Posts tagged mmo-industry 
Study: America spent $3.8 billion on MMOs in 2009
Massively multiplayer online game players in the States allegedly spent $3.8 billion last year, according to the Today's Gamers MMO Focus Report by Gamesindustry.com and TNS. The report claims that the MMO market in the US has reached 46 million users, with 21 million paying for online games. The r...
Age of Conan offering double XP this month
OK, so you don't care about Age of Conan any more, but what if you could plow through the content you don't care about even faster? In an unusual attempt to win back subscribers, Funcom's offering double XP throughout November, allowing you to catch up with those poor mopes who had to play through ...
LGJ: Virtual Taxation
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: It seems around this time every year, with W2s and 1099s filling mailboxes, that someone thinks it's a good idea to bring up the idea of taxing the virtual world. The ...
LGJ: Regulating Virtual Currency
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: We're seeing quite the economic turbulence in the United States as of late, and financial problems lead to two things: 1) further regulations on the issues that cause...
SOE President expresses his enthusiasm about the future of MMOs on PS3
John Smedley, President of Sony Online Entertainment, is confident that by moving SOE closer to the Playstation division, it will help the PS3 and PSN succeed in the face of Xbox Live and PC's MMOs. In an interview with MCV, Smedley lists SOE's "eight years of experience running an online service"...
