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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GTA IV mod has R2-D2 destroying Liberty City]]></title><link>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</guid><comments>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Z_TkMmAbKPc?rel=0" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gta-r2d2.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 232px; " /></a></div><br />A new <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto IV</em></a> mod has surfaced, and features quite an angry little robot. Created by YouTube user jmoorfoot4, the mod gives players the ability to roam the streets of Liberty City as R2-D2.<br /><br />As the video above demonstrates, R2-D2 is just as pushy and capable of destruction as Niko Bellic ever was. Watch it for a good laugh, though we're not sure it tops the <a href="http://www.joystiq.com/2011/01/14/wheel-friction-removed-from-gta-iv-chaos-ensues/">removal of wheel friction</a> in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/">GTA IV mod has R2-D2 destroying Liberty City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>GTAIV</category><category>mod</category><category>pc</category><category>R2-D2</category><category>RockStar</category><category>rockstar-north</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Counter-Strike: Global Offensive SDK to drop three months after full title]]></title><link>http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/</guid><comments>http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/global-offensive.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>The software development kit for <em><a href="http://www.joystiq.com/game/counter-strike-global-offensive">Counter-Strike: Global Offensive</a> </em>is scheduled to launch three months after the game itself, which is a lot like saying it'll drop "as the crow flies," since <em>CS: GO</em> doesn't technically have a release date yet. The SDK will allow players to mod and create their own maps, and is in development by Valve veteran Mike Durand.<br /><br />The kit will include a few maps from <em>Counter-Strike 1.6</em> that didn't make it into <em>Counter-Strike: Source</em>, Valve's Gabe Newell announced on the podcast Seven Day Cooldown. Newell said Valve has successfully integrated both titles into <em>CS: GO</em>, "unless the beta testers are blowing smoke up our ass."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/">Counter-Strike: Global Offensive SDK to drop three months after full title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20221328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike-global-offensive</category><category>gabe-newell</category><category>microsoft</category><category>mod</category><category>pc</category><category>playstation</category><category>ps3</category><category>sdk</category><category>software-development-kit</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 22 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 3 Rage mod makes us happy]]></title><link>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</guid><comments>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="269" src="http://www.youtube.com/embed/JXuk1ZDyF-w" width="529"></iframe><br /> <a href="http://www.joystiq.com/2012/03/27/grand-theft-auto-3-rage-mod-makes-us-happy/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gta-rage.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br /><a href="http://www.gtaforums.com/index.php?showtopic=480400">The GTA III Rage Team</a> is hard at work making <a href="http://www.joystiq.com/game/grand-theft-auto-3"><em>Grand Theft Auto 3</em></a> run on Rage, the engine powering the most current lineup of Rockstar's titles, from <em>Grand Theft Auto 4</em> to <em>Max Payne 3</em>. The GTA 3 Rage project includes previous mods from the Rage Team, including GTA III HD Cars - HD Claude, GTA SA: Liberty City, Project Oblivion and GTA III HD.<br /><br />The video above shows off what we can expect in a Rageful GTA 3 when the mod drops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/">Grand Theft Auto 3 Rage mod makes us happy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20202286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-3</category><category>GTA-III-Rage-Team</category><category>mod</category><category>mods</category><category>pc</category><category>RAGE</category><category>rage-engine</category><category>RockStar</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 28 Mar 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim Machinima Theater: The fall of Markarth]]></title><link>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</guid><comments>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/skyrimmod599pxheaderimg1512.jpg" style="width: 599px; height: 317px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/1uYsnoUvv8Q" width="599"></iframe></div><br />Not since the great battle of <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> have we seen such a an <a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">impressive example</a> of machinima in Tamriel. Unsurprisingly, this video is by the same folks who brought us that previous epic battle.<p><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark">Continue reading <em>Skyrim Machinima Theater: The fall of Markarth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/">Skyrim Machinima Theater: The fall of Markarth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>machinima</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown to support mods, have unique UI on PC]]></title><link>http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/</guid><comments>http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-its-own-unique-ui-on-p/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/firaxis2hrscreenxcomeu_530x298.jpg" /></a></div><em>XCOM: Enemy Unknown</em> is <a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/">a more traditional return</a> to the XCOM series, with <a href="http://www.joystiq.com/2012/03/01/sid-meier-indirectly-involved-in-xcom-enemy-unknown/">Sid Meier "indirectly" lending his expertise</a>. <br /><br /><a href="http://www.pcgamer.com/2012/03/16/xcom-enemy-unknown-will-support-mods-and-have-a-standalone-pc-tactical-ui/">PC Gamer</a> recently visited the Firaxis offices to speak with the developer about how the PC version will stack up next to its console brethren. The site reports the PC version will get some extra TLC in mod support and a special, mouse-driven user interface.<br /><br />In addition to the UI tailoring, the PC will support mods through the underlying Unreal Engine, though none will be available at launch. Check PC Gamer for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/">XCOM: Enemy Unknown to support mods, have unique UI on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>mod</category><category>mods</category><category>pc</category><category>ui</category><category>user-interface</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 17 Mar 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's PC fans are modding the crap out of it with Steam Workshop]]></title><link>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</guid><comments>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/PTZMIZxrcdE" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-mudcrabs.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />When <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>and Steam teamed up, we had a feeling whatever they created would be an instant, smash hit, and it looks like we were right. More than 2 million mods have been downloaded from Steam's <a href="http://www.joystiq.com/tag/Steam-Workshop/">Skyrim Workshop</a>, and players have published more than 2,500 mods since its launch on February 2, Bethesda says. Mods range from Valve's own <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Fall of the Space Core</a>, to graphics updates, varied weapons options, mechanics changes and posh mudcrabs, as seen in the "best of" video above.<br /><br /><em>Skyrim </em>outsold all Steam games three-to-one in its first month, and it outsold all exclusive titles for both PS3 and Xbox 360, Bethesda claims. The average Steam user has played <em>Skyrim </em>for more than 75 hours, which is a ridiculously high <em>average</em>. <a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3"><em>Modern Warfare 3</em></a> outsold <em>Skyrim </em>for the year, but <em>Skyrim </em>was the second-most-successful title of 2011, beating other blockbusters such as EA's <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefiled 3</em></a>. And it doesn't even have multiplayer!