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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look]]></title><link>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/</guid><comments>http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/bethcratkit530px.jpg" style="width: 530px; height: 309px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-22bb86cb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/22bb86cb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-22bb86cb"><video id="viddlerVideo-22bb86cb" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/22bb86cb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/22bb86cb/" height="318" id="viddlerOuter-22bb86cb" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/22bb86cb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=39995085&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-22bb86cb"><video controls="controls" height="298" id="viddlerVideo-22bb86cb" poster="//www.viddler.com/thumbnail/22bb86cb/" src="//www.viddler.com/file/22bb86cb/html5mobile?openURL=39995085" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Trolls, dragons, giant spiders, giant crabs, giant ... people -- Bethesda's <em><a href="http://www.joystiq.com/game/skyrim">Skyrim</a></em> has it all, at least in terms of things that can kill you. But series fans know that they can take the game a few steps further into crazytown with mods, as we've seen <a href="http://www.joystiq.com/tag/skyrim,mod">over the past few months</a>. Bethesda knows this too, clearly, as the developer is <a href="http://www.joystiq.com/2012/01/20/skyrim-1-4-detailed-pc-creation-kit-for-mods-coming-soon/">releasing a Creation Kit sometime soon</a> which will allow users to more easily mod and share creations for <em>Skyrim</em>.<br /><br />Interestingly, the company notes in its developer diary that it's "going to keep looking for ways to get mods to more people, and hopefully one day to our console audience," but comes up short of saying anything more concrete. Frankly, we'd love to be able to snap into a <em>Skyrim</em> with our <a href="http://www.joystiq.com/2012/01/07/snap-into-a-skyrim-with-the-macho-men-mod/">fellow Macho Man fans</a> out there (oooooh yeah!), but we simply don't have a PC strong enough.<br /><br />The Creation Kit will support Steam Workshop, allowing mods to be shared via Steam users easily. We'd suggest pushing that Steam Workshop support to PS3 given Steam's past with Sony's home console, but then we also know of <a href="http://www.joystiq.com/2012/01/10/skyrims-ps3-stuttering-bug-to-be-squashed-this-month/"><em>Skyrim</em>'s ugly past with the PS3</a>. Oh well, maybe next game, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/">Skyrim's Creation Kit available 'soon' on PC; latest vid offers a first look</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20161992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>creation-kit</category><category>elder-scrolls-5</category><category>mod</category><category>modding</category><category>mods</category><category>pc</category><category>skyrim</category><category>steam</category><category>steam-workshop</category><category>the-elder-scrolls-v-skyrim</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Feb 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[EFF working to make console modding legal]]></title><link>http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/</guid><comments>http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/#comments</comments><description><![CDATA[<center>
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Your Humble Indie Bundle dollars at work! The Copyright Office is taking submissions about possible new exemptions to the Digital Millennium Copyright Act, and the Electronic Frontier Foundation is petitioning the office to protect "jailbreaking" of consoles, tablets, and other devices to run software other than that supported by the manufacturer. A year ago, a similar EFF initiative resulted in an <a href="https://www.eff.org/press/archives/2010/07/26">exemption</a> on "jailbreaking" smartphones.<br />
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"The DMCA is supposed to block copyright infringement," said EFF Intellectual Property Director Corynne McSherry. "But instead it can be misused to threaten creators, innovators, and consumers, discouraging them from making full and fair use of their own property." McSherry asserted that "artists and tinkerers" who want to modify their devices to run whatever they want deserve legal protection. <br />
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The use of jailbroken consoles -- or any technology -- to violate copyright (by, for example, playing an unauthorized copy of a retail game) would remain illegal. But the act of modding a console itself would no longer be.<br />
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The Copyright Office will hold hearings on DMCA extensions in the spring.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/">EFF working to make console modding legal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 11:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/eff-working-to-make-console-modding-legal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dmca</category><category>ds</category><category>eff</category><category>jailbreaking</category><category>legal</category><category>microsoft</category><category>mobile</category><category>modding</category><category>mods</category><category>nintendo</category><category>piracy</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 02 Dec 2011 11:05:00 EST</pubDate></item><item><title><![CDATA[Homemade PIP-Boy 3000 does (almost) everything]]></title><link>http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/</guid><comments>http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/homemadepipboy3000.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/5tCEXEuICWs" width="530"></iframe></div>
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Here at Joystiq, we love the idea of taking the non-existant and making it, well, <em>existent</em>, and we applaud the modders, hackers and crafters out there that are crafty enough to do it. Take <a href="http://www.youtube.com/watch?v=5tCEXEuICWs">MyMagicPudding</a>, for instance: not content with living in a world where <a href="http://www.joystiq.com/game/fallout-3"><em>Fallout 3</em></a>'s wrist-mounted Personal Information Processor didn't exist, Mr. Puddin' took it upon himself to <strike>bend the universe to his will</strike> create a fully functioning PIP-Boy 3000.<br />
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Using an HTC Desire HD, an Arduino Uno microcontroller and a custom-cast casing forged by "Skruffy," Puddin's PIP-Boy stays true to its vault-born inspiration by ignoring the Desire HD's touch-screen capabilities and instead utilizing a functioning scroll-wheel and potentiometer; the correct lights even light up corresponding to what screen you're on.<br />
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Puddin's first foray into the world of electronics is a picturesque representation of one of our favorite gaming gadgets, but the sad truth is that so many components were required to produce a perfect PIP-Boy, there ended up being no room left for the owner's arm. Once again, the limitations of physical space have prevented fiction from becoming reality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/">Homemade PIP-Boy 3000 does (almost) everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20034377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/03/homemade-pip-boy-3000-does-almost-everything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arduino</category><category>Arduino-Uno</category><category>Bethesda-Softworks</category><category>Fallout-3</category><category>HTC-Desire-HD</category><category>microsoft</category><category>modding</category><category>pc</category><category>PIP-Boy</category><category>PIP-Boy-3000</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 03 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[OnLive's Deus Ex pack-in code is 'Cloud game meets physical media 1.0']]></title><link>http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/</guid><comments>http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/#comments</comments><description><![CDATA[<center>
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People buying new PC copies of <a href="http://joystiq.com/game/deus-ex-human-revolution"><em>Deus Ex: Human Revolution</em></a> this week have likely been delighted to find codes for the <a href="http://joystiq.com/tag/onlive">OnLive</a> version of the game in the box (unless they bought those copies from <a href="http://www.joystiq.com/2011/08/24/gamestop-intentionally-removing-deus-ex-onlive-coupons-from-reta/">GameStop</a>). But you can't play the same save file between the PC and OnLive versions, making the offer more of a cool novelty than something immediately useful to players.<br />
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OnLive CEO Steve Perlman told Joystiq that this offer, the "first of many," is just a tentative step by OnLive. "You can think of this as cloud game meets physical media 1.0," he said. "This first version doesn't have cross-pollination between your local PC and the cloud."<br />
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The main issue preventing this from being done right now -- preventing, say, OnLive cloud saving for retail games -- might surprise you: mods. Perlman said that since OnLive uses slightly different versions of the game than the retail PC, if any kind of alteration is done to the base game, it could cause compatibility issues between the versions. Cloud saving on OnLive "can be done," he said. "It requires more thought than printing a code." He affirmed that OnLive will do that, but "that'll probably be like 2.0."<br />
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OnLive is planning not only to solve that issue, but to allow for mods in the streaming versions of games. "I think if everyone wants to do multiplayer where everyone has auto-aim, that's fine, but you don't want to mix games, you know?" He describes setting up rooms in which people can choose to play with mods.<br />
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"This is all work that was done many months ago," Perlman noted about the pack-in code, slyly contrasting the lead time required for a retail product with OnLive's instant-on nature. He then laughed. "Oh, my god!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/">OnLive's Deus Ex pack-in code is 'Cloud game meets physical media 1.0'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20025821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/24/onlives-deus-ex-pack-in-code-is-cloud-game-meets-physical-medi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>deus-ex-human-revolution</category><category>modding</category><category>onlive</category><category>pc</category><category>square-enix</category><category>steve-perlman</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Ben Heck creates automatic Xbox 360 disc changer]]></title><link>http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/</guid><comments>http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer-is-smarter-tha/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/benheck.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none; " /></a><embed allowfullscreen="true" allowscriptaccess="always" class="rev3PlayerEmbed" height="297" quality="high" src="http://revision3.com/player-v8215" type="application/x-shockwave-flash" width="530"></embed></div>
<a href="http://www.joystiq.com/tag/Ben-Heck">Ben Heck</a> is truly a master of manipulating manufactured goods, and nothing proves his mechanical prowess more than his latest creation: <a href="http://revision3.com/tbhs/gamechanger">an Xbox 360 disc changer</a>. Heck has taken the 360's DVD drive and placed it inside a heavily modified Sony CD changer. He then uses an <a href="http://www.arduino.cc/">Arduino microcontroller</a> to control disc selection, and solders the whole kit-and-caboodle onto the 360's motherboard.<br />
