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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Indie shmup Redux succeeds on Kickstarter, adds plans for Vita and 3DS]]></title><link>http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/</guid><comments>http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/redux531.jpg" style="margin:4px" width="530" /></a></center>How much interest is there in an indie Dreamcast shooter? At least $41,983 - that's how much developer ReduxGame has raised on Kickstarter for the Dreamcast (and iOS/PC) shooter <a href="http://www.joystiq.com/2012/05/10/kickstart-steam-xbla-psn-shmup-redux-to-get-a-dreamcast-version/"><em>Redux: Dark Matters</em></a>. The team crossed the $40,000 goal for its drive, making it one of only two console game projects to succeed on the platform (the other is <a href="http://www.kickstarter.com/projects/698159145/atari-2600-star-castle"><em>Star Castle</em></a> for Atari 2600) and prompting the team to make additional goals, like two-player support and a new stage for $60K worth of backing.<br /><br />According to an email we received from the team, the plans for platforms have been altered since we last reported on this labor of love. "Sega Dreamcast, iOS and STEAM/PC are already set in stone and will be released this year, the team notes, and it is "actively working" to get <em>Redux</em> on PSN, XBLA, Vita, and 3DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/">Indie shmup Redux succeeds on Kickstarter, adds plans for Vita and 3DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/31/indie-shmup-redux-succeeds-on-kickstarter-adds-plans-for-vita-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>ios</category><category>iphone</category><category>kickstarter</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>redux</category><category>redux-dark-matters</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 31 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Worms: Reloaded free on Steam this weekend; can of deals opened on iOS, Mac]]></title><link>http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/</guid><comments>http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/30/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/wormstime.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>Team17's <a href="http://joystiq.com/game/worms-reloaded"><em>Worms: Reloaded</em></a> for PC will be free to play this weekend on Steam, with the game also discounted during the promotion. <em>Worms: Reloaded</em> will be free to download from Thursday, May 31, from 10AM until Sunday at 1PM Pacific. The regularly priced $20 game will also be 66 percent off from Thursday until Monday at 10AM.<br /><br />The very British Team17 will also have its iOS and Mac titles on sale for <a href="http://en.wikipedia.org/wiki/Diamond_Jubilee_of_Elizabeth_II">Her Majesty's diamond jubilee</a>. The discounts cover <em>Worms, Worms 2: Armageddon </em>and <em>Worms Crazy Golf</em> on iOS for $.99. The Mac App Store will have <em>Worms Special Edition</em> and <em>Worms Crazy Golf</em> for $3.99. May it rain holy hand grenades!<p><a href="http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/" rel="bookmark">Continue reading <em>Worms: Reloaded free on Steam this weekend; can of deals opened on iOS, Mac</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/">Worms: Reloaded free on Steam this weekend; can of deals opened on iOS, Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/31/worms-reloaded-free-on-steam-this-weekend-can-of-deals-opened/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>team-17</category><category>Worms-Reloaded</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 May 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[iOS and Android enter 'Final Fantasy Dimensions' this summer]]></title><link>http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/</guid><comments>http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/"><img alt="Image" height="325" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ffd530.jpg" style="margin:4px" width="530" /></a></center>Square Enix's E3 lineup is packed with unannounced iOS and Android games (packed), but the one that seems most noteworthy is <em>Final Fantasy Dimensions</em>, due this summer on both iOS and Android. "Drawing upon the roots of the series with such features as beautiful 2D pixel art, job-driven character growth, additional scenarios in which to inherit the jobs of your adventuring companions, and a classic story of light, darkness, and crystals," the description reads, "FINAL FANTASY DIMENSIONS delivers the best of FINAL FANTASY, retro and fresh alike, directly to your smartphone."<br /><br />It sounds like a new game in the classic <em>Final Fantasy</em> style. Judging by the logo, we're guessing it's a smartphone conversion and localization of the Japanese cell phone game, <a href="http://www.square-enix.co.jp/mobile/ff/ffl/"><em>Final Fantasy Legends</em></a>, which was released episodically in 2010.<br /><br />The other newly announced game that piqued our interest the most was "Demons' Score", an Unreal Engine 3-powered "breakbeat action game that seamlessly fuses music and battles."<p><a href="http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/" rel="bookmark">Continue reading <em>iOS and Android enter 'Final Fantasy Dimensions' this summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/">iOS and Android enter 'Final Fantasy Dimensions' this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/30/ios-and-android-enter-final-fantasy-dimensions-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>demons-score</category><category>final-fantasy</category><category>final-fantasy-dimensions</category><category>ios</category><category>iphone</category><category>mobile</category><category>square-enix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[You Don't Know Jack is live on Facebook, as garish and fun as ever]]></title><link>http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/</guid><comments>http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ydkj.png" style="margin: 4px; width: 530px; height: 232px; " /></a></div>Our editor-in-chief just told everyone on staff, "You don't know jack," which at first we chalked up to another moment of him flaunting his immense gaming and grammatical intelligence while we all cower in terrified inadequacy. Turns out he wanted us to write a post, but now we don't know who this Jack guy is or why he's so newsworthy.<br /><br />Whatever - in unrelated news, <a href="http://www.joystiq.com/game/you-dont-know-jack"><em>You Don't Know Jack</em></a> is now available for anyone to play on <a href="http://www.facebook.com/youdontknowjack/app_396393053713168">Facebook</a> and holy snack cakes, we just figured out what our EIC wanted us to write about. Now who's dumb, <em>huh</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/">You Don't Know Jack is live on Facebook, as garish and fun as ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20247079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/29/you-dont-know-jack-is-live-on-facebook-as-garish-and-fun-as-ev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>jellyvision</category><category>mac</category><category>mobile</category><category>pc</category><category>THQ</category><category>you-dont-know-jack</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 29 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Trip Hawkins steps down as Digital Chocolate CEO, layoffs reported]]></title><link>http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/</guid><comments>http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/ "><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/digimalchoco.jpg" style="margin: 4px; width: 530px; height: 181px; " /></a></div>Mobile and social games publisher <a href="http://joystiq.com/game/digital-chocolate">Digital Chocolate</a> may be in danger of melting. Noted industry veteran Trip Hawkins has stepped down as CEO, noting on the <a href="http://blog.digitalchocolate.com/archives/931">Digital Chocolate blog</a> that he is "transitioning now into a consulting and advisory relationship" with the company. He added that Digital Chocolate is "narrowing its focus and it made sense to get more streamlined."<br /><br />Meanwhile, Digital Chocolate president Marc Metis will step in as interim CEO while the company will also lay off up to 180 across the company's offices in Russia, San Mateo and India, according to a <a href="http://techcrunch.com/2012/05/27/digital-chocolate-downsizing-founder-trip-hawkins-out-as-ceo-reports-of-layoffs-marc-metis-as-interim-ceo/">TechCrunch</a> report. The site reports that the San Mateo and Bangalore have had their staffs reduced by half, while offices in Mexico, Armenia, Washington and Russia have been closed entirely.<br /><br />While Digital Chocolate has yet to confirm the news, Francisco Casanova, general manager of Digital Chocolate Mexico, has <a href="https://twitter.com/pakoconk/status/205766545174044672">tweeted</a> that his branch has closed its doors.