<p><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark">Continue reading <em>Skyrim's PC fans are modding the crap out of it with Steam Workshop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/">Skyrim's PC fans are modding the crap out of it with Steam Workshop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>mod</category><category>mudcrabs</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[GTA 4 mod iCEnhancer 2.0 out now, like a car wash for your graphics]]></title><link>http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/</guid><comments>http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/n1rAyM_njdQ" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/icenhancer.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />The famous <a href="http://www.joystiq.com/tag/icenhancer/">iCEnhancer</a> mod for <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto 4</em></a> has reached its biggest full number yet with the release of 2.0. The above video shows off its beautifying features -- the bugs are from Rockstar's video editor and won't appear in the mod, creator Ice La Glace says -- and a "natural" version of 2.0 is set to drop any day now.<br /><br />Download iCEnhancer 2.0 from Ice's website by clicking the farthest-right icon (the one that looks like a "download" arrow, surprisingly) and enjoy the shininess of <em>GTA 4</em> all over again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/">GTA 4 mod iCEnhancer 2.0 out now, like a car wash for your graphics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>gta-4-mod</category><category>GTA4</category><category>icenhancer</category><category>iCEnhancer-2.0</category><category>mod</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 12 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim goes Braveheart in amazing machinima video]]></title><link>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</guid><comments>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="width: 530px; height: 298px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/M2DshotexMU" width="599"></iframe></div><br />YouTube user "Tyrannicon" has a bit of flair for the dramatic, it seems. Between the epic music, dramatic shots, and hundreds (thousands?) of dead <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> characters he lays waste to in this incredible video, we're gonna go ahead and say he's got a pretty apt username.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">Skyrim goes Braveheart in amazing machinima video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>incredible</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest]]></title><link>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</guid><comments>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/QX4wPZLt_tQ" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-portal.png" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Valve released Fall of the Space Core, Vol. 1 <a href="http://www.joystiq.com/2012/02/07/skyrims-creation-kit-released-with-surprise-high-resolution-t/">yesterday</a> as a harmless, clever <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>mod featuring a personality sphere from the Portal franchise. As far as anyone could tell, the mod was a cute Easter Egg and the sphere itself didn't do anything -- at least, it hasn't done anything <em>yet</em>.<br /><br />YouTuber <a href="http://www.youtube.com/user/MemorabIe?feature=watch">Memborable</a>'s video -- the one right up there -- shows where to find the Space Core and runs down what is does (and doesn't do). He then accesses the console and types "help portal," which pulls up a list of all the things relating to "portal" in <em>Skyrim</em>. One of these things is titled "portal2quest."<br /><br />Valve hasn't confirmed any Portal-themed quests in <em>Skyrim</em>, but as the mod is titled "Vol. 1," we wouldn't be surprised to see more content, and perhaps even, yes, an entire quest.<br /><br />[Thanks, Jarrett!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>Fall-of-the-Space-Core-Vol-1</category><category>mod</category><category>pc</category><category>portal</category><category>portal-2</category><category>Portal-2-quest</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 08 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look]]></title><link>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</guid><comments>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/bethcratkit530px.jpg" style="width: 530px; height: 309px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-22bb86cb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/22bb86cb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-22bb86cb"><video id="viddlerVideo-22bb86cb" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/22bb86cb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/22bb86cb/" height="318" id="viddlerOuter-22bb86cb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/22bb86cb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-22bb86cb"><video controls="controls" height="298" id="viddlerVideo-22bb86cb" poster="//www.viddler.com/thumbnail/22bb86cb/" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Trolls, dragons, giant spiders, giant crabs, giant ... people -- Bethesda's <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a></em> has it all, at least in terms of things that can kill you. But series fans know that they can take the game a few steps further into crazytown with mods, as we've seen <a href="http://www.joystiq.com/tag/skyrim,mod">over the past few months</a>. Bethesda knows this too, clearly, as the developer is <a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">releasing a Creation Kit sometime soon</a> which will allow users to more easily mod and share creations for <em>Skyrim</em>.<br /><br />Interestingly, the company notes in its developer diary that it's "going to keep looking for ways to get mods to more people, and hopefully one day to our console audience," but comes up short of saying anything more concrete. Frankly, we'd love to be able to snap into a <em>Skyrim</em> with our <a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/">fellow Macho Man fans</a> out there (oooooh yeah!), but we simply don't have a PC strong enough.<br /><br />The Creation Kit will support Steam Workshop, allowing mods to be shared via Steam users easily. We'd suggest pushing that Steam Workshop support to PS3 given Steam's past with Sony's home console, but then we also know of <a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/"><em>Skyrim</em>'s ugly past with the PS3</a>. Oh well, maybe next game, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/">Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20161992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>creation-kit</category><category>elder-scrolls-5</category><category>mod</category><category>modding</category><category>mods</category><category>pc</category><category>skyrim</category><category>steam</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft]]></title><link>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</guid><comments>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/blackwaterminecraft530px.jpg" vspace="4" /></a></div>You know, as much as we all may enjoy <a href="http://www.joystiq.com/game/red-dead-redemption"><em>Red Dead Redemption</em></a>, it doesn't do a very good job of teaching us what it was like to be a settler back in the day, building our own homes with our own blocky hands and giant, pixelated pick-axes. Some new <em>Minecraft</em> maps may do just that.<br /><br /><em>Red Dead Redemption</em>'s Armadillo and Blackwater towns have been recreated in <em>Minecraft</em> and can be downloaded over on fan site Planet Minecraft. You could improve upon the original design, tear it all down or just talk to your computer with an odd-yet-charming old-west accent. Really, it's up to you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/">Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armadillo</category><category>blackwater</category><category>microsoft</category><category>Minecraft</category><category>mod</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>rockstar-games</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Ben Heck invents controller-mounted Hot Pocket holder]]></title><link>http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/</guid><comments>http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://revision3.com/html5player-v10633?external=true&amp;width=530&amp;height=298" webkitallowfullscreen="" width="530"></iframe><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/screen-shot-2012-01-24-at-9.12.53-am.png" style="display: none" vspace="4" /></center><br />You want to play Xbox games, but you also want to eat a piping hot microwaved meat turnover. What do you do? If you're <em>us</em>, you have to clean your controller. If you're renowned modder Ben Heckendorn, you go into your workshop and build a Hot Pocket pocket that clips to your Xbox controller.<br /><br />Heck's device is literally the most impressive Hot Pocket technology we've ever seen, allowing the hungry gamer to slowly slide the sandwich out of the holder as it is eaten. It is also the only Hot Pocket technology we've ever seen.