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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Molyjam: Building a game jam for everyone]]></title><link>http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/</guid><comments>http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/"><img alt="Building a better game jam with Molyjam" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/molyjamlogo1.jpg" /></a></div>Double Fine programmer Anna Kipnis hosted a wonderful <a href="http://joystiq.com/tag/gdc-2013">GDC</a> panel about her time creating "<a href="http://www.whatwouldmolydeux.com/">What Would Molydeux</a>," a 2012 game jam inspired by the Peter Molyneux twitter parody, <a href="http://www.joystiq.com/tag/peter-molydeux">Peter Molydeux</a>. The jam was a <a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/">rousing success</a>, spanning 32 cities worldwide, with Peter Molyneux himself even showing up for the London event. Rather than trying to encapsulate the whole panel here, I suggest you <a href="http://www.gamasutra.com/view/news/188965/Video_Anna_Kipnis_GDC_2013_talk_on_MolyJam.php">watch it for yourself</a>.<br /><br />After the panel, Kipnis told me that one of the most remarkable things about Molyjam was that it attracted so many kinds of people. "We really wanted people who had never worked on games to come, because there was such a wide variety of disciplines," she said. Sound composers in particular, she said, were reticent to come and were worried they wouldn't have enough to do. "People die for audio, and what ends up happening actually is that you have one audio guy working on like five different games."<p><a href="http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/" rel="bookmark">Continue reading <em>Molyjam: Building a game jam for everyone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/">Molyjam: Building a game jam for everyone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20517319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/03/molyjam-building-a-game-jam-for-everyone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anna-kipnis</category><category>game-jam</category><category>gdc-2013</category><category>molyjam-2012</category><category>peter-molydeux</category><category>What-Would-Molydeux</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 03 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[UK student games jam breaks world record for jamming games]]></title><link>http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/</guid><comments>http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/"><img alt="UK students' games jam breaks record for jamming games" data-src-height="265" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/gamejam.jpg" /></a></div>A group of UK students broke the world record for the largest games jam, with <a href="http://train2game-news.co.uk/2012/09/16/train2game-students-on-top-of-the-world/">329 young developers</a> gathering to make games within 48 hours. Despite what could only be some hardcore sleep deprivation, the jam managed to make 41 games for <a href="http://www.joystiq.com/tag/windows-8">Windows 8</a>.<br /><br />The event, sponsored by Microsoft and gaming courses provider <a href="http://www.train2game.com/">Train2Game</a>, broke the previous world record of 300. As an added bonus, any games Microsoft deems suitable for release are being published on the Windows Store.<br /><br /><div style="text-align: right; "> [Image credit: <a href="https://www.facebook.com/media/set/?set=a.10151047829150671.430652.74614360670&amp;type=1">Train 2 Game Facebook page</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/">UK student games jam breaks world record for jamming games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20325053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/17/uk-students-games-jam-breaks-world-record-for-jamming-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-jam</category><category>microsoft</category><category>molyjam-2012</category><category>pc</category><category>train2game</category><category>uk</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Mon, 17 Sep 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam]]></title><link>http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/</guid><comments>http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" height="397" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/img0084.jpg" style="margin:4px" width="530" /></div>"Actually ... I don't know where I'm going with this."<br /><br />At a 48-hour game jam, where time is more precious than money, a brief lack of direction isn't the disaster it would be at an Activision or an EA. It might even be a good thing, allowing just enough room and respite for that one idea that makes a fragmented game come together.<br /><br />The participants of "<a href="http://www.whatwouldmolydeux.com/index.php">What Would Molydeux?</a>", a multi-city design event that derives game concepts from the whimsical, semi-sincere mind of Peter Molyneux's <a href="https://twitter.com/#!/petermolydeux">Twitter-bound doppelg&auml;nger</a>, have the weekend to turn an inherently silly premise into something innovative and playable. And, you know, to figure out where they're going with this.<p><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/" rel="bookmark">Continue reading <em>How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/">How Game Design Works / Doesn't Work: A Lesson From the 'What Would Molydeux?' Gamejam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/how-game-design-works-doesnt-work-a-lesson-from-the-what-wo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>molyjam-2012</category><category>pc</category><category>peter-molydeux</category><category>peter-molyneux</category><category>san-francisco</category><category>what-would-molydeux</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Apr 2012 21:45:00 EST</pubDate></item><item><title><![CDATA[Friends 'til the End flies out of 'What Would Molydeux?' 2012]]></title><link>http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/</guid><comments>http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/#comments</comments><description><![CDATA[<center> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/friendstiltheendlogo.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 300px; " /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/W3UCpBfVLT0" width="530"></iframe></center><br />This past weekend game developers all around the globe got together and tried to create games based on the amazing tweets of the Peter Molyneux parody persona, <a href="http://twitter.com/#!/petermolydeux">@PeterMolydeux</a>. One of our favorites is <em>Friends 'til the End</em>, a game inspired by this <a href="https://twitter.com/#!/petermolydeux/status/87883625764360192">tweet</a>:<br /><br />"You play as a small boy with a remote control helicoptor that is alive and your friend, then you discover a nuclear missle [sic] inside it."<br /><br />In <em>Friends 'til the End,</em> players must simultaneously navigate a small boy and a toy helicopter through treacherous environments. We don't want to spoil what happens when you fail in the game -- check out the video above to see for yourself.<br /><br />The event, dubbed "What Would Molydeux?" concluded yesterday. <em>Friends 'til the End</em> is designed by the folks at Tribute Games, whom you may recall from <em><a href="http://www.joystiq.com/game/wizorb">WizOrb</a>. </em>We really want to play it, so excuse us while <a href="http://www.whatwouldmolydeux.com/display.php?GameID=246">we go do that</a> right now!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/">Friends 'til the End flies out of 'What Would Molydeux?' 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/friends-til-the-end-flies-out-of-molyjam-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>molyjam</category><category>molyjam-2012</category><category>peter-molydeux</category><category>peter-molyneux</category><category>tribute-games</category><category>wizorb</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 02 Apr 2012 17:30:00 EST</pubDate></item></channel></rss>