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For all us lazy slobs at Joystiq, it's a beautiful dream to behold. We doubt we'll ever have the opportunity to actually buy one, but modding community <a href="http://www.element14.com/">element14</a> is <a href="http://www.element14.com/community/events/2975">giving away</a> Ben's prototype, if signing up for forums to win homemade Xbox disc-changers is your scene.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/">Ben Heck creates automatic Xbox 360 disc changer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jul 2011 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19988459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/11/ben-heck-creates-automatic-xbox-360-disc-changer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auto-disc-changer</category><category>automatic-disc-changer</category><category>ben-heck</category><category>ben-heckendorn</category><category>microsoft</category><category>mod</category><category>modded</category><category>modder</category><category>modding</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 11 Jul 2011 20:10:00 EST</pubDate></item><item><title><![CDATA[Portal 2 Authoring Tools now available in beta for PC gamers]]></title><link>http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/</guid><comments>http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/portal2modtoolsheaderimg530px24124.jpg" /></a></div>
Finished <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> but haven't had your fill of Aperture Science testing chambers? Aside from handing out a slew of <a href="http://www.joystiq.com/2011/04/29/portal-2-dlc-1-free/">free content in the coming months</a>, Valve is releasing the <em>Portal 2</em> Authoring Tools -- essentially giving PC users access to some of the nuts and bolts behind the developer's critical hit.<br />
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The tools are free for owners of the game on PC, and can be found in the Tools tab of Steam accounts. As with previous Source Engine mod kits released by Valve, you'll be able to employ all of the game's assets: single player and co-op levels, character skins, sound effects, music, and 3D models are all at your disposal.<br />
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Beyond the basics, Valve is including an updated version of Faceposer (facial animation software), some "examples maps and instances to help build new maps," and an "updated suite of command-line compiling utilities." That last part sounds <em>dangerous</em>, so we'll leave it up to you to figure out what it does.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/">Portal 2 Authoring Tools now available in beta for PC gamers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 May 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19937479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/11/portal-2-authoring-tools-now-available-in-beta-for-pc-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>authoring-tools</category><category>beta</category><category>faceposer</category><category>hammer</category><category>modding</category><category>pc</category><category>portal-2</category><category>portal-2-authoring-tools</category><category>source-engine</category><category>steam</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 May 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops mod tools launching in May]]></title><link>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</guid><comments>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gambofirststrike530.jpg" /></a></div>
Tired of all that silly "paying" for new <em>Call of Duty: Black Ops</em> multiplayer maps? We know, we know -- money is <em>so</em> 2010. Good thing for you, then, that Treyarch announced plans this week (via <a href="http://twitter.com/#!/pcdev/status/58300444358881280">Twitter</a>) to officially release the <a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/">promised mod tools</a> for <em>Black Ops</em> sometime this May.<br />
<br />
The tools will, of course, only end up on the PC version of <em>Blops</em>, though considering that they never ended up in <em>any</em> version of <em>Modern Warfare 2</em>, we're looking at this as a pretty major improvement. Also, now we can finally live out that dream of recreating <em>Super Mario Bros.</em> stage 1-1 in <em>Call of Duty</em>. Wait ... <a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/"><em>what?!</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/">Call of Duty: Black Ops mod tools launching in May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Apr 2011 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19912977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>mod-tools</category><category>modding</category><category>multiplayer</category><category>pc</category><category>q2-2011</category><category>release-date</category><category>treyarch</category><category>user-generated-content</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 14 Apr 2011 13:50:00 EST</pubDate></item><item><title><![CDATA[Christmas lights programmed into 'Snowball Blaster' video game]]></title><link>http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/</guid><comments>http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamsnowballblaster530.jpg" /></a></div>
Well, it's official: Ric Turner is an <em>insane person</em>. We didn't think he'd be able to top last year's <a href="http://www.joystiq.com/2009/12/15/christmas-light-hero-brings-rhythm-to-the-holidays/">interactive, luminous <em>masterpiece</em></a>, but his latest Christmas lights-based game, <a href="http://www.youtube.com/watch?v=xDZtIirXXtQ"><em>Snowball Blaster</em></a>, is the coolest thing <em>ever</em>. (Though, you'd probably disagree if you were Ric Turner's neighbor.)<p><a href="http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/" rel="bookmark">Continue reading <em>Christmas lights programmed into 'Snowball Blaster' video game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/">Christmas lights programmed into 'Snowball Blaster' video game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Dec 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/14/christmas-lights-programmed-into-snowball-blaster-video-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christmas</category><category>christmas-lights</category><category>holiday-2010</category><category>holidays</category><category>modding</category><category>ric-turner</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 14 Dec 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Xbox-modder trial underway, no plea bargain offered [update: case dismissed!]]]></title><link>http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/</guid><comments>http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/"><img align="left" hspace="4" border="0" vspace="4" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/m-crippen-wired-225w.jpg" /></a>The landmark jury trial of Matthew Crippen, <a href="http://www.wired.com/threatlevel/2010/12/no-deal-in-xbox-modding-case-trial-begins/">indicted</a> on two federal counts last fall for running a side-business in which he modded Xbox 360s at his home, began yesterday with opening statements in a Los Angeles court. Wired's <a href="http://www.wired.com/threatlevel/2010/12/xbox-judge-riled/">colorful report</a> of U.S. District Judge Philip Gutierrez's <em>colorful</em> reaction to the prosecution's case suggested that the government could be headed toward a deal with Crippen during an early-afternoon recess.<br />
<br />
"I really don't understand what we're doing here," Gutierrez apparently <em>"roared,"</em> as he ripped into the prosecution. The judge questioned government prosecutors' use of two witnesses who may have broken the law themselves and prosecutors' instructions to the jury that it was unnecessary to prove Crippen had knowingly breached the Digital Millennium Copyright Act. The judge apparently backtracked on an earlier ruling that had prohibited a "fair use" defense (i.e., modding for back-up or homebrew purposes). "The only way to be able to play copied games is to circumvent the technology," Gutierrez said. "How about back-up games and the homebrewed?"<br />
<br />
However, prosecutors <a href="http://www.wired.com/threatlevel/2010/12/no-deal-in-xbox-modding-case-trial-begins/">returned</a> from recess yesterday determined to convict Crippen, 28, on two counts of violating the DMCA (for a maximum sentence of ten years) by proving he knew he was breaking the law. ESA investigator Tony Rosario was called to the stand to recount how he had visited Crippen's Anaheim, Calif. home in 2008 and paid the defendant $60 to mod an Xbox 360. Rosario secretly videotaped the procedure -- which the defense argues is a violation of the state's privacy law -- though he did not capture video evidence of Crippen allegedly playing a pirated game on the modded console (nor did he include this supposed fact in his original report or sworn declarations). Still, the prosecution offered up a pile of a 150 pirated games, apparently seized by authorities from Crippen's home, which it hoped would show jurors that the defendant had a clear understanding that he was involved in illegal activity.<br />
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Rosario is expected to return to the stand today, followed by two additional prosecution witnesses: a federal agent, who also allegedly paid Crippen to mod a 360, and a Microsoft employee, a so-called expert on Xbox security (and self-admitted modder in his younger days). The defense is scheduled to begin its case tomorrow.<br />
<br />
Follow the <em>drama</em> on Wired's <a href="http://www.wired.com/threatlevel/">Threat Level</a> blog. <strong>Update:</strong> Prosecutors dismissed their case today, Wired <a href="http://www.wired.com/threatlevel/2010/12/crippen-dismissed/">reports</a>, saying their decision was "based on fairness and justice" (read: they made errors). "It still has not hit me yet," Crippen said outside of the courtroom.<br />
<br />
[Pictured: Matthew Crippen; photo credit: David Kravets/Wired.com]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/">Xbox-modder trial underway, no plea bargain offered [update: case dismissed!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 15:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19741863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/xbox-modder-trial-underway-no-plea-bargain-offered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allen-chiu</category><category>callie-steele</category><category>copyright</category><category>dmca</category><category>esa</category><category>fair-use</category><category>hacker</category><category>hacking</category><category>ken-mcgrail</category><category>law</category><category>legal</category><category>los-angeles</category><category>matthew-crippen</category><category>microsoft</category><category>modder</category><category>modding</category><category>mods</category><category>philip-gutierrez</category><category>piracy</category><category>tony-rosario</category><category>trial</category><category>us-district-court</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Dec 2010 15:22:00 EST</pubDate></item><item><title><![CDATA[PSA: The Ben Heck Show starts today]]></title><link>http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/</guid><comments>http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/benheck530pxheaderimgplaybtn.jpg" /></a></div>