<br /><br />We must admit, as fans of the <a href="http://www.joystiq.com/2006/02/08/periborg-finger-vibrator-and-fork-spoon-combo/">Periborg</a> "Shock-C" gaming food delivery tech, we're impressed. Now if you'll excuse us, we have to go attach a pizza cutter to a Wiimote.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/">Ben Heck invents controller-mounted Hot Pocket holder</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20155392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/24/ben-heck-invents-controller-mounted-hot-pocket-holder/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>ben-heck</category><category>hot-pocket</category><category>hot-pockets</category><category>microsoft</category><category>mod</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Skyrim mod replaces dragons with My Little Pony]]></title><link>http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/</guid><comments>http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/skyrimpony530.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/WCP9Jn2Q0cQ" width="599"></iframe></div><br />As <a href="http://www.huffingtonpost.com/2012/01/10/bronycon-2012-bronies-my-little-pony_n_1196695.html">Bronies</a> can attest to, the "<a href="http://www.youtube.com/watch?v=DLTZctTG6cE&amp;feature=related">Yay</a>" of <em>My Little Pony: Friendship is Magic</em>'s Fluttershy is far more terrifying than any thu'um of a dovahkiin. As seen in this <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> mod, watch as a pack of the winged horses devastate a town, all while repeating their haunting call.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/">Skyrim mod replaces dragons with My Little Pony</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20151949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/skyrim-mod-replaces-dragons-with-my-little-pony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda</category><category>Bethesda-Softworks</category><category>bronies</category><category>elder-scrolls-5</category><category>microsoft</category><category>mod</category><category>mods</category><category>My-Little-Pony</category><category>my-little-pony-friendship-is-magic</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 19 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Terminator T-1 mod gives us a taste of our future in GTA IV]]></title><link>http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/</guid><comments>http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/#comments</comments><description><![CDATA[<center>
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/t1mod530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/-UafElTL-sQ" width="530"></iframe></center>
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We often kid about the grim future we all know is humanity's destiny, when the robots rise up and take the planet from us. We never try to think about what it's like to be them; what it's like to be in their chrome feet.<br />
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A new <a href="http://www.gta4-mods.com/player/terminator-t-1-f12057">mod for <em>GTA IV</em> on the PC</a> from William Peddell brings us closer to understanding our future nemesis, replacing protagonist Niko Bellic with an eerily accurate Terminator. Peddell is quite adept at custom skins, having produced a number of mods celebrating <em>Resident Evil</em>, <em>Batman: Arkham City, Uncharted</em> and many more. His <a href="http://www.gtagaming.com/downloads/author/wapeddell">mod profile page</a> showcases hours of hard work.<br />
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But in the end we're partial to his "Terminator T-1" mod, since it's such a strong teaching aid -- especially in the video above. When the robots rebel, we'll know that <em>standing directly in front of their guns</em> isn't a viable course to victory.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/">Terminator T-1 mod gives us a taste of our future in GTA IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jan 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/12/terminator-t-1-mod-gives-us-a-taste-of-our-future-in-gta-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>gta-4-mod</category><category>gta-iv-mod</category><category>GTA4</category><category>mod</category><category>niko-bellic</category><category>pc</category><category>rockstar</category><category>rockstar-games</category><category>terminator</category><category>william-peddell</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Jan 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Ben Heck turns an iCade into an iPhone gamepad before iCade can]]></title><link>http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/</guid><comments>http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/01/ben-heck_530x298.jpg" style="width: 530px; height: 298px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="297" mozallowfullscreen="" src="http://revision3.com/html5player-v10632?external=true&amp;width=555&amp;height=312" webkitallowfullscreen="" width="530"></iframe></center>
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Not to be confused with <a href="http://www.joystiq.com/2012/01/09/icade-unveils-new-ipad-arcade-stick-80-iphone-gamepad-tiny-ar/">iCade's recently announced official controller</a>, Ben Heck's preemptive strike against iCade's $80 enclosure is made possible through reverse-engineering <a href="http://www.thinkgeek.com/electronics/retro-gaming/e762/">the original iCade unit</a>. We suppose Heck's version isn't a more prudent alternative, but that doesn't make a magician's work any less interesting.<br />
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Heck's game pad features eight face buttons, a pair of triggers on the top and a d-pad on the left side. It's more function than form but, as you can see, it gets the job done.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/">Ben Heck turns an iCade into an iPhone gamepad before iCade can</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jan 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/12/ben-heck-turns-an-icade-into-an-iphone-gamepad-before-icade-can/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>gamepad</category><category>hack</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>mod</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Jan 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Homemade golden Nunchuk is a real treasure]]></title><link>http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/</guid><comments>http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/"><img alt="Love goooooold" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/goldchuk.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 284px; " /></a></div>
Keen with desire to own a golden Nunchuk to match the <a href="http://www.joystiq.com/2011/08/29/zelda-skyward-sword-bundle/">golden Wii Remote</a> released for <a href="http://joystiq.com/game/the-legend-of-zelda-skyward-sword"><em>The Legend of Zelda: Skyward Sword</em></a>? Well, you can't get an <a href="http://www.joystiq.com/2011/12/14/get-a-golden-nunchuck-to-go-with-your-golden-wiimote-from-japan/">official golden Nunchuk</a> outside of Japan's Club Nintendo, but that can't stop you from making your own.<br />
<br />
Enter <a href="http://www.reddit.com/r/gaming/comments/oa3d0/i_painted_my_wii_nunchuk_today/">Reddit</a> user alycenwonderland, who crafted a very slick custom Nunchuk that, dare we say it, looks even better than the official peripheral. Of course, should you decide to make one yourself, it will likely take hours of monotonous work before you can reap the sweet payoff -- not unlike the latest <em>Zelda</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/">Homemade golden Nunchuk is a real treasure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20145321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/homemade-golden-nunchuk-is-a-real-treasure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Legend-of-Zelda-2010</category><category>mod</category><category>mods</category><category>nintendo</category><category>nunchuk</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Jan 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[The Envision: A portable Gamecube sans disc drive]]></title><link>http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/</guid><comments>http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/envision.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/CiUI08UITwc" width="530"></iframe></div>
<br />
One of the main problems faced by hackers and modders creating portable versions of home consoles is, well, <em>portability</em>. Making something you can hold in your hands isn't exactly an easy task, but creating something that <em>also</em> fits in your messenger bag is a tall order, especially when hacking together a handheld version of something with a disc drive.<br />
