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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Half-Life 2 mod 'Minerva' gets Director's Cut on Steam]]></title><link>http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/</guid><comments>http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/"><img alt="Director's Cut version of HalfLife 2 mod Minerva hits Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/minerva.jpg" /></a></center>
Six years after its initial release, Adam Foster's acclaimed <i>Half-Life 2</i> mod <i>MINERVA</i> has been re-released as <a href="http://store.steampowered.com/app/235780">a free "Director's Cut" version</a> on Steam.<br />
<br />
 <i>MINERVA</i> is an atmospheric first-person adventure game in which players explore an underground Convent base with help from Minerva, an unseen companion character. The mod was impressive enough to land Foster a job at Valve, where he still works today. Friendly pressure from co-workers resulted in the game's eventual overhaul and Steam release.<br />
<br />
Foster <a href="http://www.moddb.com/mods/minerva">notes</a> that the Director's Cut boasts "tweaked visuals, bug fixes, better puzzles and all kinds of subtle improvements." <i>MINERVA</i> is available as a free download, though it requires players to have <i>Half-Life 2: Episode One</i> installed in order to play it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/">Half-Life 2 mod 'Minerva' gets Director's Cut on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20555003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/half-life-2-mod-minerva-gets-directors-cut-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life-2</category><category>minerva</category><category>mod</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Wed, 01 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Mod lets you play 'Super Mareo Bruhs' inside Counter-strike]]></title><link>http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/</guid><comments>http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/"><img alt="Mod lets you play 'Super Mareo Bruhs' inside Counterstrike" class="hidden" data-src-height="277" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/counterstrikesmbs.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/zQU55ukMqLk?wmode=opaque" width="530"></iframe> <div style="text-align: left;">  Behold, <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=zQU55ukMqLk#!">the Sourcemod Entertainment System</a>, a custom-made plugin for <em>Counter-Strike: GO</em> that allows players to play "Super Mareo Bruhs" inside cs_office. With real controllers, cartridges, and a working power switch, the SMES is just like the real thing. With more flashbangs.</div></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/">Mod lets you play 'Super Mareo Bruhs' inside Counter-strike</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/mod-lets-you-play-super-mareo-bruhs-inside-counter-strike/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cartridges</category><category>controllers</category><category>counter-strike</category><category>counter-strike-global-offensive</category><category>funny</category><category>mod</category><category>pc</category><category>smes</category><category>snes</category><category>sourcemod-entertainment-system</category><category>super-mario-bros</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 16 Apr 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[Legend of Grimrock gets unofficial 'Master Quest' add-on]]></title><link>http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/</guid><comments>http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/" target="_self"><img alt="Legend of Grimrock gets unofficial 'Master Quest' addon" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/grimrockmasterquest.jpg" /></a></div>Fans waiting for the <a href="http://www.joystiq.com/game/legend-of-grimrock"><em>Legend of Grimrock</em></a> <a href="http://www.joystiq.com/2013/02/21/legend-of-grimrock-2-is-official/">sequel</a> now have a new quest to pass the time.  <em>Legend of Grimrock</em> forums user Benjamin Ramsey recently made an unofficial add-on for the original game available on Steam Workshop.<br /><br />Called the <em><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=132493547">Legend of Grimrock - Master Quest</a></em>, the mod is a "complete re-working of the entire original game with tons of new puzzles, updated dungeon designs, unique story elements, and more." The add-on also gives a "loot value" to every item, which influences each player's new treasure hunter ranking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/">Legend of Grimrock gets unofficial 'Master Quest' add-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20507254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/17/legend-of-grimrock-gets-unofficial-master-quest-add-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-on</category><category>benjamin-ramsey</category><category>legend-of-grimrock</category><category>legend-of-grimrock-master-quest</category><category>mod</category><category>pc</category><category>steam-workshop</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 17 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: SimCity modded to disable disconnection timer, open debug mode]]></title><link>http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/</guid><comments>http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-enable-deb/" target="_self"><img alt="Rumor SimCity modded to disable disconnection timer, enable debug mode" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/hackedsimcity.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/Bmce9oIxJag?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Reddit user AzzerUK claims to have enabled <a href="http://www.joystiq.com/game/simcity-2013"><em>SimCity</em></a>'s debug mode and to have disabled its disconnection timer, both of which imply that there is more to the game's inner workings than EA and Maxis originally stated.<br /><br />Currently, a user that loses their connection to the server during gameplay will be logged out of the game after 20 minutes. This is supposedly because the client must sync simulation data back to the server on a regular basis, in order to ease the computational load on the user's machine and to ensure the simulation as a whole runs smoothly.<br /><br />Though not demonstrated in the video above, AzzerUK claims to have disabled that disconnection timer, and that playing an offline city for extended periods of time resulted in no issues with the simulation itself. Since <em>SimCity</em> does not support local saves in any way, it is not possible for AzzerUK to actually <em>save</em> anything that happens in his offline city, but the important thing is that the simulation reportedly did not come to a screeching halt after being unable to sync with the server.<br /><br />The modder/hacker also claims to have enabled <em>SimCity</em>'s debug mode, which allows for cities to be edited beyond their typically imposed borders. Though clipping and texture mapping issues are easily visible in the above clip, the traditionally impossible highways created at least appear to function properly. This supposes that, at least theoretically, the game is capable of supporting city sizes that are larger than what is currently available. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/">Rumor: SimCity modded to disable disconnection timer, open debug mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Mar 2013 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20504582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/14/rumor-simcity-modded-to-disable-disconnection-timer-open-debug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-size</category><category>debug</category><category>EA</category><category>Electronic-Arts</category><category>hack</category><category>hacked</category><category>Maxis</category><category>mod</category><category>modded</category><category>offline</category><category>pc</category><category>simcity-2013</category><category>simcity-5</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 14 Mar 2013 20:15:00 EST</pubDate></item><item><title><![CDATA[Modder adds Oculus Rift support to Crysis and CryEngine 3]]></title><link>http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/</guid><comments>http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/#comments</comments><description><![CDATA[<center> <img alt="Modder adds Oculus Rift support to Crysis and CryEngine 3" class="hidden" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/crysisrift.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/TJx21yuCi7E?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />Modder Nathan Andrews, last seen working <a href="http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/">on an Oculus Rift mod for <em>Half-Life 2</em></a>, has set his sights on making the head-tracking 3D rig compatible with another popular shooter: <a href="http://joystiq.com/game/crysis"><em>Crysis</em></a>. Andrews has released <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=TJx21yuCi7E">a video showing off Crytek's</a> initial suit-powered shooter being controlled with the head-tracking system and <a href="http://www.amazon.com/Wireless-Induction-Controller-PlayStation-3-6306200/dp/B009YBSO1S">a Mag II gun controller</a>, and says that <em>Crysis Wars</em> and CryEngine 3 compatibility aren't far behind.