </em>deepest concerns are about <a target="_blank" href="http://www.joystiq.com/2007/02/21/mouse-on-a-mini-bicycle-could-power-nintendos-wii/">burning Watts</a> on Q Entertainment's next "block-buster," know that Mizuguchi plans to announce a new game in the coming weeks. <span style="font-style: italic;">Homey's still gotta eat, ya heard?</span> (Though we hear Paramount made some decent change off that aforementioned film. So there is <span style="font-style: italic;">green</span> in going green...)<br /><br />In other 'Snake vs Zombie' news, <a target="_blank" href="http://www.joystiq.com/tag/kojima">Kojima</a> and <a target="_blank" href="http://www.joystiq.com/tag/suda51">Suda 51</a> are still playing dumb about their "Project S" collabo. "Oh, should we announce it here?" they teased. Expect to hear confirmation of the alleged <em><a href="http://www.armchairempire.com/classic_gaming/snatcher.htm" target="_blank">Snatcher</a> </em>sequel in the coming days.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3158755>Read</a> | <a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/876430/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Al Gore</category><category>AlGore</category><category>environment</category><category>environmentalism</category><category>environmentalist</category><category>gore</category><category>Inconvenient Truth</category><category>InconvenientTruth</category><category>japan</category><category>mizuguchi</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-04-17T19:28:00+00:00</dc:date></item><item><title>Rumor: Every Extend Extra Extreme Extricated in August for $10</title><link>http://www.joystiq.com/2007/04/06/rumor-every-extend-extra-extreme-extricated-in-august-for-10/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/rumor-every-extend-extra-extreme-extricated-in-august-for-10/</guid><comments>http://www.joystiq.com/2007/04/06/rumor-every-extend-extra-extreme-extricated-in-august-for-10/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><a href="http://xbox360.ign.com/articles/778/778015p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4.jpg" alt="" /></a><br /></div>
In concluding a rather positive <a href="http://xbox360.ign.com/articles/778/778015p1.html">preview</a> of rhythmically exploding retina melter, <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/"><em>Every Extend Extra Extreme</em></a>, IGN seems to casually pin down the game's release window and pricing. Article author, Douglass C. Perry, writes that Q? Entertainment's next Xbox Live Arcade game will be <a href="http://www.joystiq.com/2007/01/18/new-lumines-live-content-out-next-wednesday/">in one piece</a> "and cost about $10, or 800 Microsoft points" when it arrives this summer, "probably August." <br /><br />When queried about this information, a Microsoft spokesperson couldn't determine its exact origin, offering that "Microsoft hasn't announced anything about the title at all, other than it exists." Though it seems possible that Q? Entertainment simply informed IGN directly, prefacing the information with words like "about" and "probably" seems to indicate that nobody really knows for sure. <a href="http://www.joystiq.com/tag/mizuguchi">Mizuguchi</a> fans looking forward to the more <em>Extreme</em> version of <a href="http://www.joystiq.com/2006/11/08/metareview-every-extend-extra/"><em>Every Extend Extra</em></a> will have to extend their patience just a bit more.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/778/778015p1.html>Read</a> | <a href="http://www.joystiq.com/2007/04/06/rumor-every-extend-extra-extreme-extricated-in-august-for-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/867410/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/06/rumor-every-extend-extra-extreme-extricated-in-august-for-10/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Every Extend Extra</category><category>Every Extend Extra Extreme</category><category>EveryExtendExtra</category><category>EveryExtendExtraExtreme</category><category>Lumines</category><category>Lumines Live</category><category>LuminesLive</category><category>Microsoft</category><category>Mizuguchi</category><category>Q</category><category>Q Entertainment</category><category>QEntertainment</category><category>XBLA</category><category>Xbox Live Arcade</category><category>XboxLiveArcade</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-04-06T16:25:00+00:00</dc:date></item><item><title>Five new XBLA games shown, no Mizuguchi</title><link>http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/</guid><comments>http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bbrgdc.jpg" /><br />Serious cat is looking to make some more <a href="http://www.joystiq.com/2007/01/08/nothing-new-on-xbla-this-week-but-there-is-ms-pac-man/">appearances</a> in the future for XBLA Wednesdays. For as much as Wednesday is supposed to be all about Microsoft and arcade, we just haven't seen it. In a behind closed door meeting with Microsoft Casual Games' group manager, Bryan Trussel, and product unit manager, Chris Early, they showed off what's coming to the arcade.