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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Child of Eden takes retail trip on June 14 to Xbox 360]]></title><link>http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/</guid><comments>http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jscoea010matrix_530x298.jpg" style="width: 530px; height: 298px;" /> </a></div>
Psychedelic audiovisual experience <em><a href="http://www.joystiq.com/game/child-of-eden">Child of Eden</a></em> will be available on Xbox 360 on June 14, a launch date for the PS3 will be made later. Ubisoft representatives at <a href="http://www.joystiq.com/tag/pax-east-2011">PAX East</a> confirmed the date today at the show, currently taking place in Boston.<br />
<br />
There's still plenty of time to discover the pleasure centers you want to attach those <a href="http://www.joystiq.com/2011/02/25/child-of-eden-supports-four-controllers-for-full-body-feedback/">four vibration devices</a> to.<br />
<br />
<strong>Update</strong>: The June 14 date is only for Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/">Child of Eden takes retail trip on June 14 to Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Mar 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19877241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/11/child-of-eden-takes-retail-trip-on-june-14/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>child-of-eden</category><category>microsoft</category><category>Mizuguchi</category><category>pax-east</category><category>pax-east-2011</category><category>playstation</category><category>ps3</category><category>Q-Entertainment</category><category>release-date</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 11 Mar 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Lumines Supernova dropping on PSN Dec. 23]]></title><link>http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/</guid><comments>http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.490w.jpg" alt="" /></div>
Rejoice, fellow and completely willing synesthesia sufferers! Q Entertainment has replaced its vague "<a href="http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/">Winter</a>" release window for <a href="http://www.joystiq.com/tag/lumines-supernova"><em>Lumines Supernova</em></a> in favor of something more precise. The rhythmic block dropper will be available on the North American* PlayStation Network on Tuesday, December 23rd, just in time to drown out those obnoxious family members who only bother to drop by when there's a free Christmas dinner involved.<br />
<br />
Ignoring them should be particularly easy given the bevy of distractions packed into <em>Lumines Supernova</em>'s $15 package: 40 skins; a new "Dig Down" mode; a Sequencer mode for creating your own background music; Time Attack and Skin Edit modes; Puzzle and Mission levels; Trophies; and a local 2-player Battle mode for those sharing types who ignore the "mine" in <em>Lumines</em>.<br />
<br />
And hey, don't forget the <a href="http://www.joystiq.com/2008/12/05/lumines-supernova-gets-a-littlebigplanet-skin/"><em>LittleBigPlanet</em> skin</a>, which will join a free "Holiday Pack" of 20 additional skins. The latter is available for a limited time only -- just like Christmas.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lumines-supernova-1/">Lumines Supernova</a></strong></p><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350935"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova11024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp_lumines_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350936"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova51024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp.lumines3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350937"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova41024_thumbnail.jpg" alt="" title="" /></a></div><br />
<small>*Europe, you're getting it in "Early 2009." :(</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/">Lumines Supernova dropping on PSN Dec. 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Dec 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1406785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/19/lumines-supernova-dropping-on-psn-dec-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Lumines</category><category>Lumines-Supernova</category><category>Mizuguchi</category><category>Playstation-Store</category><category>PS3</category><category>PSN</category><category>Puzzle</category><category>Q-Entertainment</category><category>Tetsuya-Mizuguchi</category><category>Unbearable-pain-melt-into-the-rain</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 19 Dec 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Rumors: Rez sequel, Spielberg's LMNO on hold and more from EGM]]></title><link>http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/</guid><comments>http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=344955"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/rezreleaseimg.jpg" /></a></div>
Beyond <a href="http://www.joystiq.com/2008/12/10/rumor-gears-of-war-3-in-2010-5-player-co-op/ "><em>Gears of War 3</em> for 2010</a>, the January 2009 issue of the <a href="http://www.joystiq.com/2008/11/20/new-york-times-ziff-davis-considering-online-only-future-for-eg/">future</a>-<a href="http://www.joystiq.com/2008/12/10/exclusive-ugo-in-high-level-talks-to-buy-1up-egm-not-part-of-d/">uncertain</a> EGM contains a handful of other rumors to pique your interest (via <a href="http://www.neogaf.com/forum/showthread.php?t=344955">NeoGAF</a>). Top of that list? A spiritual sequel to <em>Rez</em> is coming from creator Tetsuya Mizuguchi, who can't make an actual sequel beacuse the IP is owned by Sega. Mizuguchi's Q Entertainment recently announced a music-infused project <a href="http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/">codenamed "QJ"</a> for Wii, though it may be unrelated.<br /><br />Additionally, the issue also asserted that Spielberg's mysterious EA Project LMNO is on hold at the moment. At the end of October, EA denied speculation that there had been <a href="http://www.joystiq.com/2008/10/31/ea-denies-rumored-spielberg-project-lmno-layoffs/">layoffs related to the title</a>. The remaining rumor-mongering includes a new <em>Rifts-</em>licensed game in 2010 (the last one was on N-Gage) and a large co-publisher for Tecmo's PlayStation 3 exclusive <em>Quantum Theory.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/">Rumors: Rez sequel, Spielberg's LMNO on hold and more from EGM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Dec 2008 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=344955>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1397404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/10/rumors-rez-sequel-spielbergs-lmno-on-hold-and-more-from-egm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>egm</category><category>lmno</category><category>mizuguchi</category><category>project-lmno</category><category>q</category><category>q-entertainment</category><category>quantum-theory</category><category>rez</category><category>rifts</category><category>rumor</category><category>rumors</category><category>spielberg</category><category>stephen-spielberg</category><category>tecmo</category><category>tetsuya-mizuguchi</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 10 Dec 2008 15:50:00 EST</pubDate></item><item><title><![CDATA[Lumines Supernova dropping this 'winter']]></title><link>http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/</guid><comments>http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="347" id="viddler_51dedbf8"><param name="movie" value="http://www.viddler.com/simple/51dedbf8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/51dedbf8/" width="490" height="347" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_51dedbf8" ></embed></object></div>
Following today's earlier <a href="http://www.joystiq.com/2008/12/05/lumines-supernova-gets-a-littlebigplanet-skin/">revelation</a> of an <em>LBP</em> skin for <em>Lumines Supernova</em> (watch it in action above!), Q Entertainment has officially dated the PSN game for "winter." In fact, a press release claims <em>Supernova </em>is "arriving this month" (December), despite another listing, in the same release, suggesting a more general time frame: Winter 2008/2009.<br />
<br />
Originally <a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/">slated</a> for fall, <em>Supernova </em>brings a pair of new modes to the familiar puzzle, Sequencer and Dig Down, along with several "fresh skins" (ew, that sounds kinda gross). While network play has been ruled out, <em>Supernova </em>includes a local 2-player battle mode, and hunting down its Trophies -- <em>confirmed!</em> -- should keep the blocks droppin' and beats poppin' for quite some time.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lumines-supernova-1/">Lumines Supernova</a></strong></p><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350935"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova11024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp_lumines_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350936"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova51024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp.lumines3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350937"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova41024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/">Lumines Supernova dropping this 'winter'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Dec 2008 18:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1392908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/05/lumines-supernova-dropping-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lbp</category><category>littlebigplanet</category><category>lumines</category><category>lumines-supernova</category><category>mizuguchi</category><category>PS3</category><category>psn</category><category>Puzzle</category><category>q-entertainment</category><category>trophies</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 05 Dec 2008 18:26:00 EST</pubDate></item><item><title><![CDATA[Atari announces Mizuguchi's 'QJ' for Wii, 'Q3' compilation]]></title><link>http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/</guid><comments>http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=323033"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/tetsuya.mizuguchu.stiq.tee.jpg" alt="" /></a></div>
Atari is banking on Tetsuya Mizuguchi's next project, a music game with the working title "<em>QJ</em>," to reestablish the celebrated developer at the top of his, uh, <em>game </em>-- or to strike a chord with Wii owners, at least. The publisher announced today that it will bring Q Entertainment's <em>QJ</em> to Wii, but omitted further details. Marching behind a string of <a href="http://www.joystiq.com/tag/lumines/"><em>Lumines</em></a> sequels, Mizuguchi has stumbled <em>offbeat</em> with his last several experiments, including <em>Ninety-Nine Nights, Gunpey</em> and <em>Every Extend Extra Extreme.</em> But <em>QJ's</em> music foundation suggests that <a href="http://www.joystiq.com/tag/mizuguchi/">Mizuguchi</a> could be drumming up renewed inspiration from his own cult classic, <em>Space Channel 5.</em><br />