<br /><br />There's still a bit of work to be done, as Andrews notes the head-tracking isn't quite right yet with the crosshairs on the screen. Still, it look impressive, and considering <a href="http://www.joystiq.com/2013/01/08/engadget-goes-hands-on-with-oculus-rift/">how far the Rift itself has come</a>, both software and hardware are getting polished up. The Rift headset went out to developers starting last year, with a consumer version supposed to arrive sometime in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/">Modder adds Oculus Rift support to Crysis and CryEngine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2013 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20479744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/27/modder-adds-oculus-rift-support-to-crysis-and-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>compatibility</category><category>compatible</category><category>cryengine-3</category><category>Crysis</category><category>crysis-wars</category><category>mod</category><category>nathan-andrews</category><category>oculus-rift</category><category>pc</category><category>porting</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 27 Feb 2013 02:00:00 EST</pubDate></item><item><title><![CDATA[DayZ mod for Arma 2 comes to Steam]]></title><link>http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/</guid><comments>http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/dayzheader.jpg" /></a></div>Getting your <a href="http://joystiq.com/tag/dayz"><em>DayZ</em></a> on just got a little bit easier, as the popular zombie mod for <em>Arma 2</em> is now available <a href="http://store.steampowered.com/app/224580/">directly through Steam</a>, making installation much easier. So long as you have <em>Arma 2: Combine Operations</em> installed, you can install the mod from within Steam itself, without the need for an extra program like <em>DayZ</em> Commander or the official installer.<br /><br />Be warned, the simple install will be the last part of <em>DayZ</em> that you will ever be able to consider "easy."<br /><br />[Thanks, Chris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/">DayZ mod for Arma 2 comes to Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20471691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/dayz-mod-for-arma-2-comes-to-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arma-2</category><category>dayz</category><category>mod</category><category>mods</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Feb 2013 12:45:00 EST</pubDate></item><item><title><![CDATA[Players probe the code of Aliens: Colonial Marines, find some fixes]]></title><link>http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/</guid><comments>http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/"><img alt="Polished turd Gamers work to make Aliens Colonial Marines look better on PC" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/vyrsdk.jpg" /></a></div>Maybe when the <a href="http://www.joystiq.com/2013/02/12/metareview-aliens-colonial-marines/">industry and players</a> panned <a href="http://www.joystiq.com/game/aliens-colonial-marines"><em>Aliens: Colonial Marines</em></a> for being <a href="http://www.joystiq.com/2013/02/12/aliens-colonial-marines-review/">a hot mess</a>, it was only because we all approached it from the wrong angle. Perhaps <em>Colonial Marines</em>'<em> </em>true gameplay value lies in its modding opportunities, specifically those that would fix the game's graphics, lighting, AI, UI and anything else that might need it.<br /><br />Groups of players with programming skills are taking to the <em>Colonial Marines</em> source code, attempting to patch up the game (for PC) on their own. The <a href="http://steamcommunity.com/app/49540/guides/">Steam</a> and <a href="http://forums.gearboxsoftware.com/showthread.php?t=245145">Gearbox</a> forums host a number of fix guides, including this <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=127541833#25938">step-by-step walkthrough</a> with pre-made files from Steam user adonys.<br /><br />Gearbox forum member kutjong <a href="http://forums.gearboxsoftware.com/showpost.php?p=3714705&amp;postcount=8">notes</a> an interesting phenomenon within the <em>Colonial Marines</em> code: "It's quite fascinating to study the .ini files. In PecanCompat.ini you can see all the graphics cards that qualify for a certain class. The most modern graphics card in that list is from 2007!" <a href="http://forums.gearboxsoftware.com/showthread.php?t=245145&amp;page=11">This Gearbox thread</a> in particular hosts some comparison screenshots from before and after players have fiddled with the code, including the enhanced shot above. Game on, coders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/">Players probe the code of Aliens: Colonial Marines, find some fixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2013 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20466291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/18/players-probe-the-code-of-aliens-colonial-marines-find-some-fi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>mod</category><category>pc</category><category>programming</category><category>source-code</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 18 Feb 2013 19:45:00 EST</pubDate></item><item><title><![CDATA[Enjoy a few mind-blowing Minecraft cityscapes]]></title><link>http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/</guid><comments>http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/"><img alt="Mindblowing Minecraft cityscapes" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/minecraft.jpg" /></a></div>Take a moment to enjoy the beauty of a man-made horizon, metal and glass glittering under the orange rays of a setting sun, pixelated blocks positioned seamlessly together at the click of a button. <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a> </em>maven <a href="https://rikkuness.net/index.php">Rikkuness</a> builds beautiful Minecraft cityscapes to awe our senses, similar to the one shown above.<br /><br />A collection of Rikkuness' creations can be viewed <a href="http://extouer.com/?p=2372">here</a>, as picked up by the fine denizens of <a href="http://www.reddit.com/r/gaming/comments/14xtlr/minecraft_city_building_project/">Reddit</a>. Obviously these images involve a lot of mods and texture packs, so maybe don't be so disappointed when your vanilla <em>Minecraft </em>version of a Philadelphia skyline looks more like a wet sandcastle.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/">Enjoy a few mind-blowing Minecraft cityscapes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Dec 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20404413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/16/enjoy-a-few-mind-blowing-minecraft-cityscapes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cities</category><category>cityscape</category><category>Minecraft</category><category>mod</category><category>pc</category><category>rikkuness</category><category>Skyline</category><category>texture-pack</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 16 Dec 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Captain America Xbox 360 mod inspired by The Avengers assembled, photographed]]></title><link>http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/</guid><comments>http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/"><img alt="Captain America Xbox 360 mod stands up for freedom" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/captainamericaxbox.jpg" /></a></div>The Avengers-inspired Captain America <a href="http://www.joystiq.com/tag/xbox-360-s">Xbox 360 S</a> mod above was created by Zachariah Cruse, a self-professed fan of the Cap. The design itself looks simple, yet elegant. It's also <em>really shiny</em>.<br /><br />Cruse put in a blue LED for the power button, mounted a shield on the side and adorned the opposite side with the famous A and wings that rest upon the brow of Captain America's mask. Sadly, Cruse doesn't go into much detail in his blog post on how intricate this <a href="http://www.joystiq.com/tag/mod">mod</a> really is - does the shield detach? Is the shield custom made or store-bought? Can we wear the shield as a hat? We have important questions that need answers!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/">Captain America Xbox 360 mod inspired by The Avengers assembled, photographed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20399269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/10/captain-america-xbox-360-mod-assembled-inspired-by-the-avengers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captain-america</category><category>microsoft</category><category>mod</category><category>mods</category><category>the-avengers</category><category>xbox</category><category>xbox-360-s</category><category>xbox-360-slim</category><category>zachariah-cruse</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 10 Dec 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Binding of Isaac in a 3D, first-person Team Fortress 2 mod]]></title><link>http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/</guid><comments>http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/A-5GYGVQPAs?list=UU119cq1W2TrIsjgjF8D92xQ&amp;hl=en_US&amp;wmode=opaque" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/"><img alt="Binding of Isaac in a 3D, firstperson Team Fortress 2 mod" class="hidden" data-src-height="323" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/tf2.png" /></a></div><br />This is a busy season for video games. Not for the developers, necessarily, but for the players. All the big, end-of-the-year games are out, we're marathoning AAA titles and indie darlings alike, and our backlogs are on the verge of becoming sentient. It's about time you take a break, while simultaneously knocking out two games at once:<em> <a href="http://www.joystiq.com/game/team-fortress-2">Team Fortress 2</a></em> and <a href="http://www.joystiq.com/game/the-binding-of-isaac"><em>The Binding of Isaac</em></a>.