<br /><br />The Microsoft Casual Games' division name is a bit of a misnomer. With <a target="_blank" href="http://www.joystiq.com/2007/03/05/microsoft-embiggens-memory-unit-xbla-game-size/">the expansion</a> of 50 MB to 150 MB, the door opens to less-than-casual games, with <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/"><em>Castlevania: Symphony of the Night</em></a> being the prime example. <br />Chris Early says, "From a player's standpoint it's about quick access ... I guess the way we look at a casual or arcade title is more about approachability, not a question of game length. It's do you need a manual to get into it, is it something you can get into and start playing relatively quickly ... something you can get gratification from instantly?"<br /><br />New games coming to the system were <em>Jetpac: Refuelled,</em> a graphically enhanced version of the classic game <em>Jetpac</em>. <em>Minigolf Adventures</em>, which plays like a quirky arcade golf game and certainly has the expansion possibilities already built in. <em>Eets: Chowdown</em>, a port of the PC puzzle game and <em>Pinball FX</em> -- a pinball game. And, of course, <a href="http://www.joystiq.com/2007/02/22/boom-boom-rocket-preview/" target="_blank"><em>Boom Boom Rocket</em></a> (800 points). <em>BBR</em> is <em>DDR</em> for your fingers. There is a line at the top of the screen and when the fireworks shooting from every direction reach the line you hit the corresponding button and it explodes. Looks great and addictive. Per usual, other than <em>BBR's</em> price, no other talk about cost or announcement on release dates.<br /><br />Although confirmed, Miziguichi's <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/">port</a> of <em>Every Extend Extra</em> to XBLA was not discussed.<br /><br />(Image galleries after the break...)<img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bbrgdc.jpg" /><br />Serious cat is looking to make some more <a href="http://www.joystiq.com/2007/01/08/nothing-new-on-xbla-this-week-but-there-is-ms-pac-man/">appearances</a> in the future for XBLA Wednesdays. For as much as Wednesday is supposed to be all about Microsoft and arcade, we just haven't seen it. In a behind closed door meeting with Microsoft Casual Games' group manager, Bryan Trussel, and product unit manager, Chris Early, they showed off what's coming to the arcade.<br /><br />The Microsoft Casual Games' division name is a bit of a misnomer. With <a target="_blank" href="http://www.joystiq.com/2007/03/05/microsoft-embiggens-memory-unit-xbla-game-size/">the expansion</a> of 50 MB to 150 MB, the door opens to less-than-casual games, with <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/"><em>Castlevania: Symphony of the Night</em></a> being the prime example. <br />Chris Early says, "From a player's standpoint it's about quick access ... I guess the way we look at a casual or arcade title is more about approachability, not a question of game length. It's do you need a manual to get into it, is it something you can get into and start playing relatively quickly ... something you can get gratification from instantly?"<br /><br />New games coming to the system were <em>Jetpac: Refuelled,</em> a graphically enhanced version of the classic game <em>Jetpac</em>. <em>Minigolf Adventures</em>, which plays like a quirky arcade golf game and certainly has the expansion possibilities already built in. <em>Eets: Chowdown</em>, a port of the PC puzzle game and <em>Pinball FX</em> -- a pinball game. And, of course, <a href="http://www.joystiq.com/2007/02/22/boom-boom-rocket-preview/" target="_blank"><em>Boom Boom Rocket</em></a> (800 points). <em>BBR</em> is <em>DDR</em> for your fingers. There is a line at the top of the screen and when the fireworks shooting from every direction reach the line you hit the corresponding button and it explodes. Looks great and addictive. Per usual, other than <em>BBR's</em> price, no other talk about cost or announcement on release dates.<br /><br />Although confirmed, Miziguichi's <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/">port</a> of <em>Every Extend Extra</em> to XBLA was not discussed.<br /><br />(Image galleries after the break...)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/846974/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>boom boom rocket</category><category>BoomBoomRocket</category><category>gdc07</category><category>jetpac</category><category>mizuguchi</category><category>xbla</category><category>xbox arcade</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-03-06T17:30:00+00:00</dc:date></item><item><title>Mizuguchi's Every Extend Extra Extreme announced for XBLA</title><link>http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/</guid><comments>http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4.jpg" alt="" /><br />It was never going to be <em>Rez</em>, and <a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/">we knew it</a> -- not unless Q has surprises for us -- but Tetsuya Mizuguchi's next bound-for-XBLA opus does have sufficient neon-on-black to make us very happy Marketplace