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<a href="http://forums.modretro.com/styles/1Game/theme/images/top.png">ModRetro</a> member Jonathan Shine's solution to this problem is as ingenious as it is simple: If the disc drive is too thick, don't use it. The Envision, Shine's homemade portable Gamecube, kicks spinning media to the curb in favor of an SD card loaded with what we're sure are completely legal and legitimate backups of games he already owns. The device measures approximately 1.375 by 6.5 by 4.125 inches and will run for 2 to 3 hours on a single charge. Check out <a href="http://forums.modretro.com/viewtopic.php?f=3&amp;t=9063">this thread</a> at ModRetro for complete build specs and more pictures of the finished product.<br />
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[Thanks, Mason!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/">The Envision: A portable Gamecube sans disc drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20143231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>gamecube</category><category>hack</category><category>hacker</category><category>handheld</category><category>homemade</category><category>mod</category><category>modder</category><category>nintendo</category><category>protable</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 08 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Snap into a Skyrim with the 'Macho Men' mod]]></title><link>http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/</guid><comments>http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/machomanskyrim599pxheaderimg.jpg" style="width: 598px; height: 340px; display:none" /><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/Bifmj1O3D24" width="599"></iframe></div><br />We had to watch the above video a couple of times to make sure we weren't having some sort of fantastical dream, but we are apparently awake: the late "Macho Man" Randy Savage has made his way into <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>, and he's <em>bringin' the pain</em>. Ohhhhhh yeah!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/">Snap into a Skyrim with the 'Macho Men' mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Jan 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazing</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>macho-man</category><category>macho-man-randy-savage</category><category>mod</category><category>mods</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 07 Jan 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[cTrix's gATARI2600 chiptune "guitar"]]></title><link>http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/</guid><comments>http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gatari.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/S8e7g8kJIlo" width="530"></iframe></div>
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The chiptune music scene is known for its creative use of antiquated gaming hardware, and you'd be hard pressed to find a better example of "antiquated" than 1977's Atari 2600. Through a clever mix of custom software, handmade cartridges and three Boss stomp boxes, chiptune artist/modder cTrix has created the gATARI2600, an instrument as massive as it is massively impressive.<br />
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Check out the video above for cTrix's explanation of the device's components, as well as footage of the monstrosity (the instrument, not cTrix) in action at Blip Fest 2011. Personally, we're still holding out for an Intellivision viola.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/">cTrix's gATARI2600 chiptune "guitar"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/01/ctrixs-gatari2600-chiptune-guitar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>atari-2600</category><category>chiptune</category><category>cTrix</category><category>gatari</category><category>gATARI2600</category><category>hack</category><category>mod</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 01 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas designer makes his own unofficial mod]]></title><link>http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/</guid><comments>http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/falloutnewvegasgunrunner530.jpg" vspace="0" /></a></center>
Among the modders eagerly tinkering away at <a href="http://joystiq.com/game/fallout-new-vegas"><em>Fallout: New Vegas</em></a>, arguably "correcting" what they see as deficiencies in the original design, is ... lead designer J.E. Sawyer. Sawyer has developed an optional patch for the PC version, which reduces the level cap to 35, halves XP acquisition, cuts water and food drop rates, and tweaks a bunch of other variables, all detailed on Sawyer's <a href="http://www.formspring.me/JESawyer/q/276245925372890641">Formspring</a>. You can download the mod <a href="http://diogenes-lamp.info/jsawyer_fnv_mod.zip">here</a>.<br />
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So why is this a mod instead of an official patch? "In addition to technical reasons," Sawyer said, "some of the mechanics changes make the game significantly more difficult (base health / stim changes) or at least more of a hassle (carry weight, stims having weight, H2O/SLP/FOD rate increase). I'd rather have people opt-in to those changes than make them the default in a patch." This is also something Sawyer is doing in his spare time, as nobody is officially working on <em>New Vegas</em> anymore.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/">Fallout: New Vegas designer makes his own unofficial mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Dec 2011 23:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/30/fallout-new-vegas-designer-makes-his-own-unofficial-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>Fallout-New-Vegas</category><category>Fallout: New Vegas</category><category>je-sawyer</category><category>mod</category><category>Obsidian-Entertainment</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Dec 2011 23:10:00 EST</pubDate></item><item><title><![CDATA[New cars, textures modded into Grand Theft Auto 3 on Android]]></title><link>http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/</guid><comments>http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/#comments</comments><description><![CDATA[<center>
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/gta3art530pxdph.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/sOp3w2eVvOI" width="530"></iframe></center>
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While we're not sure if the <a href="http://www.joystiq.com/android">Android</a> version of <em>GTA 3</em> is as <a href="http://www.joystiq.com/2011/10/20/hijacking-the-fun-grand-theft-auto-3-on-ipad/">disappointing</a> as it is on iPad, it does have one perk over its iOS cousin: mods. Many have discovered modding the Android port is much like modding the PC game -- one can simply add files to the directory on the SD card.<br />
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As a result, it's fairly easy to add custom cars -- a souped-up taxi can be seen in the video above -- and textures, granted one is familiar with modding on the PC. One <a href="http://forum.xda-developers.com/showthread.php?t=1392987&amp;page=17">XDA developer thread</a> in particular has tons of files and custom cars if you'd like to start sprucing up Rockstar's classic game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/">New cars, textures modded into Grand Theft Auto 3 on Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Dec 2011 05:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/30/new-cars-textures-modded-into-grand-theft-auto-3-on-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>grand-theft-auto-3</category><category>gta-3</category><category>mobile</category><category>mod</category><category>rockstar</category><category>Rockstar-Games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 30 Dec 2011 05:02:00 EST</pubDate></item><item><title><![CDATA[Skyrim PC mod claims to improve performance]]></title><link>http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/</guid><comments>http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2011/12/26/skyrim-pc-mod-claims-to-improve-performance/"><img alt="Skyrim" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/skyrim119.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>No, it won't help you take down giants or snow trolls more easily, but a new <a href="http://joystiq.com/game/skyrim"><em>Skyrim</em></a> patch does purport to increase the game's performance with certain configurations. Bethesda forum user Arisu has <a href="http://forums.bethsoft.com/topic/1321575-rel-tesv-acceleration-layer/">created</a> the <em>Skyrim</em> Acceleration Layer which, in his own words, "works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release builds." You get all that?