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/">Trip Hawkins steps down as Digital Chocolate CEO, layoffs reported</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20246370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/28/trip-hawkins-steps-down-as-digital-chocolate-ceo-layoffs-report/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>layoffs</category><category>mobile</category><category>pc</category><category>report</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Android tablets now available at 1,600 Gamestops, include free games]]></title><link>http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/</guid><comments>http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gamestoptabletheader.png" style="margin: 4px; width: 530px; height: 398px; " /></a></div>It looks like that clandestine photo of a Gamestop computer <a href="http://www.joystiq.com/2012/04/29/report-gamestop-to-add-samsung-android-devices-to-trade-in-list/">replete with entries</a> for Android devices has proven to be accurate, at least as far as tablets are concerned. Rather than stocking Samsung products exclusively, however, 1,600 Gamestops now carry Android tablets from Acer, Asus and Samsung; specifically the Asus Transformer and Transformer Prime, the Acer Iconia (both 7 and 10.1 versions), and the Samsung Galaxy Tab 10.1. <br /><br />Each tablet comes pre-loaded with "a hand-picked selection of free games, like <em>Sonic CD</em> and <em>Riptide</em>, the Kongregate Arcade gaming app and a free issue of Game Informer Digital," according to the PR available after the break. Naturally, trade-in credit can be applied towards the purchase of one of these devices. Find out if one of your several dozen local Gamestops is a member of that 1,600-store collective by entering your zip-code <a href="http://www.gamestop.com/gs/landing/events/tablets/">here</a>, and don't forget to <a href="http://www.engadget.com/reviews/#/hardware/tablet_pcs/n2o/">do your research</a> before plopping down several hundred clams on an iPad alternative. <p><a href="http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/" rel="bookmark">Continue reading <em>Android tablets now available at 1,600 Gamestops, include free games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/">Android tablets now available at 1,600 Gamestops, include free games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/26/android-tablets-now-available-at-1-600-gamestops-include-free-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Acer</category><category>android</category><category>asus</category><category>gamestop</category><category>mobile</category><category>Samsung</category><category>tablets</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft sells 6 million on PC, 'around 9 million' across all platforms]]></title><link>http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/</guid><comments>http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/minecraft-1.jpg" style="width: 530px; height: 298px; " /></a></div><em>Minecraft's</em> ability to churn through the bank accounts of all the cosmos continues unabated, having sold six million copies on PC to date, according to <a href="https://twitter.com/notch/status/205942610102194176">a tweet</a> from Mojang mogul Markus Persson. Factoring in XBLA, Android and iOS sales, the figure is "around nine million," according to Persson, a number that Mojang's Daniel Kaplan puts a tiny bit more specifically as "maybe 9.2" million.<br /><br />If you've been affected by <em>Minecraft</em>'s unwavering grasp on the gaming universe, make sure to listed to the Mailbag portion of this week's <a href="http://www.joystiq.com/2012/05/25/super-joystiq-podcast-004-38-studios-meltdown-gravity-rush-ci/">Super Joystiq Podcast</a>, wherein Joystiq's feature content director Xav de Matos, managing editor JC Fletcher and editor in chief Ludwig Kietzmann discuss various methods for breaking <em>Minecraft</em> addictions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/">Minecraft sells 6 million on PC, 'around 9 million' across all platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/minecraft-sells-6-million-on-pc-around-9-million-across-all-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>Markus-Persson</category><category>microsoft</category><category>Minecraft</category><category>mobile</category><category>mojang</category><category>notch</category><category>pc</category><category>sales-figures</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 25 May 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Google Play adds in-app subscription support for Android]]></title><link>http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/</guid><comments>http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/"><img alt="Image" height="309" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/android524.jpg" style="margin:4px" width="530" /></a></center>Google Play (formerly Android Market) now supports in-app subscriptions, so developers can optionally accept recurring payments for their apps. Subscriptions can be monthly or annual, and ... are all auto-renewing by default. Good news, developers! You'll get at least one accidental payment from a user.<br /><br />First out of the gate to support this is Glu Mobile, which appears to be using it for recurring conversions of money to in-game credits in games like <a href="https://play.google.com/store/apps/details?id=com.glu.modwarsniper"><em>Frontline Commando</em></a>. There's even API functionality allowing developers to use in-app subscriptions to determine access to non-Android-based properties, like websites - allowing an Android app to serve as the subscription system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/">Google Play adds in-app subscription support for Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/google-play-adds-in-app-subscription-support-for-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>google</category><category>google-play</category><category>in-app-purchases</category><category>in-app-subscriptions</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 25 May 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Because We May sale starts today]]></title><link>http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/</guid><comments>http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/becausewemaysale.jpg" style="margin: 0px; width: 530px; height: 218px; border-width: 0px; border-style: solid;" /></a></div><div> <a href="http://www.becausewemay.com/">"Because We May"</a> is a brand new video game sale put together by a whole gang of indie game developers, who say they want to promote both their games and the online stores that let them control pricing. To that end, they've placed almost every great indie game from the last few years (no kidding) on sale, on the various app and game stores that you see above. Whether you're looking for games <a href="http://www.becausewemay.com/direct.html">direct from their developers</a>, on <a href="http://www.becausewemay.com/ios.html">iOS</a> or <a href="http://www.becausewemay.com/play.html">Android</a>, or on the <a href="http://www.becausewemay.com/mac.html">Mac App Store </a>or <a href="http://www.becausewemay.com/steam.html">Steam</a>, there are tons of great sales for you to take advantage of, and probably more coming.<br /> <br /> Let's spend $15, for example: Buy <em><a href="http://bittripgame.com/">Bit Trip Runner</a></em> from the developers for $3.99, pick up <em><a href="http://itunes.apple.com/us/app/waking-mars/id462397814?mt=8&amp;uo=4">Waking Mars</a></em> on the iPad for $1.99, grab <em><a href="http://itunes.apple.com/us/app/psychonauts/id459476769?mt=12">Psychonauts</a></em> on the Mac for five bucks, and pick up both <a href="http://store.steampowered.com/sub/7135/?snr=1_7_7_151_150_1"><em>Penny Arcade</em> titles</a> for $3.99. That's five great games for less than the price of a movie ticket.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/">Because We May sale starts today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/because-we-may-sale-starts-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cheap</category><category>deals</category><category>games</category><category>indie</category><category>ios</category><category>ipad</category><category>mac</category><category>mobile</category><category>pc</category><category>sales</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 May 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Industry rallies to get former 38 Studios, Big Huge Games staff new work]]></title><link>http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/</guid><comments>http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dentjobs.png" style="margin: 4px; width: 530px; height: 283px; " /></a></div>The <a href="http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs/">sudden firing</a> of all 379 employees at 38 Studios and Big Huge Games today was a blow to the industry, even for those of us who expected it. Soon after news broke, many developers, artists, designers, PR people, journalists and fans took to the Internet to express frustration and anger<em> </em>-- and to help.<br /><br />On Twitter, the hashtag "<a href="https://twitter.com/search/%2338jobs">#38jobs</a>" rose to trending in the US, with people shouting out which studios were hiring and generally sending support to those let go today. A <a href="https://www.facebook.com/38Jobs">Facebook group</a> titled "38Jobs" popped up around the same time. Freelance games journo <a href="http://www.joystiq.com/editor/alex-rubens">Alex Rubens</a> gathered all of these jobs tips into a Google Doc that currently sports 84 studios with openings, including Irrational Games, Bungie, Activision, Klei Entertainment, Rockstar and other major and indie companies.<br /><br />Access the full list <a href="https://docs.google.com/document/d/1b8Gf2wud3OB_IgcypevqNF4MENhivccu2lKWceO-cUI/preview?sle=true">here</a>; it is still in the process of being updated and refined, courtesy of Rubens and The Side Of The Gaming Industry That Proves We're Not All Trolling Douchebags.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/">Industry rallies to get former 38 Studios, Big Huge Games staff new work</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244881/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/industry-rallies-to-get-former-38-studios-big-huge-games-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>Big-Huge-Games</category><category>jobs</category><category>kingdoms-of-amalur-reckoning</category><category>layoffs</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>project-copernicus</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 24 May 2012 21:45:00 EST</pubDate></item><item><title><![CDATA[Canabalt iOS update might add local multiplayer, hardcore modes]]></title><link>http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/</guid><comments>http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/"><img alt="Image" height="281" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/canabaltwithoutrooftops.jpg" style="margin:4px" width="530" /></a></div>Outside of workshopping "<a href="http://www.joystiq.com/2012/03/21/adam-atomic-workshopping-canabalt-challenges/">challenge maps</a>" for <em>Canabalt</em>, creator Adam Saltsman has been pretty mum on any kind of updates or changes for the free-runner ... until now. Rather than do a sequel, Saltsman is considering a free update that would add local multiplayer for up to two people, eight new hardcore game modes with corresponding leaderboards, and achievements for Game Center.