<br />
Additionally, Atari announced the <em>Q<sup>3</sup></em> ("Cubed") compilation disc for Xbox 360, which will include Mizuguchi's <a href="http://www.joystiq.com/tag/xbla/">XBLA </a>games: <em>Every Extend Extra Extreme, Lumines Live</em> and <em>Rez HD,</em> along with all released DLC. The collection has been given a tentative price of &euro;30 (roughly $40) and has yet to be dated for release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/">Atari announces Mizuguchi's 'QJ' for Wii, 'Q3' compilation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 14:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=323033>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1388876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/atari-announces-mizuguchis-qj-for-wii-q3-comp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>atari</category><category>cubed</category><category>E4</category><category>Every-Extend-Extra</category><category>Every-Extend-Extra-Extreme</category><category>lumines-live</category><category>Microsoft</category><category>mizuguchi</category><category>Music</category><category>Q-Entertainment</category><category>q3</category><category>qj</category><category>qubed</category><category>rez-hd</category><category>Rhythm</category><category>Wii</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 02 Dec 2008 14:58:00 EST</pubDate></item><item><title><![CDATA[Lumines Supernova to fall this fall on PSN]]></title><link>http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/</guid><comments>http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/photos/lumines-supernova-1/1016040/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lumines.supernova.490w.jpg" alt="lumines supernova" /></a></div>
We're doubtful the release of <em>Lumines Supernova</em> on PSN this fall will be met with the sort of stellar explosion the game's title implies, but a revered action puzzler -- with "block-dropping beats" to back it up -- can only be a good thing for PlayStation 3's downloadable games service. Still, there's not much about <em>Supernova</em> that could justify a purchase for current owners of one (or more!) of <a href="http://www.joystiq.com/tag/lumines">the franchise's</a> iterations aside from a pair of new modes:<br />
<ul>
    <li>Dig Down Mode: Using the falling blocks, erase squares from a playfield already filled with blocks as you dig down to the bottom. Show off your digging skills as your completion time is ranked based on clearing 20 consecutive stages.</li>
    <li>Sequencer Mode: Create your own background music using the sound loops provided in the "<a href="http://www.joystiq.com/photos/lumines-supernova-1/1016042/">Sound Bank</a>" -- drums, bass, synthesizer 1, synthesizer 2, and effects each come with 20 different loops.</li>
</ul>
In addition, <em>Supernova</em> will feature 40 unlockable skins in Challenge Mode, plus Skin Edit, Time Attack, and Puzzle / Mission modes, and a 2-player versus mode. <a href="http://www.joystiq.com/tag/q-entertainment">Q Entertainment</a> has yet to set a firm release date or price for <em>Lumines Supernova</em>, but it does appear to be a more complete game than the <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">core experience</a> on Xbox Live Arcade.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lumines-supernova-1/">Lumines Supernova</a></strong></p><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350935"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova11024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp_lumines_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350936"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova51024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1206106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/lbp.lumines3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lumines-supernova-1/#1350937"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/luminessupernova41024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/">Lumines Supernova to fall this fall on PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Sep 2008 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/lumines-supernova-to-fall-this-fall-on-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atari</category><category>breakingnews</category><category>lumines</category><category>Lumines-Live</category><category>lumines-supernova</category><category>Microsoft</category><category>mizuguchi</category><category>PS3</category><category>psn</category><category>Puzzle</category><category>q-entertainment</category><category>tetsuya-mizuguchi</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Sep 2008 13:57:00 EST</pubDate></item><item><title><![CDATA[The Genki Rockets promote new album in Shibuya]]></title><link>http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/</guid><comments>http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3168564"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/genkiperforma.jpg"  alt="" /></a><br /></div>
Fans of Tetsuya Mizuguchi's <em>Lumines</em> games should be familiar with The Genki Rockets. The group of unnamed artists, including Mizuguchi himself, has performed a number of <em>Lumines</em> tracks, the most familiar of which is "<a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/">Heavenly Star</a>." The group is preparing a new album, creatively titled <em>Genki Rockets 1</em>. To promote their new album, the group played a show at the Shibuya Apple Store and performed various songs from <em>Lumines II</em>.<br /><br />Songs from their performance will be available on iTunes later next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/">The Genki Rockets promote new album in Shibuya</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jul 2008 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3168564>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1248254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/the-genki-rockets-promote-new-album-in-shibuya/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genki-rockets</category><category>lumines</category><category>mizuguchi</category><category>tetsuya-mizuguchi</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 Jul 2008 21:45:00 EST</pubDate></item><item><title><![CDATA[Tetsuya Mizuguchi doesn't rule out Wii for next project]]></title><link>http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/</guid><comments>http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.eurogamer.net/article.php?article_id=149982"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/mizuguchi_mug_sm.jpg" alt="" /></a>But, he doesn't exactly say his next project will be on Nintendo's console, either. Such is the pain we're all forced to endure for the moment. Miziguchi's next game will be themed around music, however, providing his old-school fans of his <em>Rez </em>and <a href="http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/"><em>Space Channel 5</em></a> games with some hope that he could be making a similar product (although he does shoot down the idea of remaking <em>Space Channel 5</em>). <br /><br />When grilled about his latest project, Miziguchi did say that he is "keeping an eye on several platforms - not just game consoles." He meant this to say that he was also looking at the mobile space, but that's a good thing. The more he looks at his options, the more viable solution the Wii will become in his mind. Because, let's face it, you can't <em>be alive</em> today without the Wii interacting in your life somehow, whether it be through <a href="http://www.joystiq.com/2007/12/05/no-more-modesty-in-advertising/">television commercials</a>, <a href="http://www.joystiq.com/2008/04/22/nintendo-enlists-celebrity-aid-in-marketing-mario-kart-wii-to-ja/">subway ads</a> or <a href="http://www.joystiq.com/2008/05/07/cowboy-jed-implores-you-to-look-at-more-footage/">other promotions</a>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/">Tetsuya Mizuguchi doesn't rule out Wii for next project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=149982>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1223622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/tetsuya-mizuguchi-doesnt-rule-out-wii-for-next-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mizuguchi</category><category>music</category><category>q-entertainment</category><category>rhythm</category><category>sega</category><category>space-channel-5</category><category>tetsuya-mizuguchi</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Sega squelches Space Channel 5 rumor]]></title><link>http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/</guid><comments>http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="left"><a href="http://wii.ign.com/articles/847/847656p1.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/spacechannel5012608.jpg"  alt="" /></a>Unfortunately for those of us who were excited about getting back in the groove with Ulala's Swingin' Report Show, it looks like it may not be. While N-Zone <a href="http://www.joystiq.com/2008/01/24/rumor-space-waggle-5/">seemed to imply</a> that they'd received an announcement from <a href="http://www.joystiq.com/tag/Sega/">Sega</a> about a Wii remake of <a href="http://www.youtube.com/watch?v=b0A5smrzVaA"><em>Space Channel 5</em></a>, a Sega rep told IGN something different.<br /></div>
<br />Specifically, something <em>bad</em> -- they denied the story. This doesn't necessarily mean the game's not coming out -- just that Sega hasn't made any official announcements about it. Combined with Tetsuya Mizuguchi's <a href="http://blog.wired.com/games/2008/01/interview-mizug.html">assertion</a> to Game|Life that he didn't know anything about any new <em>Space Channel 5</em> games, the rumor is seeming pretty debunked right about now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/">Sega squelches Space Channel 5 rumor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jan 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/847/847656p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1097086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/26/sega-squelches-space-channel-5-rumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mizuguchi</category><category>music</category><category>rhythm</category><category>sega</category><category>space-channel-5</category><category>uga</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 26 Jan 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Space Channel 5 coming to Wii, other systems]]></title><link>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/</guid><comments>http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><div align="center"><a href="http://the-magicbox.com/gaming.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sc5.jpg"  alt="" /></a><br /></div>