Perhaps you missed <a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/">our first missive</a> last week about Ben Heckendorn's new modding show <a href="http://revision3.com/tbhs/xbox360remote?hp">on Revision3</a>? That's a real shame. But no worries -- it starts today! Wanna learn how to make a one-handed Xbox 360 controller or take apart an Xbox 360 Slim? This show is for <em>you</em>.<p><a href="http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/" rel="bookmark">Continue reading <em>PSA: The Ben Heck Show starts today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/">PSA: The Ben Heck Show starts today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Sep 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19631917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/13/psa-the-ben-heck-show-starts-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>ben-heckendorn</category><category>microsoft</category><category>modding</category><category>the-ben-heck-show</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 13 Sep 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[Ben Heck getting his own show beginning September 13]]></title><link>http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/</guid><comments>http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/benheckheaderimg530px.jpg" alt="" /></a></div>
Notorious modder <a href="http://www.joystiq.com/tag/ben-heck">Ben Heckendorn</a> (aka "Ben Heck") is taking on a new challenge -- turn a show about modding into <em>entertainment</em>. The <a href="http://www.element-14.com/community/docs/DOC-24096/l/ben-heck-media-room">press release</a> detailing his new show says it'll be starting on September 13 and we're told it'll be hosted on both <a href="http://www.element-14.com/">element14</a> (its sponsor) as well as internet TV channel <a href="http://revision3.com/">Revision3</a>.<br />
<br />
The show's premiere episode will see Heck mod a game controller "for an avid gamer with a serious disability," with subsequent shows to be released every other week. And though we're not sure if he'd be interested, if Heck could figure out a solution to our colorblind issues with certain games, he'll hold a spot in our hearts <em>forever</em>. Head below the fold to see the show's first trailer.<p><a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/" rel="bookmark">Continue reading <em>Ben Heck getting his own show beginning September 13</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/">Ben Heck getting his own show beginning September 13</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19628726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/11/ben-heck-getting-his-own-show-beginning-september-13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>ben-heckendorn</category><category>element14</category><category>internet-television</category><category>modding</category><category>q3-2010</category><category>release-date</category><category>revision3</category><category>television</category><category>the-ben-heck-show</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 11 Sep 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Mod at your own risk: How to put an old Xbox 360 HDD into Xbox 360 S]]></title><link>http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/</guid><comments>http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/#continued"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/xbox360hddmod530px8242010.jpg" /></a></div>
We're no good with screwdrivers -- OK, well, <em><a href="http://www.joystiq.com/editor/christopher-grant">some of us</a> </em>are -- so we'd probably never attempt to mod our shiny new 4GB <a href="http://www.joystiq.com/tag/xbox-360-slim">Xbox 360 S</a> by fitting an old hard drive in it. If you're braver than us (<em>very </em>likely), feel free to check out the step-by-step guide past the break, which pulls back the curtain on the magical process of techno-wizardy fueling this hybrid of form and frugality.<p><a href="http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/" rel="bookmark">Continue reading <em>Mod at your own risk: How to put an old Xbox 360 HDD into Xbox 360 S</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/">Mod at your own risk: How to put an old Xbox 360 HDD into Xbox 360 S</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Aug 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19606766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/25/mod-at-your-own-risk-put-your-old-xbox-360-hdd-into-your-xbox-360-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hdd</category><category>hdd-mod</category><category>microsoft</category><category>mod</category><category>modding</category><category>xbox</category><category>xbox-360-s</category><category>xbox-360-short</category><category>xbox-360-slim</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 25 Aug 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[PC version of Call of Duty: Black Ops to get mod tools after launch]]></title><link>http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/</guid><comments>http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/blackops824.jpg" /></a></center>Treyarch is planning to do a little "official" modding of the PC version of <em><a href="http://joystiq.com/game/call-of-duty-black-ops">Call of Duty: Black Ops</a></em>, adding tools to enable user modding after launch. Treyarch's Cesar "PCDev" Stastny <a href="http://www.callofduty.com/board/viewtopic.php?f=71&amp;t=263066&amp;sid=6751e214a9a76e4f0787884ebcbd2611">said</a> on the game's forum, "We do not know yet to what extent you will be able to mod the game," citing some technical issues that have yet to be dealt with. "Right now we are completely focused on finishing the game."<br />
<br />
Infinity Ward <a href="http://www.joystiq.com/2009/12/15/modern-warfare-2-bowling-teases/">teased mod tools</a> for the PC version of <em><a href="http://joystiq.com/game/modern-warfare-2">Modern Warfare 2</a></em>, but that didn't end up happening. The good news is that if these <em>Black Ops</em> mod tools pan out, you can make all the <em>Modern Warfare 2 </em>levels, and then mod<em> those</em>.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/">PC version of Call of Duty: Black Ops to get mod tools after launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19606271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>call-of-duty-black-ops</category><category>FPS</category><category>modding</category><category>mods</category><category>pc</category><category>pcdev</category><category>treyarch</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 24 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Stardock CEO going on modding sabbatical after Elemental ships]]></title><link>http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/</guid><comments>http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://frogboy.joeuser.com/article/378276/After_Elemental"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/elemental580normal-1269029023.jpg" /></a></div>
Stardock CEO <a href="http://joystiq.com/tag/brad-wardell">Brad Wardell</a> will take a "<a href="http://frogboy.joeuser.com/article/378276/After_Elemental">sabbatical</a>" after shipping <a href="http://www.joystiq.com/2010/01/13/elemental-war-of-magic-casts-release-date-toward-q3-2010/"><em>Elemental: War of Magic</em></a> later this year. It's not unheard of to take some time off after shipping a major product in the industry (<a href="http://www.joystiq.com/tag/@call-of-duty">horrible example</a>), but Wardell isn't traveling the world. No, instead he's having a full-on geek out: he's goin' modding.<br />
<br />
Wardell explained to Joystiq, "It's more than a vacation. For the past year I've been doing multiple jobs at once -- running <a href="http://www.joystiq.com/tag/Stardock/">Stardock</a>, managing external game development, coding on <em>Elemental</em>, building a house, and <a href="http://www.joystiq.com/2010/03/01/random-house-publishing-elemental-destinys-embers-assisting/">writing a book</a>. I typically start work at around 8am EST and work until around 11pm and do this every day -- seven days a week -- though recently I've been getting in some <a href="http://joystiq.com/tag/starcraft-2"><em>Starcraft 2</em></a> time. But it has averaged around 80 hours a week overall."<br />
<br />
The executive explains that he wants to mod <em>Elemental</em> to make all kinds of other games and get as much out of the Kumquat engine (the company's new game engine) and <a href="http://www.joystiq.com/2009/11/20/stardock-steam-is-top-digital-distribution-earner-impulse-seco/">Impulse Reactor</a> as possible. Then take those lessons and show it to other developers. He also plans to work on <a href="http://joystiq.com/tag/civilization-v"><em>Civilization V</em></a> mods, which uses the same mod program as <em>Elemental</em>. Wardell expressed the time off "won't affect Stardock's product scheduling at all," he'll still be working on stuff. A lot of that stuff just happens to be modding.<br />
<br />
[Via <a href="http://news.bigdownload.com/2010/03/18/stardock-ceo-to-kind-of-take-a-sabbatical-to-become-a-mod-make/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/">Stardock CEO going on modding sabbatical after Elemental ships</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Mar 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://frogboy.joeuser.com/article/378276/After_Elemental>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/stardock-ceo-going-on-modding-sabbatical-after-elemental-ships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brad-wardell</category><category>elemental</category><category>elemental-war-of-magic</category><category>modding</category><category>sabbatical</category><category>stardock</category><category>wardell</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 20 Mar 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft says it's 'well within legal rights' to ban consoles]]></title><link>http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/</guid><comments>http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.financialpost.com/story.html?id=2248043"><img width="580" vspace="0" hspace="0" height="219" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mseula.jpg" alt="" /></a></div>
In response to a possible class action lawsuit resulting from a <a href="http://www.joystiq.com/2009/10/31/happy-halloween-youre-banned-from-xbox-live/">recent round of Xbox Live bans</a>, Microsoft has now asserted the legality of its position. A spokesperson has told the <a href="http://www.financialpost.com/story.html?id=2248043">Financial Post</a> that piracy is a violation of the company's terms of use and that Microsoft is "well within its legal rights" to ban users from its Xbox Live.<br />
<br />
It was reported earlier this month that the law firm AlbingtonIP is "<a href="http://www.joystiq.com/2009/11/19/firm-considers-class-action-over-xbox-live-bannings/">investigating</a>" the possibility of a class action lawsuit against Microsoft over the bans. The firm argues that timing of the bans -- shortly after the release of <a href="http://joystiq.com/tag/halo-3-odst"><em>Halo 3: ODST</em></a> and just prior to the launch of <a href="http://joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a> -- was designed to get as much money from Xbox Live subscriptions as possible. In other words, the firm believes that Microsoft personally waited for a time when many people -- modders in this case -- would be purchasing Live subscriptions for popular games -- money that probably wouldn't be refunded after a ban.<br />
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Joystiq's <a href="http://joystiq.com/tag/lgj">Law of the Game</a> columnist, Mark Methenitis, classified the suit as a likely "cash grab," explaining that anyone savvy enough to mod an Xbox would know to stay well away from Xbox Live. We might add that major releases, like <em>ODST</em> and <em>Modern Warfare 2</em>, are the biggest <a href="http://www.joystiq.com/2009/11/06/activision-catches-both-pirates-and-thieves-in-modern-warfare-2/">targets for piracy</a>, and likely correspond with rises in illegal downloads. And that just <em>might</em> have something to do with the timing of the bans in question.<br />
<br />