<br /><br />Saltsman also kinda joked about <em>Canabalt</em> without rooftops, as seen in the image above - sounds great to us because maybe then we'd stop jumping into walls. This was more of a hypothetical than anything, though Saltsman hasn't officially ruled it out. Maybe it'll be the most hardcore mode of them all: You spawn and then immediately fall to your death.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/">Canabalt iOS update might add local multiplayer, hardcore modes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/canabalt-ios-update-might-add-local-multiplayer-hardcore-modes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-atomic</category><category>adam-saltsman</category><category>Canabalt</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>semi-secret</category><category>semi-secret-software</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Video Games Live at E3: Journey, Skyrim, Diablo 3, Earthworm Jim and more]]></title><link>http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/</guid><comments>http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/23/video-games-live-e3-journey-skyrim-diablo-3-earthworm-jim/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/journeypreview001.jpg" style="width: 530px; height: 298px; " /></a></div>During the week of E3, on June 6, <a href="http://www.joystiq.com/tag/video-games-live">Video Games Live</a> will take over the Nokia Theater L.A. Live arena. Being E3 and all, and L.A. being one of the most frequently played venues for Tommy Tallarico's live video game concert, this year he wanted to add some special scores - like Austin Wintory's <em>Journey</em> score, conducted by Wintory himself.<br /><br />It's just one of the more recent audio accompaniments added for the June 6 show. There are also select tunes from <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>, which will be handled by a secret guest conductor; composer Russell Bower will conduct some <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a> tunes. <em>Donkey Kong Country</em>, <em>Star Fox</em> and even a <em>Street Fighter</em> segment - to celebrate <a href="http://www.joystiq.com/2012/05/23/enormous-street-fighter-box-set-arrives-september-18/">the 25th anniversary</a> of Capcom's fighter - are planned. Akira Yamaoka will also play guitar at some point.<br /><br />Finally, there's <em>Earthworm Jim</em> to consider, a game that Tallarico himself worked on. Apparently folks have been asking him to add it to Video Games Live for quite some time now, which we're totally in favor of - as long as we get that thrash metal remix of "<a href="http://www.youtube.com/watch?v=g6QJ1m7EQ3I">Use Your Head</a>" we've been waiting <em>our entire lives</em> for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/">Video Games Live at E3: Journey, Skyrim, Diablo 3, Earthworm Jim and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/video-games-live-at-e3-journey-skyrim-diablo-3-earthworm-jim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>austin-wintory</category><category>donkey-kong-country</category><category>ds</category><category>e3-2012</category><category>journey</category><category>kinect</category><category>microsoft</category><category>mobile</category><category>move</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>russell-bower</category><category>skyrim</category><category>sony</category><category>tommy-tallarico</category><category>video-games-live</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 May 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[GameFly to publish iOS and Android games, launch 'GameStore' for Android]]></title><link>http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/</guid><comments>http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gameflylogo530.jpg" style="width: 530px; height: 227px; " /></a></div>GameFly is moving forward with its plan to "<a href="http://www.joystiq.com/2012/04/13/gamefly-looking-to-help-good-games-get-made-via-mobile-publish/">help good games get made</a>" by not only publishing said games on both iOS and Android platforms, but by opening its own "expertly curated" marketplace on Google's mobile operating system.<br /><br />GameFly's "GameStore" for Android is set to debut sometime this holiday season and will cater to both smartphone and tablet Android users, supplying games for both formats. The app will also support social discovery mechanisms such as friend recommendations and ratings/reviews from other users. Whether GameStore will exclusively stock GameFly-published titles is still unknown, but considering that the app will reportedly house "thousands of the best games," we expect content from other publishers to be present.<br /><br />As far as GameFly's in-house publishing prospects are concerned, the company expects to release its first game sometime this summer. Mobile developers interested in being published by GameFly should send an email to GameDev at GameFly dawt com.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/">GameFly to publish iOS and Android games, launch 'GameStore' for Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/gamefly-to-publish-ios-and-android-games-launch-gamestore-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>GameFly</category><category>GameStore</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 24 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[JS Joust creators respond to Papa Quash controversy]]></title><link>http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/</guid><comments>http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/joust524.jpg" style="margin:4px" width="530" /></a></center><em>Johann Sebastian Joust</em> developer Die Gute Fabrik deliberated over its response to inquiries about the similar iOS app <a href="http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/"><em>Papa Quash</em></a> for more than a day, delivering a comprehensive <a href="http://gutefabrik.com/blog/?p=1718">response</a> on its blog last night. "To be clear, we've never given anyone permission to make a derivative version of any of our commercial products - existing or forthcoming," DGF said. "That said, the definition of 'derivative' is elusive. We generally don't believe that game mechanics themselves can or should be copyrighted or otherwise protected." <br /><br />"We've also never requested any studio to pull any of its products," the studio added, referring obliquely to <em>Papa Quash's</em> removal from the App Store. "We believe that game developers have the responsibility to decide for themselves what is "over the line" in terms of cloning vs. innovating (separate from legal obligations regarding copyrights, trademarks, patents, and other intellectual property rights)." As for the specific case of <em>Papa Quash</em>, Die Gute Fabrik demurred from outright calling it a clone - while still expressing disappointment about cloning in general.<br /><br />In an email to Joystiq, Die Gute Fabrik lead game designer Douglas Wilson provided clarification about the email conversation that took place between <em>Papa Quash</em> creator Sam Pepper and DGF.<br /><br />"Sam Pepper did email me back in January," Wilson said. "However, I never gave him 'permission' to develop <i>Papa Quash</i>. In his emails, he told me about his general plans to make a motion control game, which he indicated was different from <i>J.S. Joust</i>. He never provided a well-formulated game/design, and as such, there simply was nothing to 'approve.'"<br /><br />According to Wilson, the decision to pull <em>Papa Quash</em> was not his. "I spoke with Steve Bittan from Ustwo last night, and I made it clear that the determination was <em>theirs</em> (and potentially Sam Pepper's) to make as to whether the game is "different" enough (separate from legal obligations regarding copyrights, trademarks, patents, and other intellectual property rights). I don't harbor any animosity towards Ustwo or Sam Pepper."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/">JS Joust creators respond to Papa Quash controversy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20244168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/24/js-joust-creators-respond-to-papa-quash-controversy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>die-gute-fabrik</category><category>douglas-wilson</category><category>ios</category><category>iphone</category><category>johann-sebastian-joust</category><category>mac</category><category>mobile</category><category>papa-quash</category><category>pc</category><category>sam-pepper</category><category>ustwo</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 24 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect: Infiltrator available on Android today]]></title><link>http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/</guid><comments>http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/meinfiltrator1_530x350.jpg" /></a></div><em>Mass Effect: Infiltrator</em> - developed by the same team responsible for <a href="http://www.joystiq.com/2010/12/22/dead-space-iphone-preview-small-scale-scares/">the mobile version of <em>Dead Space</em></a> - is now available for download in <a href="https://play.google.com/store/apps/details?id=com.ea.games.meinfiltrator_na">the Google Play store for $6.99</a>.