<br />Between <a href="http://www.joystiq.com/2007/12/20/metareview-nights-journey-of-dreams/"><em>Nights</em></a> and the upcoming <a href="http://www.joystiq.com/2007/10/25/sega-gets-around-to-announcing-samba-de-amigo/"><em>Samba de Amigo</em></a>, Sega seems pretty committed to remaking their classic franchises on the Wii. Soon there might be a third series to add to the list, as Japanese news site The Magic Box is <a href="http://the-magicbox.com/gaming.htm">reporting</a> that Sega has announced <em>Space Channel 5.0</em>. The Wii remake of the stylish, rhythmic original will feature licensed songs from series fan Michael Jackson, according to the extremely brief report. The lack of detailed information and a <a href="http://wii.ign.com/articles/847/847656p1.html">Sega denial via IGN</a> make us less than certain on the validity of this information, but we wouldn't be surprised (or sad) if this turns out to be true.<br /><br />Don't own a Wii? Don't lose hope! In an <a href="http://blog.wired.com/games/2008/01/interview-mizug.html">interview with Wired</a>, <em>SC5</em> creator Tetsuya Mizuguchi hinted that he might be interested in bringing the Dreamcast game to modern download services, a la the upcoming <a href="http://www.joystiq.com/2007/12/22/reminder-rez-hd-is-a-trip/"><em>Rez HD</em></a>. "If I had a reason to remake <em>Space Channel 5</em> on the new platforms, I will do that," Mizuguchi said. Of course, for that to work, he'd have to get the rights for the game back from Sega. Maybe if we all <a href="http://www.youtube.com/watch?v=kbXUYiKm198">sing in unison</a> the company will be convinced to make it happen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/">Rumor: Space Channel 5 coming to Wii, other systems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://the-magicbox.com/gaming.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1097100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/25/rumor-space-channel-5-coming-to-wii-other-systems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>mizuguchi</category><category>SC5</category><category>sega</category><category>space-channel-5</category><category>ulala</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 25 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi: 'Nintendo games are too strong']]></title><link>http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/</guid><comments>http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><strong> </strong><a href="http://blog.wired.com/games/2008/01/interview-mizug.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/phpbpiziiam.jpg" alt="" /></a>Know who we'd like to see developing on the Wii? Tetsuya Mizuguchi, that's who. Some of his games would work beautifully on Nintendo's console. We can <em>totally </em>picture ourselves playing through a motion-based <em>Space Channel 5</em>, or using the Wii Remote to point and shoot in <em>Rez</em>.<br /><br />Wii owners who also happen to be Mizuguchi fans shouldn't get their hopes up, though. Mizuguchi seems keen enough on the Wii itself, but confessed in an interview with Wired that he was a "little bit worried" about the strength of Nintendo games. We presume this is a reference to an increasingly <a href="http://www.joystiq.com/2007/01/24/third-party-publishers-are-wary-of-the-wii/">common</a> <a href="http://www.joystiq.com/2007/04/27/here-we-go-again-nintendos-success-is-bad-for-the-industry/">complaint</a> from publishers and other industry folk that Nintendo's first-party titles are hogging sales.<br /><br />Looks like an Ulala appearance in <a href="http://www.joystiq.com/2008/01/18/friday-video-whats-better-than-sega-superstars-tennis/"><em>Sega Superstars Tennis</em></a> could be the closest we get to grooving with <a href="http://www.youtube.com/watch?v=9ZQBqx-H_qA">Space Michael</a>. Cry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/">Mizuguchi: 'Nintendo games are too strong'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2008/01/interview-mizug.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1095519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mizuguchi</category><category>sega-superstars-tennis</category><category>tetsuya-mizuguchi</category><category>third-party</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 24 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Heroes]]></title><link>http://www.joystiq.com/2007/12/22/ds-daily-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/ds-daily-heroes/</guid><comments>http://www.joystiq.com/2007/12/22/ds-daily-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/heroesuse.jpg" alt="" />No, we're not talking about the heroes you might be thinking of. We're talking about <em>the heroes behind the heroes</em>. The names and faces that make our games come alive. The visionaries, if you will.<br /><br />Yesterday's <a href="http://www.joystiq.com/2007/12/21/sudas-other-assassin-game-hitting-japan-in-march/">unveiling</a> of a release date and the official website for <a href="http://www.joystiq.com/tag/flower-sun-and-rain/"><em>Flower, Sun and Rain</em></a> inspired a chat amongst the staff about the game's creator, <a href="http://en.wikipedia.org/wiki/Goichi_Suda">Goichi Suda</a>. You see, around these parts, we simply can't get enough of Suda's work: the wildly imaginative concepts, that inimitable visual style. Hand on heart, Suda's mere involvement in a project means a sale to this blogger is more than likely. We only wish <a href="http://www.joystiq.com/2007/12/10/the-no-more-heroes-failure-to-launch-event/">others</a> felt the same way.<br /><br />But what about <a href="http://www.joystiq.com/category/ds-daily/">you</a>, reader? Is there a particular development guru you look up to? Are you more about <a href="http://en.wikipedia.org/wiki/Hironobu_Sakaguchi">Sakaguchi</a> or <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto">Shiggy</a>, <a href="http://en.wikipedia.org/wiki/Peter_Molyneux">Molyneux</a> or <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Mizuguchi</a>? And do you ever purchase a game solely because they played a part in its creation?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/ds-daily-heroes/">DS Daily: Heroes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/22/ds-daily-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/ds-daily-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>dsd</category><category>miyamoto</category><category>mizuguchi</category><category>molyneux</category><category>sakaguchi</category><category>suda</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Sat, 22 Dec 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[No More Genki Rockets]]></title><link>http://www.joystiq.com/2007/11/02/no-more-genki-rockets/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/no-more-genki-rockets/</guid><comments>http://www.joystiq.com/2007/11/02/no-more-genki-rockets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/heavenlystar110207.jpg"  alt="" /><br />
<div align="left">You'll be able to acquire VHS cassettes featuring music videos in <em><a href="http://www.joystiq.com/tag/NoMoreHeroes/">No More Heroes</a></em>, for viewing back at Travis's nerdtacular home (on an apparently tiny TV, judging from our hero's posture.) The first such video to be revealed is <a href="http://en.wikipedia.org/wiki/Genki_Rockets">Genki Rockets</a>' "Heavenly Star," which is appropriately nerdy for inclusion in the otaku-fronted game.<br /><br />How nerdy is "Heavenly Star?" Well, the song's not about Doctor Who or anything, but it <em>is</em> performed by a group of fictional musicians who are from the future. Like the Gorillaz, the Genki Rockets manifest as holograms in live performances. And this (gorgeous) video was produced by Q? Entertainment's <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Tetsuya Mizuguchi</a> for inclusion in <em><a href="http://playstation.joystiq.com/2007/01/29/deal-of-the-day-lumines-ii-now-only-20/">Lumines II</a>. </em>Of course, you don't need to wait for <em>No More Heroes</em> or go buy <em>Lumines II</em> to see the video; we've embedded it after the break.</div>
</div><p><a href="http://www.joystiq.com/2007/11/02/no-more-genki-rockets/" rel="bookmark">Continue reading <em>No More Genki Rockets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/02/no-more-genki-rockets/">No More Genki Rockets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20071102/nmh.htm?ref=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/no-more-genki-rockets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1028088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/no-more-genki-rockets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genki-rockets</category><category>grasshopper-interactive</category><category>heavenly-star</category><category>mizuguchi</category><category>no-more-heroes</category><category>nomoreheroes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 02 Nov 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi doesn't say much about Wii Lumines]]></title><link>http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/</guid><comments>http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gameinformer.com/News/Story/200709/N07.0918.0605.44112.htm?Page=2"><span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/lumines091907.jpg" alt="" /></span></span></a><br /></div>
We've got a little theme going of Tetsuya Mizuguchi providing non-answers to speculation about Wii versions of his most popular franchises. First it was <em><a href="http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/">Space Channel 5</a>,</em> and now it's his puzzle game (and first PSP killer app) <em><a href="http://playstation.joystiq.com/tag/lumines">Lumines</a>.</em> <br /><br />The discussion in this Game Informer interview turned to new mechanics in a possible <em>Lumines </em>sequel, and then to putting that new sequel on the Wii or DS, since the game has been ported pretty much everywhere else by now. Mizuguchi responded "<span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">I can't say which is first. Maybe we will be inspired by the platform. With these powerful machines [gestures at PS3 and 360], we can use many effects and sounds. With the DS and PSP, you can have them any time, anywhere or touch the screen." <br /><br />Um, okay.<br /><br />At the end of the interview, the Miz threw in some bonus not-saying-much about <em>Space Channel 5, </em>in response to the question "Is 2008 going to be the year Ulala returns?": "</span></span><span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">Maybe I should send her an e-mail-"Please answer sometime!" [laughs] It would be really good timing to make a <em>Space Channel 5</em> sequel, in general. I think the Wii would be a really good fit, with the special controls. The audience is wider, too. I think casual players would like it, too."<br /><br />The moral of the story: Tetsuya Mizuguchi is leakproof, and won't reveal anything about anything until he is good and ready.</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/">Mizuguchi doesn't say much about Wii Lumines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Sep 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200709/N07.0918.0605.44112.htm?Page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/993453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/19/mizuguchi-doesnt-say-much-about-wii-lumines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lumines</category><category>mizuguchi</category><category>space-channel-5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Sep 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi doesn't say much about Wii Space Channel 5]]></title><link>http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/</guid><comments>http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://kotaku.com/gaming/dish/miz-on-rez-2-wii-space-channel-and-al-gore-300824.php"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/spacechannel5091807.jpg"  alt="" /></a><br /></div>