campers. <em>Every Extend Extra Extreme</em>, or <em>E4</em> for short, is a new take on <em>E3</em> (which Q developed for the PSP last year). The original <em>Every Extend</em> game was developed by Omega for the PC (the freeware version is <a href="http://www.download.com/3000-2099-10347823.html">here</a>). <br /><br />Described as a "trippy visual journey of self destruction," <em>E4</em> will enable you to play with your own tunes -- or, according to the peoplespeak of Q's press release, "wiz ur muzik" -- and against others in an online versus mode. If you're hooked on the PSP version (and if not, do get hooked), you'll know that the gameplay is all about chain reactions. <em>Pretty</em> chain reactions. But this XBLA version also offers Leaderboards and Achievements to keep the chain junkies flying. When, you ask? "Later this year."<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/">Every Extend Extra Extreme (E4)</a></strong></p><a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/175255/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4_c_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/175254/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4_a_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/175253/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4_b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/175252/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e4_d_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/846719/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>Every Extend Extra</category><category>EveryExtendExtra</category><category>GDC07</category><category>Mizuguchi</category><category>Q Entertainment</category><category>QEntertainment</category><category>XBLA</category><dc:creator>Jonti Davies</dc:creator><dc:date>2007-03-06T11:44:00+00:00</dc:date></item><item><title>Mizuguchi to reveal new XBLA game</title><link>http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/</guid><comments>http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="left"><a href="http://www.computerandvideogames.com/article.php?id=159275"><img align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/Rez-screen-shot-w00t.jpg" alt="" />CVG</a> reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version of Q's <em>Every Extend Extra</em>, released in November on PSP. <br /><br />Whatever it ends up being (the reliable internet says: <em>Rez</em>!), you can likely expect catchy J-pop tunes, hypnotic lights, plummeting blocks and, with any luck, ludicrous amounts of unintentional gyration.</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=159275>Read</a> | <a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/846114/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>GDC07</category><category>Lumines</category><category>Mizuguchi</category><category>Rez</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-03-05T17:00:00+00:00</dc:date></item><item><title>Mizuguchi-produced single to grace Japanese phones</title><link>http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/</guid><comments>http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://www.qentertainment.com/news/news.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/heavenly-star.jpg" alt="" /></a>"Chaku-song" and "chaku-movie" represent Japan's most popular system for getting full songs and music videos to replace traditional ringtones on cell phones. And now Tetsuya Mizuguchi is in on the game, with the release in Japan yesterday of his Genki Rockets' "Heavenly Star" track in the "chaku-song" and "chaku-movie" formats. Phone users in Japan can download the soaring technopop of "Heavenly Star" (vocal and all) to their handsets for just &yen;105 (US$0.88), with the <a href="http://www.youtube.com/watch?v=XL2od1AF_Cs">music vid</a> going for &yen;315 (US$2.64). Welcome to synaesthesia, indeed.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.qentertainment.com/news/news.html>Read</a> | <a href="http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/755376/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Genki Rockets</category><category>GenkiRockets</category><category>Heavenly star</category><category>HeavenlyStar</category><category>Lumines</category><category>Mizuguchi</category><category>Q Entertainment</category><category>QEntertainment</category><dc:creator>Jonti Davies</dc:creator><dc:date>2007-02-16T00:31:00+00:00</dc:date></item><item><title>Mizuguchi defends Lumines Live</title><link>http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/</guid><comments>http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://xbox360.ign.com/articles/740/740214p1.html"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/lumine$-225.jpg" /></a>Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">split <em>Lumines Live</em> into four pieces</a> (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the game (not understandable). Mizuguchi considers it the business model of the future.