<br /><br />If you haven't spotted this mod that creates a 3D, first-person <em>Binding of Isaac</em> world within <em>Team Fortress 2</em>, give it a look now in the video above. It's even <a href="http://edmundm.com/post/36499477253/ok-this-is-beyond-awesome-very-well-done-and">Edmund McMillen-approved</a>.<br /><br />The mod comes from YouTube user lampenpam, and while it isn't complete, US players can log into the <a href="http://items.mechatheslag.net/play.php">Super Zombie Fortress</a> server, where the <em>Isaac </em>map is in rotation. The server is run by Jonas "Mecha the Slag" K&aelig;rlev, the creator of <em>Wind Waker</em>-inspired indie game <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=VdWS4EQKGTo"><em>A Hat in Time</em></a>.<br /><br />Technically, with that final link, we've just given you three games to observe while letting your batteries recharge. Literally, we assume - the convenience of those wireless controllers can be such a <em>pain</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/">Binding of Isaac in a 3D, first-person Team Fortress 2 mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20395027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/06/binding-of-isaac-in-a-3d-first-person-team-fortress-2-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mod</category><category>pc</category><category>Team-Fortress-2</category><category>the-binding-of-isaac</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 06 Dec 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Evil triumphs: Evil Controllers Xbox 360 mod Kickstarter succeeds]]></title><link>http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/</guid><comments>http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/"><img alt="For Sunday Evil Controllers Kickstarter goal reached" class="hidden" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/evilcontrollers.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/2XUXgLjtwFg?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />The Kickstarter drive for Evil Controllers' <a href="http://www.joystiq.com/2012/10/27/evil-controllers-kickstarting-a-li-ion-powered-360-controller/">lithium-ion powered Xbox 360 controller</a> has ended successfully, with the company receiving $24,624, well above its $15,000 goal. The modified controller charges over USB and can be used for "well over 10 hours of straight gaming between each full charge."<br /><br />The battery pack kits go to everyone who pledged $50 or more, and will ship starting in January. The full controller, with the pack pre-installed along with new thumbsticks, went for $150.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/">Evil triumphs: Evil Controllers Xbox 360 mod Kickstarter succeeds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/03/evil-triumphs-evil-controllers-xbox-360-mod-kickstarter-succeed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evil-controllers</category><category>kickstarter</category><category>microsoft</category><category>mod</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Dec 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[What Skyrim looks like ... plus 100 or so mods]]></title><link>http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/</guid><comments>http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="What Skyrim looks like with 100 mods running at once" data-src-height="333" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/100skyrimmods.jpg" /></div>You might like the look of <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a></em> already, but with <a href="http://www.asot.es/2001/09/skyrim-mods.html">100 mods running</a> - like custom character models and over 25 landscape augmentations - you might spend more time taking in the beauty than slaying the dragons. Wait, now the dragons are beautiful too?<p><a href="http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/" rel="bookmark">Continue reading <em>What Skyrim looks like ... plus 100 or so mods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/">What Skyrim looks like ... plus 100 or so mods</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Nov 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20388859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/27/what-skyrim-looks-like-plus-100-or-so-mods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls-5</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 27 Nov 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Serious Sam 3 now in Steam Workshop, mods incoming]]></title><link>http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/</guid><comments>http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/serioussamaludranreptiloid.jpg" /></a></div><a href="http://www.joystiq.com/game/serious-sam-3"><em>Serious Sam 3</em></a> recently received <a href="http://steamcommunity.com/workshop/browse/?appid=41070">Steam Workshop</a> support, Croteam and Devolver Digital announced. The update gave players the ability to use community-made weapons, character skins, maps and gameplay mods, and the option to subscribe to modders that use the Serious Editor.<br /><br />The update initially provided users with over 60 mods to play with, some of which can be seen in the gallery below. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/">Serious Sam 3: BFE (Steam Workshop)</a></strong></p><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/#5405150"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/ss3-steam-workshop---aa12-auto-shotgun_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/#5405151"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/ss3-steam-workshop---baka_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/#5405152"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/ss3-steam-workshop---buttersworth_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/#5405153"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/ss3-steam-workshop---maroon-map_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/serious-sam-3-bfe-steam-workshop/#5405154"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/ss3-steam-workshop---pet-scrapjack_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/">Serious Sam 3 now in Steam Workshop, mods incoming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20370071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/04/serious-sam-3-now-in-steam-workshop-mods-incoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CroTeam</category><category>devolver-digital</category><category>mac</category><category>mod</category><category>modder</category><category>pc</category><category>serious-sam-3</category><category>serious-sam-3-bfe</category><category>STEAM</category><category>steam-workshop</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 04 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Super Mario 64 mod adds cooperative multiplayer]]></title><link>http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/</guid><comments>http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/AJTLOiz5kws?rel=0&amp;wmode=opaque" width="530"></iframe></div><div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/" target="_self"><img alt="Latest Super Mario 64 mod adds multiplayer" data-src-height="370" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/mario64-co-op.jpg" /></a></div><br />The hack seen in the above video delivers multiplayer options to <a href="http://www.joystiq.com/tag/super-mario-64/"><em>Super Mario 64</em></a>. Thanks to YouTube user <a href="http://www.youtube.com/watch?v=AJTLOiz5kws">Skelux</a>, players that follow the given instructions to patch the Nintendo 64 game can enjoy local and online co-op throughout the entire classic adventure.<br /><br />For those disturbed by the obvious snubbing of Luigi in this hack, we're certain that the inclusion of Mario's long-lost cousin <em>Blario</em> isn't considered canon by Nintendo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/">Super Mario 64 mod adds cooperative multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Oct 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20363268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/28/super-mario-64-mod-adds-cooperative-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>hack</category><category>mario-64</category><category>mod</category><category>multiplayer</category><category>nintendo</category><category>super-mario-64</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 28 Oct 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Carmack: Rage mod tools hit 'real soon' despite a year of  'poor decisions']]></title><link>http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/</guid><comments>http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/"><img alt="Carmack Rage mod tools to hit 'real soon' despite 'poor decisions' all year" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/rage.jpg" /></a></div><em><a href="http://www.joystiq.com/game/rage">Rage</a> </em>was supposed ship with modding tools when it launched in October 2011. It didn't, but <a href="https://twitter.com/ID_AA_Carmack/status/260529465636040704">a tweet</a> from id Software founder John Carmack suggests he hasn't forgotten the promise he made to mod fans one year ago, nor the frustration of letting them down:<br /><br />"<em>BFG </em>work pushed the <em>Rage </em>tools, but Real Soon Now. I hope. Sigh. I think we have made poor decisions on this all year."