Kotaku's Brian Ashcraft interviewed <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Tetsuya Mizuguchi</a> during a demo of the <a href="http://xbox.joystiq.com/2007/09/12/rez-and-ikaruga-confirmed-for-xbla/">Xbox Live Arcade version of <em>Rez</em></a>, and managed to talk about the Wii. We're grateful for this, for two reasons:<br />
<ol>
    <li>It allows us to link to this interview about a possible <em>Rez</em> sequel and other general Miz wonderfulness, and</li>
    <li>we have been reminded that <em>Space Channel 5 </em>exists, and there is an extremely slim, but non-zero, chance that a sequel could come out.</li>
</ol>
About a possible Wii sequel to <em><a href="http://www.youtube.com/watch?v=b0A5smrzVaA">Space Channel 5</a>,</em> Mizuguchi said-- well, nothing about <em>Space Channel 5, </em>just a general outpouring of love for the Wii. However, we'd like to posit that since the Miz has partnered with Sega again for <em>Rez</em>, there's a ray of hope for future Mizuguchi games in Sega-owned properties.<br /><br />We'd also like to mention that this slim chance of a <em>Space Channel 5</em> sequel would be an absolute certainty if more of you had bought the Dreamcast game, or the Playstation 2 rerelease. We've seen <a href="http://www.agetec.com/catalog/product_info.php?products_id=108"><em>Space Channel 5 Special Edition</em></a> brand new for $5, just <em>sitting on the shelf.</em> That's on you. <em>Space Channel 5 </em>owners: we're cool.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/">Mizuguchi doesn't say much about Wii Space Channel 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Sep 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/gaming/dish/miz-on-rez-2-wii-space-channel-and-al-gore-300824.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/992391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/18/mizuguchi-doesnt-say-much-about-wii-space-channel-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mizuguchi</category><category>space-channel-5</category><category>spacechannel5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 18 Sep 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Angel Love Online brings cuteness to PS3]]></title><link>http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/</guid><comments>http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="405">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24976"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24976" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="405"></embed> </object></center> Tetsuya Mizuguchi is known for creating some off-the-wall games. I mean, this is the same guy who helmed <em>Space Channel 5</em>, <em>Rez </em>and <a href="http://www.joystiq.com/category/lumines/"><em>Lumines</em></a>, but <a href="http://www.joystiq.com/2007/09/16/free-to-play-mmorpg-headed-to-playstation-store/"><em>Angel Love Online</em></a> could be the strangest one yet.<br /><br />While the free-to-play MMO features the standard RPG knights, mages and robots, you'll also apparently be able to command humanoid pigs, cats, dogs, zombies with candles on their heads, Native Americans and several creatures the English language has no names for.<br /><br />Although, it's difficult to understand what's going on in the video since it's all in Japanese and the screen is obscured by disturbingly cute characters, Mizuguchi and his team definitely know what they're doing ... at least we think they do.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/">Angel Love Online brings cuteness to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/5500.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/angel-love-online-brings-cuteness-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel-love-online</category><category>cute</category><category>japan</category><category>lumines</category><category>massive-multiplayer-online</category><category>mizuguchi</category><category>mmo</category><category>online</category><category>q-entertainment</category><category>role-playing-game</category><category>rpg</category><category>tetsuya-mizuguchi</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Mon, 17 Sep 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Tetsuya Mizuguchi to build Virtual Tokyo in Second Life]]></title><link>http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/</guid><comments>http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160793"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/rezmizuguchitokyosl.jpg" /></a><br /></div>
Like everyone else, we're pretty sick of all the <em><a href="http://www.joystiq.com/tag/secondlife">Second Life</a></em> coverage; it seems like buying real estate in the massively multiplayer non-game is the modern, big-business equivalent of setting up a website for your dad's repair shop. Still, it's one thing when <a href="http://www.joystiq.com/2007/02/15/mercedes-benz-gas-brakes-and-dips-into-second-life/">Mercedes sets up a virtual dealership</a>, and a very different matter when <em>Lumines</em> and <em>Rez</em>'s Tetsuya Mizuguchi <a href="http://www.1up.com/do/newsStory?cId=3160793">decides to build a re-imagined Tokyo</a> for the denizens of Linden Labs' mammoth world.<br /><br />What makes Mizuguchi's Tokyo different than other architectural projects in <em>Second Life</em> is his intent in building the city. 1UP reports that rather than building an exact replica of the Japanese city, Mizuguchi wants to fashion his facsimile based on the perceptions of both locals and visitors. Speaking to 1UP, he states his hope that the project, which is a collaboration between himself and advertising firm Dentsu, can become a "museum of Japanese pop culture." We might need to dust off our <em>Second Life </em>avatars just to check it out when it launches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/">Tetsuya Mizuguchi to build Virtual Tokyo in Second Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jul 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160793>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/933286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/05/tetsuya-mizuguchi-to-build-virtual-tokyo-in-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>lumines</category><category>Mac</category><category>mizuguchi</category><category>PC</category><category>rez</category><category>secondlife</category><category>tetsuyamizuguchi</category><category>tokyo</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 05 Jul 2007 08:30:00 EST</pubDate></item><item><title><![CDATA[Download new Lumines Live! content, save the world]]></title><link>http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/</guid><comments>http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/lumineslive.jpg" alt="" /></em></div>
<a href="http://www.joystiq.com/tag/lumineslive"><em>Lumines Live!</em></a> (that's the name, we're not shouting) debuted on Xbox Live Arcade last <a href="http://www.joystiq.com/2006/10/17/stop-crying-lumines-live-hits-xbla-tomorrow/">October</a> in a <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">fragmented state</a>, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child for monstrous microtransactions. If <a href="http://www.joystiq.com/2007/01/18/new-lumines-live-content-out-next-wednesday/">you still feel that way</a>, look away before we discuss two new downloadable content packs, one of which is designed to <em>save the Earth</em>.<br />
<br />
Q Entertainment has announced that purchases of the <em>SOS Charity Campaign Pack </em>made between June 27th and July 17th will go towards climate protection organizations and causes. A remix of <a href="http://www.joystiq.com/2006/12/15/heavenly-star-from-lumines-ii-to-itunes/">"Heavenly Star"</a>, the embarrassingly catchy tune by Japanese group Genki Rockets, is included in the pack as a celebration of the group's upcoming appearance at Al Gore's <a href="http://liveearth.msn.com/">Live Earth</a> musical event. If you haven't heard the song yet, consider that <em>Lumines</em> and <em><a href="http://www.joystiq.com/tag/Rez/">Rez</a></em> designer <a href="http://www.joystiq.com/search/?q=Tetsuya%20Mizuguchi">Tetsuya Mizuguchi</a> came up with it as an answer to the question, "What kind of song would a 17-year old girl from outer space who has never landed on Earth sing to those living on Earth?" <br />
<br />
For 350 MS Points (a rather awkward $4 and 37 and a half cents), you'll also receive "House66" by Sugiurumn, "Cosmic Humming" by Muku and the excellent "4x4 Bricks" by Techriders. Joining the <em>SOS Charity Campaign</em> pack on June 27th is the <em>Booster Pack</em>, more suited to those happy to sit in front of the TV and rearrange squares while the world outside <em>melts</em>. The <em>Booster Pack</em> contains 20 additional skins and features a "must-see" collaboration between <em>Lumines</em>, "Bloomy Girls" and Japanese "visual artist/musician" Masakatsu Takagi. It'll set you back 600 MS Points, or $7.50 in your pre-apocalyptic Earth money.<br />
<br />
[via Q Entertainment press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/">Download new Lumines Live! content, save the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 12:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/download-new-lumines-live-content-save-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atari</category><category>Lumines</category><category>Lumines II</category><category>Lumines Live</category><category>Lumines-Live</category><category>LuminesIi</category><category>LuminesLive</category><category>Microsoft</category><category>Mizuguchi</category><category>Puzzle</category><category>Q</category><category>Q Entertainment</category><category>Q-Entertainment</category><category>QEntertainment</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 22 Jun 2007 12:59:00 EST</pubDate></item><item><title><![CDATA[Lumines II downloadable demo]]></title><link>http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/</guid><comments>http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/demos/" rel="tag">Demos</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/luminr3.jpg" alt="" /><br /></div>
Longtime PSP Fanboy readers know that <a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/">we love <em>Lumines II</em></a>. For the unacquainted, this puzzler from game guru Mizuguchi combines music and highly addictive gameplay for a truly mesmerizing experience. Try this new demo, fresh from the game's <a href="http://lumines.jp/trial/pc_dl1.php">Japanese website</a>.<br /><br />1. <a href="http://www.joystiq.com/files/ULJM05232.zip"><strong>Download</strong></a> the demo EBOOT file.<br />2. Connect your PSP to your computer using a USB cable.<br /> 3. Go to the PSP/GAME folder.<br />4. Create ULJM05232 folder.<br /> 5. Copy EBOOT file into the ULJM05232 directory.