<br /><br />In <em>Mass Effect: Infiltrator</em>, players take on the role of Cerberus defector Randall Ezno as he attempts to flee from a Cerberus base with intel for the Alliance. Progress in <em>Mass Effect: Infiltrator</em> affects your Galactic Readiness level in <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>. And if you've been meaning to go back to the portable game, the latest update (version 1.0.3) added a new character and mission.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/">Mass Effect: Infiltrator available on Android today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/mass-effect-infiltrator-available-on-android-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>bioware</category><category>ea</category><category>ea-games</category><category>google-play</category><category>mass-effect-3</category><category>mass-effect-infiltrator</category><category>mobile</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks]]></title><link>http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/</guid><comments>http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/22cans.png" style="margin: 4px; width: 530px; height: 246px; " /></a></div>Peter Molyneux's new studio is going to create his <a href="http://www.joystiq.com/2012/04/11/molyneux-microsoft-was-a-creative-padded-cell-22-cans-will-s/">greatest game ever</a>, but first it plans to make 22 of the <em>almost </em>greatest games ever. 22 Cans, Molyneux's studio, is rolling out a project called 22 Experiments, a series of digital releases leading up to the "final product," Molyneux told <a href="http://beefjack.com/news/molyneux-reveals-22-experiments-first-game-out-in-six-weeks/">Beefjack</a>.<br /><br />The first experiment could drop in as few as six weeks for undisclosed platforms. Molyneux said the projects are "very very different, unusual, I think very intriguing things," probably because that's his <em>thing</em>. During a talk at Imperial College London's GaME12 event, Molyneux provided a vague vision for the direction of his studio, saying he wants to use current technology in ways no one else has, and sharing the following idea:<br /><br />"I love this one thought, and I have experimented with this in previous games, that you find out more about yourself while being engaged with this experience than [you would] with anything else. And we all love finding out about ourselves - whether it's through personality tests, or someone turning around to you and saying X, Y and Z."<br /><br />We look forward to a seriously introspective game of 22 Questions starting in six weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/">Molyneux: 22 Cans conducting '22 Experiments,' first one due in 6 weeks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/molyneux-22-cans-conducting-22-experiments-first-one-due-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>22-Cans</category><category>22-Experiments</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>Peter-Molyneux</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Squids Wild West hits this summer, free preview update for iOS out now]]></title><link>http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/</guid><comments>http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/squidswildwestscreen2.png" style="margin: 4px; width: 530px; height: 350px; " /></a></div>The Game Bakers' mobile, PC and Mac RPG title <em><a href="http://www.joystiq.com/game/squids">Squids</a> </em>is getting a rough 'n rowdy update this summer with a new chapter: the Wild West.<br /><br />To prepare players for the Wild West, Game Bakers launched a free update on the <a href="http://itunes.apple.com/app/squids/id467904350">App Store</a> today, featuring three western-ized levels in Seawood, a new Squid hero named Cleef and a new enemy, the Buffalo Shrimp. The update also brings a higher level cap, a new Game Center achievement and improved social media functionality.<br /><br />We hope it also demonstrates how tumbleweeds blow across a dry dirt street in a fully underwater environment.<p><a href="http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/" rel="bookmark">Continue reading <em>Squids Wild West hits this summer, free preview update for iOS out now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/">Squids Wild West hits this summer, free preview update for iOS out now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/23/squids-wild-west-hits-this-summer-free-preview-update-for-ios-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>free</category><category>game-bakers</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>squids</category><category>the-game-bakers</category><category>update</category><category>wild-west</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Hearts was made in the back of Devolver Digital's bus, out early 2013]]></title><link>http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/</guid><comments>http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dungeonheartsscreenshot01large.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 360px; " /></a></div>Devolver Digital has teamed up with Cube Roots to publish the indie puzzle RPG <em>Dungeon Hearts</em> on PC, Mac and mobile in early 2013. Before any of you smart alecks ask: No, it's not a mashup of <a href="http://www.joystiq.com/game/dungeon-defenders"><em>Dungeon Defenders</em></a> and <a href="http://www.joystiq.com/game/kingdom-hearts-3d-dream-drop-distance"><em>Kingdom Hearts</em></a>.<br /><br /><em>Dungeon Hearts</em> features a "nostalgic" blend of classic RPG elements and match-three puzzle mechanics for a "wholly unique experience," Devolver promises. It has 99 character levels and 16 unique environments, and players will use the matching game to perform powerful attacks in the game's mystical world.<br /><br />At GDC in February, Cube Roots founder Chris Pavia got on a bus with Devolver Digital's Fork Parker as part of the <a href="http://www.joystiq.com/2012/01/26/devolver-digital-open-to-indie-pitches-at-gdc-set-appointments/">Pitch Fork Parker Project</a>. Pavia pitched <em>Dungeon Hearts</em>, left the bus, and by the end of the night his game was signed.<br /><br />"The original pitch was for <em>Dungeon Hearts</em> to be a medieval brothel simulator," Parker said. "I recommended we shift development toward the puzzle/RPG hybrid because medieval brothel simulators just don't sell anymore."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dungeon-hearts/">Dungeon Hearts</a></strong></p><a href="http://www.joystiq.com/photos/dungeon-hearts/#5039925"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dungeonheartstitlenobglarge_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hearts/#5039926"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dungeonheartsscreenshot03large_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hearts/#5039927"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dungeonheartsscreenshot02large_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dungeon-hearts/#5039928"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dungeonheartsscreenshot01large-1337710312_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/">Dungeon Hearts was made in the back of Devolver Digital's bus, out early 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/dungeon-hearts-was-made-in-the-back-of-devolver-digitals-bus-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cube-Roots</category><category>devolver-digital</category><category>Dungeon-Hearts</category><category>Indie</category><category>mac</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Activision enlists former Rockstar bosses to help with new UK studio]]></title><link>http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/</guid><comments>http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/manhunt2.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Former Rockstar bossmen Mark Washbrook and Mark Lloyd are helping establish Activision's <a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/">freshly announced</a> UK studio. The studio, based in Leeds, will focus on mobile development and is led by Team17 co-founder Martyn Brown. Brown hopes to eventually have a staff of 40 at Activision Leeds.<br /><br />Washbrook established Rockstar London, which worked on mobile aspects of <em><a href="http://www.joystiq.com/tag/manhunt-2">Manhunt 2</a> </em>and online features of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>. He left Rockstar in February 2011 and worked as game director at Sony Computer Entertainment Europe for six months.<br /><br />Lloyd was studio head of Rockstar Lincoln for 12 years, but left in March 2011 to found his own games consulting service, Titanium Consultancy, which has since been voluntarily dismantled.<br /><br />Activision Leeds was established in November, but is just now blipping on public radar. Washbrook and Lloyd could be at Activision Leeds for the long haul or as initial consultants; Activision hasn't clarified.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/">Activision enlists former Rockstar bosses to help with new UK studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Leeds</category><category>leeds</category><category>Mark-Lloyd</category><category>Mark-Washbrook</category><category>martyn-brown</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>uk</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Fieldrunners 2 dashes to iPhone in June]]></title><link>http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/</guid><comments>http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/"><img alt="Image" height="353" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fieldrunners522.jpg" style="margin:4px" width="530" /></a></center>Subatomic Studios had one of the first iPhone hits in 2008 with the tower defense game <a href="http://www.joystiq.com/tag/fieldrunners"><em>Fieldrunners</em></a>, which was then ported to many other platforms. Four years later, Subatomic is back, and so is <em>Fieldrunners</em>.