<br /><br /><a href="http://www.joystiq.com/game/doom-3-bfg-edition"><em>Doom 3 BFG Edition</em></a> launched on October 16 in the US, and now id is most likely focused on the development of<em> <a href="http://www.joystiq.com/game/doom-4">Doom 4</a></em>. If id is still serious about pushing<em> Doom 4</em> onto the <a href="http://www.joystiq.com/tag/oculus-rift/">Oculus Rift</a>, those mod tools better come out mighty soon, lest we never see them at all - when prioritizing development for either a crazy futuristic headset or modding tools for a year-old lukewarm game, the choice seems to jump right out at you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/">Carmack: Rage mod tools hit 'real soon' despite a year of  'poor decisions'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20359599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/24/carmack-rage-mod-tools-hit-real-soon-despite-a-year-of-poor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>mod</category><category>mod-tools</category><category>modding</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 24 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Hackaday's custom Portal gun levitates a Companion Cube]]></title><link>http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/</guid><comments>http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/#comments</comments><description><![CDATA[<center> <img alt="Hack a Day's custom Portal gun levitates a Companion Cube" class="hidden" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/portalgunhackaday.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/LZkApleQQpk?wmode=opaque" width="530"></iframe></center><br />Sure, everyone and their mother has made a custom <a href="http://www.joystiq.com/tag/portal-gun">Portal gun</a> at this point, but the fine folks at <a href="http://hackaday.com/2012/10/11/hackadays-portal-gun-actually-levitates-a-companion-cube/">Hackaday</a> have raised the bar into the stratosphere. The floating Companion Cube effect was accomplished by ripping out the magnets in a floating globe, and the cube itself was created to proper size and weight specifications.<br /><br />The gun itself is not custom, however - it's store bought. The process of creating the Companion Cube and applying the magnetic housing to the Portal gun itself is pretty interesting, all of which you can check out in the video above and through the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/">Hackaday's custom Portal gun levitates a Companion Cube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/12/hackadays-custom-portal-gun-levitates-a-companion-cube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>companion-cube</category><category>hack</category><category>mac</category><category>microsoft</category><category>mod</category><category>pc</category><category>playstation</category><category>portal-2</category><category>portal-gun</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Fanmade mod combines Sins of a Solar Empire chocolate with Mass Effect peanut butter]]></title><link>http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/</guid><comments>http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/"><img alt="Sins of a Solar Empire mod is all about Mass Effect" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/sinsmasseffectmod.jpg" /></a></div><a href="http://www.sinsofasolarempire.com/"><em>Sins of a Solar Empire</em></a> is an award-winning RTS space battle game, and <a href="http://joystiq.com/game/mass-effect"><em>Mass Effect</em></a> is an epic action RPG universe with enough lore to fill a library. What happens when you smash the two together in the particle accelerator chamber that is a fan-created mod? <a href="http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers">You get <em>Mass Effect: Dawn of the Reapers</em></a>, a full conversion for <em>Sins</em> that lets you command ships like the Normandy against various <em>Mass Effect</em>-inspired units, including those of the Geth, Volus, and Cerberus' ships as well.<br /><br />There's lots more planned for the mod, including <a href="http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers/news/faqs-extended">even more races and ships designed straight</a> from Bioware's epic series. Unfortunately, the mod itself isn't available to the public just yet, and <a href="http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers/news/frequently-asked-questions4">the release of <em>Mass Effect 3</em> pushed it back</a> for some more lore and spec tweaks. Still, when it's available it will work with both <em>Sins</em>' <em>Diplomacy</em> expansion and the standalone <em>Rebellion</em> version as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/">Fanmade mod combines Sins of a Solar Empire chocolate with Mass Effect peanut butter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20345839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/10/fanmade-mod-combines-sins-of-a-solar-empire-chocolate-with-mass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>diplomacy</category><category>fanmade</category><category>mass-effect</category><category>mass-effect-3</category><category>mod</category><category>pc</category><category>rebellion</category><category>sins</category><category>sins-of-a-solar-empire</category><category>sins-of-a-solar-empire-rebellion</category><category>stardock</category><category>user-content</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 10 Oct 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Tecmo Super Bowl 2013 gives classic game up-to-date NFL rosters]]></title><link>http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/</guid><comments>http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/"><img alt="Tecmo Bowl 2013 is Tecmo Bowl plus Updated NFL rosters" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/tecmobowl2013.jpg" style="" /></a></div><a href="http://tecmobowl.org/_/tecmo-news/tecmo-super-bowl/release-tecmo-super-bowl-2012-r62">Last year</a>, a group of crazily dedicated fans modded the iconic <em><a href="http://en.wikipedia.org/wiki/Tecmo_Super_Bowl">Tecmo Super Bowl</a> </em>to update it with current and correct NFL listings. One year on, they've done it again with (the unofficial) <a href="http://tecmobowl.org/_/tecmo-news/yearly-tecmo-releases/tecmobowlorg-presents-tecmo-super-bowl-2013-r110"><em>Tecmo Super Bowl 2013</em></a>, featuring NFL teams and players fully up-to-date as of September 2. It's like one of those roster updates for <em>Madden NFL 13</em>, except for a 21-year-old NES classic.<br /><br />It's surely an insane and time-draining undertaking to update<i> Tecmo Super Bowl </i>like this, let alone do it for two years running. If that inspires you to join in with the retro-current football fun, all you need is an emulator and the ROM file, and both can be found at <a href="http://tecmobowl.org/forum/files/download/247-tecmobowlorg-presents-tecmo-super-bowl-2013/">TecmoBowl.org</a>. Oh, and not a single measly dime because it's free.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/">Tecmo Super Bowl 2013 gives classic game up-to-date NFL rosters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/tecmo-super-bowl-2013-gives-classic-game-up-to-date-nfl-rosters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>mod</category><category>NES</category><category>pc</category><category>super-tecmo-bowl</category><category>Tecmo</category><category>tecmo-bowl</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 06 Sep 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Natural Selection 2 makes it to Steam, set for October release [update]]]></title><link>http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/</guid><comments>http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="318" id="viddler-b3944901" mozallowfullscreen="true" src="http://www.viddler.com/embed/b3944901/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=104946704&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe><img alt="Natural Selection 2 makes it onto Steam, set for Halloween release" data-src-width="530" src=" http://www.blogcdn.com/www.joystiq.com/media/2012/09/natural-selection-2.jpg" style="display: none; " /></center><br />Ten Halloweens ago, the absurdly popular <em><a href="http://www.unknownworlds.com/ns/about/">Natural Selection</a> </em>mod transformed <em>Half-Life</em> into a multiplayer shooter with real-time strategy. Today, its long-developed sequel is finally up for pre-order on <a href="http://store.steampowered.com/app/4920">Steam</a>, attached with a very convenient 'October 2012' release window. Yup, we'll eat our <a href="http://spoonful.com/crafts/pumpkin-hat">pumpkin hat</a> if <em><a href="http://www.joystiq.com/tag/natural-selection-2">Natural Selection 2</a> </em>isn't out by October 31. Until then, the game remains in beta with over 40,000 active players according to developer Unknown Worlds.