<p><strong>Check out our new demos site:</strong><br /><a href="http://demos.pspfanboy.com/">demos.pspfanboy.com</a></p>
<p><a href="http://www.joystiq.com/tag/demo"></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/">Lumines II downloadable demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lumines.jp/trial/pc_dl1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/lumines-ii-downloadable-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>lumines</category><category>lumines ii</category><category>LuminesIi</category><category>mizuguchi</category><category>puzzle</category><category>puzzler</category><category>q?</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Apr 2007 14:05:00 EST</pubDate></item><item><title><![CDATA[Kojima and Suda 51 tease Snatcher fans]]></title><link>http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/</guid><comments>http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3158755"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/snatcher041807.jpg" /></a><br />Last Saturday, <a href="http://www.joystiq.com/tag/suda">Suda 51</a>'s company Grasshopper Manufacture held the coolest event <em>ever</em>, at least for game nerds: Snake vs. Zombie vol. 2, a series of informal panel discussions by big names in the Japanese game industry, including <a href="http://www.joystiq.com/tag/kojima">Hideo Kojima</a>, <a href="http://en.wikipedia.org/wiki/Shinji_Mikami">Shinji Mikami</a>, ICO's Fumito Ueda, and <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Tetsuya Mizuguchi</a>. There were also musical performances from <em>Metal Gear Solid</em> <em>3/Portable Ops </em>soundtrack composer <a href="http://en.wikipedia.org/wiki/Norihiko_Hibino">Norihiko Hibino</a> and <a href="http://www.joystiq.com/2007/03/30/wii-warm-up-the-freeform-game-idea-topic/"><em>Silent Hill</em></a> series producer and composer Akira Yamaoka.<br /><br />As if the mere existence of this event (and our non-attendance at said event) weren't causing us <em>physical pain,</em> now we have unbearable anticipation buzzing around in our heads. During a Kojima/Mikami panel hosted by Suda, Mikami, a man of taste, mentioned that his favorite Kojima game was <em><a href="http://www.joystiq.com/tag/snatcher">Snatcher</a>,</em> to which the other two responded "Ah yes, <em>Snatcher</em>," followed by "Oh, should we announce it here?" <br /><br />To sum up, in italics, <em>there is a possibility that Hideo Kojima and Suda 51 are collaborating on some kind of Snatcher game.</em> We do not care if it is a sequel, a remake, a port, an action figure, or an official recipe for <a href="http://forums.selectbutton.net/viewtopic.php?t=3826">Neo Kobe Pizza</a>. We want ten.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/">Kojima and Suda 51 tease Snatcher fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3158755>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghm</category><category>grasshopper</category><category>grasshoppermanufacture</category><category>kojima</category><category>manufacture</category><category>metalgear</category><category>metalgearsolid</category><category>mikami</category><category>mizuguchi</category><category>nintendo</category><category>nintendowii</category><category>silenthill</category><category>snake</category><category>snake vs zombie</category><category>SnakeVsZombie</category><category>snatcher</category><category>suda</category><category>suda51</category><category>ueda</category><category>wii</category><category>yamaoka</category><category>zombie</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Apr 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi working on Al Gore environmentalism project]]></title><link>http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/</guid><comments>http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3158755"><img vspace="4" hspace="4" border="0" alt="inconvenient truth" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/gore-inconvenient-truth.jpg" /></a></center>On stage to discuss the game development process during <a target="_blank" href="http://www.joystiq.com/tag/grasshopper">Grasshopper Manufacture's</a> 'Snake vs Zombie Vol. 2' event Saturday, <a href="http://www.joystiq.com/tag/lumines" target="_blank"><em>Lumines</em></a> producer <a href="http://www.joystiq.com/tag/mizuguchi" target="_blank">Tetsuya Mizuguchi</a> was instead questioned about his rumored involvement in an unannounced Al Gore project. Coy about details, Mizuguchi did confirm, "It's not going to be a video game. The concept derives from video games, and its something which the gaming generation will appreciate."<br /><br />Like last year's film <a href="http://en.wikipedia.org/wiki/An_inconvenient_truth" target="_blank"><em>An Inconvenient Truth</em></a>, the project will focus on environmental issues, including <a target="_blank" href="http://www.joystiq.com/2006/06/02/joystiq-readers-are-environmentally-friendly/">energy conservation</a>. Mizuguchi hinted that the effort will play on our perspective of Earth. "I think that we would need to see our own planet from outer space. We see that there are no borderlines between the countries and simply notice how beautiful it is. And maybe then, we will be more conscious about the environment. It's about gaining a new perspective, like when we moved from 2D to 3D," suggested Mizuguchi.<p><a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/" rel="bookmark">Continue reading <em>Mizuguchi working on Al Gore environmentalism project</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/">Mizuguchi working on Al Gore environmentalism project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 19:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3158755>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/mizuguchi-working-on-al-gore-environmentalism-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Al Gore</category><category>AlGore</category><category>environment</category><category>environmentalism</category><category>environmentalist</category><category>gore</category><category>Inconvenient Truth</category><category>InconvenientTruth</category><category>japan</category><category>mizuguchi</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 17 Apr 2007 19:28:00 EST</pubDate></item><item><title><![CDATA[Meteos Disney Magic outsourced]]></title><link>http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/</guid><comments>http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/qaspire031807.gif" alt="" />If you were concerned about having to love the new Disney version of <em><a href="http://www.joystiq.com/tag/meteos">Meteos</a> </em>because you're a huge Q Entertainment/Tetsuya <a href="http://www.joystiq.com/tag/mizuguchi">Mizuguchi</a> fanboy, well, now you can take a second, more critical look at it. <span style="font-style: italic;"></span> As it turns out, Q outsourced their game to two companies: Platinum Egg, who did a <a href="http://www.joystiq.com/tag/harvestmoon"><span style="font-style: italic;">Harvest Moon</span></a> puzzle game, and <a href="http://www.asp-net.co.jp/english">Aspect</a> Digital Entertainment, who are professional game ghostwriters, like <a href="http://www.gamasutra.com/features/20060518/sheffield_01.shtml">Tose</a>. This fact may be obvious from the title screen, but we hadn't seen any investigation about it until today.<br /><br />This is news only because it's about Q-- this kind of thing happens all the time, but we thought that Mizuguchi's studio was kind of a "boutique" operation that only worked on games they wanted to. Why, then, would they take on a project that interested them little enough to outsource it? Oh, <a href="http://www.joystiq.com/media/2007/03/scrooge-mcduck031907.jpg">right</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/">Meteos Disney Magic outsourced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insertcredit.com/archives/001656.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/855353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/meteos-disney-magic-outsourced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspect</category><category>disney</category><category>ds</category><category>ds lite</category><category>dslite</category><category>magic</category><category>meteos</category><category>miz</category><category>mizuguchi</category><category>nintendo</category><category>nintendo ds</category><category>nintendods</category><category>outsourcing</category><category>q</category><category>q?</category><category>qentertainment</category><category>tose</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Five new XBLA games shown, no Mizuguchi]]></title><link>http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/</guid><comments>http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bbrgdc.jpg" alt="" /><br />
Serious cat is looking to make some more <a href="http://www.joystiq.com/2007/01/08/nothing-new-on-xbla-this-week-but-there-is-ms-pac-man/">appearances</a> in the future for XBLA Wednesdays. For as much as Wednesday is supposed to be all about Microsoft and arcade, we just haven't seen it. In a behind closed door meeting with Microsoft Casual Games' group manager, Bryan Trussel, and product unit manager, Chris Early, they showed off what's coming to the arcade.<br />
<br />
The Microsoft Casual Games' division name is a bit of a misnomer. With <a href="http://www.joystiq.com/2007/03/05/microsoft-embiggens-memory-unit-xbla-game-size/" target="_blank">the expansion</a> of 50 MB to 150 MB, the door opens to less-than-casual games, with <a href="http://www.joystiq.com/2007/01/11/castlevania-punctures-xblas-50mb-size-limit/"><em>Castlevania: Symphony of the Night</em></a> being the prime example. <br />
Chris Early says, "From a player's standpoint it's about quick access ... I guess the way we look at a casual or arcade title is more about approachability, not a question of game length. It's do you need a manual to get into it, is it something you can get into and start playing relatively quickly ... something you can get gratification from instantly?"<br />
<br />
New games coming to the system were <em>Jetpac: Refuelled,</em> a graphically enhanced version of the classic game <em>Jetpac</em>. <em>Minigolf Adventures</em>, which plays like a quirky arcade golf game and certainly has the expansion possibilities already built in. <em>Eets: Chowdown</em>, a port of the PC puzzle game and <em>Pinball FX</em> -- a pinball game. And, of course, <a target="_blank" href="http://www.joystiq.com/2007/02/22/boom-boom-rocket-preview/"><em>Boom Boom Rocket</em></a> (800 points). <em>BBR</em> is <em>DDR</em> for your fingers. There is a line at the top of the screen and when the fireworks shooting from every direction reach the line you hit the corresponding button and it explodes. Looks great and addictive. Per usual, other than <em>BBR's</em> price, no other talk about cost or announcement on release dates.<br />
<br />
Although confirmed, Miziguichi's <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/">port</a> of <em>Every Extend Extra</em> to XBLA was not discussed.<br />
<br />