<br /><br />We're unable to test the mod ourselves, though forum users are reporting frame rate increases in more graphically intense areas (Markarth, in particular). Meanwhile, <a href="http://We're unable to test the mod ourselves, though forum users are reporting performance increases in more graphically intense areas (Markarth, in particular). Meanwhile, Rock, Paper, Shotgun seems to have noticed at least a slight improvement.">Rock, Paper, Shotgun</a> seems to have noticed at least a slight improvement. The mod requires the Skyrim Script Extender (SKSE), which you can find <a href="http://skse.silverlock.org/">here</a>. Head over to the <a href="http://forums.bethsoft.com/topic/1321575-rel-tesv-acceleration-layer/">Bethesda forums</a> for detailed installation instructions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/">Skyrim PC mod claims to improve performance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Dec 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20135409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/27/skyrim-pc-mod-claims-to-improve-performance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls-5</category><category>hacks</category><category>mod</category><category>mods</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Dec 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[FUS RO DAH! Skyrim modded for Kinect]]></title><link>http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/</guid><comments>http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/skyrimkinect530.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Z83wzJwrBK0?rel=0" width="530"></iframe></div><br />Questing through <em><a href="http://joystiq.com/game/skyrim">Skyrim</a></em> with Kinect forms the latest tech demonstration from YouTube user <a href="http://www.youtube.com/user/KinectFAAST">KinectFAAST</a>. The mod features the motion controls he's shown off in previous videos, along with additional voice controls for <em>Skyrim</em>. This means one important thing: Shouts!<br /><br />The voice controls go even further, enabling the player to switch weapons and access favorites. There are also some voice commands not featured in the video, including "Hello" to start a conversation with an NPC and "Journal" to access the quest log. It'd be the type of feature we'd love to see added to the game if we thought it would work "first time, every time."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/">FUS RO DAH! Skyrim modded for Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Dec 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20121659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/06/fus-ro-dah-skyrim-modded-for-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>kinect</category><category>KinectFaast</category><category>mod</category><category>mods</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 06 Dec 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Render me like one of your French girls: The Titanic in CryEngine 3]]></title><link>http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/</guid><comments>http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/titaniccryengine3header.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/-_IKqjb9TRY" width="530"></iframe></div>
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For the past several years, ORM Entertainment has been working on a simulator called <em>Titanic: Lost in the Darkness</em>. Beginning life as a mod for the original <a href="http://www.joystiq.com/game/crysis">Crysis</a>, T:LITD (just rolls of the tongue, doesn't it) has been updated and refined and reiterated upon until eventually being moved to <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>, where it has achieved its current, staggeringly gorgeous state, as seen in the trailer above. <br />
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Now, when we say "staggeringly gorgeous," we don't mean "Oh hey, that looks pretty good for a mod." We mean that we would rather watch this video again than look at a Christina Hendricks made out of diamonds, standing on top of a unicorn riding a rainbow over a waterfall in space. Hopefully <em>Titanic: Lost in the Darkness</em>' next reincarnation will be playable and available to the masses. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/">Render me like one of your French girls: The Titanic in CryEngine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20115131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/27/render-me-like-one-of-your-french-girls-the-titanic-in-cryengin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine-3</category><category>crysis</category><category>LitD</category><category>mod</category><category>ORM-Entertaiment</category><category>titanic</category><category>titanic-lost-in-the-darkness</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA['Dear Esther' now launching in early 2012, moved over to Portal 2 engine]]></title><link>http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/</guid><comments>http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/esther0100-530.jpg" vspace="4" /></a></div>
It's strange, isn't it? The day after we're supposed to give thanks for all the special things in life, we subject ourselves to unknown abuse all in the name of saving a buck. Let's instead give thanks for indie game projects that you won't ever find under the heel of a particularly ill-tempered Walmart shopper on this or any other Black Friday. Like <em><a href="http://www.joystiq.com/game/dear-esther">Dear Esther</a></em> for example, the promising <em>Half Life 2</em> mod turned real boy, coming to Steam ... when exactly?<br />
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The more calendrically challenged amongst you may not have realized this, but <em>Dear Esther</em> has already missed its <a href="http://www.joystiq.com/2011/02/12/dear-esther-hl2-mod-remake-to-be-commercially-released-this-summ/">proposed summer 2011</a> release window so you'll be glad to know it hasn't been summarily forgotten. Developer Dan Pinchbeck says the project has been successfully ported to the <em>Portal 2</em> engine, and discussions with Valve indicate a release "very likely to be either the end of January or the beginning of February next year." Right alongside Episode 3, right guys?<br />
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Guys?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dear-esther/">Dear Esther</a></strong></p><a href="http://www.joystiq.com/photos/dear-esther/#4636196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/paul0137_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dear-esther/#4636197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/esther0100_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dear-esther/#4636198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/jakobson0065_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dear-esther/#4636199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/jakobson0068-1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dear-esther/#4636209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/paul0116_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/">'Dear Esther' now launching in early 2012, moved over to Portal 2 engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Nov 2011 06:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20114631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/26/dear-esther-now-launching-in-early-2012-moved-over-to-portal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-pinchbeck</category><category>dear-esther</category><category>microsoft</category><category>mod</category><category>pc</category><category>robert-briscoe</category><category>source-engine</category><category>thechineseroom</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 26 Nov 2011 06:17:00 EST</pubDate></item><item><title><![CDATA[Skyrim without textures looks pretty neat]]></title><link>http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/</guid><comments>http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/tf2skyrim530.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/Yeyzi8e6-yw?rel=0" width="599"></iframe></div><br />By messing with the graphics on <em><a href="http://joystiq.com/game/skyrim">Skyrim</a></em> for PC, players can experience the game as if the art department was questing to make some kind of <em>Team Fortress 2</em> and <em>ICO</em> love child. No lush, <a href="http://www.joystiq.com/2011/11/21/is-skyrim-full-of-happy-little-trees/">happy little trees</a> here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/">Skyrim without textures looks pretty neat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Nov 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20111642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/21/skyrim-without-textures-looks-pretty-neat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>mod</category><category>mods</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 21 Nov 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Hackers add Waluigi to Super Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/#comments</comments><description><![CDATA[<center>