[Via <a href="http://kotaku.com/5410196/microsoft-responds-to-class-action-claim-against-xbox-live-bannings">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/">Microsoft says it's 'well within legal rights' to ban consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.financialpost.com/story.html?id=2248043>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19249725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/22/microsoft-says-its-well-within-legal-rights-to-ban-consol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>halo-3-odst</category><category>lawsuit</category><category>legal</category><category>microsoft</category><category>modding</category><category>modern-warfare-2</category><category>piracy</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 22 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Torchlight editor 'TorchED' released, full of modding riches]]></title><link>http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/</guid><comments>http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/torchlight-not-xbla.jpg" /></a></div>
Now may be the perfect time to come up from the deepest bowels of <a href="http://www.joystiq.com/tag/torchlight"><em>Torchlight</em></a>'s dungeons to take a breather from all of your <em>greedy hoarding</em>, as <a href="http://www.shacknews.com/onearticle.x/61208">Shacknews</a> reports the game's mod tools are now available. Runic Games originally announced the tool set would be <a href="http://www.torchlightgame.com/gamenews/2009/10/22/level-editor-a-free-separate-download/">a separate download</a> following the late-October release of the game and the dev has made good on that promise, gifting us all with <a href="http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/">TorchED</a>. <br />
<br />
TorchED allows one to manage all aspects of the game, from creating custom levels to modifying skills right down to quest construction. For you budding quest composers out there, Runic offers <a href="http://forums.runicgames.com/viewtopic.php?f=6&amp;t=5688">a list of tips</a> to get your mod on that you may wish to check out.<br />
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[Via <a href="http://www.shacknews.com/onearticle.x/61208">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/">Torchlight editor 'TorchED' released, full of modding riches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.filefront.com/14905927/Torchlight-Preditor-Mod-Tools/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19233193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/torchlight-editor-torched-released-full-of-modding-riches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-crawler</category><category>hack-and-slash</category><category>mod</category><category>modding</category><category>mods</category><category>rpg</category><category>runic-games</category><category>torchlight</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 11 Nov 2009 19:40:00 EST</pubDate></item><item><title><![CDATA[Portable GameCube hack brings Sunshine everywhere it goes]]></title><link>http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/</guid><comments>http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/#comments</comments><description><![CDATA[<div align="center"><a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gcportablehellrazer580pximg.jpg" alt="" /></a></div>
The disc drive out back may be a bit precariously placed, but 'Hailrazer"'s portable "NCube" reeks of everything we'd want in a handheld version of the <a href="http://www.joystiq.com/tag/gamecube">last-gen Nintendo console</a> (except for wireless multiplayer, of course). <a href="http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/">Engadget</a> spotted the 90-hour-in-the-making portable GameCube over on - surprise, surprise! - the <a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490">Ben Heck forums</a>. A breakdown of the construction process can be found just after the break in video form, though you may want to set up the drool tray now before proceeding. <br /> <br /> All set? Alright, now go ahead.<br /> <br /> [Via <a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490">Engadget</a>]<br /> <p><a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/" rel="bookmark">Continue reading <em>Portable GameCube hack brings Sunshine everywhere it goes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/">Portable GameCube hack brings Sunshine everywhere it goes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Nov 2009 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19229275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>engadget</category><category>gamecube</category><category>hailrazer</category><category>handheld</category><category>handheld-gamecube</category><category>mod</category><category>modding</category><category>ncube</category><category>portable</category><category>portable-gamecube</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 09 Nov 2009 14:45:00 EST</pubDate></item><item><title><![CDATA[Dragon Age: Origins gets patched, tool set released]]></title><link>http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/</guid><comments>http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_374d2534"><param name="movie" value="http://www.viddler.com/simple/374d2534/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/374d2534/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_374d2534"></embed></object> The still-fresh PC version of <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age: Origins</em></a> recently got a huge booster shot in two delicious flavors. The first came <a href="http://daforums.bioware.com/forums/viewtopic.html?topic=703871&amp;forum=135">in the form of Patch v1.01a</a>, which, in addition to fixing a few character corruption issues and display glitches, makes the game easier as a whole. The second, much beefier improvement came with the release of the <a href="http://news.bigdownload.com/2009/11/06/download-dragon-age-origins-toolset/"><em>Dragon Age: Origins </em>tool set</a>, which allows users to create their own adventures using the game's extremely adaptable (and powerful!) engine.<br />
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Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.<br />
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<span style="font-weight: bold;"><a href="http://www.bigdownload.com/games/dragon-age-origins/pc/dragon-age-origins-v101a-patch/">Download Dragon Age: Origins v1.01a Patch</a> (13 MB)</span><br />
<span style="font-weight: bold;"><a href="http://www.bigdownload.com/games/dragon-age-origins/pc/dragon-age-origins-toolset/">Download the Dragon Age: Origins Toolset</a> (472 MB)</span><br style="font-weight: bold;" />
<span style="font-weight: bold;"><a href="http://www.bigdownload.com/games/dragon-age-origins/pc/eclipseray-lightmapper-source-code/">Download the EclipseRay Lightmapper Source Code</a> (6 MB)</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/">Dragon Age: Origins gets patched, tool set released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/11/06/download-dragon-age-origins-toolset/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19227633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/07/dragon-age-origins-gets-patched-tool-set-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>EA</category><category>Electronic-Arts</category><category>modding</category><category>patch</category><category>tool-set</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 Nov 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Use a real guitar to play Rock Band 2 AND get punched while doing so!]]></title><link>http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/</guid><comments>http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/#comments</comments><description><![CDATA[<div align="center"><a href="http://pappmaskin.no/2009/10/diy-spill-rock-band-2-med-ekte-gitar-og-boksehansker/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/mortenguitar580pxheaderimg3424.jpg" /></a></div>
Normally when people mod real instruments for use in music-rhythm games like <a href="http://www.joystiq.com/tag/rock-band"><em>Rock Band</em></a> and <a href="http://www.joystiq.com/tag/guitar-hero"><em>Guitar Hero</em></a>, they don't intentionally include the ability for someone else to play along by punching them. For Norway's Morten Skogly, that choice seemed only natural. On <a href="http://pappmaskin.no/2009/10/diy-spill-rock-band-2-med-ekte-gitar-og-boksehansker/">his website</a>, you can see a shot-by-shot breakdown of the process necessary to transform something that creates music into something that plays along with music. <br />
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In fairness, the entire (ridiculously intricate) process leads to the hilarious video you'll find after the break. You see, rather than strum on the strings of his guitar, the punching gloves (punching him, mind you) approximate a strum for him. That means that every time he pushes a note, he gets punched. It's like penance!<br />
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<div align="right">[<a href="http://pappmaskin.no/2009/10/diy-spill-rock-band-2-med-ekte-gitar-og-boksehansker/">Image credit</a>]</div><p><a href="http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/" rel="bookmark">Continue reading <em>Use a real guitar to play Rock Band 2 AND get punched while doing so!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/">Use a real guitar to play Rock Band 2 AND get punched while doing so!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Oct 2009 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pappmaskin.no/2009/10/diy-spill-rock-band-2-med-ekte-gitar-og-boksehansker/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19211846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/28/use-a-real-guitar-to-play-rock-band-2-and-get-punched-while-doin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>guitar-hero</category><category>modding</category><category>morten-skogly</category><category>music</category><category>rhythm</category><category>rock-band</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 28 Oct 2009 05:00:00 EST</pubDate></item><item><title><![CDATA[Lil' Wayne apparently has a modded Xbox]]></title><link>http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/</guid><comments>http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=11938"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/lilwaynemodes.jpg"  alt="" /></a></div>
It must be great to be a celebrity. Take rapper Lil' Wayne for example. In a <a href="http://www.gamertagradio.com/vbportal/forums/showthread.php?t=11938">GTR</a> video clip, he tells about an Xbox he received from a friend that plays "every game from A-Z, Atari, Nintendo, pong, movies &amp; even porn." Can you imagine? We didn't even know Microsoft <em>made</em> an Xbox like that, and here celebrities are getting them as gifts. ... What's that? ... It's a modded Xbox? Oh come on, now you're just being naive.<br />
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Kidding aside, you can say what you will about our close personal friend <a href="http://www.joystiq.com/tag/soulja-boy">Soulja Boy</a>, but at least he pays for his games before he <a href="http://www.joystiq.com/2008/09/17/soulja-boy-tells-em-about-braid/">totally misunderstands them</a> to be about drugs and alcohol.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/">Lil' Wayne apparently has a modded Xbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Oct 2009 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamertagradio.com/vbportal/forums/showthread.php?t=11938>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19190880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/09/lil-wayne-apparently-has-a-modded-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lil-wayne</category><category>microsoft</category><category>modder</category><category>modding</category><category>soulja-boy</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 09 Oct 2009 14:40:00 EST</pubDate></item><item><title><![CDATA[Blast Works duo on what didn't make the cut]]></title><link>http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/</guid><comments>http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blogs.ign.com/BlastWorks/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/tmpphprq8s6wvmxguit87gj7rc.jpg" /></a><br /></div>