(Image galleries after the break...)<p><a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/" rel="bookmark">Continue reading <em>Five new XBLA games shown, no Mizuguchi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/">Five new XBLA games shown, no Mizuguchi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/five-new-xbla-games-shown-no-mizuguchi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boom boom rocket</category><category>BoomBoomRocket</category><category>GDC</category><category>gdc07</category><category>jetpac</category><category>Jetpac-Refuelled</category><category>JetpacRefuelled</category><category>Microsoft-Game-Studios</category><category>mizuguchi</category><category>Rare</category><category>xbla</category><category>xbox arcade</category><category>Xbox-360</category><category>Xbox-Live-Arcade</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Mar 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Every Extend Extra gets more extreme ... but not for us]]></title><link>http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/</guid><comments>http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/"><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2007/03/e4.jpg" alt="" /></a><br />The PSP puzzler <a href="http://www.joystiq.com/2007/02/06/psp-fanboy-review-every-extend-extra/"><em>Every Extend Extra</em></a> was plenty extreme as-is: but that's not stopping Mizuguchi-san and his Q? Entertainment cohorts from amping up the game in an XBLA follow-up to this oft-neglected puzzler/shooter. This is not the first time that one of Q? Entertainment's PSP titles has jumped ship to Microsoft's home console: <a href="http://xbox.joystiq.com/tag/lumines"><em>Lumines</em></a> released on the digital distribution platform, fueling an incredible controversy over the value of <a href="http://xbox.joystiq.com/2006/10/19/our-lumines-live-micro-rant/">microtransactions</a>.<br /><br />Considering the game's lackluster sales performance on Sony's handheld, it shouldn't come as surprising that the game would move to another platform. The game joins an increasingly growing list of once-exclusive titles that have moved on: <em>Tekken: Dark Resurrection</em> and <em>Grand Theft Auto: Vice City Stories</em> being just a few notable examples.<br /><br /><strong>Joystiq Gallery: <a href="http://www.joystiq.com/photos/every-extend-extra-extreme-e4/">Every Extend Extra Extreme (E4)</a></strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/">GDC 07: Every Extend Extra gets more extreme ... but not for us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/06/gdc-07-every-extend-extra-gets-more-extreme-but-not-for-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>every extend extra</category><category>every extend extra extreme</category><category>EveryExtendExtra</category><category>EveryExtendExtraExtreme</category><category>gdc07</category><category>mizuguchi</category><category>q?</category><category>XBLA</category><category>xbox 360</category><category>xbox live arcade</category><category>Xbox360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 06 Mar 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi to reveal new XBLA game]]></title><link>http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/</guid><comments>http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="left"><a href="http://www.computerandvideogames.com/article.php?id=159275"><img align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/Rez-screen-shot-w00t.jpg" alt="" />CVG</a> reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version of Q's <em>Every Extend Extra</em>, released in November on PSP. <br /><br />Whatever it ends up being (the reliable internet says: <em>Rez</em>!), you can likely expect catchy J-pop tunes, hypnotic lights, plummeting blocks and, with any luck, ludicrous amounts of unintentional gyration.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/">Mizuguchi to reveal new XBLA game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=159275>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/mizuguchi-to-reveal-new-xbla-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>GDC07</category><category>Lumines</category><category>Mizuguchi</category><category>Rez</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 05 Mar 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi talks Meteos Disney Magic]]></title><link>http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/</guid><comments>http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gamevideos.com/video/id/9571"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.joystiq.com/media/2007/02/miz.jpg" /></a>This brisk Gamevideos interview with<em> Rez, Space Channel 5, Lumines</em>, and now <em><a href="http://www.joystiq.com/tag/meteos">Meteos</a>: Disney Magic</em> creator Tetsuya <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Mizuguchi</a> is perfect for you if:<br />
<ul>
    <li>You're a huge Miz fanboy, and want to bask in his calm awesomeness<br /></li>
    <li>You don't know how Meteos works, or<br /></li>
    <li>You want to see some really great close-up videos of the new version in action</li>
</ul>
Mizuguchi discusses basic <em>Meteos</em> gameplay, the <a href="http://www.joystiq.com/tag/brainage"><em>Brain Age</em></a>/"hot dog" style orientation used in the <a href="http://www.joystiq.com/tag/disney">Disney</a> edition, and his own Disney love with an interviewer who doesn't seem to have ever heard of him and may not actually be that interested. At least she keeps her composure, which we would not be able to do, <em>at all. </em>Seriously, we love love love Mizuguchi and his work at <a href="http://www.joystiq.com/tag/sega">Sega</a>, UGA, and <a href="http://www.joystiq.com/tag/q">Q? Entertainment.</a><br /><em><br /></em>The video is after the post break.<br />[Via <a href="http://gonintendo.com/?p=13796">GoNintendo</a>]<p><a href="http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/" rel="bookmark">Continue reading <em>Mizuguchi talks Meteos Disney Magic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/">Mizuguchi talks Meteos Disney Magic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/9571>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/841122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/mizuguchi-talks-meteos-disney-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>ds</category><category>ds lite</category><category>dslite</category><category>gamevideos</category><category>interview</category><category>lite</category><category>meteos</category><category>miz</category><category>mizuguchi</category><category>nintendo</category><category>nintendo ds</category><category>nintendo ds lite</category><category>NintendoDs</category><category>NintendoDsLite</category><category>rez</category><category>space channel 5</category><category>SpaceChannel5</category><category>tetsuya</category><category>video</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 26 Feb 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi launches in style]]></title><link>http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/</guid><comments>http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a></p><a href="http://psp.ign.com/articles/764/764973p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/luminparty.jpg"  alt="" /></a><br />While the rest of the world has had the ability to enjoy Mizuguchi's <em>Lumines II</em>, Japan only recently got access to the puzzler. Unlike America and Europe, where the game was published by Buena Vista Games, this Q Entertainment effort is self-published in Japan, marking it as a huge milestone for the once-smalltime developer.<br /><br />To celebrate the launch of <em>Lumines II</em>, Mizuguchi held a massive party in Air, a famous hot spot, a few blocks south of Shibuya station. Famitsu was on hand, offering tournaments, and the alcohol flowed freely. Check out <a href="http://psp.ign.com/articles/764/764973p1.html">IGN</a> to see more pics and details from a night of puzzle-inspired debauchery.<br /><br /><strong>See also:</strong><br /><a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/">PSP Fanboy review: Lumines II</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/">Mizuguchi launches in style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Feb 2007 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/764/764973p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/756014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/17/mizuguchi-launches-in-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air</category><category>lumines</category><category>mizuguchi</category><category>party</category><category>q? entertainment</category><category>Q?Entertainment</category><category>shibuya</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 17 Feb 2007 05:00:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi-produced single to grace Japanese phones]]></title><link>http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/</guid><comments>http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://www.qentertainment.com/news/news.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/heavenly-star.jpg" alt="" /></a>"Chaku-song" and "chaku-movie" represent Japan's most popular system for getting full songs and music videos to replace traditional ringtones on cell phones. And now Tetsuya Mizuguchi is in on the game, with the release in Japan yesterday of his Genki Rockets' "Heavenly Star" track in the "chaku-song" and "chaku-movie" formats. Phone users in Japan can download the soaring technopop of "Heavenly Star" (vocal and all) to their handsets for just &yen;105 (US$0.88), with the <a href="http://www.youtube.com/watch?v=XL2od1AF_Cs">music vid</a> going for &yen;315 (US$2.64). Welcome to synaesthesia, indeed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/">Mizuguchi-produced single to grace Japanese phones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Feb 2007 00:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.qentertainment.com/news/news.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/755376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/16/mizuguchi-produced-single-to-grace-japanese-phones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Genki Rockets</category><category>GenkiRockets</category><category>Heavenly star</category><category>HeavenlyStar</category><category>Lumines</category><category>Mizuguchi</category><category>Q Entertainment</category><category>QEntertainment</category><dc:creator><![CDATA[Jonti Davies]]></dc:creator><pubDate>Fri, 16 Feb 2007 00:31:00 EST</pubDate></item><item><title><![CDATA[Japanese Lumines II to feature expanded soundtrack]]></title><link>http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/</guid><comments>http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.1up.com/do/newsStory?cId=3155544"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/luminesfanpack.jpg" alt="" /></a><br />I <a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/">praised</a> <em>Lumines II</em>'s soundtrack for its breadth and diversity. However, it looks like the upcoming Japanese release of this puzzle favorite will improve the already impressive song lineup by adding more Japanese music into the game. <a href="http://www.1up.com/do/newsStory?cId=3155544">1UP</a> reports that artists like DJ Ken Ishii and the <a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/">Genki Rockets</a> will have additional songs, making this version of the game something importers and <a href="http://www.joystiq.com/tag/mizuguchi/">Mizuguchi</a> collectors will certainly want to keep an eye on.<br /><br />The game's still far off: February 15th for 4980 yen ($43). The game won't be published by Bandai Namco, as previously expected. Rather, it will be self-published by Q? Entertainment, making their very first foray into publishing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/">Japanese Lumines II to feature expanded soundtrack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Nov 2006 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3155544>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/japanese-lumines-ii-to-feature-expanded-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dj ken ishii</category><category>DjKenIshii</category><category>genki rockets</category><category>GenkiRockets</category><category>japan</category><category>japanese</category><category>jpop</category><category>lumines</category><category>mizuguchi</category><category>music</category><category>soundtrack</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 30 Nov 2006 03:45:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy review: Lumines II]]></title><link>http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/</guid><comments>http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a></p><div align="center"><strong><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/luminr1.jpg"  alt="" /></strong><br /></div>