<br /><br /><em>Natural Selection 2</em> now offers a tactical team-based shooter in a proprietary engine, with one side the marines, the other the aliens. One member of each team plays the "Commander" role, overseeing the fight from above and influencing it through RTS features like defenses, buildings, and upgrades.<br /><br />Pre-orders on Steam are being rewarded with <em>Natural Selection 2</em>'s deluxe version. That includes the official soundtrack, a digital art book, and some in-game armor amongst other goodies, all for $24.95. Sadly, there's been an oversight regarding a pumpkin hat.<br /><br /><strong>Update:</strong> Clarified release window and corrected engine information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/">Natural Selection 2 makes it to Steam, set for October release [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/natural-selection-2-makes-it-to-steam-set-for-halloween-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life</category><category>half-life-2</category><category>mod</category><category>natural-selection-2</category><category>pc</category><category>release-date</category><category>steam</category><category>unknown-worlds-entertainment</category><category>valve</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 05 Sep 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Gradius remade in a LittleBigPlanet 2 level]]></title><link>http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/</guid><comments>http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/#comments</comments><description><![CDATA[<center> <img alt="Gradius remade in a LittleBigPlanet 2 level" data-src-height="283" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/gradiuslbps2.jpg" style="display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/6uvKAhWhJ0c?wmode=opaque" width="530"></iframe></center><br />Media Molecule's next big game, <a href="http://www.joystiq.com/2012/08/14/tearaway-is-a-new-ps-vita-game-from-media-molecule/"><em>Tearaway</em></a>, is nothing but potential right now, but here's a good example of why that potential is so darn exciting. Gamers are still creating cool things with <em><a href="http://joystiq.com/game/littlebigplanet-2">LittleBigPlanet 2</a>: </em>like this impressive <em>Gradius</em> port, which brings the side-scrolling 2D shooter into the world of Sackboy and his many toys.<br /><br />This player-made creation has multiple upgrade options and weapon types, a few different stages to play through, and even a few well-made boss fights. If you want to try it out yourself, you can download it via <em>LittleBigPlanet 2</em> right now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/">Gradius remade in a LittleBigPlanet 2 level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20311341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/gradius-remade-in-a-littlebigplanet-2-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>level</category><category>LittleBigPlanet-2</category><category>mod</category><category>player-created</category><category>player-made</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>user-content</category><category>vita</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 30 Aug 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[The best way to play Angry Birds is with this custom USB controller]]></title><link>http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/</guid><comments>http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/#comments</comments><description><![CDATA[<center> <img alt="The best way to play Angry Birds is with this custom USB controller" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/angrybirdswoodsliderhack.jpg" style="margin: 4px; display: none; " /><iframe allowfullscreen="" frameborder="0" height="298" mozallowfullscreen="" src="http://player.vimeo.com/video/46975682" webkitallowfullscreen="" width="530"></iframe></center><br />While <a href="http://www.joystiq.com/tag/angry-birds"><em>Angry Birds</em></a> is mostly "been there, done that" at this point in time, we've got to give it up to the setup seen above. The custom "Super Angry Birds" controller above is a complicated USB mod using wood and gyros. Hacks were definitely <a href="http://www.soundplusdesign.com/?p=5428">involved</a>.<br /><br />You adjust trajectory using the wooden sling, then pull back on the plastic bird to adjust power and let 'er rip. <em>Simple</em>. And if you're wondering how this setup handles those birds with special abilities, you only need watch the above video for 20 seconds or so. That neat little TNT box gets the job done!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/">The best way to play Angry Birds is with this custom USB controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20296865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/09/the-best-way-to-play-angry-birds-is-with-this-custom-usb-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angry-birds</category><category>angry-birds-space</category><category>hack</category><category>mac</category><category>mod</category><category>super-angry-birds</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 09 Aug 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Dual-analog N64 controller hacked together for Star Wars Episode I: Racer, GoldenEye]]></title><link>http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/</guid><comments>http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/dual-analog-n64-controller-hacked-together-for-star-wars-episode/"><img alt="Dualanalog N64 controller hacked together for Star Wars Episode I Racer, GoldenEye" data-src-height="404" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/n64-dual.jpg" style="margin:4px; display: none;" /></a><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/YXmpTt8NmpY?rel=0&amp;wmode=opaque" width="599"></iframe></div><br />If you're like YouTube user "<a href="http://www.youtube.com/watch?v=YXmpTt8NmpY">2010clarky</a>," you probably wish you had two analog sticks for some Nintendo 64 games. Well unlike <em>you</em>, 2010clarky modded a slick N64 controller that features two analog sticks in order to play <em>Star Wars Episode I Racer</em> and <em>GoldenEye 007</em>. The result is pretty excellent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/">Dual-analog N64 controller hacked together for Star Wars Episode I: Racer, GoldenEye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>mod</category><category>n64</category><category>n64-controller</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 08 Aug 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Minecraft mod makes shadows more shadowy, water more watery]]></title><link>http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/</guid><comments>http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/" target="_self"><img alt="Minecraft mod makes shadows more shadowy, water more watery" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/shadersmod.png" style="margin: 4px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/P6mbYM1oMpo?wmode=opaque" width="530"></iframe></div><br />What's that you say? You love <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s neo-retro styling but wish it flexed more of your super-expensive gaming PC's copious muscle? Well, first of all, you need to speak up; it's very difficult to hear someone through the Internet. Secondly, Sonic Ether's Unbelievable Shaders mod for Minecraft is exactly what you're looking for. <br /><br />As seen above, the mod adds dynamic shading effects as well as more realistic movement to vegetation and fire, and best of all, hyper-pretty transparent water cubes. While not yet fully optimized, the latest build of the mod is available <a href="http://www.mediafire.com/?1x6g9ot1gh373gc">here</a>. Sonic Ether <a href="http://www.facebook.com/SonicEther/posts/391351257593559">warns on his Facebook page</a> that the mod is not bug free and should be used with caution. Conversely, older, more stable versions of the mod can be found <a href="http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/">Minecraft mod makes shadows more shadowy, water more watery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20288427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/29/minecraft-mod-makes-shadows-more-shadowy-water-more-watery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Minecraft</category><category>mod</category><category>modding</category><category>mods</category><category>Mojang</category><category>pc</category><category>Sonic-Ethers-Unbelievable-Shaders</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 29 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Custom steampunk Xbox 360 controller hits auction]]></title><link>http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/</guid><comments>http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/"><img alt="Custom steampunk Xbox 360 controller looks mighty slick" data-src-height="379" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/steampunkxbox360.jpg" style="margin:4px" /></a></div>eBay user "troxin_kustoms" is selling the custom (and working, he claims) Xbox 360 controller <a href="http://www.joystiq.com/tag/mod">mod</a> you see above, a painted beauty meant to resemble a less advanced, repurposed construction material. Alongside the custom paint job, all of the face buttons and analog sticks have been ripped out in favor of old typewriter keys.