<em><br /></em><a href="http://www.joystiq.com/photos/blast-works/708322/full/"><em>Blast Works: Build, Trade, &amp; Destroy</em></a> will <a href="http://www.joystiq.com/2008/05/15/blast-another-blast-works-delay/"><em>finally</em></a> launch in North America next Tuesday, so now seems like a fitting time for Budcat Creations pair Marcus Brown and Matt Modaff to update their <a href="http://www.joystiq.com/2008/01/16/blast-works-developers-on-creating-the-games-creation-engine/">IGN blog</a> and reflect on numerous aspects of the game's lengthy gestation. Fortunately for this post, that's exactly what they did!<br /><br />Amongst other things, Brown and Modaff discuss the team's motivation for including the game's <a href="http://www.joystiq.com/2008/02/06/blast-works-im-lovin-it/">wonderful editor</a>, the <a href="http://www.joystiq.com/2008/05/20/a-guide-to-content-sharing-in-blast-works/">content sharing features</a> that we adore so much, and how they'd like to see the game cultivate a modding community to rival those seen in many PC titles. They also reserve special praise for the Wiimote, noting how it "affords players a near mouse-like interface."<br /><br />Most intriguingly of all, there's a list of features that didn't quite make the final cut, mainly due to time constraints. These include the ability to play through the Campaign Mode with four players (there's still a two-player function), a "Marathon Mode" (in which players blast their way through an infinite selection of levels randomly chosen from the campaign and rack up the highest score possible), a "Movement Editor" (for editing, yes, the movement of enemies), and the ability to trade high scores.<br /><br />Despite all of that "missing" stuff, some of which sounds <em>way cool</em>, we'd <em>still</em> probably trade our closest family members in for a copy of <em>Blast Works</em> next week.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/">Blast Works duo on what didn't make the cut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/BlastWorks/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/blast-works-duo-on-what-didnt-make-the-cut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blast-works</category><category>blastworks</category><category>budcat</category><category>editor</category><category>majesco</category><category>modding</category><category>shmup</category><category>wiimote</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 05 Jun 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Nintendo resisting urge to smash 'R4' device]]></title><link>http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/</guid><comments>http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a></p><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2933237.ece"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/nintendopirate.jpg" /></a>"We are keeping a close eye on the products and studying them. But we cannot smash all of them," a Nintendo spokesperson tells <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2933237.ece">Times Online</a>. The R4 chip, found in a Chinese-made device being sold in Japan, essentially plugs into the Nintendo DS and allows illegally downloaded games to be played from a removable flash memory cart. Though homebrew and other applications are made possible through its use, Nintendo is primarily concerned by its facilitation of easily pirated games -- and we know Nintendo <a href="http://www.joystiq.com/2007/10/22/nintendo-chinese-government-hunts-down-pirates/">doesn't like those</a> in the slightest.<br /><br />Smashing all the devices would likely be a tempting prospect, was it not for the fact that it's entirely legal for stores to sell them. Times Online notes that they're available throughout Tokyo's chief electronics district, Akihabara, with retailers shouting its availability from the rooftops, if not its exact function. "New R4 shipment has finally arrived! You know what it does! Absolutely no questions will be answered concerning this product . . ." is how one sign skirts around the issue. <br /><br />As it's suggested that the R4 (hardly the first or last of its kind) might take a noticeable <strike>byte</strike> bite out of Nintendo's profits, perhaps the manufacturer should simply purchase all the chips in the district and then <em>smash</em> them back at the office. Perhaps not the most effective method of attack, but it's sure to bring some release to those frustrated<em> Smash Bros. Brawl </em>programmers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/">Nintendo resisting urge to smash 'R4' device</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2007 17:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2933237.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1048355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/26/nintendo-resisting-urge-to-smash-ds-mod-chip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>Japan</category><category>Modding</category><category>R4</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 26 Nov 2007 17:17:00 EST</pubDate></item><item><title><![CDATA[Valve staffer: Modders setting bar too high]]></title><link>http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/</guid><comments>http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.shacknews.com/featuredarticle.x?id=515"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/halflife2mod.jpg" /></a><br /></div>
There have historically been few companies more supportive of the modding scene than <a href="http://www.joystiq.com/tag/Valve/">Valve</a>. Now, in a new interview with ShackNews, two Valve designers are giving advice to what many perceive to be an ailing mod community. John Morello, an animate and designer at the company, insists that the problem stems from modders thinking too big.<br /><br />"Mod developers are setting the bar higher than people require--a fun game is a fun game," he said. "I honestly don't think the community is setting the higher standards as much as the mod developers themselves." While that may be true, when Morello begins talking about the <em>Team Fortress 2</em> design crew being comprised almost entirely of former modders, one can't help but wonder if the mod scene might in some way also be suffering from its best and brightest being recruited away. What do you think? Have you downloaded a good mod recently? Have you ever tried to make one yourself?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/">Valve staffer: Modders setting bar too high</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2007 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=515>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/971142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/22/valve-staffer-modders-setting-bar-too-high/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halflife2</category><category>modding</category><category>PC</category><category>teamfortress2</category><category>valve</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 22 Aug 2007 10:40:00 EST</pubDate></item><item><title><![CDATA[Sony promises to 'aggressively pursue' PS3 pirates]]></title><link>http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/</guid><comments>http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=25750"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/jacksparrow_cannibals.jpg" /></a><br />
<div align="left">With reports of hackers foiling versions 1.10 and 1.11 of the PlayStation 3's <a href="http://www.joystiq.com/tag/ps3firmware">firmware</a> arising, Sony is already <a href="http://www.gamesindustry.biz/content_page.php?aid=25750">making it clear</a> as to how it'll respond to acts of and relating to piracy. SCEA spokesperson Dave Karakker tells GamesIndustry.Biz, "The best we can do as a company is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner." Hackers have thus far managed to get illegal copies of games to boot on the PS3, but not play. Homebrew games have also not made it to a playable state, but as with every console before, it's only <a href="http://www.joystiq.com/2007/02/27/psp-hackers-dark-alex-and-fanjita-unmasked/">a matter of time</a> before they do. <br /><br />Sony may choose to ban infringing systems from the <a href="http://www.joystiq.com/tag/psn">PlayStation Network</a> -- like Microsoft <a href="http://www.joystiq.com/2007/05/17/microsoft-booting-modders-off-xbox-live/">has done</a> with Xbox Live -- though Karakker adds that the chance of users accidentally <a href="http://www.joystiq.com/2007/05/24/lego-star-wars-the-complete-saga-bricking-360-ps3-wii-ds/">bricking</a> theirs consoles should also be seen as a deterrent. "Naturally, any use of an exploit on the system software does void the warranty on the PS3 system... Which could be a costly mistake to see if you can run an old SEGA CD game on it." Especially if it's <a href="http://www.youtube.com/watch?v=Dj7tglqNM1I"><em>Road Avenger</em></a>.<br /></div>
<div align="left"> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/">Sony promises to 'aggressively pursue' PS3 pirates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 21:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=25750>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sony-promises-to-aggressively-pursue-ps3-pirates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dave Karakker</category><category>DaveKarakker</category><category>homebrew</category><category>Modding</category><category>Piracy</category><category>PS3</category><category>ps3 firmware</category><category>Ps3Firmware</category><category>PSN</category><category>Sony</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 12 Jun 2007 21:54:00 EST</pubDate></item><item><title><![CDATA[Sony vows legal action against hackers and pirates]]></title><link>http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/</guid><comments>http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks and Homebrew</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=25750"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/pirates333.jpg" /><br /></a></div>
SCEA has declared that they will "actively pursue" <a href="http://www.joystiq.com/2007/06/01/sony-targeted-in-new-lawsuit-on-aacs-encryption/">legal action</a> against hackers that attempt to crack the PS3 anti-piracy software. This announcement arrives just after recent news that hackers were <a href="http://www.gamesradar.com/us/ps3/game/news/article.jsp?sectionId=1006&amp;articleId=2007061112243986035&amp;releaseId=20060314115917309058">close to completely cracking</a> the PS3 anti-piracy software found in firmware versions 1.10 and 1.11. Their progress on the crack would allow pirated PS3 games to boot, but they still were not playable. The homebrew community is also still waiting in the wings, as even this latest attempt still prevents any type of homebrew gaming on the PS3 console. <br /><br />Obviously, <a href="http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/">SCEA</a> hopes to stalwart further progress and deter hackers from completely subverting the anti-piracy measures completely, because saying "please" just doesn't carry the same weight as legal action. <a href="http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/">Dave Karraker</a>, SCEA spokesperson says, "the best we can do as a company, is to make our security that much stronger and aggressively pursue legal action against anyone caught trying to use an exploit in an illegal manner." <br /><br />The pirates who want to burn and run copied PS3 disks? Yeah, they're bad. Bad, bad.  