<em>Lumines II</em> is the hotly anticipated sequel to <em>Lumines</em>, a fan-favorite launch game that won the hearts of gamers and critics. The stylish combination of music, art and gameplay made for a truly surreal experience that was perfect for portable gamers on the go. The gameplay was brilliantly simple: a 2x2 block falls from the sky, and the player must rotate and position that block to create a solid 4x4 square of one color.<br /><br />The simplicity of the game allowed anyone to pick up and play, and as with all great puzzle games, players started to learn more techniques and secrets to improve their performance. A typical <em>Lumines</em> session for a skilled player can easily span longer than an hour, but with changing backgrounds, songs, and tempos, the player constantly feels motivated.<br /><br />The original introduced such a great formula, and Q? Entertainment's sequel doesn't stray too far from it--and that's a good thing in many ways. <em>Lumines II</em> offers a plethora of new content, and a great refinement in the user interface. However, is the game enough to warrant a purchase from those that already have the original? How about gamers that are new to this <em>Lumines</em> craze?<strong><br /></strong><p><a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/" rel="bookmark">Continue reading <em>PSP Fanboy review: Lumines II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/">PSP Fanboy review: Lumines II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Nov 2006 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/psp-fanboy-review-lumines-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lumines</category><category>mizuguchi</category><category>puzzle</category><category>q? entertainment</category><category>Q?Entertainment</category><category>review</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 18 Nov 2006 13:15:00 EST</pubDate></item><item><title><![CDATA[Interview with Mizuguchi on Lumines II [m]]]></title><link>http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/</guid><comments>http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/ivmizu.jpg" /><br />We got early access to an interview with <a href="http://www.joystiq.com/tag/mizuguchi">Mizuguchi</a> which will be hitting the internet tomorrow. The esteemed game master talks about creating <em>Lumines II</em>, and we have it available for you to download it to your PSP via m.pspfanboy.com. Make sure you save it to the 100ANV folder, not VIDEO.<br /><br /><a href="http://www.anyo.org/psp/avc/MAQ50284.MP4"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mpsp.gif" alt="" /></a><br /><br />Expect an in-depth review of <em>Lumines II</em> in the coming days.<br /><br />[<span style="font-weight: bold;">Update 1:</span> Embedded video, after the cut.]<p><a href="http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/" rel="bookmark">Continue reading <em>Interview with Mizuguchi on Lumines II [m]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/">Interview with Mizuguchi on Lumines II [m]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Nov 2006 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/702178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/15/interview-with-mizuguchi-on-lumines-ii-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>lumines</category><category>m</category><category>mizuguchi</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Nov 2006 00:30:00 EST</pubDate></item><item><title><![CDATA[You can chat with Tetsuya Mizuguchi [Update 1]]]></title><link>http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/</guid><comments>http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=69908"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mizuwider.jpg" /></a><br />Do you want to talk to the man behind <em>Lumines</em>, <em>Rez</em>, <em>Space Channel 5</em>, and more? Of course you do. <a href="http://www.eurogamer.net/article.php?article_id=69908">Eurogamer</a> is giving its readers the chance to chat with the legendary game designer, <a href="http://www.joystiq.com/tag/mizuguchi">Tetsuya Mizuguchi</a>. If you couldn't figure it out, Eurogamer is a European website, so make sure you adjust for the time difference. If it's 12:30PM there, what time will it be in your part of the globe? I think according to my calculations, it'll be early morning for most of America. Will you be staying up to talk to this gaming visionary?<br /><br />[Picture via <a href="http://www.siliconera.com/index.php/2006/11/12/migs-2006-tetsuya-mizuguchis-keynote-speech/">Siliconera</a>]<br /><br />[<strong>Update 1:</strong> Unfortunately, Mizuguchi had to reschedule his webchat to a later date. Stay tuned for more information.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/">You can chat with Tetsuya Mizuguchi [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Nov 2006 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=69908>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/13/you-can-chat-with-tetsuya-mizuguchi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chat</category><category>eurogamer</category><category>lumines</category><category>mizuguchi</category><category>rez</category><category>space channel 5</category><category>SpaceChannel5</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 13 Nov 2006 21:10:00 EST</pubDate></item><item><title><![CDATA[Gunpey PSP versus Gunpey DS]]></title><link>http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/</guid><comments>http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gunpey/" rel="tag">Gunpey</a></p><a href="http://www.1up.com/do/reviewPage?cId=3155173"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gunpeyds.jpg" id="vimage_1" alt="" /></a>DS and PSP fanboys can never agree about which Q? Entertainment puzzler is the best. PSP owners love <em>Lumines</em>' stylish looks, kickin' music, and mellow gameplay. DS owners love <em>Meteos</em>' wi-fi multiplayer, intuitive touch screen controls, and hectic gameplay. Now, the DS and PSP Mizuguchi fans will be able to argue about the same game: <em>Gunpey</em>. The two handhelds take two very different approaches to the game, and <a href="http://www.1up.com/do/reviewPage?cId=3155173">according to 1UP</a>, the DS gets the better version:<br /><blockquote>The PSP version is the purest taste of <em>Gunpey </em>you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for. But if you're looking for a more full-featured game, with greater variety -- and don't mind the cartoony milieu of <em>Gunpey </em>DS -- then you will find this version not only a superior value, but a superior game.</blockquote>Although the DS version is more cartoony (and looks like <a href="http://www.joystiq.com/2006/11/07/peter-dille-calls-ds-for-kids-in-engadget-interview/">it's for kids</a>), it features one important feature the PSP version lacks: game sharing. I loved playing <em>Meteos</em> multiplayer with just one cartridge, and it's a shame that most PSP games don't seem to take advantage of this incredible feature. It's sad to think that maybe the PSP version would've outclassed the DS version if it bothered to include game sharing. <em>Gunpey</em> comes out <a href="http://www.amazon.com/gp/product/B000HASVR2/104-1092350-5440728?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HASVR2">November 14th</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/">Gunpey PSP versus Gunpey DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Nov 2006 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/reviewPage?cId=3155173>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/700087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/11/gunpey-psp-versus-gunpey-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>ds</category><category>game share</category><category>GameShare</category><category>gunpey</category><category>mizuguchi</category><category>q?</category><category>q? entertainment</category><category>Q?Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 11 Nov 2006 15:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Every Extend Extra]]></title><link>http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/</guid><comments>http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/every-extend-extra/" rel="tag">Every Extend Extra</a>, <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/tmpphpyzsqds.jpg" id="vimage_1" alt="" />Every Extend Extra</em> started as a <a href="http://www.joystiq.com/2006/07/14/play-every-extend-extra-on-your-pc/">freeware PC app</a> that was transformed by the music-loving <a href="http://www.joystiq.com/2006/07/29/behind-the-music-q-entertainment/">Q? Entertainment</a> folks. With flashy skins, and groovin' music, does <em>Every Extend Extra</em> continue the music puzzling legacy of Mizuguchi, or does it fall flat on its face? Let's see what the critics have to say:<br />
<ul>
    <li><a href="http://www.computerandvideogames.com/article.php?id=144407&amp;skip=yes">CVG</a> (<strong>90/100</strong>) thinks the game is just as good as its <em>Lumines</em> predecessor: "With all the impressive music and visual tech pushing <em>Every Extend Extra</em>, its easy to forget that when you strip it all away there's a unique and addictive shooter lying underneath. As with <em>Lumines</em>, <em>E3 </em>is a game for those who appreciate a simple yet brilliantly-realised, score-driven experience - otherwise you might just be put off by the limited amount of raw content the game has to offer."</li>
    <li><a href="http://psp.ign.com/articles/745/745184p1.html">IGN</a> (<strong>81/100</strong>) thinks the game's a bit too short-lived, but its pretty looks keep it coming back for more: "Nine stages may not sound like a lot, and truthfully, it's not. But for some cosmic reason it satisfies nonetheless. Each one provides such a distinct arena, complete with unique musical tracks and background animations, that moving through the game gives players an actual sense of accomplishment."</li>
    <li>The <a href="http://www.1up.com/do/reviewPage?cId=3154998">Mizuguchi-worshipping 1UP</a> (<strong>60/100</strong>) gave a surprisingly low review, saying the game's flashy nature is a bit too distracting: "It's extra flashy, extra chaotic, extra confusing. Q Entertainment's unique sense of style is in full effect, but for once that's maybe not such a good thing. All of Mizuguchi's trademark flash and pizzazz actually detract from the experience."</li>
</ul>
With the exception of 1UP, it appears that the critics enjoy the <em>E3</em> experience. And although it might be too short, or too flashy, the original <em>Every Extend</em> is included as a nice bonus. The game is <a href="http://www.amazon.com/dp/B000GAAW0W?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000GAAW0W&amp;adid=13VXX0FKYXXZPFR64K5K&amp;">now available</a> for the budget price of $30. I'm buying it just for the awesome box art.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/">Metareview: Every Extend Extra</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/metareview-every-extend-extra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>cvg</category><category>every extend</category><category>every extend extra</category><category>EveryExtend</category><category>EveryExtendExtra</category><category>ign</category><category>metareview</category><category>mizuguchi</category><category>q?</category><category>q? entertainment</category><category>Q?Entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 10 Nov 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Downloadable music from Gunpey]]></title><link>http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/</guid><comments>http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/gunpey/" rel="tag">Gunpey</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><a href="http://psp.ign.com/articles/741/741848p1.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/gunpe3.jpg" /></a><br />Of the three upcoming Mizuguchi music fusion games, it feels like <em>Gunpey</em>'s getting the least attention. And that's not fair! The line-connecting puzzler features the same sensory candy as <em>Lumines</em>, with impressive skins and even better music. IGN has secured some <a href="http://media.psp.ign.com/media/839/839708/vids_1.html">footage</a> of the game in motion, and it is a beautifying mix of colors and sound. But that's not all! You'll definitely want to download the <a href="http://psp.ign.com/articles/741/741848p1.html">three MP3s</a> they have from the game's soundtrack, plop them into your PSP and then listen to some really groovin' techno while you're on the go.<br /><br /><em>Gunpey</em> hits stores one week after <em>Lumines</em>, one the 14th. It's also retailing for the budget price of <a href="http://www.amazon.com/gp/product/B000HASVR2/104-1092350-5440728?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HASVR2">$30</a>. Rad.