<br /><br /><em>Fieldrunners 2</em> is due on iPhone "at the end of June" with an iPad-optimized version following. It expands on the gameplay of the first one with more, and more varied, maps, over 20 upgradeable towers, and more than 30 enemy types trying to ruin them. New features include puzzle and "sudden death" maps and air strike and powerup attacks.<br /><br />Check out the first screens and art in our gallery, and enjoy the feeling of nostalgia for an iPhone game for the first time.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fieldrunners-2-ios/">Fieldrunners 2 (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/fieldrunners-2-ios/#5039169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fieldrunners201_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fieldrunners-2-ios/#5039170"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fieldrunners202_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fieldrunners-2-ios/#5039171"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fieldrunners203_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fieldrunners-2-ios/#5039172"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/fieldrunners204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fieldrunners-2-ios/#5039175"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/titlescreen1278x845_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/" rel="bookmark">Continue reading <em>Fieldrunners 2 dashes to iPhone in June</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/">Fieldrunners 2 dashes to iPhone in June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/fieldrunners-2-dashes-to-iphone-in-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fieldrunners-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>q2-2012</category><category>release-date</category><category>subatomic-studios</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[iOS game 'Papa Quash' looks remarkably JS Joust-like [update]]]></title><link>http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/</guid><comments>http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/JfGth8mNjXg" width="530"></iframe><img alt="Image" height="388" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/papaquash522.jpg" style="margin:4px; display: none" width="530" /></center><br /><em><a href="http://joystiq.com/tag/johann-sebastian-joust">Johann Sebastian Joust</a></em>, the game of players attempting to jostle one another to set off accelerometers, would work great on iPhone (if a bit dangerous), and in fact it looks like it does work great. Too bad developer Die Gute Fabrik wasn't the one to put it there.<br /><br /><a href="http://itunes.apple.com/us/app/papa-quash/id504304825"><em>Papa Quash</em></a> by developer ustwo looks exactly like <em>Joust</em>. Players walk slowly, deliberately around a space, trying to slap, push, or otherwise put each other off balance until only one winner is left unperturbed.<br /><br />It's just on iPhone instead of a computer using Moves, and has "wacky characters" and dubstep. Oh, and in-app purchases (it's otherwise free on <a href="http://itunes.apple.com/us/app/papa-quash/id504304825">iTunes</a>). We've placed a video of <em>Joust</em> after the break for comparison. Either two people had the exact same <em>incredibly creative</em> idea, or some "inspiration" was taken from <em>Joust</em>.<br /><br />Of course, this isn't the first time an iOS clone has beaten an official indie game port to market. <em>Radical Fishing</em> developer Vlambeer <a href="http://www.joystiq.com/2011/09/07/a-ridiculous-fishing-story-reel-talk-from-vlambeer-and-gamenaut/">found <em>Ninja Fishing</em> on iOS</a> ahead of its own mobile version, and one game, <em>One and One Story</em>, was <a href="http://www.joystiq.com/2012/03/16/whats-it-like-to-have-your-indie-game-stolen/">cloned on iOS</a> from the original code.<br /><br /><strong>Update:</strong> Developer ustwo explained to <a href="http://www.gamasutra.com/view/news/170762/Indie_darling_JS_Joust_caught_in_cloning_controversy.php">Gamasutra</a> that it was commissioned by Sam Pepper to develop that game. "We told him about J. S. Joust and he emailed them to OK it," marketing director Steve Bittan said. "After we got that assurance we did service work on it."<br /><br />JS Joust co-creator Douglas Wilson told Joystiq that the developer is "working on an official response." Die Gute Fabrik <a href="http://twitter.com/#!/gutefabrik/status/204956561947377665">tweeted</a> that "we have never and would never approve, give permission, or encourage anyone to clone of any of our games."<p><a href="http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/" rel="bookmark">Continue reading <em>iOS game 'Papa Quash' looks remarkably JS Joust-like [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/">iOS game 'Papa Quash' looks remarkably JS Joust-like [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/ios-game-papa-quash-looks-remarkably-js-joust-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clone</category><category>ios</category><category>iphone</category><category>johann-sebastian-joust</category><category>mobile</category><category>papa-quash</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Fruit Ninja celebrates 2-year anniversary with new powerups, free iOS codes]]></title><link>http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/</guid><comments>http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Ca7H8GaKqmQ" width="530"></iframe><img alt="Image" height="332" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screen-shot-2012-05-21-at-1.33.27-pm.png" style="margin: 4px; display: none" width="469" /></center><br /><a href="http://joystiq.com/game/fruit-ninja"><em>Fruit Ninja</em></a> might not really need updating - it's pretty feature-complete if there is fruit for you to slice, and you can slice it - but Halfbrick is adding content to the mobile game anyway in honor of its two-year anniversary. The new update will be live May 24.<br /><br />Gutsu and Truffles join the cast (in other words, Sensei), bringing with them a shop where you can purchase powerups that add time, deflect bombs, or explode, in exchange for Starfruit, a new currency that you earn in-game.<br /><br />Speaking of currency, Halfbrick is handing out the iPhone game at no cost right now on its anniversary website. The offer is limited, but we'd be surprised if this Starfruit update weren't leading into an optional microtransaction-based system like that in <em>Jetpack Joyride</em>.<p><a href="http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/" rel="bookmark">Continue reading <em>Fruit Ninja celebrates 2-year anniversary with new powerups, free iOS codes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/">Fruit Ninja celebrates 2-year anniversary with new powerups, free iOS codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/fruit-ninja-celebrates-2-year-anniversary-with-new-powerups-fre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fruit-ninja</category><category>fruit-ninja-hd</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 May 2012 15:50:00 EST</pubDate></item><item><title><![CDATA[Activision employing Team17 co-founder to create mobile studio in UK]]></title><link>http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/</guid><comments>http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/actiintheuk530pxheaderimg125125.jpg" /></a></div>After <a href="http://www.joystiq.com/2011/02/14/bizarre-creations-closes-its-doors-this-friday/">shutting down Bizarre Creations</a> last February and <a href="http://www.joystiq.com/2011/02/09/report-activision-axing-guitar-hero-and-true-crime-freestyle-g/">restructuring DJ Hero studio Freestyle Games</a>, Activision's reach in the UK was recessed for the past year. But with a renewed mobile push at Activision, the publisher is now looking to build a new studio across the Atlantic - and Team17 co-founder Martyn Brown is in charge of building said studio.<br /><br /><a href="http://www.develop-online.net/news/40861/Activision-plans-UK-rebirth-with-games-dev-studio">Develop</a> confirmed the news with Activision, who only allowed this vague statement: "We are investing in mobile initiatives and that includes a UK studio." For Brown's part, he's staying mum, but the job description falls right in line with Brown's, following <a href="http://www.joystiq.com/2011/02/04/martyn-brown-quits-team17-after-20-years/">his departure from Team17</a> last year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/">Activision employing Team17 co-founder to create mobile studio in UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>martyn-brown</category><category>mobile</category><category>mobile-develoment</category><category>team17</category><category>uk</category><category>united-kingdom</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 21 May 2012 13:20:00 EST</pubDate></item><item><title><![CDATA[Sworcery enchants Japan June 21, accompanied by remix album]]></title><link>http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/</guid><comments>http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/42440167" webkitallowfullscreen="" width="530"></iframe><img alt="Image" height="297" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/sworcery521.jpg" style="margin: 4px; display: none " width="530" /></center><br /><a href="http://joystiq.com/game/superbrothers-sword-and-sworcery-ep"><em>Superbrothers: Sword &amp; Sworcery EP</em></a> will make its Japanese debut on June 21, in both iOS and PC  iterations. Localization firm 8-4 is partnering with Capy and Superbrothers, to handle localization of the idiosyncratic dialogue along with promotion.