<br /><br />When IGN presses him on the cost issue, Mizuguchi pauses. After IGN pushes on, Mizuguchi furthers his belief in the piece-wise business model. Theoretically, we don't mind the model so much as the price, and unfortunately IGN never gets Mizuguchi talking about the release date and pricing for the VS CPU and Mission / Puzzle pack.<br /><br />So is <em>Lumines</em> holy like a saint or <em>hole-y</em> like swiss cheese? Q Entertainment still hasn't responded to our request on release date and pricing details. The Advanced Pack game is now on Xbox Live for 600 MS points ($7.50 USD).<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/740/740214p1.html>Read</a> | <a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/687852/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>lumines</category><category>mizuguchi</category><category>q entertainment</category><category>QEntertainment</category><category>tetsuya mizuguchi</category><category>TetsuyaMizuguchi</category><category>x b l a</category><category>xbox live arcade</category><category>XboxLiveArcade</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-10-19T19:30:00+00:00</dc:date></item><item><title>Next-gen Rez sequel in the cards? [update 2]</title><link>http://www.joystiq.com/2006/05/18/next-gen-rez-sequel-in-the-cards/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/18/next-gen-rez-sequel-in-the-cards/</guid><comments>http://www.joystiq.com/2006/05/18/next-gen-rez-sequel-in-the-cards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.eurogamer.net/article.php?article_id=64749"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/Rez-screen-shot-w00t.jpg" alt="" /></a>In an <a href="http://www.eurogamer.net/article.php?article_id=64747">interview</a> with <em>Eurogamer</em>, Tetsuya Mizuguchi (<em>Meteos, Lumines, Space Channel 5</em>) spoke briefly on the possibilities of a sequel to <em>Rez</em>, the trippy Dreamcast game that attemped a form of synaesthesia with its design. In discussing next-generation possibilities, Mizuguchi noted that he was looking to make "a Rez kind of experience."&nbsp; When further pressed on the matter, Mizuguchi asserted that, if SEGA were to approach him to make a <em>Rez</em> sequel, he is "currently seriously considering it. It's always there. I'm always thinking about it."<br /><br />If the sequel were to be made, on what console? Let's examine the possibilities:<br />
<ul>
    <li>Nintendo Wii: Mizuguchi said he was interested in "high-def sounds and visuals," a selling point Nintendo has side-stepped. Mizuguchi both complement and critiqued the Wiimote, calling it "a very special controller," although noting its uniqueness may impede the chances of porting to multiplatforms ("because you want to give the game the best chance" for exposure and success). That said, the Wiimote's motion sensor could make a great fit for the original <em>Rez</em>'s control scheme. Mizuguchi has worked with Nintendo before, bringing <em>Meteos</em> to the Nintendo DS.<br /> </li>
    <li>Microsoft Xbox 360: Mizuguchi has supported the Xbox 360 with <em>Ninety-Nine Nights</em> and <em>Lumines Live</em>. The developer noted that he is looking into "what kind of games [he] can make in terms of high-def sounds and visuals."<br /> </li>
    <li>Sony PlayStation 3: Also capable of high-definition visuals and sounds, the DualShake has limited motion sensor that could complement the original <em>Rez</em>'s control scheme. The original <em>Rez</em> appeared on PlayStation 2 (as a port from the Dreamcast), so there is precedent there. However, the PlayStation 3 controller does lack a rumble feature, which was key to the first <span style="font-style: italic;">Rez</span>.<br /> </li>
</ul>
<em>Rez</em> was listed among the <a href="http://www.joystiq.com/2005/11/28/joystiqs-top-10-hidden-gems-of-this-generation/">top 10 hidden gems</a> of this generation, and for a reason: it's a unique game big on atmosphere a finely executed. A next-generation iteration would make us giddy, but we must ask: will it have a <a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html">trance vibrator</a>?<br /> <br /> [Via <a href="http://www.ps3fanboy.com/2006/05/18/next-gen-rez-could-happen-in-the-future/">PS3 Fanboy</a>]<br /><br /><br />[update 1: Added more to the PlayStation 3 discussion: clarified that the "original" Rez is on the Dreamcast and that the PS2 is a port. Also noted, as it needs to be said, that the PS3 DualShake lacks a rumble feature.]<br /><br />[update 2: Further clarified its Dreamcast, and not PS2, origins. Diehard <span style="font-style: italic;">Rez</span> fans are hard to come by, and we love it when we find them.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=64749>Read</a> | <a href="http://www.joystiq.com/2006/05/18/next-gen-rez-sequel-in-the-cards/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/619631/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/05/18/next-gen-rez-sequel-in-the-cards/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Mizuguchi</category><category>rumors speculations</category><category>RumorsSpeculations</category><category>synaesthesia</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-05-18T15:25:00+00:00</dc:date></item></channel></rss>