Spankings all around kind of bad. And if you're thinking of doing it, you shouldn't. Go find someone to deliver a spanking for even thinking such thoughts. On the homebrew front, we're kind of indifferent. Now, we're stepping out on a very thin limb here, but maybe, just <em>maybe </em>if Sony was a little bit more organized in <a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/">lining up a steady stream of content</a> for thirsting PS3 owners, we wouldn't have hackers so interested in cracking the PS3 for homebrew. What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/">Sony vows legal action against hackers and pirates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=25750>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/sony-vows-legal-action-against-hackers-and-pirates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave karraker</category><category>DaveKarraker</category><category>firmware</category><category>hackers</category><category>hacking</category><category>homebrew</category><category>modding</category><category>piracy</category><category>pirates</category><category>scea</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Tue, 12 Jun 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[Temperature-monitoring case mod for the Wii]]></title><link>http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/</guid><comments>http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a></p><a href="http://www.xcmlive.com/cgi-bin/xcmlive/engine.pl?function=viewid&amp;id=RKS000101&amp;cat=WII-TUNING&amp;view=2"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/hot-rock-0-nwf.jpg" style="margin-left: 5px;" alt="" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/mods/Temperature_monitoring_case_mod_for_the_Wii'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Evolving from the designs of Team Xtender's <a href="http://www.joystiq.com/tag/i-case">past mods</a>, the ii-Hot Rock case aims to do more than just light the Wii with colorful <a href="http://www.joystiq.com/tag/led">LEDs</a>. The $62.95 shell comes equipped with a digital thermometer that displays the console's internal temperature, and the LEDs shift with that measurement. Every 5&deg; change pushes their hue towards either a colder or warmer glow, luminescing a light blue at sub-28&deg;C and glaring klaxon red when temperatures over 55&deg;C are detected. <br /><br />If you're paranoid about <a href="http://www.joystiq.com/2007/05/08/does-the-wii-even-get-so-hot-as-to-need-a-cooling-fan/">overheating</a> consoles, a <a href="http://www.joystiq.com/category/mods/">mod</a> like this would be perfect for quickly warning you to either shut your system off or execute an emergency saucer separation, putting distance between you and the rest of the starship before the Wii's warp core breaches. Let's all hope it never comes to that. Set a course past the post break, and check out a couple more photos of Team Xtender's ii-Hot Rock case.<p><a href="http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/" rel="bookmark">Continue reading <em>Temperature-monitoring case mod for the Wii</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/">Temperature-monitoring case mod for the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jun 2007 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xcmlive.com/cgi-bin/xcmlive/engine.pl?function=viewid&amp;id=RKS000101&amp;cat=WII-TUNING>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/06/temperature-monitoring-case-mod-for-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>case</category><category>case mod</category><category>casemod</category><category>cases</category><category>heat</category><category>heating</category><category>hot rock</category><category>hotrock</category><category>led</category><category>leds</category><category>mod</category><category>modding</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>overheat</category><category>shell</category><category>team xtender</category><category>TeamXtender</category><category>temperature</category><category>thermometer</category><category>w</category><category>wii</category><category>xcm</category><category>xtender</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 06 Jun 2007 11:50:00 EST</pubDate></item><item><title><![CDATA[Datel tries its hand at Wii mods]]></title><link>http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/</guid><comments>http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a>, <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.maxconsole.net/?mode=news&amp;newsid=16865"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wii-drive-doctor-nwf.jpg" /></a>Nevermind the product's name -- <a href="http://www.joystiq.com/tag/datel">Datel's</a> Wii Drive Doctor isn't a tool meant for diagnosing and remedying your console's ailments. There should be laws regulating these misleading medical monikers. How many have suffered the embarrassment of consulting Dr. Dre about their disorders, only to find that the gangsta rapper prescribes phat beats, and not actual medicine? <br /><br />The Drive Doctor is pitched as a "straightforward way for amateur programmers and techie tinkerers to get inside the game." With the mod in place, users can hook their Wii to a PC with a <a href="http://www.joystiq.com/tag/usb">USB</a> cable, allowing them to monitor the system's status and add data to running software. <a href="http://www.joystiq.com/category/homebrew/">Homebrew</a> applications and games are also playable through the $34.95 device.<br /><br />Datel's homebrew and cheat tools usually boast low barriers to entry, making them accessible to even the most inexperienced users, but installing the Drive Doctor <strong>will</strong> require <a href="http://www.joystiq.com/tag/solder">soldering</a>. We've never been too keen on voiding our consoles' warranties, so hearing that requirement was enough to scare us away. Until something cheap and <a href="http://www.joystiq.com/2007/05/07/solderless-wii-modchips-on-the-way/">hassle-free</a> comes along, we're going to live a boring, risk-free life with our unmodded Wiis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/">Datel tries its hand at Wii mods</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=16865>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/897657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/16/datel-tries-its-hand-at-wii-mods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>datel</category><category>drive doctor</category><category>drivedoctor</category><category>homebrew</category><category>mod</category><category>modding</category><category>nintendo</category><category>nintendowii</category><category>solder</category><category>soldering</category><category>wii</category><category>wiidrivedoctor</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Wed, 16 May 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Game Boy Phat: The PC]]></title><link>http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/</guid><comments>http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><div align="center"><a href="http://ascii.jp/elem/000/000/033/33315/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gameboypc.jpg" alt="" /></a><br /></div>
A crafty Japanese DIYer has <a href="http://www.joystiq.com/2005/08/28/bender-gets-the-case-mod-treatment/">crammed an entire PC</a> into the shell of an old <a href="http://www.joystiq.com/tag/gameboy">Game Boy</a> system. The computer is fully-functional (assuming Windows XP is "functional") but lacks a built-in screen and a few other niceties of modern computing. Not practical by any means, but since when does geek hackery have to be practical?<br /><br />Other features of the Game Boy XP PC include:<br />
<ul>
    <li>Runs Windows XP off of a 4GB compact lash card that slides into the game slot</li>
    <li>A and B buttons power the system and show status<br /></li>
    <li>Two USB ports</li>
    <li>VGA out for, you know, a monitor</li>
    <li>Built-in network adapter</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/game-boy-xp-pc/">Game Boy XP PC</a></strong></p><a href="http://www.joystiq.com/photos/game-boy-xp-pc/#238267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gb5_c_640x480_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/game-boy-xp-pc/#238266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gb8_c_640x480_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/game-boy-xp-pc/#238265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gb7_c_640x480_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/game-boy-xp-pc/#238264"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gb6_c_640x480_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/game-boy-xp-pc/#238263"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gb3_c_640x480_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/">Game Boy Phat: The PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ascii.jp/elem/000/000/033/33315/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/game-boy-phat-the-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>gameboy</category><category>modding</category><category>pc</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Thu, 10 May 2007 20:28:00 EST</pubDate></item><item><title><![CDATA[DIY Nintendo Wii Classic Controller clip holds your Wiimote (so you don't have to)]]></title><link>http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/</guid><comments>http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-08_425x319.jpg" /></a><br />
<div style="text-align: left;"><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/DIY_Wii_clip_holds_your_Wiimote_to_your_Classic_Controller'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Tired of waiting for Nintendo to produce a solution, Chris Williams, a PhD student in Mechanical Engineering, made his own clip to attach a Wii remote to the Classic Controller, handily solving <a href="http://www.joystiq.com/2006/11/20/theres-a-wiimote-in-my-pocket-wii-annoyance-005/">one of our Wii annoyances</a>. All it took was three hours of labor and some high-tech equipment to make Williams something of a hero in Nintendo circles.<br /></div>
</div>
<br />This clip is smoking hot -- now if only a certain company would mass produce it. Your move, <span style="text-decoration: line-through;">MadCatz</span> Nintendo. Explanation after the break and within the gallery.<span style="font-weight: bold;"></span><a href="http://www.joystiq.com/2006/11/20/theres-a-wiimote-in-my-pocket-wii-annoyance-005/" rel="bookmark"><span id="pt704947"></span></a><br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/">DIY Wii Classic Controller clip</a></strong></p><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/#163045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/#163041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/#163037"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/#163042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/diy-wii-classic-controller-clip/#163044"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/diy-classic-controller-clip-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/" rel="bookmark">Continue reading <em>DIY Nintendo Wii Classic Controller clip holds your Wiimote (so you don't have to)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/">DIY Nintendo Wii Classic Controller clip holds your Wiimote (so you don't have to)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Feb 2007 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic controller</category><category>ClassicController</category><category>diy</category><category>hack</category><category>hacks</category><category>make</category><category>mod</category><category>modding</category><category>Nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>wii</category><category>wii mote</category><category>wii remote</category><category>WiiMote</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 19 Feb 2007 11:45:00 EST</pubDate></item><item><title><![CDATA[HD-DVD circumvened with 360 drive [update 1]]]></title><link>http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/</guid><comments>http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/hacks-mods/" rel="tag">Hacks / mods</a></p><a href="http://forum.doom9.org/showthread.php?t=119871"><img width="225" vspace="4" hspace="4" height="315" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/hd-dvd.jpg" /></a><font color="red">Update</font>: Our limited knowledge -- we are not <em>haxxors</em> in the least -- has led to a terminological error. AACS has not been "broken," merely "circumvented" by using the decryption keys. Furthermore, decryption keys can be revoked, meaning that the ones currently available could easily be nullified. It's also likely that the DVD software used to find the keys will be patched. Whether or not AACS was technically broken, the upshot is that you can backup HD-DVD's even though you're not supposed to, for the moment anyway. Thanks to Dylan Neild for setting us straight.