<br /><br />Even if you're not personally interested in playing <em>Sworcery</em> in Japanese, you can reap the benefits of this new collaboration. Concurrent with the game's release, a new <a href="http://sukimusu.jp/remixalbum/">remix album</a> will be available online, featuring interpretations of Jim Guthrie's <em>Sworcery</em> soundtrack by Akira Yamaoka, Michiru Yamane, Baiyon, and more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/">Sworcery enchants Japan June 21, accompanied by remix album</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/sworcery-enchants-japan-june-21-accompanied-by-remix-album/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-4</category><category>capy</category><category>ios</category><category>ipad</category><category>iphone</category><category>japan</category><category>mobile</category><category>pc</category><category>superbrothers</category><category>superbrothers-sword-and-sworcery-ep</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 21 May 2012 12:20:00 EST</pubDate></item><item><title><![CDATA[GameStop offers, then removes AT&amp;T mobile data plans]]></title><link>http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/</guid><comments>http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gamestop-mobile.jpg" style="margin: 4px 5px; float: left; padding-right: 10px; width: 250px; height: 98px; " /></a>It seems that GameStop plans on offering AT&amp;T data plans for mobile devices under a service called GameStop Mobile, according to information posted on their <a href="https://wireless.gamestop.com/gs_plans.aspx">website</a>. The information has since been pulled, but not before our friends at <a href="http://www.engadget.com/2012/05/18/gamestop-mobile-launches-as-att-virtual-carrier/">Engadget</a> reported on it.<br /><br />So, as long as GameStop Mobile continues to <em>not</em> be a reality, we will continue reporting the information we've yet to learn about the service. <em>Hypothetically-speaking</em>, GameStop Mobile would require AT&amp;T-compatible or unlocked devices. The service would probably include pay-as-you-go five dollar plans and $55 monthly plans, which would include unlimited voice and text and 500MB of data, or 1GB of data for data-only device users.<br /><br />The someday-news of GameStop Mobile would make more sense out of the company's <a href="http://www.joystiq.com/2012/04/29/report-gamestop-to-add-samsung-android-devices-to-trade-in-list/">recent addition</a> of Android devices to their trade-in lists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/">GameStop offers, then removes AT&amp;T mobile data plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/19/gamestop-offers-then-removes-atandt-mobile-data-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>att</category><category>gamestop</category><category>gamestop-mobile</category><category>mobile</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 19 May 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 app for Android checks server status]]></title><link>http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/</guid><comments>http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/diablo-3-logo-530w.jpg" style="width: 530px; height: 309px; " /></a></div>Those dying to play <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a> online don't need to sit by their PCs to see if the servers are up and running anymore. A <em>Diablo 3</em> server-checking app, aptly named "<a href="https://play.google.com/store/apps/details?id=org.eluamous.d3serverstatus&amp;feature=more_from_developer#?t=W251bGwsMSwxLDEwMiwib3JnLmVsdWFtb3VzLmQzc2VydmVyc3RhdHVzIl0.">Diablo 3 Server Checker</a>," is now available for free (ad-supported) on Google Play for Android devices.<br /><br />Developed by Eluamous, creator of other server-checking apps for games like <a href="http://www.joystiq.com/game/World-of-Warcraft/"><em>World of Warcraft</em></a>, the app pulls status messages from US.Battle.net to view updates from <em>Diablo 3</em> servers in the US, Europe, and Asia. The app also includes a widget for use on the home screen of Android devices.<br /><br />The app is in obvious response to the recent <a href="http://www.joystiq.com/2012/05/15/diablo-3-servers-are-now-back-online/">server issues</a> Blizzard has been dealing with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/">Diablo 3 app for Android checks server status</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/19/diablo-3-app-for-android-checks-server-status/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>Blizzard</category><category>Diablo-3</category><category>diablo-3-server-checker</category><category>mobile</category><category>Server-Maintenance</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 19 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Zynga shares close at record low following lackluster Facebook IPO]]></title><link>http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/</guid><comments>http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/zynga.jpg" /></a></div>Facebook went public yesterday, and its unexpectedly less-than-stellar performance on the trading floor has had powerful ramifications for its social soul sister Zynga, which finished the day's trading at a record low of $7.16 a share.<br /><br />It's possible that Facebook's unimpressive IPO, closing out Friday at $38.23 a share - four dollars less than its $42.05 opening price - caused Zynga's value to drop in tandem, as the two platforms are inexorably intertwined in the public mindset. It's also possible that Zynga share holders jumped ship in favor of that new Facebook hotness, no longer having to settle for social second best. <br /><br />Regardless, the severe downturn in value lead to two trading halts on Zynga shares over the course of the day; once after reaching $7.17 a share, and once again after a slight increase in market value. Despite this, share values eventually dropped to as little as $6.93 before finally settling at $7.16.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/">Zynga shares close at record low following lackluster Facebook IPO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/19/zynga-shares-close-at-record-low-following-lackluster-facebook-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>facebook</category><category>ios</category><category>ipad</category><category>iphone</category><category>IPO</category><category>mac</category><category>mobile</category><category>NASDAQ</category><category>pc</category><category>stock-market</category><category>zynga</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 19 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[PSA: EA shutting down Dragon Age Legends servers June 18]]></title><link>http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/</guid><comments>http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/dal113.jpg" style="width: 530px; height: 205px; " /></a></div>Electronic Arts and BioWare's social soiree in Ferelden will be coming to an end on June 18, 2012, according to the official <a href="http://www.joystiq.com/game/dragon-age-legends"><em>Dragon Age Legends</em></a> <a href="http://dragonagelegends.com/">website</a>. E-commerce for the title ended yesterday, meaning that while the game it still active for the time being, it's no longer possible to convert your real-life dollars into fake <strike>Dragon Dollars</strike> <em>crowns</em> for use in Ferelden's many shops.<br /><br />BioWare has also initiated a "massive fire sale" on all in-game items until the servers go down, so anyone with stockpiles of fake internet money can get their fake internet money's worth, at least for a few weeks. If the thought of living without a weird Facebook adaptation of the Dragon Age world is too much to handle, take heart: A single-player version of the game will be made available on the official site "shortly after the current version of the game shuts down."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/">PSA: EA shutting down Dragon Age Legends servers June 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/19/psa-ea-shutting-down-dragon-age-legends-servers-june-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>bioware</category><category>bioware-social</category><category>dragon-age</category><category>dragon-age-legends</category><category>EA</category><category>electronic-arts</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>PSA</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 19 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Dozens of indies putting their games on sale next week 'Because We May']]></title><link>http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/</guid><comments>http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/"><img alt="Image" height="163" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bwm518.jpg" style="margin:4px" width="530" /></a></center>In celebration of stores like Steam and the App Store that allow developers to price their games at whatever they feel like, a group of indies are putting their games on sale next week for ... whatever they feel like.<br /><br />The "Because We May" sale will run from May 24 through June 1, and will feature sales on the <a href="http://www.becausewemay.com/ios.html">iOS</a> and <a href="http://www.becausewemay.com/mac.html">Mac</a> App Stores, <a href="http://www.becausewemay.com/steam.html">Steam</a>, <a href="http://www.becausewemay.com/play.html">Google Play</a>, <a href="http://www.becausewemay.com/direct.html">direct downloads</a> from developers, and assorted <a href="http://www.becausewemay.com/other.html">other venues</a>. The participating games include <em>World of Goo, Osmos, Eets, Bit.Trip Beat and Runner, Canabalt, Waking Mars, Super Meat Boy, Cave Story, </em>the <em>Double Fine Bundle </em>... basically, you'll find something to buy. As for the prices, it would appear nobody has decided yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/">Dozens of indies putting their games on sale next week 'Because We May'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/dozens-of-indies-putting-their-games-on-sale-next-week-because/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>because-we-may</category><category>indie</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Scotland Yard detected on iOS]]></title><link>http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/</guid><comments>http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/17/scotland-yard-detected-on-ios/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/scotlandyard5302.jpg" style="margin:4px" width="530" /></a></div>The classic board game <em>Scotland Yard</em> is ready to be (re)discovered now as a universal iPad and iPhone app on the iOS App Store. Faithfully based on the tabletop game of cat and mouse, which has sold over four million copies, the title tasks a group of detectives to hunt down Mister X somewhere in London.