<br /><br /><strong>See also:</strong><br /><a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/">Heavenly Star Fan Pack</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/">Downloadable music from Gunpey</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Oct 2006 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/741/741848p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/691855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/27/downloadable-music-from-gunpey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gunpey</category><category>mizuguchi</category><category>mp3</category><category>music</category><category>soundtrack</category><category>techno</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Oct 2006 10:45:00 EST</pubDate></item><item><title><![CDATA[Mizuguchi defends Lumines Live]]></title><link>http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/</guid><comments>http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://xbox360.ign.com/articles/740/740214p1.html"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/lumine$-225.jpg" /></a>Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to <a href="http://www.joystiq.com/2006/10/18/lumines-live-is-lacking-in-modes/">split <em>Lumines Live</em> into four pieces</a> (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the game (not understandable). Mizuguchi considers it the business model of the future.<br /><br />When IGN presses him on the cost issue, Mizuguchi pauses. After IGN pushes on, Mizuguchi furthers his belief in the piece-wise business model. Theoretically, we don't mind the model so much as the price, and unfortunately IGN never gets Mizuguchi talking about the release date and pricing for the VS CPU and Mission / Puzzle pack.<br /><br />So is <em>Lumines</em> holy like a saint or <em>hole-y</em> like swiss cheese? Q Entertainment still hasn't responded to our request on release date and pricing details. The Advanced Pack game is now on Xbox Live for 600 MS points ($7.50 USD).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/">Mizuguchi defends Lumines Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Oct 2006 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/740/740214p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/687852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lumines</category><category>mizuguchi</category><category>q entertainment</category><category>QEntertainment</category><category>tetsuya mizuguchi</category><category>TetsuyaMizuguchi</category><category>x b l a</category><category>xbox live arcade</category><category>Xbox-360</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 19 Oct 2006 19:30:00 EST</pubDate></item><item><title><![CDATA[PSP puzzlers featured in new season of The 1UP Show]]></title><link>http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/</guid><comments>http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/gunpey/" rel="tag">Gunpey</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.1up.com/do/newsStory?cId=3154413"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/1up41.jpg" /></a>
<p>I ran into <a href="http://www.1up.com/do/my1Up?publicUserId=4549175">Milky from 1UP</a> a few times at <a href="http://www.digitalllife.com">DigitalLife</a>, and during our video game musings, we discovered our mutual love of one thing... <a href="http://www.joystiq.com/category/lumines/"><em>Lumines</em></a>. The latest episode of <a href="http://www.1up.com/do/newsStory?cId=3154413">The 1UP Show</a> (PSP version also available) reveals some new footage and details from the upcoming music puzzler. The show reveals that J-Pop artist <a href="http://www.joystiq.com/2006/07/29/behind-the-music-q-entertainment/">Mondo Grosso</a> will headline the introductory track for the game, and it looks like a lot of fun. What isn't so fun are the new <a href="http://www.joystiq.com/2006/07/18/pump-it-with-the-black-eyed-peas-in-lumines-ii/">English language pop</a> music video levels. The music doesn't mesh with the game, and the videos can be distracting, according to the Milkman. Interestingly, the graphics of this <em>puzzle </em>game have somehow become more beautiful. Gyuh? The rest of the episode goes to detail about the customization options in the new <em>Lumines</em>, and unlockables, and the new "harder" difficulty level.</p>
<p>If that wasn't enough Mizuguchi love for you, <a href="http://www.joystiq.com/category/gunpey/"><em>Gunpey</em></a> is featured on the episode, and there's nothing but praise for the game. With stylish good looks, a rockin' soundtrack, and some addictive puzzle gameplay, it appears that <em>Gunpey</em> is where PSP owners will flock to get a new puzzler fix, if <em>Lumines</em> feels too familiar for them. Interestingly, the show reveals that both <em>Lumines</em> and <em>Gunpey</em> have been delayed in Japan to 2007, meaning American gamers will be able to enjoy these very quirky Japanese-centric games months before the land of the rising sun. And the reason? Because PSP has become so <a href="http://www.joystiq.com/2006/10/14/japanese-hardware-sales-oct-2-8-the-psp-beats-the-ds-sort/">overshadowed</a> by the DS. <em>Lumines II</em> arrives in stores <a href="http://www.amazon.com/dp/B000GA75RA?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000GA75RA&amp;adid=0WPYPH4DNTFFSE21FCEH&amp;">November 7</a>.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/">PSP puzzlers featured in new season of The 1UP Show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3154413>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/684940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/psp-puzzlers-featured-in-new-season-of-the-1up-show/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>1up show</category><category>1upShow</category><category>gunpey</category><category>j-pop</category><category>jpop</category><category>lumines</category><category>milkman</category><category>milky</category><category>mizuguchi</category><category>mondo grosso</category><category>MondoGrosso</category><category>the 1up show</category><category>The1upShow</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 15 Oct 2006 05:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Heavenly Star fan pack]]></title><link>http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/</guid><comments>http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><a href="http://www.anyo.org/joystiq/PSPFB-LuminesII.zip"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/luminesfanpack.jpg" id="vimage_1" alt="" /></a><br />As you may already know, <em>Lumines</em> creator Tetsuya Mizuguchi has made a <a href="http://www.youtube.com/watch?v=XL2od1AF_Cs">music video</a> for the upcoming video-infused <em>Lumines II</em>. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in this zip file are 20 PSP-formatted wallpapers, the song as an MP3 and a PSP-formatted version of the music video.<br /><br />"While most of my creative energy has been devoted to video games, because music plays such an important role in them, it seemed ideal to create an original music video," Mizuguchi stated about his original creation. <em>Lumines II</em> hits stores on <a href="http://www.amazon.com/dp/B000GA75RA?tag=prey0f&amp;camp=0&amp;creative=0&amp;linkCode=as1&amp;creativeASIN=B000GA75RA&amp;adid=0WPYPH4DNTFFSE21FCEH&amp;">November 7th</a>.
<p align="center"><strong><a href="http://www.anyo.org/joystiq/PSPFB-LuminesII.zip">DOWNLOAD</a></strong></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/">Exclusive: Heavenly Star fan pack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Oct 2006 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anyo.org/joystiq/PSPFB-LuminesII.zip>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/678626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/exclusive-heavenly-star-fan-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>exclusive</category><category>genki rockets</category><category>GenkiRockets</category><category>heavenly star</category><category>HeavenlyStar</category><category>joystiq</category><category>lumines</category><category>mizuguchi</category><category>mp3</category><category>music video</category><category>MusicVideo</category><category>tetsuya mizuguchi</category><category>TetsuyaMizuguchi</category><category>video</category><category>wallpaper</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 03 Oct 2006 00:01:00 EST</pubDate></item><item><title><![CDATA[Gunpey gameplay footage]]></title><link>http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/</guid><comments>http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gunpey/" rel="tag">Gunpey</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/gunpeyay.jpg" id="vimage_1" alt="" /><br />Some people say I have an unhealthy obsession over <a href="http://www.joystiq.com/tag/mizuguchi">Mizuguchi's games</a>. Those people are not incorrect. <em>Gunpey</em> is a totally rad puzzler from the famed <a href="http://www.joystiq.com/category/lumines/"><em>Lumines</em></a> creator, and two new videos showcasing the music-infused puzzle gameplay have been released. The point of the game is to create a line that reaches from left to right... but of course, it's a little bit trickier than it sounds. If you haven't experienced <em>Gunpey</em> yet, now's your chance, after the break.<p><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/" rel="bookmark">Continue reading <em>Gunpey gameplay footage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/">Gunpey gameplay footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Sep 2006 23:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/676793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/28/gunpey-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>gunpey</category><category>mizuguchi</category><category>puzzle</category><category>puzzler</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Sep 2006 23:35:00 EST</pubDate></item><item><title><![CDATA[Tetsuya Mizuguchi talks about non-existing girls and alcohol]]></title><link>http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/</guid><comments>http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/lumines/" rel="tag">Lumines</a></p><a href="http://www.computerandvideogames.com/article.php?id=146600?cid=OTC-RSS&amp;attr=CVG-General-RSS"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/mizuguchigod.jpg" /></a>You should know that <a href="http://www.joystiq.com/tag/mizuguchi">Tetsuya Mizuguchi</a> is a gaming god to me. <em>Lumines</em> is still one of the best games on the system by far, and Mizuguchi's puzzling sequel has me more than a little excited. <a href="http://www.computerandvideogames.com/article.php?id=146600?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a> recently had an intimate discussion with the gaming master, and he had some really crazy, possibly drug-induced things to say:<br /><br /><span class="text_article_body"><strong>CVG: Can you tell us a bit about the title song in <em>Lumines 2</em>, '<a href="http://www.joystiq.com/2006/09/12/video-sandwich-september-12-2006/">Heavenly Star</a>'?</strong><br /><strong>Mizuguchi:</strong><!--[bigpic]--> So the girl in the video, she is 17 years-old. She doesn't exist in this world; she's a future girl. She was born in outer space and she's never touched on this planet yet. This is kind of the big love song for the Earth; she's always dreaming of what kind of place Earth is.<br /><br />Uh... Okay... Maybe the guy had a bit too much to drink before the interview:<br /></span><span class="text_article_body"><strong><br />CVG: How important is synesthesia - integrating music and visuals - in <em>Lumines</em>? More or less important than in <em>Rez </em>or <em>Every Extend Extra</em>?</strong><br /><strong>Mizuguchi:</strong> <em>Rez </em>is kind of tequila; a very strong shot, but <em>Lumines </em>is like a Sauvignon Blanc; a wine you can drink at Sunday lunch.<br /><br />Yep. The secret to Mizuguchi's success has to be some kind of chemical influence. Maybe you too can become a successful game designer with the right... materials...</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/">Tetsuya Mizuguchi talks about non-existing girls and alcohol</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Sep 2006 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=146600?cid=OTC-RSS&amp;attr=CVG-General-RSS>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/675496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/26/tetsuya-mizuguchi-talks-about-non-existing-girls-and-alcohol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alcohol</category><category>cvg</category><category>future girl</category><category>FutureGirl</category><category>heavenly star</category><category>HeavenlyStar</category><category>joystiq</category><category>lumines</category><category>mizuguchi</category><category>rez</category><category>synesthesia</category><category>tequila</category><category>tetsuya mizuguchi</category><category>TetsuyaMizuguchi</category><category>wine</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 26 Sep 2006 22:25:00 EST</pubDate></item></channel></rss>