<br /><br />The auction is still going for just over two days, so best act quickly if you're in the US or Canada. Those are the only territories "troxin_kustoms" is willing to ship this thing, probably because the fuel for an overseas dirigible trip would be outrageously expensive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/">Custom steampunk Xbox 360 controller hits auction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/26/custom-steampunk-xbox-360-controller-hits-auction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>ebay</category><category>microsoft</category><category>mod</category><category>mods</category><category>steampunk</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 26 Jul 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[GTA 4 mod iCEnhancer calls it quits with 2.1 update]]></title><link>http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/</guid><comments>http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/#comments</comments><description><![CDATA[<center> <img alt="GTA 4 mod iCEnhancer calls it quits with 21 update" data-src-height="249" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gtaiv530pxicenhancer.jpg" style="margin: 4px; display: none; " /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/fRAzvytjFq8?wmode=opaque" width="530"></iframe></center><br />The 2.1 update for <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>GTA 4</em></a> graphics mod <a href="http://www.joystiq.com/tag/icenhancer">iCEnhancer</a> will be the final one issued. Developer Hayssam Keilany (<a href="http://icelaglace.com/">Ice La Glace</a>) said as much before releasing the video above, showcasing some of the visual improvements to the 2008 Rockstar game.<br /><br />The progress made with 2.1 includes better framerate, a new lens flare and an improved color palette. Maybe now that the pedestrians look so lifelike, you'll think twice before driving on the sidewalk.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/">GTA 4 mod iCEnhancer calls it quits with 2.1 update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/19/gta-4-mod-icenhancer-calls-it-quits-with-2-1-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>icenhancer</category><category>mod</category><category>pc</category><category>rockstar</category><category>take-two</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 19 Jul 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Finally, the perfect joystick for ... StarCraft?]]></title><link>http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/</guid><comments>http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/#comments</comments><description><![CDATA[<center> <img alt="Finally, the perfect joystick for  StarCraft" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/sc2fightstick.jpg" style="margin: 4px; width: 530px; height: 375px; display: none; " /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/vo92yvNLMd0" width="530"></iframe></center><br />The proprietors of fighting game fan site <a href="http://shoryuken.com/2012/07/03/rts-x-fighters-check-out-the-ultimate-starcraft-ii-arcade-stick/">Shoryuken</a> posed an interesting question to its community recently: Can you design a functional fight stick for playing <a href="http://www.joystiq.com/game/starcraft-2-heart-of-the-swarm"><em>StarCraft 2</em></a>? It appears you can.<br /><br />The winning design - as demonstrated by "Mauricio" in the video above - sports a modded <a href="http://www.ultimarc.com/ultrastik_info.html">Ultrastik</a> joystick as the mouse, and about a billion Sanwa buttons in LED housing for illumination. It may look odd, but it apparently does everything a keyboard and mouse can, using one USB input.<br /><br />As it's a fan mod, you can't actually purchase this device. Learning how to make one yourself, though, sounds like a great resum&eacute; booster, right below "Proficient strategist in <em>StarCraft 2</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/">Finally, the perfect joystick for ... StarCraft?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jul 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20271402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/03/finally-the-perfect-joystick-for-starcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>do-it-yourself</category><category>fight-stick</category><category>mauricio</category><category>mod</category><category>pc</category><category>starcraft-2-heart-of-the-swarm</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Jul 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Today's old car junk is tomorrow's video game controller]]></title><link>http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/</guid><comments>http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/25/todays-old-car-junk-is-tomorrows-video-game-controller/"><img alt="Today's old car junk is tomorrow's video game controller" height="309" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/oldsmobilejoystick.jpg" style="margin:4px" width="530" /></a></div>Every unused car part you have is basically living in your place, rent free. Did you know that? How do we keep letting this <em>junk</em> get away with that?<br /><br />Well, here's an idea: turn that lazy junk into working video game hardware. <a href="http://jalopnik.com/5919472/how-to-turn-old-car-parts-into-a-video-game-controller">Jason Torchinsky</a> did just that, using an old power seat controller from an Oldsmobile to play some <a href="http://www.joystiq.com/tag/ms-pac-man/"><em>Ms. Pac-Man</em></a>. You can check out the whole how-to over on Jalopnik - or, if you're anything like us, you can just call your dad, tell him to come over and make him do it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/">Today's old car junk is tomorrow's video game controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20265936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/26/todays-old-car-junk-is-tomorrows-video-game-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>diy</category><category>hack</category><category>joystick</category><category>mod</category><category>ms-pac-man</category><category>oldsmobile</category><category>Pac-Man</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Jun 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Go make some Octodad mods for us! Please!]]></title><link>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</guid><comments>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/"><img alt="Go make some OctoDad mods for us! Please!" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/octodadeditor530pxheaderimg12512.jpg" /></a></div>There you were, playing your favorite game featuring a secret octopus father, thinking to yourself," Man, I like <a href="http://www.joystiq.com/tag/octodad"><em>Octodad</em></a>, but wouldn't it be better with secret octopus ghosts hidden randomly throughout the world?" Thankfully for you, crazy person, the team behind <em>Octodad</em> just released "OctodadEditor," which is apparently "the basis of the editor for <em>Octodad: Dadliest Catch</em>" (the <em>Octodad</em> sequel, <em>obviously</em>).<br /><br />Sure, the editor's a bit on the buggy side (indie development, folks!), and it's PC-only, but just think about all those secret octopus ghosts! <em>Someone's</em> gotta make that madness happen! Grab the editor <a href="http://www.octodadgame.com/blog/wp-content/uploads/2012/06/OctodadEditor.zip">right here</a>, and head over to <a href="http://www.octodadgame.com/2012/06/18/how-to-mod-octodad-levels/">the Octodad blog</a> for more thorough instructions on how it all works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/">Go make some Octodad mods for us! Please!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20260772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mod</category><category>mod-tools</category><category>modding</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>octodadeditor</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 18 Jun 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Civilization 5 coming to Steam Workshop]]></title><link>http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/</guid><comments>http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/"><img alt="Civilization V coming to Steam Workshop" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/civ5gdc16.jpg" style="margin: 4px; width: 530px; height: 303px; " /></a></div><em><a href="http://www.joystiq.com/game/civilization-v">Civilization 5</a></em> is hitting Steam Workshop soon, enhancing a bevy of modding features in the full game along with the coming <a href="http://www.joystiq.com/2012/02/16/civilization-5-gods-and-kings-expansion-announced-available-lat/">Gods &amp; Kings </a>expansion pack. <em>Civilization 5</em>'s current modding system is getting a facelift to include mod author pages complete with a "follow" option, the ability to create collections, favorite mods and comment on them directly.