<br /><br />The game supports local, bluetooth or game center. In local play, unlike the original board game, Mister X and the other detectives can be controlled by the computer. The AI is the feature that makes this app worth it for anyone that enjoyed the original game. Players can focus on the task of tracking Mister X (or becoming him) through the subways, on the buses and tracking taxis against some worth adversaries and compatriots (who you don't have to host at your place).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/">Scotland Yard detected on iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/scotland-yard-detected-on-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>ravensburger</category><category>Scotland-Yard</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 18 May 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Bejeweled HD adorns iPad today]]></title><link>http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/</guid><comments>http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/"><img alt="Image" height="374" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/bej517.jpg" style="margin:4px" width="530" /></a></center>You'll be able to look at sparklier, more dazzling jewels than ever, now that <em>Bejeweled HD</em> is on the iPad. PopCap's latest puzzle release includes Retina Display graphics for that ridiculous new iPad screen, and the modes you'd expect from Bejeweled: <a href="http://blog.popcap.com/2012/02/28/bejeweled-ios-gets-butterflies/">Butterflies</a>, <a href="http://blog.popcap.com/2012/01/06/share-your-diamond-mine-tips/">Diamond Mine</a>, Classic, and Zen. <br /><br />Essentially, it's <em>Bejeweled</em> for iPhone, but in an extremely high resolution for use on the new iPad, which is tempting (even if it's not <em>Bejeweled 3</em>). It's $3.99 on the App Store now.<p><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/" rel="bookmark">Continue reading <em>Bejeweled HD adorns iPad today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/">Bejeweled HD adorns iPad today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20239964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/bejeweled-hd-adorns-ipad-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bejeweled-hd</category><category>ios</category><category>ipad</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Descend into Infinity Blade Dungeons gameplay footage]]></title><link>http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/</guid><comments>http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="318" id="viddlerOuter-112f48c5" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/112f48c5/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=90990647&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-112f48c5"><video id="viddlerVideo-112f48c5" src="//www.viddler.com/file/112f48c5/html5mobile?openURL=90990647" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/112f48c5/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/112f48c5/" height="318" id="viddlerOuter-112f48c5" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/112f48c5/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=90990647&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-112f48c5"><video controls="controls" height="298" id="viddlerVideo-112f48c5" poster="//www.viddler.com/thumbnail/112f48c5/" src="//www.viddler.com/file/112f48c5/html5mobile?openURL=90990647" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" height="438" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/screen-shot-2012-05-17-at-10.51.34-am.png" style="display: none; margin:4px" width="569" /></center><br />The first gameplay footage of <a href="http://joystiq.com/game/infinity-blade-dungeons"><em>Infinity Blade: Dungeons</em></a> reveals a game that is very different from its predecessors. For one thing, all the enemies aren't orc-type club wielders and Voldo guys - there's a dog thing too.<br /><br />Oh, and it's an overhead-view Diablo-style dungeon crawl experience instead of a one-on-one sword fighting game. That's another subtle difference you may have missed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/">Descend into Infinity Blade Dungeons gameplay footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>infinity-blade</category><category>infinity-blade-dungeons</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Sonic the Hedgehog 4: Episode 2 review: Running in place]]></title><link>http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/</guid><comments>http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/sonicreview.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Searching for the proper metaphor for <em>Sonic the Hedgehog 4: Episode 2</em>, the best I can conjure is a glass of milk. There's nothing really <em>wrong</em> with it <em>per se</em>, but it's not exactly exciting either. It has some good qualities and is mildly refreshing, but when's the last you time you raved about a glass of milk?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/">Sonic the Hedgehog 4: Episode 2 (5/15/12)</a></strong></p><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/#5025099"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/s4eii01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/#5025100"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/s4eii02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/#5025101"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/s4eii03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/#5025102"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/s4eii04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sonic-the-hedgehog-4-episode-2-5-15-12/#5025103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/s4eii05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/" rel="bookmark">Continue reading <em>Sonic the Hedgehog 4: Episode 2 review: Running in place</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/">Sonic the Hedgehog 4: Episode 2 review: Running in place</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/16/sonic-the-hedgehog-4-episode-2-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>sonic-the-hedgehog-4-episode-2</category><category>windows-phone</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 16 May 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[Gas up the MotoHeroz iOS truck for free right now]]></title><link>http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/</guid><comments>http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/i30777_530x298.jpg" /></a></div>If there's a serious dearth of racers on your iDevice, RedLynx is looking to fill that void with a free download of <a href="http://www.joystiq.com/game/motoheroz"><em>MotoHeroz</em></a>. Originally debuting on WiiWare, this game is - well, it's basically <em>Trials</em>. If you haven't heard of <em>Trials</em>, then you <em>really</em> need to start reading our site more.<br /><br />In short, <em>MotoHeroz</em> is a physics-based side-scrolling racer with platforming elements and a really depressing leaderboard where your friends show you how much better they are at the game. <em>MotoHeroz</em> is free to download on all iOS devices running version 4.1 or greater.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/">Gas up the MotoHeroz iOS truck for free right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20238884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/16/gas-up-the-truck-for-free-in-motoheroz-ios-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>motoheroz</category><category>redlynx</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 16 May 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[THQ sees net loss of $239.9 million, still in business]]></title><link>http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/</guid><comments>http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/udraw.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 324px; " /></a></div>THQ saw a net loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.<br /><br />"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning <em>Darksiders </em>in August," president and CEO Brian Farrell said in a THQ earnings statement.<br /><br />THQ has seen a rough year, with plummeting revenue despite the success of <em><a href="http://www.joystiq.com/2012/05/15/saints-row-franchise-has-shipped-11-million-units-sr-the-third/">Saints Row: The Third</a> </em>and <em>WWE '12</em>. THQ laid off <a href="http://www.joystiq.com/2012/02/01/thq-confirms-layoffs-of-240-employees-across-nine-months/">240 employees</a>, slashed the salaries of its <a href="http://www.joystiq.com/2012/02/01/thq-ceo-farrell-takes-50-pay-cut-board-of-directors-also-takes/">head honchos</a> and cut its "<a href="http://www.joystiq.com/2012/01/25/thq-moving-away-from-kids-licensed-entertainment-saints-row/">kids' licensed video games</a>" department earlier this fiscal year, following <a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/">quarter losses of nearly triple</a> the previous period.<br /><br />THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.