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/waluigi530px.jpg" style="margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/ZXJwwQU23z4" width="530"></iframe></center>
<br />
We'll be honest: we're equal parts impressed and creeped out by the video above, which depicts a hacked version of <a href="http://www.joystiq.com/game/super-smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> with an additional character, Waluigi. We're impressed because, hey, dude's totally not in that game -- remember, it's <a href="http://www.youtube.com/watch?v=ZXJwwQU23z4">a hack</a> -- and we're also impressed with the whole execution of it. These guys <em>really</em> love themselves some <em>Brawl</em>!<br />
<br />
As for the whole being creeped out thing, isn't it obvious? Just look at him! Waluigi is <em>the creepiest</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/">Hackers add Waluigi to Super Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Oct 2011 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20078285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/11/hackers-add-waluigi-to-super-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>mod</category><category>nintendo</category><category>Super-Smash-Bros-Brawl</category><category>waluigi</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 11 Oct 2011 20:45:00 EST</pubDate></item><item><title><![CDATA[Fan remake of Command &amp; Conquer: Renegade nearing completion]]></title><link>http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/</guid><comments>http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/#comments</comments><description><![CDATA[<center>
	<img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/renegadexbbdscreen.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/jNpPQN758uc" width="530"></iframe></center>
<br />
Remember <a href="http://joystiq.com/game/command-and-conquer-renegade"><em>Command &amp; Conquer: Renegade</em></a>, the first-person shooter set in the C&amp;C universe that came out back in 2002? One group of fans apparently remembers it so fondly that they're remaking the title as <a href="http://www.renegade-x.com/site/">a game called <em>Renegade X</em></a>, going so far as to not only recreate settings and levels from the title in a more modern graphics engine, but also create new content for the mix of real-time strategy and FPS action gameplay.<br />
<br />
The fanmade game actually looks like it's coming along well, and there's a version available for download right now (though it requires an updated copy of <em>Unreal Tournament 3</em> to play). The full final game won't be out until "when its [sic] done" according to the video above, but hopefully that will be right on schedule. We wouldn't want these guys to have to remake <a href="http://www.youtube.com/watch?v=uM0QUcGGdoQ">the infamous "Havoc takes on Westwood"</a> video, too, for releasing as late as the original team.<br />
<br />
[Thanks, Daniel]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/">Fan remake of Command &amp; Conquer: Renegade nearing completion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Oct 2011 10:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20072821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/04/fan-remake-of-command-and-conquer-renegade-nearing-completion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-black-dawn</category><category>command-and-conquer</category><category>command-and-conquer-tiberian-dawn</category><category>fanmade</category><category>mod</category><category>pc</category><category>renegade-x</category><category>renegade-x-beyond-black-dawn</category><category>unreal-engine-3</category><category>unreal-tournament-3</category><category>westwood-studios</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 04 Oct 2011 10:58:00 EST</pubDate></item><item><title><![CDATA[Technology: Play Wii on an Android tablet with an Xbox 360 controller]]></title><link>http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/</guid><comments>http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/wii-android-emulator.jpg" style="display: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/l3lqHN_lsQk" width="530"></iframe></div>
<br />
Sure, it seems easy enough: Play your Wii games on an Android tablet with an Xbox 360 controller. Technology! But underneath that simple premise is a complicated reality. First, you need to run the Wii games on a PC using the open-source Dolphin emulator. From there, you're going to stream the video to the Android tablet using the Splashtop Remote Desktop HD app on Android. YouTuber Obiwan222222 tossed an Xbox 360 controller in, but it's unclear if he's controlling the tablet's VNC client with it, or the PC directly (we're guessing the latter).<br />
<br />
If this sounds similar to <a href="http://www.joystiq.com/2011/09/12/gamestop-launching-branded-android-gaming-tablet-next-year/">GameStop's planned tablet</a>, featuring Spawn Labs-powered retail game streaming, or OnLive's upcoming tablet "Player" software, we agree. Mostly, it seems like the future ... a laggy, buggy future but the future nevertheless. Technology!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/">Technology: Play Wii on an Android tablet with an Xbox 360 controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/technology-play-wii-on-an-android-tablet-with-an-xbox-360-contr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>dolphin</category><category>dolphin-emulator</category><category>emulator</category><category>mobile</category><category>mod</category><category>Super-Mario-Galaxy-2</category><category>technology</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 19 Sep 2011 21:20:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto IV goes to Vice City in mod]]></title><link>http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/</guid><comments>http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screen-shot-2011-09-07-at-11.57.37-am.png" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="366" src="http://www.youtube.com/embed/RFfcCApgsKQ" width="599"></iframe></div>
<br />
Love the fancy graphics of <em><a href="http://www.joystiq.com/game/grand-theft-auto-4">Grand Theft Auto IV</a></em> but hate the dearth of neon colors and cheap, plentiful cocaine? Keep an eye on Team RAGE's "Vice City Rage" mod -- which brings the Miami flavor to <em>GTA IV</em> -- due this Christmas. Happy birthday, Jesus. We got you a rocket launcher.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/">Grand Theft Auto IV goes to Vice City in mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Sep 2011 22:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20036746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/07/grand-theft-auto-iv-goes-to-vice-city-in-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>grand-theft-auto-vice-city</category><category>GTA4</category><category>mod</category><category>pc</category><category>rockstar</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 07 Sep 2011 22:16:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 4 has never looked better (but will in the next iCEnhancer mod, we're sure)]]></title><link>http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/</guid><comments>http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gta4mod.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
Liberty City wasn't built in a beta, but when the <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto 4</em></a> iCEnhancer mod is finally done, we bet it will be more beautiful than Rome itself (How's that for a trip around the world?). iCEnhancer has released photos of its 1.3 beta, in the Second Phase and Pre-release stage, and some of these screens are looking better than reality. If anything, they certainly <em>smell</em> better than reality.<br />
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Check out the goods on the <a href="http://www.facebook.com/icenhancer?sk=photos">iCEnhancer Facebook page</a>, or take a peek at a video from the <a href="http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/">1.2.5 version</a>, which is only .0.5-percent less mind-blowing than the current beta.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/">Grand Theft Auto 4 has never looked better (but will in the next iCEnhancer mod, we're sure)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/grand-theft-auto-4-has-never-looked-better-but-will-in-the-next/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>graphics</category><category>GTA4</category><category>icenhancer</category><category>mod</category><category>pc</category><category>photorealism</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 13 Aug 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Mine 4 Dead is exactly what you're hoping it is]]></title><link>http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/</guid><comments>http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/minedead.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none" /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/xFYHmIbH3UU" width="530"></iframe></div>