<br /><br />2K Games says it will update with more information on the <a href="http://www.2kgames.com/blog/civilization-v-is-coming-to-the-steam-workshop">official forums</a> next week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/">Civilization 5 coming to Steam Workshop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/04/civilization-5-coming-to-steam-workshop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>civilization-5</category><category>Firaxis-Games</category><category>mac</category><category>mod</category><category>modding</category><category>pc</category><category>STEAM</category><category>steam-workshop</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 04 Jun 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[GTA IV mod has R2-D2 destroying Liberty City]]></title><link>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</guid><comments>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Z_TkMmAbKPc?rel=0" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gta-r2d2.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 232px; " /></a></div><br />A new <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto IV</em></a> mod has surfaced, and features quite an angry little robot. Created by YouTube user jmoorfoot4, the mod gives players the ability to roam the streets of Liberty City as R2-D2.<br /><br />As the video above demonstrates, R2-D2 is just as pushy and capable of destruction as Niko Bellic ever was. Watch it for a good laugh, though we're not sure it tops the <a href="http://www.joystiq.com/2011/01/14/wheel-friction-removed-from-gta-iv-chaos-ensues/">removal of wheel friction</a> in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/">GTA IV mod has R2-D2 destroying Liberty City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>GTAIV</category><category>mod</category><category>pc</category><category>R2-D2</category><category>RockStar</category><category>rockstar-north</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Counter-Strike: Global Offensive SDK to drop three months after full title]]></title><link>http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/</guid><comments>http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/global-offensive.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>The software development kit for <em><a href="http://www.joystiq.com/game/counter-strike-global-offensive">Counter-Strike: Global Offensive</a> </em>is scheduled to launch three months after the game itself, which is a lot like saying it'll drop "as the crow flies," since <em>CS: GO</em> doesn't technically have a release date yet. The SDK will allow players to mod and create their own maps, and is in development by Valve veteran Mike Durand.<br /><br />The kit will include a few maps from <em>Counter-Strike 1.6</em> that didn't make it into <em>Counter-Strike: Source</em>, Valve's Gabe Newell announced on the podcast Seven Day Cooldown. Newell said Valve has successfully integrated both titles into <em>CS: GO</em>, "unless the beta testers are blowing smoke up our ass."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/">Counter-Strike: Global Offensive SDK to drop three months after full title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20221328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/22/counter-strike-global-offensive-sdk-to-drop-three-months-after/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counter-strike-global-offensive</category><category>gabe-newell</category><category>microsoft</category><category>mod</category><category>pc</category><category>playstation</category><category>ps3</category><category>sdk</category><category>software-development-kit</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 22 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 3 Rage mod makes us happy]]></title><link>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</guid><comments>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="269" src="http://www.youtube.com/embed/JXuk1ZDyF-w" width="529"></iframe><br /> <a href="http://www.joystiq.com/2012/03/27/grand-theft-auto-3-rage-mod-makes-us-happy/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gta-rage.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br /><a href="http://www.gtaforums.com/index.php?showtopic=480400">The GTA III Rage Team</a> is hard at work making <a href="http://www.joystiq.com/game/grand-theft-auto-3"><em>Grand Theft Auto 3</em></a> run on Rage, the engine powering the most current lineup of Rockstar's titles, from <em>Grand Theft Auto 4</em> to <em>Max Payne 3</em>. The GTA 3 Rage project includes previous mods from the Rage Team, including GTA III HD Cars - HD Claude, GTA SA: Liberty City, Project Oblivion and GTA III HD.<br /><br />The video above shows off what we can expect in a Rageful GTA 3 when the mod drops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/">Grand Theft Auto 3 Rage mod makes us happy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20202286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-3</category><category>GTA-III-Rage-Team</category><category>mod</category><category>mods</category><category>pc</category><category>RAGE</category><category>rage-engine</category><category>RockStar</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 28 Mar 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim Machinima Theater: The fall of Markarth]]></title><link>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/</guid><comments>http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/skyrimmod599pxheaderimg1512.jpg" style="width: 599px; height: 317px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/1uYsnoUvv8Q" width="599"></iframe></div><br />Not since the great battle of <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> have we seen such a an <a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">impressive example</a> of machinima in Tamriel. Unsurprisingly, this video is by the same folks who brought us that previous epic battle.<p><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark">Continue reading <em>Skyrim Machinima Theater: The fall of Markarth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/">Skyrim Machinima Theater: The fall of Markarth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/skyrim-machinima-theater-the-fall-of-markarth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>machinima</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown to support mods, have unique UI on PC]]></title><link>http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/</guid><comments>http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-its-own-unique-ui-on-p/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/firaxis2hrscreenxcomeu_530x298.jpg" /></a></div><em>XCOM: Enemy Unknown</em> is <a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/">a more traditional return</a> to the XCOM series, with <a href="http://www.joystiq.com/2012/03/01/sid-meier-indirectly-involved-in-xcom-enemy-unknown/">Sid Meier "indirectly" lending his expertise</a>. <br /><br /><a href="http://www.pcgamer.com/2012/03/16/xcom-enemy-unknown-will-support-mods-and-have-a-standalone-pc-tactical-ui/">PC Gamer</a> recently visited the Firaxis offices to speak with the developer about how the PC version will stack up next to its console brethren. The site reports the PC version will get some extra TLC in mod support and a special, mouse-driven user interface.<br /><br />In addition to the UI tailoring, the PC will support mods through the underlying Unreal Engine, though none will be available at launch. Check PC Gamer for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/">XCOM: Enemy Unknown to support mods, have unique UI on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20195230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/17/xcom-enemy-unknown-to-support-mods-have-unique-ui-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>mod</category><category>mods</category><category>pc</category><category>ui</category><category>user-interface</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 17 Mar 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's PC fans are modding the crap out of it with Steam Workshop]]></title><link>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/</guid><comments>http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/PTZMIZxrcdE" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-mudcrabs.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />When <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>and Steam teamed up, we had a feeling whatever they created would be an instant, smash hit, and it looks like we were right. More than 2 million mods have been downloaded from Steam's <a href="http://www.joystiq.com/tag/Steam-Workshop/">Skyrim Workshop</a>, and players have published more than 2,500 mods since its launch on February 2, Bethesda says. Mods range from Valve's own <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Fall of the Space Core</a>, to graphics updates, varied weapons options, mechanics changes and posh mudcrabs, as seen in the "best of" video above.<br /><br /><em>Skyrim </em>outsold all Steam games three-to-one in its first month, and it outsold all exclusive titles for both PS3 and Xbox 360, Bethesda claims. The average Steam user has played <em>Skyrim </em>for more than 75 hours, which is a ridiculously high <em>average</em>. <a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3"><em>Modern Warfare 3</em></a> outsold <em>Skyrim </em>for the year, but <em>Skyrim </em>was the second-most-successful title of 2011, beating other blockbusters such as EA's <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefiled 3</em></a>. And it doesn't even have multiplayer!