<br /><br />Utilizing a 360 HD-DVD drive, a hacker known as muslix64 has successfully <strike>broken</strike> circumvented the AACS HD-DVD copy protection. The software used, called BackupHDDVD, utilizes cryptographic keys that are specific to each individual movie. This means that any would be makers of "backup" copies will first need the proper key. It is currently unknown where muslix64 happened upon his keys. Once decrypted, the film can be copied to a hard drive and played with the appropriate program. <br /><br /><a href="http://news.teamxbox.com/xbox/12497/HD-DVD-Encryption-Hacked-Xbox-360-Player-Utilized/">TeamXbox</a> points out that Blu-Ray also uses AACS encryption, so it's only a matter of time before Blu-Ray encryption is <strike>broken</strike> circumvented as well. Muslix64 claims that it took him only 8 days to decrypt his first HD-DVD movie. Makes you wonder how much Hollywood spent developing AACS, doesn't it? The hacker made a short video showing the software facilitated decryption process. Watch it after the break.<p><a href="http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/" rel="bookmark">Continue reading <em>HD-DVD circumvened with 360 drive [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/">HD-DVD circumvened with 360 drive [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Dec 2006 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.doom9.org/showthread.php?t=119871>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/726439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/29/hd-dvd-encryption-broken-with-360-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hacking</category><category>hacks</category><category>hd dvd</category><category>hd dvd encryption</category><category>hd-dvd</category><category>HdDvd</category><category>HdDvdEncryption</category><category>modding</category><category>mods</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 29 Dec 2006 14:45:00 EST</pubDate></item><item><title><![CDATA[XFPS lets you use keyboard/mouse on the 360]]></title><link>http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/</guid><comments>http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and-Keyboard-to-Your-Xbox-360/"><img width="460" vspace="4" hspace="4" height="345" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/xcm_xfps_460px.jpg" id="vimage_1" alt="" /></a><br />Despite the popularity of online-enabled console FPSs like <em>Halo 2</em>, some people have never been able to effectively make the jump from keyboard and mouse to gamepad; whatever 1337 skillz they once had are rendered inert in the smooth, ergonomic grips of a gamepad. 360 modders, <a href="http://www.xcm.cc/">XCM</a>, recently unveiled the XFPS 360 adapter to connect either a USB or <a href="http://en.wikipedia.org/wiki/PS/2_connector">PS/2</a> mouse and keyboard to the Xbox 360 console. Just to make things confusing, the device also supports a <em>PS2</em> (as in PlayStation 2) gamepad although we're not sure why anyone would want to substitute one gamepad for another. We'll just consider that a value-add. The device isn't available yet, so interested parties should keep an eye on XCM's site. But before you go plunking down your paycheck, we'd be wary that Microsoft will try to detect -- and disable -- devices like the XFPS in an effort to maintain a balanced playing field.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2006/11/22/go-all-dualshock-on-your-360-prototype-edition/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/">XFPS lets you use keyboard/mouse on the 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Nov 2006 09:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and-Keyboard-to-Your-Xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/707353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/27/xfps-lets-you-use-keyboard-mouse-on-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapter</category><category>Modding</category><category>Xbox-360</category><category>XCM</category><category>XFPS</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 27 Nov 2006 09:35:00 EST</pubDate></item><item><title><![CDATA[Mooooo! New animal-themed PSP faceplates coming soon]]></title><link>http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/</guid><comments>http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.maxconsole.net/?mode=news&amp;newsid=11850" target="_self"><img id="vimage_1" height="310" alt="Mooooo! New animal-themed PSP faceplates coming soon" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/tomo1.jpg" width="225" align="right" vspace="4" border="1" />Talismoon</a>, the same company that brought us the <a href="http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/">Evolve line</a> of PSP face plates, is gearing up to do something we haven't seen before - fur-themed faceplates. Yeah, you read that right. Cow and leopard-themed PSP faceplates with a fur-like finish will be available soon for $15 a hide.<br /><br />"With the Talismoon upcoming range of Evolve 'Wild Jungle' edition for the PSP and Xbox 360, gamers will be treated to extreme levels of comfort thanks to a soft 'like fur' finish, as well as refreshing and unique new look," a press release stated. "Both sets of faceplates for PSP and Xbox 360 will come complete with everything needed for a pain-free install, and each fur faceplate pattern will be unique. Initial stocks will consist of a 'cow' or striking 'leopard' fur finish." <br /><br />I'm not totally sure I want my PSP feeling like a cow when I'm playing a game of <a href="http://www.joystiq.com/tag/warhammer"><em>Warhammer</em></a>, but this is just so bizarre, I'm going to have to buy one anyway.<br /><br />[Via <a href="http://www.psp-vault.com/Article752.psp">PSP-Vault</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/">Mooooo! New animal-themed PSP faceplates coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Nov 2006 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=11850>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/702978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/16/mooooo-new-animal-themed-psp-faceplates-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cow</category><category>evolved</category><category>face plates</category><category>FacePlates</category><category>fur</category><category>hacking</category><category>leopard</category><category>modding</category><category>psp faceplates</category><category>PspFaceplates</category><category>talismoon</category><category>warhammer</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 16 Nov 2006 18:30:00 EST</pubDate></item><item><title><![CDATA[Titan Quest expansion announced, modders interviewed]]></title><link>http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/</guid><comments>http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://titanquestvault.ign.com/View.php?view=Columns.List&amp;category_select_id=5"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/titan_quest_mods.jpg" id="vimage_1" alt="Titan Quest modding on the rise" /></a>THQ has announced that a <em>Titan Quest</em> <a href="http://www.gamespot.com/pc/rpg/titanquestexpansion/index.html?q=titan">expansion pack</a> will be released before the end of Q1, but there are other options for extending your mythical adventures beyond the game's core campaign. Aspiring developers have started showcasing their mods at the <em>Titan Quest</em> Vault, and have offered some insight into their creative process through a series of interviews. <br /><br />German modder Toh Klidan, for example, is the author of <em>Andromeda's Sacrifice</em>, a retelling of the classic tale of the Aethiopian princess and her savior Perseus (of <a href="http://www.imdb.com/title/tt0082186/">Clash of the Titans</a> fame). According to Klidan, the <em>Titan Quest</em> tools appear more confusing than they actually are, so we should be seeing more independent campaigns and maps in the near future. There are over 40 available now. Let us know if you've tried any of them.<br /><br />See also: <a href="http://www.joystiq.com/2006/06/28/metareview-titan-quest/">Metareview - <em>Titan Quest</em></a>
<ul> </ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/">Titan Quest expansion announced, modders interviewed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Nov 2006 19:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://titanquestvault.ign.com/View.php?view=Columns.List&amp;category_select_id=5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/695621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/titan-quest-expansion-announced-modders-interviewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action rpg</category><category>Andromeda's Sacrifice</category><category>diablo clone</category><category>Iron Lore</category><category>mod community</category><category>modding</category><category>PC</category><category>rpg</category><category>thq</category><category>Titan Quest</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Sat, 04 Nov 2006 19:05:00 EST</pubDate></item><item><title><![CDATA[Divineo 'evolves' PSP face plates]]></title><link>http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/</guid><comments>http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a></p><a href="http://www.divineo.cn/cgi-bin/div-cn/process.html" target="_self"><img width="425" vspace="4" hspace="4" height="212" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/divineo.jpg" id="vimage_1" alt="Divineo evolves PSP face plates" /></a><br />If Divineo's <a href="http://www.joystiq.com/2006/08/20/get-your-bling-on-with-a-chrome-psp-face-plate/">chrome PSP faceplate</a> wasn't your bag, the <a href="http://www.divineo.cn/cgi-bin/div-cn/process.html" target="_self">Talismoon Evolve series</a> might be.<br /><br />According to <a href="http://divineo.com">Divineo</a>, everything needed to create a new-look PSP is included in a single package, consisting of the faceplate color of your choice, an illustrated diagram, hardened steel jeweler's screwdriver, a dazzling set of diamond series buttons as well as a finely made polishing cloth to preserve the appearance of your PSP for years to come. <br /> <br />If you want a custom look for your PSP but can't afford one of <a href="http://www.joystiq.com/tag/signature">Sony's Signature PSPs</a>, this may be an excellent way to go. And for only $15, you won't be out too much if you don't end up liking it. However, keep in mind that removing your face plate will void your PSP's warranty.<br /><br />[Via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=38621">DCEmu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/">Divineo 'evolves' PSP face plates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.divineo.cn/cgi-bin/div-cn/process.