Traveling into the late 80s? Want to take a game that features modern gameplay conceits but an era-appropriate graphical style back with you? Of course, we've all been there. Next time you rev up to 88 mph, you should plan on sliding this custom <a href="http://www.joystiq.com/game/minecraft" style="font-style: italic; ">Minecraft</a> adventure map, <em>Mine 4 Dead, </em>into your DeLorean glove box.<br />
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The first episode, Blockhawk Down, has got all the zombie killing and pill gobbling of undead redeadening simulator <a href="http://joystiq.com/game/left-4-dead"><em>Left 4 Dead</em></a>, but with a retro look that won't completely terrify the pre-90s, Debbie Gibson-loving cro-magnons you'll encounter during your chrono-vacation. This brainchild of Chicago artist Kate Ouwenga is available for free <a href="http://twitter.com/#!/biofeed/status/98884056619552768">right here</a>, but you can see it in action in the video above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/">Mine 4 Dead is exactly what you're hoping it is</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Aug 2011 00:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20008644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/04/mine-4-dead-is-exactly-what-youre-hoping-it-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kate-ouwenga</category><category>left-4-dead</category><category>mine-4-dead</category><category>Minecraft</category><category>mod</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 04 Aug 2011 00:45:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem finally figures out what's wrong in The Shining's Overlook Hotel]]></title><link>http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/</guid><comments>http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/#comments</comments><description><![CDATA[<center>
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	<a href="http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/shining.jpg" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 373px; width: 531px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
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It's difficult to imagine <em>The Shining</em> being any more terrifying than its original release, but<i> <a href="http://www.joystiq.com/game/duke-nukem-3d">Duke Nukem</a></i> has never cared much about <a href="http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/">impossible odds</a>, and it's taken on the challenge like a champ. Film fanatic and analyst Rob Ager has compiled a video dissecting the spatial anomalies in <em>The Shining</em>'s Overlook Hotel, as discovered through a <em>Duke Nukem 3D</em> mod attempting to recreate the building. Ager describes the impossible hallways, windows, apartments and stairways littering the Overlook that lend Kubrick's movie a subconsciously eerie, <em>something's not quite right</em> vibe.<br />
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Ager's detailed analysis borders on crazed obsession, but it provides thrilling insight into a classic film -- we just think he should take a vacation after this one. After all, all work and no play...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/">Duke Nukem finally figures out what's wrong in The Shining's Overlook Hotel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19999162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Duke-Nukem</category><category>Duke-Nukem-3D</category><category>mac</category><category>microsoft</category><category>mod</category><category>pc</category><category>spatial-impossibility</category><category>stanley-kubrick</category><category>the-shining</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 24 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Modder builds homebrew version of Minecraft on DS]]></title><link>http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/</guid><comments>http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamminecraftds530.jpg" style="display:none" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="427" src="http://www.youtube.com/embed/0vXyN8PbmHQ" width="530"></iframe></div>
We've long held the opinion that the only thing standing between our world and its inevitable ruin is the creation of a portable version of Mojang's remarkably addictive <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>. We're still waiting on the <a href="http://www.joystiq.com/2011/05/24/minecraft-digging-in-on-xperia-play-before-other-android-devices/">Xperia Play</a> to bring about said apocalypse, but it seems a Nintendo DS modder by the name of Smelaum has beaten Sony to the punch, <a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=11053">releasing a demo</a> of a homebrew application aptly titled <em>Minecraft DS</em>.<br />
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The software, which is demonstrated in the video above, is fairly basic: Players can only add or remove blocks, and cannot save their towering megastructures. Smelaum hopes to bolster the homebrew with saving and terrain generation -- hopefully those features will be implemented before Smelaum is incapacitated by Notch's shadowy cabal of trademark lawyers. (We're kidding, of course; those <a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/"><em>clearly</em> don't exist</a>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/">Modder builds homebrew version of Minecraft on DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19991256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/modder-builds-homebrew-version-of-minecraft-on-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>homebrew</category><category>Minecraft</category><category>minecraft-ds</category><category>mod</category><category>Mojang-Specifications</category><category>nintendo</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 14 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Ben Heck creates automatic Xbox 360 disc changer]]></title><link>http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/</guid><comments>http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer-is-smarter-tha/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/benheck.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none; " /></a><embed allowfullscreen="true" allowscriptaccess="always" class="rev3PlayerEmbed" height="297" quality="high" src="http://revision3.com/player-v8215" type="application/x-shockwave-flash" width="530"></embed></div>
<a href="http://www.joystiq.com/tag/Ben-Heck">Ben Heck</a> is truly a master of manipulating manufactured goods, and nothing proves his mechanical prowess more than his latest creation: <a href="http://revision3.com/tbhs/gamechanger">an Xbox 360 disc changer</a>. Heck has taken the 360's DVD drive and placed it inside a heavily modified Sony CD changer. He then uses an <a href="http://www.arduino.cc/">Arduino microcontroller</a> to control disc selection, and solders the whole kit-and-caboodle onto the 360's motherboard.<br />
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For all us lazy slobs at Joystiq, it's a beautiful dream to behold. We doubt we'll ever have the opportunity to actually buy one, but modding community <a href="http://www.element14.com/">element14</a> is <a href="http://www.element14.com/community/events/2975">giving away</a> Ben's prototype, if signing up for forums to win homemade Xbox disc-changers is your scene.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/">Ben Heck creates automatic Xbox 360 disc changer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jul 2011 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19988459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-disc-changer</category><category>automatic-disc-changer</category><category>ben-heck</category><category>ben-heckendorn</category><category>microsoft</category><category>mod</category><category>modded</category><category>modder</category><category>modding</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 11 Jul 2011 20:10:00 EST</pubDate></item><item><title><![CDATA[Team Fortress 2 Free2BeKicked mod creator speaks on F2P transition]]></title><link>http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/</guid><comments>http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/tf2freetoplay.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Turns out the guy who created <a href="http://forums.alliedmods.net/showthread.php?t=160049">the "Free2BeKicked" mod</a> for <a href="http://joystiq.com/game/team-fortress-2"><em>Team Fortress 2</em></a> (that kicks players who joined after the free-to-play changeover off of private servers completely) doesn't have the courage of his convictions. His name is Asher Baker, and Giant Bomb <a href="http://www.giantbomb.com/news/the-kid-who-created-team-fortress-2s-controversial-anti-free-to-play-mod/3457/">held a quick interview</a> with him, in which he says he's not in favor of banning new players just because they wanted to check out a free game.<br />