<p><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark">Continue reading <em>Skyrim's PC fans are modding the crap out of it with Steam Workshop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/">Skyrim's PC fans are modding the crap out of it with Steam Workshop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/skyrims-pc-fans-are-modding-the-crap-out-of-it-with-steam-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>microsoft</category><category>mod</category><category>mudcrabs</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[GTA 4 mod iCEnhancer 2.0 out now, like a car wash for your graphics]]></title><link>http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/</guid><comments>http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/n1rAyM_njdQ" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/icenhancer.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />The famous <a href="http://www.joystiq.com/tag/icenhancer/">iCEnhancer</a> mod for <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto 4</em></a> has reached its biggest full number yet with the release of 2.0. The above video shows off its beautifying features -- the bugs are from Rockstar's video editor and won't appear in the mod, creator Ice La Glace says -- and a "natural" version of 2.0 is set to drop any day now.<br /><br />Download iCEnhancer 2.0 from Ice's website by clicking the farthest-right icon (the one that looks like a "download" arrow, surprisingly) and enjoy the shininess of <em>GTA 4</em> all over again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/">GTA 4 mod iCEnhancer 2.0 out now, like a car wash for your graphics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/12/gta-4-mod-icenhancer-2-0-out-now-like-a-car-wash-for-your-graph/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>gta-4-mod</category><category>GTA4</category><category>icenhancer</category><category>iCEnhancer-2.0</category><category>mod</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 12 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim goes Braveheart in amazing machinima video]]></title><link>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/</guid><comments>http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/dragonmountains-copy_530x298.jpg" style="width: 530px; height: 298px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/M2DshotexMU" width="599"></iframe></div><br />YouTube user "Tyrannicon" has a bit of flair for the dramatic, it seems. Between the epic music, dramatic shots, and hundreds (thousands?) of dead <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> characters he lays waste to in this incredible video, we're gonna go ahead and say he's got a pretty apt username.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/">Skyrim goes Braveheart in amazing machinima video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrim-goes-braveheart-in-amazing-machinima-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>elder-scrolls-5</category><category>incredible</category><category>mod</category><category>pc</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest]]></title><link>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/</guid><comments>http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/QX4wPZLt_tQ" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skyrim-portal.png" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />Valve released Fall of the Space Core, Vol. 1 <a href="http://www.joystiq.com/2012/02/07/skyrims-creation-kit-released-with-surprise-high-resolution-t/">yesterday</a> as a harmless, clever <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a> </em>mod featuring a personality sphere from the Portal franchise. As far as anyone could tell, the mod was a cute Easter Egg and the sphere itself didn't do anything -- at least, it hasn't done anything <em>yet</em>.<br /><br />YouTuber <a href="http://www.youtube.com/user/MemorabIe?feature=watch">Memborable</a>'s video -- the one right up there -- shows where to find the Space Core and runs down what is does (and doesn't do). He then accesses the console and types "help portal," which pulls up a list of all the things relating to "portal" in <em>Skyrim</em>. One of these things is titled "portal2quest."<br /><br />Valve hasn't confirmed any Portal-themed quests in <em>Skyrim</em>, but as the mod is titled "Vol. 1," we wouldn't be surprised to see more content, and perhaps even, yes, an entire quest.<br /><br />[Thanks, Jarrett!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/">Skyrim's Fall of the Space Core mod may be hiding a Portal 2 quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/skyrims-fall-of-the-space-core-mod-may-be-hiding-a-portal-2-que/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>elder-scrolls-5</category><category>Fall-of-the-Space-Core-Vol-1</category><category>mod</category><category>pc</category><category>portal</category><category>portal-2</category><category>Portal-2-quest</category><category>skyrim</category><category>the-elder-scrolls-v-skyrim</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 08 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look]]></title><link>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</guid><comments>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/bethcratkit530px.jpg" style="width: 530px; height: 309px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-22bb86cb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/22bb86cb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-22bb86cb"><video id="viddlerVideo-22bb86cb" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/22bb86cb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/22bb86cb/" height="318" id="viddlerOuter-22bb86cb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/22bb86cb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-22bb86cb"><video controls="controls" height="298" id="viddlerVideo-22bb86cb" poster="//www.viddler.com/thumbnail/22bb86cb/" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Trolls, dragons, giant spiders, giant crabs, giant ... people -- Bethesda's <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a></em> has it all, at least in terms of things that can kill you. But series fans know that they can take the game a few steps further into crazytown with mods, as we've seen <a href="http://www.joystiq.com/tag/skyrim,mod">over the past few months</a>. Bethesda knows this too, clearly, as the developer is <a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">releasing a Creation Kit sometime soon</a> which will allow users to more easily mod and share creations for <em>Skyrim</em>.<br /><br />Interestingly, the company notes in its developer diary that it's "going to keep looking for ways to get mods to more people, and hopefully one day to our console audience," but comes up short of saying anything more concrete. Frankly, we'd love to be able to snap into a <em>Skyrim</em> with our <a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/">fellow Macho Man fans</a> out there (oooooh yeah!), but we simply don't have a PC strong enough.<br /><br />The Creation Kit will support Steam Workshop, allowing mods to be shared via Steam users easily. We'd suggest pushing that Steam Workshop support to PS3 given Steam's past with Sony's home console, but then we also know of <a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/"><em>Skyrim</em>'s ugly past with the PS3</a>. Oh well, maybe next game, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/">Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20161992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>creation-kit</category><category>elder-scrolls-5</category><category>mod</category><category>modding</category><category>mods</category><category>pc</category><category>skyrim</category><category>steam</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft]]></title><link>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</guid><comments>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/blackwaterminecraft530px.jpg" vspace="4" /></a></div>You know, as much as we all may enjoy <a href="http://www.joystiq.com/game/red-dead-redemption"><em>Red Dead Redemption</em></a>, it doesn't do a very good job of teaching us what it was like to be a settler back in the day, building our own homes with our own blocky hands and giant, pixelated pick-axes. Some new <em>Minecraft</em> maps may do just that.<br /><br /><em>Red Dead Redemption</em>'s Armadillo and Blackwater towns have been recreated in <em>Minecraft</em> and can be downloaded over on fan site Planet Minecraft. You could improve upon the original design, tear it all down or just talk to your computer with an odd-yet-charming old-west accent. Really, it's up to you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/">Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armadillo</category><category>blackwater</category><category>microsoft</category><category>Minecraft</category><category>mod</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>rockstar-games</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item></channel></rss>