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/divineo-evolves-psp-face-plates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>divineo</category><category>evolve</category><category>face plate</category><category>FacePlate</category><category>hacking</category><category>hacks</category><category>modding</category><category>mods</category><category>signature</category><category>talismoon</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Wed, 11 Oct 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[MC360 XBMC Superman Returns theme]]></title><link>http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/</guid><comments>http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks-mods/" rel="tag">Hacks / mods</a></p><img width="425" vspace="4" hspace="4" height="275" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/supermanreturns_big.jpg" /><br />The lameness of most of the themes available on Marketplace (shift a color here, shift a color there) makes this sweet Blackbolt <a href="http://blackbolt.x-scene.com/?p=themes">Superman Returns theme</a> for the MC360 XBMC skin look that much cooler. Once again the hacking community puts the pros to shame. Put some effort in it Microsoft, especially if you're going to charge us for this stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/">MC360 XBMC Superman Returns theme</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Jul 2006 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackbolt.x-scene.com/?p=themes>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/648728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/mc360-xbmc-superman-returns-theme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hacks</category><category>mc360</category><category>modding</category><category>superman</category><category>themes</category><category>xbmc</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Mon, 31 Jul 2006 04:00:00 EST</pubDate></item><item><title><![CDATA[More maps and modes for your Sin Episodes]]></title><link>http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/</guid><comments>http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.sinepisodes.com/index.php?blog"><img width="225" vspace="4" hspace="4" height="299" border="1" align="right" alt="" id="vimage_2" src="http://www.joystiq.com/media/2006/06/snipshot_8u0tgc1n7.jpg" /></a>Ritual Entertainment is about to release four extra maps and a new gameplay mode for <em>Sin Episodes, </em>at no extra charge for auto-download via Steam (the "no charge" bit will no doubt make <a href="http://www.joystiq.com/2006/06/22/graw-downloadable-content-up-for-1200-ms-bux/">many console owners jealous</a>). The four new maps will be dedicated to the new mode called "Arena"--which is a single player experience akin to many games' survival modes--and will be designed around typically generic first person shooter situations like an office, a turbine room and a processing plant. Shawn, the lead game designer of <em>Sin </em>lays it down <a href="http://www.sinepisodes.com/index.php?blog">on his blog</a>; <em>"It's an infinitely repayable single player mode where you continually try and beat your high score".</em> Our translation: <em>"shoot loads of people and then obsess over the number of enemies you shot in the groin".</em><br /><em><br /></em>Other bits mentioned on <a href="http://www.sinepisodes.com/index.php?blog">Shawn's blog</a> include a comprehensive stat tracking system, enabling yourself and other players to compare their groinshot score, the mention of the impending release of a Software Development Kit (SDK) and a <em>Sin </em>development Wiki, and absolutely no news about when <em>Episode 2</em> is going to hit Steam; Shawn got a little excited and forgot to give us any information beyond saying that he'd <em>"be on the look out for some Episode 2 media in the near future"</em> if he was you. We want dates dammit!<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=65761">EuroGamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/">More maps and modes for your Sin Episodes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Jun 2006 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sinepisodes.com/index.php?blog>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/637630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/28/more-maps-and-modes-for-your-sin-episodes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blog</category><category>Console</category><category>Downloadable Content</category><category>DownloadableContent</category><category>Episode 2</category><category>Episode2</category><category>EuroGamer</category><category>Extra content</category><category>ExtraContent</category><category>maps</category><category>modding</category><category>modes</category><category>Ritual Entertainment</category><category>RitualEntertainment</category><category>SDK</category><category>Shawn</category><category>Sin</category><category>Sin Episodes</category><category>Sin: Ep 2</category><category>Sin:Ep2</category><category>SinEpisodes</category><category>Software development</category><category>SoftwareDevelopment</category><category>Steam</category><category>Wiki</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Wed, 28 Jun 2006 05:00:00 EST</pubDate></item><item><title><![CDATA[PSP mod chip aims to end firmware woes]]></title><link>http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/</guid><comments>http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.maxconsole.net/?mode=news&amp;newsid=7459"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/05/undiluted-platinum-psp.jpg" alt="Undiluted Platinum (PSP)" /></a>Maxconsole.net reports that a new PSP mod, Undiluted Platinum (UP), is being readied for release. The chip has been designed to fit perfectly inside the standard PSP unit and acts as a flash replacement system.<br /><br />Theoretically, UP will run previous versions of PSP firmware and even custom flash builds, granting users access to both homebrew applications and the latest licensed games. Price and installation procedure have not yet be specified.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/">PSP mod chip aims to end firmware woes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 May 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=7459>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/622238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/26/psp-mod-chip-aims-to-end-firmware-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash</category><category>mod</category><category>mod chip</category><category>ModChip</category><category>modder</category><category>modding</category><category>PSP</category><category>Undiluted Platinum</category><category>UndilutedPlatinum</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 26 May 2006 13:25:00 EST</pubDate></item><item><title><![CDATA[On eBay: the first game mag, Sega Genesis guitar]]></title><link>http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/</guid><comments>http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://www.gamesetwatch.com/2006/04/ebay_randomness_digs_up_1st_ga_1.php"><img vspace="4" hspace="4" border="1"align="right" alt="" src="http://www.joystiq.com/media/2006/04/guitargenesiscqh.jpg" /><em>GameSetWatch</em> hasdiscovered</a> a couple of interesting video game related items on eBay including <ahref="http://cgi.ebay.com/1970-Penniac-150-Game-Computer-Electronics-Magazine_W0QQitemZ8795587657QQcategoryZ1247QQrdZ1QQcmdZViewItem">amagazine from 1970</a> with the cover-text <em>"Game Computer"</em> (the first magazine to put"computer" and "game" onto the front cover?) and <ahref="http://cgi.ebay.com/Custom-Sega-Genesis-Game-System-Real-Electric-Guitar_W0QQitemZ7407694018QQcategoryZ621QQrdZ1QQcmdZViewItem">anelectric guitar made out of a Sega Genesis</a>. There's not much else to say about the magazine: it either is or isn'tthe first magazine to mention computer games. Unfortunately we have no idea how to verify this. <br /><br />The SegaGenesis guitar is a little more straightforward. The modder has merely replaced the body of the guitar with a SegaGenesis and called it good. And yes, the guitar does work, although the same can't be said for the Genesis. Now all weneed to see is a guitarist using the guitar to play some <a href="http://gonintendo.com/?p=1667">Michael Jackson riffsas a tribute to <em>Sonic 3</em>!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/">On eBay: the first game mag, Sega Genesis guitar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Apr 2006 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2006/04/ebay_randomness_digs_up_1st_ga_1.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/18/on-ebay-the-first-game-mag-sega-genesis-guitar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Computer Game</category><category>ComputerGame</category><category>Guitar</category><category>Magazine</category><category>Mega Drive</category><category>MegaDrive</category><category>Michael Jackson</category><category>MichaelJackson</category><category>Modding</category><category>Sega Genesis</category><category>SegaGenesis</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Tue, 18 Apr 2006 21:25:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 H4xx0rz admit their hackjob is useless]]></title><link>http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/</guid><comments>http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><ahref="http://palgn.com.au/article.php?title=Xbox%20hack%20is%20%26quot%3Buseless%26quot%3B&amp;id=4131&amp;sid=909ab32a49ec1370972b756e4d54c2af"><imgvspace="4" hspace="4" border="1" align="right" alt="" src="http://www.joystiq.com/media/2006/03/l337h4xx0rcqh.jpg"/></a>After <a href="http://www.joystiq.com/2006/03/19/xbox-360-dvd-firmware-hacked/">previously boasting</a> about aDVD firmware hack that made it possible to run a backup copy of Project Gotham Racing 3 on a modified Xbox 360, one ofthe hackers behind the mod has joined Microsoft in calling it "useless". Apparently the mod is useless to thegeneral public due to its complexity (the mod <em>"requires that the flash chip is removed from the drive circuitboard and inserted into a special flash programming device"</em>) and the fact that it could easily destroy anXbox 360 in the wrong hands.<br /><br />However we must agree with one of the other members of the mod team when hesaid "<em>given the complexity of the software it seems unlikely that there's no </em>[other]<em> wayin.</em>" Did you know: Microsoft also make a popular operating system called <em>Windows</em>, an OS notoriousfor its <a href="http://en.wikipedia.org/wiki/Windows_Metafile_vulnerability">backdoor vulnerabilities</a>.<br /><br/>[Thanks, <a href="http://joystiq.com/bloggers/ben-striegel">striegs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/">Xbox 360 H4xx0rz admit their hackjob is useless</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 26 Mar 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://palgn.com.au/article.php?title=Xbox%20hack%20is%20%26quot%3Buseless%26quot%3B&amp;id=4131&amp;sid=909ab32a49ec1370972b756e4d54c2af>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/26/xbox-360-h4xx0rz-admit-their-hackjob-is-useless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>H4xx0r</category><category>Hacked</category><category>Hacker</category><category>Hacking</category><category>Modding</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Sun, 26 Mar 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Mod summit looks at modmaking from all angles]]></title><link>http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/</guid><comments>http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3148188"><img vspace="4" hspace="4" border="1"align="right" src="http://www.joystiq.com/media/2006/02/270206-mod.jpg" alt="" /></a>Computer Gaming World has (by wayof 1up) a roundtable chat with various game developers and modders. If you've ever flirted with modding or downloaded amod or two then it's a great read, looking at mods from both sides of the game engine.<br /><br />A couple ofinteresting points for would-be modmakers include the fact that modmaking is becoming more complex, linked to the <ahref="http://www.joystiq.com/2006/02/10/fun-with-physics-a-hl2-rube-goldberg-machine/">increasing sophistication</a> ofgame engines, and a tip from modders that FPS seems to be the <ahref="http://www.joystiq.com/2006/02/17/f-e-a-r-patched-mod-making-contest-started/">genre of choice</a>. Whilemodmakers have no salary or loyalties, meaning that their creativity can run free, sometimes modding is a hard andunrewarding business. Fortunately, there are also success stories from modders who have moved into the games industryas a result of their work.<br /><br />[Update: Corrected CGW, thanks Stevo.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/">Mod summit looks at modmaking from all angles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Feb 2006 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?pager.offset=0&amp;cId=3148188>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/594921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/27/mod-summit-looks-at-modmaking-from-all-angles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>epic</category><category>id</category><category>modding</category><category>mods</category><category>valve</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Mon, 27 Feb 2006 20:00:00 EST</pubDate></item></channel></rss>