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He does, however, say that "a community needs a barrier to entry," and "if there is no barrier to entry -- and no recourse against those people [who take advantage] -- it could be bad." <a href="http://forums.steampowered.com/forums/showthread.php?t=1963585">Users are unhappy about the mod</a>, though Valve hasn't made a ruling on it just yet (and while Baker says the company probably wouldn't be happy with it, it is running on private servers, presumably out of Valve's reach). Baker says he's even received death threats about the mod, but given that this is a game about shooting, stabbing and generally blowing other players up, who knows how serious those are.<br />
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In the end, Baker says free-to-play could go either way for the game's community. "It's brought in lots of new players, but I'm not sure it's worth the long-term cost," he says. "I think that once the droves of inexperienced players dies down, we're going to be left with a (slow) steady stream of new players, but primarily just cheaters and people evading server bans."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/">Team Fortress 2 Free2BeKicked mod creator speaks on F2P transition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jul 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/07/team-fortress-2-free2bekicked-mod-creator-speaks-on-f2p-transiti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asher-baker</category><category>free-2-be-kicked</category><category>free-to-play</category><category>free2bekicked</category><category>mod</category><category>pc</category><category>Team-Fortress-2</category><category>team-fortress-2-</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 07 Jul 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[You'll never geth how this Mass Effect action figure was made]]></title><link>http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/</guid><comments>http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gethmasseffectfigure.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
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	Go on, take a guess at the starting point for <a href="http://www.figurerealm.com/viewcustomfigure.php?FID=30761">this custom made figure</a>. If we tell you that the link came from <a href="http://halo.bungie.org/news.html?item=33744">Halo.Bungie.Org</a>, does that help? If you guessed a Covenant Elite, you're right! The core body of this <em>Mass Effect</em> inspired geth consists of two different Convenant Elite figures from <a href="http://www.spawn.com/halo/">McFarlane's <em>Halo</em> line</a>.<br />
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	If you then went on to guess that the modder also used shot gun parts from a <em>Gears of War</em> accessory, that the pulse rifle was made from spare <em>Halo</em> parts, and that the hoses on his back came from a Mr. Freeze action figure, well then we'd say you know a little too much about your various action figures there, Kreskin.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/">You'll never geth how this Mass Effect action figure was made</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jul 2011 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19985006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/07/youll-never-geth-how-this-mass-effect-action-figure-was-made/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-figures</category><category>custom-made</category><category>geth</category><category>halo</category><category>mass-effect</category><category>microsoft</category><category>mod</category><category>modders</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 07 Jul 2011 03:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 won't have any mod tools at launch]]></title><link>http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/</guid><comments>http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bf3play530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/yTdTs7dNgbk" width="530"></iframe></div>
Don't expect any authoring tools for <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> when it launches <a href="http://www.joystiq.com/2011/06/06/battlefield-3-declares-war-october-25-beta-in-september/">on October 25</a>. During an interview, EA senior VP Patrick Soderlund explains that it's due to the complexity of the Frostbite engine.<br />
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"Well, as of now, we're not going to make any modding tools, no. If you look at the Frostbite Engine and how complex it is, it's going to be very difficult to mod the game," he said. "Because of the nature of the setup of levels, the destruction and all those things, it's quite tricky. So we think it's going to be too big of a challenge for people to make a mod." Sounds like a dare to us!<br />
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Of course, that's not to say DICE won't release mod tools down the line -- just that, as of launch, it looks like you'll have to simply settle for the game you bought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/">Battlefield 3 won't have any mod tools at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/battlefield-3-wont-have-any-mod-tools-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>dice</category><category>ea</category><category>microsoft</category><category>mod</category><category>mod-tools</category><category>mods</category><category>patrick-soderlund</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Jul 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[COD4 Star Wars mod 'Galactic Warfare' hits final release]]></title><link>http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/</guid><comments>http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/galacwarfare1.jpg" style="display: none; width: 530px; height: 302px; " /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/dToRs1Jmg08" width="530"></iframe></div>
It's been a long time coming, but the <a href="http://joystiq.com/game/call-of-duty-4-modern-warfare"><em>Call of Duty 4</em></a> "Galactic Warfare" mod has finally been deemed ... er ... <em>final</em>. In the works for the last couple of years, the mod takes the classic shooter to a galaxy far, far away, injecting it with <em>Star Wars</em> characters, weapons and locations, even adding its own killstreaks (including airstrikes with TIE bombers and Y-Wings!). There are seven maps, featuring familiar locations like Bespin and Mos Eisley.<br />
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The mod is available as a free download from <a href="http://www.moddb.com/mods/star-wars-mod-galactic-warfare/news/release-of-galactic-warfare-v10-final">ModDB</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/">COD4 Star Wars mod 'Galactic Warfare' hits final release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jul 2011 19:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19983440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/05/cod4-star-wars-mod-galactic-warfare-hits-final-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-4-Modern-Warfare</category><category>CoD4</category><category>mod</category><category>Modern-Warfare</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 05 Jul 2011 19:35:00 EST</pubDate></item><item><title><![CDATA[GTA 4 engine mod looks gorgeous; latest update adds cloudy weather]]></title><link>http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/</guid><comments>http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gta4mod530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/BhGYGvhhU60?hd=1" width="530"></iframe></div>
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The iCEnhancer mod is one for the graphics enthusiasts. The full engine mod adds several beautiful effects and higher resolution textures to the PC version of <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>GTA IV</em></a>. An overview of update 1.2.5, which is "almost done" according to mod creator Hayssam Keilany, can be seen in the video above.<p><a href="http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/" rel="bookmark">Continue reading <em>GTA 4 engine mod looks gorgeous; latest update adds cloudy weather</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/">GTA 4 engine mod looks gorgeous; latest update adds cloudy weather</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jul 2011 00:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19982994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/05/gta-4-engine-mod-looks-gorgeous-latest-update-adds-cloudy-weath/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>icenhancer</category><category>mod</category><category>mods</category><category>pc</category><category>rockstar</category><category>take-tow</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 05 Jul 2011 00:45:00 EST</pubDate></item></channel></rss>
