Posts tagged molyneux 
Godus Kickstarter concludes at £526K
Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago. If you'd like to check out some prototype...
Molyneux's Project Godus reaches Kickstarter goal
Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. The studio has been a PR kick the past couple of days, sum...
We can't tell if Molydeux is doing the work for Molyneux, or it's the other way around
Peter Molyneux's first experimental title with 22 Cans is Curiosity, a potentially million-player title that has people chip away at a cube until one person hits the final piece and uncovers the ultimate secret inside. Peter Molydeux, a digital parody of Molyneux, has created a trailer for Curios...
Molyneux: Microsoft was a 'creative padded cell;' 22 Cans will see his 'best' game ever
Peter Molyneux, creator of Fable and famously parodied developer, left Microsoft and Lionhead Studios last month to establish 22 Cans, a brand new development house. 22 Cans marks Molyneux's fifth studio founding, but there's something different about this one, he told Develop: "I believe it has al...
What Would Molydeux? game jam expands; list of what would Molymake
"What Would Peter Molyduex, if he were here right now? We bet he'd kick an a..." and we'll let your twisted little minds fill in the rest of those lyrics. The What Would Molydeux? game jam has turned from a two-city semi-satirical proposition into a 16-city, truly international game jam, running fr...
Project Natal: How Dimitri met Milo
In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on "Dimitri," an "experimental thing" which he claimed was given life by a mysterious discovery. "And then it moved from that experiment to a moment in time that happened six months ago when a discov...
Rare happy to have Molyneux raising its profile
"Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff. And I think over the last few years maybe the awareness of Rare has dropped." That's according to Steve McFarlane, art director for the studio responsible for such titles as, umm ... hang on, we're j...
Molyneux would like to see Rare have an identity
Microsoft's European Creative Director Peter Molyneux would like to help fellow UK developer Rare gain an identity. Speaking with GI.biz during E3, the outspoken Lionhead Studios head says he was "totally blown away" by the talent at Rare and he wants to "help them get well known." Not that the st...
Molyneux: Fable destroyed developer lives, Fable II not so much
The original Fable was a home wrecker, according to Lionhead guru Peter Molyneux. The developer with the buttery British voice tells Develop that the first Fable "just burnt people's lives" and "destroyed the team." He says the excessively long work hours ruined marriages, and that the studio just ...
Molyneux: Gaming in 2009 'looking a bit dry'
Being brutally honest, Lionhead Studios' own Peter Molyneux gave BBC his industry predictions for 2009 and, truthfully, isn't really all that excited. "Next year [2009], well, it's all looking a bit dry," admitted Peter Molyneux, adding that "all the triple A titles came out this Christmas." Continu...