<br /><br />THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/">THQ sees net loss of $239.9 million, still in business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20238814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/15/thq-sees-net-loss-of-239-9-million-still-in-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fy-2012</category><category>kinect</category><category>loss</category><category>microsoft</category><category>mobile</category><category>move</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>THQ</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 15 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Square Enix sees 6 billion yen profit in fiscal 2012 thanks to Deus Ex, FFXIII-2]]></title><link>http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/</guid><comments>http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/14/square-enix-2012-financials-6-billion-yen-profit-thanks-to-deus/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/deusexhuman530.jpg" /></a></div>Square Enix's financial results for fiscal 2012 have been posted, and thanks to the releases of <a href="http://www.joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> and <a href="http://www.joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a>, the developer has ended the year in the black, to the tune of a &yen;6.06 billion (or $75.9 million) profit.<br /><br />Total income from sales for the fiscal year, which for Square Enix ran from April 2011 through March 2012, totaled up to &yen;127.89 billion ($1.6 billion) - a 2.1 percent year-over-year increase. After subtracting taxes and operating costs, the company was left with over &yen;6 billion in profit, which must be welcome news for stockholders still feeling the sting from Square Enix's &yen;12.04 billion ($150.86 million) loss in fiscal 2011.<br /><br />"In the fiscal year ended March 31, 2012, we continued our efforts aimed at increasing profitability, including establishing best practices for the content in said growth areas, improving quality of our major online game, and strengthening our global structure," said Square Enix president Yoichi Wada in a statement accompanying the financial report. "We are accelerating the reformation to generate a substantial earnings improvement in the fiscal year ending March 31, 2013 and beyond."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/">Square Enix sees 6 billion yen profit in fiscal 2012 thanks to Deus Ex, FFXIII-2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/square-enix-sees-6-billion-yen-profit-in-fiscal-2012-thanks-to-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financials</category><category>fiscal-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 14 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Rez/Lumines vets release iOS game 'Kotomon']]></title><link>http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/</guid><comments>http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/kotomon514.jpg" style="margin:4px" width="484" /></a></center>It's hard to imagine a job with more creative freedom than working on games like <em>Rez</em> and <em>Child of Eden</em>, but some former Q? Entertainment staffers have found it, breaking off to form their own indie developer.<br /><br />Monstars Inc., a company founded by <em>Rez</em> programmer, <em>Lumines</em> designer, and <em>Child of Eden</em> programming lead Osamu Kodera, just released its first game, <a href="http://itunes.apple.com/us/app/kotomon/id524884675?mt=8&amp;ign-mpt=uo%3D2"><em>Kotomon</em></a> for iOS. Despite breaking with Q?, <em>Kotomon</em> shows that Kodera and co. haven't broken with everything they know - Kotomon promises "Dancing! Monsters! Shooting! Action!" as you slide to collect monsters and then fire them at enemies, with each attack creating new beats in the music.<br /><br /><em>Kotomon</em> is out today at a promotional $2.99 price; it'll go up to $3.99 after May 31.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/">Rez/Lumines vets release iOS game 'Kotomon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/rez-lumines-vets-release-ios-game-kotomon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>kotomon</category><category>mobile</category><category>monstars-inc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 May 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Finger Puppet Frenzy]]></title><link>http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/</guid><comments>http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, iOS title <em>Finger Puppet Frenzy</em> gives your kids something to do, which gives you the free time to do your own things. Like mix a martini. Or two.</font></small></div><hr size="2" style="padding-left: 5px; " width="100%" /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/finger-puppet-frenzy.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 353px; " /></a></div><strong>What's your game called and what's it about?</strong><br /><br />Our first release is a kids' game, <em>Finger Puppet Frenzy</em>, where you tap puppets in a whack-a-mole style and you can find rare puppets who help you increase your score and stay alive. Surprisingly enough it seems to require a significant level of concentration - this is not the kind of game you can daydream while you play.<br /><br /><strong>Does <em>Finger Puppet Frenzy</em> appeal to hardcore gamers, or are you not interested in tapping that market with this title?</strong><br /><br />No, <em>Finger Puppet Frenzy</em> is not targeted to the hardcore gamer market. It is specifically designed for the "I Seldom Play Games" market. The simplicity of the game appeals to the young and will likely just frustrate hardcore gamers who often require a more complicated level of gameplay.<p><a href="http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Finger Puppet Frenzy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/">The Joystiq Indie Pitch: Finger Puppet Frenzy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 May 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/13/the-joystiq-indie-pitch-finger-puppet-frenzy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Finger-Puppet-Frenzy</category><category>ios</category><category>ipad</category><category>iphone</category><category>kids</category><category>mobile</category><category>NeonBlue</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 13 May 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[You can still buy into Double Fine Adventure through PayPal]]></title><link>http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/</guid><comments>http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/ZMbQRnoxZ2E" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/doublefineadventure.jpg" style="display: none" /></center><br />The <a href="http://joystiq.com/tag/double-fine-adventure">Kickstarter</a> may have ended, but you still have a chance to throw money into Double Fine's impressive coffers, and guarantee yourself access to both the game and its ongoing documentary. Double Fine has opened up a PayPal account to which you can contribute now -- you can find it on this very <a href="http://www.doublefine.com/dfa/">slow-loading page</a>.<br /><br />For $15, you get a Steam code for the PC or Mac version (when it's done), beta access, backer forum access, and HD streaming documentary videos as they finish. Double Fine graciously released the first episode of the documentary, which we've placed at the top of this post so you can have something to do while the PayPal page loads.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/">You can still buy into Double Fine Adventure through PayPal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 15:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/you-can-still-buy-into-double-fine-adventure-through-paypal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-adventure</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 May 2012 15:35:00 EST</pubDate></item><item><title><![CDATA[Republique sneaks past $500K Kickstarter goal with just six hours to spare]]></title><link>http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/</guid><comments>http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="323" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/camoflajrepublique530pxheaderimg.jpg" style="margin:4px" width="530" /></div>The folks at nascent studio Camouflaj must be pretty excited right now, with their first ever project - a Kickstarted game named "R&eacute;publique" - meeting (and exceeding) its $500,000 goal with just six hours left until the Kickstarter expires. The Kickstarter nearly met an untimely end when funders plateaued across the past few weeks, but the drive <a href="http://www.joystiq.com/2012/05/03/republique-gets-vocal-support-from-david-hayter-and-jennifer-hal/">was bolstered</a> by the addition of David Hayter (voice of Solid Snake) and Jennifer Hale (voice of female Commander Shepard) to the game's cast.<br /><br />As of right now, the Kickstarter is sitting at just over $500K, but we expect it'll continue rising until time runs out at 6PM ET.<br /><br />But this is just the beginning, as Camoflaj intends to raise another $500K from separate, non-Kickstarter funding. "We estimate that <em>Republique</em> will cost north of $1 million to complete. After months of meetings and due diligence, we believe that we can raise the necessary additional funds to complete <em>Republique</em> from potential outside investors, but there is some risk that our efforts will be unsuccessful," the game's Kickstarter info reads. Here's hoping that, for the sake of the folks who invested through Kickstarter, Camoflaj is able to raise that extra half million.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/">Republique sneaks past $500K Kickstarter goal with just six hours to spare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/republique-sneaks-past-500k-kickstarter-goal-with-just-six-hour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camouflaj</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>republique</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 11 May 2012 11:15:00 EST</pubDate></item></channel></rss>
